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Task/Color-quantization/Racket/color-quantization.rkt
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326
Task/Color-quantization/Racket/color-quantization.rkt
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#lang racket/base
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(require racket/class
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racket/draw)
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;; This is an implementation of the Octree Quantization algorithm. This implementation
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;; follows the sketch in:
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;;
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;; Dean Clark. Color Quantization using Octrees. Dr. Dobbs Portal, January 1, 1996.
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;; http://www.ddj.com/184409805
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;;
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;; This code is adapted from the color quantizer in the implementation of Racket's
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;; file/gif standard library.
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; To view an example of the quantizer, run the following test submodule
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;; in DrRacket:
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(module+ test
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(require racket/block net/url)
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(define frog
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(block
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(define url (string->url "http://rosettacode.org/mw/images/3/3f/Quantum_frog.png"))
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(define frog-ip (get-pure-port url))
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(define bitmap (make-object bitmap% frog-ip))
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(close-input-port frog-ip)
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bitmap))
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;; Display the original:
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(print frog)
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;; And the quantized version (16 colors):
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(print (quantize-bitmap frog 16)))
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; quantize-bitmap: bitmap positive-number -> bitmap
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;; Given a bitmap, returns a new bitmap quantized to, at most, n colors.
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(define (quantize-bitmap bm n)
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(let* ([width (send bm get-width)]
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[height (send bm get-height)]
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[len (* width height 4)]
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[source-buffer (make-bytes len)]
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[_ (send bm get-argb-pixels 0 0 width height source-buffer)]
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[an-octree (make-octree-from-argb source-buffer n)]
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[dest-buffer (make-bytes len)])
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(let quantize-bitmap-loop ([i 0])
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(when (< i len)
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(let* ([i+1 (+ i 1)]
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[i+2 (+ i 2)]
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[i+3 (+ i 3)]
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[a (bytes-ref source-buffer i)]
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[r (bytes-ref source-buffer i+1)]
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[g (bytes-ref source-buffer i+2)]
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[b (bytes-ref source-buffer i+3)])
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(cond
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[(alpha-opaque? a)
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(let-values ([(new-r new-g new-b)
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(octree-lookup an-octree r g b)])
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(bytes-set! dest-buffer i 255)
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(bytes-set! dest-buffer i+1 new-r)
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(bytes-set! dest-buffer i+2 new-g)
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(bytes-set! dest-buffer i+3 new-b))]
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[else
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(bytes-set! dest-buffer i 0)
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(bytes-set! dest-buffer i+1 0)
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(bytes-set! dest-buffer i+2 0)
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(bytes-set! dest-buffer i+3 0)]))
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(quantize-bitmap-loop (+ i 4))))
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(let* ([new-bm (make-object bitmap% width height)]
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[dc (make-object bitmap-dc% new-bm)])
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(send dc set-argb-pixels 0 0 width height dest-buffer)
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(send dc set-bitmap #f)
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new-bm)))
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;; make-octree-from-argb: bytes positive-number -> octree
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;; Constructs an octree ready to quantize the colors from an-argb.
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(define (make-octree-from-argb an-argb n)
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(unless (> n 0)
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(raise-type-error 'make-octree-from-argb "positive number" n))
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(let ([an-octree (new-octree)]
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[len (bytes-length an-argb)])
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(let make-octree-loop ([i 0])
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(when (< i len)
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(let ([a (bytes-ref an-argb i)]
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[r (bytes-ref an-argb (+ i 1))]
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[g (bytes-ref an-argb (+ i 2))]
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[b (bytes-ref an-argb (+ i 3))])
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(when (alpha-opaque? a)
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(octree-insert-color! an-octree r g b)
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(let reduction-loop ()
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(when (> (octree-leaf-count an-octree) n)
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(octree-reduce! an-octree)
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(reduction-loop)))))
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(make-octree-loop (+ i 4))))
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(octree-finalize! an-octree)
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an-octree))
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;; alpha-opaque? byte -> boolean
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;; Returns true if the alpha value is considered opaque.
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(define (alpha-opaque? a)
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(>= a 128))
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;; The maximum level height of an octree.
