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Ingy döt Net 2023-07-01 11:58:00 -04:00
parent 7387c8f97b
commit cb5bb5e222
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require 'tk'
$root = TkRoot.new("title" => "Pendulum Animation")
$canvas = TkCanvas.new($root) do
width 320
height 200
create TkcLine, 0,25,320,25, 'tags' => 'plate', 'width' => 2, 'fill' => 'grey50'
create TkcOval, 155,20,165,30, 'tags' => 'pivot', 'outline' => "", 'fill' => 'grey50'
create TkcLine, 1,1,1,1, 'tags' => 'rod', 'width' => 3, 'fill' => 'black'
create TkcOval, 1,1,2,2, 'tags' => 'bob', 'outline' => 'black', 'fill' => 'yellow'
end
$canvas.raise('pivot')
$canvas.pack('fill' => 'both', 'expand' => true)
$Theta = 45.0
$dTheta = 0.0
$length = 150
$homeX = 160
$homeY = 25
def show_pendulum
angle = $Theta * Math::PI / 180
x = $homeX + $length * Math.sin(angle)
y = $homeY + $length * Math.cos(angle)
$canvas.coords('rod', $homeX, $homeY, x, y)
$canvas.coords('bob', x-15, y-15, x+15, y+15)
end
def recompute_angle
scaling = 3000.0 / ($length ** 2)
# first estimate
firstDDTheta = -Math.sin($Theta * Math::PI / 180) * scaling
midDTheta = $dTheta + firstDDTheta
midTheta = $Theta + ($dTheta + midDTheta)/2
# second estimate
midDDTheta = -Math.sin(midTheta * Math::PI / 180) * scaling
midDTheta = $dTheta + (firstDDTheta + midDDTheta)/2
midTheta = $Theta + ($dTheta + midDTheta)/2
# again, first
midDDTheta = -Math.sin(midTheta * Math::PI / 180) * scaling
lastDTheta = midDTheta + midDDTheta
lastTheta = midTheta + (midDTheta + lastDTheta)/2
# again, second
lastDDTheta = -Math.sin(lastTheta * Math::PI/180) * scaling
lastDTheta = midDTheta + (midDDTheta + lastDDTheta)/2
lastTheta = midTheta + (midDTheta + lastDTheta)/2
# Now put the values back in our globals
$dTheta = lastDTheta
$Theta = lastTheta
end
def animate
recompute_angle
show_pendulum
$after_id = $root.after(15) {animate}
end
show_pendulum
$after_id = $root.after(500) {animate}
$canvas.bind('<Destroy>') {$root.after_cancel($after_id)}
Tk.mainloop

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Shoes.app(:width => 320, :height => 200) do
@centerX = 160
@centerY = 25
@length = 150
@diameter = 15
@Theta = 45.0
@dTheta = 0.0
stroke gray
strokewidth 3
line 0,25,320,25
oval 155,20,10
stroke black
@rod = line(@centerX, @centerY, @centerX, @centerY + @length)
@bob = oval(@centerX - @diameter, @centerY + @length - @diameter, 2*@diameter)
animate(24) do |i|
recompute_angle
show_pendulum
end
def show_pendulum
angle = (90 + @Theta) * Math::PI / 180
x = @centerX + (Math.cos(angle) * @length).to_i
y = @centerY + (Math.sin(angle) * @length).to_i
@rod.remove
strokewidth 3
@rod = line(@centerX, @centerY, x, y)
@bob.move(x-@diameter, y-@diameter)
end
def recompute_angle
scaling = 3000.0 / (@length **2)
# first estimate
firstDDTheta = -Math.sin(@Theta * Math::PI / 180) * scaling
midDTheta = @dTheta + firstDDTheta
midTheta = @Theta + (@dTheta + midDTheta)/2
# second estimate
midDDTheta = -Math.sin(midTheta * Math::PI / 180) * scaling
midDTheta = @dTheta + (firstDDTheta + midDDTheta)/2
midTheta = @Theta + (@dTheta + midDTheta)/2
# again, first
midDDTheta = -Math.sin(midTheta * Math::PI / 180) * scaling
lastDTheta = midDTheta + midDDTheta
lastTheta = midTheta + (midDTheta + lastDTheta)/2
# again, second
lastDDTheta = -Math.sin(lastTheta * Math::PI/180) * scaling
lastDTheta = midDTheta + (midDDTheta + lastDDTheta)/2
lastTheta = midTheta + (midDTheta + lastDTheta)/2
# Now put the values back in our globals
@dTheta = lastDTheta
@Theta = lastTheta
end
end

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#!/bin/ruby
begin; require 'rubygems'; rescue; end
require 'gosu'
include Gosu
# Screen size
W = 640
H = 480
# Full-screen mode
FS = false
# Screen update rate (Hz)
FPS = 60
class Pendulum
attr_accessor :theta, :friction
def initialize( win, x, y, length, radius, bob = true, friction = false)
@win = win
@centerX = x
@centerY = y
@length = length
@radius = radius
@bob = bob
@friction = friction
@theta = 60.0
@omega = 0.0
@scale = 2.0 / FPS
end
def draw
@win.translate(@centerX, @centerY) {
@win.rotate(@theta) {
@win.draw_quad(-1, 0, 0x3F_FF_FF_FF, 1, 0, 0x3F_FF_FF_00, 1, @length, 0x3F_FF_FF_00, -1, @length, 0x3F_FF_FF_FF )
if @bob
@win.translate(0, @length) {
@win.draw_quad(0, -@radius, Color::RED, @radius, 0, Color::BLUE, 0, @radius, Color::WHITE, -@radius, 0, Color::BLUE )
}
end
}
}
end
def update
# Thanks to Hugo Elias for the formula (and explanation thereof)
@theta += @omega
@omega = @omega - (Math.sin(@theta * Math::PI / 180) / (@length * @scale))
@theta *= 0.999 if @friction
end
end # Pendulum class
class GfxWindow < Window
def initialize
# Initialize the base class
super W, H, FS, 1.0 / FPS * 1000
# self.caption = "You're getting sleeeeepy..."
self.caption = "Ruby/Gosu Pendulum Simulator (Space toggles friction)"
@n = 1 # Try changing this number!
@pendulums = []
(1..@n).each do |i|
@pendulums.push Pendulum.new( self, W / 2, H / 10, H * 0.75 * (i / @n.to_f), H / 60 )
end
end
def draw
@pendulums.each { |pen| pen.draw }
end
def update
@pendulums.each { |pen| pen.update }
end
def button_up(id)
if id == KbSpace
@pendulums.each { |pen|
pen.friction = !pen.friction
pen.theta = (pen.theta <=> 0) * 45.0 unless pen.friction
}
else
close
end
end
def needs_cursor?()
true
end
end # GfxWindow class
begin
GfxWindow.new.show
rescue Exception => e
puts e.message, e.backtrace
gets
end