June 2018 Update

This commit is contained in:
Ingy döt Net 2018-06-22 20:57:24 +00:00
parent ba8067c3b7
commit 22f33d4004
5278 changed files with 84726 additions and 14379 deletions

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module FlippingBitsGame
using Compat
using Compat.Printf
using Compat.Random
struct Configuration
M::BitMatrix
end
Base.size(c::Configuration) = size(c.M)
function Base.show(io::IO, conf::Configuration)
M = conf.M
nrow, ncol = size(M)
print(io, " " ^ 3)
for c in 1:ncol
@printf(io, "%3i", c)
end
println(io, "\n", " " ^ 4, "-" ^ 3ncol)
for r in 1:nrow
@printf(io, "%2i |", r)
for c in 1:ncol
@printf(io, "%2c ", ifelse(M[r, c], 'T', 'F'))
end
println(io)
end
return nothing
end
Base.:(==)(a::Configuration, b::Configuration) = a.M == b.M
struct Index{D}
i::Int
end
const ColIndex = Index{:C}
const RowIndex = Index{:R}
function Base.flipbits!(conf::Configuration, c::ColIndex)
col = @view conf.M[:, c.i]
@. col = !col
return conf
end
function Base.flipbits!(conf::Configuration, r::RowIndex)
row = @view conf.M[r.i, :]
@. row = !row
return conf
end
randomconfig(nrow::Integer, ncol::Integer) = Configuration(bitrand(nrow, ncol))
function randommoves!(conf::Configuration, nflips::Integer)
nrow, ncol = size(conf)
for _ in Base.OneTo(nflips)
if rand() < 0.5
flipbits!(conf, ColIndex(rand(1:ncol)))
else
flipbits!(conf, RowIndex(rand(1:nrow)))
end
end
return conf
end
function play()
nrow::Int, ncol::Int = 0, 0
while nrow < 2 || ncol < 2
print("Insert the size of the matrix (nrow [> 1] *space* ncol [> 1]):")
nrow, ncol = parse.(Int, split(readline()))
end
mat = randomconfig(nrow, ncol)
obj = deepcopy(mat)
randommoves!(obj, 100)
nflips = 0
while mat != obj
println("\n", nflips, " flips until now.")
println("Current configuration:")
println(mat)
println("Objective configuration:")
println(obj)
print("Insert R[ind] to flip row, C[ind] to flip a column, Q to quit: ")
line = readline()
input = match(r"([qrc])(\d+)"i, line)
if input ≢ nothing && all(input.captures .≢ nothing)
dim = Symbol(uppercase(input.captures[1]))
ind = Index{dim}(parse(Int, input.captures[2]))
flipbits!(mat, ind)
nflips += 1
elseif occursin("q", line)
println("\nSEE YOU SOON!")
return
else
println("\nINPUT NOT VALID, RETRY!\n")
end
end
println("\nSUCCED! In ", nflips, " flips.")
println(mat)
return
end
end # module FlippingBitsGame

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module FlipGame =
struct
type t = bool array array
let make side = Array.make_matrix side side false
let flipcol b n =
for i = 0 to (Array.length b - 1) do
b.(n).(i) <- not b.(n).(i)
done
let fliprow b n =
for i = 0 to (Array.length b - 1) do
b.(i).(n) <- not b.(i).(n)
done
let randflip b =
let n = Random.int (Array.length b - 1) in
match Random.bool () with
| true -> fliprow b n
| false -> flipcol b n
let rec game side steps =
let start, target = make side, make side in
for i = 1 to steps do
randflip start;
randflip target
done;
if start = target then game side steps (* try again *) else
(start, target)
let print b =
for i = 0 to Array.length b - 1 do
for j = 0 to Array.length b - 1 do
Printf.printf " %d " (if b.(j).(i) then 1 else 0)
done;
print_newline ()
done;
print_newline ()
let draw_game board target =
print_endline "TARGET"; print target;
