Another update from ingydotnet^djgoku

This commit is contained in:
Ingy döt Net 2015-11-18 06:14:39 +00:00
parent 91df62d461
commit 948b86eafa
7604 changed files with 108452 additions and 22726 deletions

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@ -0,0 +1,38 @@
N = 150 : M = 150 : P = 0.03 : F = 0.00003
dim f(N+2,M+2) # 1 tree, 0 empty, 2 fire
dim fn(N+2,M+2)
graphsize N,M
fastgraphics
for x = 1 to N
for y = 1 to M
if rand<0.5 then f[x,y] = 1
next y
next x
while True
for x = 1 to N
for y = 1 to M
if not f[x,y] and rand<P then fn[x,y]=1
if f[x,y]=2 then fn[x,y]=0
if f[x,y]=1 then
fn[x,y] = 1
if f[x-1,y-1]=2 or f[x,y-1]=2 or f[x+1,y-1]=2 then fn[x,y]=2
if f[x-1,y]=2 or f[x+1,y]=2 or rand<F then fn[x,y]=2
if f[x-1,y+1]=2 or f[x,y+1]=2 or f[x+1,y+1]=2 then fn[x,y]=2
end if
# Draw
if fn[x,y]=0 then color black
if fn[x,y]=1 then color green
if fn[x,y]=2 then color yellow
plot x-1,y-1
next y
next x
refresh
for x = 1 to N
for y = 1 to M
f[x,y] = fn[x,y]
next y
next x
end while

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VDU 23,22,400;400;16,16,16,128
OFF
DIM old&(200,200), new&(200,200)
p = 0.01
f = 0.0001
REM 0 = empty, 1 = tree, 2 = burning
REPEAT
WAIT 10
FOR x% = 1 TO 199
FOR y% = 1 TO 199
CASE old&(x%,y%) OF
WHEN 0:
IF p > RND(1) THEN
new&(x%,y%) = 1
GCOL 2
PLOT 4*x%,4*y%
ENDIF
WHEN 1:
IF f > RND(1) OR old&(x%-1,y%)=2 OR old&(x%+1,y%)=2 OR \
\ old&(x%-1,y%-1)=2 OR old&(x%,y%-1)=2 OR old&(x%+1,y%-1)=2 OR \
\ old&(x%-1,y%+1)=2 OR old&(x%,y%+1)=2 OR old&(x%+1,y%+1)=2 THEN
new&(x%,y%) = 2
GCOL 1
PLOT 4*x%,4*y%
ENDIF
WHEN 2:
new&(x%,y%) = 0
GCOL 15
PLOT 4*x%,4*y%
ENDCASE
NEXT
NEXT x%
old&() = new&()
UNTIL FALSE

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@ -0,0 +1,96 @@
'[RC] Forest Fire
'written for FreeBASIC v16
'Program code based on BASIC256 from Rosettacode website
'http://rosettacode.org/wiki/Forest_fire#BASIC256
dim fire as double
dim p as single
P = 0.003 : fire = 0.00003
gen = 0
N = 400 : M = 400
dim f0(-1 to N+2,-1 to M+2)
dim fn(-1 to N+2,-1 to M+2)
dim number1 as double
white = 15 'color 15 is white
yellow = 14 'color 14 is yellow
black = 0 'color 0 is black
green = 2 'color 2 is green
red = 4 'color 4 is red
screen 18 'Resolution 640x480 with at least 256 colors
randomize timer
locate 28,1
BEEP
Print " Welcome to Forest Fire"
locate 29,1
print " press any key to start"
sleep
locate 28,1
Print " Welcome to Forest Fire"
locate 29,1
print " "
' 1 tree, 0 empty, 2 fire
color green ' this is green color for trees
for x = 1 to N
for y = 1 to M
if rnd < 0.5 then 'populate original tree density
f0(x,y) = 1
pset (x,y)
end if
next y
next x
color white
locate 29,1
Print " Press any key to continue "
sleep
locate 29,1
Print " Press 'space bar' to continue/pause, ESC to stop "
do
press$ = inkey$
for x = 1 to N
for y = 1 to M
if not f0(x,y) and rnd<P then fn(x,y)=1
if f0(x,y)=2 then fn(x,y)=0
if f0(x,y)=1 then
fn(x,y) = 1
if f0(x-1,y-1)=2 or f0(x,y-1)=2 or f0(x+1,y-1)=2 then fn(x,y)=2
if f0(x-1,y)=2 or f0(x+1,y)=2 or rnd<fire then fn(x,y)=2
if f0(x-1,y+1)=2 or f0(x,y+1)=2 or f0(x+1,y+1)=2 then fn(x,y)=2
end if
'set up color and drawing
'0 empty (black), 1 tree (green), 2 fire (white)
if fn(x,y)=0 then color black 'empty
if fn(x,y)=1 then color green 'tree
if fn(x,y)=2 then color white 'fire
'plot x-1,y-1
pset (x-1,y-1)
next y
next x
'print generation number
gen = gen + 1
locate 28,1
color white 'this is white color
Print " Generation number # ";gen
'transfer new generation to current generation
for x = 1 to N
for y = 1 to M
f0(x,y) = fn(x,y)
next y
next x
sleep 3 ' slow down a little ... goes too fast otherwise
if press$ = " " then sleep : press$ = inkey$
if press$ = "s" then sleep
LOOP UNTIL press$ = CHR$(27) 'return to do loop up top until "esc" key is pressed.
locate 28,1
color white
Print " You entered ESC - goodbye "
Print " Press any key to exit "
sleep

