Update all new Tasks

This commit is contained in:
Ingy döt Net 2015-02-20 09:02:09 -05:00
parent 00a190b0a6
commit 91df62d461
5697 changed files with 93386 additions and 804 deletions

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Hopido puzzles are similar to [[Solve a Hidato puzzle | Hidato]]. The most important difference is that the only moves allowed are: hop over one tile diagonally; and over two tiles horizontally and vertically. It should be possible to start anywhere in the path, the end point isn't indicated and there are no intermediate clues. [http://gamesandinnovation.com/2010/02/10/hopido-design-post-mortem/ Hopido Design Post Mortem] contains the following:
"Big puzzles represented another problem. Up until quite late in the project our puzzle solver was painfully slow with most puzzles above 7×7 tiles. Testing the solution from each starting point could take hours. If the tile layout was changed even a little, the whole puzzle had to be tested again. We were just about to give up the biggest puzzles entirely when our programmer suddenly came up with a magical algorithm that cut the testing process down to only minutes. Hooray!"
Knowing the kindness in the heart of every contributor to Rosetta Code I know that we shall feel that as an act of humanity we must solve these puzzles for them in let's say milliseconds.
Example:
. 0 0 . 0 0 .
0 0 0 0 0 0 0
0 0 0 0 0 0 0
. 0 0 0 0 0 .
. . 0 0 0 . .
. . . 0 . . .
Extra credits are available for other interesting designs.
Realated Tasks:
* [[Solve a Hidato puzzle]]
* [[Solve a Holy Knight's tour]]
* [[Solve a Numbrix puzzle]]
* [[Knight's tour]]

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#include <vector>
#include <sstream>
#include <iostream>
#include <iterator>
#include <stdlib.h>
#include <string.h>
using namespace std;
struct node
{
int val;
unsigned char neighbors;
};
class nSolver
{
public:
nSolver()
{
dx[0] = -2; dy[0] = -2; dx[1] = -2; dy[1] = 2;
dx[2] = 2; dy[2] = -2; dx[3] = 2; dy[3] = 2;
dx[4] = -3; dy[4] = 0; dx[5] = 3; dy[5] = 0;
dx[6] = 0; dy[6] = -3; dx[7] = 0; dy[7] = 3;
}
void solve( vector<string>& puzz, int max_wid )
{
if( puzz.size() < 1 ) return;
wid = max_wid; hei = static_cast<int>( puzz.size() ) / wid;
int len = wid * hei, c = 0; max = len;
arr = new node[len]; memset( arr, 0, len * sizeof( node ) );
for( vector<string>::iterator i = puzz.begin(); i != puzz.end(); i++ )
{
if( ( *i ) == "*" ) { max--; arr[c++].val = -1; continue; }
arr[c].val = atoi( ( *i ).c_str() );
c++;
}
solveIt(); c = 0;
for( vector<string>::iterator i = puzz.begin(); i != puzz.end(); i++ )
{
if( ( *i ) == "." )
{
ostringstream o; o << arr[c].val;
( *i ) = o.str();
}
c++;
}
delete [] arr;
}
private:
bool search( int x, int y, int w )
{
if( w > max ) return true;
node* n = &arr[x + y * wid];
n->neighbors = getNeighbors( x, y );
for( int d = 0; d < 8; d++ )
{
if( n->neighbors & ( 1 << d ) )
{
int a = x + dx[d], b = y + dy[d];
if( arr[a + b * wid].val == 0 )
{
arr[a + b * wid].val = w;
if( search( a, b, w + 1 ) ) return true;
arr[a + b * wid].val = 0;
}
}
}
return false;
}
unsigned char getNeighbors( int x, int y )
{
unsigned char c = 0; int a, b;
for( int xx = 0; xx < 8; xx++ )
{
a = x + dx[xx], b = y + dy[xx];
if( a < 0 || b < 0 || a >= wid || b >= hei ) continue;
if( arr[a + b * wid].val > -1 ) c |= ( 1 << xx );
}
return c;
}
void solveIt()
{
int x, y, z; findStart( x, y, z );
if( z == 99999 ) { cout << "\nCan't find start point!\n"; return; }
search( x, y, z + 1 );
}
void findStart( int& x, int& y, int& z )
{
for( int b = 0; b < hei; b++ )
for( int a = 0; a < wid; a++ )
if( arr[a + wid * b].val == 0 )
{
x = a; y = b; z = 1;
arr[a + wid * b].val = z;
return;
}
}
int wid, hei, max, dx[8], dy[8];
node* arr;
};
int main( int argc, char* argv[] )
{
int wid; string p;
p = "* . . * . . * . . . . . . . . . . . . . . * . . . . . * * * . . . * * * * * . * * *"; wid = 7;
istringstream iss( p ); vector<string> puzz;
copy( istream_iterator<string>( iss ), istream_iterator<string>(), back_inserter<vector<string> >( puzz ) );
nSolver s; s.solve( puzz, wid );
int c = 0;
for( vector<string>::iterator i = puzz.begin(); i != puzz.end(); i++ )
{
if( ( *i ) != "*" && ( *i ) != "." )
{
if( atoi( ( *i ).c_str() ) < 10 ) cout << "0";
cout << ( *i ) << " ";
}
else cout << " ";
if( ++c >= wid ) { cout << endl; c = 0; }
}
cout << endl << endl;
return system( "pause" );
}

