all tasks

This commit is contained in:
Ingy döt Net 2013-04-11 01:07:29 -07:00
parent b83f433714
commit 68f8f3e56b
14735 changed files with 178959 additions and 0 deletions

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Play a game of [[wp:Tic-tac-toe|tic-tac-toe]]. Ensure that legal moves are played and that a winning position is notified.

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---
note: Games

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with Ada.Text_IO, Ada.Numerics.Discrete_Random;
-- can play human-human, human-computer, computer-human or computer-computer
-- the computer isn't very clever: it just chooses a legal random move
procedure Tic_Tac_Toe is
type The_Range is range 1 .. 3;
type Board_Type is array (The_Range, The_Range) of Character;
package Rand is new Ada.Numerics.Discrete_Random(The_Range);
Gen: Rand.Generator; -- required for the random moves
procedure Show_Board(Board: Board_Type) is
use Ada.Text_IO;
begin
for Row in The_Range loop
for Column in The_Range loop
Put(Board(Row, Column));
end loop;
Put_Line("");
end loop;
Put_Line("");
end Show_Board;
function Find_Winner(Board: Board_Type) return Character is
-- if 'x' or 'o' wins, it returns that, else it returns ' '
function Three_Equal(A,B,C: Character) return Boolean is
begin
return (A=B) and (A=C);
end Three_Equal;
begin -- Find_Winner
for I in The_Range loop
if Three_Equal(Board(I,1), Board(I,2), Board(I,3)) then
return Board(I,1);
elsif Three_Equal(Board(1,I), Board(2,I), Board(3,I)) then
return Board(1,I);
end if;
end loop;
if Three_Equal(Board(1,1), Board(2,2), Board (3,3)) or
Three_Equal(Board(3,1), Board(2,2), Board (1,3)) then
return Board(2,2);
end if;
return ' ';
end Find_Winner;
procedure Do_Move(Board: in out Board_Type;
New_Char: Character; Computer_Move: Boolean) is
Done: Boolean := False;
C: Character;
use Ada.Text_IO;
procedure Do_C_Move(Board: in out Board_Type; New_Char: Character) is
Found: Boolean := False;
X,Y: The_Range;
begin
while not Found loop
X := Rand.Random(Gen);
Y := Rand.Random(Gen);
if (Board(X,Y) /= 'x') and (Board(X,Y) /= 'o') then
Found := True;
Board(X,Y) := New_Char;
end if;
end loop;
end Do_C_Move;
begin
if Computer_Move then
Do_C_Move(Board, New_Char);
else -- read move;
Put_Line("Choose your move, " & New_Char);
while not Done loop
Get(C);
for Row in The_Range loop
for Col in The_Range loop
if Board(Row, Col) = C then
Board(Row, Col) := New_Char;
Done := True;
end if;
end loop;
end loop;
end loop;
end if;
end Do_Move;
The_Board : Board_Type := (('1','2','3'), ('4','5','6'), ('7','8','9'));
Cnt_Moves: Natural := 0;
Players: array(0 .. 1) of Character := ('x', 'o'); -- 'x' begins
C_Player: array(0 .. 1) of Boolean := (False, False);
Reply: Character;
begin -- Tic_Tac_Toe
-- firstly, ask whether the computer shall take over either player
for I in Players'Range loop
Ada.Text_IO.Put_Line("Shall " & Players(I) &
" be run by the computer? (y=yes)");
Ada.Text_IO.Get(Reply);
if Reply='y' or Reply='Y' then
C_Player(I) := True;
Ada.Text_IO.Put_Line("Yes!");
else
Ada.Text_IO.Put_Line("No!");
end if;
end loop;
Rand.Reset(Gen); -- to initalize the random generator
-- now run the game
while (Find_Winner(The_Board) = ' ') and (Cnt_Moves < 9) loop
Show_Board(The_Board);
Do_Move(The_Board, Players(Cnt_Moves mod 2), C_Player(Cnt_Moves mod 2));
Cnt_Moves := Cnt_Moves + 1;
end loop;
Ada.Text_IO.Put_Line("This is the end!");
-- finally, output the outcome
Show_Board (The_Board);
if Find_Winner(The_Board) = ' ' then
Ada.Text_IO.Put_Line("Draw");
else
Ada.Text_IO.Put_Line("The winner is: " & Find_Winner(The_Board));
end if;
end Tic_Tac_Toe;

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Gui, Add, Button, x12 y12 w30 h30 vB1 gButtonHandler,
Gui, Add, Button, x52 y12 w30 h30 vB2 gButtonHandler,
Gui, Add, Button, x92 y12 w30 h30 vB3 gButtonHandler,
Gui, Add, Button, x12 y52 w30 h30 vB4 gButtonHandler,
Gui, Add, Button, x52 y52 w30 h30 vB5 gButtonHandler,
Gui, Add, Button, x92 y52 w30 h30 vB6 gButtonHandler,
Gui, Add, Button, x12 y92 w30 h30 vB7 gButtonHandler,
Gui, Add, Button, x52 y92 w30 h30 vB8 gButtonHandler,
Gui, Add, Button, x92 y92 w30 h30 vB9 gButtonHandler,
; Generated using SmartGUI Creator 4.0
Gui, Show, x127 y87 h150 w141, Tic-Tac-Toe
Winning_Moves := "123,456,789,147,258,369,159,357"
Return
ButtonHandler:
; Fired whenever the user clicks on an enabled button
Go(A_GuiControl,"X")
GoSub MyMove
Return
MyMove: ; Loops through winning moves. First attempts to win, then to block, then a random move
Went=0
Loop, parse, Winning_Moves,`,
{
Current_Set := A_LoopField
X:=O:=0
Loop, parse, Current_Set
{
GuiControlGet, Char,,Button%A_LoopField%
If ( Char = "O" )
O++
If ( Char = "X" )
X++
}
If ( O = 2 and X = 0 ) or ( X = 2 and O = 0 ){
Finish_Line(Current_Set)
Went = 1
Break ; out of the Winning_Moves Loop to ensure the computer goes only once
}
}
If (!Went)
GoSub RandomMove
Return
Go(Control,chr){
GuiControl,,%Control%, %chr%
GuiControl,Disable,%Control%
GoSub, CheckWin
}
CheckWin:
Loop, parse, Winning_Moves,`,
{
Current_Set := A_LoopField
X:=O:=0
Loop, parse, Current_Set
{
GuiControlGet, Char,,Button%A_LoopField%
If ( Char = "O" )
O++
If ( Char = "X" )
X++
}
If ( O = 3 ){
Msgbox O Wins!
GoSub DisableAll
Break
}
If ( X = 3 ){
MsgBox X Wins!
GoSub DisableAll
Break
}
}
return
DisableAll:
Loop, 9
GuiControl, Disable, Button%A_Index%
return
Finish_Line(Set){ ; Finish_Line is called when a line exists with 2 of the same character. It goes in the remaining spot, thereby blocking or winning.
Loop, parse, set
{
GuiControlGet, IsEnabled, Enabled, Button%A_LoopField%
Control=Button%A_LoopField%
If IsEnabled
Go(Control,"O")
}
}
RandomMove:
Loop{
Random, rnd, 1, 9
GuiControlGet, IsEnabled, Enabled, Button%rnd%
If IsEnabled
{
Control=Button%rnd%
Go(Control,"O")
Break
}
}
return
GuiClose:
ExitApp

