Add all the A tasks
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Task/Animation/Python/animation-1.py
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Task/Animation/Python/animation-1.py
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import pygame, sys
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from pygame.locals import *
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pygame.init()
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YSIZE = 40
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XSIZE = 150
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TEXT = "Hello World! "
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FONTSIZE = 32
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LEFT = False
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RIGHT = True
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DIR = RIGHT
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TIMETICK = 180
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TICK = USEREVENT + 2
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TEXTBOX = pygame.Rect(10,10,XSIZE,YSIZE)
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pygame.time.set_timer(TICK, TIMETICK)
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window = pygame.display.set_mode((XSIZE, YSIZE))
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pygame.display.set_caption("Animation")
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font = pygame.font.SysFont(None, FONTSIZE)
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screen = pygame.display.get_surface()
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def rotate():
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index = DIR and -1 or 1
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global TEXT
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TEXT = TEXT[index:]+TEXT[:index]
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def click(position):
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if TEXTBOX.collidepoint(position):
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global DIR
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DIR = not DIR
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def draw():
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surface = font.render(TEXT, True, (255,255,255), (0,0,0))
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global TEXTBOX
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TEXTBOX = screen.blit(surface, TEXTBOX)
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def input(event):
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if event.type == QUIT:
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sys.exit(0)
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elif event.type == MOUSEBUTTONDOWN:
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click(event.pos)
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elif event.type == TICK:
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draw()
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rotate()
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while True:
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input(pygame.event.wait())
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pygame.display.flip()
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Task/Animation/Python/animation-2.py
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Task/Animation/Python/animation-2.py
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import Tkinter as tki
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def scroll_text(s, how_many):
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return s[how_many:] + s[:how_many]
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direction = 1
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tk = tki.Tk()
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var = tki.Variable(tk)
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def mouse_handler(point):
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global direction
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direction *= -1
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def timer_handler():
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var.set(scroll_text(var.get(),direction))
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tk.after(125, timer_handler)
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var.set('Hello, World! ')
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tki.Label(tk, textvariable=var).pack()
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tk.bind("<Button-1>", mouse_handler)
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tk.after(125, timer_handler)
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tk.title('Python Animation')
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tki.mainloop()
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