Add tasks for all the new languages

This commit is contained in:
Tina Müller 2016-12-05 23:44:36 +01:00
parent 9dc3c2bb62
commit bba7bfd280
13208 changed files with 134745 additions and 0 deletions

View file

@ -0,0 +1,95 @@
[
session_start('user')
session_addvar('user', 'matrix')
session_addvar('user', 'winrecord')
session_addvar('user', 'turn')
var(matrix)->isNotA(::array) ? var(matrix = array('-','-','-','-','-','-','-','-','-'))
var(winrecord)->isNotA(::array) ? var(winrecord = array)
var(turn)->isNotA(::string) ? var(turn = 'x')
if(web_request->params->asStaticArray >> 'reset') => {
$matrix = array('-','-','-','-','-','-','-','-','-')
$turn = 'x'
}
with i in web_request->params->asStaticArray do => {
if(#i->name->beginswith('p')) => {
local(num = #i->name->asCopy)
#num->removeLeading('p')
#num = integer(#num)
#num > 0 && $matrix->get(#num) == '-' ? $matrix->get(#num) = #i->value
$turn == 'o' ? $turn = 'x' | $turn = 'o'
}
}
local(
istie = false,
winner = 'noone',
clear = false
)
// determine if we have a winner
if($matrix->find('-')->size < 9) => {
local(winners = array('123','456','789','147','258','369','159','357'))
loop(8) => {
local(xscore = 0,oscore = 0,use = #winners->get(loop_count))
with v in #use->values do => {
$matrix->findposition('x') >> integer(#v) ? #xscore++
$matrix->findposition('o') >> integer(#v) ? #oscore++
}
if(#xscore == 3) => {
#winner = 'x'
$winrecord->insert('x')
#clear = true
loop_abort
}
if(#oscore == 3) => {
#winner = 'o'
$winrecord->insert('o')
#clear = true
loop_abort
}
}
}
// determine if tie
if(not $matrix->find('-')->size && #winner == 'noone') => {
#istie = true
#winner = 'tie'
$winrecord->insert('tie')
#clear = true
}
]
<form action="?" method="post">
<table>
<tr>
[loop(3) => {^]<td><button name="p[loop_count]" value="[$turn]"[
$matrix->get(loop_count) != '-' || #winner != 'noone' ? ' disabled="disabled"'
]>[$matrix->get(loop_count) != '-' ? $matrix->get(loop_count) | ' ']</button></td>[^}]
</tr>
<tr>
[loop(-from=4,-to=6) => {^]<td><button name="p[loop_count]" value="[$turn]"[
$matrix->get(loop_count) != '-' || #winner != 'noone' ? ' disabled="disabled"'
]>[$matrix->get(loop_count) != '-' ? $matrix->get(loop_count) | ' ']</button></td>[^}]
</tr>
<tr>
[loop(-from=7,-to=9) => {^]<td><button name="p[loop_count]" value="[$turn]"[
$matrix->get(loop_count) != '-' || #winner != 'noone' ? ' disabled="disabled"'
]>[$matrix->get(loop_count) != '-' ? $matrix->get(loop_count) | ' ']</button></td>[^}]
</tr>
</table>
</form>
[if(#istie && #winner == 'tie')]
<p><b>It's a tie!</b></p>
[else(#winner != 'noone')]
<p>[#winner->uppercase&] won! Congratulations.</p>
[else]<math>Insert formula here</math>
<p>It is now [$turn]'s turn!</p>
[/if]
<p><a href="?reset">Reset</a></p>
[if($winrecord->size)]<p>Win record: [$winrecord->join(', ')]</p>[/if]
[if(#clear == true) => {
$matrix = array('-','-','-','-','-','-','-','-','-')
$turn = 'x'
}]

