June 2018 Update

This commit is contained in:
Ingy döt Net 2018-06-22 20:57:24 +00:00
parent ba8067c3b7
commit 22f33d4004
5278 changed files with 84726 additions and 14379 deletions

View file

@ -0,0 +1,80 @@
"""
+ +---+---+
| 1 2 3 |
+---+ + +
| 4 5 | 6
+---+---+---+
julia> const graph = [
0 1 0 0 0 0;
1 0 1 0 1 0;
0 1 0 0 0 1;
0 0 0 0 1 0;
0 1 0 1 0 0;
0 0 1 0 0 0]
julia> dist, path = dijkstra(graph, 1)
(Dict(4=>3,2=>1,3=>2,5=>2,6=>3,1=>0), Dict(4=>5,2=>1,3=>2,5=>2,6=>3,1=>0))
julia> printpath(path, 6) # Display solution of the maze
1 -> 2 -> 3 -> 6
"""
function dijkstra(graph, source::Int=1)
# ensure that the adjacency matrix is squared
@assert size(graph, 1) == size(graph, 2)
inf = typemax(Int64)
n = size(graph, 1)
Q = IntSet(1:n) # Set of unvisited nodes
dist = Dict(n => inf for n in Q) # Unknown distance function from source to v
prev = Dict(n => 0 for n in Q) # Previous node in optimal path from source
dist[source] = 0 # Distance from source to source
function _minimumdist(nodes) # Find the less distant node among nodes
kmin, vmin = nothing, inf
for (k, v) in dist
if k ∈ nodes && v ≤ vmin
kmin, vmin = k, v
end
end
return kmin
end
# Until all nodes are visited...
while !isempty(Q)
u = _minimumdist(Q) # Vertex in Q with smallest dist[]
pop!(Q, u)
if dist[u] == inf break end # All remaining vertices are inaccessible from source
for v in 1:n # Each neighbor v of u
if graph[u, v] != 0 && v ∈ Q # where v has not yet been visited
alt = dist[u] + graph[u, v]
if alt < dist[v] # Relax (u, v, a)
dist[v] = alt
prev[v] = u
end
end
end
end
return dist, prev
end
function printpath(prev::Dict, target::Int)
path = "$target"
while prev[target] != 0
target = prev[target]
path = "$target -> " * path
end
println(path)
end
const graph = [
0 1 0 0 0 0;
1 0 1 0 1 0;
0 1 0 0 0 1;
0 0 0 0 1 0;
0 1 0 1 0 0;
0 0 1 0 0 0]
dist, path = dijkstra(graph)
printpath(path, 6)

View file

@ -0,0 +1,117 @@
// Version 1.2.31
import java.io.File
typealias Maze = List<CharArray>
/**
* Makes the maze half as wide (i. e. "+---+" becomes "+-+"), so that
* each cell in the maze is the same size horizontally as vertically.
* (Versus the expanded version, which looks better visually.)
* Also, converts each line of the maze from a String to a
* char[], because we'll want mutability when drawing the solution later.
*/
fun decimateHorizontally(lines: List<String>): Maze {
val width = (lines[0].length + 1) / 2
val c = List(lines.size) { CharArray(width) }
for (i in 0 until lines.size) {
for (j in 0 until width) c[i][j] = lines[i][j * 2]
}
return c
}
/**
* Given the maze, the x and y coordinates (which must be odd),
* and the direction we came from, return true if the maze is
* solvable, and draw the solution if so.
*/
fun solveMazeRecursively(maze: Maze, x: Int, y: Int, d: Int): Boolean {
var ok = false
var i = 0
while (i < 4 && !ok) {
if (i != d) {
// 0 = up, 1 = right, 2 = down, 3 = left
when(i) {
0 -> if (maze[y - 1][x] == ' ') ok = solveMazeRecursively (maze, x, y - 2, 2)
1 -> if (maze[y][x + 1] == ' ') ok = solveMazeRecursively (maze, x + 2, y, 3)
2 -> if (maze[y + 1][x] == ' ') ok = solveMazeRecursively (maze, x, y + 2, 0)
3 -> if (maze[y][x - 1] == ' ') ok = solveMazeRecursively (maze, x - 2, y, 1)
else -> {}
}
}
i++
}
// check for end condition
if (x == 1 && y == 1) ok = true
// once we have found a solution, draw it as we unwind the recursion
if (ok) {
maze[y][x] = '*'
when (d) {
0 -> maze[y - 1][x] = '*'
1 -> maze[y][x + 1] = '*'
2 -> maze[y + 1][x] = '*'
3 -> maze[y][x - 1] = '*'
else -> {}
}
}
return ok
}
/**
* Solve the maze and draw the solution. For simplicity,
* assumes the starting point is the lower right, and the
* ending point is the upper left.
*/
fun solveMaze(maze: Maze) =
solveMazeRecursively(maze, maze[0].size - 2, maze.size - 2, -1)
/**
* Opposite of decimateHorizontally(). Adds extra characters to make
* the maze "look right", and converts each line from char[] to
* String at the same time.
*/
fun expandHorizontally(maze: Maze): Array<String> {
val tmp = CharArray(3)
val lines = Array<String>(maze.size) { "" }
for (i in 0 until maze.size) {
val sb = StringBuilder(maze[i].size * 2)
for (j in 0 until maze[i].size) {
if (j % 2 == 0)
sb.append(maze[i][j])
else {
for (k in 0..2) tmp[k] = maze[i][j]
if (tmp[1] == '*') {
tmp[0] = ' '
tmp[2] = ' '
}
sb.append(tmp)
}
}
lines[i] = sb.toString()
}
return lines
}
/**
* Accepts a maze as generated by:
* http://rosettacode.org/wiki/Maze_generation#Kotlin
* in a file whose name is specified as a command-line argument.
*/
fun main(args: Array<String>) {
if (args.size != 1) {
println("The maze file to be read should be passed as a single command line argument.")
return
}
val f = File(args[0])
if (!f.exists()) {
println("Sorry ${args[0]} does not exist.")
return
}
val lines = f.readLines(Charsets.US_ASCII)
val maze = decimateHorizontally(lines)
solveMaze(maze)
val solvedLines = expandHorizontally(maze)
println(solvedLines.joinToString("\n"))
}