Time for an 2014 update…
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2520 changed files with 34227 additions and 7318 deletions
243
Task/Universal-Turing-machine/D/universal-turing-machine-1.d
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243
Task/Universal-Turing-machine/D/universal-turing-machine-1.d
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import std.stdio, std.algorithm, std.string, std.conv, std.array,
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std.exception, std.traits, std.math, std.range;
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struct UTM(State, Symbol, bool doShow=true)
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if (is(State == enum) && is(Symbol == enum)) {
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static assert(is(typeof({ size_t x = State.init; })),
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"State must to be usable as array index.");
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static assert([EnumMembers!State]
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.equal(EnumMembers!State.length.iota),
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"State must be a plain enum.");
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static assert(is(typeof({ size_t x = Symbol.init; })),
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"Symbol must to be usable as array index.");
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static assert([EnumMembers!Symbol]
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.equal(EnumMembers!Symbol.length.iota),
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"Symbol must be a plain enum.");
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enum Direction { right, left, stay }
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private const TuringMachine tm;
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private TapeHead head;
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alias SymbolMap = string[EnumMembers!Symbol.length];
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// The first index of this 'rules' matrix is a subtype of State
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// because it can't contain H, but currently D can't enforce this,
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// statically unlike Ada language.
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Rule[EnumMembers!Symbol.length]
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[EnumMembers!State.length - 1] mRules;
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static struct Rule {
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Symbol toWrite;
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Direction direction;
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State nextState;
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this(in Symbol toWrite_, in Direction direction_,
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in State nextState_) pure nothrow {
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this.toWrite = toWrite_;
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this.direction = direction_;
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this.nextState = nextState_;
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}
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}
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// This is kept separated from the rest so it can be inialized
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// one field at a time in the main function, yet it will become
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// const.
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static struct TuringMachine {
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Symbol blank;
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State initialState;
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Rule[Symbol][State] rules;
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Symbol[] input;
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SymbolMap symbolMap;
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}
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static struct TapeHead {
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immutable Symbol blank;
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Symbol[] tapeLeft, tapeRight;
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int position;
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const SymbolMap sMap;
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size_t nSteps;
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this(in ref TuringMachine t) pure /*nothrow*/ {
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this.blank = EnumMembers!Symbol[0];
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//tapeRight = t.input.empty ? [this.blank] : t.input.dup;
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if (t.input.empty)
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this.tapeRight = [this.blank];
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else
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this.tapeRight = t.input.dup; // Not nothrow.
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this.position = 0;
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this.sMap = t.symbolMap;
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}
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pure nothrow invariant() {
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assert(this.tapeRight.length > 0);
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if (this.position >= 0)
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assert(this.position < this.tapeRight.length);
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else
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assert(this.position.abs <= this.tapeLeft.length);
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}
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Symbol readSymb() const pure nothrow {
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if (this.position >= 0)
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return this.tapeRight[this.position];
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else
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return this.tapeLeft[this.position.abs - 1];
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}
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void showSymb() const {
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this.write;
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}
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void writeSymb(in Symbol symbol) {
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static if (doShow)
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showSymb;
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if (this.position >= 0)
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this.tapeRight[this.position] = symbol;
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else
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this.tapeLeft[this.position.abs - 1] = symbol;
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}
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void goRight() pure nothrow {
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this.position++;
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if (position > 0 && position == tapeRight.length)
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tapeRight ~= blank;
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}
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void goLeft() pure nothrow {
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this.position--;
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if (position < 0 && (position.abs - 1) == tapeLeft.length)
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tapeLeft ~= blank;
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}
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void move(in Direction dir) pure nothrow {
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nSteps++;
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final switch (dir) with (Direction) {
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case left: goLeft; break;
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case right: goRight; break;
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case stay: /*Do nothing*/ break;
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}
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}
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string toString() const {
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const pos = cast(int)tapeLeft.length + this.position + 4;
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return format("...%-(%)...", tapeLeft.retro
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.chain(tapeRight)
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.map!(s => sMap[s])) ~
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'\n' ~
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format("%" ~ pos.text ~ "s", "^") ~
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'\n';
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}
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}
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void show() const {
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head.showSymb;
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}
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this(in ref TuringMachine tm_) {
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static assert(__traits(compiles, State.H),
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"State needs a 'H' (Halt).");
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immutable errMsg = "Invalid input.";
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auto runningStates = remove!(s => s == State.H)
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([EnumMembers!State]);
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enforce(!runningStates.empty, errMsg);
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enforce(tm_.rules.length == EnumMembers!State.length - 1,
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errMsg);
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enforce(State.H !in tm_.rules, errMsg);
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enforce(runningStates.canFind(tm_.initialState), errMsg);
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// Create a matrix to reduce running time.
