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Task/Animate-a-pendulum/Python/animate-a-pendulum.py
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Task/Animate-a-pendulum/Python/animate-a-pendulum.py
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import pygame, sys
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from pygame.locals import *
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from math import sin, cos, radians
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pygame.init()
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WINDOWSIZE = 250
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TIMETICK = 100
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BOBSIZE = 15
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window = pygame.display.set_mode((WINDOWSIZE, WINDOWSIZE))
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pygame.display.set_caption("Pendulum")
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screen = pygame.display.get_surface()
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screen.fill((255,255,255))
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PIVOT = (WINDOWSIZE/2, WINDOWSIZE/10)
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SWINGLENGTH = PIVOT[1]*4
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class BobMass(pygame.sprite.Sprite):
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def __init__(self):
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pygame.sprite.Sprite.__init__(self)
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self.theta = 45
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self.dtheta = 0
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self.rect = pygame.Rect(PIVOT[0]-SWINGLENGTH*cos(radians(self.theta)),
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PIVOT[1]+SWINGLENGTH*sin(radians(self.theta)),
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1,1)
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self.draw()
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def recomputeAngle(self):
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scaling = 3000.0/(SWINGLENGTH**2)
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firstDDtheta = -sin(radians(self.theta))*scaling
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midDtheta = self.dtheta + firstDDtheta
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midtheta = self.theta + (self.dtheta + midDtheta)/2.0
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midDDtheta = -sin(radians(midtheta))*scaling
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midDtheta = self.dtheta + (firstDDtheta + midDDtheta)/2
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midtheta = self.theta + (self.dtheta + midDtheta)/2
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midDDtheta = -sin(radians(midtheta)) * scaling
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lastDtheta = midDtheta + midDDtheta
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lasttheta = midtheta + (midDtheta + lastDtheta)/2.0
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lastDDtheta = -sin(radians(lasttheta)) * scaling
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lastDtheta = midDtheta + (midDDtheta + lastDDtheta)/2.0
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lasttheta = midtheta + (midDtheta + lastDtheta)/2.0
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self.dtheta = lastDtheta
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self.theta = lasttheta
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self.rect = pygame.Rect(PIVOT[0]-
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SWINGLENGTH*sin(radians(self.theta)),
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PIVOT[1]+
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SWINGLENGTH*cos(radians(self.theta)),1,1)
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def draw(self):
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pygame.draw.circle(screen, (0,0,0), PIVOT, 5, 0)
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pygame.draw.circle(screen, (0,0,0), self.rect.center, BOBSIZE, 0)
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pygame.draw.aaline(screen, (0,0,0), PIVOT, self.rect.center)
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pygame.draw.line(screen, (0,0,0), (0, PIVOT[1]), (WINDOWSIZE, PIVOT[1]))
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def update(self):
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self.recomputeAngle()
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screen.fill((255,255,255))
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self.draw()
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bob = BobMass()
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TICK = USEREVENT + 2
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pygame.time.set_timer(TICK, TIMETICK)
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def input(events):
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for event in events:
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if event.type == QUIT:
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sys.exit(0)
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elif event.type == TICK:
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bob.update()
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while True:
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input(pygame.event.get())
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pygame.display.flip()
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