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Ingy döt Net 2023-07-01 11:58:00 -04:00
parent 7387c8f97b
commit cb5bb5e222
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import Data.List (genericLength)
shades = ".:!*oe%#&@"
n = genericLength shades
dot a b = sum $ zipWith (*) a b
normalize x = (/ sqrt (x `dot` x)) <$> x
deathStar r k amb = unlines $
[ [ if x*x + y*y <= r*r
then let vec = normalize $ normal x y
b = (light `dot` vec) ** k + amb
intensity = (1 - b)*(n - 1)
in shades !! round ((0 `max` intensity) `min` n)
else ' '
| y <- map (/2.12) [- 2*r - 0.5 .. 2*r + 0.5] ]
| x <- [ - r - 0.5 .. r + 0.5] ]
where
light = normalize [-30,-30,-50]
normal x y
| (x+r)**2 + (y+r)**2 <= r**2 = [x+r, y+r, sph2 x y]
| otherwise = [x, y, sph1 x y]
sph1 x y = sqrt (r*r - x*x - y*y)
sph2 x y = r - sqrt (r*r - (x+r)**2 - (y+r)**2)