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Ingy döt Net 2023-07-01 11:58:00 -04:00
parent 7387c8f97b
commit cb5bb5e222
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import Graphics.HGL.Draw.Monad (Graphic, )
import Graphics.HGL.Draw.Picture
import Graphics.HGL.Utils
import Graphics.HGL.Window
import Graphics.HGL.Run
import Control.Exception (bracket, )
import Control.Arrow
toInt = fromIntegral.round
pendulum = runGraphics $
bracket
(openWindowEx "Pendulum animation task" Nothing (600,400) DoubleBuffered (Just 30))
closeWindow
(\w -> mapM_ ((\ g -> setGraphic w g >> getWindowTick w).
(\ (x, y) -> overGraphic (line (300, 0) (x, y))
(ellipse (x - 12, y + 12) (x + 12, y - 12)) )) pts)
where
dt = 1/30
t = - pi/4
l = 1
g = 9.812
nextAVT (a,v,t) = (a', v', t + v' * dt) where
a' = - (g / l) * sin t
v' = v + a' * dt
pts = map (\(_,t,_) -> (toInt.(300+).(300*).cos &&& toInt. (300*).sin) (pi/2+0.6*t) )
$ iterate nextAVT (- (g / l) * sin t, t, 0)

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import Graphics.Gloss
-- Initial conditions
g_ = (-9.8) :: Float --Gravity acceleration
v_0 = 0 :: Float --Initial tangential speed
a_0 = 0 / 180 * pi :: Float --Initial angle
dt = 0.01 :: Float --Time step
t_f = 15 :: Float --Final time for data logging
l_ = 200 :: Float --Rod length
-- Define a type to represent the pendulum:
type Pendulum = (Float, Float, Float) -- (rod length, tangential speed, angle)
-- Pendulum's initial state
initialstate :: Pendulum
initialstate = (l_, v_0, a_0)
-- Step funtion: update pendulum to new position
movePendulum :: Float -> Pendulum -> Pendulum
movePendulum dt (l,v,a) = ( l , v_2 , a + v_2 / l * dt*10 )
where v_2 = v + g_ * (cos a) * dt
-- Convert from Pendulum to [Picture] for display
renderPendulum :: Pendulum -> [Picture]
renderPendulum (l,v,a) = map (uncurry Translate newOrigin)
[ Line [ ( 0 , 0 ) , ( l * (cos a), l * (sin a) ) ]
, polygon [ ( 0 , 0 ) , ( -5 , 8.66 ) , ( 5 , 8.66 ) ]
, Translate ( l * (cos a)) (l * (sin a)) (circleSolid (0.04*l_))
, Translate (-1.1*l) (-1.3*l) (Scale 0.1 0.1 (Text currSpeed))
, Translate (-1.1*l) (-1.3*l + 20) (Scale 0.1 0.1 (Text currAngle))
]
where currSpeed = "Speed (pixels/s) = " ++ (show v)
currAngle = "Angle (deg) = " ++ (show ( 90 + a / pi * 180 ) )
-- New origin to beter display the animation
newOrigin = (0, l_ / 2)
-- Calcule a proper window size (for angles between 0 and -pi)
windowSize :: (Int, Int)
windowSize = ( 300 + 2 * round (snd newOrigin)
, 200 + 2 * round (snd newOrigin) )
-- Run simulation
main :: IO ()
main = do --plotOnGNU
simulate window background fps initialstate render update
where window = InWindow "Animate a pendulum" windowSize (40, 40)
background = white
fps = round (1/dt)
render xs = pictures $ renderPendulum xs
update _ = movePendulum