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import std.stdio, std.conv, std.string, std.range, std.algorithm, std.typecons;
struct HopidoPuzzle {
private alias InputCellBaseType = char;
private enum InputCell : InputCellBaseType { available = '#', unavailable = '.' }
private alias Cell = uint;
private enum : Cell { unknownCell = 0, unavailableCell = Cell.max } // Special Cell values.
// Neighbors, [shift row, shift column].
private static immutable int[2][8] shifts = [[-2, -2], [2, -2], [-2, 2], [2, 2],
[ 0, -3], [0, 3], [-3, 0], [3, 0]];
private immutable size_t gridWidth, gridHeight;
private immutable Cell nAvailableCells;
private /*immutable*/ const InputCell[] flatPuzzle;
private Cell[] grid; // Flattened mutable game grid.
@disable this();
this(in string[] rawPuzzle) pure @safe
in {
assert(!rawPuzzle.empty);
assert(!rawPuzzle[0].empty);
assert(rawPuzzle.all!(row => row.length == rawPuzzle[0].length)); // Is rectangular.
// Has at least one start point.
assert(rawPuzzle.join.representation.canFind(InputCell.available));
} body {
//immutable puzzle = rawPuzzle.to!(InputCell[][]);
immutable puzzle = rawPuzzle.map!representation.array.to!(InputCell[][]);
gridWidth = puzzle[0].length;
gridHeight = puzzle.length;
flatPuzzle = puzzle.join;
nAvailableCells = flatPuzzle.representation.count!(ic => ic == InputCell.available);
grid = flatPuzzle
.representation
.map!(ic => ic == InputCell.available ? unknownCell : unavailableCell)
.array;
}
Nullable!(string[][]) solve() pure /*nothrow*/ @safe
out(result) {
if (!result.isNull)
assert(!grid.canFind(unknownCell));
} body {
// Try all possible start positions.
foreach (immutable r; 0 .. gridHeight) {
foreach (immutable c; 0 .. gridWidth) {
immutable pos = r * gridWidth + c;
if (grid[pos] == unknownCell) {
immutable Cell startCell = 1; // To lay the first cell value.
grid[pos] = startCell; // Try.
if (search(r, c, startCell + 1)) {
auto result = zip(flatPuzzle, grid)
//.map!({p, c} => ...
.map!(pc => (pc[0] == InputCell.available) ?
pc[1].text :
InputCellBaseType(pc[0]).text)
.array
.chunks(gridWidth)
.array;
return typeof(return)(result);
}
grid[pos] = unknownCell; // Restore.
}
}
}
return typeof(return)();
}
private bool search(in size_t r, in size_t c, in Cell cell) pure nothrow @safe @nogc {
if (cell > nAvailableCells)
return true; // One solution found.
foreach (immutable sh; shifts) {
immutable r2 = r + sh[0],
c2 = c + sh[1],
pos = r2 * gridWidth + c2;
// No need to test for >= 0 because uint wraps around.
if (c2 < gridWidth && r2 < gridHeight && grid[pos] == unknownCell) {
grid[pos] = cell; // Try.
if (search(r2, c2, cell + 1))
return true;
grid[pos] = unknownCell; // Restore.
}
}
return false;
}
}
void main() @safe {
// enum HopidoPuzzle to catch malformed puzzles at compile-time.
enum puzzle = ".##.##.
#######
#######
.#####.
..###..
...#...".split.HopidoPuzzle;
immutable solution = puzzle.solve; // Solved at run-time.
if (solution.isNull)
writeln("No solution found.");
else
writefln("One solution:\n%(%-(%2s %)\n%)", solution);
}

