Family Day update
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2442 changed files with 39761 additions and 8255 deletions
59
Task/Arrays/C/arrays-10.c
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59
Task/Arrays/C/arrays-10.c
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#include <stdlib.h>
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#include <stdio.h>
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typedef struct node{
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char value;
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struct node* next;
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} node;
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typedef struct charList{
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node* first;
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int size;
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} charList;
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charList createList(){
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charList foo = {.first = NULL, .size = 0};
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return foo;
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}
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int addEl(charList* list, char c){
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if(list != NULL){
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node* foo = (node*)malloc(sizeof(node));
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if(foo == NULL) return -1;
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foo->value = c; foo->next = NULL;
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if(list->first == NULL){
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list->first = foo;
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}else{
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node* it= list->first;
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while(it->next != NULL)it = it->next;
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it->next = foo;
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}
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list->size = list->size+1;
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return 0;
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}else return -1;
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}
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int removeEl(charList* list, int index){
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if(list != NULL && list->size > index){
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node* it = list->first;
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for(int i = 0; i < index-1; i++) it = it->next;
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node* el = it->next;
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it->next = el->next;
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free(el);
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list->size--;
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return 0;
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}else return -1;
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}
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char getEl(charList* list, int index){
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if(list != NULL && list->size > index){
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node* it = list->first;
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for(int i = 0; i < index; i++) it = it->next;
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return it->value;
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}else return '\0';
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}
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static void cleanHelp(node* el){
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if(el != NULL){
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if(el->next != NULL) cleanHelp(el->next);
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free(el);
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}
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}
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void clean(charList* list){
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cleanHelp(list->first);
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list->size = 0;
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}
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@ -1 +1 @@
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var staticArray := new int[]{1, 2, 3};
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var staticArray := new int[]::(1, 2, 3);
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18
Task/Arrays/LOLCODE/arrays.lol
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18
Task/Arrays/LOLCODE/arrays.lol
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HAI 1.4
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BTW declaring array
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I HAS A array ITZ A BUKKIT
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BTW store values in array
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array HAS A one ITZ 1
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array HAS A two ITZ 2
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array HAS A three ITZ 3
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array HAS A string ITZ "MEOW"
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OBTW
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there is no way to get an element of an array at a specified index in LOLCODE
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therefore, you can't really iterate through an array
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TLDR
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BTW get the element of array
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VISIBLE array'Z one
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VISIBLE array'Z two
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VISIBLE array'Z three
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VISIBLE array'Z string
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KTHXBYE
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