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace RosettaTicTacToe
{
class Program
{
/*================================================================
*Pieces (players and board)
*================================================================*/
static string[][] Players = new string[][] {
new string[] { "COMPUTER", "X" }, // computer player
new string[] { "HUMAN", "O" } // human player
};
const int Unplayed = -1;
const int Computer = 0;
const int Human = 1;
// GameBoard holds index into Players[] (0 or 1) or Unplayed (-1) if location not yet taken
static int[] GameBoard = new int[9];
static int[] corners = new int[] { 0, 2, 6, 8 };
static int[][] wins = new int[][] {
new int[] { 0, 1, 2 }, new int[] { 3, 4, 5 }, new int[] { 6, 7, 8 },
new int[] { 0, 3, 6 }, new int[] { 1, 4, 7 }, new int[] { 2, 5, 8 },
new int[] { 0, 4, 8 }, new int[] { 2, 4, 6 } };
/*================================================================
*Main Game Loop (this is what runs/controls the game)
*================================================================*/
static void Main(string[] args)
{
while (true)
{
Console.Clear();
Console.WriteLine("Welcome to Rosetta Code Tic-Tac-Toe for C#.");
initializeGameBoard();
displayGameBoard();
int currentPlayer = rnd.Next(0, 2); // current player represented by Players[] index of 0 or 1
Console.WriteLine("The first move goes to {0} who is playing {1}s.\n", playerName(currentPlayer), playerToken(currentPlayer));
while (true)
{
int thisMove = getMoveFor(currentPlayer);
if (thisMove == Unplayed)
{
Console.WriteLine("{0}, you've quit the game ... am I that good?", playerName(currentPlayer));
break;
}
playMove(thisMove, currentPlayer);
displayGameBoard();
if (isGameWon())
{
Console.WriteLine("{0} has won the game!", playerName(currentPlayer));
break;
}
else if (isGameTied())
{
Console.WriteLine("Cat game ... we have a tie.");
break;
}
currentPlayer = getNextPlayer(currentPlayer);
}
if (!playAgain())
return;
}
}
/*================================================================
*Move Logic
*================================================================*/
static int getMoveFor(int player)
{
if (player == Human)
return getManualMove(player);
else
{
//int selectedMove = getManualMove(player);
//int selectedMove = getRandomMove(player);
int selectedMove = getSemiRandomMove(player);
//int selectedMove = getBestMove(player);
Console.WriteLine("{0} selects position {1}.", playerName(player), selectedMove + 1);
return selectedMove;
}
}
static int getManualMove(int player)
{
while (true)
{
Console.Write("{0}, enter you move (number): ", playerName(player));
ConsoleKeyInfo keyInfo = Console.ReadKey();
Console.WriteLine(); // keep the display pretty
if (keyInfo.Key == ConsoleKey.Escape)
return Unplayed;
if (keyInfo.Key >= ConsoleKey.D1 && keyInfo.Key <= ConsoleKey.D9)
{
int move = keyInfo.KeyChar - '1'; // convert to between 0..8, a GameBoard index position.
if (GameBoard[move] == Unplayed)
return move;
else
Console.WriteLine("Spot {0} is already taken, please select again.", move + 1);
}
else
Console.WriteLine("Illegal move, please select again.\n");
}
}
static int getRandomMove(int player)
{
int movesLeft = GameBoard.Count(position => position == Unplayed);
int x = rnd.Next(0, movesLeft);
for (int i = 0; i < GameBoard.Length; i++) // walk board ...
{
if (GameBoard[i] == Unplayed && x < 0) // until we reach the unplayed move.
return i;
x--;
}
return Unplayed;
}
// plays random if no winning move or needed block.
static int getSemiRandomMove(int player)
{
int posToPlay;
if (checkForWinningMove(player, out posToPlay))
return posToPlay;
if (checkForBlockingMove(player, out posToPlay))
return posToPlay;
return getRandomMove(player);
}
// purposely not implemented (this is the thinking part).
static int getBestMove(int player)
{
return -1;
}
static bool checkForWinningMove(int player, out int posToPlay)
{
posToPlay = Unplayed;
foreach (var line in wins)
if (twoOfThreeMatchPlayer(player, line, out posToPlay))
return true;
return false;
}
static bool checkForBlockingMove(int player, out int posToPlay)
{
posToPlay = Unplayed;
foreach (var line in wins)
if (twoOfThreeMatchPlayer(getNextPlayer(player), line, out posToPlay))
return true;
return false;
}
static bool twoOfThreeMatchPlayer(int player, int[] line, out int posToPlay)
{
int cnt = 0;
posToPlay = int.MinValue;
foreach (int pos in line)
{
if (GameBoard[pos] == player)
cnt++;
else if (GameBoard[pos] == Unplayed)
posToPlay = pos;
}
return cnt == 2 && posToPlay >= 0;
}
static void playMove(int boardPosition, int player)
{
GameBoard[boardPosition] = player;
}
static bool isGameWon()
{
return wins.Any(line => takenBySamePlayer(line[0], line[1], line[2]));
}
static bool takenBySamePlayer(int a, int b, int c)
{
return GameBoard[a] != Unplayed && GameBoard[a] == GameBoard[b] && GameBoard[a] == GameBoard[c];
}
static bool isGameTied()
{
return !GameBoard.Any(spot => spot == Unplayed);
}
/*================================================================
*Misc Methods
*================================================================*/
static Random rnd = new Random();
static void initializeGameBoard()
{
for (int i = 0; i < GameBoard.Length; i++)
GameBoard[i] = Unplayed;
}
static string playerName(int player)
{
return Players[player][0];
}
static string playerToken(int player)
{
return Players[player][1];
}
static int getNextPlayer(int player)
{
return (player + 1) % 2;
}
static void displayGameBoard()
{
Console.WriteLine(" {0} | {1} | {2}", pieceAt(0), pieceAt(1), pieceAt(2));
Console.WriteLine("---|---|---");
Console.WriteLine(" {0} | {1} | {2}", pieceAt(3), pieceAt(4), pieceAt(5));
Console.WriteLine("---|---|---");
Console.WriteLine(" {0} | {1} | {2}", pieceAt(6), pieceAt(7), pieceAt(8));
Console.WriteLine();
}
static string pieceAt(int boardPosition)
{
if (GameBoard[boardPosition] == Unplayed)
return (boardPosition + 1).ToString(); // display 1..9 on board rather than 0..8
return playerToken(GameBoard[boardPosition]);
}
private static bool playAgain()
{
Console.WriteLine("\nDo you want to play again?");
return Console.ReadKey(false).Key == ConsoleKey.Y;
}
}
}

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#include <stdio.h>
#include <stdlib.h>
int b[3][3]; /* board. 0: blank; -1: computer; 1: human */
int check_winner()
{
int i;
for (i = 0; i < 3; i++) {
if (b[i][0] && b[i][1] == b[i][0] && b[i][2] == b[i][0])
return b[i][0];
if (b[0][i] && b[1][i] == b[0][i] && b[2][i] == b[0][i])
return b[0][i];
}
if (!b[1][1]) return 0;
if (b[1][1] == b[0][0] && b[2][2] == b[0][0]) return b[0][0];
if (b[1][1] == b[2][0] && b[0][2] == b[1][1]) return b[1][1];
return 0;
}
void showboard()
{
const char *t = "X O";
int i, j;
for (i = 0; i < 3; i++, putchar('\n'))
for (j = 0; j < 3; j++)
printf("%c ", t[ b[i][j] + 1 ]);
printf("-----\n");
}
#define for_ij for (i = 0; i < 3; i++) for (j = 0; j < 3; j++)
int best_i, best_j;
int test_move(int val, int depth)
{
int i, j, score;
int best = -1, changed = 0;
if ((score = check_winner())) return (score == val) ? 1 : -1;
for_ij {
if (b[i][j]) continue;
changed = b[i][j] = val;
score = -test_move(-val, depth + 1);
b[i][j] = 0;
if (score <= best) continue;
if (!depth) {
best_i = i;
best_j = j;
}
best = score;
}
return changed ? best : 0;
}
const char* game(int user)
{
int i, j, k, move, win = 0;
for_ij b[i][j] = 0;
printf("Board postions are numbered so:\n1 2 3\n4 5 6\n7 8 9\n");
printf("You have O, I have X.\n\n");
for (k = 0; k < 9; k++, user = !user) {
while(user) {
printf("your move: ");
if (!scanf("%d", &move)) {
scanf("%*s");
continue;
}
if (--move < 0 || move >= 9) continue;
if (b[i = move / 3][j = move % 3]) continue;
b[i][j] = 1;
break;
}
if (!user) {
if (!k) { /* randomize if computer opens, less boring */
best_i = rand() % 3;
best_j = rand() % 3;
} else
test_move(-1, 0);
b[best_i][best_j] = -1;
printf("My move: %d\n", best_i * 3 + best_j + 1);
}
showboard();
if ((win = check_winner()))
return win == 1 ? "You win.\n\n": "I win.\n\n";
}
return "A draw.\n\n";
}
int main()
{
int first = 0;
while (1) printf("%s", game(first = !first));
return 0;
}

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import std.stdio, std.string, std.algorithm, std.conv,
std.random, std.ascii, std.array, std.range;
struct GameBoard {
dchar[9] board = "123456789";
enum : char { human = 'X', computer = 'O' }
enum Game { going, humanWins, computerWins, draw }
const pure nothrow invariant() {
foreach (i, c; board)
if (isDigit(c))
assert(i == c - '1'); // in correct position?
else
assert(c == human || c == computer);
}
string toString() const {
return xformat("%(%-(%s|%)\n-+-+-\n%)",
std.range.chunks(board.dup, 3));
}
bool isAvailable(in int i) const pure nothrow {
if (i < 0 || i >= 9)
return false;
return isDigit(board[i]);
}
int[] availablePositions() const pure nothrow {
// not pure not nothrow:
//return iota(9).filter!(i => isDigit(board[i]))().array();
int[] result;
foreach (i; 0 .. 9)
if (isAvailable(i))
result ~= i;
return result;
}
Game winner() const pure nothrow {
immutable wins = [[0, 1, 2], [3, 4, 5], [6, 7, 8],
[0, 3, 6], [1, 4, 7], [2, 5, 8],
[0, 4, 8], [2, 4, 6]];
foreach (const win; wins) {
immutable bw0 = board[win[0]];
if (isDigit(bw0))
continue; // nobody wins on this one
if (bw0 == board[win[1]] && bw0 == board[win[2]])
return bw0 == GameBoard.human ?
Game.humanWins :
Game.computerWins;
}
return availablePositions().empty ? Game.draw: Game.going;
}
bool finished() const pure nothrow {
return winner() != Game.going;
}
int computerMove() const // random move
out(res) {
assert(res >= 0 && res < 9 && isAvailable(res));
} body {
// return choice(availablePositions());
return randomCover(availablePositions(), rndGen).front;
}
}
GameBoard playGame() {
GameBoard board;
bool playsHuman = true;
while (!board.finished()) {
writeln(board);
int move;
if (playsHuman) {
do {
writef("Your move (available moves: %s)? ",
board.availablePositions().map!q{ a + 1 }());
readf("%d\n", &move);
move--; // zero based indexing
if (move < 0)
return board;
} while (!board.isAvailable(move));
} else
move = board.computerMove();
assert(board.isAvailable(move));
writefln("\n%s chose %d", playsHuman ? "You" : "I", move + 1);
board.board[move] = playsHuman ? GameBoard.human :
GameBoard.computer;
playsHuman = !playsHuman; // switch player
}
return board;
}
void main() {
writeln("Tic-tac-toe game player.\n");
immutable outcome = playGame().winner();
final switch (outcome) {
case GameBoard.Game.going:
writeln("Game stopped.");
break;
case GameBoard.Game.humanWins:
writeln("\nYou win!");
break;
case GameBoard.Game.computerWins:
writeln("\nI win.");
break;
case GameBoard.Game.draw:
writeln("\nDraw");
break;
}
}

