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Ingy döt Net 2023-07-01 11:58:00 -04:00
parent 7387c8f97b
commit cb5bb5e222
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Task/2048/Python/2048-1.py Normal file
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#!/usr/bin/env python3
import curses
from random import randrange, choice # generate and place new tile
from collections import defaultdict
letter_codes = [ord(ch) for ch in 'WASDRQwasdrq']
actions = ['Up', 'Left', 'Down', 'Right', 'Restart', 'Exit']
actions_dict = dict(zip(letter_codes, actions * 2))
def get_user_action(keyboard):
char = "N"
while char not in actions_dict:
char = keyboard.getch()
return actions_dict[char]
def transpose(field):
return [list(row) for row in zip(*field)]
def invert(field):
return [row[::-1] for row in field]
class GameField(object):
def __init__(self, height=4, width=4, win=2048):
self.height = height
self.width = width
self.win_value = win
self.score = 0
self.highscore = 0
self.reset()
def reset(self):
if self.score > self.highscore:
self.highscore = self.score
self.score = 0
self.field = [[0 for i in range(self.width)] for j in range(self.height)]
self.spawn()
self.spawn()
def move(self, direction):
def move_row_left(row):
def tighten(row): # squeese non-zero elements together
new_row = [i for i in row if i != 0]
new_row += [0 for i in range(len(row) - len(new_row))]
return new_row
def merge(row):
pair = False
new_row = []
for i in range(len(row)):
if pair:
new_row.append(2 * row[i])
self.score += 2 * row[i]
pair = False
else:
if i + 1 < len(row) and row[i] == row[i + 1]:
pair = True
new_row.append(0)
else:
new_row.append(row[i])
assert len(new_row) == len(row)
return new_row
return tighten(merge(tighten(row)))
moves = {}
moves['Left'] = lambda field: \
[move_row_left(row) for row in field]
moves['Right'] = lambda field: \
invert(moves['Left'](invert(field)))
moves['Up'] = lambda field: \
transpose(moves['Left'](transpose(field)))
moves['Down'] = lambda field: \
transpose(moves['Right'](transpose(field)))
if direction in moves:
if self.move_is_possible(direction):
self.field = moves[direction](self.field)
self.spawn()
return True
else:
return False
def is_win(self):
return any(any(i >= self.win_value for i in row) for row in self.field)
def is_gameover(self):
return not any(self.move_is_possible(move) for move in actions)
def draw(self, screen):
help_string1 = '(W)Up (S)Down (A)Left (D)Right'
help_string2 = ' (R)Restart (Q)Exit'
gameover_string = ' GAME OVER'
win_string = ' YOU WIN!'
def cast(string):
screen.addstr(string + '\n')
def draw_hor_separator():
top = '' + ('┬──────' * self.width + '')[1:]
mid = '' + ('┼──────' * self.width + '')[1:]
bot = '' + ('┴──────' * self.width + '')[1:]
separator = defaultdict(lambda: mid)
separator[0], separator[self.height] = top, bot
if not hasattr(draw_hor_separator, "counter"):
draw_hor_separator.counter = 0
cast(separator[draw_hor_separator.counter])
draw_hor_separator.counter += 1
def draw_row(row):
cast(''.join('{: ^5} '.format(num) if num > 0 else '| ' for num in row) + '')
screen.clear()
cast('SCORE: ' + str(self.score))
if 0 != self.highscore:
cast('HIGHSCORE: ' + str(self.highscore))
for row in self.field:
draw_hor_separator()
draw_row(row)
draw_hor_separator()
if self.is_win():
cast(win_string)
else:
if self.is_gameover():
cast(gameover_string)
else:
cast(help_string1)
cast(help_string2)
def spawn(self):
new_element = 4 if randrange(100) > 89 else 2
(i,j) = choice([(i,j) for i in range(self.width) for j in range(self.height) if self.field[i][j] == 0])
self.field[i][j] = new_element
def move_is_possible(self, direction):
def row_is_left_movable(row):
def change(i): # true if there'll be change in i-th tile
if row[i] == 0 and row[i + 1] != 0: # Move
return True
if row[i] != 0 and row[i + 1] == row[i]: # Merge
return True
return False
return any(change(i) for i in range(len(row) - 1))
check = {}
check['Left'] = lambda field: \
any(row_is_left_movable(row) for row in field)
check['Right'] = lambda field: \
check['Left'](invert(field))
check['Up'] = lambda field: \
check['Left'](transpose(field))
check['Down'] = lambda field: \
check['Right'](transpose(field))
if direction in check:
return check[direction](self.field)
else:
return False
def main(stdscr):
curses.use_default_colors()
game_field = GameField(win=32)
state_actions = {} # Init, Game, Win, Gameover, Exit
def init():
game_field.reset()
return 'Game'
state_actions['Init'] = init
def not_game(state):
game_field.draw(stdscr)
action = get_user_action(stdscr)
responses = defaultdict(lambda: state)
responses['Restart'], responses['Exit'] = 'Init', 'Exit'
return responses[action]
state_actions['Win'] = lambda: not_game('Win')
state_actions['Gameover'] = lambda: not_game('Gameover')
def game():
game_field.draw(stdscr)
action = get_user_action(stdscr)
if action == 'Restart':
return 'Init'
if action == 'Exit':
return 'Exit'
if game_field.move(action): # move successful
if game_field.is_win():
return 'Win'
if game_field.is_gameover():
return 'Gameover'
return 'Game'
state_actions['Game'] = game
state = 'Init'
while state != 'Exit':
state = state_actions[state]()
curses.wrapper(main)

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Task/2048/Python/2048-2.py Normal file
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#!/usr/bin/env python3
''' Python 3.6.5 code using Tkinter graphical user interface.
