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Task/Colour-bars-Display/Ada/colour-bars-display.ada
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49
Task/Colour-bars-Display/Ada/colour-bars-display.ada
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with SDL.Video.Windows.Makers;
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with SDL.Video.Renderers.Makers;
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with SDL.Video.Palettes;
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with SDL.Events.Events;
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with SDL.Events.Keyboards;
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procedure Colour_Bars_Display is
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use type SDL.Events.Event_Types;
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use SDL.C;
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Colours : constant array (0 .. 7) of SDL.Video.Palettes.Colour :=
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((0, 0, 0, 255), (255, 0, 0, 255),
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(0, 255, 0, 255), (0, 0, 255, 255),
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(255, 0, 255, 255), (0, 255, 255, 255),
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(255, 255, 0, 255), (255, 255, 255, 255));
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Window : SDL.Video.Windows.Window;
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Renderer : SDL.Video.Renderers.Renderer;
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Event : SDL.Events.Events.Events;
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Bar_Width : int;
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begin
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if not SDL.Initialise (Flags => SDL.Enable_Screen) then
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return;
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end if;
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SDL.Video.Windows.Makers.Create (Win => Window,
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Title => "",
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Position => SDL.Natural_Coordinates'(0, 0),
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Size => SDL.Positive_Sizes'(0, 0),
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Flags => SDL.Video.Windows.Full_Screen_Desktop);
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SDL.Video.Renderers.Makers.Create (Renderer, Window.Get_Surface);
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Bar_Width := Window.Get_Size.Width / 8;
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for A in Colours'Range loop
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Renderer.Set_Draw_Colour (Colour => Colours (A));
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Renderer.Fill (Rectangle => (X => SDL.C.int (A) * Bar_Width, Y => 0,
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Width => Bar_Width,
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Height => Window.Get_Size.Height));
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end loop;
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Window.Update_Surface;
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Wait_Loop : loop
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while SDL.Events.Events.Poll (Event) loop
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exit Wait_Loop when Event.Common.Event_Type = SDL.Events.Keyboards.Key_Down;
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end loop;
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delay 0.050;
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end loop Wait_Loop;
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Window.Finalize;
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SDL.Finalise;
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end Colour_Bars_Display;
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