Data update
This commit is contained in:
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7735 changed files with 38060 additions and 199180 deletions
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@ -1,5 +1,5 @@
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V doors = [0B] * 100
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L(i) 100
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L(i) 0.<100
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L(j) (i .< 100).step(i + 1)
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doors[j] = !doors[j]
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print(‘Door ’(i + 1)‘: ’(I doors[i] {‘open’} E ‘close’))
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@ -1,58 +1,45 @@
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;------------------------------------------------------
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; useful equates
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;------------------------------------------------------
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wboot equ 0 ; jump to BIOS warm boot routine
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bdos equ 5 ; BDOS entry
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conout equ 2 ; BDOS console output function
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bdos equ 5 ; BDOS entry
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conout equ 2 ; BDOS console output function
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putstr equ 9 ; BDOS print string function
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ndoors equ 100
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ndoors equ 100 ; number of doors
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;
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org 100h
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lxi sp,stack ; set our own stack
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lxi d,signon ; print signon message
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lxi d,intro ; print introductory message
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mvi c,putstr
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call bdos
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call bdos
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;
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; generate sequence of squares from 1 to specified limit
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; generate sequence of squares to specified limit
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; HL holds the current square
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; DE holds the increment
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; BC holds the negative of the limit
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;
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gensqr:
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lxi h,1 ; starting value of square
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gensqr: lxi h,1 ; starting value of square
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lxi d,3 ; starting value of increment
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lxi b,ndoors+1
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sqrs2:
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call cmpbchl ; have we exceeded the limit?
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jnc done ; we're finished
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call putdec ; otherwise print current square
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mvi a,' ' ; separate with a space
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call putchr
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dad d ; square += incrememnt
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inx d ; increment += 2
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lxi b,-ndoors
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sqrs2: call putdec ; otherwise print current square
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mvi a,' ' ; separate with a space
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call putchr
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push h ; have we reached the limit?
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dad b
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pop h
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jc done ; CY if HL > limit
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dad d ; square += incrememnt
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inx d ; increment += 2
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inx d
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jmp sqrs2 ; repeat until finished
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jmp sqrs2 ; repeat until finished
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;
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done: jmp wboot ; exit to command prompt
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;
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;---------------------------------------------------
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; 16-bit unsigned comparison of HL and BC
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; if HL = BC then Z flag set
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; if HL < BC then CY flag set (NC if HL >= BC)
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;------------------------------------------------------
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cmpbchl:
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mov a,h
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cmp b
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rnz
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mov a,l
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cmp c
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ret
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done: jmp wboot ; exit with warm boot
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;---------------------------------------------------
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; console output of char in A register
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;---------------------------------------------------
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putchr: push h
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push d
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push b
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putchr: push h
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push d
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push b
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mov e,a
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mvi c,conout
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call bdos
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call bdos
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pop b
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pop d
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pop h
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@ -61,9 +48,9 @@ putchr: push h
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; Output decimal number to console
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; HL holds 16-bit unsigned binary number to print
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;---------------------------------------------------
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putdec: push b
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push d
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push h
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putdec: push b
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push d
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push h
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lxi b,-10
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lxi d,-1
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putdec2:
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@ -78,7 +65,7 @@ putdec2:
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cnz putdec ; recursive call
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mov a,e
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adi '0'
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call putchr
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call putchr
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pop h
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pop d
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pop b
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@ -86,7 +73,7 @@ putdec2:
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;---------------------------------------------------
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; data area and stack
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;---------------------------------------------------
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signon: db 'The open doors are: $'
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intro: db 'The open doors are: $'
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stack equ $+128 ; 64-level stack
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;
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end
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@ -1,22 +0,0 @@
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with Ada.Text_Io; use Ada.Text_Io;
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procedure Doors is
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type Door_State is (Closed, Open);
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type Door_List is array(Positive range 1..100) of Door_State;
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The_Doors : Door_List := (others => Closed);
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begin
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for I in 1..100 loop
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for J in The_Doors'range loop
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if J mod I = 0 then
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if The_Doors(J) = Closed then
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The_Doors(J) := Open;
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else
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The_Doors(J) := Closed;
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end if;
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end if;
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end loop;
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end loop;
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for I in The_Doors'range loop
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Put_Line(Integer'Image(I) & " is " & Door_State'Image(The_Doors(I)));
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end loop;
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end Doors;
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@ -1,16 +0,0 @@
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with Ada.Text_Io; use Ada.Text_Io;
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with Ada.Numerics.Elementary_Functions; use Ada.Numerics.Elementary_Functions;
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procedure Doors_Optimized is
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Num : Float;
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begin
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for I in 1..100 loop
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Num := Sqrt(Float(I));
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Put(Integer'Image(I) & " is ");
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if Float'Floor(Num) = Num then
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Put_Line("Opened");
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else
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Put_Line("Closed");
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end if;
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end loop;
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end Doors_Optimized;
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@ -1,19 +0,0 @@
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# find the first few squares via the unoptimised door flipping method
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scope
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local doorMax := 100;
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local door;
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create register door( doorMax );
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# set all doors to closed
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for i to doorMax do door[ i ] := false od;
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# repeatedly flip the doors
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for i to doorMax do
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for j from i to doorMax by i do door[ j ] := not door[ j ] od
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od;
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# display the results
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for i to doorMax do if door[ i ] then write( " ", i ) fi od; print()
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epocs
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@ -1,17 +0,0 @@
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#include <array.au3>
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$doors = 100
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;door array, 0 = closed, 1 = open
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Local $door[$doors +1]
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For $ii = 1 To $doors
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For $i = $ii To $doors Step $ii
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$door[$i] = Not $door[$i]
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next
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Next
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;display to screen
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For $i = 1 To $doors
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ConsoleWrite (Number($door[$i])& " ")
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If Mod($i,10) = 0 Then ConsoleWrite(@CRLF)
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Next
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@ -1,18 +0,0 @@
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(defun CreateDoors (n / doors)
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(repeat n
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(setq doors (cons nil doors))
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)
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)
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(defun Doors (doors / cnt)
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(setq cnt 0)
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(mapcar
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'(lambda (d)
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(zerop (rem (sqrt (setq cnt (1+ cnt))) 1))
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)
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doors
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)
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)
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> (Doors (CreateDoors 100))
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(T nil nil T nil nil nil nil T nil nil nil nil nil nil T nil nil nil nil nil nil nil nil T nil nil nil nil nil nil nil nil nil nil T nil nil nil nil nil nil nil nil nil nil nil nil T nil nil nil nil nil nil nil nil nil nil nil nil nil nil T nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil T nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil T nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil T nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil T nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil T nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil T nil nil nil nil)
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@ -1,33 +0,0 @@
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IDENTIFICATION DIVISION.
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PROGRAM-ID. 100Doors.
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DATA DIVISION.
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WORKING-STORAGE SECTION.
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01 Current-n PIC 9(3).
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01 StepSize PIC 9(3).
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01 DoorTable.
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02 Doors PIC 9(1) OCCURS 100 TIMES.
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88 ClosedDoor VALUE ZERO.
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01 Idx PIC 9(3).
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PROCEDURE DIVISION.
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Begin.
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INITIALIZE DoorTable
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PERFORM VARYING StepSize FROM 1 BY 1 UNTIL StepSize > 100
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PERFORM VARYING Current-n FROM StepSize BY StepSize
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UNTIL Current-n > 100
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SUBTRACT Doors (Current-n) FROM 1 GIVING Doors (Current-n)
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END-PERFORM
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END-PERFORM
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PERFORM VARYING Idx FROM 1 BY 1
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UNTIL Idx > 100
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IF ClosedDoor (Idx)
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DISPLAY Idx " is closed."
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ELSE
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DISPLAY Idx " is open."
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END-IF
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END-PERFORM
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STOP RUN
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.
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@ -1,26 +0,0 @@
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Require Import List.
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Fixpoint rep {A} (a : A) n :=
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match n with
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| O => nil
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| S n' => a::(rep a n')
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end.
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Fixpoint flip (l : list bool) (n k : nat) : list bool :=
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match l with
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| nil => nil
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| cons h t => match k with
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| O => (negb h) :: (flip t n n)
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| S k' => h :: (flip t n k')
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end
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end.
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Definition flipeach l n := flip l n n.
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Fixpoint flipwhile l n :=
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match n with
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| O => flipeach l 0
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| S n' => flipwhile (flipeach l (S n')) n'
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end.
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Definition prison cells := flipwhile (rep false cells) cells.
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@ -1,13 +0,0 @@
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Require Import List.
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Fixpoint prisoo' nd n k accu :=
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match nd with
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| O => rev accu
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| S nd' => let ra := match k with
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| O => (true, S n, (n + n))
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| S k' => (false, n, k')
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end in
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prisoo' nd' (snd (fst ra)) (snd ra) ((fst (fst ra))::accu)
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end.
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Definition prisoo cells := prisoo' cells 1 0 nil.
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@ -1 +0,0 @@
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Goal prison 100 = prisoo 100. compute. reflexivity. Qed.
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@ -1 +0,0 @@
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Goal forall n, prison n = prisoo n. Abort.
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@ -1,7 +1,7 @@
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import system'routines;
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import extensions;
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public program()
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public Program()
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{
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var Doors := Array.allocate(100).populate::(n=>false);
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for(int i := 0; i < 100; i++)
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@ -1,83 +0,0 @@
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(defun create-doors ()
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"Returns a list of closed doors
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Each door only has two status: open or closed.
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If a door is closed it has the value 0, if it's open it has the value 1."
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(let ((return_value '(0))
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;; There is already a door in the return_value, so k starts at 1
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;; otherwise we would need to compare k against 99 and not 100 in
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;; the while loop
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(k 1))
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(while (< k 100)
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(setq return_value (cons 0 return_value))
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(setq k (+ 1 k)))
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return_value))
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(defun toggle-single-door (doors)
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"Toggle the stat of the door at the `car' position of the DOORS list
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DOORS is a list of integers with either the value 0 or 1 and it represents
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a row of doors.
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Returns a list where the `car' of the list has it's value toggled (if open
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it becomes closed, if closed it becomes open)."
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(if (= (car doors) 1)
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(cons 0 (cdr doors))
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(cons 1 (cdr doors))))
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(defun toggle-doors (doors step original-step)
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"Step through all elements of the doors' list and toggle a door when step is 1
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DOORS is a list of integers with either the value 0 or 1 and it represents
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a row of doors.
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STEP is the number of doors we still need to transverse before we arrive
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at a door that has to be toggled.
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ORIGINAL-STEP is the value of the argument step when this function is
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called for the first time.
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Returns a list of doors"
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(cond ((null doors)
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'())
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((= step 1)
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(cons (car (toggle-single-door doors))
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(toggle-doors (cdr doors) original-step original-step)))
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(t
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(cons (car doors)
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(toggle-doors (cdr doors) (- step 1) original-step)))))
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(defun main-program ()
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"The main loop for the program"
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(let ((doors_list (create-doors))
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(k 1)
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;; We need to define max-specpdl-size and max-specpdl-size to big
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;; numbers otherwise the loop reaches the max recursion depth and
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;; throws an error.
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;; If you want more information about these variables, press Ctrl
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;; and h at the same time and then press v and then type the name
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;; of the variable that you want to read the documentation.
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(max-specpdl-size 5000)
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(max-lisp-eval-depth 2000))
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(while (< k 101)
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(setq doors_list (toggle-doors doors_list k k))
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(setq k (+ 1 k)))
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doors_list))
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(defun print-doors (doors)
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"This function prints the values of the doors into the current buffer.
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DOORS is a list of integers with either the value 0 or 1 and it represents
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a row of doors.
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"
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;; As in the main-program function, we need to set the variable
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;; max-lisp-eval-depth to a big number so it doesn't reach max recursion
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;; depth.
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(let ((max-lisp-eval-depth 5000))
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(unless (null doors)
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(insert (int-to-string (car doors)))
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(print-doors (cdr doors)))))
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;; Returns a list with the final solution
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(main-program)
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;; Print the final solution on the buffer
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(print-doors (main-program))
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@ -1,16 +0,0 @@
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(defun one-hundred-doors(initial-state)
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"Turn doors in INITIAL-STATE according to 100 Doors problem."
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(interactive "nEnter initial doors' state (as a number): ")
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(cl-loop for x from 1 to 100
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do (cl-loop for y from (1- x) to 99 by x
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do (setq initial-state (logxor initial-state (ash 1 y)))))
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(let ((counter 1)
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(open-doors nil))
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(while (> initial-state 0)
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(when (eq (mod initial-state 2) 1)
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(push counter open-doors))
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(cl-incf counter)
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(setq initial-state (/ initial-state 2)))
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(message "Open doors are %s" (reverse open-doors))))
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(one-hundred-doors 0)
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@ -1,23 +0,0 @@
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-- doors.ex
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include std/console.e
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sequence doors
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doors = repeat( 0, 100 ) -- 1 to 100, initialised to false
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for pass = 1 to 100 do
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for door = pass to 100 by pass do
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--printf( 1, "%d", doors[door] )
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--printf( 1, "%d", not doors[door] )
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doors[door] = not doors[door]
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end for
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end for
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sequence oc
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|
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for i = 1 to 100 do
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if doors[i] then
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oc = "open"
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else
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oc = "closed"
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end if
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printf( 1, "door %d is %s\n", { i, oc } )
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end for
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@ -1,23 +0,0 @@
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class Main
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{
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static public function main()
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{
|
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findOpenDoors( 100 );
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}
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|
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static function findOpenDoors( n : Int )
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{
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var door = [];
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for( i in 0...n + 1 ){ door[ i ] = false; }
|
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for( i in 1...n + 1 ){
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var j = i;
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while( j <= n ){
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door[ j ] = ! door[ j ];
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j += i;
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}
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}
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for( i in 1...n + 1 ){
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if( door[ i ] ){ Sys.print( ' $i' ); }
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}
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}
|
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}
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|
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@ -1,18 +0,0 @@
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class RosettaDemo
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{
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static public function main()
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{
|
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findOpenLockers(100);
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}
|
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|
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static function findOpenLockers(n : Int)
|
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{
|
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var i = 1;
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||||
|
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while((i*i) <= n)
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{
|
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Sys.println(i*i);
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i++;
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||||
}
|
||||
}
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||||
}
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|
|
@ -2,7 +2,7 @@
|
|||
|
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(for i (range 1 101)
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i2 (range (dec i) 100 i)
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(var! doors (set-at [i2] (! (i2 doors))))
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(var! doors (set-at [i2] (not (i2 doors))))
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(continue))
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|
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(-> (xmap vec doors)
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|
|
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@ -1,9 +1,4 @@
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REM Author.....: Eva Broccoli
|
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REM Date.......: 23 May 2025
|
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REM Description: OPL solution for "100 doors" task on https://rosettacode.org
|
||||
REM Tested with: Psion Series 3a & Series 5
|
||||
REM Contact....: eva.klassen@kittymail.com
|
||||
|
||||
REM https://github.com/Eva-Broccoli/OPL-Rosetta-Code/blob/main/A100door.opl
|
||||
PROC main:
|
||||
LOCAL door%(100),i%,j%
|
||||
i%=1
|
||||
|
|
|
|||
|
|
@ -1,24 +1,22 @@
|
|||
package main
|
||||
package doors
|
||||
|
||||
import "core:fmt"
|
||||
|
||||
main :: proc() {
|
||||
using fmt
|
||||
doors: [100]bool
|
||||
|
||||
Door_State :: enum {Closed, Open}
|
||||
for every_n := 1; every_n < len(doors); every_n += 1 {
|
||||
i := every_n - 1
|
||||
for true {
|
||||
if i >= len(doors) do break
|
||||
|
||||
doors := [?]Door_State { 0..<100 = .Closed }
|
||||
doors[i] = !doors[i]
|
||||
|
||||
for i in 1..=100 {
|
||||
for j := i-1; j < 100; j += i {
|
||||
if doors[j] == .Closed {
|
||||
doors[j] = .Open
|
||||
} else {
|
||||
doors[j] = .Closed
|
||||
}
|
||||
}
|
||||
}
|
||||
for state, i in doors {
|
||||
println("Door: ",int(i+1)," -> ",state)
|
||||
}
|
||||
i += every_n
|
||||
}
|
||||
}
|
||||
|
||||
for &door, i in doors {
|
||||
if door do fmt.printf("%d ", i + 1)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
package main
|
||||
|
||||
import "core:fmt"
|
||||
import "core:math"
|
||||
|
||||
main :: proc() {
|
||||
using fmt
|
||||
|
|
@ -11,12 +10,15 @@ main :: proc() {
|
|||
doors := [?]Door_State { 0..<100 = .Closed }
|
||||
|
||||
for i in 1..=100 {
|
||||
res := math.sqrt_f64( f64(i) )
|
||||
if math.mod_f64( res, 1) == 0 {
|
||||
doors[i-1] = .Open
|
||||
} else {
|
||||
doors[i-1] = .Closed
|
||||
}
|
||||
println("Door: ", i, " -> ", doors[i-1])
|
||||
for j := i-1; j < 100; j += i {
|
||||
if doors[j] == .Closed {
|
||||
doors[j] = .Open
|
||||
} else {
|
||||
doors[j] = .Closed
|
||||
}
|
||||
}
|
||||
}
|
||||
for state, i in doors {
|
||||
println("Door: ",int(i+1)," -> ",state)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,14 +0,0 @@
|
|||
$doors = @(0..99)
|
||||
for($i=0; $i -lt 100; $i++) {
|
||||
$doors[$i] = 0 # start with all doors closed
|
||||
}
|
||||
for($i=0; $i -lt 100; $i++) {
|
||||
$step = $i + 1
|
||||
for($j=$i; $j -lt 100; $j = $j + $step) {
|
||||
$doors[$j] = $doors[$j] -bxor 1
|
||||
}
|
||||
}
|
||||
foreach($doornum in 1..100) {
|
||||
if($doors[($doornum-1)] -eq $true) {"$doornum open"}
|
||||
else {"$doornum closed"}
|
||||
}
|
||||
|
|
@ -1,37 +0,0 @@
|
|||
function Get-DoorState($NumberOfDoors)
|
||||
{
|
||||
begin
|
||||
{
|
||||
$Doors = @()
|
||||
$Multiple = 1
|
||||
}
|
||||
|
||||
process
|
||||
{
|
||||
for ($i = 1; $i -le $NumberOfDoors; $i++)
|
||||
{
|
||||
$Door = [pscustomobject]@{
|
||||
Name = $i
|
||||
Open = $false
|
||||
}
|
||||
|
||||
$Doors += $Door
|
||||
}
|
||||
|
||||
While ($Multiple -le $NumberOfDoors)
|
||||
{
|
||||
Foreach ($Door in $Doors)
|
||||
{
|
||||
if ($Door.name % $Multiple -eq 0)
|
||||
{
|
||||
If ($Door.open -eq $False){$Door.open = $True}
|
||||
Else {$Door.open = $False}
|
||||
}
|
||||
}
|
||||
|
||||
$Multiple++
|
||||
}
|
||||
}
|
||||
|
||||
end {$Doors}
|
||||
}
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
$doors = 1..100 | ForEach-Object {0}
|
||||
1..100 | ForEach-Object { $a=$_;1..100 | Where-Object { -not ( $_ % $a ) } | ForEach-Object { $doors[$_-1] = $doors[$_-1] -bxor 1 }; if ( $doors[$a-1] ) { "door opened" } else { "door closed" } }
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
$doors = 1..100 | ForEach-Object {0}
|
||||
$visited = 1..100
|
||||
1..100 | ForEach-Object { $a=$_;$visited[0..([math]::floor(100/$a)-1)] | Where-Object { -not ( $_ % $a ) } | ForEach-Object { $doors[$_-1] = $doors[$_-1] -bxor 1;$visited[$_/$a-1]+=($_/$a) }; if ( $doors[$a-1] ) { "door opened" } else { "door closed" } }
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
1..100|foreach-object {$pipe += "toggle $_ |"} -begin {$pipe=""}
|
||||
filter toggle($pass) {$_.door = $_.door -xor !($_.index % $pass);$_}
|
||||
invoke-expression "1..100| foreach-object {@{index=`$_;door=`$false}} | $pipe out-host"
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
Workflow Calc-Doors {
|
||||
Foreach –parallel ($number in 1..100) {
|
||||
"Door " + $number.ToString("0000") + ": " + @{$true="Closed";$false="Open"}[([Math]::pow($number, 0.5)%1) -ne 0]
|
||||
}
|
||||
}
|
||||
Calc-Doors | sort
|
||||
|
|
@ -1 +0,0 @@
|
|||
1..10|%{"Door "+ $_*$_ + " is open"}
|
||||
|
|
@ -1,6 +1,2 @@
|
|||
for i in range(1, 101):
|
||||
if i**0.5 % 1:
|
||||
state='closed'
|
||||
else:
|
||||
state='open'
|
||||
print("Door {}:{}".format(i, state))
|
||||
print(f"Door {i}:{"closed" if i**0.5 % 1 else "open"}")
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
for i in range(1,11): print("Door %s is open" % i**2)
|
||||
for i in range(1,11): print(f"Door {i**2} is open")
|
||||
|
|
|
|||
|
|
@ -1,5 +0,0 @@
|
|||
doors: array/initial 100 'closed
|
||||
repeat i 100 [
|
||||
door: at doors i
|
||||
forskip door i [change door either 'open = first door ['closed] ['open]]
|
||||
]
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
;; Create a bitset with capacity for 100 bits (representing 100 doors)
|
||||
;; Each bit represents a door state: 0 = closed, 1 = open
|
||||
doors: make bitset! 100
|
||||
|
||||
;; Outer loop: Make 100 passes (i = 1 to 100)
|
||||
repeat i 100 [
|
||||
;; Inner loop: Check each door position (j = 1 to 100)
|
||||
repeat j 100 [
|
||||
;; If door j index is divisible by pass number i (no remainder)
|
||||
if zero? (j // i) [
|
||||
;; Toggle the door's bit:
|
||||
;; doors/:j accesses door j in the bitset
|
||||
;; 'not' flips the bit value (0 -> 1, 1 -> 0)
|
||||
doors/:j: not doors/:j
|
||||
]
|
||||
]
|
||||
]
|
||||
|
||||
;; Final loop: Check which doors are open, print their numbers
|
||||
repeat i 100 [
|
||||
;; If door i's bit is set (open)
|
||||
if doors/:i [
|
||||
;; Print the door's number and that it is open
|
||||
print ["door" i "is open"]
|
||||
]
|
||||
]
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
;; Loop variable i from 1 to 10 (since 10^2 = 100, covers doors 1 to 100)
|
||||
repeat i 10 [
|
||||
;; Print that door number (i squared) is open
|
||||
;; These are exactly the doors with perfect square numbers: 1, 4, 9, ..., 100
|
||||
print ["door" (i * i) "is open"]
|
||||
]
|
||||
|
|
@ -1,21 +0,0 @@
|
|||
Dim doorIsOpen(100), pass, currentDoor, text
|
||||
|
||||
For currentDoor = 0 To 99
|
||||
doorIsOpen(currentDoor) = False
|
||||
Next
|
||||
|
||||
For pass = 0 To 99
|
||||
For currentDoor = pass To 99 Step pass + 1
|
||||
doorIsOpen(currentDoor) = Not doorIsOpen(currentDoor)
|
||||
Next
|
||||
Next
|
||||
|
||||
For currentDoor = 0 To 99
|
||||
text = "Door #" & currentDoor + 1 & " is "
|
||||
If doorIsOpen(currentDoor) Then
|
||||
text = text & "open."
|
||||
Else
|
||||
text = text & "closed."
