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Task/21-game/ARM-Assembly/21-game.arm
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Task/21-game/ARM-Assembly/21-game.arm
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/* ARM assembly Raspberry PI */
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/* program game21.s */
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/* REMARK 1 : this program use routines in a include file
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see task Include a file language arm assembly
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for the routine affichageMess conversion10
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see at end of this program the instruction include */
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/* for constantes see task include a file in arm assembly */
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/************************************/
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/* Constantes */
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/************************************/
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.include "../constantes.inc"
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.equ STDIN, 0 @ Linux input console
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.equ READ, 3 @ Linux syscall
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.equ HITTOTAL, 21
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.equ BUFFERSIZE, 10
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/*********************************/
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/* Initialized data */
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/*********************************/
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.data
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szMessRules: .ascii "21 Game\n"
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.ascii "21 is a two player game, the game is played by choosing a number \n"
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.ascii "(1, 2, or 3) to be added to the running total. The game is won by\n"
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.ascii "the player whose chosen number causes the running total to reach \n"
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.asciz "exactly 21. The running total starts at zero.\n\n\n"
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szMessHumanChoice: .asciz "Enter your choice (1,2, 3 or type (q)uit to exit): "
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szMessErrChoise: .asciz "invalid choice.\n "
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szMessHumanBegin: .asciz "The first move is human move.\n"
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szMessPiBegin: .asciz "The first move is Raspberry pi. \n"
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szMessHumanWon: .asciz "You won. \n"
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szMessHumanLost: .asciz "You lost. \n"
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szMessTotal: .asciz "The running total is @ \n"
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szMessPiChoice: .asciz "Raspberry choice if @ \n"
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szMessNewGame: .asciz "New game (y/n) ? \n"
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szCarriageReturn: .asciz "\n"
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.align 4
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iGraine: .int 123456
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/*********************************/
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/* UnInitialized data */
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/*********************************/
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.bss
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sZoneConv: .skip 24
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sBuffer: .skip BUFFERSIZE
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/*********************************/
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/* code section */
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/*********************************/
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.text
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.global main
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main: @ entry of program
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ldr r0,iAdrszMessRules
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bl affichageMess
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1:
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mov r10,#0 @ total = 0
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mov r0,#100
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bl genereraleas
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cmp r0,#50
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blt 2f
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ldr r0,iAdrszMessHumanBegin @ human begin
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bl affichageMess
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b 4f
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2: @ Rasp begin
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ldr r0,iAdrszMessPiBegin
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bl affichageMess
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mov r0,#1
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3: @ rasp turn
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add r10,r10,r0
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ldr r1,iAdrsZoneConv
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bl conversion10 @ call decimal conversion
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ldr r0,iAdrszMessPiChoice
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ldr r1,iAdrsZoneConv @ insert conversion in message
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bl strInsertAtCharInc
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bl affichageMess
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cmp r10,#HITTOTAL
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bne 4f
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ldr r0,iAdrszMessHumanLost
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bl affichageMess
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b 10f
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4: @ display current total
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mov r0,r10
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ldr r1,iAdrsZoneConv
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bl conversion10 @ call decimal conversion
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ldr r0,iAdrszMessTotal
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ldr r1,iAdrsZoneConv @ insert conversion in message
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bl strInsertAtCharInc
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bl affichageMess
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5: @ human turn
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ldr r0,iAdrszMessHumanChoice
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bl affichageMess
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bl saisie
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cmp r0,#'q' @ quit ?
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beq 100f
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cmp r0,#'Q'
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beq 100f
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cmp r0,#'1'
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addeq r10,r10,#1
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beq 6f
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cmp r0,#'2'
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addeq r10,r10,#2
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beq 6f
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cmp r0,#'3'
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addeq r10,r10,#3
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beq 6f
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ldr r0,iAdrszMessErrChoise
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bl affichageMess
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b 5b
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6:
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cmp r10,#HITTOTAL @ total = maxi ?
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beq 9f @ yes -> human won
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cmp r10,#5 @ else compute rasp number
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rsble r0,r10,#5
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ble 7f
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cmp r10,#9
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rsble r0,r10,#9
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ble 7f
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cmp r10,#13
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rsble r0,r10,#13
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ble 7f
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cmp r10,#17
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rsble r0,r10,#17
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ble 7f
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cmp r10,#21
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rsble r0,r10,#21
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ble 7f
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7: @ control number rasp
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cmp r0,#0
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ble 8f
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cmp r0,#3
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ble 3b
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8: @ if not ok, generate random number
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mov r0,#2
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bl genereraleas
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add r0,r0,#1
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b 3b @ and loop
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9: @ display human won
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ldr r0,iAdrszMessHumanWon
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bl affichageMess
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10: @ display new game ?
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ldr r0,iAdrszCarriageReturn
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bl affichageMess
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ldr r0,iAdrszMessNewGame
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bl affichageMess
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bl saisie
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cmp r0,#'y'
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beq 1b
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cmp r0,#'Y'
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beq 1b
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100: @ standard end of the program
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mov r0, #0 @ return code
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mov r7, #EXIT @ request to exit program
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svc #0 @ perform the system call
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iAdrszCarriageReturn: .int szCarriageReturn
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iAdrszMessRules: .int szMessRules
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iAdrszMessHumanBegin: .int szMessHumanBegin
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iAdrszMessPiBegin: .int szMessPiBegin
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iAdrszMessPiChoice: .int szMessPiChoice
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iAdrszMessTotal: .int szMessTotal
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iAdrszMessHumanChoice: .int szMessHumanChoice
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iAdrszMessHumanLost: .int szMessHumanLost
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iAdrszMessHumanWon: .int szMessHumanWon
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iAdrszMessNewGame: .int szMessNewGame
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iAdrszMessErrChoise: .int szMessErrChoise
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iAdrsZoneConv: .int sZoneConv
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/******************************************************************/
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/* string saisie */
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/******************************************************************/
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/* r0 return the first character of human entry */
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saisie:
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push {r1-r7,lr} @ save registers
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mov r0,#STDIN @ Linux input console
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ldr r1,iAdrsBuffer @ buffer address
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mov r2,#BUFFERSIZE @ buffer size
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mov r7,#READ @ request to read datas
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svc 0 @ call system
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ldr r1,iAdrsBuffer @ buffer address
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ldrb r0,[r1] @ load first character
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100:
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pop {r1-r7,lr}
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bx lr @ return
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iAdrsBuffer: .int sBuffer
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/***************************************************/
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/* Generation random number */
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/***************************************************/
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/* r0 contains limit */
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genereraleas:
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push {r1-r4,lr} @ save registers
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ldr r4,iAdriGraine
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ldr r2,[r4]
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ldr r3,iNbDep1
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mul r2,r3,r2
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ldr r3,iNbDep1
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add r2,r2,r3
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str r2,[r4] @ maj de la graine pour l appel suivant
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cmp r0,#0
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beq 100f
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mov r1,r0 @ divisor
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mov r0,r2 @ dividende
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bl division
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mov r0,r3 @ résult = remainder
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100: @ end function
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pop {r1-r4,lr} @ restaur registers
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bx lr @ return
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/*****************************************************/
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iAdriGraine: .int iGraine
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iNbDep1: .int 0x343FD
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iNbDep2: .int 0x269EC3
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/***************************************************/
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/* ROUTINES INCLUDE */
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/***************************************************/
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.include "../affichage.inc"
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