September 2017 Update

This commit is contained in:
Ingy döt Net 2017-09-23 10:01:46 +02:00
parent bba7bfd280
commit ba8067c3b7
14570 changed files with 153136 additions and 63871 deletions

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@ -1,146 +0,0 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <locale.h>
#define DOUBLE_SPACE 1
#if DOUBLE_SPACE
# define SPC " "
#else
# define SPC " "
#endif
wchar_t glyph[] = L""SPC"│││─┘┐┤─└┌├─┴┬┼"SPC"┆┆┆┄╯╮ ┄╰╭ ┄";
typedef unsigned char byte;
enum { N = 1, S = 2, W = 4, E = 8, V = 16 };
byte **cell;
int w, h, avail;
#define each(i, x, y) for (i = x; i <= y; i++)
int irand(int n)
{
int r, rmax = n * (RAND_MAX / n);
while ((r = rand()) >= rmax);
return r / (RAND_MAX/n);
}
void show()
{
int i, j, c;
each(i, 0, 2 * h) {
each(j, 0, 2 * w) {
c = cell[i][j];
if (c > V) printf("\033[31m");
printf("%lc", glyph[c]);
if (c > V) printf("\033[m");
}
putchar('\n');
}
}
inline int max(int a, int b) { return a >= b ? a : b; }
inline int min(int a, int b) { return b >= a ? a : b; }
static int dirs[4][2] = {{-2, 0}, {0, 2}, {2, 0}, {0, -2}};
void walk(int x, int y)
{
int i, t, x1, y1, d[4] = { 0, 1, 2, 3 };
cell[y][x] |= V;
avail--;
for (x1 = 3; x1; x1--)
if (x1 != (y1 = irand(x1 + 1)))
i = d[x1], d[x1] = d[y1], d[y1] = i;
for (i = 0; avail && i < 4; i++) {
x1 = x + dirs[ d[i] ][0], y1 = y + dirs[ d[i] ][1];
if (cell[y1][x1] & V) continue;
/* break walls */
if (x1 == x) {
t = (y + y1) / 2;
cell[t][x+1] &= ~W, cell[t][x] &= ~(E|W), cell[t][x-1] &= ~E;
} else if (y1 == y) {
t = (x + x1)/2;
cell[y-1][t] &= ~S, cell[y][t] &= ~(N|S), cell[y+1][t] &= ~N;
}
walk(x1, y1);
}
}
int solve(int x, int y, int tox, int toy)
{
int i, t, x1, y1;
cell[y][x] |= V;
if (x == tox && y == toy) return 1;
each(i, 0, 3) {
x1 = x + dirs[i][0], y1 = y + dirs[i][1];
if (cell[y1][x1]) continue;
/* mark path */
if (x1 == x) {
t = (y + y1)/2;
if (cell[t][x] || !solve(x1, y1, tox, toy)) continue;
cell[t-1][x] |= S, cell[t][x] |= V|N|S, cell[t+1][x] |= N;
} else if (y1 == y) {
t = (x + x1)/2;
if (cell[y][t] || !solve(x1, y1, tox, toy)) continue;
cell[y][t-1] |= E, cell[y][t] |= V|E|W, cell[y][t+1] |= W;
}
return 1;
}
/* backtrack */
cell[y][x] &= ~V;
return 0;
}
void make_maze()
{
int i, j;
int h2 = 2 * h + 2, w2 = 2 * w + 2;
byte **p;
p = calloc(sizeof(byte*) * (h2 + 2) + w2 * h2 + 1, 1);
p[1] = (byte*)(p + h2 + 2) + 1;
each(i, 2, h2) p[i] = p[i-1] + w2;
p[0] = p[h2];
cell = &p[1];
each(i, -1, 2 * h + 1) cell[i][-1] = cell[i][w2 - 1] = V;
each(j, 0, 2 * w) cell[-1][j] = cell[h2 - 1][j] = V;
each(i, 0, h) each(j, 0, 2 * w) cell[2*i][j] |= E|W;
each(i, 0, 2 * h) each(j, 0, w) cell[i][2*j] |= N|S;
each(j, 0, 2 * w) cell[0][j] &= ~N, cell[2*h][j] &= ~S;
each(i, 0, 2 * h) cell[i][0] &= ~W, cell[i][2*w] &= ~E;
avail = w * h;
walk(irand(2) * 2 + 1, irand(h) * 2 + 1);
/* reset visited marker (it's also used by path finder) */
each(i, 0, 2 * h) each(j, 0, 2 * w) cell[i][j] &= ~V;
solve(1, 1, 2 * w - 1, 2 * h - 1);
show();
}
int main(int c, char **v)
{
setlocale(LC_ALL, "");
if (c < 2 || (w = atoi(v[1])) <= 0) w = 16;
if (c < 3 || (h = atoi(v[2])) <= 0) h = 8;
make_maze();
return 0;
}

