Data update

This commit is contained in:
Ingy döt Net 2026-02-01 16:33:20 -08:00
parent 5150844a7d
commit 4bb20c9b71
7735 changed files with 38060 additions and 199180 deletions

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@ -1,56 +0,0 @@
with Ada.Text_IO;
procedure Langtons_Ant is
Size: constant Positive := 100; -- change this to extend the playground
subtype Step is Integer range -1 .. +1;
procedure Right(N, W: in out Step) is
Tmp: Step := W;
begin
W := - N;
N := Tmp;
end Right;
procedure Left(N, W: in out Step) is
begin
for I in 1 .. 3 loop
Right(N, W);
end loop;
end Left;
Color_Character: array(Boolean) of Character :=
(False => ' ', True => '#');
Is_Black: array (1 .. Size, 1 .. Size) of Boolean :=
(others => (others => False)); -- initially, the world is white;
Ant_X, Ant_Y: Natural := Size/2; -- Position of Ant;
Ant_North: Step := 1; Ant_West: Step := 0; -- initially, Ant looks northward
Iteration: Positive := 1;
begin
loop -- iterate the loop until an exception is raised
if Is_Black(Ant_X, Ant_Y) then
Left(Ant_North, Ant_West);
else
Right(Ant_North, Ant_West);
end if;
Is_Black(Ant_X, Ant_Y) := not Is_Black(Ant_X, Ant_Y);
Ant_X := Ant_X - Ant_North; -- this may raise an exception
Ant_Y := Ant_Y - Ant_West; -- this may raise an exception
Iteration := Iteration + 1;
end loop;
exception
when Constraint_Error => -- Ant has left its playground ... now output
for X in 1 .. Size loop
for Y in 1 .. Size loop
Ada.Text_IO.Put(Color_Character(Is_Black(X, Y)));
end loop;
Ada.Text_IO.New_Line;
end loop;
Ada.Text_IO.Put_Line("# Iteration:" & Integer'Image(Iteration));
end Langtons_Ant;

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@ -1,76 +0,0 @@
Global $iCountMax = 100000
Global $aFields[100][100][2]
Global $iDelayStep = 10 ; stop between steps in msec
Global $aDirection[4][4] = [ _ ; [ direction 0-3 ][ left change x, y, right change x, y ]
[-1, 0, +1, 0], _ ; == direction 0
[ 0, -1, 0, +1], _ ; == direction 1
[+1, 0, -1, 0], _ ; == direction 2
[ 0, +1, 0, -1]] ; == direction 3
Global $hGui = GUICreate("Langton's ant", 100*8, 100*8)
GUISetBkColor(0xFFFFFF)
For $i = 0 To 99
For $j = 0 To 99
$aFields[$i][$j][0] = GUICtrlCreateLabel('', $j*8, $i*8)
GUICtrlSetColor(-1, 0xFF0000)
$aFields[$i][$j][1] = 0
Next
Next
GUISetState()
GUICtrlSetData($aFields[49][49][0], '#')
Do
Sleep($iDelayStep)
Until Not _SetAnt()
Do
Until GUIGetMsg() = -3
Func _SetAnt()
Local Static $iRowLast = 49, $iColLast = 49, $iCount = 0
Local Static $aCol[2] = [0xFFFFFF,0x000000], $iDirection = 0
Local $iRow, $iCol, $fRight = False
If $iCount = $iCountMax Then Return 0
; == get current color
Local $iLastColor = $aFields[$iRowLast][$iColLast][1]
; == go to left/right
If $iLastColor = 0 Then $fRight = True
; == set the ant to the next field
Local $indexX = 0, $indexY = 1
If $fRight Then
$indexX = 2
$indexY = 3
EndIf
$iRow = $iRowLast + ($aDirection[$iDirection][$indexX])
$iCol = $iColLast + ($aDirection[$iDirection][$indexY])
If $iRow < 0 Or $iRow > 99 Or $iCol < 0 Or $iCol > 99 Then Return 0
GUICtrlSetData($aFields[$iRowLast][$iColLast][0], '')
GUICtrlSetData($aFields[$iRow][$iCol][0], '#')
; == direction for next step
If $fRight Then
$iDirection += 1
If $iDirection = 4 Then $iDirection = 0
Else
$iDirection -= 1
If $iDirection = -1 Then $iDirection = 3
EndIf
; == change the color of the current field
GUICtrlSetBkColor($aFields[$iRowLast][$iColLast][0], $aCol[(Not $iLastColor)*1])
$aFields[$iRowLast][$iColLast][1] = (Not $iLastColor)*1
$iRowLast = $iRow
$iColLast = $iCol
$iCount += 1
WinSetTitle($hGui, '', "Langton's ant [ step: " & StringFormat('%06d', $iCount) & " ]")
Return 1
EndFunc ;==>_SetAnt

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@ -1,91 +0,0 @@
IDENTIFICATION DIVISION.
PROGRAM-ID. langtons-ant.
DATA DIVISION.
WORKING-STORAGE SECTION.
78 Grid-Size VALUE 100.
01 grid-area.
03 grid-x OCCURS Grid-Size TIMES.
05 grid-y OCCURS Grid-Size TIMES.
07 cell-colour PIC X VALUE "W".
88 black VALUE "B".
88 white VALUE "W".
01 ant-x PIC 999.
01 ant-y PIC 999.
01 ant-direction PIC 9.
88 upward VALUE 0.
88 rightward VALUE 1.
88 downward VALUE 2.
88 leftward VALUE 3.
78 Pause-Time-Ns VALUE 10000000.
01 display-y PIC 999.
78 Black-Background VALUE 0.
78 White-Background VALUE 7.
01 i PIC 999.
01 j PIC 999.
01 pause PIC X.
PROCEDURE DIVISION.
main-line.
DIVIDE Grid-Size BY 2 GIVING ant-x, ant-y
PERFORM display-initial-grid
PERFORM UNTIL (ant-x = Grid-Size OR 0)
OR (ant-y = Grid-Size OR 0)
PERFORM step-simulation
CALL "CBL_OC_NANOSLEEP" USING Pause-Time-Ns
END-PERFORM
DISPLAY "Press enter to quit." AT LINE 1 COLUMN 1
ACCEPT pause
GOBACK
.
step-simulation.
IF black (ant-x, ant-y)
SET white (ant-x, ant-y) TO TRUE
PERFORM display-ant-cell
COMPUTE ant-direction =
FUNCTION MOD(ant-direction + 1, 4)
ELSE
SET black (ant-x, ant-y) TO TRUE
PERFORM display-ant-cell
COMPUTE ant-direction =
FUNCTION MOD(ant-direction - 1, 4)
END-IF
EVALUATE TRUE
WHEN upward
ADD 1 TO ant-y
WHEN rightward
ADD 1 TO ant-x
WHEN downward
SUBTRACT 1 FROM ant-y
WHEN leftward
SUBTRACT 1 FROM ant-x
END-EVALUATE
.
display-ant-cell.
SUBTRACT ant-y FROM Grid-Size GIVING display-y
IF black (ant-x, ant-y)
DISPLAY SPACE AT LINE display-y COLUMN ant-x
WITH BACKGROUND-COLOR Black-Background
ELSE
DISPLAY SPACE AT LINE display-y COLUMN ant-x
WITH BACKGROUND-COLOR White-Background
END-IF
.
display-initial-grid.
PERFORM VARYING i FROM 1 BY 1 UNTIL i > Grid-Size
AFTER j FROM 1 BY 1 UNTIL j > Grid-Size
DISPLAY SPACE AT LINE i COLUMN j
WITH BACKGROUND-COLOR White-Background
END-PERFORM
.