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@ -0,0 +1,167 @@
; Some systems reports high CPU-load while running this code.
; This may likely be due to the graphic driver used in the
; 2D-function Plot().
; If experiencing this problem, please reduce the #Width & #Height
; or activate the parameter #UnLoadCPU below with a parameter 1 or 2.
;
; This code should work with the demo version of PureBasic on both PC & Linux
; General parameters for the world
#f = 1e-6
#p = 1e-2
#SeedATree = 0.005
#Width = 400
#Height = 400
; Setting up colours
#Fire = $080CF7
#BackGround = $BFD5D3
#YoungTree = $00E300
#NormalTree = $00AC00
#MatureTree = $009500
#OldTree = $007600
#Black = $000000
; Depending on your hardware, use this to control the speed/CPU-load.
; 0 = No load reduction
; 1 = Only active about every second frame
; 2 = '1' & release the CPU after each horizontal line.
#UnLoadCPU = 0
Enumeration
#Empty =0
#Ignited
#Burning
#Tree
#Old=#Tree+20
EndEnumeration
Global Dim Forest.i(#Width, #Height)
Global Title$="Forest fire in PureBasic"
Global Cnt
Macro Rnd()
(Random(2147483647)/2147483647.0)
EndMacro
Procedure Limit(n, min, max)
If n<min
n=min
ElseIf n>max
n=max
EndIf
ProcedureReturn n
EndProcedure
Procedure SpreadFire(x,y)
Protected cnt=0, i, j
For i=Limit(x-1, 0, #Width) To Limit(x+1, 0, #Width)
For j=Limit(y-1, 0, #Height) To Limit(y+1, 0, #Height)
If Forest(i,j)>=#Tree
Forest(i,j)=#Ignited
EndIf
Next
Next
EndProcedure
Procedure InitMap()
Protected x, y, type
For y=1 To #Height
For x=1 To #Width
If Rnd()<=#SeedATree
type=#Tree
Else
type=#Empty
EndIf
Forest(x,y)=type
Next
Next
EndProcedure
Procedure UpdateMap()
Protected x, y
For y=1 To #Height
For x=1 To #Width
Select Forest(x,y)
Case #Burning
Forest(x,y)=#Empty
SpreadFire(x,y)
Case #Ignited
Forest(x,y)=#Burning
Case #Empty
If Rnd()<=#p
Forest(x,y)=#Tree
EndIf
Default
If Rnd()<=#f
Forest(x,y)=#Burning
Else
Forest(x,y)+1
EndIf
EndSelect
Next
Next
EndProcedure
Procedure PresentMap()
Protected x, y, c
cnt+1
SetWindowTitle(0,Title$+", time frame="+Str(cnt))
StartDrawing(ImageOutput(1))
For y=0 To OutputHeight()-1
For x=0 To OutputWidth()-1
Select Forest(x,y)
Case #Empty
c=#BackGround
Case #Burning, #Ignited
c=#Fire
Default
If Forest(x,y)<#Tree+#Old
c=#YoungTree
ElseIf Forest(x,y)<#Tree+2*#Old
c=#NormalTree
ElseIf Forest(x,y)<#Tree+3*#Old
c=#MatureTree
ElseIf Forest(x,y)<#Tree+4*#Old
c=#OldTree
Else ; Tree died of old age
Forest(x,y)=#Empty
c=#Black
EndIf
EndSelect
Plot(x,y,c)
Next
CompilerIf #UnLoadCPU>1
Delay(1)
CompilerEndIf
Next
StopDrawing()
ImageGadget(1, 0, 0, #Width, #Height, ImageID(1))
EndProcedure
If OpenWindow(0, 10, 30, #Width, #Height, Title$, #PB_Window_MinimizeGadget)
SmartWindowRefresh(0, 1)
If CreateImage(1, #Width, #Height)
Define Event, freq
If ExamineDesktops() And DesktopFrequency(0)
freq=DesktopFrequency(0)
Else
freq=60
EndIf
AddWindowTimer(0,0,5000/freq)
InitMap()
Repeat
Event = WaitWindowEvent()
Select Event
Case #PB_Event_CloseWindow
End
Case #PB_Event_Timer
CompilerIf #UnLoadCPU>0
Delay(25)
CompilerEndIf
UpdateMap()
PresentMap()
EndSelect
ForEver
EndIf
EndIf