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package main
import (
"bufio"
"fmt"
"math/rand"
"os"
"strings"
)
var b []byte
func printBoard() {
fmt.Printf("%s\n%s\n%s\n", b[0:3], b[3:6], b[6:9])
}
var pScore, cScore int
var pMark, cMark byte = 'X', 'O'
var in = bufio.NewReader(os.Stdin)
func main() {
b = make([]byte, 9)
fmt.Println("Play by entering a digit.")
for {
// start of game
for i := range b {
b[i] = '1' + byte(i)
}
computerStart := cMark == 'X'
if computerStart {
fmt.Println("I go first, playing X's")
} else {
fmt.Println("You go first, playing X's")
}
TakeTurns:
for {
if !computerStart {
if !playerTurn() {
return
}
if gameOver() {
break TakeTurns
}
}
computerStart = false
computerTurn()
if gameOver() {
break TakeTurns
}
}
fmt.Println("Score: you", pScore, "me", cScore)
fmt.Println("\nLet's play again.")
}
}
func playerTurn() bool {
var pm string
var err error
for i := 0; i < 3; i++ { // retry loop
printBoard()
fmt.Printf("%c's move? ", pMark)
if pm, err = in.ReadString('\n'); err != nil {
fmt.Println(err)
return false
}
pm = strings.TrimSpace(pm)
if pm >= "1" && pm <= "9" && b[pm[0]-'1'] == pm[0] {
x := pm[0] - '1'
b[x] = pMark
return true
}
}
fmt.Println("You're not playing right.")
return false
}
var choices = make([]int, 9)
func computerTurn() {
printBoard()
var x int
defer func() {
fmt.Println("My move:", x+1)
b[x] = cMark
}()
// look for two in a row
block := -1
for _, l := range lines {
var mine, yours int
x = -1
for _, sq := range l {
switch b[sq] {
case cMark:
mine++
case pMark:
yours++
default:
x = sq
}
}
if mine == 2 && x >= 0 {
return // strategy 1: make winning move
}
if yours == 2 && x >= 0 {
block = x
}
}
if block >= 0 {
x = block // strategy 2: make blocking move
return
}
// default strategy: random move
choices = choices[:0]
for i, sq := range b {
if sq == '1'+byte(i) {
choices = append(choices, i)
}
}
x = choices[rand.Intn(len(choices))]
}
func gameOver() bool {
// check for win
for _, l := range lines {
if b[l[0]] == b[l[1]] && b[l[1]] == b[l[2]] {
printBoard()
if b[l[0]] == cMark {
fmt.Println("I win!")
cScore++
pMark, cMark = 'X', 'O'
} else {
fmt.Println("You win!")
pScore++
pMark, cMark = 'O', 'X'
}
return true
}
}
// check for empty squares
for i, sq := range b {
if sq == '1'+byte(i) {
return false
}
}
fmt.Println("Cat game.")
pMark, cMark = cMark, pMark
return true
}
var lines = [][]int{
{0, 1, 2}, // rows
{3, 4, 5},
{6, 7, 8},
{0, 3, 6}, // columns
{1, 4, 7},
{2, 5, 8},
{0, 4, 8}, // diagonals
{2, 4, 6},
}

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class Main {
def input = new Scanner(System.in)
static main(args) {
Main main = new Main();
main.play();
}
public void play() {
TicTackToe game = new TicTackToe();
game.init()
def gameOver = false
def player = game.player1
println "Players take turns marking a square. Only squares \n"+
"not already marked can be picked. Once a player has \n"+
"marked three squares in a row, column or diagonal, they win! If all squares \n"+
"are marked and no three squares are the same, a tied game is declared.\n"+
"Player 1 is O and Player 2 is X \n"+
"Have Fun! \n\n"
println "${game.drawBoard()}"
while (!gameOver && game.plays < 9) {
player = game.currentPlayer == 1 ? game.player1 :game.player2
def validPick = false;
while (!validPick) {
def square
println "Next $player, enter move by selecting square's number :"
try {
square = input.nextLine();
} catch (Exception ex) { }
if (square.length() == 1 && Character.isDigit(square.toCharArray()[0])) { validPick = game.placeMarker(square) }
if (!validPick) { println "Select another Square" }
}
(game.checkWinner(player))? gameOver = true : game.switchPlayers()
println(game.drawBoard());
}
println "Game Over, " + ((gameOver == true)? "$player Wins" : "Draw")
}
}
public class TicTackToe {
def board = new Object[3][3]
def final player1 = "player 1"
def final player2 = "player 2"
def final marker1 = 'X'
def final marker2 = 'O'
int currentPlayer
int plays
public TicTacToe(){
}
def init() {
int counter = 0;
(0..2).each { row ->
(0..2).each { col ->
board[row][col] = (++counter).toString();
}
}
plays = 0
currentPlayer =1
}
def switchPlayers() {
currentPlayer = (currentPlayer == 1) ? 2:1
plays++
}
def placeMarker(play) {
def result = false
(0..2).each { row ->
(0..2).each { col ->
if (board[row][col].toString()==play.toString()){
board[row][col] = (currentPlayer == 1) ? marker2 : marker1;
result = true;
}
}
}
return result;
}
def checkWinner(player) {
char current = (player == player1)? marker2: marker1
//Checking
return checkRows(current) || checkColumns(current) ||checkDiagonals(current);
}
def checkRows(char current){
(0..2).any{ line ->
board[line].every { it == current}
}
}
def checkColumns(char current){
(0..2).any{i ->
(0..2).every{j ->
board[j][i]==current }
}
}
def checkDiagonals(char current){
def rightDiag = [board[0][0],board[1][1],board[2][2]]
def leftDiag = [board[0][2],board[1][1],board[2][0]]
return rightDiag.every{it == current} || leftDiag.every{it == current}
}
def drawBoard() {
StringBuilder builder = new StringBuilder("Game board: \n");
(0..2).each { row->
(0..2).each {col ->
builder.append("[" + board[row][col] + "]");
}
builder.append("\n");
}
builder.append("\n");
return builder.toString();
}
}

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module Main where
import System.Random
import Data.List (intercalate, find, minimumBy)
import System.Environment (getArgs)
import Data.Char (digitToInt)
import Data.Maybe (listToMaybe, mapMaybe)
import Control.Monad (guard)
import Data.Ord (comparing)
-- check if there is a horizontal, vertical or diagonal line of
-- X or O
tictactoe :: String -> Bool
tictactoe a = tictactoeFor 'X' a /= tictactoeFor 'O' a
-- check if there is a horizontal, vertical or diagonal line
-- for the given player "n"
tictactoeFor :: Char -> String -> Bool
tictactoeFor n [a,b,c,d,e,f,g,h,i] =
[n,n,n] `elem` [[a,b,c],[d,e,f],[g,h,i],[a,d,g],
[b,e,h],[c,f,i],[a,e,i],[c,e,g]]
-- empty game board
start :: String
start = " "
-- check if there is an X or an O at the given position
isPossible :: Int -> String -> Bool
isPossible n game = (game !! n) `notElem` "XO"
-- try to place an X or an O at a given position.
-- "Right" + modified board means success, "Left" + unmodified board
-- means failure
place :: Int -> Char -> String -> Either String String
place i c game =
if isPossible i game
then Right $ take i game ++ [c] ++ drop (i + 1) game
else Left game
-- COMPUTER AI
-- get the number of movements, starting from a given non-empty board
-- and a position for the next movement, until the specified player
-- wins or no movement is possible
-- the positions are chosen sequentially, so there's not much
-- intelligence here anyway
developGame :: Bool -> Int -> Int -> Char -> String -> (Int, Char, String)
developGame iterateMore moves i player game
| i > 8 =
-- if i arrives to the last position, iterate again from 0
-- but do it only once
if iterateMore
then developGame False moves 0 player game
-- draw game (after one iteration, still no winning moves)
else (moves, player, game)
-- draw game (game board full) or a win for the player
| moves == 9 || tictactoeFor player game = (moves, player, game)
-- make a move, if possible, and continue playing
| otherwise = case place i otherPlayer game of
-- position i is not empty. try with the next position
Left _ -> developGame iterateMore moves (i + 1)
otherPlayer game
-- position i was empty, so it was a valid move.
-- change the player and make a new move, starting at pos 0
Right newGame -> developGame iterateMore (moves + 1) 0
otherPlayer newGame
where
otherPlayer = changePlayer player
-- COMPUTER AI
-- starting from a given non-empty board, try to guess which position
-- could lead the player to the fastest victory.
bestMoveFor :: Char -> String -> Int
bestMoveFor player game = bestMove
where
-- drive the game to its end for each starting position
continuations = [ (x, developGame True 0 x player game) |
x <- [0..8] ]
-- compare the number of moves of the game and take the
-- shortest one
move (_, (m, _, _)) = m
(bestMove, _) = minimumBy (comparing move) continuations
-- canBlock checks if the opponent has two pieces in a row and the
-- other cell in the row is empty, and places the player's piece there,
-- blocking the opponent
canBlock :: Char -> String -> Maybe Int
canBlock p [a,b,c,d,e,f,g,h,i] =
listToMaybe $ mapMaybe blockable [[a,b,c],[d,e,f],[g,h,i],[a,d,g],
[b,e,h],[c,f,i],[a,e,i],[c,e,g]]
where
blockable xs = do
guard $ length (filter (== otherPlayer) xs) == 2
x <- find (`elem` "123456789") xs
return $ digitToInt x
otherPlayer = changePlayer p
-- format a game board for on-screen printing
showGame :: String -> String
showGame [a,b,c,d,e,f,g,h,i] =
topBottom ++
"| | 1 | 2 | 3 |\n" ++
topBottom ++
row "0" [[a],[b],[c]] ++
row "3" [[d],[e],[f]] ++
row "6" [[g],[h],[i]]
where
topBottom = "+----+---+---+---+\n"
row n x = "| " ++ n ++ "+ | " ++
intercalate " | " x ++ " |\n" ++ topBottom
-- ask the user to press a numeric key and convert it to an int
enterNumber :: IO Int
enterNumber = do
c <- getChar
if c `elem` "123456789"
then do
putStrLn ""
return $ digitToInt c
else do
putStrLn "\nPlease enter a digit!"
enterNumber
-- a human player's turn: get the number of pieces put on the board,
-- the next piece to be put (X or O) and a game board, and return
-- a new game state, checking if the piece can be placed on the board.
-- if it can't, make the user try again.
turn :: (Int, Char, String) -> IO (Int, Char, String)
turn (count, player, game) = do
putStr $ "Please tell me where you want to put an " ++
[player] ++ ": "
pos <- enterNumber
case place (pos - 1) player game of
Left oldGame -> do
putStrLn "That place is already taken!\n"
turn (count, player, oldGame)
Right newGame ->
return (count + 1, changePlayer player, newGame)
-- alternate between X and O players
changePlayer :: Char -> Char
changePlayer 'O' = 'X'
changePlayer 'X' = 'O'
-- COMPUTER AI
-- make an automatic turn, placing an X or an O game board.
-- the first movement is always random.
-- first, the computer looks for two pieces of his opponent in a row
-- and tries to block.
-- otherwise, it tries to guess the best position for the next movement.
-- as a least ressource, it places a piece randomly.
autoTurn :: Bool -> (Int, Char, String) -> IO (Int, Char, String)
autoTurn forceRandom (count, player, game) = do
-- try a random position 'cause everything else failed
-- count == 0 overrides the value of forceRandom
i <- if count == 0 || forceRandom
then randomRIO (0,8)
else return $
case canBlock player game of
-- opponent can't be blocked. try to guess
-- the best movement
Nothing -> bestMoveFor player game
-- opponent can be blocked, so just do it!
Just blockPos -> blockPos
-- if trying to place a piece at a calculated position doesn't work,
-- just try again with a random value
case place i player game of
Left oldGame -> autoTurn True (count, player, oldGame)
Right newGame -> do
putStrLn $ "It's player " ++ [player] ++ "'s turn."
return (count + 1, changePlayer player, newGame)
-- play a game until someone wins or the board becomes full.
-- depending on the value of the variable "auto", ask the user(s) to
-- put some pieces on the board or do it automatically
play :: Int -> (Int, Char, String) -> IO ()
play auto cpg@(_, player, game) = do
newcpg@(newCount, newPlayer, newGame) <- case auto of
-- if both players are human, always ask them
0 -> turn cpg
-- if both players are computer, always play auto
1 -> autoTurn False cpg
-- X is computer, O is human
2 -> if player == 'X' then autoTurn False cpg else turn cpg
-- X is human, O is computer
3 -> if player == 'O' then autoTurn False cpg else turn cpg
putStrLn $ "\n" ++ showGame newGame
if tictactoe newGame
then putStrLn $ "Player " ++ [changePlayer newPlayer] ++ " wins!\n"
else
if newCount == 9
then putStrLn "Draw!\n"
else play auto newcpg
-- main program: greet the user, ask for a game type, ask for the
-- player that'll start the game, and play the game beginning with an
-- empty board
main :: IO ()
main = do
a <- getArgs
if null a
then usage
else do
let option = head a
if option `elem` ["0","1","2","3"]
then do
putStrLn $ "\n" ++ showGame start
let m = read option :: Int
play m (0, 'X', start)
else usage
usage :: IO ()
usage = do
putStrLn "TIC-TAC-TOE GAME\n================\n"
putStrLn "How do you want to play?"
putStrLn "Run the program with one of the following options."
putStrLn "0 : both players are human"
putStrLn "1 : both players are computer"
putStrLn "2 : player X is computer and player O is human"
putStrLn "3 : player X is human and player O is computer"
putStrLn "Player X always begins."

