Another update from ingydotnet^djgoku
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131
Task/Set-puzzle/C++/set-puzzle.cpp
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131
Task/Set-puzzle/C++/set-puzzle.cpp
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@ -0,0 +1,131 @@
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#include <time.h>
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#include <algorithm>
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#include <iostream>
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#include <iomanip>
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#include <vector>
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#include <string>
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enum color {
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red, green, purple
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};
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enum symbol {
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oval, squiggle, diamond
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};
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enum number {
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one, two, three
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};
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enum shading {
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solid, open, striped
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};
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class card {
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public:
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card( color c, symbol s, number n, shading h ) {
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clr = c; smb = s; nbr = n; shd = h;
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}
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color getColor() {
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return clr;
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}
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symbol getSymbol() {
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return smb;
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}
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number getNumber() {
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return nbr;
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}
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shading getShading() {
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return shd;
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}
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std::string toString() {
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std::string str = "[";
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str += clr == red ? "red " : clr == green ? "green " : "purple ";
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str += nbr == one ? "one " : nbr == two ? "two " : "three ";
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str += smb == oval ? "oval " : smb == squiggle ? "squiggle " : "diamond ";
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str += shd == solid ? "solid" : shd == open ? "open" : "striped";
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return str + "]";
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}
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private:
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color clr;
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symbol smb;
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number nbr;
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shading shd;
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};
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typedef struct {
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std::vector<size_t> index;
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} set;
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class setPuzzle {
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public:
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setPuzzle() {
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for( size_t c = red; c <= purple; c++ ) {
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for( size_t s = oval; s <= diamond; s++ ) {
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for( size_t n = one; n <= three; n++ ) {
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for( size_t h = solid; h <= striped; h++ ) {
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card crd( static_cast<color> ( c ),
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static_cast<symbol> ( s ),
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static_cast<number> ( n ),
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static_cast<shading>( h ) );
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_cards.push_back( crd );
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}
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}
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}
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}
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}
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void create( size_t countCards, size_t countSets, std::vector<card>& cards, std::vector<set>& sets ) {
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while( true ) {
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sets.clear();
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cards.clear();
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std::random_shuffle( _cards.begin(), _cards.end() );
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for( size_t f = 0; f < countCards; f++ ) {
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cards.push_back( _cards.at( f ) );
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}
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for( size_t c1 = 0; c1 < cards.size() - 2; c1++ ) {
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for( size_t c2 = c1 + 1; c2 < cards.size() - 1; c2++ ) {
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for( size_t c3 = c2 + 1; c3 < cards.size(); c3++ ) {
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if( testSet( &cards.at( c1 ), &cards.at( c2 ), &cards.at( c3 ) ) ) {
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set s;
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s.index.push_back( c1 ); s.index.push_back( c2 ); s.index.push_back( c3 );
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sets.push_back( s );
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}
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}
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}
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}
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if( sets.size() == countSets ) return;
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}
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}
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private:
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bool testSet( card* c1, card* c2, card* c3 ) {
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int
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c = ( c1->getColor() + c2->getColor() + c3->getColor() ) % 3,
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s = ( c1->getSymbol() + c2->getSymbol() + c3->getSymbol() ) % 3,
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n = ( c1->getNumber() + c2->getNumber() + c3->getNumber() ) % 3,
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h = ( c1->getShading() + c2->getShading() + c3->getShading() ) % 3;
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return !( c + s + n + h );