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@ -0,0 +1,65 @@
Sub Run()
//Handy named constants
Const empty = 0
Const tree = 1
Const fire = 2
Const ablaze = &cFF0000 //Using the &c numeric operator to indicate a color in hex
Const alive = &c00FF00
Const dead = &c804040
//Our forest
Dim worldPic As New Picture(480, 480, 32)
Dim newWorld(120, 120) As Integer
Dim oldWorld(120, 120) As Integer
//Initialize forest
Dim rand As New Random
For x as Integer = 0 to 119
For y as Integer = 0 to 119
if rand.InRange(0, 2) = 0 Or x = 119 or y = 119 or x = 0 or y = 0 Then
newWorld(x, y) = empty
worldPic.Graphics.ForeColor = dead
worldPic.Graphics.FillRect(x*4, y*4, 4, 4)
Else
newWorld(x, y) = tree
worldPic.Graphics.ForeColor = alive
worldPic.Graphics.FillRect(x*4, y*4, 4, 4)
end if
Next
Next
oldWorld = newWorld
//Burn, baby burn!
While Window1.stop = False
For x as Integer = 0 To 119
For y As Integer = 0 to 119
Dim willBurn As Integer = rand.InRange(0, Window1.burnProb.Value)
Dim willGrow As Integer = rand.InRange(0, Window1.growProb.Value)
if x = 119 or y = 119 or x = 0 or y = 0 Then
Continue
end if
Select Case oldWorld(x, y)
Case empty
If willGrow = (Window1.growProb.Value) Then
newWorld(x, y) = tree
worldPic.Graphics.ForeColor = alive
worldPic.Graphics.FillRect(x*4, y*4, 4, 4)
end if
Case tree
if oldWorld(x - 1, y) = fire Or oldWorld(x, y - 1) = fire Or oldWorld(x + 1, y) = fire Or oldWorld(x, y + 1) = fire Or oldWorld(x + 1, y + 1) = fire Or oldWorld(x - 1, y - 1) = fire Or oldWorld(x - 1, y + 1) = fire Or oldWorld(x + 1, y - 1) = fire Or willBurn = (Window1.burnProb.Value) Then
newWorld(x, y) = fire
worldPic.Graphics.ForeColor = ablaze
worldPic.Graphics.FillRect(x*4, y*4, 4, 4)
end if
Case fire
newWorld(x, y) = empty
worldPic.Graphics.ForeColor = dead
worldPic.Graphics.FillRect(x*4, y*4, 4, 4)
End Select
Next
Next
Window1.Canvas1.Graphics.DrawPicture(worldPic, 0, 0)
oldWorld = newWorld
me.Sleep(Window1.speed.Value)
Wend
End Sub

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@ -0,0 +1,11 @@
Sub Open()
//First method to run on the creation of a new Window. We instantiate an instance of our forestFire thread and run it.
Dim fire As New forestFire
fire.Run()
End Sub
stop As Boolean //a globally accessible property of Window1. Boolean properties default to False.
Sub Pushbutton1.Action()
stop = True
End Sub

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@ -0,0 +1,25 @@
graphic #g, 200,200
dim preGen(200,200)
dim newGen(200,200)
for gen = 1 to 200
for x = 1 to 199
for y = 1 to 199
select case preGen(x,y)
case 0
if rnd(0) > .99 then newGen(x,y) = 1 : #g "color green ; set "; x; " "; y
case 2
newGen(x,y) = 0 : #g "color brown ; set "; x; " "; y
case 1
if preGen(x-1,y-1) = 2 or preGen(x-1,y) = 2 or preGen(x-1,y+1) = 2 _
or preGen(x,y-1) = 2 or preGen(x,y+1) = 2 or preGen(x+1,y-1) = 2 _
or preGen(x+1,y) = 2 or preGen(x+1,y+1) = 2 or rnd(0) > .999 then
#g "color red ; set "; x; " "; y
newGen(x,y) = 2
end if
end select
preGen(x-1,y-1) = newGen(x-1,y-1)
next y
next x
next gen
render #g