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global nCells, cMap, best
record Pos(r,c)
procedure main(A)
puzzle := showPuzzle("Input",readPuzzle())
QMouse(puzzle,findStart(puzzle),&null,0)
showPuzzle("Output", solvePuzzle(puzzle)) | write("No solution!")
end
procedure readPuzzle()
# Start with a reduced puzzle space
p := [[-1],[-1]]
nCells := maxCols := 0
every line := !&input do {
put(p,[: -1 | -1 | gencells(line) | -1 | -1 :])
maxCols <:= *p[-1]
}
every put(p, [-1]|[-1])
# Now normalize all rows to the same length
every i := 1 to *p do p[i] := [: !p[i] | (|-1\(maxCols - *p[i])) :]
return p
end
procedure gencells(s)
static WS, NWS
initial {
NWS := ~(WS := " \t")
cMap := table() # Map to/from internal model
cMap["#"] := -1; cMap["_"] := 0
cMap[-1] := " "; cMap[0] := "_"
}
s ? while not pos(0) do {
w := (tab(many(WS))|"", tab(many(NWS))) | break
w := numeric(\cMap[w]|w)
if -1 ~= w then nCells +:= 1
suspend w
}
end
procedure showPuzzle(label, p)
write(label," with ",nCells," cells:")
every r := !p do {
every c := !r do writes(right((\cMap[c]|c),*nCells+1))
write()
}
return p
end
procedure findStart(p)
if \p[r := !*p][c := !*p[r]] = 1 then return Pos(r,c)
end
procedure solvePuzzle(puzzle)
if path := \best then {
repeat {
loc := path.getLoc()
puzzle[loc.r][loc.c] := path.getVal()
path := \path.getParent() | break
}
return puzzle
}
end
class QMouse(puzzle, loc, parent, val)
method getVal(); return val; end
method getLoc(); return loc; end
method getParent(); return parent; end
method atEnd(); return nCells = val; end
method visit(r,c)
if /best & validPos(r,c) then return Pos(r,c)
end
method validPos(r,c)
v := val+1
xv := (0 <= puzzle[r][c]) | fail
if xv = (v|0) then { # make sure this path hasn't already gone there
ancestor := self
while xl := (ancestor := \ancestor.getParent()).getLoc() do
if (xl.r = r) & (xl.c = c) then fail
return
}
end
initially
val := val+1
if atEnd() then return best := self
QMouse(puzzle, visit(loc.r-3,loc.c), self, val)
QMouse(puzzle, visit(loc.r-2,loc.c-2), self, val)
QMouse(puzzle, visit(loc.r, loc.c-3), self, val)
QMouse(puzzle, visit(loc.r+2,loc.c-2), self, val)
QMouse(puzzle, visit(loc.r+3,loc.c), self, val)
QMouse(puzzle, visit(loc.r+2,loc.c+2), self, val)
QMouse(puzzle, visit(loc.r, loc.c+3), self, val)
QMouse(puzzle, visit(loc.r-2,loc.c+2), self, val)
end