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@ -1,68 +0,0 @@
config const gridHeight: int = 100;
config const gridWidth: int = 100;
class PBMWriter {
var imgDomain: domain(2);
var imgData: [imgDomain] int;
proc PBMWriter( height: int, width: int ){
imgDomain = { 1..#height, 1..#width };
}
proc this( i : int, j : int) ref : int{
return this.imgData[ i, j ];
}
proc writeImage( fileName: string ){
var file = open(fileName, iomode.cw);
var writingChannel = file.writer();
writingChannel.write("P1\n", imgDomain.dim(1).size, " " ,imgDomain.dim(2).size,"\n");
for px in imgData {
writingChannel.write( px, " " );
}
writingChannel.write( "\n" );
writingChannel.flush();
writingChannel.close();
}
}
enum Color { white, black };
inline proc nextDirection( position: 2*int, turnLeft: bool ): 2*int {
return ( (if turnLeft then 1 else -1 ) * position[2], (if turnLeft then -1 else 1 ) * position[1] );
}
proc <( left: 2*int, right: 2*int ){
return left[1] < right[1] && left[2] < right[2];
}
proc <=( left: 2*int, right: 2*int ){
return left[1] <= right[1] && left[2] <= right[2];
}
proc main{
const gridDomain: domain(2) = {1..#gridHeight, 1..#gridWidth};
var grid: [gridDomain] Color;
var antPos = ( gridHeight / 2, gridWidth / 2 );
var antDir = (1,0); // start up;
while (0,0) < antPos && antPos <= (gridHeight, gridWidth ) {
var currColor = grid[ antPos ];
grid[antPos] = if currColor == Color.white then Color.black else Color.white ;
antDir = nextDirection( antDir, currColor == Color.black );
antPos = antPos + antDir;
}
var image = new PBMWriter( height = gridHeight, width = gridWidth );
for (i, j) in gridDomain {
image[i,j] = if grid[gridHeight-j+1,gridHeight-i+1] == Color.black then 0 else 1;
}
image.writeImage( "output.png" );
}

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@ -1,65 +0,0 @@
include std\console.e
include std\graphics.e
sequence grid = repeat(repeat(1,100),100) --fill 100 by 100 grid with white (1)
sequence antData = {48, 53, 360} --ant x coordinate, y coordinate, facing angle
integer iterations = 0
--while ant isn't out of bounds of the 100 by 100 area..
while antData[1] > 0 and antData[1] < 100 and antData[2] > 0 and antData[2] < 100 do
switch grid[antData[1]][antData[2]] do
case 1 then--cell is already white
grid[antData[1]][antData[2]] = 0 --cell turns black, ant turns right
antData[3] += 90
break
case 0 then--cell is already black
grid[antData[1]][antData[2]] = 1 --cell turns white, ant turns left
antData[3] -= 90
break
end switch
--wrap ant directions if > 360 or < 90 (by 90)
switch antData[3] do
case 450 then
antData[3] = 90
break
case 0 then
antData[3] = 360
break
end switch
--move ant based on its new facing, one square
--first north, then south, east, west
switch antData[3] do
case 360 then
antData[2] -= 1
break
case 180 then
antData[2] += 1
break
case 90 then
antData[1] += 1
break
case 270 then
antData[1] -= 1
break
end switch
iterations += 1
end while
wrap(0) --don't wrap text output, the grid wouldnt display as a square
for y=1 to 100 do
printf(1,"\n")
for x=1 to 100 do
switch grid[x][y] do--each grid block , based on color
case 0 then
printf(1,".")
break
case 1 then
printf(1,"#")
break
end switch
end for
end for
printf(1,"\n%d Iterations\n",iterations)
any_key()--wait for keypress, put default message 'press any key..'

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@ -1,2 +0,0 @@
sequence grid = repeat(repeat(1,100),100) --fill 100 by 100 grid with white (1)
sequence antData = {48, 53, 360} --x coordinate, y coordinate, facing angle