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# Play TicTacToe
$define E " " # empty square
$define X "X" # X piece
$define O "O" # O piece
# -- define a board
record Board(a, b, c, d, e, f, g, h, i)
procedure display_board (board, player)
write ("\n===============")
write (board.a || " | " || board.b || " | " || board.c)
write ("---------")
write (board.d || " | " || board.e || " | " || board.f)
write ("---------")
write (board.g || " | " || board.h || " | " || board.i)
end
# return a set of valid moves (empty positions) in given board
procedure empty_fields (board)
fields := set()
every i := !fieldnames(board) do
if (board[i] == E) then insert (fields, i)
return fields
end
procedure game_start ()
return Board (E, E, E, E, E, E, E, E, E)
end
procedure game_is_drawn (board)
return *empty_fields(board) = 0
end
procedure game_won_by (board, player)
return (board.a == board.b == board.c == player) |
(board.d == board.e == board.f == player) |
(board.g == board.h == board.i == player) |
(board.a == board.d == board.g == player) |
(board.b == board.e == board.h == player) |
(board.c == board.f == board.i == player) |
(board.a == board.e == board.i == player) |
(board.g == board.e == board.c == player)
end
procedure game_over (board)
return game_is_drawn (board) | game_won_by (board, O) | game_won_by (board, X)
end
# -- players make their move on the board
# assume there is at least one empty square
procedure human_move (board, player)
choice := "z"
options := empty_fields (board)
# keep prompting until player selects a valid square
until member (options, choice) do {
writes ("Choose one of: ")
every writes (!options || " ")
writes ("\n> ")
choice := read ()
}
board[choice] := player
end
# pick and make a move at random from empty positions
procedure random_move (board, player)
board[?empty_fields(board)] := player
end
# -- manage the game play
procedure play_game ()
# hold procedures for players' move in variables
player_O := random_move
player_X := human_move
# randomly determine if human or computer moves first
if (?2 = 0)
then {
write ("Human plays first as O")
player_O := human_move
player_X := random_move
}
else write ("Computer plays first, human is X")
# set up the game to start
board := game_start ()
player := O
display_board (board, player)
# loop until the game is over, getting each player to move in turn
until game_over (board) do {
write (player || " to play next")
# based on player, prompt for the next move
if (player == O)
then (player_O (board, player))
else (player_X (board, player))
# change player to move
player := if (player == O) then X else O
display_board (board, player)
}
# finish by writing out result
if game_won_by (board, O)
then write ("O won")
else if game_won_by (board, X)
then write ("X won")
else write ("draw") # neither player won, so must be a draw
end
# -- get things started
procedure main ()
play_game ()
end

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Note 'ttt adjudicates or plays'
use: markers ttt characters
characters represent the cell names.
markers is a length 3 character vector of the
characters to use for first and second player
followed by the opponent's mark.
'XOX' means X plays 1st, O is the other mark,
and the first strategy plays 1st.
'XOO' means X plays 1st, O is the other mark,
and the second strategy moves first.
The game is set up for the computer as the
first strategy (random), and human as second.
A standard use:
'XOX'ttt'abcdefghijkl'
Example game reformatted w/ emacs artist-mode
to fit your display:
'#-#'ttt'wersdfxcv'
w│e│r w│e│r .... -│e│r . -│e│#
─┼─┼─ . ─┼─┼─ .. ─┼─┼─ .. ─┼─┼─
s│d│f . s│#│f .. s│#│f .. -│#│f
─┼─┼─ .. ─┼─┼─ . ─┼─┼─ ... ─┼─┼─
x│c│v .. -│c│v . -│c│# .. -│c│#
d .. v .. r . VICTORY
w│e│r .. w│e│r .. -│e│# .
─┼─┼─ ... ─┼─┼─ .. ─┼─┼─ .
s│#│f ... s│#│f .. s│#│f .
─┼─┼─ .. ─┼─┼─ ... ─┼─┼─ ...
x│c│v -│c│# -│c│#
-->cell for -? -->cell for -? -->cell for -?
x w s
)
while=: conjunction def 'u ^: v ^:_' NB. j assumes while is a verb and needs to know while is a conjunction.
ttt=: outcome@:((display@:move) while undecided)@:display@:prepare
blindfolded_variant=: outcome@:display@:(move while undecided)@:display@:prepare
outcome=: {&(>;:'kitty VICTORY')@:won NB. (outcome does not pass along the state)
move=: post locate
undecided=: won nor full
prepare=: , board@:] NB. form the state vector
Note 'locate'
is a monadic verb. y is the state vector.
returns the character of the chosen cell.
Generally:
locate=: second_strategy`first_strategy@.(first = mark)
Simplified:
locate=: human_locate NB. human versus human
)
locate=: human_locate`computer_locate@.(first = mark)
display=: show [: (1 1,:5 5)&(];.0)@:": [: <"0 fold
computer_locate=: [: show@{. board -. marks NB. strategy: first available
computer_locate=: [: show@({~ ?@:#) board -. marks NB. strategy: random
human_locate=: monad define
state=. y
m=. mark state
b=. board state
cells=. b -. marks state
show '-->cell for ' , m , '?'
whilst. cell -.@:e. cells do. cell =. {. (1!:1]1) , m end.
)
post=: 2&A.@:(3&{.)@:[ prepare mark@:[`((i.~ board)~)`(board@:[)}
mark=: {. NB. mark of the current player from state
marks=: 2&{. NB. extract both markers from state
board=: _9&{. NB. extract board from state
first=: 2&{ NB. extract first player from state
show=: [ smoutput
full=: 2 = #@:~.
won=: test@:fold
fold=: 3 3 $ board
test=: [: any [: all [: infix_pairs_agree |:@:lines
lines=: , diagonal , diagonal@:|. , |:
diagonal=: (<0 1)&|:
all=: *./
any=: +./
nor=: 8 b.
infix_pairs_agree=: 2&(=/\)