|
||||
End If
|
||||
WScript.Echo(text)
|
||||
Next
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
library IEEE;
|
||||
use IEEE.STD_LOGIC_1164.ALL;
|
||||
|
||||
entity DOORS is
|
||||
port (CLK: in std_logic; OUTPUT: out std_logic_vector(1 to 100));
|
||||
end DOORS;
|
||||
|
||||
architecture Behavioral of DOORS is
|
||||
begin
|
||||
process (CLK)
|
||||
variable TEMP: std_logic_vector(1 to 100);
|
||||
begin
|
||||
--setup closed doors
|
||||
TEMP := (others => '0');
|
||||
|
||||
--looping through
|
||||
for i in 1 to TEMP'length loop
|
||||
for j in i to TEMP'length loop
|
||||
if (j mod i) = 0 then
|
||||
TEMP(j) := not TEMP(j);
|
||||
end if;
|
||||
end loop;
|
||||
end loop;
|
||||
|
||||
--assign output
|
||||
OUTPUT <= TEMP;
|
||||
end process;
|
||||
end Behavioral;
|
||||
|
|
@ -1,34 +0,0 @@
|
|||
LIBRARY ieee;
|
||||
USE ieee.std_logic_1164.all;
|
||||
|
||||
|
||||
entity doors is
|
||||
port (
|
||||
clk : in std_logic;
|
||||
reset : in std_logic;
|
||||
door : buffer std_logic_vector(1 to 100)
|
||||
);
|
||||
end entity doors;
|
||||
|
||||
|
||||
architecture rtl of doors is
|
||||
signal step : integer range 1 to 101;
|
||||
signal addr : integer range 1 to 201;
|
||||
begin
|
||||
proc_step: process(clk, reset)
|
||||
begin
|
||||
if reset = '1' then
|
||||
step <= 1;
|
||||
addr <= 1;
|
||||
door <= (others => '0');
|
||||
elsif rising_edge(clk) then
|
||||
if addr <= 100 then
|
||||
door(addr) <= not door(addr);
|
||||
addr <= addr + step;
|
||||
elsif step <= 100 then
|
||||
addr <= step + 1;
|
||||
step <= step + 1;
|
||||
end if;
|
||||
end if;
|
||||
end process;
|
||||
end;
|
||||
|
|
@ -5,7 +5,7 @@ F play_random(n)
|
|||
L 0 .< n
|
||||
random:shuffle(&in_drawer)
|
||||
V found = 0B
|
||||
L(prisoner) 100
|
||||
L(prisoner) 0.<100
|
||||
found = 0B
|
||||
L(reveal) random:sample(sampler, 50)
|
||||
V card = in_drawer[reveal]
|
||||
|
|
@ -24,7 +24,7 @@ F play_optimal(n)
|
|||
L 0 .< n
|
||||
random:shuffle(&in_drawer)
|
||||
V found = 0B
|
||||
L(prisoner) 100
|
||||
L(prisoner) 0.<100
|
||||
V reveal = prisoner
|
||||
found = 0B
|
||||
L 50
|
||||
|
|
|
|||
|
|
@ -1,23 +0,0 @@
|
|||
package Prisoners is
|
||||
|
||||
type Win_Percentage is digits 2 range 0.0 .. 100.0;
|
||||
type Drawers is array (1 .. 100) of Positive;
|
||||
|
||||
function Play_Game
|
||||
(Repetitions : in Positive;
|
||||
Strategy : not null access function
|
||||
(Cupboard : in Drawers; Max_Prisoners : Integer;
|
||||
Max_Attempts : Integer; Prisoner_Number : Integer) return Boolean)
|
||||
return Win_Percentage;
|
||||
-- Play the game with a specified number of repetitions, the chosen strategy
|
||||
-- is passed to this function
|
||||
|
||||
function Optimal_Strategy
|
||||
(Cupboard : in Drawers; Max_Prisoners : Integer; Max_Attempts : Integer;
|
||||
Prisoner_Number : Integer) return Boolean;
|
||||
|
||||
function Random_Strategy
|
||||
(Cupboard : in Drawers; Max_Prisoners : Integer; Max_Attempts : Integer;
|
||||
Prisoner_Number : Integer) return Boolean;
|
||||
|
||||
end Prisoners;
|
||||
|
|
@ -1,128 +0,0 @@
|
|||
pragma Ada_2012;
|
||||
with Ada.Numerics.Discrete_Random;
|
||||
with Ada.Text_IO; use Ada.Text_IO;
|
||||
|
||||
package body Prisoners is
|
||||
|
||||
subtype Drawer_Range is Positive range 1 .. 100;
|
||||
package Random_Drawer is new Ada.Numerics.Discrete_Random (Drawer_Range);
|
||||
use Random_Drawer;
|
||||
|
||||
-- Helper procedures to initialise and shuffle the drawers
|
||||
|
||||
procedure Swap (A, B : Positive; Cupboard : in out Drawers) is
|
||||
Temp : Positive;
|
||||
begin
|
||||
Temp := Cupboard (B);
|
||||
Cupboard (B) := Cupboard (A);
|
||||
Cupboard (A) := Temp;
|
||||
end Swap;
|
||||
|
||||
procedure Shuffle (Cupboard : in out Drawers) is
|
||||
G : Generator;
|
||||
begin
|
||||
Reset (G);
|
||||
for I in Cupboard'Range loop
|
||||
Swap (I, Random (G), Cupboard);
|
||||
end loop;
|
||||
end Shuffle;
|
||||
|
||||
procedure Initialise_Drawers (Cupboard : in out Drawers) is
|
||||
begin
|
||||
for I in Cupboard'Range loop
|
||||
Cupboard (I) := I;
|
||||
end loop;
|
||||
Shuffle (Cupboard);
|
||||
end Initialise_Drawers;
|
||||
|
||||
-- The two strategies for playing the game
|
||||
|
||||
function Optimal_Strategy
|
||||
(Cupboard : in Drawers; Max_Prisoners : Integer; Max_Attempts : Integer;
|
||||
Prisoner_Number : Integer) return Boolean
|
||||
is
|
||||
Current_Card : Positive;
|
||||
begin
|
||||
Current_Card := Cupboard (Prisoner_Number);
|
||||
if Current_Card = Prisoner_Number then
|
||||
return True;
|
||||
else
|
||||
for I in Integer range 1 .. Max_Attempts loop
|
||||
Current_Card := Cupboard (Current_Card);
|
||||
if Current_Card = Prisoner_Number then
|
||||
return True;
|
||||
end if;
|
||||
end loop;
|
||||
end if;
|
||||
return False;
|
||||
end Optimal_Strategy;
|
||||
|
||||
function Random_Strategy
|
||||
(Cupboard : in Drawers; Max_Prisoners : Integer; Max_Attempts : Integer;
|
||||
Prisoner_Number : Integer) return Boolean
|
||||
is
|
||||
Current_Card : Positive;
|
||||
G : Generator;
|
||||
begin
|
||||
Reset (G);
|
||||
Current_Card := Cupboard (Prisoner_Number);
|
||||
if Current_Card = Prisoner_Number then
|
||||
return True;
|
||||
else
|
||||
for I in Integer range 1 .. Max_Attempts loop
|
||||
Current_Card := Cupboard (Random (G));
|
||||
if Current_Card = Prisoner_Number then
|
||||
return True;
|
||||
end if;
|
||||
end loop;
|
||||
end if;
|
||||
return False;
|
||||
end Random_Strategy;
|
||||
|
||||
function Prisoners_Attempts
|
||||
(Cupboard : in Drawers; Max_Prisoners : Integer; Max_Attempts : Integer;
|
||||
Strategy : not null access function
|
||||
(Cupboard : in Drawers; Max_Prisoners : Integer;
|
||||
Max_Attempts : Integer; Prisoner_Number : Integer) return Boolean)
|
||||
return Boolean
|
||||
is
|
||||
begin
|
||||
for Prisoner_Number in Integer range 1 .. Max_Prisoners loop
|
||||
if not Strategy
|
||||
(Cupboard, Max_Prisoners, Max_Attempts, Prisoner_Number)
|
||||
then
|
||||
return False;
|
||||
end if;
|
||||
end loop;
|
||||
return True;
|
||||
end Prisoners_Attempts;
|
||||
|
||||
-- The function to play the game itself
|
||||
|
||||
function Play_Game
|
||||
(Repetitions : in Positive;
|
||||
Strategy : not null access function
|
||||
(Cupboard : in Drawers; Max_Prisoners : Integer;
|
||||
Max_Attempts : Integer; Prisoner_Number : Integer) return Boolean)
|
||||
return Win_Percentage
|
||||
is
|
||||
Cupboard : Drawers;
|
||||
Win, Game_Count : Natural := 0;
|
||||
Number_Of_Prisoners : constant Integer := 100;
|
||||
Max_Attempts : constant Integer := 50;
|
||||
begin
|
||||
loop
|
||||
Initialise_Drawers (Cupboard);
|
||||
if Prisoners_Attempts
|
||||
(Cupboard => Cupboard, Max_Prisoners => Number_Of_Prisoners,
|
||||
Max_Attempts => Max_Attempts, Strategy => Strategy)
|
||||
then
|
||||
Win := Win + 1;
|
||||
end if;
|
||||
Game_Count := Game_Count + 1;
|
||||
exit when Game_Count = Repetitions;
|
||||
end loop;
|
||||
return Win_Percentage ((Float (Win) / Float (Repetitions)) * 100.0);
|
||||
end Play_Game;
|
||||
|
||||
end Prisoners;
|
||||
|
|
@ -1,17 +0,0 @@
|
|||
with Prisoners; use Prisoners;
|
||||
with Ada.Text_IO; use Ada.Text_IO;
|
||||
|
||||
procedure Main is
|
||||
Wins : Win_Percentage;
|
||||
package Win_Percentage_IO is new Float_IO (Win_Percentage);
|
||||
begin
|
||||
Wins := Play_Game (100_000, Optimal_Strategy'Access);
|
||||
Put ("Optimal Strategy = ");
|
||||
Win_Percentage_IO.Put (Wins, 2, 2, 0);
|
||||
Put ("%");
|
||||
New_Line;
|
||||
Wins := Play_Game (100_000, Random_Strategy'Access);
|
||||
Put ("Random Strategy = ");
|
||||
Win_Percentage_IO.Put (Wins, 2, 2, 0);
|
||||
Put ("%");
|
||||
end Main;
|
||||
|
|
@ -37,7 +37,7 @@ bool playRandom() {
|
|||
|
||||
double exec(const size_t n, bool function() play) {
|
||||
size_t success = 0;
|
||||
for (int i = n; i > 0; i--) {
|
||||
for (size_t i = n; i > 0; i--) {
|
||||
if (play()) {
|
||||
success++;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,121 +0,0 @@
|
|||
### Clear Screen from old Output
|
||||
Clear-Host
|
||||
|
||||
Function RandomOpening ()
|
||||
{
|
||||
$Prisoners = 1..100 | Sort-Object {Get-Random}
|
||||
$Cupboard = 1..100 | Sort-Object {Get-Random}
|
||||
## Loop for the Prisoners
|
||||
$Survived = $true
|
||||
for ($I=1;$I -le 100;$i++)
|
||||
{
|
||||
$OpeningListe = 1..100 | Sort-Object {Get-Random}
|
||||
$Gefunden = $false
|
||||
## Loop for the trys of every prisoner
|
||||
for ($X=1;$X -le 50;$X++)
|
||||
{
|
||||
$OpenNumber = $OpeningListe[$X]
|
||||
IF ($Cupboard[$OpenNumber] -eq $Prisoners[$I])
|
||||
{
|
||||
$Gefunden = $true
|
||||
}
|
||||
## Cancel loop if prisoner found his number (yeah i know, dirty way ^^ )
|
||||
IF ($Gefunden)
|
||||
{
|
||||
$X = 55
|
||||
}
|
||||
}
|
||||
IF ($Gefunden -eq $false)
|
||||
{
|
||||
$I = 120
|
||||
$Survived = $false
|
||||
}
|
||||
}
|
||||
Return $Survived
|
||||
}
|
||||
|
||||
Function StrategyOpening ()
|
||||
{
|
||||
$Prisoners = 1..100 | Sort-Object {Get-Random}
|
||||
$Cupboard = 1..100 | Sort-Object {Get-Random}
|
||||
$Survived = $true
|
||||
for ($I=1;$I -le 100;$i++)
|
||||
{
|
||||
$Gefunden = $false
|
||||
$OpeningNumber = $Prisoners[$I-1]
|
||||
for ($X=1;$X -le 50;$X++)
|
||||
{
|
||||
IF ($Cupboard[$OpeningNumber-1] -eq $Prisoners[$I-1])
|
||||
{
|
||||
$Gefunden = $true
|
||||
}
|
||||
else
|
||||
{
|
||||
$OpeningNumber = $Cupboard[$OpeningNumber-1]
|
||||
}
|
||||
IF ($Gefunden)
|
||||
{
|
||||
$X = 55
|
||||
}
|
||||
}
|
||||
IF ($Gefunden -eq $false)
|
||||
{
|
||||
$I = 120
|
||||
$Survived = $false
|
||||
}
|
||||
}
|
||||
Return $Survived
|
||||
}
|
||||
|
||||
$MaxRounds = 10000
|
||||
|
||||
Function TestRandom
|
||||
{
|
||||
$WinnerRandom = 0
|
||||
for ($Round = 1; $Round -le $MaxRounds;$Round++)
|
||||
{
|
||||
IF (($Round%1000) -eq 0)
|
||||
{
|
||||
$Time = Get-Date
|
||||
Write-Host "Currently we are at rount $Round at $Time"
|
||||
}
|
||||
$Rueckgabewert = RandomOpening
|
||||
IF ($Rueckgabewert)
|
||||
{
|
||||
$WinnerRandom++
|
||||
}
|
||||
}
|
||||
|
||||
$Prozent = (100/$MaxRounds)*$WinnerRandom
|
||||
Write-Host "There are $WinnerRandom survivors whit random opening. This is $Prozent percent"
|
||||
}
|
||||
|
||||
Function TestStrategy
|
||||
{
|
||||
$WinnersStrategy = 0
|
||||
for ($Round = 1; $Round -le $MaxRounds;$Round++)
|
||||
{
|
||||
IF (($Round%1000) -eq 0)
|
||||
{
|
||||
$Time = Get-Date
|
||||
Write-Host "Currently we are at $Round at $Time"
|
||||
}
|
||||
$Rueckgabewert = StrategyOpening
|
||||
IF ($Rueckgabewert)
|
||||
{
|
||||
$WinnersStrategy++
|
||||
}
|
||||
}
|
||||
|
||||
$Prozent = (100/$MaxRounds)*$WinnersStrategy
|
||||
Write-Host "There are $WinnersStrategy survivors whit strategic opening. This is $Prozent percent"
|
||||
}
|
||||
|
||||
Function Main ()
|
||||
{
|
||||
Clear-Host
|
||||
TestRandom
|
||||
TestStrategy
|
||||
}
|
||||
|
||||
Main
|
||||
|
|
@ -1,62 +0,0 @@
|
|||
option explicit
|
||||
const npris=100
|
||||
const ntries=50
|
||||
const ntests=1000.
|
||||
dim drawer(100),opened(100),i
|
||||
for i=1 to npris: drawer(i)=i:next
|
||||
shuffle drawer
|
||||
wscript.echo rf(tests(false)/ntests*100,10," ") &" % success for random"
|
||||
wscript.echo rf(tests(true) /ntests*100,10," ") &" % success for optimal strategy"
|
||||
|
||||
function rf(v,n,s) rf=right(string(n,s)& v,n):end function
|
||||
|
||||
sub shuffle(d) 'knut's shuffle
|
||||
dim i,j,t
|
||||
randomize timer
|
||||
for i=1 to npris
|
||||
j=int(rnd()*i+1)
|
||||
t=d(i):d(i)=d(j):d(j)=t
|
||||
next
|
||||
end sub
|
||||
|
||||
function tests(strat)
|
||||
dim cntp,i,j
|
||||
tests=0
|
||||
for i=1 to ntests
|
||||
shuffle drawer
|
||||
cntp=0
|
||||
if strat then
|
||||
for j=1 to npris
|
||||
if not trystrat(j) then exit for
|
||||
next
|
||||
else
|
||||
for j=1 to npris
|
||||
if not tryrand(j) then exit for
|
||||
next
|
||||
end if
|
||||
if j>=npris then tests=tests+1
|
||||
next
|
||||
end function
|
||||
|
||||
function tryrand(pris)
|
||||
dim i,r
|
||||
erase opened
|
||||
for i=1 to ntries
|
||||
do
|
||||
r=int(rnd*npris+1)
|
||||
loop until opened(r)=false
|
||||
opened(r)=true
|
||||
if drawer(r)= pris then tryrand=true : exit function
|
||||
next
|
||||
tryrand=false
|
||||
end function
|
||||
|
||||
function trystrat(pris)
|
||||
dim i,r
|
||||
r=pris
|
||||
for i=1 to ntries
|
||||
if drawer(r)= pris then trystrat=true :exit function
|
||||
r=drawer(r)
|
||||
next
|
||||
trystrat=false
|
||||
end function
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
generic
|
||||
Rows, Cols: Positive;
|
||||
with function Name(N: Natural) return String; -- with Pre => (N < Rows*Cols);
|
||||
-- Name(0) shall return the name for the empty tile
|
||||
package Generic_Puzzle is
|
||||
|
||||
subtype Row_Type is Positive range 1 .. Rows;
|
||||
subtype Col_Type is Positive range 1 .. Cols;
|
||||
type Moves is (Up, Down, Left, Right);
|
||||
type Move_Arr is array(Moves) of Boolean;
|
||||
|
||||
function Get_Point(Row: Row_Type; Col: Col_Type) return String;
|
||||
function Possible return Move_Arr;
|
||||
procedure Move(The_Move: Moves);
|
||||
|
||||
end Generic_Puzzle;
|
||||
|
|
@ -1,57 +0,0 @@
|
|||
package body Generic_Puzzle is
|
||||
|
||||
Field: array(Row_Type, Col_Type) of Natural;
|
||||
Current_R: Row_Type := Rows;
|
||||
Current_C: Col_Type := Cols;
|
||||
-- invariant: Field(Current_R, Current_C=0)
|
||||
-- and for all R, C: Field(R, C) < R*C
|
||||
-- and for all (R, C) /= (RR, CC): Field(R, C) /= Field(RR, CC)
|
||||
|
||||
function Get_Point(Row: Row_Type; Col: Col_Type) return String is
|
||||
(Name(Field(Row, Col)));
|
||||
|
||||
function Possible return Move_Arr is
|
||||
(Up => Current_R > 1, Down => Current_R < Rows,
|
||||
Left => Current_C > 1, Right => Current_C < Cols);
|
||||
|
||||
procedure Move(The_Move: Moves) is
|
||||
Old_R: Row_Type; Old_C: Col_Type; N: Natural;
|
||||
begin
|
||||
if not Possible(The_Move) then
|
||||
raise Constraint_Error with "attempt to make impossible move";
|
||||
else
|
||||
-- remember current row and column
|
||||
Old_R := Current_R;
|
||||
Old_C := Current_C;
|
||||
|
||||
-- move the virtual cursor to a new position
|
||||
case The_Move is
|
||||
when Up => Current_R := Current_R - 1;
|
||||
when Down => Current_R := Current_R + 1;
|
||||
when Left => Current_C := Current_C - 1;
|
||||
when Right => Current_C := Current_C + 1;
|
||||
end case;
|
||||
|
||||
-- swap the tiles on the board
|
||||
N := Field(Old_R, Old_C);
|
||||
Field(Old_R, Old_C) := Field(Current_R, Current_C);
|
||||
Field(Current_R, Current_C) := N;
|
||||
end if;
|
||||
end Move;
|
||||
|
||||
begin
|
||||
declare -- set field to its basic setting
|
||||
N: Positive := 1;
|
||||
begin
|
||||
for R in Row_Type loop
|
||||
for C in Col_Type loop
|
||||
if (R /= Current_R) or else (C /= Current_C) then
|
||||
Field(R, C) := N;
|
||||
N := N + 1;
|
||||
else
|
||||
Field(R, C) := 0;
|
||||
end if;
|
||||
end loop;
|
||||
end loop;
|
||||
end;
|
||||
end Generic_Puzzle;
|
||||
|
|
@ -1,72 +0,0 @@
|
|||
with Generic_Puzzle, Ada.Text_IO,
|
||||
Ada.Numerics.Discrete_Random, Ada.Command_Line;
|
||||
|
||||
procedure Puzzle_15 is
|
||||
|
||||
function Image(N: Natural) return String is
|
||||
(if N=0 then " " elsif N < 10 then " " & Integer'Image(N)
|
||||
else Integer'Image(N));
|
||||
|
||||
package Puzzle is new Generic_Puzzle(Rows => 4, Cols => 4, Name => Image);
|
||||
|
||||
package Rnd is new Ada.Numerics.Discrete_Random(Puzzle.Moves);
|
||||
Rand_Gen: Rnd.Generator;
|
||||
|
||||
Level: Natural := (if Ada.Command_Line.Argument_Count = 0 then 10
|
||||
else Natural'Value(Ada.Command_Line.Argument(1)));
|
||||
Initial_Moves: Natural := (2**(Level/2) + 2**((1+Level)/2))/2;
|
||||
Texts: constant array(Puzzle.Moves) of String(1..9) :=
|
||||
("u,U,^,8: ", "d,D,v,2: ", "l,L,<,4: ", "r,R,>,6: ");
|
||||
Move_Counter: Natural := 0;
|
||||
Command: Character;
|
||||
|
||||
begin
|
||||
-- randomize board
|
||||
for I in 1 .. Initial_Moves loop
|
||||
declare
|
||||
M: Puzzle.Moves := Rnd.Random(Rand_Gen);
|
||||
begin
|
||||
if Puzzle.Possible(M) then
|
||||
Puzzle.Move(M);
|
||||
end if;
|
||||
end;
|
||||
end loop;
|
||||
|
||||
-- read command and perform move
|
||||
loop
|
||||
-- Print board
|
||||
for R in Puzzle.Row_Type loop
|
||||
for C in Puzzle.Col_Type loop
|
||||
Ada.Text_IO.Put(Puzzle.Get_Point(R, C));
|
||||
end loop;
|
||||
Ada.Text_IO.New_Line;
|
||||
end loop;
|
||||
Ada.Text_IO.Get(Command);
|
||||
begin
|
||||
case Command is
|
||||
when 'u' | 'U' | '^' | '8' =>
|
||||
Ada.Text_IO.Put_Line("Up!"); Puzzle.Move(Puzzle.Up);
|
||||
when 'd' | 'D' | 'v' | '2' =>
|
||||
Ada.Text_IO.Put_Line("Down!"); Puzzle.Move(Puzzle.Down);
|
||||
when 'l' | 'L' | '<' | '4' =>
|
||||
Ada.Text_IO.Put_Line("Left!"); Puzzle.Move(Puzzle.Left);
|
||||
when 'r' | 'R' | '>' | '6' =>
|
||||
Ada.Text_IO.Put_Line("Right!"); Puzzle.Move(Puzzle.Right);
|
||||
when '!' =>
|
||||
Ada.Text_IO.Put_Line(Natural'Image(Move_Counter) & " moves!");
|
||||
exit;
|
||||
when others =>
|
||||
raise Constraint_Error with "wrong input";
|
||||
end case;
|
||||
Move_Counter := Move_Counter + 1;
|
||||
exception when Constraint_Error =>
|
||||
Ada.Text_IO.Put_Line("Possible Moves and Commands:");
|
||||
for M in Puzzle.Moves loop
|
||||
if Puzzle.Possible(M) then
|
||||
Ada.Text_IO.Put(Texts(M) & Puzzle.Moves'Image(M) & " ");
|
||||
end if;
|
||||
end loop;
|
||||
Ada.Text_IO.Put_Line("!: Quit");
|
||||
end;
|
||||
end loop;
|
||||
end Puzzle_15;
|
||||
|
|
@ -1 +0,0 @@
|
|||
package Puzzle is new Generic_Puzzle(Rows => 3, Cols => 3, Name => Image);
|
||||
|
|
@ -107,17 +107,13 @@ validMovement?: $[
|
|||
movement :literal
|
||||
][
|
||||
pos: game\playerPosition
|
||||
case [movement]
|
||||
when? [='up]
|
||||
-> return (not? in? pos [0..3])
|
||||
when? [='down]
|
||||
-> return (not? in? pos [12..15])
|
||||
when? [='left]
|
||||
-> return (not? in? pos [0 4 8 12])
|
||||
when? [='right]
|
||||
-> return (not? in? pos [3 7 11 15])
|
||||
else
|
||||
-> return false
|
||||
case movement [
|
||||
'up -> return (not? in? pos [0..3])
|
||||
'down -> return (not? in? pos [12..15])
|
||||
'left -> return (not? in? pos [0 4 8 12])
|
||||
'right -> return (not? in? pos [3 7 11 15])
|
||||
any -> return false
|
||||
]
|
||||
]
|
||||
|
||||
|
||||
|
|
@ -130,13 +126,14 @@ validMovement?: $[
|
|||
;; will be returned the same input as a :string
|
||||
parseInput: $[inp :string][
|
||||
lowerInp: lower inp
|
||||
case [lowerInp]
|
||||
when? [="w"] -> return 'up
|
||||
when? [="a"] -> return 'left
|
||||
when? [="s"] -> return 'down
|
||||
when? [="d"] -> return 'right
|
||||
when? [="q"] -> return 'quit
|
||||
else -> return inp
|
||||
case lowerInp [
|
||||
"w" -> return 'up
|
||||
"a" -> return 'left
|
||||
"s" -> return 'down
|
||||
"d" -> return 'right
|
||||
"q" -> return 'quit
|
||||
any -> return inp
|
||||
]
|
||||
]
|
||||
|
||||
;; Moves the player in Game's Table
|
||||
|
|
@ -155,7 +152,7 @@ movePlayer: $[
|
|||
playerPosition :integer
|
||||
relativePosition :integer
|
||||
][
|
||||
try [
|
||||
if throws? [
|
||||
|
||||
; 'otherPosition is the real index of the 'relativePosition
|
||||
otherPosition: + playerPosition relativePosition
|
||||
|
|
@ -168,20 +165,16 @@ movePlayer: $[
|
|||
; -- Updates player's status
|
||||
game\playerPosition: otherPosition
|
||||
game\movements: inc game\movements
|
||||
] else -> panic "'movement didn't checked."
|
||||
] -> panic "'movement didn't checked."
|
||||
]
|
||||
|
||||
case [movement]
|
||||
when? [='up]
|
||||
-> (updateGame game position (neg 4))
|
||||
when? [='down]
|
||||
-> (updateGame game position (4))
|
||||
when? [='left]
|
||||
-> (updateGame game position (neg 1))
|
||||
when? [='right]
|
||||
-> (updateGame game position (1))
|
||||
else -> panic "'movement didn't checked."
|
||||
|
||||
case movement [
|
||||
'up -> updateGame game position neg 4
|
||||
'down -> updateGame game position 4
|
||||
'left -> updateGame game position neg 1
|
||||
'right -> updateGame game position 1
|
||||
any -> panic "movement didn't check."
|
||||
]
|
||||
]
|
||||
|
||||
endGame: $[
|
||||
|
|
@ -209,13 +202,12 @@ runGame: $[sampleTable :block][
|
|||
-> endGame "Exiting game..."
|
||||
|
||||
validInp: validInput? command
|
||||
if? validInp [
|
||||
switch validInp [
|
||||
validMov: validMovement? game command
|
||||
(validMov)?
|
||||
-> movePlayer game command
|
||||
-> printWrongMovement command
|
||||
] else
|
||||
-> printWrongInput command
|
||||
] -> printWrongInput command
|
||||
|
||||
if sampleTable = game
|
||||
-> endGame "Congratulations! You won!"
|
||||
|
|
|
|||
|
|
@ -1,151 +0,0 @@
|
|||
>>SOURCE FORMAT FREE
|
||||
*> This code is dedicated to the public domain
|
||||
*> This is GNUCOBOL 2.0
|
||||
identification division.
|
||||
program-id. fifteen.
|
||||
environment division.
|
||||
configuration section.
|
||||
repository. function all intrinsic.
|
||||
data division.
|
||||
working-storage section.
|
||||
|
||||
01 r pic 9.
|
||||
01 r-empty pic 9.
|
||||
01 r-to pic 9.
|
||||
01 r-from pic 9.
|
||||
|
||||
01 c pic 9.
|
||||
01 c-empty pic 9.
|
||||
01 c-to pic 9.
|
||||
01 c-from pic 9.
|
||||
|
||||
01 display-table.
|
||||
03 display-row occurs 4.
|
||||
05 display-cell occurs 4 pic 99.
|
||||
|
||||
01 tile-number pic 99.
|
||||
01 tile-flags pic x(16).
|
||||
|
||||
01 display-move value spaces.
|
||||
03 tile-id pic 99.
|
||||
|
||||
01 row-separator pic x(21) value all '.'.
|
||||
01 column-separator pic x(3) value ' . '.
|
||||
|
||||
01 inversions pic 99.
|
||||
01 current-tile pic 99.
|
||||
|
||||
01 winning-display pic x(32) value
|
||||
'01020304'
|
||||
& '05060708'
|
||||
& '09101112'
|
||||
& '13141500'.
|
||||
|
||||
procedure division.
|
||||
start-fifteen.
|
||||
display 'start fifteen puzzle'
|
||||
display ' enter a two-digit tile number and press <enter> to move'
|
||||
display ' press <enter> only to exit'
|
||||
|
||||
*> tables with an odd number of inversions are not solvable
|
||||
perform initialize-table with test after until inversions = 0
|
||||
perform show-table
|
||||
accept display-move
|
||||
perform until display-move = spaces
|
||||
perform move-tile
|
||||
perform show-table
|
||||
move spaces to display-move
|
||||
accept display-move
|
||||
end-perform
|
||||
stop run
|
||||
.
|
||||
initialize-table.
|
||||
compute tile-number = random(seconds-past-midnight) *> seed only
|
||||
move spaces to tile-flags
|
||||
move 0 to current-tile inversions
|
||||
perform varying r from 1 by 1 until r > 4
|
||||
after c from 1 by 1 until c > 4
|
||||
perform with test after
|
||||
until tile-flags(tile-number + 1:1) = space
|
||||
compute tile-number = random() * 100
|
||||
compute tile-number = mod(tile-number, 16)
|
||||
end-perform
|
||||
move 'x' to tile-flags(tile-number + 1:1)
|
||||
if tile-number > 0 and < current-tile
|
||||
add 1 to inversions
|
||||
end-if
|
||||
move tile-number to display-cell(r,c) current-tile
|
||||
end-perform
|
||||
compute inversions = mod(inversions,2)
|
||||
.
|
||||
show-table.
|
||||
if display-table = winning-display
|
||||
display 'winning'
|
||||
end-if
|
||||
display space row-separator
|
||||
perform varying r from 1 by 1 until r > 4
|
||||
perform varying c from 1 by 1 until c > 4
|
||||
display column-separator with no advancing
|
||||
if display-cell(r,c) = 00
|
||||
display ' ' with no advancing
|
||||
move r to r-empty
|
||||
move c to c-empty
|
||||
else
|
||||
display display-cell(r,c) with no advancing
|
||||
end-if
|
||||
end-perform
|
||||
display column-separator
|
||||
end-perform
|
||||
display space row-separator
|
||||
.
|
||||
move-tile.
|
||||
if not (tile-id numeric and tile-id >= 01 and <= 15)
|
||||
display 'invalid tile number'
|
||||
exit paragraph
|
||||
end-if
|
||||
|
||||
*> find the entered tile-id row and column (r,c)
|
||||
perform varying r from 1 by 1 until r > 4
|
||||
after c from 1 by 1 until c > 4
|
||||
if display-cell(r,c) = tile-id
|
||||
exit perform
|
||||
end-if
|
||||
end-perform
|
||||
|
||||
*> show-table filled (r-empty,c-empty)
|
||||
evaluate true
|
||||
when r = r-empty
|
||||
if c-empty < c
|
||||
*> shift left
|
||||
perform varying c-to from c-empty by 1 until c-to > c
|
||||
compute c-from = c-to + 1
|
||||
move display-cell(r-empty,c-from) to display-cell(r-empty,c-to)
|
||||
end-perform
|
||||
else
|
||||
*> shift right
|
||||
perform varying c-to from c-empty by -1 until c-to < c
|
||||
compute c-from = c-to - 1
|
||||
move display-cell(r-empty,c-from) to display-cell(r-empty,c-to)
|
||||
end-perform
|
||||
end-if
|
||||
move 00 to display-cell(r,c)
|
||||
when c = c-empty
|
||||
if r-empty < r
|
||||
*>shift up
|
||||
perform varying r-to from r-empty by 1 until r-to > r
|
||||
compute r-from = r-to + 1
|
||||
move display-cell(r-from,c-empty) to display-cell(r-to,c-empty)
|
||||
end-perform
|
||||
else
|
||||
*> shift down
|
||||
perform varying r-to from r-empty by -1 until r-to < r
|
||||
compute r-from = r-to - 1
|
||||
move display-cell(r-from,c-empty) to display-cell(r-to,c-empty)
|
||||
end-perform
|
||||
end-if
|
||||
move 00 to display-cell(r,c)
|
||||
when other
|
||||
display 'invalid move'
|
||||
end-evaluate
|
||||
.
|
||||
end program fifteen.
