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Lang/Setl4/00-LANG.txt
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Lang/Setl4/00-LANG.txt
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{{stub}}{{language|Setl4}}
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SETL4 is a new implementation of Setl that brings the raw power and speed of SPITBOL to non-numeric computation using set-theoretic constructs
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It was designed and created by Dave Shields, the author of the first implementation of Setl, written in 1970-1971, using as ASR 33 Teletype.
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Setl4 is written in SPITBOL, a very efficient implementation of Snobol4.
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Source and binaries can be found at http://github.com/setl4.
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Setl4 is licensed under the MIT License, SPITBOL under GPLv2 (or later)
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Lang/Setl4/00-META.yaml
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Lang/Setl4/00-META.yaml
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---
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from: http://rosettacode.org/wiki/Category:Setl4
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Lang/Setl4/Associative-array-Creation
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Lang/Setl4/Associative-array-Creation
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../../Task/Associative-array-Creation/Setl4
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Lang/Setl4/Collections
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Lang/Setl4/Collections
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../../Task/Collections/Setl4
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Lang/Setl4/Hello-world-Text
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Lang/Setl4/Hello-world-Text
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../../Task/Hello-world-Text/Setl4
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Lang/Setl4/Remove-duplicate-elements
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Lang/Setl4/Remove-duplicate-elements
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../../Task/Remove-duplicate-elements/Setl4
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