Add tasks for all the new languages

This commit is contained in:
Tina Müller 2016-12-05 23:44:36 +01:00
parent 9dc3c2bb62
commit bba7bfd280
13208 changed files with 134745 additions and 0 deletions

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#Include "windows.bi"
Dim As HWND Window_Main
Dim As MSG msg
'Create the window:
Window_Main = CreateWindow("#32770", "I am a window - close me!", WS_OVERLAPPEDWINDOW Or WS_VISIBLE, 100, 100, 350, 200, 0, 0, 0, 0)
'Windows message loop:
While GetMessage(@msg, Window_Main, 0, 0)
TranslateMessage(@msg)
DispatchMessage(@msg)
If msg.hwnd = Window_Main And msg.message = WM_COMMAND Then End
Wend
End

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win = window().new("New Window")
w = 320
h = 240
firstScreen = _system.deskTopRectList[1]
x = firstScreen.width/2 - w/2
y = firstScreen.height/2- h/2
win.rect = rect(x,y,x+w,y+h)
-- Director needs a binary movie file (*.dir) for opening new windows. But this
-- movie file can be totally empty, and if it's write protected in the filesystem,
-- it can be re-used for multiple windows.
win.filename = _movie.path & "empty.dir"
win.open()

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import
gdk2, glib2, gtk2
proc thisDestroy(widget: pWidget, data: pgpointer){.cdecl.} =
main_quit()
const
Inside: cstring = "Mouse is over label"
OutSide: cstring = "Mouse is not over label"
var
OverButton: bool
nim_init()
var window = window_new(gtk2.WINDOW_TOPLEVEL)
var stackbox = vbox_new(TRUE, 10)
var button1 = button_new("Move mouse over button")
var buttonstyle = copy(get_style(Button1))
ButtonStyle.bg[STATE_PRELIGHT].pixel = 0
ButtonStyle.bg[STATE_PRELIGHT].red = -1'i16
ButtonStyle.bg[STATE_PRELIGHT].blue = 0'i16
ButtonStyle.bg[STATE_PRELIGHT].green = 0'i16
set_style(button1, buttonstyle)
var button2 = button_new()
var ALabel = label_new(Outside)
var button3 = button_new("Quit")
proc ChangeLabel(P: PWidget, Event: gdk2.PEventCrossing,
Data: var bool){.cdecl.} =
if Not Data: set_text(ALabel, Inside)
else: set_text(ALabel, Outside)
Data = Not Data
add(button2, ALAbel)
pack_start(stackbox, button1, TRUE, TRUE, 0)
pack_start(stackbox, button2, TRUE, TRUE, 0)
pack_start(stackbox, button3, TRUE, TRUE, 0)
set_border_width(Window, 5)
add(window, stackbox)
discard signal_connect(window, "destroy",
SIGNAL_FUNC(thisDestroy), nil)
overbutton = False
discard signal_connect(button1, "enter_notify_event",
SIGNAL_FUNC(ChangeLabel), addr(OverButton))
discard signal_connect(button1, "leave_notify_event",
SIGNAL_FUNC(ChangeLabel), addr(OverButton))
discard signal_connect(button3, "clicked",
SIGNAL_FUNC(thisDestroy), nil)
show_all(window)
main()

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import
sdl, sdl_image, colors
var
screen, greeting: PSurface
r: TRect
event: TEvent
bgColor = colChocolate.int32
if init(INIT_VIDEO) != 0:
quit "SDL failed to initialize!"
screen = SetVideoMode(640, 480, 16, SWSURFACE or ANYFORMAT)
if screen.isNil:
quit($sdl.getError())
greeting = IMG_load("tux.png")
if greeting.isNil:
echo "Failed to load tux.png"
else:
## convert the image to alpha and free the old one
var s = greeting.displayFormatAlpha()
swap(greeting, s)
s.freeSurface()
r.x = 0
r.y = 0
block game_loop:
while true:
while pollEvent(addr event) > 0:
case event.kind
of QUITEV:
break game_loop
of KEYDOWN:
if EvKeyboard(addr event).keysym.sym == K_ESCAPE:
break game_loop
else:
discard
discard fillRect(screen, nil, bgColor)
discard blitSurface(greeting, nil, screen, addr r)
discard flip(screen)
greeting.freeSurface()
screen.freeSurface()
sdl.Quit()

