Family Day update

This commit is contained in:
Ingy döt Net 2020-02-17 23:21:07 -08:00
parent aac6731f2c
commit 9ad63ea473
2442 changed files with 39761 additions and 8255 deletions

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@ -15,8 +15,10 @@ The Ackermann function is usually defined as follows:
<!-- <table><tr><td width=12><td><td><math>n+1</math><td>if <math>m=0</math> <tr><td> <td><math>A(m, n) =</math> <td><math>A(m-1, 1)</math> <td>if <math>m>0</math> and <math>n=0</math> <tr><td><td><td><math>A(m-1, A(m, n-1))</math>&nbsp;&nbsp;<td> if <math>m>0</math> and <math>n>0</math></table> -->
Its arguments are never negative and it always terminates. Write a function which returns the value of <math>A(m, n)</math>. Arbitrary precision is preferred (since the function grows so quickly), but not required.
Its arguments are never negative and it always terminates.
;Task:
Write a function which returns the value of <math>A(m, n)</math>. Arbitrary precision is preferred (since the function grows so quickly), but not required.
;See also:
* [[wp:Conway_chained_arrow_notation#Ackermann_function|Conway chained arrow notation]] for the Ackermann function.

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@ -0,0 +1,6 @@
function ack(M,N) {
for (; M > 0; M--) {
N = N === 0 ? 1 : ack(M,N-1);
}
return N+1;
}

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@ -0,0 +1,20 @@
function stackermann(M, N) {
const stack = [];
for (;;) {
if (M === 0) {
N++;
if (stack.length === 0) return N;
const r = stack[stack.length-1];
if (r[1] === 1) stack.length--;
else r[1]--;
M = r[0];
} else if (N === 0) {
M--;
N = 1;
} else {
M--
stack.push([M, N]);
N = 1;
}
}
}

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@ -0,0 +1,26 @@
#!/usr/bin/env nodejs
function ack(M, N){
const next = new Float64Array(M + 1);
const goal = new Float64Array(M + 1).fill(1, 0, M);
const n = N + 1;
// This serves as a sentinel value;
// next[M] never equals goal[M] == -1,
// so we don't need an extra check for
// loop termination below.
goal[M] = -1;
let v;
do {
v = next[0] + 1;
let m = 0;
while (next[m] === goal[m]) {
goal[m] = v;
next[m++]++;
}
next[m]++;
} while (next[M] !== n);
return v;
}
var args = process.argv;
console.log(ack(parseInt(args[2]), parseInt(args[3])));

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@ -0,0 +1,38 @@
(() => {
'use strict';
// ackermann :: Int -> Int -> Int
const ackermann = m => n => {
const go = (m, n) =>
0 === m ? (
succ(n)
) : go(pred(m), 0 === n ? (
1
) : go(m, pred(n)));
return go(m, n);
};
// TEST -----------------------------------------------
const main = () => console.log(JSON.stringify(
[0, 1, 2, 3].map(
flip(ackermann)(3)
)
));
// GENERAL FUNCTIONS ----------------------------------
// flip :: (a -> b -> c) -> b -> a -> c
const flip = f =>
x => y => f(y)(x);
// pred :: Enum a => a -> a
const pred = x => x - 1;
// succ :: Enum a => a -> a
const succ = x => 1 + x;
// MAIN ---
return main();
})();

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@ -0,0 +1,38 @@
#!/usr/bin/env luajit
local gmp = require 'gmp' ('libgmp')
local mpz, z_mul, z_add, z_add_ui, z_set_d =
gmp.types.z, gmp.z_mul, gmp.z_add, gmp.z_add_ui, gmp.z_set_d
local z_cmp, z_cmp_ui, z_init_d, z_set=
gmp.z_cmp, gmp.z_cmp_ui, gmp.z_init_set_d, gmp.z_set
local printf = gmp.printf
local function ack(i,n)
local nxt=setmetatable({}, {__index=function(t,k) local z=mpz() z_init_d(z, 0) t[k]=z return z end})
local goal=setmetatable({}, {__index=function(t,k) local o=mpz() z_init_d(o, 1) t[k]=o return o end})
goal[i]=mpz() z_init_d(goal[i], -1)
local v=mpz() z_init_d(v, 0)
local ic
local END=n+1
local ntmp,gtmp
repeat
ic=0
ntmp,gtmp=nxt[ic], goal[ic]
z_add_ui(v, ntmp, 1)
while z_cmp(ntmp, gtmp) == 0 do
z_set(gtmp,v)
z_add_ui(ntmp, ntmp, 1)
nxt[ic], goal[ic]=ntmp, gtmp
ic=ic+1
ntmp,gtmp=nxt[ic], goal[ic]
end
z_add_ui(ntmp, ntmp, 1)
nxt[ic]=ntmp
until z_cmp_ui(nxt[i], END) == 0
return v
end
if #arg<1 then
print("Ackermann: "..arg[0].." <num1> [num2]")
else
printf("%Zd\n", ack(tonumber(arg[1]), arg[2] and tonumber(arg[2]) or 0))
end

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@ -1,9 +1,19 @@
int ackermann(int m, n)
{
if (m == 0)
return n + 1;
else if (m > 0 && n == 0)
return ackermann(m - 1, 1);
else
return ackermann( m - 1, ackermann(m, n - 1) );
int ackermann(int m, int n) {
if (m == 0)
return n + 1;
else if (m > 0 && n == 0)
return ackermann(m - 1, 1);
else
return ackermann( m - 1, ackermann(m, n - 1) );
}
// Call function to produce output:
// the first 4x7 Ackermann numbers
void setup() {
for (int m=0; m<4; m++) {
for (int n=0; n<7; n++) {
print(ackermann(m, n), " ");
}
println();
}
}

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@ -0,0 +1,13 @@
uint64 ackermann(uint64 m, uint64 n) {
if (m == 0) return n + 1;
if (n == 0) return ackermann(m - 1, 1);
return ackermann(m - 1, ackermann(m, n - 1));
}
void main () {
for (uint64 m = 0; m < 4; ++m) {
for (uint64 n = 0; n < 10; ++n) {
print(@"A($m,$n) = $(ackermann(m,n))\n");
}
}
}

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@ -0,0 +1,29 @@
section .text
global _main
_main:
mov eax, 3 ;m
mov ebx, 4 ;n
call ack ;returns number in ebx
ret
ack:
cmp eax, 0
je M0 ;if M == 0
cmp ebx, 0
je N0 ;if N == 0
dec ebx ;else N-1
push eax ;save M
call ack1 ;ack(m,n) -> returned in ebx so no further instructions needed
pop eax ;restore M
dec eax ;M - 1
call ack1 ;return ack(m-1,ack(m,n-1))
ret
M0:
inc ebx ;return n + 1
ret
N0:
dec eax
inc ebx ;ebx always 0: inc -> ebx = 1
call ack1 ;return ack(M-1,1)
ret