|
||||
|
|
@ -1,259 +0,0 @@
|
|||
#15 Puzzle Game
|
||||
$Script:Neighbours = @{
|
||||
"1" = @("2","5")
|
||||
"2" = @("1","3","6")
|
||||
"3" = @("2","4","7")
|
||||
"4" = @("3","8")
|
||||
"5" = @("1","6","9")
|
||||
"6" = @("2","5","7","10")
|
||||
"7" = @("3","6","8","11")
|
||||
"8" = @("4","7","12")
|
||||
"9" = @("5","10","13")
|
||||
"10" = @("6","9","11","14")
|
||||
"11" = @("7","10","12","15")
|
||||
"12" = @("8","11","0")
|
||||
"13" = @("9","14")
|
||||
"14" = @("10","13","15")
|
||||
"15" = @("11","14","0")
|
||||
"0" = @("12","15")
|
||||
}
|
||||
$script:blank = ''
|
||||
#region XAML window definition
|
||||
$xaml = @'
|
||||
<Window
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d"
|
||||
MinWidth="200"
|
||||
Width ="333.333"
|
||||
Title="15 Game"
|
||||
Topmost="True" Height="398.001" VerticalAlignment="Center" HorizontalAlignment="Center">
|
||||
<Grid HorizontalAlignment="Center" Height="285" Margin="0" VerticalAlignment="Center" Width="300">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition/>
|
||||
<ColumnDefinition/>
|
||||
<ColumnDefinition/>
|
||||
<ColumnDefinition/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
</Grid.RowDefinitions>
|
||||
<Button x:Name="B_1" Content="01" HorizontalAlignment="Left" VerticalAlignment="Top" Width="75" Height="72" FontSize="24"/>
|
||||
<Button x:Name="B_2" Content="02" HorizontalAlignment="Left" VerticalAlignment="Top" Width="75" Height="72" FontSize="24" Grid.Column="1"/>
|
||||
<Button x:Name="B_3" Content="03" HorizontalAlignment="Left" VerticalAlignment="Top" Width="75" Height="72" FontSize="24" Grid.Column="2"/>
|
||||
<Button x:Name="B_4" Content="04" HorizontalAlignment="Left" VerticalAlignment="Top" Width="75" Height="72" FontSize="24" Grid.Column="3"/>
|
||||
<Button x:Name="B_5" Content="05" HorizontalAlignment="Left" VerticalAlignment="Top" Width="75" Height="72" FontSize="24" Grid.Row="1"/>
|
||||
<Button x:Name="B_6" Content="06" HorizontalAlignment="Left" VerticalAlignment="Top" Width="75" Height="72" FontSize="24" Grid.Column="1" Grid.Row="1"/>
|
||||
<Button x:Name="B_7" Content="07" HorizontalAlignment="Left" VerticalAlignment="Top" Width="75" Height="72" FontSize="24" Grid.Column="2" Grid.Row="1"/>
|
||||
<Button x:Name="B_8" Content="08" HorizontalAlignment="Left" VerticalAlignment="Top" Width="75" Height="72" FontSize="24" Grid.Column="3" Grid.Row="1"/>
|
||||
<Button x:Name="B_9" Content="09" HorizontalAlignment="Left" VerticalAlignment="Top" Width="75" Height="72" FontSize="24" Margin="0,71,0,0" Grid.Row="1" Grid.RowSpan="2"/>
|
||||
<Button x:Name="B_10" Content="10" HorizontalAlignment="Left" VerticalAlignment="Top" Width="75" Height="72" FontSize="24" Grid.Column="1" Grid.Row="1" Margin="0,71,0,0" Grid.RowSpan="2"/>
|
||||
<Button x:Name="B_11" Content="11" HorizontalAlignment="Left" VerticalAlignment="Top" Width="75" Height="72" FontSize="24" Grid.Column="2" Grid.Row="1" Margin="0,71,0,0" Grid.RowSpan="2"/>
|
||||
<Button x:Name="B_12" Content="12" HorizontalAlignment="Left" VerticalAlignment="Top" Width="75" Height="72" FontSize="24" Grid.Column="3" Grid.Row="1" Margin="0,71,0,0" Grid.RowSpan="2"/>
|
||||
<Button x:Name="B_13" Content="13" HorizontalAlignment="Left" VerticalAlignment="Top" Width="75" Height="72" FontSize="24" Margin="0,71,0,0" Grid.Row="2" Grid.RowSpan="2"/>
|
||||
<Button x:Name="B_14" Content="14" HorizontalAlignment="Left" VerticalAlignment="Top" Width="75" Height="72" FontSize="24" Grid.Column="1" Grid.Row="2" Margin="0,71,0,0" Grid.RowSpan="2"/>
|
||||
<Button x:Name="B_15" Content="15" HorizontalAlignment="Center" VerticalAlignment="Center" Width="75" Height="72" FontSize="24" Grid.Column="2" Grid.Row="2" Margin="0,71,0,0" Grid.RowSpan="2"/>
|
||||
<Button x:Name="B_0" Content="00" HorizontalAlignment="Left" VerticalAlignment="Top" Width="75" Height="72" FontSize="24" Grid.Column="3" Grid.Row="2" Margin="0,71,0,0" Grid.RowSpan="2"/>
|
||||
<Button x:Name="B_Jumble" Grid.ColumnSpan="2" Content="Jumble Tiles" Grid.Column="1" HorizontalAlignment="Left" Height="23" Margin="0,81,0,-33" Grid.Row="3" VerticalAlignment="Top" Width="150"/>
|
||||
</Grid>
|
||||
</Window>
|
||||
'@
|
||||
#endregion
|
||||
|
||||
#region Code Behind
|
||||
function Convert-XAMLtoWindow
|
||||
{
|
||||
param
|
||||
(
|
||||
[Parameter(Mandatory=$true)]
|
||||
[string]
|
||||
$XAML
|
||||
)
|
||||
|
||||
Add-Type -AssemblyName PresentationFramework
|
||||
|
||||
$reader = [XML.XMLReader]::Create([IO.StringReader]$XAML)
|
||||
$result = [Windows.Markup.XAMLReader]::Load($reader)
|
||||
$reader.Close()
|
||||
$reader = [XML.XMLReader]::Create([IO.StringReader]$XAML)
|
||||
while ($reader.Read())
|
||||
{
|
||||
$name=$reader.GetAttribute('Name')
|
||||
if (!$name) { $name=$reader.GetAttribute('x:Name') }
|
||||
if($name)
|
||||
{$result | Add-Member NoteProperty -Name $name -Value $result.FindName($name) -Force}
|
||||
}
|
||||
$reader.Close()
|
||||
$result
|
||||
}
|
||||
function Show-WPFWindow
|
||||
{
|
||||
param
|
||||
(
|
||||
[Parameter(Mandatory=$true)]
|
||||
[Windows.Window]
|
||||
$Window
|
||||
)
|
||||
|
||||
$result = $null
|
||||
$null = $window.Dispatcher.InvokeAsync{
|
||||
$result = $window.ShowDialog()
|
||||
Set-Variable -Name result -Value $result -Scope 1
|
||||
}.Wait()
|
||||
$result
|
||||
}
|
||||
#endregion Code Behind
|
||||
|
||||
#region Convert XAML to Window
|
||||
$window = Convert-XAMLtoWindow -XAML $xaml
|
||||
|
||||
#endregion
|
||||
|
||||
#region Define Event Handlers
|
||||
function Test-Victory{
|
||||
#Evaluate if all the labels are in the correct position
|
||||
$victory = $true
|
||||
foreach($num in 1..15){
|
||||
if([int]$window."b_$num".Content -ne $num){$victory = $false;break}
|
||||
}
|
||||
return($victory)
|
||||
}
|
||||
function Test-Move($Number){
|
||||
#Number is a string of the pressed button number.
|
||||
if($Script:Neighbours[$Number] -contains $script:blank){
|
||||
return($true)
|
||||
} else {
|
||||
return($false)
|
||||
}
|
||||
}
|
||||
Function Move-Tile($Number,$Bypass){
|
||||
if((!(Test-Victory)) -or $Bypass){
|
||||
if(Test-Move $Number){
|
||||
#Set the new window label
|
||||
$window."B_$script:blank".content = $window."B_$Number".content
|
||||
$window."B_$script:blank".background = $window."B_$Number".background
|
||||
$window."B_$Number".background = "#FFDDDDDD"
|
||||
#Set the new blank window label
|
||||
$window."B_$Number".content = ''
|
||||
#Enable the old blank tile
|
||||
$window."B_$script:blank".isenabled = $true
|
||||
#disable the new blank tile
|
||||
$window."B_$Number".isenabled = $false
|
||||
#set the new blank
|
||||
$script:blank = $Number
|
||||
}
|
||||
}
|
||||
}
|
||||
function Move-TileRandom{
|
||||
$lastmove = "1"
|
||||
for($i=0;$i -lt 500;$i++){
|
||||
$move = $Script:Neighbours[$script:blank] | Where-Object {$_ -ne $lastmove} | Get-Random
|
||||
$lastmove = $move
|
||||
Move-Tile $move $true
|
||||
}
|
||||
}
|
||||
function Set-TileColour($Tile){
|
||||
#I was curious about setting tiles to a checkerboard pattern at this stage. It's probably far better to just define it in the xaml
|
||||
#Ignore the blank tile
|
||||
if($Tile -ne 0){
|
||||
#check if the row of the tile is odd or even
|
||||
if((([math]::floor(($Tile - 1)/4)) % 2 -eq 0)){
|
||||
#check if the tile is odd or even
|
||||
if($Tile % 2 -eq 0){
|
||||
$window."B_$Tile".Background = "#FFFF7878"
|
||||
} else {
|
||||
$window."B_$Tile".Background = "#FF9696FF"
|
||||
}
|
||||
}else{
|
||||
if($Tile % 2 -eq 0){
|
||||
$window."B_$Tile".Background = "#FF9696FF"
|
||||
} else {
|
||||
$window."B_$Tile".Background = "#FFFF7878"
|
||||
}
|
||||
}
|
||||
} else {
|
||||
$window.B_0.Background = "#FFDDDDDD"
|
||||
}
|
||||
}
|
||||
$window.B_1.add_Click{
|
||||
$n = "1"
|
||||
move-tile $n
|
||||
}
|
||||
$window.B_2.add_Click{
|
||||
$n = "2"
|
||||
move-tile $n
|
||||
}
|
||||
$window.B_3.add_Click{
|
||||
$n = "3"
|
||||
move-tile $n
|
||||
}
|
||||
$window.B_4.add_Click{
|
||||
$n = "4"
|
||||
move-tile $n
|
||||
}
|
||||
$window.B_5.add_Click{
|
||||
$n = "5"
|
||||
move-tile $n
|
||||
}
|
||||
$window.B_6.add_Click{
|
||||
$n = "6"
|
||||
move-tile $n
|
||||
}
|
||||
$window.B_7.add_Click{
|
||||
$n = "7"
|
||||
move-tile $n
|
||||
}
|
||||
$window.B_8.add_Click{
|
||||
$n = "8"
|
||||
move-tile $n
|
||||
}
|
||||
$window.B_9.add_Click{
|
||||
$n = "9"
|
||||
move-tile $n
|
||||
}
|
||||
$window.B_10.add_Click{
|
||||
$n = "10"
|
||||
move-tile $n
|
||||
}
|
||||
$window.B_11.add_Click{
|
||||
$n = "11"
|
||||
move-tile $n
|
||||
}
|
||||
$window.B_12.add_Click{
|
||||
$n = "12"
|
||||
move-tile $n
|
||||
}
|
||||
$window.B_13.add_Click{
|
||||
$n = "13"
|
||||
move-tile $n
|
||||
}
|
||||
$window.B_14.add_Click{
|
||||
$n = "14"
|
||||
move-tile $n
|
||||
}
|
||||
$window.B_15.add_Click{
|
||||
$n = "15"
|
||||
move-tile $n
|
||||
}
|
||||
$window.B_0.add_Click{
|
||||
$n = "0"
|
||||
move-tile $n
|
||||
}
|
||||
|
||||
$window.B_Jumble.add_Click{
|
||||
Move-TileRandom
|
||||
}
|
||||
#endregion Event Handlers
|
||||
(([math]::floor(("9" - 1)/4)) % 2 -eq 0)
|
||||
#region Manipulate Window Content
|
||||
#initial processing of tiles
|
||||
$array = 0..15 | ForEach-Object {"{0:00}" -f $_}
|
||||
0..15 | ForEach-Object {if($array[$_] -ne '00'){$window."B_$_".content = $array[$_]} else {$window."B_$_".content = '';$script:blank = "$_";$window."B_$_".isenabled = $false};Set-TileColour $_}
|
||||
#Shove them around a bit
|
||||
Move-TileRandom
|
||||
#endregion
|
||||
# Show Window
|
||||
$result = Show-WPFWindow -Window $window
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
rebol [] random/seed now g: [style t box red [
|
||||
if not find [0x108 108x0 0x-108 -108x0] face/offset - e/offset [exit]
|
||||
x: face/offset face/offset: e/offset e/offset: x] across
|
||||
] x: random repeat i 15 [append x:[] i] repeat i 15 [
|
||||
repend g ['t mold x/:i random white] if find [4 8 12] i [append g 'return]
|
||||
] append g [e: box] view layout g
|
||||
|
|
@ -1,108 +0,0 @@
|
|||
'----------------15 game-------------------------------------
|
||||
'WARNING: this script uses ANSI escape codes to position items on console so
|
||||
'it won't work in Windows from XP to 8.1 where Microsoft removed ANSI support...
|
||||
'Windows 10, 11 or 98 are ok!!!
|
||||
|
||||
option explicit
|
||||
const maxshuffle=100 'level
|
||||
|
||||
dim ans0:ans0=chr(27)&"["
|
||||
dim anscls:anscls=ans0 & "2J"
|
||||
|
||||
dim dirs:dirs=array(6,-1,-6,1)
|
||||
dim a:a=array(-1,-1,-1,-1,-1,-1,_
|
||||
-1, 1, 2, 3, 4,-1,_
|
||||
-1, 5, 6, 7, 8,-1,_
|
||||
-1, 9,10,11,12,-1,_
|
||||
-1,13,14,15, 0,-1,_
|
||||
-1,-1,-1,-1,-1,-1)
|
||||
dim b(35)
|
||||
dim pos0
|
||||
dim s:s=Array("W+Enter: up Z+Enter: down A+Enter: left S+Enter right ",_
|
||||
"Bad move!! ",_
|
||||
"You did it! Another game? [y/n]+Enter ",_
|
||||
"Bye! ")
|
||||
|
||||
|
||||
do
|
||||
shuffle
|
||||
draw
|
||||
toxy 10,1,s(0)
|
||||
do
|
||||
if usr(wait()) then
|
||||
draw
|
||||
toxy 10,1,s(0)
|
||||
else
|
||||
toxy 10,1,s(1)
|
||||
end if
|
||||
loop until checkend
|
||||
toxy 10,1,s(2)
|
||||
loop until wait()="n"
|
||||
toxy 10,1,s(3)
|
||||
|
||||
function wait():
|
||||
toxy 11,1,"":
|
||||
wait=left(lcase(wscript.stdin.readline),1):
|
||||
end function
|
||||
|
||||
sub toxy(x,y,s)
|
||||
wscript.StdOut.Write ans0 & x & ";" & y & "H"& " "& s
|
||||
end sub
|
||||
|
||||
sub draw
|
||||
dim i,j
|
||||
wscript.stdout.write anscls
|
||||
for i=0 to 3 'row
|
||||
for j=0 to 3 'col
|
||||
toxy (j*2)+2,(i*3)+3,iif(b(j*6+i+7)<>0,b(j*6+i+7)," ")
|
||||
next
|
||||
next
|
||||
toxy 10,1,""
|
||||
end sub
|
||||
|
||||
|
||||
function checkend
|
||||
dim i
|
||||
for i=0 to ubound(a)
|
||||
if (b(i)<>a(i)) then checkend=false : exit function
|
||||
next
|
||||
checkend=true
|
||||
end function
|
||||
|
||||
function move(d)
|
||||
dim p1
|
||||
p1=pos0+d
|
||||
if b(p1) <>-1 then
|
||||
b(pos0)=b(p1):
|
||||
b(p1)=0:
|
||||
pos0=p1:
|
||||
move=true
|
||||
else
|
||||
move=false
|
||||
end if
|
||||
end function
|
||||
|
||||
sub shuffle
|
||||
dim cnt,r,i
|
||||
randomize timer
|
||||
for i=0 to ubound(a):b(i)=a(i):next
|
||||
pos0=28
|
||||
cnt=0
|
||||
do
|
||||
r=int(rnd*4)
|
||||
if move(dirs(r))=true then cnt=cnt+1
|
||||
loop until cnt=maxshuffle
|
||||
end sub
|
||||
|
||||
function iif(a,b,c): if a then iif=b else iif=c end if:end function
|
||||
|
||||
function usr(a)
|
||||
dim d
|
||||
select case lcase(a)
|
||||
case "w" :d=-6
|
||||
case "z" :d=6
|
||||
case "a" :d=-1
|
||||
case "s" :d=1
|
||||
end select
|
||||
usr= move(d)
|
||||
end function
|
||||
|
|
@ -1,192 +0,0 @@
|
|||
with Ada.Text_IO;
|
||||
|
||||
procedure Puzzle_15 is
|
||||
|
||||
type Direction is (Up, Down, Left, Right);
|
||||
type Row_Type is range 0 .. 3;
|
||||
type Col_Type is range 0 .. 3;
|
||||
type Tile_Type is range 0 .. 15;
|
||||
|
||||
To_Col : constant array (Tile_Type) of Col_Type :=
|
||||
(3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2);
|
||||
To_Row : constant array (Tile_Type) of Row_Type :=
|
||||
(3, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3);
|
||||
|
||||
type Board_Type is array (Row_Type, Col_Type) of Tile_Type;
|
||||
|
||||
Solved_Board : constant Board_Type :=
|
||||
((1, 2, 3, 4),
|
||||
(5, 6, 7, 8),
|
||||
(9, 10, 11, 12),
|
||||
(13, 14, 15, 0));
|
||||
|
||||
type Try_Type is
|
||||
record
|
||||
Board : Board_Type;
|
||||
Move : Direction;
|
||||
Cost : Integer;
|
||||
Row : Row_Type;
|
||||
Col : Col_Type;
|
||||
end record;
|
||||
|
||||
Stack : array (0 .. 100) of Try_Type;
|
||||
Top : Natural := 0;
|
||||
Iteration_Count : Natural := 0;
|
||||
|
||||
procedure Move_Down is
|
||||
Board : Board_Type := Stack (Top).Board;
|
||||
Row : constant Row_Type := Stack (Top).Row;
|
||||
Col : constant Col_Type := Stack (Top).Col;
|
||||
Tile : constant Tile_Type := Board (Row + 1, Col);
|
||||
Penalty : constant Integer :=
|
||||
(if To_Row (Tile) <= Row then 0 else 1);
|
||||
begin
|
||||
Board (Row, Col) := Tile;
|
||||
Board (Row + 1, Col) := 0;
|
||||
Stack (Top + 1) := (Board => Board,
|
||||
Move => Down,
|
||||
Row => Row + 1,
|
||||
Col => Col,
|
||||
Cost => Stack (Top).Cost + Penalty);
|
||||
end Move_Down;
|
||||
|
||||
procedure Move_Up is
|
||||
Board : Board_Type := Stack (Top).Board;
|
||||
Row : constant Row_Type := Stack (Top).Row;
|
||||
Col : constant Col_Type := Stack (Top).Col;
|
||||
Tile : constant Tile_Type := Board (Row - 1, Col);
|
||||
Penalty : constant Integer :=
|
||||
(if To_Row (Tile) >= Row then 0 else 1);
|
||||
begin
|
||||
Board (Row, Col) := Tile;
|
||||
Board (Row - 1, Col) := 0;
|
||||
Stack (Top + 1) := (Board => Board,
|
||||
Move => Up,
|
||||
Row => Row - 1,
|
||||
Col => Col,
|
||||
Cost => Stack (Top).Cost + Penalty);
|
||||
end Move_Up;
|
||||
|
||||
procedure Move_Left is
|
||||
Board : Board_Type := Stack (Top).Board;
|
||||
Row : constant Row_Type := Stack (Top).Row;
|
||||
Col : constant Col_Type := Stack (Top).Col;
|
||||
Tile : constant Tile_Type := Board (Row, Col - 1);
|
||||
Penalty : constant Integer :=
|
||||
(if To_Col (Tile) >= Col then 0 else 1);
|
||||
begin
|
||||
Board (Row, Col) := Tile;
|
||||
Board (Row, Col - 1) := 0;
|
||||
Stack (Top + 1) := (Board => Board,
|
||||
Move => Left,
|
||||
Row => Row,
|
||||
Col => Col - 1,
|
||||
Cost => Stack (Top).Cost + Penalty);
|
||||
end Move_Left;
|
||||
|
||||
procedure Move_Right is
|
||||
Board : Board_Type := Stack (Top).Board;
|
||||
Row : constant Row_Type := Stack (Top).Row;
|
||||
Col : constant Col_Type := Stack (Top).Col;
|
||||
Tile : constant Tile_Type := Board (Row, Col + 1);
|
||||
Penalty : constant Integer :=
|
||||
(if To_Col (Tile) <= Col then 0 else 1);
|
||||
begin
|
||||
Board (Row, Col) := Tile;
|
||||
Board (Row, Col + 1) := 0;
|
||||
Stack (Top + 1) := (Board => Board,
|
||||
Move => Right,
|
||||
Row => Row,
|
||||
Col => Col + 1,
|
||||
Cost => Stack (Top).Cost + Penalty);
|
||||
end Move_Right;
|
||||
|
||||
function Is_Solution return Boolean;
|
||||
|
||||
function Test_Moves return Boolean is
|
||||
begin
|
||||
if
|
||||
Stack (Top).Move /= Down and then
|
||||
Stack (Top).Row /= Row_Type'First
|
||||
then
|
||||
Move_Up;
|
||||
Top := Top + 1;
|
||||
if Is_Solution then return True; end if;
|
||||
Top := Top - 1;
|
||||
end if;
|
||||
|
||||
if
|
||||
Stack (Top).Move /= Up and then
|
||||
Stack (Top).Row /= Row_Type'Last
|
||||
then
|
||||
Move_Down;
|
||||
Top := Top + 1;
|
||||
if Is_Solution then return True; end if;
|
||||
Top := Top - 1;
|
||||
end if;
|
||||
|
||||
if
|
||||
Stack (Top).Move /= Right and then
|
||||
Stack (Top).Col /= Col_Type'First
|
||||
then
|
||||
Move_Left;
|
||||
Top := Top + 1;
|
||||
if Is_Solution then return True; end if;
|
||||
Top := Top - 1;
|
||||
end if;
|
||||
|
||||
if
|
||||
Stack (Top).Move /= Left and then
|
||||
Stack (Top).Col /= Col_Type'Last
|
||||
then
|
||||
Move_Right;
|
||||
Top := Top + 1;
|
||||
if Is_Solution then return True; end if;
|
||||
Top := Top - 1;
|
||||
end if;
|
||||
|
||||
return False;
|
||||
end Test_Moves;
|
||||
|
||||
function Is_Solution return Boolean is
|
||||
use Ada.Text_IO;
|
||||
begin
|
||||
if Stack (Top).Board = Solved_Board then
|
||||
Put ("Solved in " & Top'Image & " moves: ");
|
||||
for R in 1 .. Top loop
|
||||
Put (String'(Stack (R).Move'Image) (1));
|
||||
end loop;
|
||||
New_Line;
|
||||
return True;
|
||||
end if;
|
||||
if Stack (Top).Cost <= Iteration_Count then
|
||||
return Test_Moves;
|
||||
end if;
|
||||
return False;
|
||||
end Is_Solution;
|
||||
|
||||
procedure Solve (Row : in Row_Type;
|
||||
Col : in Col_Type;
|
||||
Board : in Board_Type) is
|
||||
begin
|
||||
pragma Assert (Board (Row, Col) = 0);
|
||||
Top := 0;
|
||||
Iteration_Count := 0;
|
||||
Stack (Top) := (Board => Board,
|
||||
Row => Row,
|
||||
Col => Col,
|
||||
Move => Down,
|
||||
Cost => 0);
|
||||
while not Is_Solution loop
|
||||
Iteration_Count := Iteration_Count + 1;
|
||||
end loop;
|
||||
end Solve;
|
||||
|
||||
begin
|
||||
Solve (Row => 2,
|
||||
Col => 0,
|
||||
Board => ((15, 14, 1, 6),
|
||||
(9, 11, 4, 12),
|
||||
(0, 10, 7, 3),
|
||||
(13, 8, 5, 2)));
|
||||
end Puzzle_15;
|
||||
|
|
@ -1,41 +1,31 @@
|
|||
# Solve a 15 puzzle https://rosettacode.org/wiki/15_puzzle_solver#Uiua
|
||||
# Experimental!
|
||||
T ← ↯4_4 ↻1⇡16
|
||||
# Return shuffled copy of the input.
|
||||
Shuffle ← ⊏⊸(⍏[⍥⚂]⧻)
|
||||
# Positions of the numbers (not 0)
|
||||
Pos ← ≡(⊢⊚⌕)↘1⇡16¤
|
||||
T ← ↯4_4 ↻1⇡16
|
||||
Pos ← ≡(⊢⊚⌕)↘1⇡16¤ # Positions of the numbers (not 0)
|
||||
|
||||
# Applying a very gentle weighting to certain cells massively
|
||||
# speeds up the algorithm
|
||||
Weights ← [[2 1 1 2] [2 1 1 2] [2 1 1 2] [2 1 1 1]]
|
||||
Distance ← /+×⊡:Weights:≡/+⌵-⊙.∩Pos
|
||||
Weights ← [[2 1 1 2] [2 1 1 2] [2 1 1 2] [2 1 1 1]]
|
||||
Distance ← /+×⊡: Weights :≡/+⌵-⊙.∩Pos
|
||||
Heuristic ← Distance T
|
||||
|
||||
# Four possible neighbours
|
||||
Nfour ← [[1 0] [¯1 0] [0 1] [0 ¯1]]
|
||||
# Actual neighbours at a point.
|
||||
ValidN ← ≡(⊂)⊙¤:⟜(▽⊸(≥0≡/↧)▽⊸(<4≡/↥)+Nfour)¤
|
||||
# Precalculate them.
|
||||
ValidNs ← ⊞(□ ValidN⊟)⇡4 ⇡4
|
||||
|
||||
# Get the valid (from to) moves from this cell.
|
||||
Moves ← °□⊡:ValidNs⊢⊚⌕0
|
||||
# Swap the values at the indexes [0 1] [a b 2 3] -> [b a 2 3]
|
||||
Swap ← ⍜(⊡|∘◌) ⊃(⇌⊙∘|⊡)
|
||||
# List the possible next positions for a position
|
||||
Next ← ⊙◌≡(Swap ⊙.)⊙¤⊸Moves
|
||||
ValidN ← ≡⊟⊙¤▽≡/↧×⊃(≡₀<4|≡₀≥0).+Nfour¤. # Actual neighbours at a point.
|
||||
ValidNs ← ⊞(□ValidN⊟).⇡4 # Precalculate them.
|
||||
|
||||
Moves ← °□⊡:ValidNs⊢⊚⌕0 # Get valid (from to) moves from grid.
|
||||
Swap ← ⍜⊡⇌ # Swap the values at the indexes
|
||||
Next ← ⊸≡⋅1 ≡Swap⊙¤⊸Moves # Next positions, set costs=1
|
||||
|
||||
Solve ← (
|
||||
&p"Running..."&p.
|
||||
⍜nowastar(Next|Heuristic|≍T)
|
||||
&p$"Solving: _".
|
||||
⍜now (⊢path(Next|≍|Heuristic):T)
|
||||
&p$"_ seconds"
|
||||
# Track the movement of the 0 between adjacent steps.
|
||||
≡(/-)◫2◇≡(⊢⊚⌕0)⇌⊢
|
||||
# Map each to a direction string and join.
|
||||
/⊂⇌≡⍣("d" °¯1_0|"u" °1_0|"r" °0_¯1|"l" °0_1|∘)
|
||||
≡/-⧈∘2◇≡(⊢⊚⌕0)⇌⊢ # Track the movement of the 0
|
||||
⇌˜≡get¤mapNfour"udlr" # Map to directions
|
||||
)
|
||||
|
||||
# Uncomment one of the following lines to try random grids
|
||||
# Uncomment one of the following lines to try these grids
|
||||
# ⍥(Swap⊡⊸(⌊×⚂⧻)⊸Moves)90 T
|
||||
# [[2 14 6 4] [5 1 3 8] [9 10 7 11] [13 0 15 12]] # Simple 40 shuffles
|
||||
# [[5 1 2 3] [6 10 7 4] [13 9 11 8] [14 0 15 12]] # Simple 12 steps
|
||||
|
|
|
|||
|
|
@ -1,177 +0,0 @@
|
|||
with Ada.Text_IO; use Ada.Text_IO;
|
||||
with System.Random_Numbers;
|
||||
procedure Play_2048 is
|
||||
-- ----- Keyboard management
|
||||
type t_Keystroke is (Up, Down, Right, Left, Quit, Restart, Invalid);
|
||||
-- Redefining this standard procedure as function to allow Get_Keystroke as an expression function
|
||||
function Get_Immediate return Character is
|
||||
begin
|
||||
return Answer : Character do Ada.Text_IO.Get_Immediate(Answer);
|
||||
end return;
|
||||
end Get_Immediate;
|
||||
Arrow_Prefix : constant Character := Character'Val(224); -- works for windows
|
||||
function Get_Keystroke return t_Keystroke is
|
||||
(case Get_Immediate is
|
||||
when 'Q' | 'q' => Quit,
|
||||
when 'R' | 'r' => Restart,
|
||||
when 'W' | 'w' => Left,
|
||||
when 'A' | 'a' => Up,
|
||||
when 'S' | 's' => Down,
|
||||
when 'D' | 'd' => Right,
|
||||
-- Windows terminal
|
||||
when Arrow_Prefix => (case Character'Pos(Get_Immediate) is
|
||||
when 72 => Up,
|
||||
when 75 => Left,
|
||||
when 77 => Right,
|
||||
when 80 => Down,
|
||||
when others => Invalid),
|
||||
-- Unix escape sequences
|
||||
when ASCII.ESC => (case Get_Immediate is
|
||||
when '[' => (case Get_Immediate is
|
||||
when 'A' => Up,
|
||||
when 'B' => Down,
|
||||
when 'C' => Right,
|
||||
when 'D' => Left,
|
||||
when others => Invalid),
|
||||
when others => Invalid),
|
||||
when others => Invalid);
|
||||
|
||||
-- ----- Game data
|
||||
function Random_Int is new System.Random_Numbers.Random_Discrete(Integer);
|
||||
type t_List is array (Positive range <>) of Natural;
|
||||
subtype t_Row is t_List (1..4);
|
||||
type t_Board is array (1..4) of t_Row;
|
||||
Board : t_Board;
|
||||
New_Board : t_Board;
|
||||
Blanks : Natural;
|
||||
Score : Natural;
|
||||
Generator : System.Random_Numbers.Generator;
|
||||
|
||||
-- ----- Displaying the board
|
||||
procedure Display_Board is
|
||||
Horizontal_Rule : constant String := "+----+----+----+----+";
|
||||
function Center (Value : in String) return String is
|
||||
((1..(2-(Value'Length-1)/2) => ' ') & -- Add leading spaces
|
||||
Value(Value'First+1..Value'Last) & -- Trim the leading space of the raw number image
|
||||
(1..(2-Value'Length/2) => ' ')); -- Add trailing spaces
|
||||
begin
|
||||
Put_Line (Horizontal_Rule);
|
||||
for Row of Board loop
|
||||
for Cell of Row loop
|
||||
Put('|' & (if Cell = 0 then " " else Center(Cell'Img)));
|
||||
end loop;
|
||||
Put_Line("|");
|
||||
Put_Line (Horizontal_Rule);
|
||||
end loop;
|
||||
Put_Line("Score =" & Score'Img);
|
||||
end Display_Board;
|
||||
|
||||
-- ----- Game mechanics
|
||||
procedure Add_Block is
|
||||
Block_Offset : Positive := Random_Int(Generator, 1, Blanks);
|
||||
begin
|
||||
Blanks := Blanks-1;
|
||||
for Row of Board loop
|
||||
for Cell of Row loop
|
||||
if Cell = 0 then
|
||||
if Block_Offset = 1 then
|
||||
Cell := (if Random_Int(Generator,1,10) = 1 then 4 else 2);
|
||||
return;
|
||||
else
|
||||
Block_Offset := Block_Offset-1;
|
||||
end if;
|
||||
end if;
|
||||
end loop;
|
||||
end loop;
|
||||
end Add_Block;
|
||||
|
||||
procedure Reset_Game is
|
||||
begin
|
||||
Board := (others => (others => 0));
|
||||
Blanks := 16;
|
||||
Score := 0;
|
||||
Add_Block;
|
||||
Add_Block;
|
||||
end Reset_Game;
|
||||
|
||||
-- Moving and merging will always be performed leftward, hence the following transforms
|
||||
function HFlip (What : in t_Row) return t_Row is
|
||||
(What(4),What(3),What(2),What(1));
|
||||
function VFlip (What : in t_Board) return t_Board is
|
||||
(HFlip(What(1)),HFlip(What(2)),HFlip(What(3)),HFlip(What(4)));
|
||||
function Transpose (What : in t_Board) return t_Board is
|
||||
begin
|
||||
return Answer : t_Board do
|
||||
for Row in t_Board'Range loop
|
||||
for Column in t_Row'Range loop
|
||||
Answer(Column)(Row) := What(Row)(Column);
|
||||
end loop;
|
||||
end loop;
|
||||
end return;
|
||||
end Transpose;
|
||||
|
||||
-- For moving/merging, recursive expression functions will be used, but they
|
||||
-- can't contain statements, hence the following sub-function used by Merge
|
||||
function Add_Blank (Delta_Score : in Natural) return t_List is
|
||||
begin
|
||||
Blanks := Blanks+1;
|
||||
Score := Score+Delta_Score;
|
||||
return (1 => 0);
|
||||
end Add_Blank;
|
||||
|
||||
function Move_Row (What : in t_List) return t_List is
|
||||
(if What'Length = 1 then What
|
||||
elsif What(What'First) = 0
|
||||
then Move_Row(What(What'First+1..What'Last)) & (1 => 0)
|
||||
else (1 => What(What'First)) & Move_Row(What(What'First+1..What'Last)));
|
||||
|
||||
function Merge (What : in t_List) return t_List is
|
||||
(if What'Length <= 1 or else What(What'First) = 0 then What
|
||||
elsif What(What'First) = What(What'First+1)
|
||||
then (1 => 2*What(What'First)) & Merge(What(What'First+2..What'Last)) & Add_Blank(What(What'First))
|
||||
else (1 => What(What'First)) & Merge(What(What'First+1..What'Last)));
|
||||
|
||||
function Move (What : in t_Board) return t_Board is
|
||||
(Merge(Move_Row(What(1))),Merge(Move_Row(What(2))),Merge(Move_Row(What(3))),Merge(Move_Row(What(4))));
|
||||
|
||||
begin
|
||||
System.Random_Numbers.Reset(Generator);
|
||||
|
||||
Main_Loop: loop
|
||||
Reset_Game;
|
||||
Game_Loop: loop
|
||||
Display_Board;
|
||||
case Get_Keystroke is
|
||||
when Restart => exit Game_Loop;
|
||||
when Quit => exit Main_Loop;
|
||||
when Left => New_Board := Move(Board);
|
||||
when Right => New_Board := VFlip(Move(VFlip(Board)));
|
||||
when Up => New_Board := Transpose(Move(Transpose(Board)));
|
||||
when Down => New_Board := Transpose(VFlip(Move(VFlip(Transpose(Board)))));
|
||||
when others => null;
|
||||
end case;
|
||||
|
||||
if New_Board = Board then
|
||||
Put_Line ("Invalid move...");
|
||||
elsif (for some Row of New_Board => (for some Cell of Row => Cell = 2048)) then
|
||||
Display_Board;
|
||||
Put_Line ("Win !");
|
||||
exit Main_Loop;
|
||||
else
|
||||
Board := New_Board;
|
||||
Add_Block; -- OK since the board has changed
|
||||
if Blanks = 0
|
||||
and then (for all Row in 1..4 =>
|
||||
(for all Column in 1..3 =>
|
||||
(Board(Row)(Column) /= Board(Row)(Column+1))))
|
||||
and then (for all Row in 1..3 =>
|
||||
(for all Column in 1..4 =>
|
||||
(Board(Row)(Column) /= Board(Row+1)(Column)))) then
|
||||
Display_Board;
|
||||
Put_Line ("Lost !");
|
||||
exit Main_Loop;
|
||||
end if;
|
||||
end if;
|
||||
end loop Game_Loop;
|
||||
end loop Main_Loop;
|
||||
end Play_2048;
|
||||
|
|
@ -29,7 +29,7 @@ proc show .
