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2
Task/Arrays/C/arrays-1.c
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2
Task/Arrays/C/arrays-1.c
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int myArray2[10] = { 1, 2, 0 }; /* the rest of elements get the value 0 */
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float myFloats[] ={1.2, 2.5, 3.333, 4.92, 11.2, 22.0 }; /* automatically sizes */
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59
Task/Arrays/C/arrays-10.c
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59
Task/Arrays/C/arrays-10.c
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#include <stdlib.h>
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#include <stdio.h>
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typedef struct node{
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char value;
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struct node* next;
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} node;
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typedef struct charList{
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node* first;
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int size;
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} charList;
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charList createList(){
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charList foo = {.first = NULL, .size = 0};
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return foo;
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}
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int addEl(charList* list, char c){
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if(list != NULL){
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node* foo = (node*)malloc(sizeof(node));
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if(foo == NULL) return -1;
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foo->value = c; foo->next = NULL;
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if(list->first == NULL){
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list->first = foo;
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}else{
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node* it= list->first;
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while(it->next != NULL)it = it->next;
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it->next = foo;
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}
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list->size = list->size+1;
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return 0;
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}else return -1;
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}
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int removeEl(charList* list, int index){
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if(list != NULL && list->size > index){
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node* it = list->first;
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for(int i = 0; i < index-1; i++) it = it->next;
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node* el = it->next;
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it->next = el->next;
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free(el);
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list->size--;
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return 0;
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}else return -1;
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}
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char getEl(charList* list, int index){
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if(list != NULL && list->size > index){
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node* it = list->first;
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for(int i = 0; i < index; i++) it = it->next;
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return it->value;
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}else return '\0';
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}
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static void cleanHelp(node* el){
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if(el != NULL){
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if(el->next != NULL) cleanHelp(el->next);
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free(el);
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}
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}
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void clean(charList* list){
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cleanHelp(list->first);
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list->size = 0;
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}
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1
Task/Arrays/C/arrays-2.c
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1
Task/Arrays/C/arrays-2.c
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@ -0,0 +1 @@
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#define MYFLOAT_SIZE (sizeof(myFloats)/sizeof(myFloats[0]))
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5
Task/Arrays/C/arrays-3.c
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5
Task/Arrays/C/arrays-3.c
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long a2D_Array[3][5]; /* 3 rows, 5 columns. */
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float my2Dfloats[][3] = {
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1.0, 2.0, 0.0,
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5.0, 1.0, 3.0 };
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#define FLOAT_ROWS (sizeof(my2Dfloats)/sizeof(my2dFloats[0]))
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11
Task/Arrays/C/arrays-4.c
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11
Task/Arrays/C/arrays-4.c
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int numElements = 10;
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int *myArray = malloc(sizeof(int) * numElements); /* array of 10 integers */
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if ( myArray != NULL ) /* check to ensure allocation succeeded. */
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{
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/* allocation succeeded */
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/* at the end, we need to free the allocated memory */
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free(myArray);
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}
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/* calloc() additionally pre-initializes to all zeros */
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short *myShorts = calloc( numElements, sizeof(short)); /* array of 10 */
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if (myShorts != NULL)....
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2
Task/Arrays/C/arrays-5.c
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2
Task/Arrays/C/arrays-5.c
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myArray[0] = 1;
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myArray[1] = 3;
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1
Task/Arrays/C/arrays-6.c
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1
Task/Arrays/C/arrays-6.c
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printf("%d\n", myArray[1]);
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3
Task/Arrays/C/arrays-7.c
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3
Task/Arrays/C/arrays-7.c
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*(array + index) = 1;
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printf("%d\n", *(array + index));
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3[array] = 5;
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10
Task/Arrays/C/arrays-8.c
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10
Task/Arrays/C/arrays-8.c
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#define XSIZE 20
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double *kernel = malloc(sizeof(double)*2*XSIZE+1);
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if (kernel) {
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kernel += XSIZE;
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for (ix=-XSIZE; ix<=XSIZE; ix++) {
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kernel[ix] = f(ix);
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....
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free(kernel-XSIZE);
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}
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}
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3
Task/Arrays/C/arrays-9.c
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3
Task/Arrays/C/arrays-9.c
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int *array = malloc (sizeof(int) * 20);
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....
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array = realloc(array, sizeof(int) * 40);
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