Add tasks for all the new languages

This commit is contained in:
Tina Müller 2016-12-05 23:44:36 +01:00
parent 9dc3c2bb62
commit bba7bfd280
13208 changed files with 134745 additions and 0 deletions

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use "random"
actor Main
let _env: Env
let _rand: MT = MT // Mersenne Twister
let _target: String = "METHINKS IT IS LIKE A WEASEL"
let _possibilities: String = "ABCDEFGHIJKLMNOPQRSTUVWXYZ "
let _c: U16 = 100 // number of spawn per generation
let _min_mutate_rate: F64 = 0.09
let _perfect_fitness: USize = _target.size()
var _parent: String = ""
new create(env: Env) =>
_env = env
_parent = mutate(_target, 1.0)
var iter: U64 = 0
while not _target.eq(_parent) do
let rate: F64 = new_mutate_rate()
iter = iter + 1
if (iter % 100) == 0 then
_env.out.write(iter.string() + ": " + _parent)
_env.out.write(", fitness: " + fitness(_parent).string())
_env.out.print(", rate: " + rate.string())
end
var best_spawn = ""
var best_fit: USize = 0
var i: U16 = 0
while i < _c do
let spawn = mutate(_parent, rate)
let spawn_fitness = fitness(spawn)
if spawn_fitness > best_fit then
best_spawn = spawn
best_fit = spawn_fitness
end
i = i + 1
end
if best_fit > fitness(_parent) then
_parent = best_spawn
end
end
_env.out.print(_parent + ", " + iter.string())
fun fitness(trial: String): USize =>
var ret_val: USize = 0
var i: USize = 0
while i < trial.size() do
try
if trial(i) == _target(i) then
ret_val = ret_val + 1
end
end
i = i + 1
end
ret_val
fun new_mutate_rate(): F64 =>
let perfect_fit = _perfect_fitness.f64()
((perfect_fit - fitness(_parent).f64()) / perfect_fit) * (1.0 - _min_mutate_rate)
fun ref mutate(parent: String box, rate: F64): String =>
var ret_val = recover trn String end
for char in parent.values() do
let rnd_real: F64 = _rand.real()
if rnd_real <= rate then
let rnd_int: U64 = _rand.int(_possibilities.size().u64())
try
ret_val.push(_possibilities(rnd_int.usize()))
end
else
ret_val.push(char)
end
end
consume ret_val

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use "random"
use "collections"
class CreationFactory
let _desired: String
new create(d: String) =>
_desired = d
fun apply(c: String): Creation =>
Creation(c, _fitness(c))
fun _fitness(s: String): USize =>
var f = USize(0)
for i in Range(0, s.size()) do
try
if s(i) == _desired(i) then
f = f +1
end
end
end
f
class val Creation
let string: String
let fitness: USize
new val create(s: String = "", f: USize = 0) =>
string = s
fitness = f
class Mutator
embed _rand: MT = MT
let _possibilities: String = "ABCDEFGHIJKLMNOPQRSTUVWXYZ "
let _cf: CreationFactory
new create(cf: CreationFactory) =>
_cf = cf
fun ref apply(parent: Creation, rate: F64): Creation =>
let ns = _new_string(parent.string, rate)
_cf(ns)
fun ref _new_string(parent: String, rate: F64): String =>
var mutated = recover String(parent.size()) end
for char in parent.values() do
mutated.push(_mutate_letter(char, rate))
end
consume mutated
fun ref _mutate_letter(current: U8, rate: F64): U8 =>
if _rand.real() <= rate then
_random_letter()
else
current
end
fun ref _random_letter(): U8 =>
let ln = _rand.int(_possibilities.size().u64()).usize()
try _possibilities(ln) else ' ' end
class Generation
let _size: USize
let _desired: Creation
let _mutator: Mutator
new create(size: USize = 100, desired: Creation, mutator: Mutator) =>
_size = size
_desired = desired
_mutator = consume mutator
fun ref apply(parent: Creation): Creation =>
var best = parent
let mutation_rate = _mutation_rate(best)
for i in Range(0, _size) do
let candidate = _mutator(best, mutation_rate)
if candidate.fitness > best.fitness then
best = candidate
end
end
best
fun _mutation_rate(best: Creation): F64 =>
let min_mutate_rate: F64 = 0.09
let df = _desired.fitness.f64()
let bf = best.fitness.f64()
((df - bf) / df) * (1.0 - min_mutate_rate)
actor Main
new create(env: Env) =>
let d = "METHINKS IT IS LIKE A WEASEL"
let cf = CreationFactory(d)
let desired = cf(d)
let mutator = Mutator(cf)
let start = mutator(desired, 1.0)
let spawn_per_generation = USize(100)
var iterations = U64(0)
var best = start
repeat
best = Generation(spawn_per_generation, desired, mutator)(best)
iterations = iterations + 1
if (iterations % 100) == 0 then
env.out.print(
iterations.string() + ": "
+ best.string + ", fitness: " + best.fitness.string()
)
end
until best.string == desired.string end
env.out.print(best.string + ", " + iterations.string())