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@ -1,17 +1,15 @@
(phixonline)-->
<span style="color: #004080;">sequence</span> <span style="color: #000000;">grid</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #008000;">' '</span><span style="color: #0000FF;">,</span><span style="color: #000000;">100</span><span style="color: #0000FF;">),</span><span style="color: #000000;">100</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">integer</span> <span style="color: #000000;">aX</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">50</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">aY</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">50</span><span style="color: #0000FF;">,</span>
<span style="color: #000000;">gXY</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">angle</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">1</span> <span style="color: #000080;font-style:italic;">-- ' '/'#'; 0,1,2,3 = NESW</span>
<span style="color: #008080;">constant</span> <span style="color: #000000;">dX</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,-</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">1</span><span style="color: #0000FF;">}</span> <span style="color: #000080;font-style:italic;">-- (dY = reverse(dX))</span>
sequence grid = repeat(repeat(' ',100),100)
integer aX = 50, aY = 50,
gXY, angle = 1 -- ' '/'#'; 0,1,2,3 = NESW
constant dX = {0,-1,0,1} -- (dY = reverse(dX))
<span style="color: #008080;">while</span> <span style="color: #000000;">aX</span><span style="color: #0000FF;">>=</span><span style="color: #000000;">1</span> <span style="color: #008080;">and</span> <span style="color: #000000;">aX</span><span style="color: #0000FF;"><=</span><span style="color: #000000;">100</span>
<span style="color: #008080;">and</span> <span style="color: #000000;">aY</span><span style="color: #0000FF;">>=</span><span style="color: #000000;">1</span> <span style="color: #008080;">and</span> <span style="color: #000000;">aY</span><span style="color: #0000FF;"><=</span><span style="color: #000000;">100</span> <span style="color: #008080;">do</span>
<span style="color: #000000;">gXY</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">grid</span><span style="color: #0000FF;">[</span><span style="color: #000000;">aX</span><span style="color: #0000FF;">][</span><span style="color: #000000;">aY</span><span style="color: #0000FF;">]</span>
<span style="color: #000000;">grid</span><span style="color: #0000FF;">[</span><span style="color: #000000;">aX</span><span style="color: #0000FF;">][</span><span style="color: #000000;">aY</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">67</span><span style="color: #0000FF;">-</span><span style="color: #000000;">gXY</span> <span style="color: #000080;font-style:italic;">-- ' '&lt;=&gt;'#', aka 32&lt;-&gt;35</span>
<span style="color: #000000;">angle</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">mod</span><span style="color: #0000FF;">(</span><span style="color: #000000;">angle</span><span style="color: #0000FF;">+</span><span style="color: #000000;">2</span><span style="color: #0000FF;">*</span><span style="color: #000000;">gXY</span><span style="color: #0000FF;">+</span><span style="color: #000000;">3</span><span style="color: #0000FF;">,</span><span style="color: #000000;">4</span><span style="color: #0000FF;">)</span> <span style="color: #000080;font-style:italic;">-- +/-1, ie 0,1,2,3 -&gt; 1,2,3,0 or 3,0,1,2</span>
<span style="color: #000000;">aX</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">dX</span><span style="color: #0000FF;">[</span><span style="color: #000000;">angle</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">]</span>
<span style="color: #000000;">aY</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">dX</span><span style="color: #0000FF;">[</span><span style="color: #000000;">4</span><span style="color: #0000FF;">-</span><span style="color: #000000;">angle</span><span style="color: #0000FF;">]</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">while</span>
while aX>=1 and aX<=100
and aY>=1 and aY<=100 do
gXY = grid[aX][aY]
grid[aX][aY] = 67-gXY -- ' '<=>'#', aka 32<->35
angle = mod(angle+2*gXY+3,4) -- +/-1, ie 0,1,2,3 -> 1,2,3,0 or 3,0,1,2
aX += dX[angle+1]
aY += dX[4-angle]
end while
<span style="color: #7060A8;">puts</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #7060A8;">join</span><span style="color: #0000FF;">(</span><span style="color: #000000;">grid</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"\n"</span><span style="color: #0000FF;">))</span>
<!--
puts(1,join(grid,"\n"))

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@ -1,27 +0,0 @@
$Size = 100
$G = @()
1..$Size | ForEach { $G += ,( @( 1 ) * $Size ) }
$x = $y = $Size / 2
# Direction of next move
$Dx = 1
$Dy = 0
# While we are still on the grid...
While ( $x -ge 0 -and $y -ge 0 -and $x -lt $Size -and $y -lt $Size )
{
# Change direction
$Dx, $Dy = ( $Dy * $G[$x][$y] ), -( $Dx * $G[$x][$y] )
# Change state of current square
$G[$x][$y] = -$G[$x][$y]
# Move forward
$x += $Dx
$y += $Dy
}
# Convert to strings for output
ForEach ( $Row in $G ) { ( $Row | ForEach { ( ' ', '', '#')[$_+1] } ) -join '' }

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@ -4,9 +4,8 @@ N ← 100
# initialise dir pos map
[¯1 0] [50 50] ↯N_N 1
# Run until out of bounds
⍢(
⊙(⟜(⍜⊡(-:1)))
⟨⍜(⊡1|¯)⇌|⇌⍜(⊡1|¯)⟩:⊙(⊡,,)
⍢(⊙⟜⍜⊡¬
˜⨬(⍜⊡₁¯⇌|⇌⍜⊡₁¯)⊙◡⊡
⟜+
| ≥0⋅/↧
)