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jal Cls ;Zero Graphics cursor position
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nop ;on the PlayStation, the instruction AFTER a branch gets executed BEFORE the branch actually occurs.
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;The Nintendo 64 didn't have this "feature" but for compatibility's sake
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; it's staying in regardless of which version of the code I'm using.
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la a2,TestData ;Load address of TestData
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lw a0,(a2) ;Load Word into A0 from address in A2
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addiu a2,4 ;pointer arithmetic to load the next word.
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lw a1,(a2)
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move t6,ra
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jal MonitorA0A1RAPC
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nop
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li t6,2 ;Line Count - 2 lines = 16 bytes
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jal MemDump ;Dump Ram to screen
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nop
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halt:
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j halt ;loop forever
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nop
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TestData:
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.byte 0xF3,0xF2,0xF1,0xF0 ;this will load as F0F1F2F3 on little-endian machines, and as-is on big-endian
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.word 0xF0F1F2F3 ;this will load as F0F1F2F3 regardless of endianness.
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