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foreach (const State st, const rset; tm_.rules)
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foreach (const Symbol sy, const rule; rset)
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mRules[st][sy] = rule;
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this.tm = tm_;
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head = TapeHead(this.tm);
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State state = tm.initialState;
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while (state != State.H) {
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immutable next = mRules[state][head.readSymb];
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head.writeSymb(next.toWrite);
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head.move(next.direction);
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state = next.nextState;
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}
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static if (doShow)
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show;
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writeln("Performed ", head.nSteps, " steps.");
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}
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}
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void main() {
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"Incrementer:".writeln;
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enum States1 : ubyte { A, H }
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enum Symbols1 : ubyte { s0, s1 }
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alias M1 = UTM!(States1, Symbols1);
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M1.TuringMachine tm1;
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with (tm1) with (States1) with (Symbols1) with (M1.Direction) {
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alias R = M1.Rule;
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initialState = A;
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rules = [A: [s0: R(s1, stay, H), s1: R(s1, right, A)]];
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input = [s1, s1, s1];
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symbolMap = ["0", "1"];
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}
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M1(tm1);
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// http://en.wikipedia.org/wiki/Busy_beaver
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"\nBusy Beaver machine (3-state, 2-symbol):".writeln;
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enum States2 : ubyte { A, B, C, H }
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alias Symbols2 = Symbols1;
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alias M2 = UTM!(States2, Symbols2);
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M2.TuringMachine tm2;
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with (tm2) with (States2) with (Symbols2) with (M2.Direction) {
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alias R = M2.Rule;
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initialState = A;
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rules = [A: [s0: R(s1, right, B), s1: R(s1, left, C)],
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B: [s0: R(s1, left, A), s1: R(s1, right, B)],
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C: [s0: R(s1, left, B), s1: R(s1, stay, H)]];
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symbolMap = ["0", "1"];
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}
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M2(tm2);
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"\nSorting stress test (12212212121212):".writeln;
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enum States3 : ubyte { A, B, C, D, E, H }
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enum Symbols3 : ubyte { s0, s1, s2, s3 }
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alias M3 = UTM!(States3, Symbols3, false);
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M3.TuringMachine tm3;
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with (tm3) with (States3) with (Symbols3) with (M3.Direction) {
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alias R = M3.Rule;
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initialState = A;
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rules = [A: [s1: R(s1, right, A),
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s2: R(s3, right, B),
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s0: R(s0, left, E)],
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B: [s1: R(s1, right, B),
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s2: R(s2, right, B),
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s0: R(s0, left, C)],
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C: [s1: R(s2, left, D),
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s2: R(s2, left, C),
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s3: R(s2, left, E)],
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D: [s1: R(s1, left, D),
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s2: R(s2, left, D),
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s3: R(s1, right, A)],
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E: [s1: R(s1, left, E),
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s0: R(s0, stay, H)]];
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input = [s1, s2, s2, s1, s2, s2, s1,
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s2, s1, s2, s1, s2, s1, s2];
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symbolMap = ["0", "1", "2", "3"];
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}
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M3(tm3).show;
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"\nPossible best Busy Beaver machine (5-state, 2-symbol):".writeln;
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alias States4 = States3;
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alias Symbols4 = Symbols1;
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alias M4 = UTM!(States4, Symbols4, false);
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M4.TuringMachine tm4;
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with (tm4) with (States4) with (Symbols4) with (M4.Direction) {
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alias R = M4.Rule;
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initialState = A;
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rules = [A: [s0: R(s1, right, B), s1: R(s1, left, C)],
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B: [s0: R(s1, right, C), s1: R(s1, right, B)],
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C: [s0: R(s1, right, D), s1: R(s0, left, E)],
