*** A starting page on Wolfram MathWorld is {{Wolfram|Vector|Multiplication}}.
*** Wikipedia [[wp:Dot product|dot product]].
*** Wikipedia [[wp:Cross product|cross product]].
*** Wikipedia [[wp:Triple product|triple product]].
*** Wikipedia [[wp:Hodge star operator|hodge star operator]]
*** Wikipedia [[wp:Inner product space|inner product space]]
*** Wikipedia [[wp:Outer product|outer product]]
*** Wikipedia [[wp:Interior product|interior product]]
*** Wikipedia [[wp:Exterior product|exterior product]]
*** Wikipedia [[wp:Wedge product|wedge product]]
*** Wikipedia [[wp:Curry product|curry product]]
*** Wikipedia [[wp:Pfaffian product|pfaffian product]]
* [[Matrices]]
* [[Bivector]]
* [[Antivector]]
* [[Tensor]]
* [[Quaternion]]
* [[Rotor]]
* [[Motor]]
* [[Sedenion]]
* [[Octonion]]
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A vector is defined as having three dimensions as being represented by an ordered collection of '''n''' numbers: i.e. for '''n'''='''3''' : (X, Y, Z).
If you imagine a graph with the '''x''' and '''y''' axis being at right angles to each other and having a third, '''z''' axis coming out of the page, then a triplet of numbers, (X, Y, Z) would represent a point in the region, and a vector from the origin to the point.
Given the vectors:
<big> A = (a<sub>1</sub>, a<sub>2</sub>, a<sub>3</sub>) </big>
<big> B = (b<sub>1</sub>, b<sub>2</sub>, b<sub>3</sub>) </big>
<big> C = (c<sub>1</sub>, c<sub>2</sub>, c<sub>3</sub>) </big>
then the following common vector products are defined:
* '''The dot product''' (a scalar quantity)
:::: <big> A • B = a<sub>1</sub>b<sub>1</sub> + a<sub>2</sub>b<sub>2</sub> + a<sub>3</sub>b<sub>3</sub> </big>
* '''The cross product''' (a vector quantity)
:::: <big> A x B = (a<sub>2</sub>b<sub>3</sub> - a<sub>3</sub>b<sub>2</sub>, a<sub>3</sub>b<sub>1</sub> - a<sub>1</sub>b<sub>3</sub>, a<sub>1</sub>b<sub>2</sub> - a<sub>2</sub>b<sub>1</sub>) </big>