June 2018 Update

This commit is contained in:
Ingy döt Net 2018-06-22 20:57:24 +00:00
parent ba8067c3b7
commit 22f33d4004
5278 changed files with 84726 additions and 14379 deletions

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@ -1,56 +1,104 @@
10 PAPER 6: CLS
20 DIM n$(20,30)
30 LET init=.5
40 LET f=.02
50 LET p=.05
60 PAPER 0
70 FOR i=0 TO 31
80 PRINT AT 0,i;" "
90 PRINT AT 21,i;" "
100 NEXT i
110 FOR i=0 TO 21
120 PRINT AT i,0;" "
130 PRINT AT i,31;" "
140 NEXT i
150 INK 7
160 PRINT AT 0,1;"FOREST FIRE for Rosetta Code"
170 LET generation=0
180 PRINT AT 21,1;"Generation 0"
190 LET trees=0
200 PRINT AT 21,22;"Cover"
210 FOR i=1 TO 20
220 FOR j=1 TO 30
230 IF RND<init THEN PAPER 4: INK 7: PRINT AT i,j;"T": LET trees=trees+1
240 NEXT j
250 NEXT i
260 LET generation=generation+1
270 INK 7
280 PAPER 0
290 PRINT AT 21,12;generation
300 PRINT AT 21,28;" "
310 PRINT AT 21,28;INT (trees/6+.5);"%"
320 FOR i=1 TO 20
330 FOR j=1 TO 30
340 LET n$(i,j)=SCREEN$ (i,j)
350 IF SCREEN$ (i,j)="B" THEN LET n$(i,j)=" ": GO TO 450
360 IF SCREEN$ (i,j)="T" THEN GO TO 390
370 IF RND<=p THEN LET n$(i,j)="T"
380 GO TO 450
390 FOR k=i-1 TO i+1
400 FOR l=j-1 TO j+1
410 IF SCREEN$ (k,l)="B" THEN LET n$(i,j)="B": LET k=i+2: LET l=j+2
420 NEXT l
430 NEXT k
440 IF RND<=f THEN LET n$(i,j)="B"
450 NEXT j
460 NEXT i
470 LET trees=0
480 FOR i=1 TO 20
490 FOR j=1 TO 30
500 IF n$(i,j)="T" THEN INK 7: PAPER 4: PRINT AT i,j;"T": LET trees=trees+1: GO TO 540
510 IF n$(i,j)="B" THEN INK 6: PAPER 2: PRINT AT i,j;"B": GO TO 540
520 PAPER 6
530 PRINT AT i,j;" "
540 NEXT j
550 NEXT i
560 GO TO 260
Public Class ForestFire
Private _forest(,) As ForestState
Private _isBuilding As Boolean
Private _bm As Bitmap
Private _gen As Integer
Private _sw As Stopwatch
Private Const _treeStart As Double = 0.5
Private Const _f As Double = 0.00001
Private Const _p As Double = 0.001
Private Const _winWidth As Integer = 300
Private Const _winHeight As Integer = 300
Private Enum ForestState
Empty
Burning
Tree
End Enum
Private Sub ForestFire_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
Me.ClientSize = New Size(_winWidth, _winHeight)
ReDim _forest(_winWidth, _winHeight)
Dim rnd As New Random()
For i As Integer = 0 To _winHeight - 1
For j As Integer = 0 To _winWidth - 1
_forest(j, i) = IIf(rnd.NextDouble <= _treeStart, ForestState.Tree, ForestState.Empty)
Next
Next
_sw = New Stopwatch
_sw.Start()
DrawForest()
Timer1.Start()
End Sub
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
If _isBuilding Then Exit Sub
_isBuilding = True
GetNextGeneration()
DrawForest()
_isBuilding = False
End Sub
Private Sub GetNextGeneration()
Dim forestCache(_winWidth, _winHeight) As ForestState
Dim rnd As New Random()
For i As Integer = 0 To _winHeight - 1
For j As Integer = 0 To _winWidth - 1
Select Case _forest(j, i)
Case ForestState.Tree
If forestCache(j, i) <> ForestState.Burning Then
forestCache(j, i) = IIf(rnd.NextDouble <= _f, ForestState.Burning, ForestState.Tree)
End If
Case ForestState.Burning
For i2 As Integer = i - 1 To i + 1
If i2 = -1 OrElse i2 >= _winHeight Then Continue For
For j2 As Integer = j - 1 To j + 1
If j2 = -1 OrElse i2 >= _winWidth Then Continue For
If _forest(j2, i2) = ForestState.Tree Then forestCache(j2, i2) = ForestState.Burning
Next
Next
forestCache(j, i) = ForestState.Empty
Case Else
forestCache(j, i) = IIf(rnd.NextDouble <= _p, ForestState.Tree, ForestState.Empty)
End Select
Next
Next
_forest = forestCache
_gen += 1
End Sub