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D: [s0: R(s1, left, A), s1: R(s1, left, D)],
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E: [s0: R(s1, stay, H), s1: R(s0, left, A)]];
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symbolMap = ["0", "1"];
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}
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M4(tm4);
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}
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52
Task/Universal-Turing-machine/D/universal-turing-machine-2.d
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52
Task/Universal-Turing-machine/D/universal-turing-machine-2.d
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@ -0,0 +1,52 @@
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import std.stdio, std.typecons, std.array, std.algorithm, std.string;
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void turing(Sy, St)(in Sy[] symbols, in Sy blank, in St initialState,
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in St[] haltStates, in St[] runningStates,
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in Tuple!(Sy, string, St)[Sy][St] rules,
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in Sy[] startingTape = []) {
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Sy[int] tape;
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foreach (i, sy; startingTape)
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tape[i] = sy;
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int pos = 0;
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St state = initialState;
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while (!haltStates.canFind(state)) {
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//auto symbol = tape.setDefault(pos, blank);
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if (pos !in tape)
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tape[pos] = blank;
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auto symbol = tape[pos];
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tape.keys.sort()
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.map!(i => format(["%s", "(%s)"][i == pos], tape[i]))
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.join(" ").writeln;
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//{const outsym, const action, state} = rules[state][symbol];
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const r = rules[state][symbol];
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state = r[2];
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tape[pos] = r[0];
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pos += ["left": -1, "stay": 0, "right": 1][r[1]];
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}
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}
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void main() {
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alias t = tuple;
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turing(['b', '1'], // Permitted symbols.
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'b', // Blank symbol.
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"q0", // Starting state.
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["qf"], // Terminating states.
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["q0"], // Running states.
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// Operating rules.
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["q0": ['1': t('1', "right", "q0"),
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'b': t('1', "stay", "qf")]],
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['1', '1', '1']); // Starting tape.
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writeln;
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turing([0, 1], // Permitted symbols.
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0, // Blank symbol.
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"a", // Starting state.
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["halt"], // Terminating states.
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["a", "b", "c"], // Running states.
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// Operating rules.
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["a": [0: t(1, "right", "b"), 1: t(1, "left", "c")],
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"b": [0: t(1, "left", "a"), 1: t(1, "right", "b")],
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"c": [0: t(1, "left", "b"), 1: t(1, "stay", "halt")]]);
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}
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@ -1,190 +0,0 @@
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import std.stdio, std.algorithm, std.string, std.conv, std.array,
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std.exception;
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struct UTM(bool doShow=true) {
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alias Symbol = uint;
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alias State = char; // Typedef?
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enum Direction { right, left, stay }
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private TapeHead head;
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private const TuringMachine tm;
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static struct Rule {
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Symbol toWrite;
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Direction direction;
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State nextState;
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}
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static struct TuringMachine {
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Symbol[] symbols;
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Symbol blank;
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State initialState;
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State[] haltStates, runningStates;
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Rule[Symbol][State] rules;
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Symbol[] input;
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}
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static struct TapeHead {
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immutable Symbol blank;
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Symbol[] tape;
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size_t position;
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this(in ref TuringMachine t) pure /*nothrow*/ {
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this.blank = t.blank;
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this.tape = t.input.dup; // Not nothrow.
