Add tasks for all the new languages

This commit is contained in:
Tina Müller 2016-12-05 23:44:36 +01:00
parent 9dc3c2bb62
commit bba7bfd280
13208 changed files with 134745 additions and 0 deletions

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(defmodule aquarium
(export all))
(defun fish-class (species)
"
This is the constructor that will be used most often, only requiring that
one pass a 'species' string.
When the children are not defined, simply use an empty list.
"
(fish-class species ()))
(defun fish-class (species children)
"
This contructor is mostly useful as a way of abstracting out the id
generation from the larger constructor. Nothing else uses fish-class/2
besides fish-class/1, so it's not strictly necessary.
When the id isn't know, generate one.
"
(let* (((binary (id (size 128))) (: crypto rand_bytes 16))
(formatted-id (car
(: io_lib format
'"~32.16.0b" (list id)))))
(fish-class species children formatted-id)))
(defun fish-class (species children id)
"
This is the constructor used internally, once the children and fish id are
known.
"
(let ((move-verb '"swam"))
(lambda (method-name)
(case method-name
('id
(lambda (self) id))
('species
(lambda (self) species))
('children
(lambda (self) children))
('info
(lambda (self)
(: io format
'"id: ~p~nspecies: ~p~nchildren: ~p~n"
(list (get-id self)
(get-species self)
(get-children self)))))
('move
(lambda (self distance)
(: io format
'"The ~s ~s ~p feet!~n"
(list species move-verb distance))))
('reproduce
(lambda (self)
(let* ((child (fish-class species))
(child-id (get-id child))
(children-ids (: lists append
(list children (list child-id))))
(parent-id (get-id self))
(parent (fish-class species children-ids parent-id)))
(list parent child))))
('children-count
(lambda (self)
(: erlang length children)))))))
(defun get-method (object method-name)
"
This is a generic function, used to call into the given object (class
instance).
"
(funcall object method-name))
; define object methods
(defun get-id (object)
(funcall (get-method object 'id) object))
(defun get-species (object)
(funcall (get-method object 'species) object))
(defun get-info (object)
(funcall (get-method object 'info) object))
(defun move (object distance)
(funcall (get-method object 'move) object distance))
(defun reproduce (object)
(funcall (get-method object 'reproduce) object))
(defun get-children (object)
(funcall (get-method object 'children) object))
(defun get-children-count (object)
(funcall (get-method object 'children-count) object))

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; Load the file and create a fish-class instance:
> (slurp '"object.lfe")
#(ok object)
> (set mommy-fish (fish-class '"Carp"))
#Fun<lfe_eval.10.91765564>
; Execute some of the basic methods:
> (get-species mommy-fish)
"Carp"
> (move mommy-fish 17)
The Carp swam 17 feet!
ok
> (get-id mommy-fish)
"47eebe91a648f042fc3fb278df663de5"
; Now let's look at "modifying" state data (e.g., children counts):
> (get-children mommy-fish)
()
> (get-children-count mommy-fish)
0
> (set (mommy-fish baby-fish-1) (reproduce mommy-fish))
(#Fun<lfe_eval.10.91765564> #Fun<lfe_eval.10.91765564>)
> (get-id mommy-fish)
"47eebe91a648f042fc3fb278df663de5"
> (get-id baby-fish-1)
"fdcf35983bb496650e558a82e34c9935"
> (get-children-count mommy-fish)
1
> (set (mommy-fish baby-fish-2) (reproduce mommy-fish))
(#Fun<lfe_eval.10.91765564> #Fun<lfe_eval.10.91765564>)
> (get-id mommy-fish)
"47eebe91a648f042fc3fb278df663de5"
> (get-id baby-fish-2)
"3e64e5c20fb742dd88dac1032749c2fd"
> (get-children-count mommy-fish)
2
> (get-info mommy-fish)
id: "47eebe91a648f042fc3fb278df663de5"
species: "Carp"
children: ["fdcf35983bb496650e558a82e34c9935",
"3e64e5c20fb742dd88dac1032749c2fd"]
ok