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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define CW 10 /* cell width. This decides how big the output is */
typedef struct cell_t cell_t, *cell;
enum { N, E, S, W, V };
struct cell_t {
unsigned int flags;
cell prev, next, nei[4]; /* neighbors */
};
int sx, sy, sz, w, h;
#define C(y, x) c[(y) * w + x]
#define P(y, x) pix[(y) * w2 + x]
void draw_maze(cell *c)
{
#define FOR(a, b) for(a = 0; a < b; a++)
FILE *fp;
int w2 = w * CW + 8, h2 = h * CW + 7;
char *pix = malloc(w2 * h2);
memset(pix, 200, w2 * h2);
void draw_face(int x, int y, int ww, int hh, int px, int py) {
int i, j, k, l;
cell t;
px += 2, py += 2;
for (i = py; i <= py + hh * CW; i++)
memset(&P(i, px), 0, ww * CW+1);
px++, py++;
# define mark(y, x) P(py + CW*i + y, px + CW*j + x) = 255
FOR (i, hh) FOR (j, ww) {
FOR(k, CW - 1) FOR(l, CW - 1) mark(k, l);
t = C(y + i, x + j);
if (t->flags & (1 << N))
FOR (l, CW - 1) mark(-1, l);
if (t->flags & (1 << S))
FOR (l, CW - 1) mark(CW - 1, l);
if (t->flags & (1 << E))
FOR (l, CW - 1) mark(l, CW - 1);
if (t->flags & (1 << W))
FOR (l, CW - 1) mark(l, -1);
}
}
draw_face(0, 0, sx, sy, 0, 0);
draw_face(0, sy, sx, sz, 0, CW*sy + 1);
draw_face(sx, sy, sy, sz, CW*sx + 1, CW*sy + 1);
draw_face(sx + sy, sy, sx, sz, CW*(sx + sy) + 2, CW*sy + 1);
draw_face(sx + sy + sx, sy, sy, sz, CW*(sx + sy + sx) + 3, CW*sy + 1);
draw_face(sx + sy, sy + sz, sx, sy, CW*(sx + sy) + 2, CW*(sy + sz) + 2);
fp = fopen("maze.pgm", "w+");
fprintf(fp, "P5\n%d %d\n255\n", w2, h2);
fwrite(pix, 1, w2 * h2, fp);
fclose(fp);
}
cell rand_neighbor(cell x)
{
cell r = 0;
int i, c = 1;
for (i = N; i <= W; i++) {
if (!x->nei[i] || (x->nei[i]->flags & (1 << V)))
continue;
if (rand() % c++ == 0)
r = x->nei[i];
}
return r;
}
void link_cells(cell a, cell b)
{
int i;
for (i = N; i <= W; i++) {
if (a->nei[i] != b) continue;
a->flags |= 1 << i;
break;
}
for (i = N; i <= W; i++) {
if (b->nei[i] != a) continue;
b->flags |= 1 << i;
break;
}
}
void walk(cell head)
{
cell tail = head, p, n;
while (head) {
for (p = head; p; p = n) {
p->flags |= 1 << V;
n = rand_neighbor(p);
if (!n) break;
tail->next = n;
n->prev = tail;
tail = n;
link_cells(p, n);
}
while (head && !rand_neighbor(head)) head = head->next;
}
}
void make_maze(void)
{
int i, j;
int n = (sx * sy + sx * sz + sy * sz) * 2;
cell t, *c;
cell_t * cells;
w = 2 * sx + 2 * sy, h = sy * 2 + sz;
cells = calloc(sizeof(cell_t), n);
c = calloc(sizeof(cell), w * h);
for (i = 0; i < sy; i++)
for (j = 0; j < sx; j++)
C(i, j) = cells + --n;
for (; i < sy + sz; i++)
for (j = 0; j < w; j++)
C(i, j) = cells + --n;
for (; i < h; i++)
for (j = sx + sy; j < w - sy; j++)
C(i, j) = cells + --n;
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
t = C(i, j);
if (!t) continue;
if (i) t->nei[N] = C(i - 1, j);
if (i < h - 1) t->nei[S] = C(i + 1, j);
if (j) t->nei[W] = C(i, j - 1);
if (j < w - 1) t->nei[E] = C(i, j + 1);
}
}
for (j = 0; j < sx; j++) {
C(0, j)->nei[N] = C(sy, w - sy - j - 1);
C(sy, w - sy - j - 1)->nei[N] = C(0, j);
C(h - sy - 1, j)->nei[S] = C(h - 1, w - sy - j - 1);
C(h - 1, w - sy - j - 1)->nei[S] = C(h - sy - 1, j);
}
for (i = sy; i < sy + sz; i++) {
C(i, 0)->nei[W] = C(i, w - 1);
C(i, w - 1)->nei[E] = C(i, 0);
}
for (i = 0; i < sy; i++) {
C(i, 0)->nei[W] = C(sy, w - sy + i);
C(sy, w - sy + i)->nei[N] = C(i, 0);
C(i, sx - 1)->nei[E] = C(sy, sx + sy - i - 1);
C(sy, sx + sy - i - 1)->nei[N] = C(i, sx - 1);
C(h - sy - 1, sx + i)->nei[S] = C(h - 1 - i, sx + sy);
C(h - 1 - i, sx + sy)->nei[W] = C(h - sy - 1, sx + i);
C(sy + sz + i, w - sy - 1)->nei[E] = C(sy + sz - 1, w - sy + i);
C(sy + sz - 1, w - sy + i)->nei[S] = C(sy + sz + i, w - sy - 1);
}
walk(C(0, 0));
draw_maze(c);
}
int main(int c, char **v)
{
if (c < 2 || (sx = atoi(v[1])) <= 0) sx = 10;
if (c < 3 || (sy = atoi(v[2])) <= 0) sy = sx;
if (c < 4 || (sz = atoi(v[3])) <= 0) sz = sy;
make_maze();
return 0;
}