Option to set goal to powers of 2 from 128 to 2048. '''
from tkinter import *
from tkinter import messagebox
from tkinter import ttk
import random
# ************************************************
class Board:
def __init__(self):
self.bd = ['']* 16
self.goal = 2048
self.choices = '2222222224'
# place 2 random squares on empty board:
def place_two(self):
idx = range(15)
a, b = random.sample(idx, 2)
self.bd[a] = random.choice(self.choices)
self.bd[b] = random.choice(self.choices)
# return text on square at index=idx of board:
def get_text(self, idx):
return self.bd[idx]
# move squares on board based on arrow key entered:
def move_squares(self, key):
if key in ('LR'):
# generate 4x4 2D array for row processing:
rows = [[self.bd[0], self.bd[1], self.bd[2], self.bd[3]],
[self.bd[4], self.bd[5], self.bd[6], self.bd[7]],
[self.bd[8], self.bd[9], self.bd[10], self.bd[11]],
[self.bd[12], self.bd[13], self.bd[14], self.bd[15]]]
else:
# generate transposed 4x4 2D array instead:
rows = [[self.bd[0], self.bd[4], self.bd[8], self.bd[12]],
[self.bd[1], self.bd[5], self.bd[9], self.bd[13]],
[self.bd[2], self.bd[6], self.bd[10], self.bd[14]],
[self.bd[3], self.bd[7], self.bd[11], self.bd[15]]]
# build a new 4x4 array of "moved" rows:
nrows = []
for row in rows:
if key in 'RD':
# reverse these rows and slide to left:
row = row[::-1]
nrow = self.slide_squares(row)
if key in 'RD':
# restore reversed rows:
nrow = nrow[::-1]
nrows.append(nrow)
if key in ('UD'):
# transpose arrays that were transposed:
nrows = list(map(list, zip(*nrows)))
# flatten 4x4 2D array:
newbd = []
for row in nrows:
for r in row:
newbd.append(r)
# place a '2' or '4' in random open square of newbd:
if newbd != self.bd and '' in newbd:
loi = []
for i in range(16):
if newbd[i] == '':
loi.append(i)
i = random.choice(loi)
newbd[i] = random.choice(self.choices)
self.bd = newbd
return
# slide squares in row to the left:
def slide_squares(self, row):
new = [''] * 4
icmb = -1
inew = 0
for x in row:
if x:
if (inew > 0 and
x == new[inew-1] and
icmb != inew-1):
new[inew-1] = str(2*int(x))
icmb = inew-1
else:
new[inew] = x
inew += 1
return new
# check if game won, lost, or continuing:
def is_end(self):
if self.goal in self.bd:
return 'W'
if '' in self.bd:
return 'C'
for i in [0, 1, 2, 4, 5, 6, 8, 9, 10, 12, 13, 14]:
if self.bd[i] == self.bd[i+1]:
return 'C'
for i in range(12):
if self.bd[i] == self.bd[i+4]:
return 'C'
return 'L'
# ************************************************
class Game:
def __init__(self, gw):
self.window = gw
self.rosybrown1 = '#ffc1c1'
self.lemonchiffon = '#fffacd'
self.skyblue1 = '#87ceff'
self.springgreen = '#00ff7f'
self.tomato1 = '#ff6347'
self.hotpink = '#ff69b4'
self.brilliantlavender = '#edcaf6'
self.cobaltgreen = '#3d9140'
self.dodgerblue = '#1e90ff'
self.darkgoldenrod1 = '#ffb90f'
self.yellow = '#ffff00'
self.imperialred = '#ed2939'
self.navyblue = '#000080'
self.lightgreen = '#90ee90'
self.lightsteelblue = '#b0c4de'
self.white = '#ffffff'
self.palegreen4 = '#548b54'
self.darkgreen = '#013220'
self.black = '#000000'
self.doc = {'':self.rosybrown1,
'2':self.lemonchiffon,
'4':self.skyblue1,
'8':self.springgreen,
'16':self.tomato1,
