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63
Task/Forest-fire/JavaScript/forest-fire-1.js
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63
Task/Forest-fire/JavaScript/forest-fire-1.js
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var forest = {
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X: 50,
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Y: 50,
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propTree: 0.5,
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propTree2: 0.01,
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propBurn: 0.0001,
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t: [],
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c: ['rgb(255,255,255)', 'rgb(0,255,0)', 'rgb(255,0,0)']
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};
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for(var i = 0; i < forest.Y; i++) {
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forest.t[i] = [];
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for(var j = 0; j < forest.Y; j++) {
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forest.t[i][j] = Math.random() < forest.propTree ? 1 : 0;
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}
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}
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function afterLoad(forest) {
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var canvas = document.getElementById('canvas');
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var c = canvas.getContext('2d');
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for(var i = 0; i < forest.X; i++) {
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for(var j = 0; j < forest.Y; j++) {
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c.fillStyle = forest.c[forest.t[i][j]];
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c.fillRect(10*j, 10*i, 10*j+9, 10*i+9);
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}
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}
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}
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function doStep(forest) {
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var to = [];
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for(var i = 0; i < forest.Y; i++) {
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to[i] = forest.t[i].slice(0);
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}
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//indices outside the array are undefined; which converts to 0=empty on forced typecast
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for(var i = 0; i < forest.Y; i++) {
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for(var j = 0; j < forest.Y; j++) {
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if(0 == to[i][j]) {
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forest.t[i][j] = Math.random() < forest.propTree2 ? 1 : 0;
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} else if(1 == to[i][j]) {
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if(
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((i>0) && (2 == to[i-1][j])) ||
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((i<forest.Y-1) && (2 == to[i+1][j])) ||
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((j>0) && (2 == to[i][j-1])) ||
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((j<forest.X-1) && (2 == to[i][j+1]))
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) {
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forest.t[i][j] = 2;
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} else {
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forest.t[i][j] = Math.random() < forest.propBurn ? 2 : 1;
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}
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} else if(2 == to[i][j]) {
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//If it burns, it gets empty ...
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forest.t[i][j] = 0;
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}
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}
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}
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}
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window.setInterval(function(){
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doStep(forest);
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afterLoad(forest);
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}, 100);
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14
Task/Forest-fire/JavaScript/forest-fire-2.js
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Task/Forest-fire/JavaScript/forest-fire-2.js
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<!DOCTYPE html>
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<html>
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<head>
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<title>Forest Fire</title>
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</head>
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<body>
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<canvas id="canvas" width="500" height="500">
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Your browser doesn't support HTML5 Canvas.
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</canvas>
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<script language="JavaScript">//<![CDATA[<!--
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// --> HERE COMES THE SCRIPT FROM ABOVE <--
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//-->]]></script>
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</body>
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</html>
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