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Task/Animate-a-pendulum/JavaScript/animate-a-pendulum.js
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58
Task/Animate-a-pendulum/JavaScript/animate-a-pendulum.js
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<html><head>
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<title>Pendulum</title>
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</head><body style="background: gray;">
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<canvas id="canvas" width="600" height="600">
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<p>Sorry, your browser does not support the <canvas> used to display the pendulum animation.</p>
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</canvas>
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<script>
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function PendulumSim(length_m, gravity_mps2, initialAngle_rad, timestep_ms, callback) {
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var velocity = 0;
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var angle = initialAngle_rad;
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var k = -gravity_mps2/length_m;
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var timestep_s = timestep_ms / 1000;
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return setInterval(function () {
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var acceleration = k * Math.sin(angle);
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velocity += acceleration * timestep_s;
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angle += velocity * timestep_s;
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callback(angle);
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}, timestep_ms);
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}
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var canvas = document.getElementById('canvas');
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var context = canvas.getContext('2d');
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var prev=0;
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var sim = PendulumSim(1, 9.80665, Math.PI*99/100, 10, function (angle) {
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var rPend = Math.min(canvas.width, canvas.height) * 0.47;
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var rBall = Math.min(canvas.width, canvas.height) * 0.02;
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var rBar = Math.min(canvas.width, canvas.height) * 0.005;
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var ballX = Math.sin(angle) * rPend;
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var ballY = Math.cos(angle) * rPend;
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context.fillStyle = "rgba(255,255,255,0.51)";
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context.globalCompositeOperation = "destination-out";
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context.fillRect(0, 0, canvas.width, canvas.height);
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context.fillStyle = "yellow";
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context.strokeStyle = "rgba(0,0,0,"+Math.max(0,1-Math.abs(prev-angle)*10)+")";
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context.globalCompositeOperation = "source-over";
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context.save();
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context.translate(canvas.width/2, canvas.height/2);
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context.rotate(angle);
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context.beginPath();
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context.rect(-rBar, -rBar, rBar*2, rPend+rBar*2);
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context.fill();
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context.stroke();
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context.beginPath();
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context.arc(0, rPend, rBall, 0, Math.PI*2, false);
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context.fill();
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context.stroke();
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context.restore();
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prev=angle;
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});
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</script>
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</body></html>
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