print_endline "BOARD"; print board
end
let play () =
let module G = FlipGame in
let board, target = G.game 3 10 in
let steps = ref 0 in
while board <> target do
G.draw_game board target;
print_string "> ";
flush stdout;
incr steps;
match String.split_on_char ' ' (read_line ()) with
| ["row"; row] ->
(match int_of_string_opt row with
| Some n -> G.fliprow board n
| None -> print_endline "(nothing happens)")
| ["col"; col] ->
(match int_of_string_opt col with
| Some n -> G.flipcol board n
| None -> print_endline "(nothing happens)")
| _ -> ()
done;
G.draw_game board target;
Printf.printf "\n\nGame solved in %d steps\n" !steps
let () =
if not !Sys.interactive then
(Random.self_init ();
play ())

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/*REXX program presents a "flipping bit" puzzle. The user can solve via it via C.L. */
parse arg N u . /*get optional arguments from the C.L. */
if N=='' | N=="," then N =3 /*Size given? Then use default of 3.*/
if u=='' | u=="," then u =N /*the number of bits initialized to ON.*/
col@= 'a b c d e f g h i j k l m n o p q r s t u v w x y z' /*for the column id.*/
cols=space(col@, 0); upper cols /*letters to be used for the columns. */
parse arg N u seed . /*get optional arguments from the C.L. */
if N=='' | N=="," then N=3 /*Size given? Then use default of 3.*/
if u=='' | u=="," then u=N /*the number of bits initialized to ON.*/
if datatype(seed, 'W') then call random ,,seed /*is there a seed (for repeatability?) */
col@= 'a b c d e f g h i j k l m n o p q r s t u v w x y z' /*literal for column id.*/
cols=space(col@, 0); upper cols /*letters to be used for the columns. */
@.=0; !.=0 /*set both arrays to "off" characters.*/
tries=0 /*number of player's attempts (so far).*/
do while show(0) < u /* [↓] turn "on" U number of bits.*/
r=random(1, N); c=random(1, N) /*get a random row and column. */
@.r.c=1 ; !.r.c=1 /*set (both) row and column to ON. */
r=random(1, N); c=random(1, N) /*get a random row and column. */
@.r.c=1 ; !.r.c=1 /*set (both) row and column to ON. */
end /*while*/ /* [↑] keep going 'til U bits set.*/
oz=z /*keep the original array string. */
call show 1, ' target' /*show target for user to attain. */
do random(1,2); call flip 'R',random(1,N) /*flip a row of bits. */
call flip 'C',random(1,N) /* " " column " " */
end /*random···*/ /* [↑] just perform 1 or 2 times. */
oz=z /*save the original array string. */
call show 1, ' target', , 1 /*display the target for user to attain*/
do random(1,2); call flip 'R',random(1,N) /*flip a row of bits. */
call flip 'C',random(1,N) /* " " column " " */
end /*random*/ /* [↑] just perform 1 or 2 times. */
if z==oz then call flip 'R', random(1, N) /*ensure it's not target we're flipping*/
do until z==oz /*prompt until they get it right. */
call prompt /*get a row or column number from C.L. */
call flip left(?, 1), substr(?, 2) /*flip a user selected row or column. */
do until z==oz; call prompt /*prompt until they get it right. */
call flip left(?, 1), substr(?, 2) /*flip a user selected row or column. */
call show 0 /*get image (Z) of the updated array. */
end /*until···*/
end /*until*/
call show 1, ' your array' /*display the array to the terminal. */
say 'Congrats! You did it in' tries "tries."