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(define MAX-LEVEL 7)
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;; A color is a (vector byte byte byte)
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;; An octree is a:
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(define-struct octree (root ; node
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leaf-count ; number
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reduction-heads ; (vectorof (or/c node #f))
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palette) ; (vectorof (or/c color #f))
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#:mutable)
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;; reduction-heads is used to accelerate the search for a reduction candidate.
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;; A subtree node is a:
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(define-struct node (leaf? ; bool
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npixels ; number -- number of pixels this subtree node represents
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redsum ; number
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greensum ; number
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bluesum ; number
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children ; (vectorof (or/c #f node))
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next ; (or/c #f node)
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palette-index) ; (or/c #f byte?)
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#:mutable)
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;; node-next is used to accelerate the search for a reduction candidate.
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;; new-octree: -> octree
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(define (new-octree)
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(let* ([root-node (make-node #f ;; not a leaf
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0 ;; no pixels under us yet
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0 ;; red sum
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0 ;; green sum
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0 ;; blue sum
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(make-vector 8 #f) ;; no children so far
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#f ;; next
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#f ;; palette-index
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)]
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[an-octree
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(make-octree root-node
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0 ; no leaves so far
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(make-vector (add1 MAX-LEVEL) #f) ; no reductions so far
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(make-vector 256 #(0 0 0)))]) ; the palette
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;; Although we'll almost never reduce to this level, initialize the first
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;; reducible node to the root, for completeness sake.
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(vector-set! (octree-reduction-heads an-octree) 0 root-node)
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an-octree))
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;; rgb->index: natural-number byte byte byte -> octet
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;; Given a level and an (r,g,b) triplet, returns an octet that can be used
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;; as an index into our octree structure.
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(define (rgb->index level r g b)
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(bitwise-ior (bitwise-and 4 (arithmetic-shift r (- level 5)))
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(bitwise-and 2 (arithmetic-shift g (- level 6)))
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(bitwise-and 1 (arithmetic-shift b (- level 7)))))
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;; octree-insert-color!: octree byte byte byte -> void
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;; Accumulates a new r,g,b triplet into the octree.
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(define (octree-insert-color! an-octree r g b)
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(node-insert-color! (octree-root an-octree) an-octree r g b 0))
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;; node-insert-color!: node octree byte byte byte natural-number -> void
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;; Adds a color to the node subtree. While we hit #f, we create new nodes.
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;; If we hit an existing leaf, we accumulate our color into it.
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(define (node-insert-color! a-node an-octree r g b level)
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(let insert-color-loop ([a-node a-node]
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[level level])
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(cond [(node-leaf? a-node)
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;; update the leaf with the new color
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(set-node-npixels! a-node (add1 (node-npixels a-node)))
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(set-node-redsum! a-node (+ (node-redsum a-node) r))
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(set-node-greensum! a-node (+ (node-greensum a-node) g))
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(set-node-bluesum! a-node (+ (node-bluesum a-node) b))]
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[else
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;; create the child node if necessary
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(let ([index (rgb->index level r g b)])
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(unless (vector-ref (node-children a-node) index)
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(let ([new-node (make-node (= level MAX-LEVEL) ; leaf?
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0 ; npixels
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0 ; redsum
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0 ; greensum
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0 ; bluesum
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(make-vector 8 #f) ; no children yet
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#f ; and no next node yet
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#f ; or palette index
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)])
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(vector-set! (node-children a-node) index new-node)
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(cond
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[(= level MAX-LEVEL)
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;; If we added a leaf, mark it in the octree.
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(set-octree-leaf-count! an-octree
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(add1 (octree-leaf-count an-octree)))]
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[else
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;; Attach the node as a reducible node if it's interior.
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(set-node-next!
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new-node (vector-ref (octree-reduction-heads an-octree)
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(add1 level)))
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(vector-set! (octree-reduction-heads an-octree)
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(add1 level)
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new-node)])))
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;; and recur on the child node.
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(insert-color-loop (vector-ref (node-children a-node) index)
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(add1 level)))])))
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;; octree-reduce!: octree -> void
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;; Reduces one of the subtrees, collapsing the children into a single node.