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import java.util.Scanner;
import java.util.Random;
import java.util.InputMismatchException;
public class TicTacToe
{
public static char [] gameBoard = {'1', '2', '3', '4', '5',
'6', '7', '8', '9'};
public static Scanner keyboard = new Scanner(System.in);
private static int[][] wins = {
{0,1,2},
{3,4,5},
{6,7,8},
{0,4,8},
{2,4,6},
{0,3,6},
{1,4,7},
{2,5,8}
};
public static void main (String [] args)
{
System.out.println("*****Tic-Tac-Toe*****");
System.out.println("Directions:\n"
+ "Tic-Tac-Toe game board has 9 possible marking positions "
+ "labeled 1-9.\nTo begin play enter desired position "
+ "number to mark with X.\n");
outputBoard();
makeMove();
int moveCount = 1;
while(moveCount < gameBoard.length)
{
computerMove();
if(checkBoard()){
System.out.println("Computer wins!");
break;
}
makeMove();
if(checkBoard()){
System.out.println("Player wins!");
break;
}
moveCount = moveCount + 2;
}
}
public static void outputBoard()
{
System.out.println("+---+---+---+");
System.out.println("| " + gameBoard[0] + " | " + gameBoard[1]
+ " | " + gameBoard[2] + " |");
System.out.println("+---+---+---+");
System.out.println("| " + gameBoard[3] + " | " + gameBoard[4]
+ " | " + gameBoard[5] + " |");
System.out.println("+---+---+---+");
System.out.println("| " + gameBoard[6] + " | " + gameBoard[7]
+ " | " + gameBoard[8] + " |");
System.out.println("+---+---+---+");
}
public static void makeMove()
{
System.out.println("\nYour Turn, Enter Position #:");
int num = getPosition();
if(gameBoard[num] == 'X' || gameBoard[num] == 'O')
{
System.out.println("Board Position Already Taken, Try Again.");
makeMove();
}
else
{
gameBoard[num] = 'X';
outputBoard();
}
}
public static int getPosition()
{
int num = 0;
boolean done = false;
do
{
try
{
num = keyboard.nextInt();
if(num > gameBoard.length || num <= 0)
{
System.out.println("Incorrect Position Try Again");
}
else
done = true;
}
catch(InputMismatchException exception)
{
System.out.println("Incorrect Entry Format Try Again");
keyboard.next();
}
}while(!done);
return num - 1;
}
public static void computerMove()
{
Random rand = new Random();
int num = rand.nextInt(9);
if(gameBoard[num] == ('X') || gameBoard[num] == ('O'))
computerMove();
else
{
System.out.println("\nComputer's Turn.");
gameBoard[num] = 'O';
outputBoard();
}
}
public static boolean checkBoard()
{
for(int[] win:wins)
{
if(gameBoard[win[0]] != 'O' && gameBoard[win[0]] != 'X')
{
continue;
}
char winner = gameBoard[win[0]];
boolean check = true;
for(int pos:win)
{
check = check && (gameBoard[pos] == winner);
}
if(check)
return true;
}
return false;
}
}

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DynamicModule[{board = ConstantArray[0, {3, 3}], text = "Playing...",
first, rows =
Join[#, Transpose@#, {Diagonal@#, Diagonal@Reverse@#}] &},
Column@{Graphics[{Thickness[.02],
Table[With[{i = i, j = j},
Button[{White, Rectangle[{i, j} - 1, {i, j}], Black,
Dynamic[Switch[board[[i, j]], 0, Black, 1,
Circle[{i, j} - .5, .3], -1,
Line[{{{i, j} - .2, {i, j} - .8}, {{i - .2,
j - .8}, {i - .8, j - .2}}}]]]},
Which[text != "Playing...", board = ConstantArray[0, {3, 3}];
text = "Playing...", board[[i, j]] == 0,
If[board == ConstantArray[0, {3, 3}],
first = {i,
j} /. {{2, 2} -> 1, {1 | 3, 1 | 3} -> 2, _ -> 3}];
board[[i, j]] = 1;
FinishDynamic[];
Which[MemberQ[rows[board], {1, 1, 1}], text = "You win.",
FreeQ[board, 0], text = "Draw.", True,
board[[Sequence @@
SortBy[Select[Tuples[{Range@3, Range@3}],
board[[Sequence @@ #]] ==
0 &], -Total[
Sort /@
rows[ReplacePart[
board, # -> -1]] /. {{-1, -1, -1} ->
512, {-1, 1, 1} -> 64, {-1, -1, 0} ->
8, {0, 1, 1} -> -1, {_, _, _} -> 0}] -
Switch[#, {2, 2}, 1, {1 | 3, 1 | 3},
If[first == 2, -1, 0], _,
If[first == 2, 0, -1]] &][[1]]]] = -1;
Which[MemberQ[rows[board], {-1, -1, -1}],
text = "You lost.", FreeQ[board, 0],
text = "Draw."]]]]], {i, 1, 3}, {j, 1, 3}], Thickness[.01],
Line[{{{1, 0}, {1, 3}}, {{2, 0}, {2, 3}}, {{0, 1}, {3, 1}}, {{0,
2}, {3, 2}}}]}], Dynamic@text}]

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use v6;
my @board = 1..9;
my @winning-positions = [0..2], [3..5], [6..8], [0,3,6], [1,4,7], [2,5,8],
[0,4,8], [6,4,2];
sub get-winner() {
for @winning-positions {
return (@board[$_][0], $_) if [eq] @board[$_];
}
}
sub free-indexes() {
@board.keys.grep: { @board[$_] eq any(1..9) }
}
sub ai-move() {
given free-indexes.pick {
@board[$_] = 'o';
say "I go at: { $_ + 1 }\n";
}
}
sub print-board() {
say @board.map({ "$^a | $^b | $^c" }).join("\n--+---+--\n"), "\n";
}
sub human-move() {
my $pos = prompt "Choose one of { (free-indexes >>+>> 1).join(",") }: ";
if $pos eq any(free-indexes >>+>> 1) {
@board[$pos - 1] = 'x';
} else {
say "Sorry, you want to put your 'x' where?";
human-move();
}
}
for (&ai-move, &human-move) xx * {
print-board;
.();
last if get-winner() or not free-indexes;
}
if get-winner() -> ($player, $across) {
say "$player wins across [", ($across >>+>> 1).join(", "), "].";
} else {
say "How boring, a draw!";
}

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(load "@lib/simul.l") # for 'game' function
(de display ()
(for Y (3 2 1)
(prinl " +---+---+---+")
(prin " " Y)
(for X (1 2 3)
(prin " | " (or (get *Board X Y) " ")) )
(prinl " |") )
(prinl " +---+---+---+")
(prinl " a b c") )
(de find3 (P)
(find
'((X Y DX DY)
(do 3
(NIL (= P (get *Board X Y)))
(inc 'X DX)
(inc 'Y DY)
T ) )
(1 1 1 1 2 3 1 1)
(1 2 3 1 1 1 1 3)
(1 1 1 0 0 0 1 1)
(0 0 0 1 1 1 1 -1) ) )
(de myMove ()
(when
(game NIL 8
'((Flg) # Moves
(unless (find3 (or (not Flg) 0))
(make
(for (X . L) *Board
(for (Y . P) L
(unless P
(link
(cons
(cons X Y (or Flg 0))
(list X Y) ) ) ) ) ) ) ) )
'((Mov) # Move
(set (nth *Board (car Mov) (cadr Mov)) (cddr Mov)) )
'((Flg) # Cost
(if (find3 (or Flg 0)) -100 0) ) )
(let Mov (caadr @)
(set (nth *Board (car Mov) (cadr Mov)) 0) )
(display) ) )
(de yourMove (X Y)
(and
(sym? X)
(>= 3 (setq X (- (char X) 96)) 1)
(num? Y)
(>= 3 Y 1)
(not (get *Board X Y))
(set (nth *Board X Y) T)
(display) ) )
(de main ()
(setq *Board (make (do 3 (link (need 3)))))
(display) )
(de go Args
(cond
((not (yourMove (car Args) (cadr Args)))
"Illegal move!" )
((find3 T) "Congratulation, you won!")
((not (myMove)) "No moves")
((find3 0) "Sorry, you lost!") ) )