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}
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std::vector<card> _cards;
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};
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void displayCardsSets( std::vector<card>& cards, std::vector<set>& sets ) {
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size_t cnt = 1;
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std::cout << " ** DEALT " << cards.size() << " CARDS: **\n";
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for( std::vector<card>::iterator i = cards.begin(); i != cards.end(); i++ ) {
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std::cout << std::setw( 2 ) << cnt++ << ": " << ( *i ).toString() << "\n";
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}
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std::cout << "\n ** CONTAINING " << sets.size() << " SETS: **\n";
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for( std::vector<set>::iterator i = sets.begin(); i != sets.end(); i++ ) {
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for( size_t j = 0; j < ( *i ).index.size(); j++ ) {
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std::cout << " " << std::setiosflags( std::ios::left ) << std::setw( 34 )
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<< cards.at( ( *i ).index.at( j ) ).toString() << " : "
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<< std::resetiosflags( std::ios::left ) << std::setw( 2 ) << ( *i ).index.at( j ) + 1 << "\n";
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}
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std::cout << "\n";
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}
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std::cout << "\n\n";
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}
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int main( int argc, char* argv[] ) {
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srand( static_cast<unsigned>( time( NULL ) ) );
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setPuzzle p;
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std::vector<card> v9, v12;
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std::vector<set> s4, s6;
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p.create( 9, 4, v9, s4 );
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p.create( 12, 6, v12, s6 );
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displayCardsSets( v9, s4 );
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displayCardsSets( v12, s6 );
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return 0;
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}
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75
Task/Set-puzzle/Haskell/set-puzzle.hs
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75
Task/Set-puzzle/Haskell/set-puzzle.hs
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@ -0,0 +1,75 @@
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import Data.List
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import System.Random
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import Control.Monad.State
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combinations :: Int -> [a] -> [[a]]
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combinations 0 _ = [[]]
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combinations _ [] = []
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combinations k (y:ys) = map (y:) (combinations (k - 1) ys) ++ combinations k ys
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data Color = Red | Green | Purple deriving (Show, Enum, Bounded, Ord, Eq)
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data Symbol = Oval | Squiggle | Diamond deriving (Show, Enum, Bounded, Ord, Eq)
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data Count = One | Two | Three deriving (Show, Enum, Bounded, Ord, Eq)
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data Shading = Solid | Open | Striped deriving (Show, Enum, Bounded, Ord, Eq)
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data Card = Card {
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color :: Color,
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symbol :: Symbol,
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count :: Count,
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shading :: Shading
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} deriving (Show)
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-- Identify a set of three cards by counting all attribute types.
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-- if each count is 3 or 1 ( not 2 ) the the cards compose a set.
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isSet :: [Card] -> Bool
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isSet cs =
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let colorCount = length $ nub $ sort $ map color cs
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symbolCount = length $ nub $ sort $ map symbol cs
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countCount = length $ nub $ sort $ map count cs
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shadingCount = length $ nub $ sort $ map shading cs
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in colorCount /= 2 && symbolCount /= 2 && countCount /= 2 && shadingCount /= 2
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-- Get a random card from a deck. Returns the card and removes it from the deck.
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getCard :: State (StdGen, [Card]) Card
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getCard = state $ \(gen, cs) -> let (i, newGen) = randomR (0, length cs - 1) gen
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(a,b) = splitAt i cs
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in (head b, (newGen, a ++ tail b))
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-- Get a hand of cards. Starts with new deck and then removes the
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-- appropriate number of cards from that deck.
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getHand :: Int -> State StdGen [Card]
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getHand n = state $ \gen ->
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let deck = [Card co sy ct sh |
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co <- [minBound..maxBound],
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sy <- [minBound..maxBound],
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ct <- [minBound..maxBound],
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sh <- [minBound..maxBound]]
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(a,(newGen, _)) = runState (replicateM n getCard) (gen,deck)
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in (a, newGen)
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-- Get an unbounded number of hands of the appropriate number of cards.
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getManyHands :: Int -> State StdGen [[Card]]
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getManyHands n = (sequence.repeat) (getHand n)
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-- Deal out hands of the appropriate size until one with the desired number
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-- of sets is found. then print the hand and the sets.
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showSolutions :: Int -> Int -> IO ()
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showSolutions cardCount solutionCount = do
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putStrLn $ "Showing hand of " ++ show cardCount ++ " cards with " ++ show solutionCount ++ " solutions."
