Data update

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Ingy döt Net 2023-12-16 21:33:55 -08:00
parent 35bcdeebf8
commit 74c69a0df6
2427 changed files with 31826 additions and 3468 deletions

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@ -1,30 +1,28 @@
(phixonline)-->
<span style="color: #008080;">function</span> <span style="color: #000000;">play<span style="color: #0000FF;">(<span style="color: #004080;">integer</span> <span style="color: #000000;">prisoners<span style="color: #0000FF;">,</span> <span style="color: #000000;">iterations<span style="color: #0000FF;">,</span> <span style="color: #004080;">bool</span> <span style="color: #000000;">optimal<span style="color: #0000FF;">)</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">drawers</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">shuffle<span style="color: #0000FF;">(<span style="color: #7060A8;">tagset<span style="color: #0000FF;">(<span style="color: #000000;">prisoners<span style="color: #0000FF;">)<span style="color: #0000FF;">)</span>
<span style="color: #004080;">integer</span> <span style="color: #000000;">pardoned</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">0</span>
<span style="color: #004080;">bool</span> <span style="color: #000000;">found</span> <span style="color: #0000FF;">=</span> <span style="color: #004600;">false</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i<span style="color: #0000FF;">=<span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #000000;">iterations</span> <span style="color: #008080;">do</span>
<span style="color: #000000;">drawers</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">shuffle<span style="color: #0000FF;">(<span style="color: #000000;">drawers<span style="color: #0000FF;">)</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">prisoner<span style="color: #0000FF;">=<span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #000000;">prisoners</span> <span style="color: #008080;">do</span>
<span style="color: #000000;">found</span> <span style="color: #0000FF;">=</span> <span style="color: #004600;">false</span>
<span style="color: #004080;">integer</span> <span style="color: #000000;">drawer</span> <span style="color: #0000FF;">=</span> <span style="color: #008080;">iff<span style="color: #0000FF;">(<span style="color: #000000;">optimal<span style="color: #0000FF;">?<span style="color: #000000;">prisoner<span style="color: #0000FF;">:<span style="color: #7060A8;">rand<span style="color: #0000FF;">(<span style="color: #000000;">prisoners<span style="color: #0000FF;">)<span style="color: #0000FF;">)</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">j<span style="color: #0000FF;">=<span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #000000;">prisoners<span style="color: #0000FF;">/<span style="color: #000000;">2</span> <span style="color: #008080;">do</span>
<span style="color: #000000;">drawer</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">drawers<span style="color: #0000FF;">[<span style="color: #000000;">drawer<span style="color: #0000FF;">]</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">drawer<span style="color: #0000FF;">==<span style="color: #000000;">prisoner</span> <span style="color: #008080;">then</span> <span style="color: #000000;">found</span> <span style="color: #0000FF;">=</span> <span style="color: #004600;">true</span> <span style="color: #008080;">exit</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">if</span> <span style="color: #008080;">not</span> <span style="color: #000000;">optimal</span> <span style="color: #008080;">then</span> <span style="color: #000000;">drawer</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">rand<span style="color: #0000FF;">(<span style="color: #000000;">prisoners<span style="color: #0000FF;">)</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">if</span> <span style="color: #008080;">not</span> <span style="color: #000000;">found</span> <span style="color: #008080;">then</span> <span style="color: #008080;">exit</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #000000;">pardoned</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">found</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">return</span> <span style="color: #000000;">100<span style="color: #0000FF;">*<span style="color: #000000;">pardoned<span style="color: #0000FF;">/<span style="color: #000000;">iterations</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
function play(integer prisoners, iterations, bool optimal)
sequence drawers = shuffle(tagset(prisoners))
integer pardoned = 0
bool found = false
for i=1 to iterations do
drawers = shuffle(drawers)
for prisoner=1 to prisoners do
found = false
integer drawer = iff(optimal?prisoner:rand(prisoners))
for j=1 to prisoners/2 do
drawer = drawers[drawer]
if drawer==prisoner then found = true exit end if
if not optimal then drawer = rand(prisoners) end if
end for
if not found then exit end if
end for
pardoned += found
end for
return 100*pardoned/iterations
end function
<span style="color: #008080;">constant</span> <span style="color: #000000;">iterations</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">100<span style="color: #000000;">_000</span>
<span style="color: #7060A8;">printf<span style="color: #0000FF;">(<span style="color: #000000;">1<span style="color: #0000FF;">,<span style="color: #008000;">"Simulation count: %d\n"<span style="color: #0000FF;">,<span style="color: #000000;">iterations<span style="color: #0000FF;">)</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">prisoners<span style="color: #0000FF;">=<span style="color: #000000;">10</span> <span style="color: #008080;">to</span> <span style="color: #000000;">100</span> <span style="color: #008080;">by</span> <span style="color: #000000;">90</span> <span style="color: #008080;">do</span>
<span style="color: #004080;">atom</span> <span style="color: #000000;">random</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">play<span style="color: #0000FF;">(<span style="color: #000000;">prisoners<span style="color: #0000FF;">,<span style="color: #000000;">iterations<span style="color: #0000FF;">,<span style="color: #004600;">false<span style="color: #0000FF;">)<span style="color: #0000FF;">,</span>
<span style="color: #000000;">optimal</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">play<span style="color: #0000FF;">(<span style="color: #000000;">prisoners<span style="color: #0000FF;">,<span style="color: #000000;">iterations<span style="color: #0000FF;">,<span style="color: #004600;">true<span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">printf<span style="color: #0000FF;">(<span style="color: #000000;">1<span style="color: #0000FF;">,<span style="color: #008000;">"Prisoners:%d, random:%g, optimal:%g\n"<span style="color: #0000FF;">,<span style="color: #0000FF;">{<span style="color: #000000;">prisoners<span style="color: #0000FF;">,<span style="color: #000000;">random<span style="color: #0000FF;">,<span style="color: #000000;">optimal<span style="color: #0000FF;">}<span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for
<!--
constant iterations = 100_000
printf(1,"Simulation count: %d\n",iterations)
for prisoners in {10,100} do
atom random = play(prisoners,iterations,false),
optimal = play(prisoners,iterations,true)
printf(1,"Prisoners:%d, random:%g, optimal:%g\n",{prisoners,random,optimal})
end for

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@ -0,0 +1,59 @@
program prisoners;
setrandom(0);
strategies := {
["Optimal", routine optimal_strategy],
["Random", routine random_strategy]
};
runs := 10000;
loop for strategy = strategies(name) do
successes := run_simulations(strategy, runs);
print(rpad(name + ":", 10), successes * 100 / runs, "%");
end loop;
proc run_simulations(strategy, amount);
loop for i in [1..amount] do
successes +:= if simulate(strategy) then 1 else 0 end;
end loop;
return successes;
end proc;
proc simulate(strategy);
drawers := [1..100];
shuffle(drawers);
loop for prisoner in [1..100] do
if not call(strategy, drawers, prisoner) then
return false;
end if;
end loop;
return true;
end proc;
proc optimal_strategy(drawers, prisoner);
d := prisoner;
loop for s in [1..50] do
if (d := drawers(d)) = prisoner then
return true;
end if;
end loop;
return false;
end proc;
proc random_strategy(drawers, prisoner);
loop for s in [1..50] do
if drawers(1+random(#drawers-1)) = prisoner then
return true;
end if;
end loop;
return false;
end proc;
proc shuffle(rw drawers);
loop for i in [1..#drawers] do
j := i+random(#drawers-i);
[drawers(i), drawers(j)] := [drawers(j), drawers(i)];
end loop;
end proc;
end program;

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@ -1,5 +1,5 @@
import "random" for Random
import "/fmt" for Fmt
import "./fmt" for Fmt
var rand = Random.new()
@ -40,8 +40,8 @@ var doTrials = Fn.new{ |trials, np, strategy|
}
}
if (!nextPrisoner) {
nextTrial = true
break
nextTrial = true
break
}
}
if (!nextTrial) pardoned = pardoned + 1

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const std = @import("std");
pub const Cupboard = struct {
comptime {
std.debug.assert(u7 == std.math.IntFittingRange(0, 100));
}
pub const Drawer = packed struct(u8) {
already_visited: bool,
card: u7,
};
drawers: [100]Drawer,
randomizer: std.rand.Random,
/// Cupboard is not shuffled after initialization,
/// it is shuffled during `play` execution.
pub fn init(random: std.rand.Random) Cupboard {
var drawers: [100]Drawer = undefined;
for (&drawers, 0..) |*drawer, i| {
drawer.* = .{
.already_visited = false,
.card = @intCast(i),
};
}
return .{
.drawers = drawers,
.randomizer = random,
};
}
pub const Decision = enum {
pardoned,
sentenced,
};
pub const Strategy = enum {
follow_card,
random,
pub fn decisionOfPrisoner(strategy: Strategy, cupboard: *Cupboard, prisoner_id: u7) Decision {
switch (strategy) {
.random => {
return for (0..50) |_| {
// If randomly chosen drawer was already opened,
// throw dice again.
const drawer = try_throw_random: while (true) {
const random_i = cupboard.randomizer.uintLessThan(u7, 100);
const drawer = &cupboard.drawers[random_i];
if (!drawer.already_visited)
break :try_throw_random drawer;
};
std.debug.assert(!drawer.already_visited);
defer drawer.already_visited = true;
if (drawer.card == prisoner_id)
break .pardoned;
} else .sentenced;
},
.follow_card => {
var drawer_i = prisoner_id;
return for (0..50) |_| {
const drawer = &cupboard.drawers[drawer_i];
std.debug.assert(!drawer.already_visited);
defer drawer.already_visited = true;
if (drawer.card == prisoner_id)
break .pardoned
else
drawer_i = drawer.card;
} else .sentenced;
},
}
}
};
pub fn play(cupboard: *Cupboard, strategy: Strategy) Decision {
cupboard.randomizer.shuffleWithIndex(Drawer, &cupboard.drawers, u7);
// Decisions for all 100 prisoners.
var all_decisions: [100]Decision = undefined;
for (&all_decisions, 0..) |*current_decision, prisoner_id| {
// Make decision for current prisoner
current_decision.* = strategy.decisionOfPrisoner(cupboard, @intCast(prisoner_id));
// Close all drawers after one step.
for (&cupboard.drawers) |*drawer|
drawer.already_visited = false;
}
// If there is at least one sentenced person, everyone are sentenced.
return for (all_decisions) |decision| {
if (decision == .sentenced)
break .sentenced;
} else .pardoned;
}
pub fn runSimulation(cupboard: *Cupboard, strategy: Cupboard.Strategy, total: u32) void {
var success: u32 = 0;
for (0..total) |_| {
const result = cupboard.play(strategy);
if (result == .pardoned) success += 1;
}
const ratio = @as(f32, @floatFromInt(success)) / @as(f32, @floatFromInt(total));
const stdout = std.io.getStdOut();
const stdout_w = stdout.writer();
stdout_w.print(
\\
\\Strategy: {s}
\\Total runs: {d}
\\Successful runs: {d}
\\Failed runs: {d}
\\Success rate: {d:.4}%.
\\
, .{
@tagName(strategy),
total,
success,
total - success,
ratio * 100.0,
}) catch {}; // Do nothing on error
}
};

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const std = @import("std");
pub fn main() std.os.GetRandomError!void {
var prnd = std.rand.DefaultPrng.init(seed: {
var init_seed: u64 = undefined;
try std.os.getrandom(std.mem.asBytes(&init_seed));
break :seed init_seed;
});
const random = prnd.random();
var cupboard = Cupboard.init(random);
cupboard.runSimulation(.follow_card, 10_000);
cupboard.runSimulation(.random, 10_000);
}