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(define (octree-reduce! an-octree)
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(node-reduce! (pop-reduction-candidate! an-octree) an-octree))
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;; node-reduce!: node octree -> void
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;; Reduces the interior node.
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(define (node-reduce! a-node an-octree)
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(for ([child (in-vector (node-children a-node))]
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#:when child)
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(set-node-npixels! a-node (+ (node-npixels a-node)
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(node-npixels child)))
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(set-node-redsum! a-node (+ (node-redsum a-node)
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(node-redsum child)))
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(set-node-greensum! a-node (+ (node-greensum a-node)
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(node-greensum child)))
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(set-node-bluesum! a-node (+ (node-bluesum a-node)
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(node-bluesum child)))
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(set-octree-leaf-count! an-octree (sub1 (octree-leaf-count an-octree))))
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(set-node-leaf?! a-node #t)
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(set-octree-leaf-count! an-octree (add1 (octree-leaf-count an-octree))))
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;; find-reduction-candidate!: octree -> node
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;; Returns a bottom-level interior node for reduction. Also takes the
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;; candidate out of the conceptual queue of reduction candidates.
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(define (pop-reduction-candidate! an-octree)
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(let loop ([i MAX-LEVEL])
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(cond
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[(vector-ref (octree-reduction-heads an-octree) i)
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=>
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(lambda (candidate-node)
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(when (> i 0)
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(vector-set! (octree-reduction-heads an-octree) i
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(node-next candidate-node)))
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candidate-node)]
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[else
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(loop (sub1 i))])))
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;; octree-finalize!: octree -> void
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;; Finalization does a few things:
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;; * Walks through the octree and reduces any interior nodes with just one leaf child.
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;; Optimizes future lookups.
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;; * Fills in the palette of the octree and the palette indexes of the leaf nodes.
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;; * Note: palette index 0 is always reserved for the transparent color.
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(define (octree-finalize! an-octree)
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;; Collapse one-leaf interior nodes.
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(let loop ([a-node (octree-root an-octree)])
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(for ([child (in-vector (node-children a-node))]
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#:when (and child (not (node-leaf? child))))
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(loop child)
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(when (interior-node-one-leaf-child? a-node)
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(node-reduce! a-node an-octree))))
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;; Attach palette entries.
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(let ([current-palette-index 1])
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(let loop ([a-node (octree-root an-octree)])
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(cond [(node-leaf? a-node)
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(let ([n (node-npixels a-node)])
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(vector-set! (octree-palette an-octree) current-palette-index
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(vector (quotient (node-redsum a-node) n)
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(quotient (node-greensum a-node) n)
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(quotient (node-bluesum a-node) n)))
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(set-node-palette-index! a-node current-palette-index)
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(set! current-palette-index (add1 current-palette-index)))]
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[else
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(for ([child (in-vector (node-children a-node))]
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#:when child)
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(loop child))]))))
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;; interior-node-one-leaf-child?: node -> boolean
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(define (interior-node-one-leaf-child? a-node)
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(let ([child-list (filter values (vector->list (node-children a-node)))])
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(and (= (length child-list) 1)
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(node-leaf? (car child-list)))))
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;; octree-lookup: octree byte byte byte -> (values byte byte byte)
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;; Returns the palettized color.
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(define (octree-lookup an-octree r g b)
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(let* ([index (node-lookup-index (octree-root an-octree) an-octree r g b 0)]
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[vec (vector-ref (octree-palette an-octree) index)])
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(values (vector-ref vec 0)
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(vector-ref vec 1)
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(vector-ref vec 2))))
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;; node-lookup-index: node byte byte byte natural-number -> byte
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;; Returns the palettized color index.
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(define (node-lookup-index a-node an-octree r g b level)
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(let loop ([a-node a-node]
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[level level])
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(if (node-leaf? a-node)
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(node-palette-index a-node)
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(let ([child (vector-ref (node-children a-node) (rgb->index level r g b))])
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(unless child
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(error 'node-lookup-index
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"color (~a, ~a, ~a) not previously inserted"
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r g b))
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(loop child (add1 level))))))
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