Just another update
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Animation is the foundation of a great many parts of graphical user interfaces, including both the fancy effects when things change used in window managers, and of course games. The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user. This task demonstrates this.
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'''Animation''' is integral to many parts of [[GUI]]s, including both the fancy effects when things change used in window managers, and of course games. The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user. This task demonstrates this.
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Create a window containing the string "<code>Hello World! </code>" (the trailing space is significant). Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front. When the user clicks on the text, it should reverse its direction.
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47
Task/Animation/MAXScript/animation.max
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47
Task/Animation/MAXScript/animation.max
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try destroydialog animGUI catch ()
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global userDirection = "right"
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fn reverseStr str: direction: =
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(
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local lastChar = str[str.count]
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local firstChar = str[1]
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local newStr = ""
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local dir
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if direction == unsupplied then dir = "left" else dir = direction
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case dir of
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(
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"right": (newstr = lastChar + (substring str 1 (str.count-1)))
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"left": (newstr = (substring str 2 (str.count))+firstChar)
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)
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return newstr
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)
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rollout animGUI "Hello World" width:200
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(
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button switchToLeft "<--" pos:[40,0] height:15
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label HelloWorldLabel "Hello World! " pos:[80,0]
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button switchToRight "-->" pos:[150,0] height:15
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timer activeTimer interval:70 active:true
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on activeTimer tick do
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(
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HelloWorldLabel.text = reverseStr str:(HelloWorldLabel.text) direction:userDirection
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)
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on switchToLeft pressed do
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(
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userDirection = "left"
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)
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on switchToRight pressed do
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(
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userDirection = "right"
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)
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)
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createdialog animGUI
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