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import ui
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import gx
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import rand
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const (
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win_width = 400
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win_height = 40
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)
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[heap]
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struct App {
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mut:
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window &ui.Window = unsafe {nil}
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counter string = "0"
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}
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fn main() {
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mut app := &App{}
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app.window = ui.window(
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width: win_width
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height: win_height
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title: "Counter"
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mode: .resizable
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layout: ui.row(
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spacing: 5
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margin_: 10
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widths: ui.stretch
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heights: ui.stretch
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children: [
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ui.textbox(
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max_len: 20
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read_only: false
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// is_numeric: true // Can enforce only number input
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text: &app.counter
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),
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ui.button(
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text: "increment"
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bg_color: gx.light_gray
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radius: 5
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border_color: gx.gray
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on_click: app.btn_click_inc
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),
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ui.button(
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text: "random"
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bg_color: gx.light_gray
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radius: 5
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border_color: gx.gray
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on_click: app.btn_click_ran
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),
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]
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)
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)
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ui.run(app.window)
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}
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fn (mut app App) btn_click_inc(mut btn ui.Button) {
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for value in app.counter {
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if value.is_digit() == false {
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ui.message_box("Only numbers allowed!")
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return
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}
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}
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if app.counter.int() < 0 || app.counter.int() > 100 {
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ui.message_box("Only numbers between 0 to 100 accepted!\nResetting to 1.")
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app.counter = "0"
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}
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app.counter = (app.counter.int() + 1).str()
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}
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fn (mut app App) btn_click_ran(mut btn ui.Button) {
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ui.message_box("Will jump to random number between 1 and 100.")
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app.counter = rand.int_in_range(1, 100) or {0}.str()
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}
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