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import xlib, xutil, x, keysym
const
WINDOW_WIDTH = 400
WINDOW_HEIGHT = 300
var
width, height: cuint
display: PDisplay
screen: cint
depth: int
win: TWindow
sizeHints: TXSizeHints
proc create_window =
width = WINDOW_WIDTH
height = WINDOW_HEIGHT
display = XOpenDisplay(nil)
if display == nil:
echo("Verbindung zum X-Server fehlgeschlagen")
quit(1)
screen = XDefaultScreen(display)
depth = XDefaultDepth(display, screen)
var rootwin = XRootWindow(display, screen)
win = XCreateSimpleWindow(display, rootwin, 100, 10,
width, height, 5,
XBlackPixel(display, screen),
XWhitePixel(display, screen))
size_hints.flags = PSize or PMinSize or PMaxSize
size_hints.min_width = width.cint
size_hints.max_width = width.cint
size_hints.min_height = height.cint
size_hints.max_height = height.cint
discard XSetStandardProperties(display, win, "Simple Window", "window",
0, nil, 0, addr(size_hints))
discard XSelectInput(display, win, ButtonPressMask or KeyPressMask or
PointerMotionMask)
discard XMapWindow(display, win)
proc close_window =
discard XDestroyWindow(display, win)
discard XCloseDisplay(display)
var
xev: TXEvent
proc process_event =
var key: TKeySym
case int(xev.theType)
of KeyPress:
key = XLookupKeysym(cast[ptr TXKeyEvent](addr(xev)), 0)
if key.int != 0:
echo("keyboard event",$key.int)
if key.int == 65307: # <Esc>
quit(1)
of ButtonPressMask, PointerMotionMask:
Echo("Mouse event")
else: nil
proc eventloop =
discard XFlush(display)
var num_events = int(XPending(display))
while num_events != 0:
dec(num_events)
discard XNextEvent(display, addr(xev))
process_event()
create_window()
while true:
eventloop()
close_window()

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import glut
var win: int = 0
proc myOnKeyPress(c: int8, v1, v2: cint) {.cdecl.} =
echo(c)
if c == 27:
glutDestroyWindow(win)
glutInit()
win = glutCreateWindow("Goodbye, World!")
glutKeyboardFunc(TGlut1Char2IntCallback(myOnKeyPress))
glutMainLoop()

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# test a Windows GUI application
import
windows, shellapi, nb30, mmsystem, shfolder
#proc MessageBox(hWnd: int, lpText, lpCaption: CString, uType: uint): int
# {stdcall, import: "MessageBox", header: "<windows.h>"}
discard MessageBox(0, "Hello World!", "Nim GUI Application", 0)

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import iup
# assumes you have the iup .dll or .so installed
discard iup.open(nil,nil)
# now use a Dialog box to show a message
var lbl = label("Hello World")
setAttribute(lbl,"PADDING","10x10")
var contents = hbox(lbl, nil)
#SetAttribute(contents, "MARGIN", "5x5")
var dlg = dialog(contents)
#SetAttribute(dlg, "SIZE", "100x50")
discard dlg.show()
# a window via a quick message box, sitting on top of the main dialog window
discard Alarm("MyTitle","Hello World","Ok", "Not Ok", nil)
discard mainloop()
iup.close()

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include pGUI.e
function esc_close(Ihandle /*ih*/, atom c)
return iff(c=K_ESC?IUP_CLOSE:IUP_CONTINUE)
end function
IupOpen("../pGUI/")
Ihandle dlg = IupDialog(IupVbox({IupLabel("hello")},"MARGIN=200x200"))
IupSetAttribute(dlg,"TITLE","Hello")
IupSetCallback(dlg, "K_ANY", Icallback("esc_close"))
IupShow(dlg)
IupMainLoop()
IupClose()

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Load "guilib.ring"
MyApp = New qApp {
win1 = new qWidget() {
setwindowtitle("Hello World")
setGeometry(100,100,370,250)
show()}
exec()}

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var tk = require('Tk');
%s'MainWindow'.new;
tk.MainLoop;

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var gtk2 = require('Gtk2') -> init;
var window = %s'Gtk2::Window'.new;
window.signal_connect(destroy => func(*_) { gtk2.main_quit });
window.show_all;
gtk2.main;