exit tries /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
halt: say 'program was halted!'; exit /*the REXX program was halted by user. */
isInt: return datatype(arg(1), 'W') /*returns 1 if arg is an integer.*/
isLet: return datatype(arg(1), 'M') /*returns 1 if arg is a letter. */
terr: if ok then say '***error!***: illegal' arg(1); ok=0; return
halt: say 'program was halted by user.'; exit /*the REXX program was halted by user. */
hdr: aaa=arg(1); if oo==1 then aaa=translate(aaa, "╔═║", ''); say aaa; return
isInt: return datatype( arg(1), 'W') /*returns 1 if arg is an integer.*/
isLet: return datatype( arg(1), 'M') /*returns 1 if arg is a letter. */
terr: if ok then say ' ***error***: illegal' arg(1); ok=0; return
/*──────────────────────────────────────────────────────────────────────────────────────*/
flip: parse arg x,# /*X is R or C; #: is which one.*/
do c=1 for N while x=='R'; @.#.c=\@.#.c; end /*c*/
do r=1 for N while x=='C'; @.r.#=\@.r.#; end /*r*/
return /* [↑] the bits can be ON or OFF. */
flip: arg x,#; do c=1 for N while x=='R'; @.#.c = \@.#.c; end /*c*/
do r=1 for N while x=='C'; @.r.# = \@.r.#; end /*r*/; return
/*──────────────────────────────────────────────────────────────────────────────────────*/
prompt: if tries\==0 then say 'bit array after play: ' tries
signal on halt /*another method for the player to quit*/
!='Please enter a row number or column letter, or Quit:'
!='Please enter a row number or a column letter, or Quit:'
call show 1, ' your array' /*display the array to the terminal. */
do forever; ok=1; say; say !; pull ? _ . 1 all /*prompt & get ans*/
if abbrev('QUIT', ?, 1) then do; say 'quitting···'; exit 0; end
if ?=='' then do; call show 1," ◄───target",.; ok=0
call show 1," ◄───your array"
end /* [↑] reshow targ*/
if _\=='' then call terr 'too many args entered:' all
if \isInt(?) & \isLet(?) then call terr 'row/column: ' ?
if isLet(?) then a=pos(?,cols)
if isLet(?) & (a<1 | a>N) then call terr 'column: ' ?
if isLet(?) & length(?)>1 then call terr 'column: ' ?
if isLet(?) then ?='C'pos(?, cols)
if isInt(?) & (?<1 | ?>N) then call terr 'row: ' ?
if isInt(?) then ?=?/1 /*normalize number*/
if isInt(?) then ?='R'?
if ok then leave /*No errors? Leave*/
do forever until ok; ok=1; say; say !; pull ? _ . 1 aa
if abbrev('QUIT', ?, 1) then do; say 'quitting···'; exit 0; end
if ?=='' then do; call show 1," ◄═══target═══╣",.,1; ok=0
call show 1," ◄───your array"
end /* [↑] reshow targ*/
if _ \== '' then call terr 'too many args entered:' aa
if \isInt(?) & \isLet(?) then call terr 'row/column: ' ?
if isLet(?) then a=pos(?, cols)
if isLet(?) & (a<1 | a>N | length(?)>1) then call terr 'column: ' ?
if isLet(?) then ?='C'pos(?, cols)
if isInt(?) & (?<1 | ?>N) then call terr 'row: ' ?
if isInt(?) then ?='R' || (?/1) /*normalize number*/
end /*forever*/ /*end of da checks*/
tries=tries+1 /*bump da counter.*/
tries= tries + 1 /*bump da counter.*/
return ? /*return response.*/
/*──────────────────────────────────────────────────────────────────────────────────────*/
show: $=0; _=; parse arg tell,tx,o /*$≡num of ON bits*/
if tell then do; say /*are we telling? */
say ' ' subword(col@,1,N) " column letter"
say 'row 'copies('',N+N+1) /*prepend col hdrs*/
show: $=0; _=; parse arg tell,tx,o,oo /*$≡num of ON bits*/
if tell then do; say; say ' ' subword(col@, 1, N) " column letter"
call hdr 'row 'copies('', N+N+1) /*prepend col hdrs*/
end /* [↑] grid hdrs.*/
z= /* [↓] build grid.*/
do r=1 for N /*show grid rows.*/
do c=1 for N; if o==. then do; z=z || !.r.c; _=_ !.r.c; $=$+!.r.c; end
else do; z=z || @.r.c; _=_ @.r.c; $=$+@.r.c; end
do c=1 for N; if o==. then do; z=z || !.r.c; _=_ !.r.c; $=$ + !.r.c; end
else do; z=z || @.r.c; _=_ @.r.c; $=$ + @.r.c; end
end /*c*/ /*··· and sum ONs.*/
if tx\=='' then tar.r=_ tx /*build da target?*/
if tell then say right(r, 2) ' '_ tx; _= /*show the grid? */
if tell then call hdr right(r, 2) ' '_ tx; _= /*show the grid? */
end /*r*/ /*show a grid row.*/
if tell then say /*show blank line.*/
return $ /*num of on bits. */
if tell then say; return $ /*show blank line?*/