|
|||
gcolor 765
|
||||
grect x y 19 19
|
||||
v = brd[i]
|
||||
h = 2 * floor log10 v
|
||||
h = 2 * floor log v 10
|
||||
gcolor 000
|
||||
gtext x + 7 - h y + 7 brd[i]
|
||||
.
|
||||
|
|
|
|||
|
|
@ -1,228 +1,362 @@
|
|||
// git repository at https://codeberg.org/Vulwsztyn/2048_zig
|
||||
const std = @import("std");
|
||||
const io = std.io;
|
||||
const Random = std.Random;
|
||||
const builtin = @import("builtin");
|
||||
|
||||
// UserMove enum representing possible moves
|
||||
const UserMove = enum {
|
||||
Up,
|
||||
Down,
|
||||
Left,
|
||||
Right,
|
||||
const Io = std.Io;
|
||||
const Random = std.Random;
|
||||
const fmt = std.fmt;
|
||||
|
||||
const mibu = @import("mibu");
|
||||
const color = mibu.color;
|
||||
const events = mibu.events;
|
||||
const term = mibu.term;
|
||||
const cursor = mibu.cursor;
|
||||
|
||||
// You can change these constants to modify the game behavior
|
||||
const ROW_SIZE = 4; // program won't work if less than 2
|
||||
const COL_SIZE = 4; // program won't work if less than 2
|
||||
const TARGET_SCORE = 11; // 2^11 = 2048
|
||||
const PROBABILITY_OF_FOUR_NUMERATOR = 10;
|
||||
const PROBABILITY_OF_FOUR_DENOMINATOR = 100; // these 2 work in tandem to give chance of spawning a 4 instead of 2
|
||||
|
||||
const Dir = enum { up, down, left, right };
|
||||
const Action = union(enum) {
|
||||
Move: Dir,
|
||||
Quit,
|
||||
Noop,
|
||||
};
|
||||
|
||||
// Game field type
|
||||
const Field = [4][4]u32;
|
||||
|
||||
// Function to print the current game state
|
||||
fn printGame(field: *const Field) void {
|
||||
for (field) |row| {
|
||||
std.debug.print("{any}\n", .{row});
|
||||
}
|
||||
}
|
||||
|
||||
// Function to get a user move
|
||||
fn getUserMove() !UserMove {
|
||||
const stdin = std.io.getStdIn().reader();
|
||||
var buf: [2]u8 = undefined; // Buffer for input (character + newline)
|
||||
|
||||
while (true) {
|
||||
const bytesRead = try stdin.read(&buf);
|
||||
if (bytesRead < 1) continue;
|
||||
|
||||
switch (buf[0]) {
|
||||
'a' => return UserMove.Left,
|
||||
'w' => return UserMove.Up,
|
||||
's' => return UserMove.Down,
|
||||
'd' => return UserMove.Right,
|
||||
else => {
|
||||
std.debug.print("input was {c}: invalid character should be a,s,w or d\n", .{buf[0]});
|
||||
},
|
||||
fn spawn(comptime X: usize, comptime Y: usize, matrix_p: *[X][Y]u8, rand: Random) void {
|
||||
var buffer: [X * Y]u8 = undefined;
|
||||
var zero_indices = std.ArrayListUnmanaged(u8).initBuffer(&buffer);
|
||||
for (matrix_p, 0..) |row, i| {
|
||||
for (row, 0..) |val, j| {
|
||||
if (val == 0) {
|
||||
zero_indices.appendBounded(@intCast(i * Y + j)) catch unreachable;
|
||||
}
|
||||
}
|
||||
}
|
||||
const random_index = rand.intRangeAtMost(u8, 0, @intCast(zero_indices.items.len - 1));
|
||||
const chosen = zero_indices.items[random_index];
|
||||
const row = chosen / Y;
|
||||
const col = chosen % Y;
|
||||
const value: u8 = if (rand.intRangeAtMost(u8, 0, PROBABILITY_OF_FOUR_DENOMINATOR) < PROBABILITY_OF_FOUR_NUMERATOR) 2 else 1;
|
||||
matrix_p[row][col] = value;
|
||||
}
|
||||
|
||||
// This function implements user moves.
|
||||
// For every element, it checks if the element is zero.
|
||||
// If the element is zero, it looks against the direction of movement if any
|
||||
// element is not zero, then moves it to its place and checks for a matching element.
|
||||
// If the element is not zero, it looks for a match. If no match is found,
|
||||
// it looks for the next element.
|
||||
fn doGameStep(step: UserMove, field: *Field) void {
|
||||
switch (step) {
|
||||
.Left => {
|
||||
for (field) |*row| {
|
||||
for (0..4) |col| {
|
||||
for ((col + 1)..4) |my_testCol| {
|
||||
if (row[my_testCol] != 0) {
|
||||
if (row[col] == 0) {
|
||||
row[col] += row[my_testCol];
|
||||
row[my_testCol] = 0;
|
||||
} else if (row[col] == row[my_testCol]) {
|
||||
row[col] += row[my_testCol];
|
||||
row[my_testCol] = 0;
|
||||
break;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
fn additives_for_previous(dir: Dir) [2]i8 {
|
||||
// assuming that for a move in a direction, we look at the values at the end
|
||||
// and check backwards
|
||||
// e.g. for up, we look at the top row and check downwards
|
||||
// so we return 1, 0 meaning one row down, same column
|
||||
switch (dir) {
|
||||
.up => {
|
||||
return .{ 1, 0 };
|
||||
},
|
||||
.Right => {
|
||||
for (field) |*row| {
|
||||
var col: i32 = 3;
|
||||
while (col >= 0) : (col -= 1) {
|
||||
var my_testCol: i32 = col - 1;
|
||||
while (my_testCol >= 0) : (my_testCol -= 1) {
|
||||
if (row[@intCast(my_testCol)] != 0) {
|
||||
if (row[@intCast(col)] == 0) {
|
||||
row[@intCast(col)] += row[@intCast(my_testCol)];
|
||||
row[@intCast(my_testCol)] = 0;
|
||||
} else if (row[@intCast(col)] == row[@intCast(my_testCol)]) {
|
||||
row[@intCast(col)] += row[@intCast(my_testCol)];
|
||||
row[@intCast(my_testCol)] = 0;
|
||||
break;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.down => {
|
||||
return .{ -1, 0 };
|
||||
},
|
||||
.Down => {
|
||||
for (0..4) |col_idx| {
|
||||
const col = col_idx; // Convert to immutable
|
||||
var row: i32 = 3;
|
||||
while (row >= 0) : (row -= 1) {
|
||||
var my_testRow: i32 = row - 1;
|
||||
while (my_testRow >= 0) : (my_testRow -= 1) {
|
||||
if (field[@intCast(my_testRow)][col] != 0) {
|
||||
if (field[@intCast(row)][col] == 0) {
|
||||
field[@intCast(row)][col] += field[@intCast(my_testRow)][col];
|
||||
field[@intCast(my_testRow)][col] = 0;
|
||||
} else if (field[@intCast(row)][col] == field[@intCast(my_testRow)][col]) {
|
||||
field[@intCast(row)][col] += field[@intCast(my_testRow)][col];
|
||||
field[@intCast(my_testRow)][col] = 0;
|
||||
break;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.left => {
|
||||
return .{ 0, 1 };
|
||||
},
|
||||
.Up => {
|
||||
for (0..4) |col| {
|
||||
for (0..4) |row| {
|
||||
for ((row + 1)..4) |my_testRow| {
|
||||
if (field[my_testRow][col] != 0) {
|
||||
if (field[row][col] == 0) {
|
||||
field[row][col] += field[my_testRow][col];
|
||||
field[my_testRow][col] = 0;
|
||||
} else if (field[row][col] == field[my_testRow][col]) {
|
||||
field[row][col] += field[my_testRow][col];
|
||||
field[my_testRow][col] = 0;
|
||||
break;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.right => {
|
||||
return .{ 0, -1 };
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
// Spawn a new number (2 or 4) in a random empty cell
|
||||
fn spawn(field: *Field, random: Random) void {
|
||||
while (true) {
|
||||
const x = random.uintLessThan(usize, 16); // Random position 0-15
|
||||
const row = x % 4;
|
||||
const col = (x / 4) % 4;
|
||||
|
||||
if (field[row][col] == 0) {
|
||||
// 10% chance for a 4, 90% chance for a 2
|
||||
if (random.uintLessThan(usize, 10) == 0) {
|
||||
field[row][col] = 4;
|
||||
} else {
|
||||
field[row][col] = 2;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check if fields are equal
|
||||
fn areFieldsEqual(a: *const Field, b: *const Field) bool {
|
||||
for (0..4) |i| {
|
||||
for (0..4) |j| {
|
||||
if (a[i][j] != b[i][j]) return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Check if player has won (any tile equals 2048)
|
||||
fn checkWin(field: *const Field) bool {
|
||||
for (field) |row| {
|
||||
for (row) |cell| {
|
||||
if (cell == 2048) return true;
|
||||
fn is_move_possible(comptime X: usize, comptime Y: usize, matrix_p: [X][Y]u8, dir: Dir) bool {
|
||||
// checks if move is possible by checking if any tile can be moved or combined
|
||||
const additives = additives_for_previous(dir);
|
||||
for (0..X) |i| {
|
||||
const i_signed: i8 = @intCast(i);
|
||||
const new_i = i_signed + additives[0];
|
||||
if (new_i < 0 or new_i >= X) continue;
|
||||
for (0..Y) |j| {
|
||||
const j_signed: i8 = @intCast(j);
|
||||
const new_j = j_signed + additives[1];
|
||||
if (new_j < 0 or new_j >= Y) continue;
|
||||
const val = matrix_p[i][j];
|
||||
const prev_val = matrix_p[@intCast(new_i)][@intCast(new_j)];
|
||||
if (val != 0 and val == prev_val) return true;
|
||||
if (val == 0 and prev_val != 0) return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
pub fn main() !void {
|
||||
var prng = std.Random.DefaultPrng.init(@intCast(std.time.milliTimestamp()));
|
||||
const random = prng.random();
|
||||
fn is_game_lost(comptime X: usize, comptime Y: usize, matrix_p: [X][Y]u8) bool {
|
||||
// checks if move in any direction is possible
|
||||
for (std.meta.tags(Dir)) |dir| {
|
||||
if (is_move_possible(X, Y, matrix_p, dir)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
var field: Field = [_][4]u32{[_]u32{0} ** 4} ** 4;
|
||||
var my_test: Field = undefined;
|
||||
|
||||
gameLoop: while (true) {
|
||||
// Check if there's still an open space
|
||||
@memcpy(&my_test, &field);
|
||||
spawn(&field, random);
|
||||
|
||||
// Check if any valid moves remain
|
||||
var validMoveExists = false;
|
||||
const moves = [_]UserMove{ .Up, .Down, .Left, .Right };
|
||||
|
||||
for (moves) |move| {
|
||||
@memcpy(&my_test, &field);
|
||||
doGameStep(move, &my_test);
|
||||
|
||||
if (!areFieldsEqual(&my_test, &field)) {
|
||||
validMoveExists = true;
|
||||
break;
|
||||
fn is_game_won(comptime X: usize, comptime Y: usize, matrix_p: [X][Y]u8) bool {
|
||||
for (matrix_p) |row| {
|
||||
for (row) |val| {
|
||||
if (val >= TARGET_SCORE) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!validMoveExists) {
|
||||
std.debug.print("No more valid moves, you lose\n", .{});
|
||||
break :gameLoop;
|
||||
}
|
||||
fn last_positions(comptime X: usize, comptime Y: usize, dir: Dir, gpa: std.mem.Allocator) std.ArrayList([2]u8) {
|
||||
// see comment in additives_for_previous
|
||||
// e.g. for move up we start at the top row and go downwards
|
||||
// this function returns the list positions in the top row (for that scenario)
|
||||
var list: std.ArrayList([2]u8) = .empty;
|
||||
switch (dir) {
|
||||
.up => {
|
||||
for (0..Y) |i| {
|
||||
list.append(gpa, .{ 0, @intCast(i) }) catch unreachable;
|
||||
}
|
||||
},
|
||||
.down => {
|
||||
for (0..Y) |i| {
|
||||
list.append(gpa, .{ X - 1, @intCast(i) }) catch unreachable;
|
||||
}
|
||||
},
|
||||
.left => {
|
||||
for (0..X) |i| {
|
||||
list.append(gpa, .{ @intCast(i), 0 }) catch unreachable;
|
||||
}
|
||||
},
|
||||
.right => {
|
||||
for (0..X) |i| {
|
||||
list.append(gpa, .{ @intCast(i), X - 1 }) catch unreachable;
|
||||
}
|
||||
},
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
// Print the current game state
|
||||
printGame(&field);
|
||||
std.debug.print("move the blocks\n", .{});
|
||||
|
||||
// Get and apply user move
|
||||
@memcpy(&my_test, &field);
|
||||
while (areFieldsEqual(&my_test, &field)) {
|
||||
const move = try getUserMove();
|
||||
doGameStep(move, &field);
|
||||
}
|
||||
|
||||
// Check win condition
|
||||
if (checkWin(&field)) {
|
||||
printGame(&field);
|
||||
std.debug.print("You Won!!\n", .{});
|
||||
break :gameLoop;
|
||||
fn move_matrix(comptime X: usize, comptime Y: usize, matrix_p: *[X][Y]u8, dir: Dir) void {
|
||||
const gpa = std.heap.page_allocator;
|
||||
const additives = additives_for_previous(dir);
|
||||
var postions = last_positions(X, Y, dir, gpa);
|
||||
defer postions.deinit(gpa);
|
||||
std.debug.print("\n", .{});
|
||||
for (postions.items) |pos| {
|
||||
var target_row: i8 = @intCast(pos[0]);
|
||||
var target_col: i8 = @intCast(pos[1]);
|
||||
var target_val: u8 = matrix_p[pos[0]][pos[1]];
|
||||
var current_row: i8 = target_row;
|
||||
var current_col: i8 = target_col;
|
||||
while (true) {
|
||||
current_row += additives[0];
|
||||
current_col += additives[1];
|
||||
const went_out_of_bounds = current_row < 0 or current_row >= (X) or
|
||||
current_col < 0 or current_col >= (Y);
|
||||
if (went_out_of_bounds) {
|
||||
break;
|
||||
}
|
||||
const current_val: u8 = matrix_p[@intCast(current_row)][@intCast(current_col)];
|
||||
if (current_val == 0) {
|
||||
// nothing to do,
|
||||
continue;
|
||||
}
|
||||
if (target_val != 0 and target_val != current_val) {
|
||||
// cannot combine, move target forward
|
||||
// e.g 0 0 2 4 (for was target, now 2 becomes target)
|
||||
matrix_p[@intCast(current_row)][@intCast(current_col)] = 0;
|
||||
target_row = (target_row) + (additives[0]);
|
||||
target_col = (target_col) + (additives[1]);
|
||||
matrix_p[@intCast(target_row)][@intCast(target_col)] = current_val;
|
||||
target_val = matrix_p[@intCast(target_row)][@intCast(target_col)];
|
||||
continue;
|
||||
}
|
||||
if (target_val == 0) {
|
||||
// move current to target
|
||||
// e.g 0 0 2 0 -> 0 0 0 2 (2 remains target, since we want 0 2 2 0 to become 0 0 0 4)
|
||||
matrix_p[@intCast(target_row)][@intCast(target_col)] = current_val;
|
||||
target_val = current_val;
|
||||
} else {
|
||||
// combine
|
||||
// e.g 0 0 2 2 -> 0 0 0 4 (with rightmost zero becoming target, since the movements are not greedy)
|
||||
matrix_p[@intCast(target_row)][@intCast(target_col)] = target_val + 1;
|
||||
target_val = 0;
|
||||
target_row = target_row + (additives[0]);
|
||||
target_col = target_col + (additives[1]);
|
||||
}
|
||||
// both in case of move and combine we clear current
|
||||
matrix_p[@intCast(current_row)][@intCast(current_col)] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn print(comptime X: usize, comptime Y: usize, matrix_p: [X][Y]u8, stdout: *Io.Writer) !void {
|
||||
for (matrix_p, 0..) |row, i| {
|
||||
try cursor.goTo(stdout, 1, 2 + i);
|
||||
var buf: [100]u8 = undefined;
|
||||
const all_together_slice = buf[0..];
|
||||
for (row) |val| {
|
||||
const value = if (val != 0) std.math.pow(u16, 2, @intCast(val)) else 0;
|
||||
const value_as_str = if (val > 0) try fmt.bufPrint(all_together_slice, "{d}", .{value}) else "_";
|
||||
|
||||
try color.fg256(stdout, if (val > 1) @enumFromInt(val) else color.Color.white); // sets colour based on value
|
||||
try stdout.print("{s:>5} ", .{value_as_str}); // prints with padding
|
||||
}
|
||||
try stdout.print("\x1b[K\n", .{});
|
||||
}
|
||||
}
|
||||
|
||||
fn init_matrix(comptime X: usize, comptime Y: usize, matrix_p: *[X][Y]u8) void {
|
||||
// initializes matrix to all zeros
|
||||
for (matrix_p) |*row| {
|
||||
for (row) |*val| {
|
||||
val.* = @intCast(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn action_from_event(next: events.Event) Action {
|
||||
switch (next) {
|
||||
.key => |k| switch (k.code) {
|
||||
.char => |c| switch (c) {
|
||||
'c' => {
|
||||
return .Quit;
|
||||
},
|
||||
'q' => {
|
||||
return .Quit;
|
||||
},
|
||||
'w' => {
|
||||
return .{ .Move = .up };
|
||||
},
|
||||
's' => {
|
||||
return .{ .Move = .down };
|
||||
},
|
||||
'a' => {
|
||||
return .{ .Move = .left };
|
||||
},
|
||||
'd' => {
|
||||
return .{ .Move = .right };
|
||||
},
|
||||
'h' => {
|
||||
return .{ .Move = .left };
|
||||
},
|
||||
'j' => {
|
||||
return .{ .Move = .down };
|
||||
},
|
||||
'k' => {
|
||||
return .{ .Move = .up };
|
||||
},
|
||||
'l' => {
|
||||
return .{ .Move = .right };
|
||||
},
|
||||
else => {
|
||||
return .Noop;
|
||||
},
|
||||
},
|
||||
.up => {
|
||||
return .{ .Move = .up };
|
||||
},
|
||||
.down => {
|
||||
return .{ .Move = .down };
|
||||
},
|
||||
.left => {
|
||||
return .{ .Move = .left };
|
||||
},
|
||||
.right => {
|
||||
return .{ .Move = .right };
|
||||
},
|
||||
else => {
|
||||
return .Noop;
|
||||
},
|
||||
},
|
||||
else => {
|
||||
return .Noop;
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn main() !void {
|
||||
const row_size = ROW_SIZE;
|
||||
const col_size = COL_SIZE;
|
||||
var seed: u64 = undefined;
|
||||
try std.posix.getrandom(std.mem.asBytes(&seed));
|
||||
|
||||
var prng = Random.DefaultPrng.init(seed);
|
||||
const rand = prng.random();
|
||||
|
||||
var stdout_buffer: [1024]u8 = undefined;
|
||||
|
||||
const stdin = std.fs.File.stdin();
|
||||
var stdout_file = std.fs.File.stdout();
|
||||
var stdout_writer = stdout_file.writer(&stdout_buffer);
|
||||
const stdout = &stdout_writer.interface;
|
||||
|
||||
if (!std.posix.isatty(stdin.handle)) {
|
||||
try stdout.print("The current file descriptor is not a referring to a terminal.\n", .{});
|
||||
return;
|
||||
}
|
||||
|
||||
if (builtin.os.tag == .windows) {
|
||||
try mibu.enableWindowsVTS(stdout.handle);
|
||||
}
|
||||
|
||||
// Enable terminal raw mode, its very recommended when listening for events
|
||||
var raw_term = try term.enableRawMode(stdin.handle);
|
||||
defer raw_term.disableRawMode() catch {
|
||||
std.debug.print("Failed to disable raw mode\n", .{});
|
||||
};
|
||||
|
||||
try term.enterAlternateScreen(stdout);
|
||||
defer term.exitAlternateScreen(stdout) catch {
|
||||
std.debug.print("Failed to exit alternate screen\n", .{});
|
||||
};
|
||||
|
||||
try cursor.hide(stdout);
|
||||
defer cursor.show(stdout) catch {
|
||||
std.debug.print("Failed to show cursor\n", .{});
|
||||
};
|
||||
|
||||
try cursor.goTo(stdout, 1, 1);
|
||||
try mibu.style.italic(stdout, true);
|
||||
|
||||
var matrix: [row_size][col_size]u8 = undefined;
|
||||
|
||||
init_matrix(row_size, col_size, &matrix);
|
||||
|
||||
spawn(row_size, col_size, &matrix, rand);
|
||||
try stdout.print("move with wsad, hjkl, or arrows; quit with c or q\x1b[K\n", .{}); // prints with padding
|
||||
|
||||
try print(row_size, col_size, matrix, stdout);
|
||||
|
||||
try stdout.flush();
|
||||
|
||||
while (true) {
|
||||
try cursor.goTo(stdout, 1, 2);
|
||||
const next = try events.next(stdin);
|
||||
const action = action_from_event(next);
|
||||
switch (action) {
|
||||
.Quit => break,
|
||||
.Noop => continue,
|
||||
.Move => |dir| {
|
||||
if (is_move_possible(row_size, col_size, matrix, dir)) {
|
||||
move_matrix(row_size, col_size, &matrix, dir);
|
||||
try print(row_size, col_size, matrix, stdout);
|
||||
if (is_game_won(row_size, col_size, matrix)) {
|
||||
try cursor.goTo(stdout, 1, row_size + 3);
|
||||
try stdout.print("You won! Congratulations!\n", .{});
|
||||
try stdout.flush();
|
||||
break;
|
||||
}
|
||||
spawn(row_size, col_size, &matrix, rand);
|
||||
try print(row_size, col_size, matrix, stdout);
|
||||
if (is_game_lost(row_size, col_size, matrix)) {
|
||||
try cursor.goTo(stdout, 1, (row_size + 3));
|
||||
try stdout.print("Game over! No more moves possible!\n", .{});
|
||||
try stdout.flush();
|
||||
break;
|
||||
}
|
||||
}
|
||||
try stdout.flush();
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,108 +0,0 @@
|
|||
with Ada.Text_IO;
|
||||
with Ada.Numerics.Discrete_Random;
|
||||
|
||||
procedure Game_21 is
|
||||
|
||||
procedure Put (Item : String) is
|
||||
begin
|
||||
for Char of Item loop
|
||||
Ada.Text_IO.Put (Char);
|
||||
delay 0.010;
|
||||
end loop;
|
||||
end Put;
|
||||
|
||||
procedure New_Line is
|
||||
begin
|
||||
Ada.Text_IO.New_Line;
|
||||
end New_Line;
|
||||
|
||||
procedure Put_Line (Item : String) is
|
||||
begin
|
||||
Put (Item);
|
||||
New_Line;
|
||||
end Put_LIne;
|
||||
|
||||
type Player_Kind is (Human, Computer);
|
||||
type Score_Type is range 0 .. 21;
|
||||
subtype Amount_Range is Score_Type range 1 .. 3;
|
||||
|
||||
package Amount_Generators is
|
||||
new Ada.Numerics.Discrete_Random (Amount_Range);
|
||||
|
||||
Gen : Amount_Generators.Generator;
|
||||
Total : Score_Type := 0;
|
||||
Choice : Character;
|
||||
Player : Player_Kind;
|
||||
Amount : Amount_Range;
|
||||
begin
|
||||
Amount_Generators.Reset (Gen);
|
||||
|
||||
Put_Line ("--- The 21 Game ---"); New_Line;
|
||||
|
||||
Put ("Who is starting human or computer (h/c) ? ");
|
||||
Ada.Text_IO.Get_Immediate (Choice);
|
||||
New_Line;
|
||||
|
||||
case Choice is
|
||||
when 'c' | 'C' => Player := Computer;
|
||||
when 'h' | 'H' => Player := Human;
|
||||
when others => return;
|
||||
end case;
|
||||
|
||||
Play_Loop : loop
|
||||
New_Line;
|
||||
Put ("Runing total is "); Put (Total'Image); New_Line;
|
||||
New_Line;
|
||||
|
||||
case Player is
|
||||
|
||||
when Human =>
|
||||
Put_Line ("It is your turn !");
|
||||
Input_Loop : loop
|
||||
Put ("Enter choice 1 .. 3 (0 to end) : ");
|
||||
Ada.Text_IO.Get_Immediate (Choice);
|
||||
|
||||
case Choice is
|
||||
when '1' .. '3' =>
|
||||
Amount := Amount_Range'Value ("" & Choice);
|
||||
exit Input_Loop;
|
||||
|
||||
when '0' =>
|
||||
exit Play_Loop;
|
||||
|
||||
when others =>
|
||||
Put_Line ("Choice must be in 1 .. 3");
|
||||
end case;
|
||||
end loop Input_Loop;
|
||||
New_Line;
|
||||
|
||||
when Computer =>
|
||||
delay 1.500;
|
||||
Amount := Amount_Generators.Random (Gen);
|
||||
Put ("Computer chooses: "); Put (Amount'Image); New_Line;
|
||||
delay 0.800;
|
||||
|
||||
end case;
|
||||
|
||||
New_Line;
|
||||
Amount := Score_Type'Min (Amount, Score_Type'Last - Total);
|
||||
Put (" "); Put (Total'Image); Put (" + "); Put (Amount'Image); Put (" = ");
|
||||
Total := Total + Amount;
|
||||
Put (Total'Image);
|
||||
New_Line;
|
||||
|
||||
if Total = 21 then
|
||||
New_Line;
|
||||
Put ("... and we have a WINNER !!"); New_Line;
|
||||
delay 0.500;
|
||||
Put_Line (" ... and the winner is ...");
|
||||
delay 1.000;
|
||||
Put_Line (" " & Player'Image);
|
||||
exit;
|
||||
end if;
|
||||
|
||||
Player := (case Player is
|
||||
when Computer => Human,
|
||||
when Human => Computer);
|
||||
end loop Play_Loop;
|
||||
end Game_21;
|
||||
|
|
@ -5,7 +5,7 @@ print "-----------------------------"
|
|||
players: ["A" "B"]
|
||||
currentPlayer: sample players
|
||||
nextPlayer: first players -- currentPlayer
|
||||
runningTotal: new 0
|
||||
runningTotal: 0
|
||||
num: 0
|
||||
|
||||
getNum: function [][
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ Gui, add, text, xs vT, Total : 00
|
|||
Gui, add, text, xs vComputer, Computer Dealt 00
|
||||
Gui, add, text, xs Section, Player 1
|
||||
loop, 3
|
||||
Gui, add, button, x+5 vPlayer1_%A_Index% gTotal, % A_Index
|
||||
Gui, add, button, x+5 vPlayer1_%A_Index% gTotal, % A_Index
|
||||
Gui, add, button, xs vReset gReset, reset
|
||||
Gui show,, 21 Game
|
||||
Winners := [1,5,9,13,17,21]
|
||||
|
|
@ -18,13 +18,13 @@ total := 0
|
|||
GuiControl,, T, % "Total : " SubStr("00" Total, -1)
|
||||
GuiControl,, Computer, % "Computer Waiting"
|
||||
Loop 3
|
||||
GuiControl, Enable, % "Player1_" A_Index
|
||||
GuiControl, Enable, % "Player1_" A_Index
|
||||
Random, rnd, 0, 1
|
||||
if rnd
|
||||
{
|
||||
Loop 3
|
||||
GuiControl, Disable, % "Player1_" A_Index
|
||||
gosub ComputerTurn
|
||||
Loop 3
|
||||
GuiControl, Disable, % "Player1_" A_Index
|
||||
gosub ComputerTurn
|
||||
}
|
||||
return
|
||||
;-----------------------------------
|
||||
|
|
@ -34,12 +34,12 @@ Total += Added
|
|||
GuiControl,, T, % "Total : " SubStr("00" Total, -1)
|
||||
if (total >= 21)
|
||||
{
|
||||
MsgBox % "Player 1 Wins"
|
||||
gosub reset
|
||||
return
|
||||
MsgBox % "Player 1 Wins"
|
||||
gosub reset
|
||||
return
|
||||
}
|
||||
Loop 3
|
||||
GuiControl, Disable, % "Player1_" A_Index
|
||||
GuiControl, Disable, % "Player1_" A_Index
|
||||
gosub, ComputerTurn
|
||||
return
|
||||
;-----------------------------------
|
||||
|
|
@ -48,38 +48,38 @@ Gui, Submit, NoHide
|
|||
Sleep 500
|
||||
if RadioE
|
||||
{
|
||||
if (total < 13)
|
||||
RadioC := true
|
||||
else
|
||||
RadioH := true
|
||||
if (total < 13)
|
||||
RadioC := true
|
||||
else
|
||||
RadioH := true
|
||||
}
|
||||
if RadioC
|
||||
{
|
||||
Random, Deal, 1, 3
|
||||
total += Deal
|
||||
Random, Deal, 1, 3
|
||||
total += Deal
|
||||
}
|
||||
if RadioH
|
||||
{
|
||||
for i, v in Winners
|
||||
if (total >= v)
|
||||
continue
|
||||
else
|
||||
{
|
||||
Deal := v - total
|
||||
if Deal > 3
|
||||
Random, Deal, 1, 3
|
||||
total += Deal
|
||||
break
|
||||
}
|
||||
for i, v in Winners
|
||||
if (total >= v)
|
||||
continue
|
||||
else
|
||||
{
|
||||
Deal := v - total
|
||||
if Deal > 3
|
||||
Random, Deal, 1, 3
|
||||
total += Deal
|
||||
break
|
||||
}
|
||||
}
|
||||
GuiControl,, T, % "Total : " SubStr("00" Total, -1)
|
||||
GuiControl,, Computer, % "Computer Dealt " Deal
|
||||
if (total=21)
|
||||
{
|
||||
MsgBox Computer Wins
|
||||
gosub, reset
|
||||
MsgBox Computer Wins
|
||||
gosub, reset
|
||||
}
|
||||
else
|
||||
Loop 3
|
||||
GuiControl, Enable, % "Player1_" A_Index
|
||||
Loop 3
|
||||
GuiControl, Enable, % "Player1_" A_Index
|
||||
return
|
||||
|
|
|
|||
|
|
@ -8,81 +8,81 @@ const target: int = 21
|
|||
|
||||
# -1 is returned to request quit
|
||||
func get_player_choice(total: int) -> int:
|
||||
while true:
|
||||
printraw("Player's choice: ")
|
||||
var input: String = OS.read_string_from_stdin().strip_edges()
|
||||
while true:
|
||||
printraw("Player's choice: ")
|
||||
var input: String = OS.read_string_from_stdin().strip_edges()
|
||||
|
||||
if input == "quit":
|
||||
return -1
|
||||
if input == "quit":
|
||||
return -1
|
||||
|
||||
if not input.is_valid_int():
|
||||
print("Please input an integer.")
|
||||
continue
|
||||
if not input.is_valid_int():
|
||||
print("Please input an integer.")
|
||||
continue
|
||||
|
||||
var input_int := int(input)
|
||||
if input_int < 1 or input_int > 3:
|
||||
print("Please pick a number from 1 to 3")
|
||||
continue
|
||||
var input_int := int(input)
|
||||
if input_int < 1 or input_int > 3:
|
||||
print("Please pick a number from 1 to 3")
|
||||
continue
|
||||
|
||||
if input_int + total > target:
|
||||
print("Please do not exceed a total of %d" % target)
|
||||
continue
|
||||
if input_int + total > target:
|
||||
print("Please do not exceed a total of %d" % target)
|
||||
continue
|
||||
|
||||
return input_int
|
||||
return input_int
|
||||
|
||||
# This is required since Godot does not detect the unreachable code path
|
||||
OS.crash("unreachable")
|
||||
return 0
|
||||
# This is required since Godot does not detect the unreachable code path
|
||||
OS.crash("unreachable")
|
||||
return 0
|
||||
|
||||
|
||||
func get_computer_choice(total: int) -> int:
|
||||
# This can be shortened using max() if you do not have type checking OCD
|
||||
var remaining: int = target - total
|
||||
return randi_range(1, 3 if remaining > 3 else remaining)
|
||||
# This can be shortened using max() if you do not have type checking OCD
|
||||
var remaining: int = target - total
|
||||
return randi_range(1, 3 if remaining > 3 else remaining)
|
||||
|
||||
|
||||
func play() -> void:
|
||||
print("""\
|
||||
print("""\
|
||||
Welcome to the 21 game.
|
||||
Type quit to exit.""")
|
||||
var total: int = 0
|
||||
var player: Player
|
||||
match randi_range(1, 2):
|
||||
1:
|
||||
player = Player.Human
|
||||
print("You will go first.")
|
||||
2:
|
||||
player = Player.Computer
|
||||
print("The computer will go first.")
|
||||
var total: int = 0
|
||||
var player: Player
|
||||
match randi_range(1, 2):
|
||||
1:
|
||||
player = Player.Human
|
||||
print("You will go first.")
|
||||
2:
|
||||
player = Player.Computer
|
||||
print("The computer will go first.")
|
||||
|
||||
while true:
|
||||
print("\nThe total is %d" % total)
|
||||
while true:
|
||||
print("\nThe total is %d" % total)
|
||||
|
||||
var choice: int
|
||||
match player:
|
||||
Player.Human:
|
||||
choice = get_player_choice(total)
|
||||
if choice == -1:
|
||||
return
|
||||
Player.Computer:
|
||||
choice = get_computer_choice(total)
|
||||
print("The computer plays %d" % choice)
|
||||
assert(1 <= choice and choice <= 3)
|
||||
var choice: int
|
||||
match player:
|
||||
Player.Human:
|
||||
choice = get_player_choice(total)
|
||||
if choice == -1:
|
||||
return
|
||||
Player.Computer:
|
||||
choice = get_computer_choice(total)
|
||||
print("The computer plays %d" % choice)
|
||||
assert(1 <= choice and choice <= 3)
|
||||
|
||||
total += choice
|
||||
if total == target:
|
||||
match player:
|
||||
Player.Human: print("You win!")
|
||||
Player.Computer: print("The computer won, you lose.")
|
||||
return
|
||||
assert(total < target)
|
||||
total += choice
|
||||
if total == target:
|
||||
match player:
|
||||
Player.Human: print("You win!")
|
||||
Player.Computer: print("The computer won, you lose.")
|
||||
return
|
||||
assert(total < target)
|
||||
|
||||
match player:
|
||||
Player.Human: player = Player.Computer
|
||||
Player.Computer: player = Player.Human
|
||||
match player:
|
||||
Player.Human: player = Player.Computer
|
||||
Player.Computer: player = Player.Human
|
||||
|
||||
|
||||
func _process(_delta: float) -> bool:
|
||||
randomize()
|
||||
play()
|
||||
return true
|
||||
randomize()
|
||||
play()
|
||||
return true
|
||||
|
|
|
|||
|
|
@ -1,62 +1,62 @@
|
|||
from random import randint
|
||||
def start():
|
||||
game_count=0
|
||||
print("Enter q to quit at any time.\nThe computer will choose first.\nRunning total is now {}".format(game_count))
|
||||
roundno=1
|
||||
while game_count<21:
|
||||
print("\nROUND {}: \n".format(roundno))
|
||||
t = select_count(game_count)
|
||||
game_count = game_count+t
|
||||
print("Running total is now {}\n".format(game_count))
|
||||
if game_count>=21:
|
||||
print("So, commiserations, the computer has won!")
|
||||
return 0
|
||||
t = request_count()
|
||||
if not t:
|
||||
print('OK,quitting the game')
|
||||
return -1
|
||||
game_count = game_count+t
|
||||
print("Running total is now {}\n".format(game_count))
|
||||
if game_count>=21:
|
||||
print("So, congratulations, you've won!")
|
||||
return 1
|
||||
roundno+=1
|
||||
game_count=0
|
||||
print("Enter q to quit at any time.\nThe computer will choose first.\nRunning total is now {}".format(game_count))
|
||||
roundno=1
|
||||
while game_count<21:
|
||||
print("\nROUND {}: \n".format(roundno))
|
||||
t = select_count(game_count)
|
||||
game_count = game_count+t
|
||||
print("Running total is now {}\n".format(game_count))
|
||||
if game_count>=21:
|
||||
print("So, commiserations, the computer has won!")
|
||||
return 0
|
||||
t = request_count()
|
||||
if not t:
|
||||
print('OK,quitting the game')
|
||||
return -1
|
||||
game_count = game_count+t
|
||||
print("Running total is now {}\n".format(game_count))
|
||||
if game_count>=21:
|
||||
print("So, congratulations, you've won!")
|
||||
return 1
|
||||
roundno+=1
|
||||
|
||||
def select_count(game_count):
|
||||
'''selects a random number if the game_count is less than 18. otherwise chooses the winning number'''
|
||||
if game_count<18:
|
||||
t= randint(1,3)
|
||||
else:
|
||||
t = 21-game_count
|
||||
print("The computer chooses {}".format(t))
|
||||
return t
|
||||
'''selects a random number if the game_count is less than 18. otherwise chooses the winning number'''
|
||||
if game_count<18:
|
||||
t= randint(1,3)
|
||||
else:
|
||||
t = 21-game_count
|
||||
print("The computer chooses {}".format(t))
|
||||
return t
|
||||
|
||||
def request_count():
|
||||
'''request user input between 1,2 and 3. It will continue till either quit(q) or one of those numbers is requested.'''
|
||||
t=""
|
||||
while True:
|
||||
try:
|
||||
t = raw_input('Your choice 1 to 3 :')
|
||||
if int(t) in [1,2,3]:
|
||||
return int(t)
|
||||
else:
|
||||
print("Out of range, try again")
|
||||
except:
|
||||
if t=="q":
|
||||
return None
|
||||
else:
|
||||
print("Invalid Entry, try again")
|
||||
'''request user input between 1,2 and 3. It will continue till either quit(q) or one of those numbers is requested.'''
|
||||
t=""
|
||||
while True:
|
||||
try:
|
||||
t = raw_input('Your choice 1 to 3 :')
|
||||
if int(t) in [1,2,3]:
|
||||
return int(t)
|
||||
else:
|
||||
print("Out of range, try again")
|
||||
except:
|
||||
if t=="q":
|
||||
return None
|
||||
else:
|
||||
print("Invalid Entry, try again")
|
||||
|
||||
c=0
|
||||
m=0
|
||||
r=True
|
||||
while r:
|
||||
o = start()
|
||||
if o==-1:
|
||||
break
|
||||
else:
|
||||
c+=1 if o==0 else 0
|
||||
m+=1 if o==1 else 0
|
||||
print("Computer wins {0} game, human wins {1} games".format(c,m))
|
||||
t = raw_input("Another game?(press y to continue):")
|
||||
r = (t=="y")
|
||||
o = start()
|
||||
if o==-1:
|
||||
break
|
||||
else:
|
||||
c+=1 if o==0 else 0
|
||||
m+=1 if o==1 else 0
|
||||
print("Computer wins {0} game, human wins {1} games".format(c,m))
|
||||
t = raw_input("Another game?(press y to continue):")
|
||||
r = (t=="y")
|
||||
|
|
|
|||
|
|
@ -100,9 +100,9 @@ func choose(ch,ym)
|
|||
ok
|
||||
|
||||
func msgBox(text) {
|
||||
m = new qMessageBox(win1) {
|
||||
setWindowTitle("21 Game")
|
||||
setText(text)
|
||||
show()
|
||||
}
|
||||
m = new qMessageBox(win1) {
|
||||
setWindowTitle("21 Game")
|
||||
setText(text)
|
||||
show()
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,446 +0,0 @@
|
|||
>>SOURCE FORMAT FREE
|
||||
*> This code is dedicated to the public domain
|
||||
*> This is GNUCobol 2.0
|
||||
identification division.
|
||||
program-id. twentyfoursolve.
|
||||
environment division.
|
||||
configuration section.
|
||||
repository. function all intrinsic.
|
||||
input-output section.
|
||||
file-control.
|
||||
select count-file
|
||||
assign to count-file-name
|
||||
file status count-file-status
|
||||
organization line sequential.
|
||||
data division.
|
||||
file section.
|
||||
fd count-file.
|
||||
01 count-record pic x(7).
|
||||
|
||||
working-storage section.
|
||||
01 count-file-name pic x(64) value 'solutioncounts'.
|
||||
01 count-file-status pic xx.
|
||||
|
||||
01 command-area.
|
||||
03 nd pic 9.
|
||||
03 number-definition.
|
||||
05 n occurs 4 pic 9.
|
||||
03 number-definition-9 redefines number-definition
|
||||
pic 9(4).
|
||||
03 command-input pic x(16).
|
||||
03 command pic x(5).
|
||||
03 number-count pic 9999.
|
||||
03 l1 pic 99.
|
||||
03 l2 pic 99.
|
||||
03 expressions pic zzz,zzz,zz9.
|
||||
|
||||
01 number-validation.
|
||||
03 px pic 99.
|
||||
03 permutations value
|
||||
'1234'
|
||||
& '1243'
|
||||
& '1324'
|
||||
& '1342'
|
||||
& '1423'
|
||||
& '1432'
|
||||
|
||||
& '2134'
|
||||
& '2143'
|
||||
& '2314'
|
||||
& '2341'
|
||||
& '2413'
|
||||
& '2431'
|
||||
|
||||
& '3124'
|
||||
& '3142'
|
||||
& '3214'
|
||||
& '3241'
|
||||
& '3423'
|
||||
& '3432'
|
||||
|
||||
& '4123'
|
||||
& '4132'
|
||||
& '4213'
|
||||
& '4231'
|
||||
& '4312'
|
||||
& '4321'.
|
||||
05 permutation occurs 24 pic x(4).
|
||||
03 cpx pic 9.
|
||||
03 current-permutation pic x(4).
|
||||
03 od1 pic 9.
|
||||
03 od2 pic 9.
|
||||
03 od3 pic 9.
|
||||
03 operator-definitions pic x(4) value '+-*/'.
|
||||
03 cox pic 9.
|
||||
03 current-operators pic x(3).
|
||||
03 rpn-forms value
|
||||
'nnonono'
|
||||
& 'nnonnoo'
|
||||
& 'nnnonoo'
|
||||
& 'nnnoono'
|
||||
& 'nnnnooo'.
|
||||
05 rpn-form occurs 5 pic x(7).
|
||||
03 rpx pic 9.
|
||||
03 current-rpn-form pic x(7).
|
||||
|
||||
01 calculation-area.
|
||||
03 oqx pic 99.
|
||||
03 output-queue pic x(7).
|
||||
03 work-number pic s9999.
|
||||
03 top-numerator pic s9999 sign leading separate.
|
||||
03 top-denominator pic s9999 sign leading separate.
|
||||
03 rsx pic 9.
|
||||
03 result-stack occurs 8.
|
||||
05 numerator pic s9999.
|
||||
05 denominator pic s9999.
|
||||
03 divide-by-zero-error pic x.
|
||||
|
||||
01 totals.
|
||||
03 s pic 999.
|
||||
03 s-lim pic 999 value 600.
|
||||
03 s-max pic 999 value 0.
|
||||
03 solution occurs 600 pic x(7).
|
||||
03 sc pic 999.
|
||||
03 sc1 pic 999.
|
||||
03 sc2 pic 9.
|
||||
03 sc-max pic 999 value 0.
|
||||
03 sc-lim pic 999 value 600.
|
||||
03 solution-counts value zeros.
|
||||
05 solution-count occurs 600 pic 999.
|
||||
03 ns pic 9999.
|
||||
03 ns-max pic 9999 value 0.
|
||||
03 ns-lim pic 9999 value 6561.
|
||||
03 number-solutions occurs 6561.
|
||||
05 ns-number pic x(4).
|
||||
05 ns-count pic 999.
|
||||
03 record-counts pic 9999.
|
||||
03 total-solutions pic 9999.
|
||||
|
||||
01 infix-area.
|
||||
03 i pic 9.
|
||||
03 i-s pic 9.
|
||||
03 i-s1 pic 9.
|
||||
03 i-work pic x(16).
|
||||
03 i-stack occurs 7 pic x(13).
|
||||
|
||||
procedure division.
|
||||
start-twentyfoursolve.
|
||||
display 'start twentyfoursolve'
|
||||
perform display-instructions
|
||||
perform get-command
|
||||
perform until command-input = spaces
|
||||
display space
|
||||
initialize command number-count
|
||||
unstring command-input delimited by all space
|
||||
into command number-count
|
||||
move command-input to number-definition
|
||||
move spaces to command-input
|
||||
evaluate command
|
||||
when 'h'
|
||||
when 'help'
|
||||
perform display-instructions
|
||||
when 'list'
|
||||
if ns-max = 0
|
||||
perform load-solution-counts
|
||||
end-if
|
||||
perform list-counts
|
||||
when 'show'
|
||||
if ns-max = 0
|
||||
perform load-solution-counts
|
||||
end-if
|
||||
perform show-numbers
|
||||
when other
|
||||
if number-definition-9 not numeric
|
||||
display 'invalid number'
|
||||
else
|
||||
perform get-solutions
|
||||
perform display-solutions
|
||||
end-if
|
||||
end-evaluate
|
||||
if command-input = spaces
|
||||
perform get-command
|
||||
end-if
|
||||
end-perform
|
||||
display 'exit twentyfoursolve'
|
||||
stop run
|
||||
.
|
||||
display-instructions.
|
||||
display space
|
||||
display 'enter a number <n> as four integers from 1-9 to see its solutions'
|
||||
display 'enter list to see counts of solutions for all numbers'
|
||||
display 'enter show <n> to see numbers having <n> solutions'
|
||||
display '<enter> ends the program'
|
||||
.
|
||||
get-command.
|
||||
display space
|
||||
move spaces to command-input
|
||||
display '(h for help)?' with no advancing
|
||||
accept command-input
|
||||
.
|
||||
ask-for-more.
|
||||
display space
|
||||
move 0 to l1
|
||||
add 1 to l2
|
||||
if l2 = 10
|
||||
display 'more (<enter>)?' with no advancing
|
||||
accept command-input
|
||||
move 0 to l2
|
||||
end-if
|
||||
.
|
||||
list-counts.
|
||||
add 1 to sc-max giving sc
|
||||
display 'there are ' sc ' solution counts'
|
||||
display space
|
||||
display 'solutions/numbers'
|
||||
move 0 to l1
|
||||
move 0 to l2
|
||||
perform varying sc from 1 by 1 until sc > sc-max
|
||||
or command-input <> spaces
|
||||
if solution-count(sc) > 0
|
||||
subtract 1 from sc giving sc1 *> offset to capture zero counts
|
||||
display sc1 '/' solution-count(sc) space with no advancing
|
||||
add 1 to l1
|
||||
if l1 = 8
|
||||
perform ask-for-more
|
||||
end-if
|
||||
end-if
|
||||
end-perform
|
||||
if l1 > 0
|
||||
display space
|
||||
end-if
|
||||
.
|
||||
show-numbers. *> with number-count solutions
|
||||
add 1 to number-count giving sc1 *> offset for zero count
|
||||
evaluate true
|
||||
when number-count >= sc-max
|
||||
display 'no number has ' number-count ' solutions'
|
||||
exit paragraph
|
||||
when solution-count(sc1) = 1 and number-count = 1
|
||||
display '1 number has 1 solution'
|
||||
when solution-count(sc1) = 1
|
||||
display '1 number has ' number-count ' solutions'
|
||||
when number-count = 1
|
||||
display solution-count(sc1) ' numbers have 1 solution'
|
||||
when other
|
||||
display solution-count(sc1) ' numbers have ' number-count ' solutions'
|
||||
end-evaluate
|
||||
display space
|
||||
move 0 to l1
|
||||
move 0 to l2
|
||||
perform varying ns from 1 by 1 until ns > ns-max
|
||||
or command-input <> spaces
|
||||
if ns-count(ns) = number-count
|
||||
display ns-number(ns) space with no advancing
|
||||
add 1 to l1
|
||||
if l1 = 14
|
||||
perform ask-for-more
|
||||
end-if
|
||||
end-if
|
||||
end-perform
|
||||
if l1 > 0
|
||||
display space
|
||||
end-if
|
||||
.
|
||||
display-solutions.
|
||||
evaluate s-max
|
||||
when 0 display number-definition ' has no solutions'
|
||||
when 1 display number-definition ' has 1 solution'
|
||||
when other display number-definition ' has ' s-max ' solutions'
|
||||
end-evaluate
|
||||
display space
|
||||
move 0 to l1
|
||||
move 0 to l2
|
||||
perform varying s from 1 by 1 until s > s-max
|
||||
or command-input <> spaces
|
||||
*> convert rpn solution(s) to infix
|
||||
move 0 to i-s
|
||||
perform varying i from 1 by 1 until i > 7
|
||||
if solution(s)(i:1) >= '1' and <= '9'
|
||||
add 1 to i-s
|
||||
move solution(s)(i:1) to i-stack(i-s)
|
||||
else
|
||||
subtract 1 from i-s giving i-s1
|
||||
move spaces to i-work
|
||||
string '(' i-stack(i-s1) solution(s)(i:1) i-stack(i-s) ')'
|
||||
delimited by space into i-work
|
||||
move i-work to i-stack(i-s1)
|
||||
subtract 1 from i-s
|
||||
end-if
|
||||
end-perform
|
||||
display solution(s) space i-stack(1) space space with no advancing
|
||||
add 1 to l1
|
||||
if l1 = 3
|
||||
perform ask-for-more
|
||||
end-if
|
||||
end-perform
|
||||
if l1 > 0
|
||||
display space
|
||||
end-if
|
||||
.
|
||||
load-solution-counts.
|
||||
move 0 to ns-max *> numbers and their solution count
|
||||
move 0 to sc-max *> solution counts
|
||||
move spaces to count-file-status
|
||||
open input count-file
|
||||
if count-file-status <> '00'
|
||||
perform create-count-file
|
||||
move 0 to ns-max *> numbers and their solution count
|
||||
move 0 to sc-max *> solution counts
|
||||
open input count-file
|
||||
end-if
|
||||
read count-file
|
||||
move 0 to record-counts
|
||||
move zeros to solution-counts
|
||||
perform until count-file-status <> '00'
|
||||
add 1 to record-counts
|
||||
perform increment-ns-max
|
||||
move count-record to number-solutions(ns-max)
|
||||
add 1 to ns-count(ns-max) giving sc *> offset 1 for zero counts
|
||||
if sc > sc-lim
|
||||
display 'sc ' sc ' exceeds sc-lim ' sc-lim
|
||||
stop run
|
||||
end-if
|
||||
if sc > sc-max
|
||||
move sc to sc-max
|
||||
end-if
|
||||
add 1 to solution-count(sc)
|
||||
read count-file
|
||||
end-perform
|
||||
close count-file
|
||||
.
|
||||
create-count-file.
|
||||
open output count-file
|
||||
display 'Counting solutions for all numbers'
|
||||
display 'We will examine 9*9*9*9 numbers'
|
||||
display 'For each number we will examine 4! permutations of the digits'
|
||||
display 'For each permutation we will examine 4*4*4 combinations of operators'
|
||||
display 'For each permutation and combination we will examine 5 rpn forms'
|
||||
display 'We will count the number of unique solutions for the given number'
|
||||
display 'Each number and its counts will be written to file ' trim(count-file-name)
|
||||
compute expressions = 9*9*9*9*factorial(4)*4*4*4*5
|
||||
display 'So we will evaluate ' trim(expressions) ' statements'
|
||||
display 'This will take a few minutes'
|
||||
display 'In the future if ' trim(count-file-name) ' exists, this step will be bypassed'
|
||||
move 0 to record-counts
|
||||
move 0 to total-solutions
|
||||
perform varying n(1) from 1 by 1 until n(1) = 0
|
||||
perform varying n(2) from 1 by 1 until n(2) = 0
|
||||
display n(1) n(2) '..' *> show progress
|
||||
perform varying n(3) from 1 by 1 until n(3) = 0
|
||||
perform varying n(4) from 1 by 1 until n(4) = 0
|
||||
perform get-solutions
|
||||
perform increment-ns-max
|
||||
move number-definition to ns-number(ns-max)
|
||||
move s-max to ns-count(ns-max)
|
||||
move number-solutions(ns-max) to count-record
|
||||
write count-record
|
||||
add s-max to total-solutions
|
||||
add 1 to record-counts
|
||||
add 1 to ns-count(ns-max) giving sc *> offset by 1 for zero counts
|
||||
if sc > sc-lim
|
||||
display 'error: ' sc ' solution count exceeds ' sc-lim
|
||||
stop run
|
||||
end-if
|
||||
add 1 to solution-count(sc)
|
||||
end-perform
|
||||
end-perform
|
||||
end-perform
|
||||
end-perform
|
||||
close count-file
|
||||
display record-counts ' numbers and counts written to ' trim(count-file-name)
|
||||
display total-solutions ' total solutions'
|
||||
display space
|
||||
.
|
||||
increment-ns-max.
|
||||
if ns-max >= ns-lim
|
||||
display 'error: numbers exceeds ' ns-lim
|
||||
stop run
|
||||
end-if
|
||||
add 1 to ns-max
|
||||
.
|
||||
get-solutions.
|
||||
move 0 to s-max
|
||||
perform varying px from 1 by 1 until px > 24
|
||||
move permutation(px) to current-permutation
|
||||
perform varying od1 from 1 by 1 until od1 > 4
|
||||
move operator-definitions(od1:1) to current-operators(1:1)
|
||||
perform varying od2 from 1 by 1 until od2 > 4
|
||||
move operator-definitions(od2:1) to current-operators(2:1)
|
||||
perform varying od3 from 1 by 1 until od3 > 4
|
||||
move operator-definitions(od3:1) to current-operators(3:1)
|
||||
perform varying rpx from 1 by 1 until rpx > 5
|
||||
move rpn-form(rpx) to current-rpn-form
|
||||
move 0 to cpx cox
|
||||
move spaces to output-queue
|
||||
perform varying oqx from 1 by 1 until oqx > 7
|
||||
if current-rpn-form(oqx:1) = 'n'
|
||||
add 1 to cpx
|
||||
move current-permutation(cpx:1) to nd
|
||||
move n(nd) to output-queue(oqx:1)
|
||||
else
|
||||
add 1 to cox
|
||||
move current-operators(cox:1) to output-queue(oqx:1)
|
||||
end-if
|
||||
end-perform
|
||||
perform evaluate-rpn
|
||||
if divide-by-zero-error = space
|
||||
and 24 * top-denominator = top-numerator
|
||||
perform varying s from 1 by 1 until s > s-max
|
||||
or solution(s) = output-queue
|
||||
continue
|
||||
end-perform
|
||||
if s > s-max
|
||||
if s >= s-lim
|
||||
display 'error: solutions ' s ' for ' number-definition ' exceeds ' s-lim
|
||||
stop run
|
||||
end-if
|
||||
move s to s-max
|
||||
move output-queue to solution(s-max)
|
||||
end-if
|
||||
end-if
|
||||
end-perform
|
||||
end-perform
|
||||
end-perform
|
||||
end-perform
|
||||
end-perform
|
||||
.
|
||||
evaluate-rpn.