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gen <- newStdGen
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let Just z = find (\ls -> length (filter isSet $ combinations 3 ls) == solutionCount) $
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evalState (getManyHands cardCount) gen
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mapM_ print z
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putStrLn ""
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putStrLn "Solutions:"
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mapM_ putSet $ filter isSet $ combinations 3 z where
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putSet st = do
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mapM_ print st
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putStrLn ""
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-- Show a hand of 9 cards with 4 solutions
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-- and a hand of 12 cards with 6 solutions.
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main :: IO ()
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main = do
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showSolutions 9 4
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showSolutions 12 6
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@ -9,7 +9,7 @@ Deck=: > ; <"1 { i.@#&.> Features
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sayCards=: (', ' joinstring Features {&>~ ])"1
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drawRandom=: ] {~ (? #)
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isSet=: *./@:(1 3 e.~ [: #@~."1 |:)"2
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getSets=: ([: (] #~ isSet) ] {~ 3 comb #)
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getSets=: [: (] #~ isSet) ] {~ 3 comb #
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countSets=: #@:getSets
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set_puzzle=: verb define
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@ -1,99 +1,99 @@
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/*REXX program finds "sets" (solutions) for the SET puzzle (game). */
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parse arg game seed . /*get optional # cards to deal. */
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if game ==',' | game=='' then game=9 /*Not specified? Then use default*/
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if seed==',' | seed=='' then seed=77 /* " " " " " */
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call aGame 0 /*with tell=0, suppress output. */
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call aGame 1 /*with tell=1, allow output. */
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exit sets /*stick a fork in it, we're done.*/
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/*──────────────────────────────────AGAME subroutine────────────────────*/
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aGame: tell=arg(1); good=game%2 /*enable or disable the output. */
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/* [↑] GOOD is the right # sets.*/
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do seed=seed until good==sets /*generate deals until good# sets*/
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call random ,,seed /*repeatability for last invoke. */
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call genFeatures /*generate various card features.*/
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call genDeck /*generate a deck (with 81 cards)*/
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call dealer game /*deal a number of cards (game). */
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call findSets game%2 /*find sets from the dealt cards.*/
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end /*until*/ /*when leaving, SETS is right num*/
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return /*return to invoker of this sub. */
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/*──────────────────────────────────DEALER subroutine───────────────────*/
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dealer: call sey 'dealing' game "cards:",,. /*shuffle and deal cards*/
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do cards=1 until cards==game /*keep dealing 'til done*/
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_=random(1,words(##)); ##=delword(##,_,1) /*pick card; delete it. */
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@.cards=deck._ /*add it to the tableau.*/
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call sey right('card' cards,30) " " @.cards /*display card to screen*/
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do j=1 for words(@.cards) /*define cells for card.*/
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@.cards.j=word(@.cards,j) /*define a cell for card*/
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/*REXX program finds "sets" (solutions) for the SET puzzle (game). */
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parse arg game seed . /*get optional # cards to deal and seed*/
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if game ==',' | game=='' then game=9 /*Not specified? Then use the default.*/
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if seed==',' | seed=='' then seed=77 /* " " " " " " */
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call aGame 0 /*with tell=0: suppress the output. */
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call aGame 1 /*with tell=1: display " " */
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exit sets /*stick a fork in it, we're all done. */
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/*──────────────────────────────────AGAME subroutine──────────────────────────*/
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aGame: tell=arg(1); good=game%2 /*enable/disable the showing of output.*/
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/* [↑] the GOOD var is the right #sets*/
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do seed=seed until good==sets /*generate deals until good # of sets.*/
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call random ,,seed /*repeatability for the RANDOM invokes.*/
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call genFeatures /*generate various card game features. */
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call genDeck /*generate a deck (with 81 "cards").*/
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call dealer game /*deal a number of cards for the game. */
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call findSets game%2 /*find # of sets from the dealt cards. */
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end /*until*/ /* [↓] when leaving, SETS is right #.*/
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return /*return to invoker of this subroutine.*/
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/*──────────────────────────────────DEALER subroutine─────────────────────────*/
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dealer: call sey 'dealing' game "cards:",,. /*shuffle and deal the cards. */
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do cards=1 until cards==game /*keep dealing until finished.*/
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_=random(1,words(##)); ##=delword(##,_,1) /*pick card; delete a card. */
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@.cards=deck._ /*add the card to the tableau.*/
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call sey right('card' cards,30) " " @.cards /*display the card to screen. */
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do j=1 for words(@.cards) /* [↓] define cells for cards*/
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@.cards.j=word(@.cards,j) /*define a cell for a card.*/
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end /*j*/
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end /*cards*/
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return
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/*──────────────────────────────────DEFFEATURES subroutine──────────────*/
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defFeatures: parse arg what,v; _=words(v) /*obtain what to define.*/
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/*──────────────────────────────────DEFFEATURES subroutine────────────────────*/
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defFeatures: parse arg what,v; _=words(v) /*obtain what is to be defined*/
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if _\==values then do; call sey 'error,' what "features ¬=" values,.,.
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exit -1
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end /* [↑] check for typos.*/
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do k=1 for words(values) /*define all possibles. */
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call value what'.'k, word(values,k) /*define a card feature.*/
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exit -1
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end /* [↑] check for typos/errors*/
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do k=1 for words(values) /*define all the possible vals*/
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call value what'.'k, word(values,k) /*define a card feature. */
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end /*k*/
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return
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/*──────────────────────────────────GENDECK subroutine──────────────────*/
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genDeck: #=0; ##= /*#cards in deck; ##=shuffle aid.*/
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do num=1 for values; xnum=word(numbers, num)
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do col=1 for values; xcol=word(colors, col)
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do sym=1 for values; xsym=word(symbols, sym)
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do sha=1 for values; xsha=word(shadings, sha)
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#=#+1; ##=## #; deck.#=xnum xcol xsym xsha /*create a card.*/
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/*──────────────────────────────────GENDECK subroutine────────────────────────*/
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genDeck: #=0; ##= /*#: cards in deck; ##: shuffle aid.*/
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do num=1 for values; xnum = word(numbers, num)
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do col=1 for values; xcol = word(colors, col)
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do sym=1 for values; xsym = word(symbols, sym)
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do sha=1 for values; xsha = word(shadings, sha)
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#=#+1; ##=## #; deck.#=xnum xcol xsym xsha /*create a card.*/
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end /*sha*/
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end /*num*/
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end /*sym*/
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end /*col*/
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return /*#: the number of cards in deck.*/
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/*──────────────────────────────────GENFEATURES subroutine──────────────*/
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genFeatures: features=3; groups=4; values=3 /*define # feats,grps,vals*/
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numbers = 'one two three' ; call defFeatures 'number', numbers
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colors = 'red green purple' ; call defFeatures 'color', colors
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symbols = 'oval squiggle diamond' ; call defFeatures 'symbol', symbols
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shadings= 'solid open striped' ; call defFeatures 'shading', shadings
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return /*#: the number of cards in the deck. */
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/*──────────────────────────────────GENFEATURES subroutine────────────────────*/
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genFeatures: features=3; groups=4; values=3 /*define # features, groups, vals.*/
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numbers = 'one two three' ; call defFeatures 'number', numbers
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colors = 'red green purple' ; call defFeatures 'color', colors
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symbols = 'oval squiggle diamond' ; call defFeatures 'symbol', symbols
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shadings= 'solid open striped' ; call defFeatures 'shading', shadings
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return
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/*──────────────────────────────────GENPOSS subroutine──────────────────*/
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genPoss: p=0; sets=0; sep=' ───── '; !.= /*define some REXX variables.*/
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do i=1 for game /* [↓] the IFs eliminate dups.*/
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do j=i+1 to game; if j==i then iterate
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do k=j+1 to game; if k==j | k==i then iterate
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p=p+1; !.p.1=@.i; !.p.2=@.j; !.p.3=@.k
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/*──────────────────────────────────GENPOSS subroutine────────────────────────*/
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genPoss: p=0; sets=0; sep=' ───── '; !.= /*define some REXX variables. */
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do i=1 for game /* [↓] the IFs eliminate duplicates.*/
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do j=i+1 to game
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do k=j+1 to game
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p=p+1; !.p.1=@.i; !.p.2=@.j; !.p.3=@.k
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end /*k*/
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end /*j*/
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end /*i*/ /* [↑] build permutation list. */
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end /*i*/ /* [↑] generate the permutation list. */
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return
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/*──────────────────────────────────FINDSETS subroutine─────────────────*/
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findSets: parse arg n; call genPoss /*N: the number of sets to find.*/
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call sey /*find any sets generated above. */
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do j=1 for p /*P is the # of possible sets. */
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/*──────────────────────────────────FINDSETS subroutine───────────────────────*/
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findSets: parse arg n; call genPoss /*N: the number of sets to be found. */
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call sey /*find any sets that were generated [↑]*/
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do j=1 for p /*P: is the number of possible sets. */
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do f=1 for features
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do g=1 for groups; !!.j.f.g=word(!.j.f, g)
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do g=1 for groups; !!.j.f.g=word(!.j.f, g)
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end /*g*/
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end /*f*/
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ok=1 /*everything is OK so far. */
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do g=1 for groups; _=!!.j.1.g /*generate strings to hole poss. */
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equ=1 /* [↓] handles all equal feats. */
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do f=2 to features while equ; equ=equ & _==!!.j.f.g
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ok=1 /*everything is peachy─kean (OK) so far*/
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do g=1 for groups; _=!!.j.1.g /*build strings to hold possibilities. */
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equ=1 /* [↓] handles all the equal features.*/
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do f=2 to features while equ; equ=equ & _==!!.j.f.g
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end /*f*/
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dif=1
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__=!!.j.1.g /* [↓] handles all unequal feats*/
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__=!!.j.1.g /* [↓] handles all unequal features.*/
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do f=2 to features while \equ
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dif=dif & wordpos(!!.j.f.g,__)==0
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__=__ !!.j.f.g /*append to string for next test.*/
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dif=dif & (wordpos(!!.j.f.g,__)==0)
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__=__ !!.j.f.g /*append to the string for next test. */
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end /*f*/
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ok=ok&(equ|dif) /*now, see if all equal | unequal*/
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ok=ok & (equ | dif) /*now, see if all are equal or unequal.*/
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end /*g*/
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|
||||
if \ok then iterate /*Is this set OK? Nope, skip it.*/
|
||||
sets=sets+1 /*bump the number of sets found. */
|
||||
call sey right('set' sets": ",15) !.j.1 sep !.j.2 sep !.j.3
|
||||
if \ok then iterate /*Is this set OK? Nope, then skip it.*/
|
||||
sets=sets+1 /*bump the number of the sets found. */
|
||||
call sey right('set' sets": ",15) !.j.1 sep !.j.2 sep !.j.3
|
||||
end /*j*/
|
||||
|
||||
call sey sets 'sets found.',.
|
||||
call sey sets 'sets found.',.
|
||||
return
|
||||
/*──────────────────────────────────SEY subroutine──────────────────────*/
|
||||
sey: if \tell then return /*should output be suppressed? */
|
||||
if arg(2)==. then say; say arg(1); if arg(3)==. then say; return
|
||||
/*──────────────────────────────────SEY subroutine────────────────────────────*/
|
||||
sey: if \tell then return /*¬ tell? Then suppress the output. */
|
||||
if arg(2)==. then say; say arg(1); if arg(3)==. then say; return
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue