22 lines
929 B
Text
22 lines
929 B
Text
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TilemapCollision:
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DC.B $11,$11,$11,$11,$11,$11,$11,$11,$11,$11
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DC.B $10,$00,$00,$00,$00,$00,$00,$00,$00,$01
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DC.B $10,$00,$00,$00,$00,$00,$00,$00,$00,$01
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DC.B $10,$00,$00,$00,$00,$00,$00,$00,$00,$01
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DC.B $10,$00,$00,$00,$00,$00,$00,$00,$00,$01
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DC.B $10,$00,$00,$00,$00,$00,$00,$00,$00,$01
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DC.B $11,$00,$00,$00,$00,$00,$00,$00,$00,$01
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DC.B $10,$00,$00,$00,$00,$00,$00,$00,$00,$01
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DC.B $10,$00,$00,$00,$00,$00,$00,$00,$00,$01
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DC.B $10,$00,$00,$00,$00,$00,$00,$00,$00,$01
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DC.B $10,$00,$00,$00,$00,$00,$00,$00,$00,$01
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DC.B $10,$00,$00,$00,$00,$00,$00,$00,$00,$01
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DC.B $10,$00,$00,$00,$00,$00,$00,$00,$00,$01
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DC.B $11,$11,$11,$11,$11,$11,$11,$11,$11,$11
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TilemapCollisionEnd:
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MOVE.W #(TilemapCollisionEnd-TilemapCollision)-1,D0
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;gets the length of this region of memory, minus 1, into D0.
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; Again, even though the "operands" of this expression are longs,
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; their difference fits in 16 bits and that's all that matters.
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