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Ingy döt Net 2023-07-01 11:58:00 -04:00
parent 7387c8f97b
commit cb5bb5e222
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jal Cls ;Zero Graphics cursor position
nop ;on the PlayStation, the instruction AFTER a branch gets executed BEFORE the branch actually occurs.
;The Nintendo 64 didn't have this "feature" but for compatibility's sake
; it's staying in regardless of which version of the code I'm using.
la a2,TestData ;Load address of TestData
lw a0,(a2) ;Load Word into A0 from address in A2
addiu a2,4 ;pointer arithmetic to load the next word.
lw a1,(a2)
move t6,ra
jal MonitorA0A1RAPC
nop
li t6,2 ;Line Count - 2 lines = 16 bytes
jal MemDump ;Dump Ram to screen
nop
halt:
j halt ;loop forever
nop
TestData:
.byte 0xF3,0xF2,0xF1,0xF0 ;this will load as F0F1F2F3 on little-endian machines, and as-is on big-endian
.word 0xF0F1F2F3 ;this will load as F0F1F2F3 regardless of endianness.