|
||||
move space to divide-by-zero-error
|
||||
move 0 to rsx *> stack depth
|
||||
perform varying oqx from 1 by 1 until oqx > 7
|
||||
if output-queue(oqx:1) >= '1' and <= '9'
|
||||
*> push the digit onto the stack
|
||||
add 1 to rsx
|
||||
move top-numerator to numerator(rsx)
|
||||
move top-denominator to denominator(rsx)
|
||||
move output-queue(oqx:1) to top-numerator
|
||||
move 1 to top-denominator
|
||||
else
|
||||
*> apply the operation
|
||||
evaluate output-queue(oqx:1)
|
||||
when '+'
|
||||
compute top-numerator = top-numerator * denominator(rsx)
|
||||
+ top-denominator * numerator(rsx)
|
||||
compute top-denominator = top-denominator * denominator(rsx)
|
||||
when '-'
|
||||
compute top-numerator = top-denominator * numerator(rsx)
|
||||
- top-numerator * denominator(rsx)
|
||||
compute top-denominator = top-denominator * denominator(rsx)
|
||||
when '*'
|
||||
compute top-numerator = top-numerator * numerator(rsx)
|
||||
compute top-denominator = top-denominator * denominator(rsx)
|
||||
when '/'
|
||||
compute work-number = numerator(rsx) * top-denominator
|
||||
compute top-denominator = denominator(rsx) * top-numerator
|
||||
if top-denominator = 0
|
||||
move 'y' to divide-by-zero-error
|
||||
exit paragraph
|
||||
end-if
|
||||
move work-number to top-numerator
|
||||
end-evaluate
|
||||
*> pop the stack
|
||||
subtract 1 from rsx
|
||||
end-if
|
||||
end-perform
|
||||
.
|
||||
end program twentyfoursolve.
|
||||
|
|
@ -1,172 +0,0 @@
|
|||
with Ada.Float_Text_IO;
|
||||
with Ada.Text_IO;
|
||||
with Ada.Numerics.Discrete_Random;
|
||||
procedure Game_24 is
|
||||
subtype Digit is Character range '1' .. '9';
|
||||
package Random_Digit is new Ada.Numerics.Discrete_Random (Digit);
|
||||
Exp_Error : exception;
|
||||
Digit_Generator : Random_Digit.Generator;
|
||||
Given_Digits : array (1 .. 4) of Digit;
|
||||
Float_Value : constant array (Digit) of Float :=
|
||||
(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
|
||||
function Apply_Op (L, R : Float; Op : Character) return Float is
|
||||
begin
|
||||
case Op is
|
||||
when '+' =>
|
||||
return L + R;
|
||||
when '-' =>
|
||||
return L - R;
|
||||
when '*' =>
|
||||
return L * R;
|
||||
when '/' =>
|
||||
return L / R;
|
||||
when others =>
|
||||
Ada.Text_IO.Put_Line ("Unexpected operator: " & Op);
|
||||
raise Exp_Error;
|
||||
end case;
|
||||
end Apply_Op;
|
||||
function Eval_Exp (E : String) return Float is
|
||||
Flt : Float;
|
||||
First : Positive := E'First;
|
||||
Last : Positive;
|
||||
function Match_Paren (Start : Positive) return Positive is
|
||||
Pos : Positive := Start + 1;
|
||||
Level : Natural := 1;
|
||||
begin
|
||||
loop
|
||||
if Pos > E'Last then
|
||||
Ada.Text_IO.Put_Line ("Unclosed parentheses.");
|
||||
raise Exp_Error;
|
||||
elsif E (Pos) = '(' then
|
||||
Level := Level + 1;
|
||||
elsif E (Pos) = ')' then
|
||||
Level := Level - 1;
|
||||
exit when Level = 0;
|
||||
end if;
|
||||
Pos := Pos + 1;
|
||||
end loop;
|
||||
return Pos;
|
||||
end Match_Paren;
|
||||
begin
|
||||
if E (First) = '(' then
|
||||
Last := Match_Paren (First);
|
||||
Flt := Eval_Exp (E (First + 1 .. Last - 1));
|
||||
elsif E (First) in Digit then
|
||||
Last := First;
|
||||
Flt := Float_Value (E (First));
|
||||
else
|
||||
Ada.Text_IO.Put_Line ("Unexpected character: " & E (First));
|
||||
raise Exp_Error;
|
||||
end if;
|
||||
loop
|
||||
if Last = E'Last then
|
||||
return Flt;
|
||||
elsif Last = E'Last - 1 then
|
||||
Ada.Text_IO.Put_Line ("Unexpected end of expression.");
|
||||
raise Exp_Error;
|
||||
end if;
|
||||
First := Last + 2;
|
||||
if E (First) = '(' then
|
||||
Last := Match_Paren (First);
|
||||
Flt := Apply_Op (Flt, Eval_Exp (E (First + 1 .. Last - 1)),
|
||||
Op => E (First - 1));
|
||||
elsif E (First) in Digit then
|
||||
Last := First;
|
||||
Flt := Apply_Op (Flt, Float_Value (E (First)),
|
||||
Op => E (First - 1));
|
||||
else
|
||||
Ada.Text_IO.Put_Line ("Unexpected character: " & E (First));
|
||||
raise Exp_Error;
|
||||
end if;
|
||||
end loop;
|
||||
end Eval_Exp;
|
||||
begin
|
||||
Ada.Text_IO.Put_Line ("24 Game");
|
||||
Ada.Text_IO.Put_Line ("- Enter Q to Quit");
|
||||
Ada.Text_IO.Put_Line ("- Enter N for New digits");
|
||||
Ada.Text_IO.Put_Line ("Note: Operators are evaluated left-to-right");
|
||||
Ada.Text_IO.Put_Line (" (use parentheses to override)");
|
||||
Random_Digit.Reset (Digit_Generator);
|
||||
<<GEN_DIGITS>>
|
||||
Ada.Text_IO.Put_Line ("Generating 4 digits...");
|
||||
for I in Given_Digits'Range loop
|
||||
Given_Digits (I) := Random_Digit.Random (Digit_Generator);
|
||||
end loop;
|
||||
<<GET_EXP>>
|
||||
Ada.Text_IO.Put ("Your Digits:");
|
||||
for I in Given_Digits'Range loop
|
||||
Ada.Text_IO.Put (" " & Given_Digits (I));
|
||||
end loop;
|
||||
Ada.Text_IO.New_Line;
|
||||
Ada.Text_IO.Put ("Enter your Expression: ");
|
||||
declare
|
||||
Value : Float;
|
||||
Response : constant String := Ada.Text_IO.Get_Line;
|
||||
Prev_Ch : Character := ' ';
|
||||
Unused_Digits : array (Given_Digits'Range) of Boolean :=
|
||||
(others => True);
|
||||
begin
|
||||
if Response = "n" or Response = "N" then
|
||||
goto GEN_DIGITS;
|
||||
end if;
|
||||
if Response = "q" or Response = "Q" then
|
||||
return;
|
||||
end if;
|
||||
-- check input
|
||||
for I in Response'Range loop
|
||||
declare
|
||||
Ch : constant Character := Response (I);
|
||||
Found : Boolean;
|
||||
begin
|
||||
if Ch in Digit then
|
||||
if Prev_Ch in Digit then
|
||||
Ada.Text_IO.Put_Line ("Illegal multi-digit number used.");
|
||||
goto GET_EXP;
|
||||
end if;
|
||||
Found := False;
|
||||
for J in Given_Digits'Range loop
|
||||
if Unused_Digits (J) and then
|
||||
Given_Digits (J) = Ch then
|
||||
Unused_Digits (J) := False;
|
||||
Found := True;
|
||||
exit;
|
||||
end if;
|
||||
end loop;
|
||||
if not Found then
|
||||
Ada.Text_IO.Put_Line ("Illegal number used: " & Ch);
|
||||
goto GET_EXP;
|
||||
end if;
|
||||
elsif Ch /= '(' and Ch /= ')' and Ch /= '+' and
|
||||
Ch /= '-' and Ch /= '*' and Ch /= '/' then
|
||||
Ada.Text_IO.Put_Line ("Illegal character used: " & Ch);
|
||||
goto GET_EXP;
|
||||
end if;
|
||||
Prev_Ch := Ch;
|
||||
end;
|
||||
end loop;
|
||||
-- check all digits used
|
||||
for I in Given_Digits'Range loop
|
||||
if Unused_Digits (I) then
|
||||
Ada.Text_IO.Put_Line ("Digit not used: " & Given_Digits (I));
|
||||
goto GET_EXP;
|
||||
end if;
|
||||
end loop;
|
||||
-- check value
|
||||
begin
|
||||
Value := Eval_Exp (Response);
|
||||
exception
|
||||
when Exp_Error =>
|
||||
goto GET_EXP; -- Message displayed by Eval_Exp;
|
||||
end;
|
||||
if abs (Value - 24.0) > 0.001 then
|
||||
Ada.Text_IO.Put ("Value ");
|
||||
Ada.Float_Text_IO.Put (Value, Fore => 0, Aft => 3, Exp => 0);
|
||||
Ada.Text_IO.Put_Line (" is not 24!");
|
||||
goto GET_EXP;
|
||||
else
|
||||
Ada.Text_IO.Put_Line ("You won!");
|
||||
Ada.Text_IO.Put_Line ("Enter N for a new game, or try another solution.");
|
||||
goto GET_EXP;
|
||||
end if;
|
||||
end;
|
||||
end Game_24;
|
||||
|
|
@ -28,11 +28,10 @@ result: 0
|
|||
while [result<>24][
|
||||
got: input "Enter an expression to form 24: "
|
||||
blo: to :block got
|
||||
if? validExpression? blo [
|
||||
switch validExpression? blo [
|
||||
result: do blo
|
||||
print ["The result is:" result]
|
||||
]
|
||||
else [
|
||||
][
|
||||
print "Invalid expression. Please try again!"
|
||||
]
|
||||
print ""
|
||||
|
|
|
|||
|
|
@ -1,74 +0,0 @@
|
|||
;AutoIt Script Example
|
||||
;by Daniel Barnes
|
||||
;spam me at djbarnes at orcon dot net dot en zed
|
||||
;13/08/2012
|
||||
|
||||
;Choose four random digits (1-9) with repetitions allowed:
|
||||
global $digits
|
||||
FOR $i = 1 TO 4
|
||||
$digits &= Random(1,9,1)
|
||||
NEXT
|
||||
|
||||
While 1
|
||||
main()
|
||||
WEnd
|
||||
|
||||
Func main()
|
||||
$text = "Enter an equation (using all of, and only, the single digits "&$digits &")"&@CRLF
|
||||
$text &= "which evaluates to exactly 24. Only multiplication (*) division (/)"&@CRLF
|
||||
$text &= "addition (+) and subtraction (-) operations and parentheses are allowed:"
|
||||
$input = InputBox ("24 Game",$text,"","",400,150)
|
||||
If @error Then exit
|
||||
|
||||
;remove any spaces in input
|
||||
$input = StringReplace($input," ","")
|
||||
|
||||
;check correct characters were used
|
||||
For $i = 1 To StringLen($input)
|
||||
$chr = StringMid($input,$i,1)
|
||||
If Not StringInStr("123456789*/+-()",$chr) Then
|
||||
MsgBox (0, "ERROR","Invalid character used: '"&$chr&"'")
|
||||
return
|
||||
endif
|
||||
Next
|
||||
|
||||
;validate the equation uses all of the 4 characters, and nothing else
|
||||
$test = $input
|
||||
$test = StringReplace($test,"(","")
|
||||
$test = StringReplace($test,")","")
|
||||
|
||||
;validate the length of the input - if its not 7 characters long then the user has done something wrong
|
||||
If StringLen ($test) <> 7 Then
|
||||
MsgBox (0,"ERROR","The equation "&$test&" is invalid")
|
||||
return
|
||||
endif
|
||||
|
||||
$test = StringReplace($test,"/","")
|
||||
$test = StringReplace($test,"*","")
|
||||
$test = StringReplace($test,"-","")
|
||||
$test = StringReplace($test,"+","")
|
||||
|
||||
For $i = 1 To StringLen($digits)
|
||||
$digit = StringMid($digits,$i,1)
|
||||
For $ii = 1 To StringLen($test)
|
||||
If StringMid($test,$ii,1) = $digit Then
|
||||
$test = StringLeft($test,$ii-1) & StringRight($test,StringLen($test)-$ii)
|
||||
ExitLoop
|
||||
endif
|
||||
Next
|
||||
Next
|
||||
If $test <> "" Then
|
||||
MsgBox (0, "ERROR", "The equation didn't use all 4 characters, and nothing else!")
|
||||
return
|
||||
endif
|
||||
|
||||
$try = Execute($input)
|
||||
|
||||
If $try = 24 Then
|
||||
MsgBox (0, "24 Game","Well done. Your equation ("&$input&") = 24!")
|
||||
Exit
|
||||
Else
|
||||
MsgBox (0, "24 Game","Fail. Your equation ("&$input&") = "&$try&"!")
|
||||
return
|
||||
endif
|
||||
EndFunc
|
||||
|
|
@ -1,843 +0,0 @@
|
|||
>>SOURCE FORMAT FREE
|
||||
*> This code is dedicated to the public domain
|
||||
*> This is GNUCobol 2.0
|
||||
identification division.
|
||||
program-id. twentyfour.
|
||||
environment division.
|
||||
configuration section.
|
||||
repository. function all intrinsic.
|
||||
data division.
|
||||
working-storage section.
|
||||
01 p pic 999.
|
||||
01 p1 pic 999.
|
||||
01 p-max pic 999 value 38.
|
||||
01 program-syntax pic x(494) value
|
||||
*>statement = expression;
|
||||
'001 001 000 n'
|
||||
& '002 000 004 ='
|
||||
& '003 005 000 n'
|
||||
& '004 000 002 ;'
|
||||
*>expression = term, {('+'|'-') term,};
|
||||
& '005 005 000 n'
|
||||
& '006 000 016 ='
|
||||
& '007 017 000 n'
|
||||
& '008 000 015 {'
|
||||
& '009 011 013 ('
|
||||
& '010 001 000 t'
|
||||
& '011 013 000 |'
|
||||
& '012 002 000 t'
|
||||
& '013 000 009 )'
|
||||
& '014 017 000 n'
|
||||
& '015 000 008 }'
|
||||
& '016 000 006 ;'
|
||||
*>term = factor, {('*'|'/') factor,};
|
||||
& '017 017 000 n'
|
||||
& '018 000 028 ='
|
||||
& '019 029 000 n'
|
||||
& '020 000 027 {'
|
||||
& '021 023 025 ('
|
||||
& '022 003 000 t'
|
||||
& '023 025 000 |'
|
||||
& '024 004 000 t'
|
||||
& '025 000 021 )'
|
||||
& '026 029 000 n'
|
||||
& '027 000 020 }'
|
||||
& '028 000 018 ;'
|
||||
*>factor = ('(' expression, ')' | digit,);
|
||||
& '029 029 000 n'
|
||||
& '030 000 038 ='
|
||||
& '031 035 037 ('
|
||||
& '032 005 000 t'
|
||||
& '033 005 000 n'
|
||||
& '034 006 000 t'
|
||||
& '035 037 000 |'
|
||||
& '036 000 000 n'
|
||||
& '037 000 031 )'
|
||||
& '038 000 030 ;'.
|
||||
01 filler redefines program-syntax.
|
||||
03 p-entry occurs 038.
|
||||
05 p-address pic 999.
|
||||
05 filler pic x.
|
||||
05 p-definition pic 999.
|
||||
05 p-alternate redefines p-definition pic 999.
|
||||
05 filler pic x.
|
||||
05 p-matching pic 999.
|
||||
05 filler pic x.
|
||||
05 p-symbol pic x.
|
||||
|
||||
01 t pic 999.
|
||||
01 t-len pic 99 value 6.
|
||||
01 terminal-symbols
|
||||
pic x(210) value
|
||||
'01 + '
|
||||
& '01 - '
|
||||
& '01 * '
|
||||
& '01 / '
|
||||
& '01 ( '
|
||||
& '01 ) '.
|
||||
01 filler redefines terminal-symbols.
|
||||
03 terminal-symbol-entry occurs 6.
|
||||
05 terminal-symbol-len pic 99.
|
||||
05 filler pic x.
|
||||
05 terminal-symbol pic x(32).
|
||||
|
||||
01 nt pic 999.
|
||||
01 nt-lim pic 99 value 5.
|
||||
01 nonterminal-statements pic x(294) value
|
||||
"000 ....,....,....,....,....,....,....,....,....,"
|
||||
& "001 statement = expression; "
|
||||
& "005 expression = term, {('+'|'-') term,}; "
|
||||
& "017 term = factor, {('*'|'/') factor,}; "
|
||||
& "029 factor = ('(' expression, ')' | digit,); "
|
||||
& "036 digit; ".
|
||||
01 filler redefines nonterminal-statements.
|
||||
03 nonterminal-statement-entry occurs 5.
|
||||
05 nonterminal-statement-number pic 999.
|
||||
05 filler pic x.
|
||||
05 nonterminal-statement pic x(45).
|
||||
|
||||
01 indent pic x(64) value all '| '.
|
||||
01 interpreter-stack.
|
||||
03 r pic 99. *> previous top of stack
|
||||
03 s pic 99. *> current top of stack
|
||||
03 s-max pic 99 value 32.
|
||||
03 s-entry occurs 32.
|
||||
05 filler pic x(2) value 'p='.
|
||||
05 s-p pic 999. *> callers return address
|
||||
05 filler pic x(4) value ' sc='.
|
||||
05 s-start-control pic 999. *> sequence start address
|
||||
05 filler pic x(4) value ' ec='.
|
||||
05 s-end-control pic 999. *> sequence end address
|
||||
05 filler pic x(4) value ' al='.
|
||||
05 s-alternate pic 999. *> the next alternate
|
||||
05 filler pic x(3) value ' r='.
|
||||
05 s-result pic x. *> S success, F failure, N no result
|
||||
05 filler pic x(3) value ' c='.
|
||||
05 s-count pic 99. *> successes in a sequence
|
||||
05 filler pic x(3) value ' x='.
|
||||
05 s-repeat pic 99. *> repeats in a {} sequence
|
||||
05 filler pic x(4) value ' nt='.
|
||||
05 s-nt pic 99. *> current nonterminal
|
||||
|
||||
01 language-area.
|
||||
03 l pic 99.
|
||||
03 l-lim pic 99.
|
||||
03 l-len pic 99 value 1.
|
||||
03 nd pic 9.
|
||||
03 number-definitions.
|
||||
05 n occurs 4 pic 9.
|
||||
03 nu pic 9.
|
||||
03 number-use.
|
||||
05 u occurs 4 pic x.
|
||||
03 statement.
|
||||
05 c occurs 32.
|
||||
07 c9 pic 9.
|
||||
|
||||
01 number-validation.
|
||||
03 p4 pic 99.
|
||||
03 p4-lim pic 99 value 24.
|
||||
03 permutations-4 pic x(96) value
|
||||
'1234'
|
||||
& '1243'
|
||||
& '1324'
|
||||
& '1342'
|
||||
& '1423'
|
||||
& '1432'
|
||||
& '2134'
|
||||
& '2143'
|
||||
& '2314'
|
||||
& '2341'
|
||||
& '2413'
|
||||
& '2431'
|
||||
& '3124'
|
||||
& '3142'
|
||||
& '3214'
|
||||
& '3241'
|
||||
& '3423'
|
||||
& '3432'
|
||||
& '4123'
|
||||
& '4132'
|
||||
& '4213'
|
||||
& '4231'
|
||||
& '4312'
|
||||
& '4321'.
|
||||
03 filler redefines permutations-4.
|
||||
05 permutation-4 occurs 24 pic x(4).
|
||||
03 current-permutation-4 pic x(4).
|
||||
03 cpx pic 9.
|
||||
03 od1 pic 9.
|
||||
03 od2 pic 9.
|
||||
03 odx pic 9.
|
||||
03 od-lim pic 9 value 4.
|
||||
03 operator-definitions pic x(4) value '+-*/'.
|
||||
03 current-operators pic x(3).
|
||||
03 co3 pic 9.
|
||||
03 rpx pic 9.
|
||||
03 rpx-lim pic 9 value 4.
|
||||
03 valid-rpn-forms pic x(28) value
|
||||
'nnonono'
|
||||
& 'nnnonoo'
|
||||
& 'nnnoono'
|
||||
& 'nnnnooo'.
|
||||
03 filler redefines valid-rpn-forms.
|
||||
05 rpn-form occurs 4 pic x(7).
|
||||
03 current-rpn-form pic x(7).
|
||||
|
||||
01 calculation-area.
|
||||
03 osx pic 99.
|
||||
03 operator-stack pic x(32).
|
||||
03 oqx pic 99.
|
||||
03 oqx1 pic 99.
|
||||
03 output-queue pic x(32).
|
||||
03 work-number pic s9999.
|
||||
03 top-numerator pic s9999 sign leading separate.
|
||||
03 top-denominator pic s9999 sign leading separate.
|
||||
03 rsx pic 9.
|
||||
03 result-stack occurs 8.
|
||||
05 numerator pic s9999.
|
||||
05 denominator pic s9999.
|
||||
|
||||
01 error-found pic x.
|
||||
01 divide-by-zero-error pic x.
|
||||
|
||||
*> diagnostics
|
||||
01 NL pic x value x'0A'.
|
||||
01 NL-flag pic x value space.
|
||||
01 display-level pic x value '0'.
|
||||
01 loop-lim pic 9999 value 1500.
|
||||
01 loop-count pic 9999 value 0.
|
||||
01 message-area value spaces.
|
||||
03 message-level pic x.
|
||||
03 message-value pic x(128).
|
||||
|
||||
*> input and examples
|
||||
01 instruction pic x(32) value spaces.
|
||||
01 tsx pic 99.
|
||||
01 tsx-lim pic 99 value 14.
|
||||
01 test-statements.
|
||||
03 filler pic x(32) value '1234;1 + 2 + 3 + 4'.
|
||||
03 filler pic x(32) value '1234;1 * 2 * 3 * 4'.
|
||||
03 filler pic x(32) value '1234;((1)) * (((2 * 3))) * 4'.
|
||||
03 filler pic x(32) value '1234;((1)) * ((2 * 3))) * 4'.
|
||||
03 filler pic x(32) value '1234;(1 + 2 + 3 + 4'.
|
||||
03 filler pic x(32) value '1234;)1 + 2 + 3 + 4'.
|
||||
03 filler pic x(32) value '1234;1 * * 2 * 3 * 4'.
|
||||
03 filler pic x(32) value '5679;6 - (5 - 7) * 9'.
|
||||
03 filler pic x(32) value '1268;((1 * (8 * 6) / 2))'.
|
||||
03 filler pic x(32) value '4583;-5-3+(8*4)'.
|
||||
03 filler pic x(32) value '4583;8 * 4 - 5 - 3'.
|
||||
03 filler pic x(32) value '4583;8 * 4 - (5 + 3)'.
|
||||
03 filler pic x(32) value '1223;1 * 3 / (2 - 2)'.
|
||||
03 filler pic x(32) value '2468;(6 * 8) / 4 / 2'.
|
||||
01 filler redefines test-statements.
|
||||
03 filler occurs 14.
|
||||
05 test-numbers pic x(4).
|
||||
05 filler pic x.
|
||||
05 test-statement pic x(27).
|
||||
|
||||
procedure division.
|
||||
start-twentyfour.
|
||||
display 'start twentyfour'
|
||||
perform generate-numbers
|
||||
display 'type h <enter> to see instructions'
|
||||
accept instruction
|
||||
perform until instruction = spaces or 'q'
|
||||
evaluate true
|
||||
when instruction = 'h'
|
||||
perform display-instructions
|
||||
when instruction = 'n'
|
||||
perform generate-numbers
|
||||
when instruction(1:1) = 'm'
|
||||
move instruction(2:4) to number-definitions
|
||||
perform validate-number
|
||||
if divide-by-zero-error = space
|
||||
and 24 * top-denominator = top-numerator
|
||||
display number-definitions ' is solved by ' output-queue(1:oqx)
|
||||
else
|
||||
display number-definitions ' is not solvable'
|
||||
end-if
|
||||
when instruction = 'd0' or 'd1' or 'd2' or 'd3'
|
||||
move instruction(2:1) to display-level
|
||||
when instruction = 'e'
|
||||
display 'examples:'
|
||||
perform varying tsx from 1 by 1
|
||||
until tsx > tsx-lim
|
||||
move spaces to statement
|
||||
move test-numbers(tsx) to number-definitions
|
||||
move test-statement(tsx) to statement
|
||||
perform evaluate-statement
|
||||
perform show-result
|
||||
end-perform
|
||||
when other
|
||||
move instruction to statement
|
||||
perform evaluate-statement
|
||||
perform show-result
|
||||
end-evaluate
|
||||
move spaces to instruction
|
||||
display 'instruction? ' with no advancing
|
||||
accept instruction
|
||||
end-perform
|
||||
|
||||
display 'exit twentyfour'
|
||||
stop run
|
||||
.
|
||||
generate-numbers.
|
||||
perform with test after until divide-by-zero-error = space
|
||||
and 24 * top-denominator = top-numerator
|
||||
compute n(1) = random(seconds-past-midnight) * 10 *> seed
|
||||
perform varying nd from 1 by 1 until nd > 4
|
||||
compute n(nd) = random() * 10
|
||||
perform until n(nd) <> 0
|
||||
compute n(nd) = random() * 10
|
||||
end-perform
|
||||
end-perform
|
||||
perform validate-number
|
||||
end-perform
|
||||
display NL 'numbers:' with no advancing
|
||||
perform varying nd from 1 by 1 until nd > 4
|
||||
display space n(nd) with no advancing
|
||||
end-perform
|
||||
display space
|
||||
.
|
||||
validate-number.
|
||||
perform varying p4 from 1 by 1 until p4 > p4-lim
|
||||
move permutation-4(p4) to current-permutation-4
|
||||
perform varying od1 from 1 by 1 until od1 > od-lim
|
||||
move operator-definitions(od1:1) to current-operators(1:1)
|
||||
perform varying od2 from 1 by 1 until od2 > od-lim
|
||||
move operator-definitions(od2:1) to current-operators(2:1)
|
||||
perform varying odx from 1 by 1 until odx > od-lim
|
||||
move operator-definitions(odx:1) to current-operators(3:1)
|
||||
perform varying rpx from 1 by 1 until rpx > rpx-lim
|
||||
move rpn-form(rpx) to current-rpn-form
|
||||
move 0 to cpx co3
|
||||
move spaces to output-queue
|
||||
move 7 to oqx
|
||||
perform varying oqx1 from 1 by 1 until oqx1 > oqx
|
||||
if current-rpn-form(oqx1:1) = 'n'
|
||||
add 1 to cpx
|
||||
move current-permutation-4(cpx:1) to nd
|
||||
move n(nd) to output-queue(oqx1:1)
|
||||
else
|
||||
add 1 to co3
|
||||
move current-operators(co3:1) to output-queue(oqx1:1)
|
||||
end-if
|
||||
end-perform
|
||||
end-perform
|
||||
perform evaluate-rpn
|
||||
if divide-by-zero-error = space
|
||||
and 24 * top-denominator = top-numerator
|
||||
exit paragraph
|
||||
end-if
|
||||
end-perform
|
||||
end-perform
|
||||
end-perform
|
||||
end-perform
|
||||
.
|
||||
display-instructions.
|
||||
display '1) Type h <enter> to repeat these instructions.'
|
||||
display '2) The program will display four randomly-generated'
|
||||
display ' single-digit numbers and will then prompt you to enter'
|
||||
display ' an arithmetic expression followed by <enter> to sum'
|
||||
display ' the given numbers to 24.'
|
||||
display ' The four numbers may contain duplicates and the entered'
|
||||
display ' expression must reference all the generated numbers and duplicates.'
|
||||
display ' Warning: the program converts the entered infix expression'
|
||||
display ' to a reverse polish notation (rpn) expression'
|
||||
display ' which is then interpreted from RIGHT to LEFT.'
|
||||
display ' So, for instance, 8*4 - 5 - 3 will not sum to 24.'
|
||||
display '3) Type n <enter> to generate a new set of four numbers.'
|
||||
display ' The program will ensure the generated numbers are solvable.'
|
||||
display '4) Type m#### <enter> (e.g. m1234) to create a fixed set of numbers'
|
||||
display ' for testing purposes.'
|
||||
display ' The program will test the solvability of the entered numbers.'
|
||||
display ' For example, m1234 is solvable and m9999 is not solvable.'
|
||||
display '5) Type d0, d1, d2 or d3 followed by <enter> to display none or'
|
||||
display ' increasingly detailed diagnostic information as the program evaluates'
|
||||
display ' the entered expression.'
|
||||
display '6) Type e <enter> to see a list of example expressions and results'
|
||||
display '7) Type <enter> or q <enter> to exit the program'
|
||||
.
|
||||
show-result.
|
||||
if error-found = 'y'
|
||||
or divide-by-zero-error = 'y'
|
||||
exit paragraph
|
||||
end-if
|
||||
display 'statement in RPN is' space output-queue
|
||||
evaluate true
|
||||
when top-numerator = 0
|
||||
when top-denominator = 0
|
||||
when 24 * top-denominator <> top-numerator
|
||||
display 'result (' top-numerator '/' top-denominator ') is not 24'
|
||||
when other
|
||||
display 'result is 24'
|
||||
end-evaluate
|
||||
.
|
||||
evaluate-statement.
