Data update
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7735 changed files with 38060 additions and 199180 deletions
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@ -1,81 +0,0 @@
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with Ada.Numerics.Elementary_Functions;
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with SDL.Video.Windows.Makers;
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with SDL.Video.Renderers.Makers;
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with SDL.Video.Rectangles;
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with SDL.Events.Events;
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procedure Fractal_Tree is
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Width : constant := 600;
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Height : constant := 600;
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Level : constant := 13;
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Length : constant := 130.0;
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X_Start : constant := 475.0;
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Y_Start : constant := 580.0;
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A_Start : constant := -1.54;
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Angle_1 : constant := 0.10;
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Angle_2 : constant := 0.35;
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C_1 : constant := 0.71;
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C_2 : constant := 0.87;
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Window : SDL.Video.Windows.Window;
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Renderer : SDL.Video.Renderers.Renderer;
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Event : SDL.Events.Events.Events;
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procedure Draw_Tree (Level : in Natural;
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Length : in Float;
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Angle : in Float;
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X, Y : in Float)
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is
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use SDL;
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use Ada.Numerics.Elementary_Functions;
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Pi : constant := Ada.Numerics.Pi;
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X_2 : constant Float := X + Length * Cos (Angle, 2.0 * Pi);
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Y_2 : constant Float := Y + Length * Sin (Angle, 2.0 * Pi);
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Line : constant SDL.Video.Rectangles.Line_Segment
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:= ((C.int (X), C.int (Y)), (C.int (X_2), C.int (Y_2)));
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begin
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if Level > 0 then
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Renderer.Set_Draw_Colour (Colour => (0, 220, 0, 255));
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Renderer.Draw (Line => Line);
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Draw_Tree (Level - 1, C_1 * Length, Angle + Angle_1, X_2, Y_2);
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Draw_Tree (Level - 1, C_2 * Length, Angle - Angle_2, X_2, Y_2);
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end if;
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end Draw_Tree;
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procedure Wait is
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use type SDL.Events.Event_Types;
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begin
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loop
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while SDL.Events.Events.Poll (Event) loop
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if Event.Common.Event_Type = SDL.Events.Quit then
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return;
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end if;
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end loop;
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delay 0.100;
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end loop;
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end Wait;
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begin
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if not SDL.Initialise (Flags => SDL.Enable_Screen) then
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return;
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end if;
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SDL.Video.Windows.Makers.Create (Win => Window,
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Title => "Fractal tree",
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Position => SDL.Natural_Coordinates'(X => 10, Y => 10),
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Size => SDL.Positive_Sizes'(Width, Height),
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Flags => 0);
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SDL.Video.Renderers.Makers.Create (Renderer, Window.Get_Surface);
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Renderer.Set_Draw_Colour ((0, 0, 0, 255));
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Renderer.Fill (Rectangle => (0, 0, Width, Height));
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Draw_Tree (Level, Length, A_Start, X_Start, Y_Start);
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Window.Update_Surface;
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Wait;
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Window.Finalize;
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SDL.Finalise;
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end Fractal_Tree;
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@ -30,4 +30,4 @@ svg: {
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drawTree svg 0.5*width height trunkLength startingAngle
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'svg ++ "</svg>"
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write "fractal.svg" svg
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svg >> "fractal.svg"
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@ -1,4 +1,4 @@
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color 555
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gcolor 555
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proc tree x y angle depth .
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glinewidth depth * 0.4
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xn = x + cos angle * depth * 1.4 * (randomf + 0.5)
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@ -1,31 +0,0 @@
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Red [Needs: 'View]
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color: brown
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width: 9
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view/tight/options/flags/no-wait [ ; click image to grow tree
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img: image 1097x617 draw [
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pen brown line-width 9 line 500x600 500x500] [grow]
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] [offset: 0x0] [no-border]
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ends: reduce [500x500 pi * 3 / 2] ; list of terminal nodes
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da: pi * 30 / 180 ; angle of branches in radians
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ea: pi * 5 / 180 ; offset added to angle to break symmetry
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l: 200 ; branches initial lenght
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scale: 0.7 ; branches scale factor
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grow: does [ ; grows branches
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l: l * scale
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color: 2 * color + leaf / 3
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width: width - 1
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newends: copy []
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foreach [p a] ends [
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a1: a + da - ea
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p1: p + as-pair l * cos a1 l * sin a1
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a2: a - da - ea
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p2: p + as-pair l * cos a2 l * sin a2
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append img/draw compose/deep [
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pen (color) line-width (width) line (p1) (p) (p2)]
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append newends reduce [p1 a1 p2 a2]
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]
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ends: newends
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]
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