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my @adjacent = [3, 0],
[2, -2], [2, 2],
[0, -3], [0, 3],
[-2, -2], [-2, 2],
[-3, 0];
solveboard q:to/END/;
. 0 0 . 0 0 .
0 0 0 0 0 0 0
0 0 0 0 0 0 0
. 0 0 0 0 0 .
. . 0 0 0 . .
. . . 1 . . .
END

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Data source: http://rosettacode.org/wiki/Solve_a_Hopido_puzzle

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/*REXX program solves a Hopido puzzle, displays puzzle and the solution.*/
call time 'Reset' /*reset the REXX elapsed timer. */
maxr=0; maxc=0; maxx=0; minr=9e9; minc=9e9; minx=9e9; cells=0; @.=
parse arg xxx; /*get cell definitions from C.L. */
xxx=translate(xxx, , "/\;:_", ',') /*also allow other chars as comma*/
do while xxx\=''; parse var xxx r c marks ',' xxx
do while marks\=''; _=@.r.c
parse var marks x marks
if datatype(x,'N') then x=x/1 /*normalize X*/
minr=min(minr,r); maxr=max(maxr,r)
minc=min(minc,c); maxc=max(maxc,c)
if x==1 then do; !r=r; !c=c; end /*start cell.*/
if _\=='' then call err "cell at" r c 'is already occupied with:' _
@.r.c=x; c=c+1; cells=cells+1 /*assign mark*/
if x==. then iterate /*hole? Skip.*/
if \datatype(x,'W') then call err 'illegal marker specified:' x
minx=min(minx,x); maxx=max(maxx,x) /*min & max X*/
end /*while marks¬='' */
end /*while xxx ¬='' */
call showGrid /* [↓] used for making fast moves*/
Nr = '0 3 0 -3 -2 2 2 -2' /*possible row for the next move.*/
Nc = '3 0 -3 0 2 -2 2 -2' /* " col " " " " */
pMoves=words(Nr) /*the number of possible moves. */
do i=1 for pMoves; Nr.i=word(Nr,i); Nc.i=word(Nc,i); end /*fast moves*/
if \next(2,!r,!c) then call err 'No solution possible for this Hopido puzzle.'
say 'A solution for the Hopido exists.'; say; call showGrid
et=format(time('Elapsed'),,2) /*get REXX elapsed time (in secs)*/
if et<.1 then say 'and took less than 1/10 of a second.'
else say 'and took' et "seconds."
exit /*stick a fork in it, we're done.*/
/*──────────────────────────────────ERR subroutine──────────────────────*/
err: say; say '***error!*** (from Hopido): ' arg(1); say; exit 13
/*──────────────────────────────────NEXT subroutine─────────────────────*/
next: procedure expose @. Nr. Nc. cells pMoves; parse arg #,r,c; ##=#+1
do t=1 for pMoves /* [↓] try some moves.*/
parse value r+Nr.t c+Nc.t with nr nc /*next move coördinates*/
if @.nr.nc==. then do; @.nr.nc=# /*a move.*/
if #==cells then leave /*last 1?*/
if next(##,nr,nc) then return 1
@.nr.nc=. /*undo the above move. */
iterate /*go & try another move*/
end
if @.nr.nc==# then do /*is this a fill-in ? */
if #==cells then return 1 /*last 1.*/
if next(##,nr,nc) then return 1 /*fill-in*/
end
end /*t*/
return 0 /*This ain't working. */
/*──────────────────────────────────SHOWGRID subroutine─────────────────*/
showGrid: if maxr<1 | maxc<1 then call err 'no legal cell was specified.'
if minx<1 then call err 'no 1 was specified for the puzzle start'
w=length(cells); do r=maxr to minr by -1; _=
do c=minc to maxc; _=_ right(@.r.c,w); end /*c*/
say _
end /*r*/
say; return