View file

@ -0,0 +1,85 @@
sequence board = repeat(' ',9) -- {' '/'X'/'O'}
constant wins = {{1,2,3},{4,5,6},{7,8,9},{1,4,7},{2,5,8},{3,6,9},{1,5,9},{3,5,7}}
function check_winner()
for w=1 to length(wins) do
integer {i,j,k} = wins[w],
boardi = board[i]
if boardi!=' ' and boardi=board[j] and boardi=board[k] then
return boardi
end if
end for
return 0
end function
procedure showboard()
printf(1," %c | %c | %c\n---+---+---\n %c | %c | %c\n---+---+---\n %c | %c | %c\n",board)
end procedure
integer best_i
function test_move(integer val, integer depth)
integer score = check_winner()
integer best = -1, changed = 0
if score!=0 then return iff(score=val?1:-1) end if
for i=1 to 9 do
if board[i]=' ' then
{changed,board[i]} @= val
score = -test_move('O'+'X'-val, depth + 1)
board[i] = ' '
if score>best then
if depth=0 then
best_i = i;
end if
best = score;
end if
end if
end for
return iff(changed!=0?best:0)
end function
integer user = 1
function game()
integer key, k, win
board = repeat(' ',9)
printf(1,"Board postions are numbered so:\n1 2 3\n4 5 6\n7 8 9\n");
printf(1,"You have O, I have X.\n\n");
for n=1 to 9 do
if(user) then
printf(1,"your move: ");
while 1 do
key = wait_key()
if find(key,{#1B,'q','Q'}) then return "Quit" end if
k = key-'0'
if k>=1 and k<=9 and board[k]=' ' then
board[k] = 'O'
printf(1,"%c\n",key)
exit
end if
end while
else
if n=1 then --/* randomize if computer opens, less boring */
best_i = rand(9)
else
{} = test_move('X', 0);
end if
board[best_i] = 'X'
printf(1," my move: %d\n", best_i);
end if
showboard();
user = 1-user
win = check_winner()
if win!=0 then
return iff(win=='O' ? "You win.\n\n" : "I win.\n\n");
end if
end for
return "A draw.\n\n";
end function
while 1 do
string res = game()
puts(1,res)
if res="Quit" then exit end if
end while

View file

@ -0,0 +1,129 @@
Load "guilib.ring"
#Provide a list to save each button status in numeric readable format
#0=nothing 1=X 2=O
lst=[]
#Provide onScreen button status and style
btns=[]
#Define who has the turn
isXTurn=true
app=new qApp
{
frmMain=new qMainWindow()
{
setWindowTitle("TicTacToe!")
resize(300,320)
move(200,200)
//buttons
pos=0
for y=0 to 2
for x=0 to 2
//Creating Buttons on the screen
pos++
Add(lst,0)
Add(btns,new qPushButton(frmMain)
{
setGeometry(x*100,y*100,100,100)
setText("-")
setclickevent("Disp(" + pos +")")
setstylesheet("font-size:24pt ; font: bold ; color:yellow ; background-color: green")
})
next
next
//StatusBar
status=new qStatusBar(frmMain)
{
showMessage("Ready",0)
}
setwindowflags(Qt_dialog)
setStatusbar(status)
show()
}
exec()
}
//Restart the game by re init buttons status
func reStart
for i=1 to 9
lst[i]=0
btns[i].setText("-")
next
isXTurn=true
func Disp x
if isXTurn=true and lst[x]=0
btns[x].setText("X")
lst[x]=1
isXTurn=false
but isXTurn=false and lst[x]=0
btns[x].setText("O")
lst[x]=2
isXTurn=true
ok
winner = CheckWinner()
#if there is no Winner and still there is ability to winner
#continue playing.
if winner<1 return ok
//Who is the winner!
switch winner
on 1
new qMessagebox(frmMain)
{
SetWindowTitle("We have a winner!")
SetText("Good job X you won!")
show()
}
on 2
new qMessagebox(frmMain)
{
SetWindowTitle("We have a winner!")
SetText("Good job O you won!")
show()
}
on 3
new qMessagebox(frmMain)
{
SetWindowTitle("Oh no it's a tie")
SetText("Oh no it's a tie!")
show()
}
off
reStart()
func CheckWinner
//vertical check
for v=1 to 9 step 3
if lst[v]!=0 and lst[v+1]!=0 and lst[v+2]!=0
if lst[v]=lst[v+1] and lst[v+1]=lst[v+2]
return lst[v]
ok
ok
next
//horzintal
for h=1 to 3
if lst[h]!=0 and lst[h+3]!=0 and lst[h+6]!=0
if lst[h]=lst[h+3] and lst[h+3]=lst[h+6]
return lst[h]
ok
ok
next
//Cross
if lst[1]!=0 and lst[5]!=0 and lst[9]!=0
if lst[1]=lst[5] and lst[5]=lst[9] return lst[1] ok
ok
if lst[3]!=0 and lst[5]!=0 and lst[7]!=0
if lst[3]=lst[5] and lst[5]=lst[7] return lst[3] ok
ok
//tie
tie=true
for i=1 to 9
if lst[i]=0 tie=false exit ok
next
if tie=true return 3 ok return 0