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:- use_module('min-max.pl').
:-dynamic box/2.
:- dynamic tic_tac_toe_window/1.
% Computer begins.
tic-tac-toe(computer) :-
V is random(9),
TTT = [_,_,_,_,_,_ ,_,_,_],
nth0(V, TTT, o),
display_tic_tac_toe(TTT).
% Player begins
tic-tac-toe(me) :-
TTT = [_,_,_,_,_,_ ,_,_,_],
display_tic_tac_toe(TTT).
display_tic_tac_toe(TTT) :-
retractall(box(_,_)),
retractall(tic_tac_toe_window(_)),
new(D, window('Tic-tac-Toe')),
send(D, size, size(170,170)),
X = 10, Y = 10,
display(D, X, Y, 0, TTT),
assert(tic_tac_toe_window(D)),
send(D, open).
display(_, _, _, _, []).
display(D, X, Y, N, [A,B,C|R]) :-
display_line(D, X, Y, N, [A,B,C]),
Y1 is Y+50,
N3 is N+3,
display(D, X, Y1, N3, R).
display_line(_, _, _, _, []).
display_line(D, X, Y, N, [C|R]) :-
( nonvar(C)-> C1 = C; C1 = ' '),
new(B, tic_tac_toe_box(C1)),
assertz(box(N, B)),
send(D, display, B, point(X, Y)),
X1 is X + 50,
N1 is N+1,
display_line(D, X1, Y, N1, R).
% class tic_tac_toe_box
% display an 'x' when the player clicks
% display an 'o' when the computer plays
:- pce_begin_class(tic_tac_toe_box, box, "Graphical window with text").
variable(mess, any, both, "text to display").
initialise(P, Lbl) :->
send(P, send_super, initialise),
send(P, slot, mess, Lbl),
WS = 50, HS = 50,
send(P, size, size(WS,HS)),
send(P, recogniser,
handler_group(new(click_gesture(left,
'',
single,
message(@receiver, my_click))))).
% the box is clicked
my_click(B) :->
send(B, set_val, x),
send(@prolog, play).
% only works when the box is "free"
set_val(B, Val) :->
get(B, slot, mess, ' '),
send(B, slot, mess, Val),
send(B, redraw),
send(B, flush).
% redefined method to display custom graphical objects.
'_redraw_area'(P, A:area) :->
send(P, send_super, '_redraw_area', A),
%we display the text
get(P, slot, mess, Lbl),
new(Str1, string(Lbl)),
get_object(P, area, area(X,Y,W,H)),
send(P, draw_box, X, Y, W, H),
send(P, draw_text, Str1,
font(times, normal, 30),
X, Y, W, H, center, center).
:- pce_end_class.
play :-
numlist(0, 8, L),
maplist(init, L, TTT),
finished(x, TTT, Val),
( Val = 2 -> send(@display, inform,'You win !'),
tic_tac_toe_window(D),
send(D, destroy)
; ( Val = 1 -> send(@display, inform,'Draw !'),
tic_tac_toe_window(D),
send(D, destroy)
; next_move(TTT, TT1),
maplist(display, L, TT1),
finished(o, TT1, V),
( V = 2 -> send(@display, inform,'I win !'),
tic_tac_toe_window(D),
send(D, destroy)
; ( V = 1 -> send(@display, inform,'Draw !'),
tic_tac_toe_window(D),
send(D, destroy)
; true)))).
% use minmax to compute the next move
next_move(TTT, TT1) :-
minimax(o, 0, 1024, TTT, _V1- TT1).
% we display the new board
display(I, V) :-
nonvar(V),
box(I, V1),
send(V1, set_val, V).
display(_I, _V).
% we create the board for minmax
init(I, V) :-
box(I, V1),
get(V1, slot, mess, V),
V \= ' '.
init(_I, _V).
% winning position for the player P ?
winned(P, [A1, A2, A3, A4, A5, A6, A7, A8, A9]) :-
(is_winning_line(P, [A1, A2, A3]);
is_winning_line(P, [A4, A5, A6]);
is_winning_line(P, [A7, A8, A9]);
is_winning_line(P, [A1, A4, A7]);
is_winning_line(P, [A2 ,A5, A8]);
is_winning_line(P, [A3, A6, A9]);
is_winning_line(P, [A1, A5, A9]);
is_winning_line(P, [A3, A5, A7])).
is_winning_line(P, [A, B, C]) :-
nonvar(A), A = P,
nonvar(B), B = P,
nonvar(C), C = P.
% Winning position for the player
eval(Player, Deep, TTT, V) :-
winned(Player, TTT),
( Player = o -> V is 1000 - 50 * Deep; V is -1000+ 50 * Deep).
% Loosing position for the player
eval(Player, Deep, TTT, V) :-
select(Player, [o,x], [Player1]),
winned(Player1, TTT),
( Player = x -> V is 1000 - 50 * Deep; V is -1000+ 50 * Deep).
% Draw position
eval(_Player, _Deep, TTT, 0) :-
include(var, TTT, []).
% we fetch the free positions of the board
possible_move(TTT, LMove) :-
new(C, chain),
forall(between(0,8, I),
( nth0(I, TTT, X),
( var(X) -> send(C, append, I); true))),
chain_list(C, LMove).
% we create the new position when the player P clicks
% the box "N"
assign_move(P, TTT, N, TT1) :-
copy_term(TTT, TT1),
nth0(N, TT1, P).
% We fetch all the possible boards obtained from board TTT
% for the player P
get_next(Player, Deep, TTT, Player1, Deep1, L):-
possible_move(TTT, LMove),
select(Player, [o,x], [Player1]),
Deep1 is Deep + 1,
maplist(assign_move(Player, TTT), LMove, L).
% The game is over ?
% Player P wins
finished(P, TTT, 2) :-
winned(P, TTT).
% Draw
finished(_P, TTT, 1) :-
include(var, TTT, []).
% the game is not over
finished(_P, _TTT, 0) .
% minmax must knows when the computer plays
% (o for ordinateur in French)
computer(o).

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:- module('min-max.pl', [minimax/5]).
% minimax(Player, Deep, MaxDeep, B, V-B)
% @arg1 : current player at this level
% @arg2 : current level of recursion
% @arg3 : max level of recursion (in this version of the game no use : set to 1024 !)
% @arg4 : current board
% @arg5 : B is the evaluation of the board, the result is V-B to know the new board
% Here we get an evaluation
minimax(Player, Deep, MaxDeep, B, V-B) :-
( eval(Player, Deep, B, V) -> true
; % in this version of the game this second division always fails
( Deep > MaxDeep -> V is random(1000) - 1000)).
% here we must compute all the possible moves to know the evaluation of the board
minimax(Player, Deep, MaxDeep, B, V) :-
get_next(Player, Deep, B, Player1, Deep1, L),
maplist(minimax(Player1, Deep1, MaxDeep), L, LV),
maplist(lie, L, LV, TLV),
sort(TLV, SLVTmp),
( computer(Player) -> reverse(SLVTmp, SLV); SLV = SLVTmp),
SLV = [V | _R].
lie(TTT, V-_, V-TTT).

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'''
Tic-tac-toe game player.
Input the index of where you wish to place your mark at your turn.
'''
import random
board = list('123456789')
wins = ((0,1,2), (3,4,5), (6,7,8),
(0,3,6), (1,4,7), (2,5,8),
(0,4,8), (2,4,6))
def printboard():
print('\n'.join(' '.join(board[x:x+3]) for x in(0,3,6)))
def score():
for w in wins:
b = board[w[0]]
if b in 'XO' and all (board[i] == b for i in w):
return b, [i+1 for i in w]
return None, None
def finished():
return all (b in 'XO' for b in board)
def space():
return [ b for b in board if b not in 'XO']
def my_turn(xo):
options = space()
choice = random.choice(options)
board[int(choice)-1] = xo
return choice
def your_turn(xo):
options = space()
while True:
choice = input(" Put your %s in any of these positions: %s "
% (xo, ''.join(options))).strip()
if choice in options:
break
print( "Whoops I don't understand the input" )
board[int(choice)-1] = xo
return choice
def me(xo='X'):
printboard()
print('I go at', my_turn(xo))
return score()
assert not s[0], "\n%s wins across %s" % s
def you(xo='O'):
printboard()
# Call my_turn(xo) below for it to play itself
print('You went at', your_turn(xo))
return score()
assert not s[0], "\n%s wins across %s" % s
print(__doc__)
while not finished():
s = me('X')
if s[0]:
printboard()
print("\n%s wins across %s" % s)
break
if not finished():
s = you('O')
if s[0]:
printboard()
print("\n%s wins across %s" % s)
break
else:
print('\nA draw')

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'''
Tic-tac-toe game player.
Input the index of where you wish to place your mark at your turn.
'''
import random
board = list('123456789')
wins = ((0,1,2), (3,4,5), (6,7,8),
(0,3,6), (1,4,7), (2,5,8),
(0,4,8), (2,4,6))
def printboard():
print('\n-+-+-\n'.join('|'.join(board[x:x+3]) for x in(0,3,6)))
def score(board=board):
for w in wins:
b = board[w[0]]
if b in 'XO' and all (board[i] == b for i in w):
return b, [i+1 for i in w]
return None
def finished():
return all (b in 'XO' for b in board)
def space(board=board):
return [ b for b in board if b not in 'XO']
def my_turn(xo, board):
options = space()
choice = random.choice(options)
board[int(choice)-1] = xo
return choice
def my_better_turn(xo, board):
'Will return a next winning move or block your winning move if possible'
ox = 'O' if xo =='X' else 'X'
oneblock = None
options = [int(s)-1 for s in space(board)]
for choice in options:
brd = board[:]
brd[choice] = xo
if score(brd):
break
if oneblock is None:
brd[choice] = ox
if score(brd):
oneblock = choice
else:
choice = oneblock if oneblock is not None else random.choice(options)
board[choice] = xo
return choice+1
def your_turn(xo, board):
options = space()
while True:
choice = input("\nPut your %s in any of these positions: %s "
% (xo, ''.join(options))).strip()
if choice in options:
break
print( "Whoops I don't understand the input" )
board[int(choice)-1] = xo
return choice
def me(xo='X'):
printboard()
print('\nI go at', my_better_turn(xo, board))
return score()
def you(xo='O'):
printboard()
# Call my_turn(xo, board) below for it to play itself
print('\nYou went at', your_turn(xo, board))
return score()
print(__doc__)
while not finished():
s = me('X')
if s:
printboard()
print("\n%s wins along %s" % s)
break
if not finished():
s = you('O')
if s:
printboard()
print("\n%s wins along %s" % s)
break
else:
print('\nA draw')

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/*REXX program plays (with a human) the tic-tac-toe game on an NxN grid.*/
oops =$ '***error!*** '; cell# ='cell number' /*a couple of literals*/
$=copies('',9) /*eyecatcher literal for messages*/
sing=''; jam=''; bar=''; junc=''; dbl=jam || bar || junc
sw=80-1 /*LINESIZE() bif would be better.*/
parse arg N hm cm .,@.; if N=='' then N=3; oN=N /*specifying some args?*/
N=abs(N); NN=N*N; middle=NN%2+N%2 /*if N < 0, computer goes first.*/
if N<2 then do; say oops 'tic-tac-toe grid is too small: ' N; exit; end
pad=copies(left('',sw%NN),1+(N<5)) /*display padding: 6x6 in 80 cols*/
if hm=='' then hm='X'; if cm=='' then cm='O' /*markers: Human, Computer*/
hm=aChar(hm,'human'); cm=aChar(cm,'computer') /*process the markers.*/
if hm==cm then cm='X' /*Human wants the "O"? Sheesh! */
if oN<0 then call Hmove middle /*comp moves 1st? Choose middling*/
else call showGrid /*···also checks for wins & draws*/
do forever /*'til the cows come home, by gum*/
call CBLF /*do carbon-based lifeform's move*/
call Hal /*figure Hal the computer's move.*/
end /*forever····showGrid does wins & draws*/
/*──────────────────────────────────ACHAR subroutine────────────────────*/
aChar: parse arg x; L=length(x) /*process markers.*/
if L==1 then return x /*1 char, as is. */
if L==2 & datatype(x,'X') then return x2c(x) /*2 chars, hex. */
if L==3 & datatype(x,'W') then return d2c(x) /*3 chars, decimal*/
say oops 'illegal character or character code for' arg(2) "marker: " x
exit /*stick a fork in it, we're done.*/
/*──────────────────────────────────CBLF subroutine─────────────────────*/
CBLF: prompt='Please enter a' cell# "to place your next marker ["hm'] (or Quit):'
do forever; say $ prompt; parse pull x 1 ux 1 ox; upper ux
if datatype(ox,'W') then ox=ox/1 /*maybe normalize cell#: +0007. */
select
when abbrev('QUIT',ux,1) then call tell 'quitting.'
when x='' then iterate /*Nada? Try again.*/
when words(x)\==1 then say oops "too many" cell# 'specified:' x
when \datatype(x,'N') then say oops cell# "isn't numeric: " x
when \datatype(x,'W') then say oops cell# "isn't an integer: " x
when x=0 then say oops cell# "can't be zero: " x
when x<0 then say oops cell# "can't be negative: " x
when x>NN then say oops cell# "can't exceed " NN
when @.ox\=='' then say oops cell# "is already occupied: " x
otherwise leave /*do forever*/
end /*select*/
end /*forever*/
@.ox=hm /*place a marker for the human.*/
call showGrid /*and show the tic-tac-toe grid.*/
return
/*──────────────────────────────────Hal subroutine──────────────────────*/
Hal: select /*Hal will try various moves. */
when win(cm,N-1) then call Hmove ,ec /* winning move? */
when win(hm,N-1) then call Hmove ,ec /* blocking move? */
when @.middle=='' then call Hmove middle /* center move. */
when @.N.N=='' then call Hmove ,N N /*bR corner move. */
when @.N.1=='' then call Hmove ,N 1 /*bL corner move. */
when @.1.N=='' then call Hmove ,1 N /*tR corner move. */
when @.1.1=='' then call Hmove ,1 1 /*tL corner move. */
otherwise call Hmove ,ac /*some blank cell.*/
end /*select*/
return
/*──────────────────────────────────HMOVE subroutine────────────────────*/
Hmove: parse arg Hplace,dr dc; if Hplace=='' then Hplace = (dr-1)*N + dc
@.Hplace=cm /*put marker for Hal the computer*/
say; say $ 'computer places a marker ['cm"] at cell number " Hplace
call showGrid
return
/*──────────────────────────────────SHOWGRID subroutine─────────────────*/
showGrid: _=0; open=0; cW=5; cH=3 /*cell width, cell height.*/
do r=1 for N; do c=1 for N; _=_+1; @.r.c=@._; open=open|@._==''; end; end
say; z=0 /* [↑] create grid coörds.*/
do j=1 for N /* [↓] show grids&markers.*/
do t=1 for cH; _=; __= /*mk is a marker in a cell*/
do k=1 for N; if t==2 then z=z+1; mk=; c#=
if t==2 then do; mk=@.z; c#=z; end /*c# is cell#*/
_= _||jam||center(mk,cW); __= __||jam||center(c#,cW)
end /*k*/
say pad substr(_,2) pad translate(substr(__,2), sing,dbl)
end /*t*/
if j==N then leave; _=
do b=1 for N; _=_||junc||copies(bar,cW); end /*b*/
say pad substr(_,2) pad translate(substr(_,2),sing,dbl)
end /*j*/
say
if win(hm) then call tell 'You ('hm") won!"
if win(cm) then call tell 'The computer ('cm") won."
if \open then call tell 'This tic-tac-toe is a draw.'
return
/*──────────────────────────────────TELL subroutine─────────────────────*/
tell: do 4; say; end; say center(' 'arg(1)" ",sw,''); do 5; say; end
exit /*stick a fork in it, we're done.*/
/*──────────────────────────────────WIN subroutine──────────────────────*/
win: parse arg wm,w; if w=='' then w=N /*see if there are W # of markers*/
ac=; do r=1 for N; _=0; ec= /*see if any rows are a winner.*/
do c=1 for N; _=_+ (@.r.c==wm); if @.r.c=='' then ec=r c; end
if ec\=='' then @c=ec; if _==N | (_>=w & ec\=='') then return 1
end /*r*/ /*if w=N-1, checking for near win*/
do c=1 for N; _=0; ec= /*see if any cols are a winner.*/
do r=1 for N; _=_+ (@.r.c==wm); if @.r.c=='' then ec=r c; end
if ec\=='' then @c=ec; if _==N | (_>=w & ec\=='') then return 1
end /*r*/ /*EC is a r,c version of cell #*/
_=0; ec= /*see if winning descending diag.*/
do d=1 for N; _=_+ (@.d.d==wm); if @.d.d=='' then ec=d d; end
if _==N | (_>=w & ec\=='') then return 1
_=0; ec=; r=0 /*see if winning ascending diag.*/
do c=N for N by -1; r=r+1; _=_+ (@.r.c==wm); if @.r.c=='' then ec=r c
end /*r*/
if _==N | (_>=w & ec\=='') then return 1
return 0

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module TicTacToe
class Game
def initialize(player1Class, player2Class)
@board = Array.new(10)
@free_positions = (1..9).to_a
@players = [player1Class.new(self), player2Class.new(self)]
@turn = rand(2)
puts "#{@players[@turn]} goes first."
@players[@turn].marker = "X"
@players[nextTurn].marker = "O"
@winning_rows = [[1,2,3],[4,5,6],[7,8,9],[1,4,7],[2,5,8],[3,6,9],[1,5,9],[3,5,7]]
end
attr_reader :free_positions, :winning_rows, :board
def play
loop do
player = @players[@turn]
idx = player.select
puts "#{player} selects #{player.marker} position #{idx}"
@board[idx] = player.marker
@free_positions.delete(idx)
# check for a winner
@winning_rows.each do |row|
if row.all? {|idx| @board[idx] == player.marker}
puts "#{player} wins!"
print
return
end
end
# no winner, is board full?
if @free_positions.empty?
puts "It's a draw."
print
return
end
nextTurn!
end
end
def nextTurn
(@turn + 1) % 2
end
def nextTurn!
@turn = nextTurn
end
def opponent
@players[nextTurn]
end
def print
puts [1,2,3].map {|i| @board[i].nil? ? i : @board[i]}.join("|")
puts "-+-+-"
puts [4,5,6].map {|i| @board[i].nil? ? i : @board[i]}.join("|")
puts "-+-+-"
puts [7,8,9].map {|i| @board[i].nil? ? i : @board[i]}.join("|")
end
end
class Player
def initialize(game)
@game = game
@marker = nil
end
attr_accessor :marker
end
class HumanPlayer < Player
def initialize(game)
super(game)
end
def select
@game.print
loop do
print "Select your #{marker} position: "
selection = $stdin.gets.to_i
if not @game.free_positions.include?(selection)
puts "Position #{selection} is not available. Try again."
next
end
return selection
end
end
def to_s
"Human"
end
end
class ComputerPlayer < Player
def initialize(game)
super(game)
end
def group_row(row, opponent)
markers = {self.marker => [], opponent.marker => [], nil => []} .
merge(row.group_by {|idx| @game.board[idx]})
#p [row, markers].inspect
markers
end
def select
index = nil
opponent = @game.opponent
# look for winning rows
@game.winning_rows.each do |row|
markers = group_row(row, opponent)
if markers[self.marker].length == 2 and markers[nil].length == 1
return markers[nil].first
end
end
# look for opponent's winning rows to block
@game.winning_rows.each do |row|
markers = group_row(row, opponent)
if markers[opponent.marker].length == 2 and markers[nil].length == 1
return markers[nil].first
end
end
# need some logic here to get the computer to pick a smarter position
# simply pick a position in order of preference
[5].concat([1,3,7,9].shuffle).concat([2,4,6,8].shuffle).each do |pos|
return pos if @game.free_positions.include?(pos)
end
end
def to_s
"Computer"
end
end
end
TicTacToe::Game.new(TicTacToe::ComputerPlayer, TicTacToe::ComputerPlayer).play
TicTacToe::Game.new(TicTacToe::HumanPlayer, TicTacToe::ComputerPlayer).play

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' ---------------------------
' TIC TAC TOE
' ---------------------------
winBox$ = "123 456 789 159 147 258 369 357"
boxPos$ = "123 231 456 564 789 897 159 591 357 753 132 465 798 174 285 396 159 471 582 693 147 258 369 195 375"
ai$ = "519628374"
ox$ = "OX"
[newGame]
for i = 1 to 9
box$(i) = ""
next i
goto [shoTic]
[loop]
for j = 1 to 2
tic$ = mid$(ox$,j,1)
for i = 1 to 25
b$ = word$(boxPos$,i," ")
b1 = val(mid$(b$,1,1))
b2 = val(mid$(b$,2,1))
b3 = val(mid$(b$,3,1))
if box$(b1) = tic$ AND box$(b2) = tic$ AND box$(b3) = "" then
box$(b3) = "O"
goto [shoTic]
end if
next i
next j
if box$(1) = "O" AND box$(5) = "X" and box$(9) = "X" then
if box$(3) = "" then
box$(3) = "O"
goto [shoTic]
end if
if box$(7) = "" then
box$(7) = "O"
goto [shoTic]
end if
end if
for i = 1 to 9
b1 = val(mid$(ai$,i,1))
if box$(b1) = "" then
box$(b1) = "O"
exit for
end if
next i
[shoTic]
cls
' ----------------------------------------
' show tic tac toe screen
' ----------------------------------------
html "<table border=1 width=300px height=225px><TR>"
for i = 1 to 9
html "<td align=center width=33%><h1>"
if box$(i) <> "" then
html box$(i)
else
button #box, " ";box$(i);" ", [doTic]
#box setkey(str$(i))
end if
if i mod 3 = 0 then html "</tr><tr>"
next i
html "</table>"
gosub [checkWin]
wait
[doTic]
box$(val(EventKey$)) = "X"
turn = 1
gosub [checkWin]
goto [loop]
' --- check for a winner ----------
[checkWin]
for i = 1 to 8
b$ = word$(winBox$,i," ")
b1 = val(mid$(b$,1,1))
b2 = val(mid$(b$,2,1))
b3 = val(mid$(b$,3,1))
if box$(b1) = "O" and box$(b2) = "O" and box$(b3) = "O" then
print "You Loose!"
goto [playAgain]
end if
if box$(b1) = "X" and box$(b2) = "X" and box$(b3) = "X" then
print "You Win!"
goto [playAgain]
end if
next i
moveCount = 0
for i = 1 to 9
if box$(i) <> "" then moveCount = moveCount + 1
next i
if moveCount = 9 then
print "Draw!"
goto [playAgain]
end if
RETURN
[playAgain]
input "Play again (y/n)";p$
if upper$(p$) = "Y" then goto [newGame]
end