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#lang racket
(require "hidato-family-solver.rkt")
(define hoppy-moore-neighbour-offsets
'((+3 0) (-3 0) (0 +3) (0 -3) (+2 +2) (-2 -2) (-2 +2) (+2 -2)))
(define solve-hopido (solve-hidato-family hoppy-moore-neighbour-offsets))
(displayln
(puzzle->string
(solve-hopido
#(#(_ 0 0 _ 0 0 _)
#(0 0 0 0 0 0 0)
#(0 0 0 0 0 0 0)
#(_ 0 0 0 0 0 _)
#(_ _ 0 0 0 _ _)
#(_ _ _ 0 _ _ _)))))

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require 'HLPsolver'
ADJACENT = [[-3, 0], [0, -3], [0, 3], [3, 0], [-2, -2], [-2, 2], [2, -2], [2, 2]]
board1 = <<EOS
. 0 0 . 0 0 .
0 0 0 0 0 0 0
0 0 0 0 0 0 0
. 0 0 0 0 0 .
. . 0 0 0 . .
. . . 1 . . .
EOS
t0 = Time.now
HLPsolver.new(board1).solve
puts " #{Time.now - t0} sec"

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package require Tcl 8.6
oo::class create HopidoSolver {
variable grid start limit
constructor {puzzle} {
set grid $puzzle
for {set y 0} {$y < [llength $grid]} {incr y} {
for {set x 0} {$x < [llength [lindex $grid $y]]} {incr x} {
if {[set cell [lindex $grid $y $x]] == 1} {
set start [list $y $x]
}
incr limit [expr {$cell>=0}]
}
}
if {![info exist start]} {
return -code error "no starting position found"
}
}
method moves {} {
return {
0 -3
-2 -2 -2 2
-3 0 3 0
-2 2 2 2
0 3
}
}
method Moves {g r c} {
set valid {}
foreach {dr dc} [my moves] {
set R [expr {$r + $dr}]
set C [expr {$c + $dc}]
if {[lindex $g $R $C] == 0} {
lappend valid $R $C
}
}
return $valid
}
method Solve {g r c v} {
lset g $r $c [incr v]
if {$v >= $limit} {return $g}
foreach {r c} [my Moves $g $r $c] {
return [my Solve $g $r $c $v]
}
return -code continue
}
method solve {} {
while {[incr i]==1} {
set grid [my Solve $grid {*}$start 0]
return
}
return -code error "solution not possible"
}
method solution {} {return $grid}
}
proc parsePuzzle {str} {
foreach line [split $str "\n"] {
if {[string trim $line] eq ""} continue
lappend rows [lmap {- c} [regexp -all -inline {(.)\s?} $line] {
string map {" " -1 "." -1} $c
}]
}
set len [tcl::mathfunc::max {*}[lmap r $rows {llength $r}]]
for {set i 0} {$i < [llength $rows]} {incr i} {
while {[llength [lindex $rows $i]] < $len} {
lset rows $i end+1 -1
}
}
return $rows
}
proc showPuzzle {grid name} {
foreach row $grid {foreach cell $row {incr c [expr {$cell>=0}]}}
set len [string length $c]
set u [string repeat "_" $len]
puts "$name with $c cells"
foreach row $grid {
puts [format " %s" [join [lmap c $row {
format "%*s" $len [if {$c==-1} list elseif {$c==0} {set u} {set c}]
}]]]
}
}
set puzzle [parsePuzzle {
. 0 0 . 0 0 .
0 0 0 0 0 0 0
0 0 0 0 0 0 0
. 0 0 0 0 0 .
. . 0 0 0 . .
. . . 1 . . .
}]
showPuzzle $puzzle "Input"
HopidoSolver create hop $puzzle
hop solve
showPuzzle [hop solution] "Output"