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if (this.tape.empty)
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this.tape = [this.blank];
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this.position = 0;
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}
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pure nothrow invariant() {
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assert(this.position < this.tape.length);
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}
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Symbol read() const pure nothrow {
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return this.tape[this.position];
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}
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void show() const {
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.write(this);
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}
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void write(in Symbol symbol) {
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static if (doShow)
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show();
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this.tape[this.position] = symbol;
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}
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void right() pure nothrow {
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this.position++;
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if (this.position == this.tape.length)
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this.tape ~= this.blank;
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}
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void left() pure nothrow {
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if (this.position == 0)
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this.tape = this.blank ~ this.tape;
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else
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this.position--;
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}
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void move(in Direction dir) {
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final switch (dir) {
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case Direction.left: left(); break;
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case Direction.right: right(); break;
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case Direction.stay: /*Do nothing.*/ break;
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}
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}
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string toString() const {
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return format("...%(%)...", this.tape)
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~ '\n'
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~ format("%" ~ text(this.position + 4) ~ "s", "^")
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~ '\n';
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}
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}
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void show() const {
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head.show();
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}
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this(const ref TuringMachine tm_) {
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immutable errMsg = "Invalid input.";
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enforce(!tm_.runningStates.empty, errMsg);
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enforce(!tm_.haltStates.empty, errMsg);
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enforce(!tm_.symbols.empty, errMsg);
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enforce(tm_.rules.length, errMsg);
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enforce(tm_.runningStates.canFind(tm_.initialState), errMsg);
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enforce(tm_.symbols.canFind(tm_.blank), errMsg);
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const allStates = tm_.runningStates ~ tm_.haltStates;
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foreach (const s; tm_.rules.keys.to!(dchar[])().sort())
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enforce(tm_.runningStates.canFind(s), errMsg);
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foreach (const aa; tm_.rules.byValue)
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foreach (/*const*/ s, const rule; aa) {
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enforce(tm_.symbols.canFind(s), errMsg);
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enforce(tm_.symbols.canFind(rule.toWrite), errMsg);
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enforce(allStates.canFind(rule.nextState), errMsg);
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}
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this.tm = tm_;
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this.head = TapeHead(this.tm);
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State state = this.tm.initialState;
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while (true) {
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if (tm.haltStates.canFind(state))
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break;
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if (!tm.runningStates.canFind(state))
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throw new Exception("Unknown state.");
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immutable symbol = this.head.read();
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immutable rule = this.tm.rules[state][symbol];
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this.head.write(rule.toWrite);
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this.head.move(rule.direction);
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state = rule.nextState;
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}
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static if (doShow)
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show();
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}
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}
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void main() {
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with (UTM!()) {
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alias R = Rule;
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writeln("Incrementer:");
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TuringMachine tm1;
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tm1.symbols = [0, 1];
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tm1.blank = 0;
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tm1.initialState = 'A';
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tm1.haltStates = ['H'];
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tm1.runningStates = ['A'];
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with (Direction)
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tm1.rules = ['A': [0: R(1, left, 'H'),
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1: R(1, right, 'A')]];
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tm1.input = [1, 1, 1];
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UTM!()(tm1);
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// http://en.wikipedia.org/wiki/Busy_beaver
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writeln("\nBusy beaver machine (3-state, 2-symbol):");
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TuringMachine tm2;
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tm2.symbols = [0, 1];
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tm2.blank = 0;
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tm2.initialState = 'A';
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tm2.haltStates = ['H'];
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tm2.runningStates = ['A', 'B', 'C'];
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with (Direction)
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tm2.rules = ['A': [0: R(1, right, 'B'),
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1: R(1, left, 'C')],
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'B': [0: R(1, left, 'A'),
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1: R(1, right, 'B')],
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'C': [0: R(1, left, 'B'),
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1: R(1, stay, 'H')]];
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UTM!()(tm2);
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}
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||||
with (UTM!false) {
|
||||
writeln("\nSorting stress test (12212212121212):");
|
||||
alias R = Rule;
|
||||
TuringMachine tm3;
|
||||
tm3.symbols = [0, 1, 2, 3];
|
||||
tm3.blank = 0;
|
||||
tm3.initialState = 'A';
|
||||
tm3.haltStates = ['H'];
|
||||
tm3.runningStates = ['A', 'B', 'C', 'D', 'E'];
|
||||
with (Direction)
|
||||
tm3.rules = ['A': [1: R(1, right, 'A'),
|
||||
2: R(3, right, 'B'),
|
||||
0: R(0, left, 'E')],
|
||||
'B': [1: R(1, right, 'B'),
|
||||
2: R(2, right, 'B'),
|
||||
0: R(0, left, 'C')],
|
||||
'C': [1: R(2, left, 'D'),
|
||||
2: R(2, left, 'C'),
|
||||
3: R(2, left, 'E')],
|
||||
'D': [1: R(1, left, 'D'),
|
||||
2: R(2, left, 'D'),
|
||||
3: R(1, right, 'A')],
|
||||
'E': [1: R(1, left, 'E'),
|
||||
0: R(0, right, 'H')]];
|
||||
tm3.input = [1, 2, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2];
|
||||
UTM!false(tm3).show();
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue