September 2017 Update

This commit is contained in:
Ingy döt Net 2017-09-23 10:01:46 +02:00
parent bba7bfd280
commit ba8067c3b7
14570 changed files with 153136 additions and 63871 deletions

View file

@ -2,38 +2,38 @@
call deathStar 2, .5, v3('-50 30 50')
exit /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
dot: #=0; do j=1 for words(x); #=# + word(x,j)*word(y,j); end; return #
dot.: procedure; parse arg x,y; d=dot(x,y); if d<0 then return -d; return 0
dot: #=0; do j=1 for words(x); #=#+word(x,j)*word(y,j); end; return #
ceil: procedure; parse arg x; _=trunc(x); return _+(x>0)*(x\=_)
floor: procedure; parse arg x; _=trunc(x); return _-(x<0)*(x\=_)
v3: procedure; parse arg a b c; #=sqrt(a**2 + b**2 + c**2); return a/# b/# c/#
v3: procedure; parse arg a b c; #=sqrt(a**2 + b**2 + c**2); return a/# b/# c/#
/*──────────────────────────────────────────────────────────────────────────────────────*/
sqrt: procedure; parse arg x; if x=0 then return 0; d=digits(); m.=9; numeric digits
numeric form; parse value format(x,2,1,,0) 'E0' with g 'E' _ .; g=g * .5'e'_ % 2
numeric form; parse value format(x,2,1,,0) 'E0' with g 'E' _ .; g=g * .5'e'_ % 2
h=d+6; do j=0 while h>9; m.j=h; h=h%2+1; end /*j*/
do k=j+5 to 0 by -1; numeric digits m.k; g=(g+x/g)*.5; end /*k*/
numeric digits d; return (g/1)
numeric digits d; return g/1
/*──────────────────────────────────────────────────────────────────────────────────────*/
hitSphere: procedure expose !.; parse arg xx yy zz r,x0,y0; x=x0-xx; y=y0-yy
z=r*r-x*x-+y*y; if z<0 then return 0; _=sqrt(z); !.z1=zz-_; !.z2=zz+_; return 1
hitSphere: procedure expose !.; parse arg xx yy zz r,x0,y0; z=r*r-(x0-xx)**2-(y0-yy)**2
if z<0 then return 0; _=sqrt(z); !.z1=zz-_; !.z2=zz+_; return 1
/*──────────────────────────────────────────────────────────────────────────────────────*/
deathStar: procedure; parse arg k,ambient,sun /* [↓] display the deathstar to screen*/
parse var sun s1 s2 s3 /*identify the light source coördinates*/
if 6=='f6'x then shading= '.:!*oe&#%@' /*shading characters for EBCDIC machine*/
if 6=="f6"x then shading= '.:!*oe&#%@' /*shading characters for EBCDIC machine*/
else shading= '·:!ºoe@' /* " " " ASCII " */
shadingL=length(shading)
shades.=' '; do i=1 for shadingL; shades.i=substr(shading,i,1); end /*i*/
shades.=' '; do i=1 for shadingL; shades.i=substr(shading, i, 1); end /*i*/
ship= 20 20 0 20 ; parse var ship shipX shipY shipZ shipR
hole= ' 1 1 -6 20'; parse var hole holeX holeY holeZ .
ship= 20 20 0 20 ; parse var ship shipX shipY shipZ shipR
hole= ' 1 1 -6 20' ; parse var hole holeX holeY holeZ .
do i=floor(shipY-shipR) to ceil(shipY+shipR) +1; y=i+.5; @= /*@ is a single line of the deathstar to be displayed.*/
do j=floor(shipX-shipR*2) to ceil(shipX+shipR*2)+1
x=.5*(j-shipX)+.5+shipX; !.=0; $bg=0; $pos=0; $neg=0 /*$BG, $POS, and $NEG are boolean values. */
?=hitSphere(ship, x, y); b1=!.z1; b2=!.z2 /*? is boolean, "true" indicates ray hits the sphere.*/
do i=floor(shipY-shipR ) to ceil(shipY+shipR )+1; y=i+.5; @= /*@ is a single line of the deathstar to be displayed.*/
do j=floor(shipX-shipR*2) to ceil(shipX+shipR*2)+1; !.=0
x=.5 * (j-shipX+1) + shipX; $bg=0; $pos=0; $neg=0 /*$BG, $POS, and $NEG are boolean values. */
?=hitSphere(ship, x, y); b1=!.z1; b2=!.z2 /*? is boolean, "true" indicates ray hits the sphere.*/
if \? then $bg=1 /*ray lands in blank space, so draw the background. */
else do; ?=hitSphere(hole, x, y); s1=!.z1; s2=!.z2
else do; ?=hitSphere(hole, x, y); s1=!.z1; s2=!.z2
if \? then $pos=1 /*ray hits ship but not the hole, so draw ship surface. */
else if s1>b1 then $pos=1 /*ray hits both, but ship front surface is closer. */
else if s2>b2 then $bg=1 /*ship surface is inside hole, so show the background. */
@ -41,15 +41,15 @@ hole= ' 1 1 -6 20'; parse var hole holeX holeY holeZ .
else $pos=1 /*························· hole surface will be shown.*/
end
select
when $bg then do; @=@' '; iterate j; end /*append a blank character to the line to be displayed. */
when $pos then vec_=v3(x-shipX y-shipY b1-shipZ)
when $neg then vec_=v3(holeX-x holeY-y holeZ-s2)
when $bg then do; @=@' '; iterate j; end /*append a blank character to the line to be displayed. */
when $pos then vec_= v3(x-shipX y-shipY b1-shipZ)
when $neg then vec_= v3(holeX-x holeY-y holeZ-s2)
end /*select*/
b=1 +min(shadingL, max(0, trunc((1 - (dot.(sun, v3(vec_))**k + ambient)) * shadingL)))
@=@ || shades.b /*B the ray's intensity│brightness*/
end /*j*/ /* [↑] build a line for the sphere.*/
if @\='' then say strip(@,'T') /*strip trailing blanks from line. */
if @\='' then say strip(@, 'T') /*strip trailing blanks from line. */
end /*i*/ /* [↑] show all lines for sphere. */
return