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(defmodule object
(export all))
(defun fish-class (species)
"
This is the constructor that will be used most often, only requiring that
one pass a 'species' string.
When the children are not defined, simply use an empty list.
"
(fish-class species ()))
(defun fish-class (species children)
"
This constructor is useful for two reasons:
1) as a way of abstracting out the id generation from the
larger constructor, and
2) spawning the 'object loop' code (fish-class/3).
"
(let* (((binary (id (size 128))) (: crypto rand_bytes 16))
(formatted-id (car
(: io_lib format
'"~32.16.0b" (list id)))))
(spawn 'object
'fish-class
(list species children formatted-id))))
(defun fish-class (species children id)
"
This function is intended to be spawned as a separate process which is
used to track the state of a fish. In particular, fish-class/2 spawns
this function (which acts as a loop, pattern matching for messages).
"
(let ((move-verb '"swam"))
(receive
((tuple caller 'move distance)
(! caller (list species move-verb distance))
(fish-class species children id))
((tuple caller 'species)
(! caller species)
(fish-class species children id))
((tuple caller 'children)
(! caller children)
(fish-class species children id))
((tuple caller 'children-count)
(! caller (length children))
(fish-class species children id))
((tuple caller 'id)
(! caller id)
(fish-class species children id))
((tuple caller 'info)
(! caller (list id species children))
(fish-class species children id))
((tuple caller 'reproduce)
(let* ((child (fish-class species))
(child-id (get-id child))
(children-ids (: lists append
(list children (list child-id)))))
(! caller child)
(fish-class species children-ids id))))))
(defun call-method (object method-name)
"
This is a generic function, used to call into the given object (class
instance).
"
(! object (tuple (self) method-name))
(receive
(data data)))
(defun call-method (object method-name arg)
"
Same as above, but with an additional argument.
"
(! object (tuple (self) method-name arg))
(receive
(data data)))
; define object methods
(defun get-id (object)
(call-method object 'id))
(defun get-species (object)
(call-method object 'species))
(defun get-info (object)
(let ((data (call-method object 'info)))
(: io format '"id: ~s~nspecies: ~s~nchildren: ~p~n" data)))
(defun move (object distance)
(let ((data (call-method object 'move distance)))
(: io format '"The ~s ~s ~p feet!~n" data)))
(defun reproduce (object)
(call-method object 'reproduce))
(defun get-children (object)
(call-method object 'children))
(defun get-children-count (object)
(call-method object 'children-count))

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; Load the file and create a fish-class instance:
> (slurp '"object.lfe")
#(ok object)
> (set mommy-fish (fish-class '"Carp"))
<0.33.0>
; Execute some of the basic methods:
> (get-species mommy-fish)
"Carp"
> (move mommy-fish 17)
The Carp swam 17 feet!
ok
> (get-id mommy-fish)
"47eebe91a648f042fc3fb278df663de5"
; Now let's look at modifying state data:
> (get-children mommy-fish)
()
> (get-children-count mommy-fish)
0
> (set baby-fish-1 (reproduce mommy-fish))
<0.34.0>
> (get-id mommy-fish)
"47eebe91a648f042fc3fb278df663de5"
> (get-id baby-fish-1)
"fdcf35983bb496650e558a82e34c9935"
> (get-children-count mommy-fish)
1
> (set baby-fish-2 (reproduce mommy-fish))
<0.35.0>
> (get-id mommy-fish)
"47eebe91a648f042fc3fb278df663de5"
> (get-id baby-fish-2)
"3e64e5c20fb742dd88dac1032749c2fd"
> (get-children-count mommy-fish)
2
> (get-info mommy-fish)
id: 47eebe91a648f042fc3fb278df663de5
species: Carp
children: ["fdcf35983bb496650e558a82e34c9935",
"3e64e5c20fb742dd88dac1032749c2fd"]
ok