|
||||
compute l-lim = length(trim(statement))
|
||||
|
||||
display NL 'numbers:' space n(1) space n(2) space n(3) space n(4)
|
||||
move number-definitions to number-use
|
||||
display 'statement is' space statement
|
||||
|
||||
move 1 to l
|
||||
move 0 to loop-count
|
||||
move space to error-found
|
||||
|
||||
move 0 to osx oqx
|
||||
move spaces to output-queue
|
||||
|
||||
move 1 to p
|
||||
move 1 to nt
|
||||
move 0 to s
|
||||
perform increment-s
|
||||
perform display-start-nonterminal
|
||||
perform increment-p
|
||||
|
||||
*>===================================
|
||||
*> interpret ebnf
|
||||
*>===================================
|
||||
perform until s = 0
|
||||
or error-found = 'y'
|
||||
|
||||
evaluate true
|
||||
|
||||
when p-symbol(p) = 'n'
|
||||
and p-definition(p) = 000 *> a variable
|
||||
perform test-variable
|
||||
if s-result(s) = 'S'
|
||||
perform increment-l
|
||||
end-if
|
||||
perform increment-p
|
||||
|
||||
when p-symbol(p) = 'n'
|
||||
and p-address(p) <> p-definition(p) *> nonterminal reference
|
||||
move p to s-p(s)
|
||||
move p-definition(p) to p
|
||||
|
||||
when p-symbol(p) = 'n'
|
||||
and p-address(p) = p-definition(p) *> nonterminal definition
|
||||
perform increment-s
|
||||
perform display-start-nonterminal
|
||||
perform increment-p
|
||||
|
||||
when p-symbol(p) = '=' *> nonterminal control
|
||||
move p to s-start-control(s)
|
||||
move p-matching(p) to s-end-control(s)
|
||||
perform increment-p
|
||||
|
||||
when p-symbol(p) = ';' *> end nonterminal
|
||||
perform display-end-control
|
||||
perform display-end-nonterminal
|
||||
perform decrement-s
|
||||
if s > 0
|
||||
evaluate true
|
||||
when s-result(r) = 'S'
|
||||
perform set-success
|
||||
when s-result(r) = 'F'
|
||||
perform set-failure
|
||||
end-evaluate
|
||||
move s-p(s) to p
|
||||
perform increment-p
|
||||
perform display-continue-nonterminal
|
||||
end-if
|
||||
|
||||
when p-symbol(p) = '{' *> start repeat sequence
|
||||
perform increment-s
|
||||
perform display-start-control
|
||||
move p to s-start-control(s)
|
||||
move p-alternate(p) to s-alternate(s)
|
||||
move p-matching(p) to s-end-control(s)
|
||||
move 0 to s-count(s)
|
||||
perform increment-p
|
||||
|
||||
when p-symbol(p) = '}' *> end repeat sequence
|
||||
perform display-end-control
|
||||
evaluate true
|
||||
when s-result(s) = 'S' *> repeat the sequence
|
||||
perform display-repeat-control
|
||||
perform set-nothing
|
||||
add 1 to s-repeat(s)
|
||||
move s-start-control(s) to p
|
||||
perform increment-p
|
||||
when other
|
||||
perform decrement-s
|
||||
evaluate true
|
||||
when s-result(r) = 'N'
|
||||
and s-repeat(r) = 0 *> no result
|
||||
perform increment-p
|
||||
when s-result(r) = 'N'
|
||||
and s-repeat(r) > 0 *> no result after success
|
||||
perform set-success
|
||||
perform increment-p
|
||||
when other *> fail the sequence
|
||||
perform increment-p
|
||||
end-evaluate
|
||||
end-evaluate
|
||||
|
||||
when p-symbol(p) = '(' *> start sequence
|
||||
perform increment-s
|
||||
perform display-start-control
|
||||
move p to s-start-control(s)
|
||||
move p-alternate(p) to s-alternate(s)
|
||||
move p-matching(p) to s-end-control(s)
|
||||
move 0 to s-count(s)
|
||||
perform increment-p
|
||||
|
||||
when p-symbol(p) = ')' *> end sequence
|
||||
perform display-end-control
|
||||
perform decrement-s
|
||||
evaluate true
|
||||
when s-result(r) = 'S' *> success
|
||||
perform set-success
|
||||
perform increment-p
|
||||
when s-result(r) = 'N' *> no result
|
||||
perform set-failure
|
||||
perform increment-p
|
||||
when other *> fail the sequence
|
||||
perform set-failure
|
||||
perform increment-p
|
||||
end-evaluate
|
||||
|
||||
when p-symbol(p) = '|' *> alternate
|
||||
evaluate true
|
||||
when s-result(s) = 'S' *> exit the sequence
|
||||
perform display-skip-alternate
|
||||
move s-end-control(s) to p
|
||||
when other
|
||||
perform display-take-alternate
|
||||
move p-alternate(p) to s-alternate(s) *> the next alternate
|
||||
perform increment-p
|
||||
perform set-nothing
|
||||
end-evaluate
|
||||
|
||||
when p-symbol(p) = 't' *> terminal
|
||||
move p-definition(p) to t
|
||||
move terminal-symbol-len(t) to t-len
|
||||
perform display-terminal
|
||||
evaluate true
|
||||
when statement(l:t-len) = terminal-symbol(t)(1:t-len) *> successful match
|
||||
perform set-success
|
||||
perform display-recognize-terminal
|
||||
perform process-token
|
||||
move t-len to l-len
|
||||
perform increment-l
|
||||
perform increment-p
|
||||
when s-alternate(s) <> 000 *> we are in an alternate sequence
|
||||
move s-alternate(s) to p
|
||||
when other *> fail the sequence
|
||||
perform set-failure
|
||||
move s-end-control(s) to p
|
||||
end-evaluate
|
||||
|
||||
when other *> end control
|
||||
perform display-control-failure *> shouldnt happen
|
||||
|
||||
end-evaluate
|
||||
|
||||
end-perform
|
||||
|
||||
evaluate true *> at end of evaluation
|
||||
when error-found = 'y'
|
||||
continue
|
||||
when l <= l-lim *> not all tokens parsed
|
||||
display 'error: invalid statement'
|
||||
perform statement-error
|
||||
when number-use <> spaces
|
||||
display 'error: not all numbers were used: ' number-use
|
||||
move 'y' to error-found
|
||||
end-evaluate
|
||||
.
|
||||
increment-l.
|
||||
evaluate true
|
||||
when l > l-lim *> end of statement
|
||||
continue
|
||||
when other
|
||||
add l-len to l
|
||||
perform varying l from l by 1
|
||||
until c(l) <> space
|
||||
or l > l-lim
|
||||
continue
|
||||
end-perform
|
||||
move 1 to l-len
|
||||
if l > l-lim
|
||||
perform end-tokens
|
||||
end-if
|
||||
end-evaluate
|
||||
.
|
||||
increment-p.
|
||||
evaluate true
|
||||
when p >= p-max
|
||||
display 'at' space p ' parse overflow'
|
||||
space 's=<' s space s-entry(s) '>'
|
||||
move 'y' to error-found
|
||||
when other
|
||||
add 1 to p
|
||||
perform display-statement
|
||||
end-evaluate
|
||||
.
|
||||
increment-s.
|
||||
evaluate true
|
||||
when s >= s-max
|
||||
display 'at' space p ' stack overflow '
|
||||
space 's=<' s space s-entry(s) '>'
|
||||
move 'y' to error-found
|
||||
when other
|
||||
move s to r
|
||||
add 1 to s
|
||||
initialize s-entry(s)
|
||||
move 'N' to s-result(s)
|
||||
move p to s-p(s)
|
||||
move nt to s-nt(s)
|
||||
end-evaluate
|
||||
.
|
||||
decrement-s.
|
||||
if s > 0
|
||||
move s to r
|
||||
subtract 1 from s
|
||||
if s > 0
|
||||
move s-nt(s) to nt
|
||||
end-if
|
||||
end-if
|
||||
.
|
||||
set-failure.
|
||||
move 'F' to s-result(s)
|
||||
if s-count(s) > 0
|
||||
display 'sequential parse failure'
|
||||
perform statement-error
|
||||
end-if
|
||||
.
|
||||
set-success.
|
||||
move 'S' to s-result(s)
|
||||
add 1 to s-count(s)
|
||||
.
|
||||
set-nothing.
|
||||
move 'N' to s-result(s)
|
||||
move 0 to s-count(s)
|
||||
.
|
||||
statement-error.
|
||||
display statement
|
||||
move spaces to statement
|
||||
move '^ syntax error' to statement(l:)
|
||||
display statement
|
||||
move 'y' to error-found
|
||||
.
|
||||
*>=====================
|
||||
*> twentyfour semantics
|
||||
*>=====================
|
||||
test-variable.
|
||||
*> check validity
|
||||
perform varying nd from 1 by 1 until nd > 4
|
||||
or c(l) = n(nd)
|
||||
continue
|
||||
end-perform
|
||||
*> check usage
|
||||
perform varying nu from 1 by 1 until nu > 4
|
||||
or c(l) = u(nu)
|
||||
continue
|
||||
end-perform
|
||||
evaluate true
|
||||
when l > l-lim
|
||||
perform set-failure
|
||||
when c9(l) not numeric
|
||||
perform set-failure
|
||||
when nd > 4
|
||||
display 'invalid number'
|
||||
perform statement-error
|
||||
when nu > 4
|
||||
display 'number already used'
|
||||
perform statement-error
|
||||
when other
|
||||
move space to u(nu)
|
||||
perform set-success
|
||||
add 1 to oqx
|
||||
move c(l) to output-queue(oqx:1)
|
||||
end-evaluate
|
||||
.
|
||||
*> ==================================
|
||||
*> Dijkstra Shunting-Yard Algorithm
|
||||
*> to convert infix to rpn
|
||||
*> ==================================
|
||||
process-token.
|
||||
evaluate true
|
||||
when c(l) = '('
|
||||
add 1 to osx
|
||||
move c(l) to operator-stack(osx:1)
|
||||
when c(l) = ')'
|
||||
perform varying osx from osx by -1 until osx < 1
|
||||
or operator-stack(osx:1) = '('
|
||||
add 1 to oqx
|
||||
move operator-stack(osx:1) to output-queue(oqx:1)
|
||||
end-perform
|
||||
if osx < 1
|
||||
display 'parenthesis error'
|
||||
perform statement-error
|
||||
exit paragraph
|
||||
end-if
|
||||
subtract 1 from osx
|
||||
when (c(l) = '+' or '-') and (operator-stack(osx:1) = '*' or '/')
|
||||
*> lesser operator precedence
|
||||
add 1 to oqx
|
||||
move operator-stack(osx:1) to output-queue(oqx:1)
|
||||
move c(l) to operator-stack(osx:1)
|
||||
when other
|
||||
*> greater operator precedence
|
||||
add 1 to osx
|
||||
move c(l) to operator-stack(osx:1)
|
||||
end-evaluate
|
||||
.
|
||||
end-tokens.
|
||||
*> 1) copy stacked operators to the output-queue
|
||||
perform varying osx from osx by -1 until osx < 1
|
||||
or operator-stack(osx:1) = '('
|
||||
add 1 to oqx
|
||||
move operator-stack(osx:1) to output-queue(oqx:1)
|
||||
end-perform
|
||||
if osx > 0
|
||||
display 'parenthesis error'
|
||||
perform statement-error
|
||||
exit paragraph
|
||||
end-if
|
||||
*> 2) evaluate the rpn statement
|
||||
perform evaluate-rpn
|
||||
if divide-by-zero-error = 'y'
|
||||
display 'divide by zero error'
|
||||
end-if
|
||||
.
|
||||
evaluate-rpn.
|
||||
move space to divide-by-zero-error
|
||||
move 0 to rsx *> stack depth
|
||||
perform varying oqx1 from 1 by 1 until oqx1 > oqx
|
||||
if output-queue(oqx1:1) >= '1' and <= '9'
|
||||
*> push current data onto the stack
|
||||
add 1 to rsx
|
||||
move top-numerator to numerator(rsx)
|
||||
move top-denominator to denominator(rsx)
|
||||
move output-queue(oqx1:1) to top-numerator
|
||||
move 1 to top-denominator
|
||||
else
|
||||
*> apply the operation
|
||||
evaluate true
|
||||
when output-queue(oqx1:1) = '+'
|
||||
compute top-numerator = top-numerator * denominator(rsx)
|
||||
+ top-denominator * numerator(rsx)
|
||||
compute top-denominator = top-denominator * denominator(rsx)
|
||||
when output-queue(oqx1:1) = '-'
|
||||
compute top-numerator = top-denominator * numerator(rsx)
|
||||
- top-numerator * denominator(rsx)
|
||||
compute top-denominator = top-denominator * denominator(rsx)
|
||||
when output-queue(oqx1:1) = '*'
|
||||
compute top-numerator = top-numerator * numerator(rsx)
|
||||
compute top-denominator = top-denominator * denominator(rsx)
|
||||
when output-queue(oqx1:1) = '/'
|
||||
compute work-number = numerator(rsx) * top-denominator
|
||||
compute top-denominator = denominator(rsx) * top-numerator
|
||||
if top-denominator = 0
|
||||
move 'y' to divide-by-zero-error
|
||||
exit paragraph
|
||||
end-if
|
||||
move work-number to top-numerator
|
||||
end-evaluate
|
||||
*> pop the stack
|
||||
subtract 1 from rsx
|
||||
end-if
|
||||
end-perform
|
||||
.
|
||||
*>====================
|
||||
*> diagnostic displays
|
||||
*>====================
|
||||
display-start-nonterminal.
|
||||
perform varying nt from nt-lim by -1 until nt < 1
|
||||
or p-definition(p) = nonterminal-statement-number(nt)
|
||||
continue
|
||||
end-perform
|
||||
if nt > 0
|
||||
move '1' to NL-flag
|
||||
string '1' indent(1:s + s) 'at ' s space p ' start ' trim(nonterminal-statement(nt))
|
||||
into message-area perform display-message
|
||||
move nt to s-nt(s)
|
||||
end-if
|
||||
.
|
||||
display-continue-nonterminal.
|
||||
move s-nt(s) to nt
|
||||
string '1' indent(1:s + s) 'at ' s space p space p-symbol(p) ' continue ' trim(nonterminal-statement(nt)) ' with result ' s-result(s)
|
||||
into message-area perform display-message
|
||||
.
|
||||
display-end-nonterminal.
|
||||
move s-nt(s) to nt
|
||||
move '2' to NL-flag
|
||||
string '1' indent(1:s + s) 'at ' s space p ' end ' trim(nonterminal-statement(nt)) ' with result ' s-result(s)
|
||||
into message-area perform display-message
|
||||
.
|
||||
display-start-control.
|
||||
string '2' indent(1:s + s) 'at ' s space p ' start ' p-symbol(p) ' in ' trim(nonterminal-statement(nt))
|
||||
into message-area perform display-message
|
||||
.
|
||||
display-repeat-control.
|
||||
string '2' indent(1:s + s) 'at ' s space p ' repeat ' p-symbol(p) ' in ' trim(nonterminal-statement(nt)) ' with result ' s-result(s)
|
||||
into message-area perform display-message
|
||||
.
|
||||
display-end-control.
|
||||
string '2' indent(1:s + s) 'at ' s space p ' end ' p-symbol(p) ' in ' trim(nonterminal-statement(nt)) ' with result ' s-result(s)
|
||||
into message-area perform display-message
|
||||
.
|
||||
display-take-alternate.
|
||||
string '2' indent(1:s + s) 'at ' s space p ' take alternate' ' in ' trim(nonterminal-statement(nt))
|
||||
into message-area perform display-message
|
||||
.
|
||||
display-skip-alternate.
|
||||
string '2' indent(1:s + s) 'at ' s space p ' skip alternate' ' in ' trim(nonterminal-statement(nt))
|
||||
into message-area perform display-message
|
||||
.
|
||||
display-terminal.
|
||||
string '1' indent(1:s + s) 'at ' s space p
|
||||
' compare ' statement(l:t-len) ' to ' terminal-symbol(t)(1:t-len)
|
||||
' in ' trim(nonterminal-statement(nt))
|
||||
into message-area perform display-message
|
||||
.
|
||||
display-recognize-terminal.
|
||||
string '1' indent(1:s + s) 'at ' s space p ' recognize terminal: ' c(l) ' in ' trim(nonterminal-statement(nt))
|
||||
into message-area perform display-message
|
||||
.
|
||||
display-recognize-variable.
|
||||
string '1' indent(1:s + s) 'at ' s space p ' recognize digit: ' c(l) ' in ' trim(nonterminal-statement(nt))
|
||||
into message-area perform display-message
|
||||
.
|
||||
display-statement.
|
||||
compute p1 = p - s-start-control(s)
|
||||
string '3' indent(1:s + s) 'at ' s space p
|
||||
' statement: ' s-start-control(s) '/' p1
|
||||
space p-symbol(p) space s-result(s)
|
||||
' in ' trim(nonterminal-statement(nt))
|
||||
into message-area perform display-message
|
||||
.
|
||||
display-control-failure.
|
||||
display loop-count space indent(1:s + s) 'at' space p ' control failure' ' in ' trim(nonterminal-statement(nt))
|
||||
display loop-count space indent(1:s + s) ' ' 'p=<' p p-entry(p) '>'
|
||||
display loop-count space indent(1:s + s) ' ' 's=<' s space s-entry(s) '>'
|
||||
display loop-count space indent(1:s + s) ' ' 'l=<' l space c(l)'>'
|
||||
perform statement-error
|
||||
.
|
||||
display-message.
|
||||
if display-level = 1
|
||||
move space to NL-flag
|
||||
end-if
|
||||
evaluate true
|
||||
when loop-count > loop-lim *> loop control
|
||||
display 'display count exceeds ' loop-lim
|
||||
stop run
|
||||
when message-level <= display-level
|
||||
evaluate true
|
||||
when NL-flag = '1'
|
||||
display NL loop-count space trim(message-value)
|
||||
when NL-flag = '2'
|
||||
display loop-count space trim(message-value) NL
|
||||
when other
|
||||
display loop-count space trim(message-value)
|
||||
end-evaluate
|
||||
end-evaluate
|
||||
add 1 to loop-count
|
||||
move spaces to message-area
|
||||
move space to NL-flag
|
||||
.
|
||||
end program twentyfour.
|
||||
|
|
@ -3,6 +3,8 @@ import system'collections;
|
|||
import system'dynamic;
|
||||
import extensions;
|
||||
|
||||
// --- Expression ---
|
||||
|
||||
class ExpressionTree
|
||||
{
|
||||
object _tree;
|
||||
|
|
@ -95,6 +97,8 @@ class ExpressionTree
|
|||
<= readLeaves(list,_tree);
|
||||
}
|
||||
|
||||
// --- Game ---
|
||||
|
||||
class TwentyFourGame
|
||||
{
|
||||
object theNumbers;
|
||||
|
|
@ -108,10 +112,10 @@ class TwentyFourGame
|
|||
{
|
||||
theNumbers := new object[]
|
||||
{
|
||||
1 + randomGenerator.nextInt(9),
|
||||
1 + randomGenerator.nextInt(9),
|
||||
1 + randomGenerator.nextInt(9),
|
||||
1 + randomGenerator.nextInt(9)
|
||||
1 + Random.nextInt(9),
|
||||
1 + Random.nextInt(9),
|
||||
1 + Random.nextInt(9),
|
||||
1 + Random.nextInt(9)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -184,7 +188,7 @@ extension gameOp
|
|||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
Console.printLine:"An error occurred. Check your input and try again."
|
||||
Console.printLine("An error occurred. Check your input and try again.")
|
||||
}
|
||||
};
|
||||
|
||||
|
|
@ -193,7 +197,9 @@ extension gameOp
|
|||
}
|
||||
}
|
||||
|
||||
public program()
|
||||
// --- Program ---
|
||||
|
||||
public Program()
|
||||
{
|
||||
var game := new TwentyFourGame().help();
|
||||
|
||||
|
|
|
|||
|
|
@ -1,73 +0,0 @@
|
|||
CLS
|
||||
|
||||
Function isNumeric ($x)
|
||||
{
|
||||
$x2 = 0
|
||||
$isNum = [System.Int32]::TryParse($x,[ref]$x2)
|
||||
Return $isNum
|
||||
}
|
||||
|
||||
$NumberArray = @()
|
||||
While( $NumberArray.Count -lt 4 ){
|
||||
$NumberArray += Random -Minimum 1 -Maximum 10
|
||||
}
|
||||
|
||||
Write-Host @"
|
||||
Welcome to the 24 game!
|
||||
|
||||
Here are your numbers: $($NumberArray -join ",").
|
||||
Use division, multiplication, subtraction and addition to get 24 as a result with these 4 numbers.
|
||||
"@
|
||||
|
||||
Do
|
||||
{
|
||||
$Wrong = 0
|
||||
$EndResult = $null
|
||||
$TempChar = $null
|
||||
$TempChar2 = $null
|
||||
$Count = $null
|
||||
|
||||
$AllowableCharacters = $NumberArray + "+-*/()".ToCharArray()
|
||||
$Result = Read-Host
|
||||
Foreach($Char in $Result.ToCharArray())
|
||||
{
|
||||
If( $AllowableCharacters -notcontains $Char ){ $Wrong = 1 }
|
||||
}
|
||||
|
||||
If($Wrong -eq 1)
|
||||
{
|
||||
Write-Warning "Wrong input! Please use only the given numbers."
|
||||
}
|
||||
Foreach($Char in $Result.ToCharArray())
|
||||
{
|
||||
If((IsNumeric $TempChar) -AND (IsNumeric $Char))
|
||||
{
|
||||
Write-Warning "Wrong input! Combining two or more numbers together is not allowed!"
|
||||
}
|
||||
$TempChar = $Char
|
||||
}
|
||||
Foreach($Char in $Result.ToCharArray())
|
||||
{
|
||||
If(IsNumeric $Char)
|
||||
{
|
||||
$Count++
|
||||
}
|
||||
}
|
||||
If($Count -eq 4)
|
||||
{
|
||||
$EndResult = Invoke-Expression $Result
|
||||
If($EndResult -eq 24)
|
||||
{
|
||||
Write-Host "`nYou've won the game!"
|
||||
}
|
||||
Else
|
||||
{
|
||||
Write-Host "`n$EndResult is not 24! Too bad."
|
||||
}
|
||||
}
|
||||
Else
|
||||
{
|
||||
Write-Warning "Wrong input! You did not supply four numbers."
|
||||
}
|
||||
}
|
||||
While($EndResult -ne 24)
|
||||
|
|
@ -1,68 +0,0 @@
|
|||
with Ada.Text_IO;
|
||||
|
||||
procedure Puzzle_Square_4 is
|
||||
|
||||
procedure Four_Rings (Low, High : in Natural; Unique, Show : in Boolean) is
|
||||
subtype Test_Range is Natural range Low .. High;
|
||||
|
||||
type Value_List is array (Positive range <>) of Natural;
|
||||
function Is_Unique (Values : Value_List) return Boolean is
|
||||
Count : array (Test_Range) of Natural := (others => 0);
|
||||
begin
|
||||
for Value of Values loop
|
||||
Count (Value) := Count (Value) + 1;
|
||||
if Count (Value) > 1 then
|
||||
return False;
|
||||
end if;
|
||||
end loop;
|
||||
return True;
|
||||
end Is_Unique;
|
||||
|
||||
function Is_Valid (A,B,C,D,E,F,G : in Natural) return Boolean is
|
||||
Ring_1 : constant Integer := A + B;
|
||||
Ring_2 : constant Integer := B + C + D;
|
||||
Ring_3 : constant Integer := D + E + F;
|
||||
Ring_4 : constant Integer := F + G;
|
||||
begin
|
||||
return
|
||||
Ring_1 = Ring_2 and
|
||||
Ring_1 = Ring_3 and
|
||||
Ring_1 = Ring_4;
|
||||
end Is_Valid;
|
||||
|
||||
use Ada.Text_IO;
|
||||
Count : Natural := 0;
|
||||
begin
|
||||
for A in Test_Range loop
|
||||
for B in Test_Range loop
|
||||
for C in Test_Range loop
|
||||
for D in Test_Range loop
|
||||
for E in Test_Range loop
|
||||
for F in Test_Range loop
|
||||
for G in Test_Range loop
|
||||
if Is_Valid (A,B,C,D,E,F,G) then
|
||||
if not Unique or (Unique and Is_Unique ((A,B,C,D,E,F,G))) then
|
||||
Count := Count + 1;
|
||||
if Show then
|
||||
Put_Line (A'Image & B'Image & C'Image & D'Image & E'Image & F'Image & G'Image);
|
||||
end if;
|
||||
end if;
|
||||
end if;
|
||||
end loop;
|
||||
end loop;
|
||||
end loop;
|
||||
end loop;
|
||||
end loop;
|
||||
end loop;
|
||||
end loop;
|
||||
Put_Line ("There are " & Count'Image &
|
||||
(if Unique then " unique " else " non-unique ") &
|
||||
"solutions in " & Low'Image & " .." & High'Image);
|
||||
New_Line;
|
||||
end Four_Rings;
|
||||
|
||||
begin
|
||||
Four_Rings (Low => 1, High => 7, Unique => True, Show => True);
|
||||
Four_Rings (Low => 3, High => 9, Unique => True, Show => True);
|
||||
Four_Rings (Low => 0, High => 9, Unique => False, Show => False);
|
||||
end Puzzle_Square_4;
|
||||
|
|
@ -1,142 +0,0 @@
|
|||
with Ada.Text_IO;
|
||||
with Ada.Numerics.Big_Numbers.Big_Integers;
|
||||
|
||||
procedure Names_Of_God is
|
||||
|
||||
NN : constant := 100_000;
|
||||
Row_Count : constant := 25;
|
||||
Max_Column : constant := 79;
|
||||
|
||||
package Triangle is
|
||||
procedure Print;
|
||||
end Triangle;
|
||||
|
||||
package Row_Summer is
|
||||
procedure Calc (N : Integer);
|
||||
procedure Put_Sums;
|
||||
end Row_Summer;
|
||||
|
||||
package body Row_Summer is
|
||||
use Ada.Text_IO;
|
||||
use Ada.Numerics.Big_Numbers.Big_Integers;
|
||||
|
||||
P : array (0 .. NN + 1) of Big_Integer := (1, others => 0);
|
||||
|
||||
procedure Calc (N : Integer) is
|
||||
begin
|
||||
P (N) := 0;
|
||||
|
||||
for K in 1 .. N + 1 loop
|
||||
declare
|
||||
Add : constant Boolean := K mod 2 /= 0;
|
||||
D_1 : constant Integer := N - K * (3 * K - 1) / 2;
|
||||
D_2 : constant Integer := D_1 - K;
|
||||
begin
|
||||
exit when D_1 < 0;
|
||||
|
||||
if Add
|
||||
then P (N) := P (N) + P (D_1);
|
||||
else P (N) := P (N) - P (D_1);
|
||||
end if;
|
||||
|
||||
exit when D_2 < 0;
|
||||
|
||||
if Add
|
||||
then P (N) := P (N) + P (D_2);
|
||||
else P (N) := P (N) - P (D_2);
|
||||
end if;
|
||||
end;
|
||||
end loop;
|
||||
end Calc;
|
||||
|
||||
procedure Put_Wrapped (Item : Big_Integer) is
|
||||
Image : constant String := To_String (Item);
|
||||
begin
|
||||
Set_Col (11);
|
||||
for I in Image'Range loop
|
||||
if Ada.Text_IO.Col >= Max_Column then
|
||||
Set_Col (12);
|
||||
end if;
|
||||
Put (Image (I));
|
||||
end loop;
|
||||
end Put_Wrapped;
|
||||
|
||||
procedure Put_Sums
|
||||
is
|
||||
package Integer_IO is new Ada.Text_IO.Integer_IO (Integer);
|
||||
|
||||
Printout : constant array (Natural range <>) of Integer :=
|
||||
(23, 123, 1234, 12_345, 20_000, 30_000, 40_000, 50_000, NN);
|
||||
|
||||
Next : Natural := Printout'First;
|
||||
begin
|
||||
for A in 1 .. Printout (Printout'Last) loop
|
||||
Calc (A);
|
||||
if A = Printout (Next) then
|
||||
Put ("G (");
|
||||
Integer_IO.Put (A, Width => 0);
|
||||
Put (")");
|
||||
Put_Wrapped (P (A));
|
||||
New_Line;
|
||||
Next := Next + 1;
|
||||
end if;
|
||||
end loop;
|
||||
end Put_Sums;
|
||||
|
||||
end Row_Summer;
|
||||
|
||||
package body Triangle is
|
||||
|
||||
Triangle : array (0 .. Row_Count,
|
||||
0 .. Row_Count) of Integer := (others => (others => 0));
|
||||
|
||||
procedure Calculate is
|
||||
begin
|
||||
Triangle (1,1) := 1;
|
||||
Triangle (2,1) := 1;
|
||||
Triangle (2,2) := 1;
|
||||
Triangle (3,1) := 1;
|
||||
Triangle (3,2) := 1;
|
||||
Triangle (3,3) := 1;
|
||||
for Row in 4 .. Row_Count loop
|
||||
for Col in 1 .. Row loop
|
||||
if Col * 2 > Row then
|
||||
Triangle (Row, Col) := Triangle (Row - 1, Col - 1);
|
||||
else
|
||||
Triangle (Row, Col) :=
|
||||
Triangle (Row - 1, Col - 1) +
|
||||
Triangle (Row - Col, Col);
|
||||
end if;
|
||||
end loop;
|
||||
end loop;
|
||||
end Calculate;
|
||||
|
||||
procedure Print
|
||||
is
|
||||
use Ada.Text_IO;
|
||||
Width : array (1 .. Row_Count) of Natural := (others => 0);
|
||||
begin
|
||||
for Row in 1 .. Row_count loop
|
||||
for Col in 1 .. Row loop
|
||||
Width (Row) := Width (Row) + Triangle (Row, Col)'Image'Length;
|
||||
end loop;
|
||||
end loop;
|
||||
|
||||
for Row in 1 .. Row_Count loop
|
||||
Set_Col (1 + Positive_Count (1 + Width (Width'Last)
|
||||
- Width (Row)) / 2);
|
||||
for Col in 1 .. Row loop
|
||||
Put (Triangle (Row, Col)'Image);
|
||||
end loop;
|
||||
New_Line;
|
||||
end loop;
|
||||
end Print;
|
||||
|
||||
begin
|
||||
Calculate;
|
||||
end Triangle;
|
||||
|
||||
begin
|
||||
Triangle.Print;
|
||||
Row_Summer.Put_Sums;
|
||||
end Names_Of_God;
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
def partitions(c)
|
||||
static def partitions(c)
|
||||
{
|
||||
|
||||
def p=[];
|
||||
|
|
|
|||
|
|
@ -1,101 +0,0 @@
|
|||
Rebol [
|
||||
title: "Rosetta code: 9 billion names of God the integer"
|
||||
file: %9_billion_names_of_God_the_integer.r3
|
||||
url: https://rosettacode.org/wiki/9_billion_names_of_God_the_integer
|
||||
needs: 3.0.0
|
||||
note: {Based on Red language version}
|
||||
]
|
||||
names-of-god: function/with [
|
||||
row [integer!] "row number (>= 1)"
|
||||
/show "Display intermediate results"
|
||||
/all "When showing, print all intermediate data"
|
||||
][
|
||||
;; Validate input - require row >= 1, otherwise trigger a runtime error
|
||||
assert [row >= 1]
|
||||
|
||||
;; If /show refinement is used, display results for the given row
|
||||
if show [
|
||||
;; Ensure nums/:row is computed; if not, recursively compute it
|
||||
unless nums/:row [names-of-god row]
|
||||
|
||||
;; Loop from 1 to row
|
||||
repeat i row [
|
||||
either all [ ;; If /all refinement is used, display extra details
|
||||
probe reduce [i nums/:i sums/:i] ;; Show index, sequence, and sum
|
||||
][
|
||||
print nums/:i ;; Otherwise, just print the sequence
|
||||
]
|
||||
]
|
||||
]
|
||||
|
||||
;; Compute a new row from scratch (if row not already computed)...
|
||||
unless sum: sums/:row [
|
||||
out: clear [] ;; Temporary storage for row's elements
|
||||
half: to integer! row / 2 ;; Middle position of the row
|
||||
|
||||
;; Ensure all required previous rows exist; generate missing ones
|
||||
if row - 1 > last: length? nums [
|
||||
repeat i row - last - 1 [
|
||||
names-of-god last + i
|
||||
]
|
||||
]
|
||||
|
||||
;; Build the `out` block for this row
|
||||
repeat col row - 1 [
|
||||
;; Special case: the middle element
|
||||
either col = (half + 1) [
|
||||
append out at nums/(row - 1) half ;; Insert from previous row's middle
|
||||
break ;; Stop building here
|
||||
][
|
||||
;; General case: append sum-part of two earlier sequences
|
||||
append out sum-part nums/(row - col) col
|
||||
]
|
||||
]
|
||||
|
||||
;; Compute the sum of the row
|
||||
sum: 0.0
|
||||
forall out [
|
||||
sum: sum + out/1
|
||||
]
|
||||
|
||||
;; Cache the computed row and its sum
|
||||
sums/:row: sum
|
||||
nums/:row: copy out
|
||||
clear out
|
||||
]
|
||||
sums/:row ;; Return sum of the row
|
||||
][
|
||||
;; ===== WITH BLOCK (local helper definitions and persistent state) =====
|
||||
|
||||
;; Helper function: sum the first `count` elements from the given block `nums`
|
||||
sum-part: function [nums [block!] count [integer!]][
|
||||
out: 0.0
|
||||
loop count [
|
||||
out: out + nums/1
|
||||
if empty? nums: next nums [break] ;; Stop if we've exhausted the block
|
||||
]
|
||||
;; If within integer range, convert to integer
|
||||
if out <= 0#7fffffffffffffff [out: to integer! out]
|
||||
out
|
||||
]
|
||||
|
||||
;; Persistent storage for each computed row (map! with row → sequence)
|
||||
;; Start with base cases:
|
||||
;; row 1 = [1]
|
||||
;; row 2 = [1 1]
|
||||
nums: make map! [1 [1] 2 [1 1]]
|
||||
|
||||
;; Persistent storage for row sums (map! with row → sum)
|
||||
;; Base sums: row 1 sum = 1, row 2 sum = 2
|
||||
sums: make map! [1 1 2 2]
|
||||
]
|
||||
|
||||
|
||||
|
||||
print "rows: ^/"
|
||||
names-of-god/show 25
|
||||
|
||||
print "^/sums: ^/"
|
||||
probe names-of-god 23
|
||||
probe names-of-god 123
|
||||
probe names-of-god 1234
|
||||
|
|
@ -1,12 +0,0 @@
|
|||
with Ada.Text_Io; use Ada.Text_Io;
|
||||
|
||||
procedure Bottles is
|
||||
begin
|
||||
for X in reverse 1..99 loop
|
||||
Put_Line(Integer'Image(X) & " bottles of beer on the wall");
|
||||
Put_Line(Integer'Image(X) & " bottles of beer");
|
||||
Put_Line("Take one down, pass it around");
|
||||
Put_Line(Integer'Image(X - 1) & " bottles of beer on the wall");
|
||||
New_Line;
|
||||
end loop;
|
||||
end Bottles;
|
||||
|
|
@ -1,39 +0,0 @@
|
|||
with Ada.Text_Io; use Ada.Text_Io;
|
||||
|
||||
procedure Tasking_99_Bottles is
|
||||
subtype Num_Bottles is Natural range 1..99;
|
||||
task Print is
|
||||
entry Set (Num_Bottles);
|
||||
end Print;
|
||||
task body Print is
|
||||
Num : Natural;
|
||||
begin
|
||||
for I in reverse Num_Bottles'range loop
|
||||
select
|
||||
accept
|
||||
Set(I) do -- Rendezvous with Counter task I
|
||||
Num := I;
|
||||
end Set;
|
||||
Put_Line(Integer'Image(Num) & " bottles of beer on the wall");
|
||||
Put_Line(Integer'Image(Num) & " bottles of beer");
|
||||
Put_Line("Take one down, pass it around");
|
||||
Put_Line(Integer'Image(Num - 1) & " bottles of beer on the wall");
|
||||
New_Line;
|
||||
or terminate; -- end when all Counter tasks have completed
|
||||
end select;
|
||||
end loop;
|
||||
end Print;
|
||||
task type Counter(I : Num_Bottles);
|
||||
task body Counter is
|
||||
begin
|
||||
Print.Set(I);
|
||||
end Counter;
|
||||
type Task_Access is access Counter;
|
||||
|
||||
Task_List : array(Num_Bottles) of Task_Access;
|
||||
|
||||
begin
|
||||
for I in Task_List'range loop -- Create 99 Counter tasks
|
||||
Task_List(I) := new Counter(I);
|
||||
end loop;
|
||||
end Tasking_99_Bottles;
|
||||
|
|
@ -6,9 +6,8 @@ loop 99..1 'i [
|
|||
print ~"Take one down, pass it around!"
|
||||
if 1=i-1 -> s: ""
|
||||
|
||||
if? i>1 [
|
||||
switch i>1 [
|
||||
print ~"|i-1| bottle|s| of beer on the wall!"
|
||||
print ""
|
||||
]
|
||||
else -> print "No more bottles of beer on the wall!"
|
||||
] -> print "No more bottles of beer on the wall!"
|
||||
]
|
||||
|
|
|
|||
|
|
@ -1,104 +0,0 @@
|
|||
identification division.
|
||||
program-id. ninety-nine.
|
||||
environment division.
|
||||
data division.
|
||||
working-storage section.
|
||||
01 counter pic 99.
|
||||
88 no-bottles-left value 0.
|
||||
88 one-bottle-left value 1.
|
||||
|
||||
01 parts-of-counter redefines counter.
|
||||
05 tens pic 9.
|
||||
05 digits pic 9.
|
||||
|
||||
01 after-ten-words.
|
||||
05 filler pic x(7) value spaces.
|
||||
05 filler pic x(7) value "Twenty".
|
||||
05 filler pic x(7) value "Thirty".
|
||||
05 filler pic x(7) value "Forty".
|
||||
05 filler pic x(7) value "Fifty".
|
||||
05 filler pic x(7) value "Sixty".
|
||||
05 filler pic x(7) value "Seventy".
|
||||
05 filler pic x(7) value "Eighty".
|
||||
05 filler pic x(7) value "Ninety".
|
||||
05 filler pic x(7) value spaces.
|
||||
|
||||
01 after-ten-array redefines after-ten-words.
|
||||
05 atens occurs 10 times pic x(7).
|
||||
|
||||
01 digit-words.
|
||||
05 filler pic x(9) value "One".
|
||||
05 filler pic x(9) value "Two".
|
||||
05 filler pic x(9) value "Three".
|
||||
05 filler pic x(9) value "Four".
|
||||
05 filler pic x(9) value "Five".
|
||||
05 filler pic x(9) value "Six".
|
||||
05 filler pic x(9) value "Seven".
|
||||
05 filler pic x(9) value "Eight".
|
||||
05 filler pic x(9) value "Nine".
|
||||
05 filler pic x(9) value "Ten".
|
||||
05 filler pic x(9) value "Eleven".
|
||||
05 filler pic x(9) value "Twelve".
|
||||
05 filler pic x(9) value "Thirteen".
|
||||
05 filler pic x(9) value "Fourteen".
|
||||
05 filler pic x(9) value "Fifteen".
|
||||
05 filler pic x(9) value "Sixteen".
|
||||
05 filler pic x(9) value "Seventeen".
|
||||
05 filler pic x(9) value "Eighteen".
|
||||
05 filler pic x(9) value "Nineteen".
|
||||
05 filler pic x(9) value spaces.
|
||||
|
||||
01 digit-array redefines digit-words.
|
||||
05 adigits occurs 20 times pic x(9).
|
||||
|
||||
01 number-name pic x(15).
|
||||
|
||||
procedure division.
|
||||
100-main section.
|
||||
100-setup.
|
||||
perform varying counter from 99 by -1 until no-bottles-left
|
||||
perform 100-show-number
|
||||
display " of beer on the wall"
|
||||
perform 100-show-number
|
||||
display " of beer"
|
||||
display "Take " with no advancing
|
||||
if one-bottle-left
|
||||
display "it " with no advancing
|
||||
else
|
||||
display "one " with no advancing
|
||||
end-if
|
||||
display "down and pass it round"
|
||||
subtract 1 from counter giving counter
|
||||
perform 100-show-number
|
||||
display " of beer on the wall"
|
||||
add 1 to counter giving counter
|
||||
display space
|
||||
end-perform.
|
||||
display "No more bottles of beer on the wall"
|
||||
display "No more bottles of beer"
|
||||
display "Go to the store and buy some more"
|
||||
display "Ninety Nine bottles of beer on the wall"
|
||||
stop run.
|
||||
|
||||
100-show-number.
|
||||
if no-bottles-left
|
||||
display "No more" with no advancing
|
||||
else
|
||||
if counter < 20
|
||||
display function trim( adigits( counter ) ) with no advancing
|
||||
else
|
||||
if counter < 100
|
||||
move spaces to number-name
|
||||
string atens( tens ) delimited by space, space delimited by size, adigits( digits ) delimited by space into number-name
|
||||
display function trim( number-name) with no advancing
|
||||
end-if
|
||||
end-if
|
||||
end-if.
|
||||
if one-bottle-left
|
||||
display " bottle" with no advancing
|
||||
else
|
||||
display " bottles" with no advancing
|
||||
end-if.
|
||||
|
||||
100-end.
|
||||
end-program.
|
||||
|
|
@ -1,122 +0,0 @@
|
|||
identification division.
|
||||
program-id. ninety-nine.
|
||||
environment division.
|
||||
data division.
|
||||
working-storage section.
|
||||
01 counter pic 99.
|
||||
88 no-bottles-left value 0.
|
||||
88 one-bottle-left value 1.
|
||||
|
||||
01 parts-of-counter redefines counter.
|
||||
05 tens pic 9.
|
||||
05 digits pic 9.
|
||||
|
||||
01 after-ten-words.
|
||||
05 filler pic x(7) value spaces.
|
||||
05 filler pic x(7) value "Twenty".
|
||||
05 filler pic x(7) value "Thirty".
|
||||
05 filler pic x(7) value "Forty".
|
||||
05 filler pic x(7) value "Fifty".
|
||||
05 filler pic x(7) value "Sixty".
|
||||
05 filler pic x(7) value "Seventy".
|
||||
05 filler pic x(7) value "Eighty".
|
||||
05 filler pic x(7) value "Ninety".
|
||||
05 filler pic x(7) value spaces.
|
||||
|
||||
01 after-ten-array redefines after-ten-words.
|
||||
05 atens occurs 10 times pic x(7).
|
||||
|
||||
01 digit-words.
|
||||
05 filler pic x(9) value "One".
|
||||
05 filler pic x(9) value "Two".
|
||||
05 filler pic x(9) value "Three".
|
||||
05 filler pic x(9) value "Four".
|
||||
05 filler pic x(9) value "Five".
|
||||
05 filler pic x(9) value "Six".
|
||||
05 filler pic x(9) value "Seven".
|
||||
05 filler pic x(9) value "Eight".
|
||||
05 filler pic x(9) value "Nine".
|
||||
05 filler pic x(9) value "Ten".
|
||||
05 filler pic x(9) value "Eleven".
|
||||
05 filler pic x(9) value "Twelve".
|
||||
05 filler pic x(9) value "Thirteen".
|
||||
05 filler pic x(9) value "Fourteen".
|
||||
05 filler pic x(9) value "Fifteen".
|
||||
05 filler pic x(9) value "Sixteen".
|
||||
05 filler pic x(9) value "Seventeen".
|
||||
05 filler pic x(9) value "Eighteen".
|
||||
05 filler pic x(9) value "Nineteen".
|
||||
05 filler pic x(9) value spaces.
|
||||
|
||||
01 digit-array redefines digit-words.
|
||||
05 adigits occurs 20 times pic x(9).
|
||||
|
||||
01 number-name pic x(15).
|
||||
|
||||
01 stringified pic x(30).
|
||||
01 outline pic x(50).
|
||||
01 other-numbers.
|
||||
03 n pic 999.
|
||||
03 r pic 999.
|
||||
|
||||
procedure division.
|
||||
100-main section.
|
||||
100-setup.
|
||||
perform varying counter from 99 by -1 until no-bottles-left
|
||||
move spaces to outline
|
||||
perform 100-show-number
|
||||
string stringified delimited by "|", space, "of beer on the wall" into outline end-string
|
||||
display outline end-display
|
||||
move spaces to outline
|
||||
string stringified delimited by "|", space, "of beer" into outline end-string
|
||||
display outline end-display
|
||||
move spaces to outline
|
||||
move "Take" to outline
|
||||
if one-bottle-left
|
||||
string outline delimited by space, space, "it" delimited by size, space, "|" into outline end-string
|
||||
else
|
||||
string outline delimited by space, space, "one" delimited by size, space, "|" into outline end-string
|
||||
end-if
|
||||
string outline delimited by "|", "down and pass it round" delimited by size into outline end-string
|
||||
display outline end-display
|
||||
move spaces to outline
|
||||
subtract 1 from counter giving counter end-subtract
|
||||
perform 100-show-number
|
||||
string stringified delimited by "|", space, "of beer on the wall" into outline end-string
|
||||
display outline end-display
|
||||
add 1 to counter giving counter end-add
|
||||
display space end-display
|
||||
end-perform.
|
||||
display "No more bottles of beer on the wall"
|
||||
display "No more bottles of beer"
|
||||
display "Go to the store and buy some more"
|
||||
display "Ninety-Nine bottles of beer on the wall"
|
||||
stop run.
|
||||
|
||||
100-show-number.
|
||||
if no-bottles-left
|
||||
move "No more|" to stringified
|
||||
else
|
||||
if counter < 20
|
||||
string function trim( adigits( counter ) ), "|" into stringified
|
||||
else
|
||||
if counter < 100
|
||||
move spaces to number-name
|
||||
string atens( tens ) delimited by space, space delimited by size, adigits( digits ) delimited by space into number-name end-string
|
||||
move function trim( number-name) to stringified
|
||||
divide counter by 10 giving n remainder r end-divide
|
||||
if r not = zero
|
||||
inspect stringified replacing first space by "-"
|
||||
end-if
|
||||
inspect stringified replacing first space by "|"
|
||||
end-if
|
||||
end-if
|
||||
end-if.
|
||||
if one-bottle-left
|
||||
string stringified delimited by "|", space, "bottle|" delimited by size into stringified end-string
|
||||
else
|
||||
string stringified delimited by "|", space, "bottles|" delimited by size into stringified end-string
|
||||
end-if.
|
||||
|
||||
100-end.
|
||||
end-program.
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
program-id. ninety-nine.
|
||||
data division.
|
||||
working-storage section.
|
||||
01 cnt pic 99.
|
||||
|
||||
procedure division.
|
||||
|
||||
perform varying cnt from 99 by -1 until cnt < 1
|
||||
display cnt " bottles of beer on the wall"
|
||||
display cnt " bottles of beer"
|
||||
display "Take one down, pass it around"
|
||||
subtract 1 from cnt
|
||||
display cnt " bottles of beer on the wall"
|
||||
add 1 to cnt
|
||||
display space
|
||||
end-perform.
|
||||
|
|
@ -1,68 +0,0 @@
|
|||
/***********************************************************************
|
||||
* Chapel implementation of "99 bottles of beer"
|
||||
*
|
||||
* by Brad Chamberlain and Steve Deitz
|
||||
* 07/13/2006 in Knoxville airport while waiting for flight home from
|
||||
* HPLS workshop
|
||||
* compiles and runs with chpl compiler version 1.7.0
|
||||
* for more information, contact: chapel_info@cray.com
|
||||
*
|
||||
*
|
||||
* Notes:
|
||||
* o as in all good parallel computations, boundary conditions
|
||||
* constitute the vast bulk of complexity in this code (invite Brad to
|
||||
* tell you about his zany boundary condition simplification scheme)
|
||||
* o uses type inference for variables, arguments
|
||||
* o relies on integer->string coercions
|
||||
* o uses named argument passing (for documentation purposes only)
|
||||
***********************************************************************/
|
||||
|
||||
// allow executable command-line specification of number of bottles
|
||||
// (e.g., ./a.out -snumBottles=999999)
|
||||
config const numBottles = 99;
|
||||
const numVerses = numBottles+1;
|
||||
|
||||
// a domain to describe the space of lyrics
|
||||
var LyricsSpace: domain(1) = {1..numVerses};
|
||||
|
||||
// array of lyrics
|
||||
var Lyrics: [LyricsSpace] string;
|
||||
|
||||
// parallel computation of lyrics array
|
||||
[verse in LyricsSpace] Lyrics(verse) = computeLyric(verse);
|
||||
|
||||
// as in any good parallel language, I/O to stdout is serialized.
|
||||
// (Note that I/O to a file could be parallelized using a parallel
|
||||
// prefix computation on the verse strings' lengths with file seeking)
|
||||
writeln(Lyrics);
|
||||
|
||||
|
||||
// HELPER FUNCTIONS:
|
||||
|
||||
proc computeLyric(verseNum) {
|
||||
var bottleNum = numBottles - (verseNum - 1);
|
||||
var nextBottle = (bottleNum + numVerses - 1)%numVerses;
|
||||
return "\n" // disguise space used to separate elements in array I/O
|
||||
+ describeBottles(bottleNum, startOfVerse=true) + " on the wall, "
|
||||
+ describeBottles(bottleNum) + ".\n"
|
||||
+ computeAction(bottleNum)
|
||||
+ describeBottles(nextBottle) + " on the wall.\n";
|
||||
}
|
||||
|
||||
|
||||
proc describeBottles(bottleNum, startOfVerse:bool = false) {
|
||||
// NOTE: bool should not be necessary here (^^^^); working around bug
|
||||
var bottleDescription = if (bottleNum) then bottleNum:string
|
||||
else (if startOfVerse then "N"
|
||||
else "n")
|
||||
+ "o more";
|
||||
return bottleDescription
|
||||
+ " bottle" + (if (bottleNum == 1) then "" else "s")
|
||||
+ " of beer";
|
||||
}
|
||||
|
||||
|
||||
proc computeAction(bottleNum) {
|
||||
return if (bottleNum == 0) then "Go to the store and buy some more, "
|
||||
else "Take one down and pass it around, ";
|
||||
}
|
||||
|
|
@ -1,18 +1,15 @@
|
|||
func$ bottle num .
|
||||
if num = 1
|
||||
return "bottle"
|
||||
.
|
||||
return "bottles"
|
||||
if num = 1 : return "1 bottle"
|
||||
return num & " bottles"
|
||||
.
|
||||
#
|
||||
i = 99
|
||||
repeat
|
||||
print i & " " & bottle i & " of beer on the wall"
|
||||
print i & " " & bottle i & " of beer"
|
||||
print bottle i & " of beer on the wall"
|
||||
print bottle i & " of beer"
|
||||
print "Take one down, pass it around"
|
||||
i -= 1
|
||||
until i = 0
|
||||
print i & " " & bottle i & " of beer on the wall"
|
||||
print bottle i & " of beer on the wall"
|
||||
print ""
|
||||
.
|
||||
print "No more bottles of beer on the wall"
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ extension bottleOp
|
|||
};
|
||||
}
|
||||
|
||||
public program()
|
||||
public Program()
|
||||
{
|
||||
var bottles := 99;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,7 +0,0 @@
|
|||
(let ((i 99))
|
||||
(while (> i 0)
|
||||
(message "%d bottles of beer on the wall" i)
|
||||
(message "%d bottles of beer" i)
|
||||
(message "Take one down, pass it around")
|
||||
(message "%d bottles of beer on the wall" (1- i))
|
||||
(setq i (1- i))))
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
constant
|
||||
bottles = "bottles",
|
||||
bottle = "bottle"
|
||||
|
||||
procedure beers (integer how_much)
|
||||
sequence word1 = bottles, word2 = bottles
|
||||
switch how_much do
|
||||
case 2 then
|
||||
word2 = bottle
|
||||
case 1 then
|
||||
word1 = bottle
|
||||
word2 = bottle
|
||||
end switch
|
||||
|
||||
printf (1,
|
||||
"%d %s of beer on the wall \n" &
|
||||
"%d %s of beer \n" &
|
||||
"Take one down, and pass it around \n" &
|
||||
"%d %s of beer on the wall \n\n",
|
||||
{ how_much, word1,
|
||||
how_much, word1,
|
||||
how_much-1, word2 }
|
||||
)
|
||||
end procedure
|
||||
|
||||
for a = 99 to 1 by -1 do
|
||||
beers (a)
|
||||
end for
|
||||
|
|
@ -1,17 +0,0 @@
|
|||
-- An alternate version
|
||||
|
||||
include std/console.e
|
||||
|
||||
sequence howmany = {"No more bottles","%d bottle","","s"}
|
||||
|
||||
for beer = 99 to 1 by -1 do
|
||||
display(`
|
||||
[1] bottles of beer on the wall,
|
||||
[1] bottles of beer.
|
||||
Take one down, drink it right down,
|
||||
[2][3] of beer.
|
||||
`,{beer,
|
||||
sprintf(howmany[(beer>1)+1],beer-1),
|
||||
howmany[(beer>2)+3]
|
||||
})
|
||||
end for
|
||||
|
|
@ -1,20 +0,0 @@
|
|||
-- yet another version:
|
||||
|
||||
include std/console.e
|
||||
|
||||
object stanza = {
|
||||
"[] bottles of beer on the wall,",
|
||||
"[] bottles of beer,",
|
||||
"take one down, and pass it around,"
|
||||
}
|
||||
|
||||
object bottles = 99
|
||||
|
||||
loop do
|
||||
display(stanza[1],bottles)
|
||||
display(stanza[2],bottles)
|
||||
display(stanza[3])
|
||||
bottles -= 1
|
||||
display(stanza[1]&"\n",{bottles})
|
||||
until bottles = 0
|
||||
end loop
|
||||
|
|
@ -1,33 +0,0 @@
|
|||
class RosettaDemo
|
||||
{
|
||||
static public function main()
|
||||
{
|
||||
singBottlesOfBeer(100);
|
||||
}
|
||||
|
||||
static function singBottlesOfBeer(bottles : Int)
|
||||
{
|
||||
var plural : String = 's';
|
||||
|
||||
while (bottles >= 1)
|
||||
{
|
||||
Sys.println(bottles + " bottle" + plural + " of beer on the wall,");
|
||||
Sys.println(bottles + " bottle" + plural + " of beer!");
|
||||
Sys.println("Take one down, pass it around,");
|
||||
if (bottles - 1 == 1)
|
||||
{
|
||||
plural = '';
|
||||
}
|
||||
|
||||
if (bottles > 1)
|
||||
{
|
||||
Sys.println(bottles-1 + " bottle" + plural + " of beer on the wall!\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
Sys.println("No more bottles of beer on the wall!");
|
||||
}
|
||||
bottles--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,33 +0,0 @@
|
|||
class Bottles {
|
||||
|
||||
static public function main () : Void {
|
||||
singBottlesOfBeer(100);
|
||||
}
|
||||
|
||||
|
||||
macro static public function singBottlesOfBeer (bottles:Int) {
|
||||
var lines = [];
|
||||
var s : String = 's';
|
||||
|
||||
var song : String = '';
|
||||
while( bottles >= 1 ){
|
||||
song += '$bottles bottle$s of beer on the wall,\n';
|
||||
song += '$bottles bottle$s of beer!\n';
|
||||
song += 'Take one down, pass it around,\n';
|
||||
|
||||
bottles --;
|
||||
|
||||
if( bottles > 1 ){
|
||||
song += '$bottles bottles of beer on the wall!\n\n';
|
||||
}else if( bottles == 1 ){
|
||||
s = '';
|
||||
song += '$bottles bottle of beer on the wall!\n\n';
|
||||
}else{
|
||||
song += 'No more bottles of beer on the wall!\n';
|
||||
}
|
||||
}
|
||||
|
||||
return macro Sys.print($v{song});
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -1,19 +0,0 @@
|
|||
rebol [
|
||||
Title: "99 Bottles of Beer"
|
||||
URL: http://rosettacode.org/wiki/99_Bottles_of_Beer
|
||||
]
|
||||
|
||||
; The 'bottles' function maintains correct grammar.
|
||||
|
||||
bottles: func [n /local b][
|
||||
b: either 1 = n ["bottle"]["bottles"]
|
||||
if 0 = n [n: "no"]
|
||||
reform [n b]
|
||||
]
|
||||
|
||||
for n 99 1 -1 [print [
|
||||
bottles n "of beer on the wall" crlf
|
||||
bottles n "of beer" crlf
|
||||
"Take one down, pass it around" crlf
|
||||
bottles n - 1 "of beer on the wall" crlf
|
||||
]]
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
for i 99 1 -1 [
|
||||
x: rejoin [
|
||||
i b: " bottles of beer" o: " on the wall. " i b
|
||||
". Take one down, pass it around. " (i - 1) b o "^/"
|
||||
]
|
||||
r: :replace j: "bottles" k: "bottle"
|
||||
switch i [1 [r x j k r at x 10 j k r x "0" "No"] 2 [r at x 40 j k]]
|
||||
print x
|
||||
] halt
|
||||
|
|
@ -1 +0,0 @@
|
|||
for i 99 1 -1[print rejoin[i b:" bottles of beer"o:" on the wall. "i b". Take one down, pass it around. "(i - 1)b o"^/"]]
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
!YS-v0
|
||||
!ys-0
|
||||
|
||||
defn main(number=99):
|
||||
each num (number .. 1):
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
print(sum(input().split(‘ ’, group_delimiters' 1B).map(i -> Int(i))))
|
||||
print(sum(input().split(‘ ’, group_delimiters' 1B).map(Int)))
|
||||
|
|
|
|||
|
|
@ -1,10 +0,0 @@
|
|||
-- Standard I/O Streams
|
||||
|
||||
with Ada.Integer_Text_Io;
|
||||
procedure APlusB is
|
||||
A, B : Integer;
|
||||
begin
|
||||
Ada.Integer_Text_Io.Get (Item => A);
|
||||
Ada.Integer_Text_Io.Get (Item => B);
|
||||
Ada.Integer_Text_Io.Put (A+B);
|
||||
end APlusB;
|
||||
|
|
@ -1,12 +0,0 @@
|
|||
with Ada.Text_IO;
|
||||
|
||||
procedure A_Plus_B is
|
||||
type Small_Integers is range -2_000 .. +2_000;
|
||||
subtype Input_Values is Small_Integers range -1_000 .. +1_000;
|
||||
package IO is new Ada.Text_IO.Integer_IO (Num => Small_Integers);
|
||||
A, B : Input_Values;
|
||||
begin
|
||||
IO.Get (A);
|
||||
IO.Get (B);
|
||||
IO.Put (A + B, Width => 4, Base => 10);
|
||||
end A_Plus_B;
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
;AutoIt Version: 3.2.10.0
|
||||
$num = "45 54"
|
||||
consolewrite ("Sum of " & $num & " is: " & sum($num))
|
||||
Func sum($numbers)
|
||||
$numm = StringSplit($numbers," ")
|
||||
Return $numm[1]+$numm[$numm[0]]
|
||||
EndFunc
|
||||
|
|
@ -1,22 +0,0 @@
|
|||
ConsoleWrite("# A+B:" & @CRLF)
|
||||
|
||||
Func Sum($inp)
|
||||
Local $num = StringSplit($inp, " "), $sum = 0
|
||||
For $i = 1 To $num[0]
|
||||
;~ ConsoleWrite("# num["&$i&"]:" & $num[$i] & @CRLF) ;;
|
||||
$sum = $sum + $num[$i]
|
||||
Next
|
||||
Return $sum
|
||||
EndFunc ;==>Sum
|
||||
|
||||
$inp = "17 4"
|
||||
$res = Sum($inp)
|
||||
ConsoleWrite($inp & " --> " & $res & @CRLF)
|
||||
|
||||
$inp = "999 42 -999"
|
||||
ConsoleWrite($inp & " --> " & Sum($inp) & @CRLF)
|
||||
|
||||
; In calculations, text counts as 0,
|
||||
; so the program works correctly even with this input:
|
||||
Local $inp = "999x y 42 -999", $res = Sum($inp)
|
||||
ConsoleWrite($inp & " --> " & $res & @CRLF)
|
||||
|
|
@ -1,6 +1 @@
|
|||
::aplusb.cmd
|
||||
@echo off
|
||||
setlocal
|
||||
set /a c=%~1
|
||||
echo %c%
|
||||
endlocal
|
||||
doskey add=setlocal^& set a=$1^& set b=$2^& set /a res=a+b^& endlocal
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue