Update all new Tasks

This commit is contained in:
Ingy döt Net 2015-02-20 09:02:09 -05:00
parent 00a190b0a6
commit 91df62d461
5697 changed files with 93386 additions and 804 deletions

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import Data.Array
import Data.List
import Control.Monad
import System.Random
type Board = Array (Char, Char) Int
flp :: Int -> Int
flp 0 = 1
flp 1 = 0
numRows, numCols :: Board -> [Char]
numRows t = let ((a, _), (b, _)) = bounds t in [a .. b]
numCols t = let ((_, a), (_, b)) = bounds t in [a .. b]
flipRow, flipCol :: Board -> Char -> Board
flipRow t r = let e = [ (ix, flp (t ! ix)) | ix <-
zip (repeat r) (numCols t) ]
in t // e
flipCol t c = let e = [ (ix, flp (t ! ix)) | ix <-
zip (numRows t) (repeat c) ]
in t // e
printBoard :: Board -> IO ()
printBoard t = do
let rows = numRows t
cols = numCols t
f 0 = '0'
f 1 = '1'
p r xs = putStrLn $ [r, ' '] ++ intersperse ' ' (map f xs)
putStrLn $ " " ++ intersperse ' ' cols
zipWithM_ p rows [ [ t ! (y, x) | x <- cols ] | y <- rows ]
-- create a random goal board, and flip rows and columns randomly
-- to get a starting board
setupGame :: Char -> Char -> IO (Board, Board)
setupGame sizey sizex = do
-- random cell value at (row, col)
let mk rc = fmap (\v -> (rc, v)) $ randomRIO (0, 1)
rows = ['a' .. sizey]
cols = ['1' .. sizex]
goal <- fmap (array (('a', '1'), (sizey, sizex))) $
mapM mk [ (r, c) | r <- rows, c <- cols ]
start <- do
let change :: Board -> Int -> IO Board
-- flip random row
change t 0 = fmap (flipRow t) $ randomRIO ('a', sizey)
-- flip random col
change t 1 = fmap (flipCol t) $ randomRIO ('1', sizex)
numMoves <- randomRIO (3, 15) -- how many flips (3 - 15)
-- determine if rows or cols are flipped
moves <- replicateM numMoves $ randomRIO (0, 1)
-- make changes and get a starting board
foldM change goal moves
if goal /= start -- check if boards are different
then return (goal, start) -- all ok, return both boards
else setupGame sizey sizex -- try again
main :: IO ()
main = do
putStrLn "Select a board size (1 - 9).\nPress any other key to exit."
sizec <- getChar
when (sizec `elem` ['1' .. '9']) $ do
let size = read [sizec] - 1
(g, s) <- setupGame (['a'..] !! size) (['1'..] !! size)
turns g s 0
where
turns goal current moves = do
putStrLn "\nGoal:"
printBoard goal
putStrLn "\nBoard:"
printBoard current
when (moves > 0) $
putStrLn $ "\nYou've made " ++ show moves ++ " moves so far."
putStrLn $ "\nFlip a row (" ++ numRows current ++
") or a column (" ++ numCols current ++ ")"
v <- getChar
if v `elem` numRows current
then check $ flipRow current v
else if v `elem` numCols current
then check $ flipCol current v
else tryAgain
where check t = if t == goal
then putStrLn $ "\nYou've won in " ++
show (moves + 1) ++ " moves!"
else turns goal t (moves + 1)
tryAgain = do
putStrLn ": Invalid row or column."
turns goal current moves