Private Sub DrawForest()
Dim bmCache As New Bitmap(_winWidth, _winHeight)
For i As Integer = 0 To _winHeight - 1
For j As Integer = 0 To _winWidth - 1
Select Case _forest(j, i)
Case ForestState.Tree
bmCache.SetPixel(j, i, Color.Green)
Case ForestState.Burning
bmCache.SetPixel(j, i, Color.Red)
End Select
Next
Next
_bm = bmCache
Me.Refresh()
End Sub
Private Sub ForestFire_Paint(ByVal sender As System.Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles MyBase.Paint
e.Graphics.DrawImage(_bm, 0, 0)
Me.Text = "Gen " & _gen.ToString() & " @ " & (_gen / (_sw.ElapsedMilliseconds / 1000)).ToString("F02") & " FPS: Forest Fire"
End Sub
End Class

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10 PAPER 6: CLS
20 DIM n$(20,30)
30 LET init=.5
40 LET f=.02
50 LET p=.05
60 PAPER 0
70 FOR i=0 TO 31
80 PRINT AT 0,i;" "
90 PRINT AT 21,i;" "
100 NEXT i
110 FOR i=0 TO 21
120 PRINT AT i,0;" "
130 PRINT AT i,31;" "
140 NEXT i
150 INK 7
160 PRINT AT 0,1;"FOREST FIRE for Rosetta Code"
170 LET generation=0
180 PRINT AT 21,1;"Generation 0"
190 LET trees=0
200 PRINT AT 21,22;"Cover"
210 FOR i=1 TO 20
220 FOR j=1 TO 30
230 IF RND<init THEN PAPER 4: INK 7: PRINT AT i,j;"T": LET trees=trees+1
240 NEXT j
250 NEXT i
260 LET generation=generation+1
270 INK 7
280 PAPER 0
290 PRINT AT 21,12;generation
300 PRINT AT 21,28;" "
310 PRINT AT 21,28;INT (trees/6+.5);"%"
320 FOR i=1 TO 20
330 FOR j=1 TO 30
340 LET n$(i,j)=SCREEN$ (i,j)
350 IF SCREEN$ (i,j)="B" THEN LET n$(i,j)=" ": GO TO 450
360 IF SCREEN$ (i,j)="T" THEN GO TO 390
370 IF RND<=p THEN LET n$(i,j)="T"
380 GO TO 450
390 FOR k=i-1 TO i+1
400 FOR l=j-1 TO j+1
410 IF SCREEN$ (k,l)="B" THEN LET n$(i,j)="B": LET k=i+2: LET l=j+2
420 NEXT l
430 NEXT k
440 IF RND<=f THEN LET n$(i,j)="B"
450 NEXT j
460 NEXT i
470 LET trees=0
480 FOR i=1 TO 20
490 FOR j=1 TO 30
500 IF n$(i,j)="T" THEN INK 7: PAPER 4: PRINT AT i,j;"T": LET trees=trees+1: GO TO 540
510 IF n$(i,j)="B" THEN INK 6: PAPER 2: PRINT AT i,j;"B": GO TO 540
520 PAPER 6
530 PRINT AT i,j;" "
540 NEXT j
550 NEXT i
560 GO TO 260

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@ -1,104 +1,72 @@
Public Class ForestFire
Private _forest(,) As ForestState
Private _isBuilding As Boolean
Private _bm As Bitmap
Private _gen As Integer
Private _sw As Stopwatch
Private Const _treeStart As Double = 0.5
Private Const _f As Double = 0.00001
Private Const _p As Double = 0.001
Private Const _winWidth As Integer = 300
Private Const _winHeight As Integer = 300
Private Enum ForestState
Empty
Burning
Tree
End Enum
Private Sub ForestFire_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
Me.ClientSize = New Size(_winWidth, _winHeight)
ReDim _forest(_winWidth, _winHeight)
Dim rnd As New Random()
For i As Integer = 0 To _winHeight - 1
For j As Integer = 0 To _winWidth - 1
_forest(j, i) = IIf(rnd.NextDouble <= _treeStart, ForestState.Tree, ForestState.Empty)
Next
Next
_sw = New Stopwatch
_sw.Start()
DrawForest()
Timer1.Start()
End Sub
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
If _isBuilding Then Exit Sub
_isBuilding = True
GetNextGeneration()
DrawForest()
_isBuilding = False
End Sub
Private Sub GetNextGeneration()
Dim forestCache(_winWidth, _winHeight) As ForestState
Dim rnd As New Random()
For i As Integer = 0 To _winHeight - 1
For j As Integer = 0 To _winWidth - 1
Select Case _forest(j, i)
Case ForestState.Tree
If forestCache(j, i) <> ForestState.Burning Then
forestCache(j, i) = IIf(rnd.NextDouble <= _f, ForestState.Burning, ForestState.Tree)
End If
Case ForestState.Burning
For i2 As Integer = i - 1 To i + 1
If i2 = -1 OrElse i2 >= _winHeight Then Continue For
For j2 As Integer = j - 1 To j + 1
If j2 = -1 OrElse i2 >= _winWidth Then Continue For
If _forest(j2, i2) = ForestState.Tree Then forestCache(j2, i2) = ForestState.Burning
Next
Next
forestCache(j, i) = ForestState.Empty
Case Else
forestCache(j, i) = IIf(rnd.NextDouble <= _p, ForestState.Tree, ForestState.Empty)
End Select
Next
Next
_forest = forestCache
_gen += 1
End Sub
Private Sub DrawForest()
Dim bmCache As New Bitmap(_winWidth, _winHeight)
For i As Integer = 0 To _winHeight - 1
For j As Integer = 0 To _winWidth - 1
Select Case _forest(j, i)
Case ForestState.Tree
bmCache.SetPixel(j, i, Color.Green)
Case ForestState.Burning
bmCache.SetPixel(j, i, Color.Red)
End Select
Next
Next
_bm = bmCache
Me.Refresh()
End Sub
Private Sub ForestFire_Paint(ByVal sender As System.Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles MyBase.Paint
e.Graphics.DrawImage(_bm, 0, 0)
Me.Text = "Gen " & _gen.ToString() & " @ " & (_gen / (_sw.ElapsedMilliseconds / 1000)).ToString("F02") & " FPS: Forest Fire"
End Sub
End Class
10 DIM F$(20,30)
20 DIM N$(20,30)
30 LET INIT=.5
40 LET F=.02
50 LET P=.05
60 PRINT AT 0,1;"[FOREST FIRE FOR ROSETTA CODE]"
70 FOR I=0 TO 21
80 PRINT AT I,0;"[ ]"
90 PRINT AT I,31;"[ ]"
100 NEXT I
110 FOR I=1 TO 30
120 PRINT AT 21,I;"[ ]"
130 NEXT I
140 LET G=0
150 LET T=0
160 PRINT AT 21,1;"[GENERATION 0]"
170 PRINT AT 21,20;"[COVER]"
180 FOR I=1 TO 20
190 FOR J=1 TO 30
200 IF RND>=INIT THEN GOTO 240
210 PRINT AT I,J;"0"
220 LET F$(I,J)="0"
230 LET T=T+1
240 NEXT J
250 NEXT I
300 PRINT AT 21,26;"[ ]"
310 LET N=INT (.5+T/6)
320 GOSUB 1000
330 PRINT AT 21,26;I$;"[ PC]"
340 FOR I=1 TO 20
350 PRINT AT I,0;"[>]"
360 FOR J=1 TO 30
380 IF F$(I,J)<>"[a]" THEN GOTO 410
390 LET N$(I,J)=" "
400 GOTO 530
410 IF F$(I,J)<>" " THEN GOTO 433
420 IF RND<=P THEN LET N$(I,J)="0"
430 GOTO 530
433 LET N$(I,J)=CHR$ (1+CODE F$(I,J))
437 IF N$(I,J)>"Z" THEN LET N$(I,J)="£"
440 FOR K=I-1 TO I+1
450 FOR L=J-1 TO J+1
460 IF K=0 OR L=0 OR K=21 OR L=21 THEN GOTO 480
470 IF F$(K,L)="[a]" THEN GOTO 510
480 NEXT L
490 NEXT K
500 GOTO 520
510 LET N$(I,J)="[a]"
520 IF RND<=F THEN LET N$(I,J)="[a]"
530 NEXT J
540 PRINT AT I,0;"[ ]"
550 NEXT I
552 LET G=G+1
554 LET N=G
556 GOSUB 1000
558 PRINT AT 21,12;I$
560 LET T=0
570 FOR I=1 TO 20
575 PRINT AT I,31;"[<]"
580 FOR J=1 TO 30
590 IF N$(I,J)<>"[a]" AND N$(I,J)<>" " THEN LET T=T+1
600 NEXT J
610 LET F$(I)=N$(I)
620 PRINT AT I,1;F$(I)
625 PRINT AT I,31;"[ ]"
630 GOTO 300
1000 LET S$=STR$ N
1010 LET I$=""
1020 FOR K=1 TO LEN S$
1030 LET I$=I$+CHR$ (128+CODE S$(K))
1040 NEXT K
1050 RETURN

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@ -0,0 +1,64 @@
30 CONSTANT WIDTH
30 CONSTANT HEIGHT
WIDTH HEIGHT * CONSTANT SIZE
1 VALUE SEED
: (RAND) ( -- u) \ xorshift generator
SEED DUP 13 LSHIFT XOR
DUP 17 RSHIFT XOR
DUP 5 LSHIFT XOR
DUP TO SEED ;
10000 CONSTANT RANGE
100 CONSTANT GROW
1 CONSTANT BURN
: RAND ( -- u) (RAND) RANGE MOD ;
\ Create buffers for world state
CREATE A SIZE ALLOT A SIZE ERASE
CREATE B SIZE ALLOT B SIZE ERASE
0 CONSTANT NONE 1 CONSTANT TREE 2 CONSTANT FIRE
: NEARBY-FIRE? ( addr u -- t|f)
2 -1 DO
2 -1 DO
J WIDTH * I + OVER + \ calculate an offset
DUP 0> OVER SIZE < AND IF
>R OVER R> + C@ \ fetch state of the offset cell
FIRE = IF UNLOOP UNLOOP DROP DROP TRUE EXIT THEN
ELSE DROP THEN
LOOP
LOOP DROP DROP FALSE ;
: GROW? RAND GROW <= ; \ spontaneously sprout?