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@ -0,0 +1,104 @@
Public Class ForestFire
Private _forest(,) As ForestState
Private _isBuilding As Boolean
Private _bm As Bitmap
Private _gen As Integer
Private _sw As Stopwatch
Private Const _treeStart As Double = 0.5
Private Const _f As Double = 0.00001
Private Const _p As Double = 0.001
Private Const _winWidth As Integer = 300
Private Const _winHeight As Integer = 300
Private Enum ForestState
Empty
Burning
Tree
End Enum
Private Sub ForestFire_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
Me.ClientSize = New Size(_winWidth, _winHeight)
ReDim _forest(_winWidth, _winHeight)
Dim rnd As New Random()
For i As Integer = 0 To _winHeight - 1
For j As Integer = 0 To _winWidth - 1
_forest(j, i) = IIf(rnd.NextDouble <= _treeStart, ForestState.Tree, ForestState.Empty)
Next
Next
_sw = New Stopwatch
_sw.Start()
DrawForest()
Timer1.Start()
End Sub
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
If _isBuilding Then Exit Sub
_isBuilding = True
GetNextGeneration()
DrawForest()
_isBuilding = False
End Sub
Private Sub GetNextGeneration()
Dim forestCache(_winWidth, _winHeight) As ForestState
Dim rnd As New Random()
For i As Integer = 0 To _winHeight - 1
For j As Integer = 0 To _winWidth - 1
Select Case _forest(j, i)
Case ForestState.Tree
If forestCache(j, i) <> ForestState.Burning Then
forestCache(j, i) = IIf(rnd.NextDouble <= _f, ForestState.Burning, ForestState.Tree)
End If
Case ForestState.Burning
For i2 As Integer = i - 1 To i + 1
If i2 = -1 OrElse i2 >= _winHeight Then Continue For
For j2 As Integer = j - 1 To j + 1
If j2 = -1 OrElse i2 >= _winWidth Then Continue For
If _forest(j2, i2) = ForestState.Tree Then forestCache(j2, i2) = ForestState.Burning
Next
Next
forestCache(j, i) = ForestState.Empty
Case Else
forestCache(j, i) = IIf(rnd.NextDouble <= _p, ForestState.Tree, ForestState.Empty)
End Select
Next
Next
_forest = forestCache
_gen += 1
End Sub
Private Sub DrawForest()
Dim bmCache As New Bitmap(_winWidth, _winHeight)
For i As Integer = 0 To _winHeight - 1
For j As Integer = 0 To _winWidth - 1
Select Case _forest(j, i)
Case ForestState.Tree
bmCache.SetPixel(j, i, Color.Green)
Case ForestState.Burning
bmCache.SetPixel(j, i, Color.Red)
End Select
Next
Next
_bm = bmCache
Me.Refresh()
End Sub
Private Sub ForestFire_Paint(ByVal sender As System.Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles MyBase.Paint
e.Graphics.DrawImage(_bm, 0, 0)
Me.Text = "Gen " & _gen.ToString() & " @ " & (_gen / (_sw.ElapsedMilliseconds / 1000)).ToString("F02") & " FPS: Forest Fire"
End Sub
End Class

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@ -4,69 +4,68 @@ my $GREEN = "\e[1;32m";
my $CLEAR = "\e[0m";
enum Cell-State <Empty Tree Heating Burning>;
my @show = (' ', $GREEN ~ '', $YELLOW ~ '', $RED ~ '');
my @pix = ' ', $GREEN ~ '', $YELLOW ~ '', $RED ~ '';
class Forest {
has @!grid;
has Rat $.p = 0.01;
has Rat $.f = 0.001;
has Int $!height;
has Int $!width;
has @!coords;
has @!spot;
has @!neighbors;
has Int $.height;
has Int $.width;
has $.p;
has $.f;
has @!cells = ^$!height X ^$!width;
method new(Int $height, Int $width, $p=0.01, $f=0.001) {
my $c = self.bless(:$height, :$width, :$p, :$f);
$c!init-grid;
$c!init-neighbors;
return $c;
}
method !init-grid {
@!grid = [ (Bool.pick ?? Tree !! Empty) xx $!width ] xx $!height;
method BUILD (Int :$!height, Int :$!width) {
@!coords = ^$!height X ^$!width;
@!spot = [ (Bool.pick ?? Tree !! Empty) xx $!width ] xx $!height;
self!init-neighbors;
}
method !init-neighbors {
for @!cells -> $i, $j {
for @!coords -> ($i, $j) {
@!neighbors[$i][$j] = eager gather for
[-1,-1],[+0,-1],[+1,-1],
[-1,+0],( ),[+1,+0],
[-1,+0], [+1,+0],
[-1,+1],[+0,+1],[+1,+1]
{
take-rw @!grid[$i + .[0]][$j + .[1]] // next;
take-rw @!spot[$i + .[0]][$j + .[1]] // next;
}
}
}
method step {
my @heat;
for @!cells -> $i, $j {
given @!grid[$i][$j] {
when Empty { @!grid[$i][$j] = rand < $!p ?? Tree !! Empty }
when Tree { @!grid[$i][$j] = rand < $!f ?? Heating !! Tree }
when Heating { @!grid[$i][$j] = Burning; push @heat, $i, $j; }
when Burning { @!grid[$i][$j] = Empty }
for @!coords -> ($i, $j) {
given @!spot[$i][$j] {
when Empty { $_ = Tree if rand < $!p }
when Tree { $_ = Heating if rand < $!f }
when Heating { $_ = Burning; push @heat, ($i, $j); }
when Burning { $_ = Empty }
}
}
for @heat -> $i,$j {
for @heat -> ($i,$j) {
$_ = Heating for @!neighbors[$i][$j].grep(Tree);
}
}
method show {
for ^$!height -> $i {
say @show[@!grid[$i].list].join;
say @pix[@!spot[$i].list].join;
}
}
}
my Forest $f .= new(20,30);
print "\e[2J"; # ANSI clear screen
my ($ROWS, $COLS) = qx/stty size/.words;
my $i = 0;
loop {
print "\e[H"; # ANSI home
say $CLEAR, $i++;
$f.show;
$f.step;
signal(SIGINT).act: { print "\e[H\e[2J"; exit }
sub MAIN (Int $height = $ROWS - 2, Int $width = +$COLS div 2 - 1) {
my Forest $forest .= new(:$height, :$width);
print "\e[2J"; # ANSI clear screen
loop {
print "\e[H"; # ANSI home
say $++;
$forest.show;
$forest.step;
}
}

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@ -1,63 +1,60 @@
/*REXX program grows and displays a forest (with growth and lightning).
elided version
full version has many more options and enhanced displays.
*/
signal on syntax; signal on novalue /*handle REXX program errors. */
signal on halt /*handle growth interruptus. */
_= /*(below) nullify some options. */
parse var _ generations rows cols birth lightning bare! fire! tree!,
randseed clearscreen every
if randseed\=='' then call random ,,randseed
percent = 100 /*handy-dandy constant for using%*/
field = percent**2 /*size of the probability field. */
blank = 'BLANK'
generations = p(generations 100)
rows = p(rows word(scrsize(),1)-2)
cols = p(cols max(79,linesize())-1)
bare! = pickchar(bare! blank)
fire! = pickchar(fire! '')
tree! = pickchar(tree! '18'x)
clearscreen = p(clearscreen 1)
every = p(every 999999999)
birth = p(strip(birth,,'%') 50 )*percent
lightning = p(strip(lightning,,'%') 1/8)*percent
$.=bare! /*the forest is a treeless field.*/
@.=bare! /*also, the alternate universe. */
/*REXX pgm grows and displays a forest (with growth and fires (lightning).
elided version
original version has many more options & enhanced displays.
*/
signal on syntax; signal on noValue /*handle run─time REXX pgm errors*/
signal on halt /*handle forest life interruptus.*/
parse value scrSize() with sd sw . /*the size of the term. display. */
parse arg generations birth lightning randSeed . /*get optional args. */
if randSeed\=='' then call random ,,randSeed /*want repeatability?*/
generations = p(generations 100) /*maybe use 100 generations. */
birth = p(strip(birth , ,'%') 50 ) * 100 /*calculate the %*/
lightning = p(strip(lightning, ,'%') 1/8) * 100 /* " " "*/
clearScreen = 1 /*(or 0) ─── uses CLS (DOS cmd)*/
forest = 100**2 /* " " " " forest (field).*/
bare! = ' ' /*glyph used to show a bare place*/
fire! = '' /*well, close to a fire glyph. */
tree! = '18'x /*this is an up─arrow [↑] glyph.*/
rows = max(12, sd-2) /*shrink the screen rows by two. */
cols = max(79, sw-1) /* " " " cols " one. */
every = 999999999 /*shows a snapshot every Nth time*/
$.=bare! /*forest: now a treeless field. */
@.=$. /*ditto, the "shadow" forest. */
gens=abs(generations) /*use this for convenience. */
/*═════════════════════════════════════watch the forest grow and/or burn*/
do life=1 for gens /*process a forest life cycle. */
do r=1 for rows; rank=bare!
do life=1 for gens /*simulate a forest's life cycle.*/
do r=1 for rows; rank=bare! /*start a rank with it being bare*/
do c=2 for cols; ?=substr($.r,c,1); ??=?
select /*select da quickest choice first*/
when ?==tree! then if ignite?() then ??=fire!
when ?==bare! then if random(1,field)<=birth then ??=tree!
otherwise /*fire*/ ??=bare!
end /*select*/
rank=rank || ??
end /*c*/ /*ignore column 1, start with 2.*/
@.r=rank
end /*r*/
when ?==tree! then if ignite?() then ??=fire!
when ?==bare! then if random(1,forest)<=birth then ??=tree!
otherwise /*it's bare.*/ ??=bare!
end /*select*/ /* [↑] when┼if ≡ short circuit. */
rank=rank || ?? /*build rank: 1 thingy at a time.*/
end /*c*/ /*ignore column 1, start with 2. */
@.r=rank /*and assign to alternate forest.*/
end /*r*/ /* [↓] ···and, later, back again*/
do r=1 for rows; $.r=@.r; end /*assign alternate cells ──► real*/
if life//every==0 | generations>0 | life==gens then call showForest
end /*life*/
/*═════════════════════════════════════stop watching the forest grow. */
halt: cycles=life-1; if cycles\==gens then say 'REXX program interrupted.'
halt: if life-1\==gens then say 'REXX program interrupted.' /*HALTed?*/
exit /*stick a fork in it, we're done.*/
/*───────────────────────────────SHOWFOREST subroutine──────────────────*/
showForest: if clearscreen then 'CLS' /* ◄─── change this for your OS.*/
showForest: if clearScreen then 'CLS' /* ◄─── change this for your OS.*/
do r=rows by -1 for rows /*show the forest in proper order*/
say strip(substr($.r,2),'T') /*be neat about trailing blanks. */
end /*r*/
end /*r*/ /* [↑] that's to say, remove 'em*/
say right(copies('',cols)life, cols) /*show&tell for a stand of trees.*/
return
/*──────────────────────────────────IGNITE? subroutine──────────────────*/
ignite?: if substr($.r,c+1,1)==fire! then return 1 /*east on fire ?*/
if substr($.r,c-1,1)==fire! then return 1; rp=r+1; rm=r-1
cm=c-1; if pos(fire!,substr($.rm,cm,3)substr($.rp,cm,3))\==0 then return 1
return random(1,field) <= lightning
/*──────────────────────────────────IGNITE? subroutine──────────────────────*/
ignite?: if substr($.r,c+1,1)==fire! then return 1 /*is east on fire? */
if substr($.r,c-1,1)==fire! then return 1; /* " west " " */
rp=r+1; rm=r-1 /*curr. row offsets.*/
if pos(fire!,substr($.rm,c-1,3)substr($.rp,c-1,3))\==0 then return 1
return random(1,forest)<=lightning
/*───────────────────────────────1─liner subroutines─────────────────────────────────────────────────────────────────────────────────*/
err: say;say;say center(' error! ',max(40,linesize()%2),"*");say;do j=1 for arg();say arg(j);say;end;say;exit 13
novalue: syntax: call err 'REXX program' condition('C') "error",condition('D'),'REXX source statement (line' sigl"):",sourceline(sigl)
pickchar: _=p(arg(1));if translate(_)==blank then _=' ';if length(_) ==3 then _=d2c(_);if length(_) ==2 then _=x2c(_);return _
p: return word(arg(1),1)
err: say; say; say center(' error! ',max(40,sw%2),"*"); say; do _=1 for arg(); say arg(_); say; end; say; exit 13
noValue: syntax: call err 'REXX program' condition('C') "error",condition('D'),'REXX source statement (line' sigl"):",sourceline(sigl)
p: return word(arg(1),1) /*pick─a─word: first or second word.*/