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Task/Yin-and-yang/Java/yin-and-yang.java
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Task/Yin-and-yang/Java/yin-and-yang.java
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package org.rosettacode.yinandyang;
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import java.awt.Color;
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import java.awt.Graphics;
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import java.awt.Image;
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import java.awt.image.BufferedImage;
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import javax.swing.ImageIcon;
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import javax.swing.JFrame;
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import javax.swing.JLabel;
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public class YinYangGenerator
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{
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private final int size;
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public YinYangGenerator(final int size)
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{
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this.size = size;
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}
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/**
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* Draw a yin yang symbol on the given graphics context.
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*/
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public void drawYinYang(final Graphics graphics)
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{
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// Preserve the color for the caller
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final Color colorSave = graphics.getColor();
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graphics.setColor(Color.WHITE);
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// Use fillOval to draw a filled in circle
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graphics.fillOval(0, 0, size-1, size-1);
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graphics.setColor(Color.BLACK);
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// Use fillArc to draw part of a filled in circle
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graphics.fillArc(0, 0, size-1, size-1, 270, 180);
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graphics.fillOval(size/4, size/2, size/2, size/2);
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graphics.setColor(Color.WHITE);
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graphics.fillOval(size/4, 0, size/2, size/2);
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graphics.fillOval(7*size/16, 11*size/16, size/8, size/8);
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graphics.setColor(Color.BLACK);
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graphics.fillOval(7*size/16, 3*size/16, size/8, size/8);
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// Use drawOval to draw an empty circle for the outside border
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graphics.drawOval(0, 0, size-1, size-1);
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// Restore the color for the caller
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graphics.setColor(colorSave);
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}
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/**
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* Create an image containing a yin yang symbol.
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*/
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public Image createImage(final Color bg)
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{
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// A BufferedImage creates the image in memory
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final BufferedImage image = new BufferedImage(size, size, BufferedImage.TYPE_INT_RGB);
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// Get the graphics object for the image; note in many
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// applications you actually use Graphics2D for the
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// additional API calls
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final Graphics graphics = image.getGraphics();
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// Color in the background of the image
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graphics.setColor(bg);
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graphics.fillRect(0,0,size,size);
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drawYinYang(graphics);
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return image;
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}
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public static void main(final String args[])
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{
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final int size = Integer.parseInt(args[0]);
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final YinYangGenerator generator = new YinYangGenerator(size);
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final JFrame frame = new JFrame("Yin Yang Generator");
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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final Image yinYang = generator.createImage(frame.getBackground());
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// Use JLabel to display an image
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frame.add(new JLabel(new ImageIcon(yinYang)));
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frame.pack();
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frame.setVisible(true);
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}
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}
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