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package object tictactoe {
val Human = 'X'
val Computer = 'O'
val BaseBoard = ('1' to '9').toList
val WinnerLines = List((0,1,2), (3,4,5), (6,7,8), (0,3,6), (1,4,7), (2,5,8), (0,4,8), (2,4,6))
val randomGen = new util.Random(System.currentTimeMillis)
}
package tictactoe {
class Board(aBoard : List[Char] = BaseBoard) {
def availableMoves = aBoard.filter(c => c != Human && c != Computer)
def availableMovesIdxs = for ((c,i) <- aBoard.zipWithIndex if c != Human && c != Computer) yield i
def computerPlays = new Board(aBoard.updated(availableMovesIdxs(randomGen.nextInt(availableMovesIdxs.length)), Computer))
def humanPlays(move : Char) = new Board(aBoard.updated(aBoard.indexOf(move), Human))
def isDraw = aBoard.forall(c => c == Human || c == Computer)
def isWinner(winner : Char) =
WinnerLines.exists{case (i,j,k) => aBoard(i) == winner && aBoard(j) == winner && aBoard(k) == winner}
def isOver = isWinner(Computer) || isWinner(Human) || isDraw
def print {
aBoard.grouped(3).foreach(row => println(row(0) + " " + row(1) + " " + row(2)))
}
def printOverMessage {
if (isWinner(Human)) println("You win.")
else if (isWinner(Computer)) println("Computer wins.")
else if (isDraw) println("It's a draw.")
else println("Not over yet, or something went wrong.")
}
}
object TicTacToe extends Application {
def play(board : Board, turn : Char) {
// Reads a char from input until it is one of
// the available moves in the current board
def readValidMove() : Char = {
print("Choose a move: ")
val validMoves = board.availableMoves
val move = readChar
if (validMoves.contains(move)) {
move
} else {
println("Invalid move. Choose another one in " + validMoves)
readValidMove()
}
}
board.print
if (board.isOver) {
board.printOverMessage
return
}
if (turn == Human) { // Human plays
val nextBoard = board.humanPlays(readValidMove)
play(nextBoard, Computer)
} else { // Computer plays
println("Computer plays: ")
val nextBoard = board.computerPlays
play(nextBoard, Human)
}
}
play(new Board(),Human)
}
}

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package require Tcl 8.6
# This code splits the players from the core game engine
oo::class create TicTacToe {
variable board player letter who
constructor {player1class player2class} {
set board {1 2 3 4 5 6 7 8 9}
set player(0) [$player1class new [self] [set letter(0) "X"]]
set player(1) [$player2class new [self] [set letter(1) "O"]]
set who 0
}
method PrintBoard {} {
lassign $board a1 b1 c1 a2 b2 c2 a3 b3 c3
puts [format " %s | %s | %s" $a1 $b1 $c1]
puts "---+---+---"
puts [format " %s | %s | %s" $a2 $b2 $c2]
puts "---+---+---"
puts [format " %s | %s | %s" $a3 $b3 $c3]
}
method WinForSomeone {} {
foreach w {
{0 1 2} {3 4 5} {6 7 8} {0 3 6} {1 4 7} {2 5 8} {0 4 8} {2 4 6}
} {
set b [lindex $board [lindex $w 0]]
if {$b ni "X O"} continue
foreach i $w {if {[lindex $board $i] ne $b} break}
if {[lindex $board $i] eq $b} {
foreach p $w {lappend w1 [expr {$p+1}]}
return [list $b $w1]
}
}
return ""
}
method status {} {
return $board
}
method IsDraw {} {
foreach b $board {if {[string is digit $b]} {return false}}
return true
}
method legalMoves {} {
foreach b $board {if {[string is digit $b]} {lappend legal $b}}
return $legal
}
method DoATurn {} {
set legal [my legalMoves]
my PrintBoard
while 1 {
set move [$player($who) turn]
if {$move in $legal} break
puts "Illegal move!"
}
lset board [expr {$move - 1}] $letter($who)
$player($who) describeMove $move
set who [expr {1 - $who}]
return [my WinForSomeone]
}
method game {} {
puts " Tic-tac-toe game player.
Input the index of where you wish to place your mark at your turn.\n"
while {![my IsDraw]} {
set winner [my DoATurn]
if {$winner eq ""} continue
lassign $winner winLetter winSites
my PrintBoard
puts "\n$winLetter wins across \[[join $winSites {, }]\]"
return $winLetter
}
puts "\nA draw"
}
}
# Stupid robotic player
oo::class create RandomRoboPlayer {
variable g
constructor {game letter} {
set g $game
}
method turn {} {
set legal [$g legalMoves]
return [lindex $legal [expr {int(rand()*[llength $legal])}]]
}
method describeMove {move} {
puts "I go at $move"
}
}
# Interactive human player delegate
oo::class create HumanPlayer {
variable g char
constructor {game letter} {
set g $game
set char $letter
}
method turn {} {
set legal [$g legalMoves]
puts ">>> Put your $char in any of these positions: [join $legal {}]"
while 1 {
puts -nonewline ">>> "
flush stdout
gets stdin number
if {$number in $legal} break
puts ">>> Whoops I don't understand the input!"
}
return $number
}
method describeMove {move} {
puts "You went at $move"
}
}
# Assemble the pieces
set ttt [TicTacToe new HumanPlayer RandomRoboPlayer]
$ttt game

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\The computer marks its moves with an "O" and the player uses an "X". The
\ numeric keypad is used to make the player's move.
\
\ 7 | 8 | 9
\ ---+---+---
\ 4 | 5 | 6
\ ---+---+---
\ 1 | 2 | 3
\
\The player always goes first, but the 0 key is used to skip a move. Thus
\ it can be used to let the computer play first. Esc terminates program.
inc c:\cxpl\codes; \intrinsic routine declarations
def X0=16, Y0=10; \coordinates of character in upper-left square
int I0,
PMove, \player's move (^0..^9)
Key; \keystroke
int X, O; \bit arrays for player and computer
\ bit 0 corresponds to playing square 1, etc.
proc HLine(X, Y); \Draw a horizontal line
int X, Y;
int I;
[Cursor(X, Y);
for I:= 0 to 10 do ChOut(0, ^Ä);
]; \HLine
proc VLine(X, Y); \Draw a vertical line over the above horizontal line
int X, Y;
int I;
[for I:= 0 to 4 do
[Cursor(X, Y+I);
ChOut(0, if I&1 then ^Å else ^³);
];
]; \VLine
func Won(p); \Return 'true' if player P has won
int P;
int T, I;
[T:= [$007, $038, $1C0, $049, $092, $124, $111, $054];
for I:= 0 to 7 do \check if player matches a bit pattern for 3 in a row
if (P & T(I)) = T(I) then return true;
return false;
]; \Won
func Cats; \Return 'true' if no more moves available (Cat's game)
[if (X ! O) = $1FF then \all bit positions played
[Cursor(17, 20);
Text(0, "A draw!");
return true;
];
return false;
]; \Cats
proc DoMove(P, M, Ch); \Make move in player's bit array and display it
int P, \address of player's bit array
M, \index 0..8 where bit is placed
Ch;
int I, X, Y;
[P(0):= P(0) ! 1<<M; \make move
I:= M / 3; \display move
X:= Rem(0) * 4;
Y:= (2-I) * 2;
Cursor(X+X0, Y+Y0);
ChOut(0, Ch);
]; \DoMove
func Try(P); \Return the value of the best node for player P
int P; \address of player's bit array
int P1, I, I0, V, V0;
[P1:= if P = addr X then addr O else addr X;
if Won(P1(0)) then return -1;
if (X ! O) = $1FF then return 0;
V0:= -1; \assume the worst
for I:= 0 to 8 do \for all of the squares...
if ((O!X) & 1<<I) = 0 then \if square is unused
[P(0):= P(0) ! 1<<I; \make tenative move
V:= -(extend(Try(P1))); \get value
if V > V0 then \save best value
[V0:= V; I0:= I];
P(0):= P(0) & ~(1<<I); \undo tenative move
];
return V0 & $FF ! I0<<8;
]; \Try
proc PlayGame; \Play one game
[ChOut(0, $0C\FF\); \clear screen with a form feed
HLine(X0-1, Y0+1); \draw grid (#)
HLine(X0-1, Y0+3);
VLine(X0+2, Y0);
VLine(X0+6, Y0);
X:= 0; O:= 0; \initialize player's bit arrays to empty
loop [loop [PMove:= ChIn(1); \GET PLAYER'S MOVE (X)
if PMove = $1B\Esc\ then
[SetVid(3); exit]; \restore display and end program
if PMove = ^0 then quit;
if PMove>=^1 & PMove<=^9 & \check for legal move
((X!O) & 1<<(PMove-^1)) = 0 then quit;
ChOut(0, 7\Bel\); \beep the dude
];
if PMove # ^0 then
[DoMove(addr X, PMove-^1, ^X);
if Won(X) then
[Cursor(17, 20);
Text(0, "X wins!");
quit;
];
];
if Cats then quit;
I0:= Try(addr O) >>8; \GET COMPUTER'S MOVE (O)
DoMove(addr O, I0, ^O); \do best move
if Won(O) then
[Cursor(17, 20);
Text(0, "O wins!");
quit;
];
if Cats then quit;
];
]; \PlayGame
int CpuReg;
[SetVid(1); \set 40x25 text mode
CpuReg:= GetReg; \turn off annoying flashing cursor
CpuReg(0):= $0100; \ with BIOS interrupt 10h, function 01h
CpuReg(2):= $2000; \set cursor type to disappear
SoftInt($10);
loop [PlayGame;
Key:= ChIn(1); \keep playing games until Esc key is hit
if Key = $1B\Esc\ then
[SetVid(3); exit]; \clear screen & restore normal text mode
];
]