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120
Task/Bitmap/Go/bitmap.go
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120
Task/Bitmap/Go/bitmap.go
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// Raster package used with a number of RC tasks.
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//
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// For each task, documentation in package main source will list this
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// file and others that are necessary to build a raster package with
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// sufficient functionality for the task. To build a working program,
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// build a raster package from the files listed, install the package,
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// and then compile and link the package main that completes the task.
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//
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// Alternatively, files in the raster package can be combined as desired
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// to build a package that meets the needs of multiple tasks.
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package raster
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// Rgb is a 24 bit color value represented with a 32 bit int
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// in the conventional way. This is expected to be convenient
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// for the programmer in many cases.
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type Rgb int32
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// Pixel has r, g, and b as separate fields. This is used as
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// the in-memory representation of a bitmap.
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type Pixel struct {
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R, G, B byte
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}
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// Pixel returns a new Pixel from a Rgb value
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func (c Rgb) Pixel() Pixel {
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return Pixel{R: byte(c >> 16), G: byte(c >> 8), B: byte(c)}
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}
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// Rgb returns a single Rgb value computed from rgb fields of a Pixel
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// of a Pixel.
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func (p Pixel) Rgb() Rgb {
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return Rgb(p.R)<<16 | Rgb(p.G)<<8 | Rgb(p.B)
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}
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// Bitmap is the in-memory representation, or image storage type of a bitmap.
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// Zero value for type is a valid zero-size bitmap.
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// The only exported field is Comments. Remaining fields have interdepencies
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// that are managed by package code and so should not be directly accessed
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// from outside the package.
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type Bitmap struct {
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Comments []string
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rows, cols int
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px []Pixel // all pixels as a single slice, row major order
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pxRow [][]Pixel // rows of pixels as slices of px
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}
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const creator = "# Creator: Rosetta Code http://rosettacode.org/"
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// New is a Bitmap "constructor." Parameters x and y are extents.
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// That is, the new bitmap will have x columns and y rows.
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func NewBitmap(x, y int) (b *Bitmap) {
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b = &Bitmap{
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Comments: []string{creator},
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rows: y, // named fields here to prevent possible mix-ups.
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cols: x,
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px: make([]Pixel, x*y),
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pxRow: make([][]Pixel, y),
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}
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// Note rows of pixels are not allocated separately.
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// Rather the whole bitmap is allocted in one chunk as px.
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// This simplifies allocation and maintains locality.
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x0, x1 := 0, x
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for i := range b.pxRow {
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b.pxRow[i] = b.px[x0:x1] // slice operation. does no allocation.
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x0, x1 = x1, x1+x
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}
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return b
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}
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// Extent returns bitmap dimensions.
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func (b *Bitmap) Extent() (cols, rows int) {
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return b.cols, b.rows
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}
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// Fill entire bitmap with solid color.
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func (b *Bitmap) Fill(p Pixel) {
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for i := range b.px {
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b.px[i] = p
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}
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}
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func (b *Bitmap) FillRgb(c Rgb) {
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b.Fill(c.Pixel())
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}
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// Set a single pixel color value.
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// Clips to bitmap boundaries.
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// Returns true if pixel was set, false if clipped.
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func (b *Bitmap) SetPx(x, y int, p Pixel) bool {
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defer func() { recover() }()
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b.pxRow[y][x] = p
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return true
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}
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func (b *Bitmap) SetPxRgb(x, y int, c Rgb) bool {
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return b.SetPx(x, y, c.Pixel())
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}
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// Note: Clipping to bitmap boundaries is needed for program correctness
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// but is otherwise not required by the task. It is implemented with the
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// combination of pxRow and the deferred recover. SetPx, GetPx return the
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// clipping result as a way for higher level graphics functions to track
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// plotting and clipping status. As this is not required by tasks though,
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// it is generally not implemented.
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// Get a single pixel color value.
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// Returns pixel and ok=true if coordinates are within bitmap boundaries.
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// Returns ok=false if coordinates are outside bitmap boundaries.
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func (b *Bitmap) GetPx(x, y int) (p Pixel, ok bool) {
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defer func() { recover() }()
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return b.pxRow[y][x], true
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}
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func (b *Bitmap) GetPxRgb(x, y int) (Rgb, bool) {
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p, ok := b.GetPx(x, y)
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if !ok {
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return 0, false
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}
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return p.Rgb(), true
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}
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