'32':self.hotpink,
'64':self.brilliantlavender,
'128':self.cobaltgreen,
'256':self.dodgerblue,
'512':self.darkgoldenrod1,
'1024':self.yellow,
'2048':self.imperialred}
# game data:
self.bd = None
self.playable = False
# top frame:
self.top_fr = Frame(gw,
width=600,
height=100,
bg=self.lightgreen)
self.top_fr.pack(fill=X)
self.hdg = Label(self.top_fr,
text=' 2048 ',
font='arial 22 bold',
fg=self.navyblue,
bg=self.white)
self.hdg.place(relx=0.5, rely=0.4,
anchor=CENTER)
self.dir = Label(self.top_fr,
text="(Select a 'Goal' & Click 'New Game')",
font='arial 12 ',
fg=self.navyblue,
bg=self.lightgreen)
self.dir.place(relx=0.5, rely=0.8,
anchor=CENTER)
self.play_btn = Button(self.top_fr,
text='New \nGame',
bd=5,
bg=self.palegreen4,
fg=self.white,
font='times 12 bold',
command=self.new_game)
self.play_btn.place(relx=0.92, rely=0.5,
anchor=E)
self.lbl_cb = Label(self.top_fr,
text=' Goal',
font='arial 12 bold ',
fg=self.darkgreen,
bg=self.lightgreen)
self.lbl_cb.place(relx=0.08, rely=0.35,
anchor=W)
goals = ['2048', '1024', '512', '256', '128']
self.cur_goal = StringVar()
self.goal_cb = ttk.Combobox(self.top_fr,
foreground=self.darkgreen,
values=goals,
font='times 12 bold',
justify='left',
state='readonly',
textvariable=self.cur_goal,
width=7,
height=30)
self.goal_cb.place(relx=0.08, rely=0.6,
anchor=W)
self.goal_cb.current(0)
# bottom frame:
self.btm_fr = Frame(gw,
width=600,
height=500,
bg=self.lightsteelblue)
self.btm_fr.pack(fill=X)
# board frame:
self.bd_fr = Frame(self.btm_fr,
width=400+2,
height=400+2,
relief='solid',
bd=1,
bg=self.lemonchiffon)
self.bd_fr.place(relx=0.5, rely=0.5,
anchor=CENTER)
self.bd = Board()
self.play_game()
# ************************************************
# action to take if 'new game' button is clicked
# or if 'play again' is chosen after win or loss:
def new_game(self):
self.playable = True
self.bd = Board()
self.bd.place_two()
self.bd.goal = self.goal_cb.get()
self.goal_cb.config(state='disabled')
self.dir.config(text='(Use arrow keys to play game)')
self.play_game()
# show current contents of board:
def play_game(self):
objh = 100 # widget height
objw = 100 # widget width
objx = 0 # x-position of widget in frame
objy = 0 # y-position of widget in frame
i = 0
for r in range(4):
for c in range(4):
txt = self.bd.get_text(i)
bg_color = self.doc[txt]
game_sq = Label(self.bd_fr,
text=txt,
relief='solid',
bd=1,
fg=self.black,
bg=bg_color,
font='times 16 bold')
game_sq.place(x=objx, y=objy,
height=objh, width=objw)
i += 1
objx = objx + objw
objx = 0
objy = objy + objh
# control play when an arrow key is pressed:
def key(self, event):
if event.keysym in ('Left', 'Right', 'Up', 'Down'):
if self.playable:
self.bd.move_squares(event.keysym[0])
self.play_game()
x = self.bd.is_end()
if x == 'C':
return
elif x == 'W':
msg = 'You won!!! Play again?'
elif x == 'L':
msg = 'You lost!!! Play again?'
ans = messagebox.askquestion(msg)
if ans == 'no':
self.window.destroy()
else:
self.new_game()
# ************************************************
root = Tk()
root.title('2048')
root.geometry('600x600+100+50')
root.resizable(False, False)
g = Game(root)
root.bind_all('<Key>', g.key)
root.mainloop()