: BURN? RAND BURN <= ; \ spontaneously combust?
: STEP ( prev next --) \ Given state in PREV, put next in NEXT
>R 0 BEGIN DUP SIZE <
WHILE
2DUP + C@ CASE
FIRE OF NONE ENDOF
TREE OF 2DUP NEARBY-FIRE? BURN? OR IF FIRE ELSE TREE THEN ENDOF
NONE OF GROW? IF TREE ELSE NONE THEN ENDOF
ENDCASE
( i next-cell-state) OVER R@ + C! \ commit to next
1+ REPEAT R> DROP DROP DROP ;
: (ESCAPE) 27 EMIT [CHAR] [ EMIT ;
: ESCAPE" POSTPONE (ESCAPE) POSTPONE S" POSTPONE TYPE ; IMMEDIATE
: CLEAR ESCAPE" H" ;
: RETURN ESCAPE" E" ;
: RESET ESCAPE" m" ;
: .FOREST ( addr --) CLEAR
HEIGHT 0 DO
WIDTH 0 DO
DUP C@ CASE
NONE OF SPACE ENDOF
TREE OF ESCAPE" 32m" [CHAR] T EMIT RESET ENDOF
FIRE OF ESCAPE" 31m" [CHAR] # EMIT RESET ENDOF
ENDCASE 1+
LOOP RETURN
LOOP RESET DROP ;
: (GO) ( buffer buffer' -- buffer' buffer)
2DUP STEP \ step the simulation
DUP .FOREST \ print the current state
SWAP ; \ prepare for next iteration
: GO A B BEGIN (GO) AGAIN ;

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# Project : Forest fire
# Date : 2018/01/13
# Author : Gal Zsolt (~ CalmoSoft ~)
# Email : <calmosoft@gmail.com>
load "guilib.ring"
load "stdlib.ring"
paint = null
new qapp
{
win1 = new qwidget() {
setwindowtitle("Forest fire")
setgeometry(100,100,500,600)
label1 = new qlabel(win1) {
setgeometry(10,10,400,400)
settext("")
}
new qpushbutton(win1) {
setgeometry(150,500,100,30)
settext("draw")
setclickevent("draw()")
}
show()
}
exec()
}
func draw
p1 = new qpicture()
color = new qcolor() {
setrgb(0,0,255,255)
}
pen = new qpen() {
setcolor(color)
setwidth(1)
}
paint = new qpainter() {
begin(p1)
setpen(pen)
pregen = newlist(200,200)
newgen = newlist(200,200)
for gen = 1 to 20
see "gen = " + gen + nl
for x = 1 to 199
for y = 1 to 199
switch pregen[x][y]
on 0
if random(9)/10 > 0.099
newgen[x][y] = 1
color = new qcolor()
color.setrgb(0,128,0,255)
pen.setcolor(color)
setpen(pen)
drawpoint(x,y)
ok
on 2
newgen[x][y] = 0
color = new qcolor()
color.setrgb(165,42,42,255)
pen.setcolor(color)
setpen(pen)
drawpoint(x,y)
on 1
if pregen[x][y] = 2 or pregen[x][y] = 2 or pregen[x][y+1] = 2 or
pregen[x][y] = 2 or pregen[x][y+1] = 2 or pregen[x+1][y] = 2 or
pregen[x+1][y] = 2 or pregen[x+1][y+1] = 2 or random(9)/10 > 0.0999
color = new qcolor()
color.setrgb(255,0,0,255)
pen.setcolor(color)
setpen(pen)
drawpoint(x,y)
newgen[x][y] = 2
ok
off
pregen[x][y] = newgen[x][y]
next
next
next
endpaint()
}
label1 { setpicture(p1) show() }
return