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Ingy döt Net 2023-07-01 11:58:00 -04:00
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---
from: http://rosettacode.org/wiki/Knight's_tour

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;Task
[[wp:Knight%27s_tour|Problem]]: you have a standard 8x8 chessboard, empty but for a single knight on some square. Your task is to emit a series of legal knight moves that result in the knight visiting every square on the chessboard exactly once. Note that it is ''not'' a requirement that the tour be "closed"; that is, the knight need not end within a single move of its start position.
Input and output may be textual or graphical, according to the conventions of the programming environment. If textual, squares should be indicated in [http://en.wikipedia.org/wiki/Algebraic_chess_notation algebraic notation]. The output should indicate the order in which the knight visits the squares, starting with the initial position. The form of the output may be a diagram of the board with the squares numbered according to visitation sequence, or a textual list of algebraic coordinates in order, or even an actual animation of the knight moving around the chessboard.
Input: starting square
Output: move sequence
;Related tasks
* [[A* search algorithm]]
* [[N-queens problem]]
* [[Solve a Hidato puzzle]]
* [[Solve a Holy Knight's tour]]
* [[Solve a Hopido puzzle]]
* [[Solve a Numbrix puzzle]]
* [[Solve the no connection puzzle]]
<br><br>

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V _kmoves = [(2, 1), (1, 2), (-1, 2), (-2, 1), (-2, -1), (-1, -2), (1, -2), (2, -1)]
F chess2index(=chess, boardsize)
Convert Algebraic chess notation to internal index format
chess = chess.lowercase()
V x = chess[0].code - a.code
V y = boardsize - Int(chess[1..])
R (x, y)
F boardstring(board, boardsize)
V r = 0 .< boardsize
V lines =
L(y) r
lines = "\n"r.map(x -> (I @board[(x, @y)] {#2.format(@board[(x, @y)])} E )).join(,)
R lines
F knightmoves(board, P, boardsize)
V (Px, Py) = P
V kmoves = Set(:_kmoves.map((x, y) -> (@Px + x, @Py + y)))
kmoves = Set(Array(kmoves).filter((x, y) -> x C 0 .< @boardsize & y C 0 .< @boardsize & !@board[(x, y)]))
R kmoves
F accessibility(board, P, boardsize)
[(Int, (Int, Int))] access
V brd = copy(board)
L(pos) knightmoves(board, P, boardsize' boardsize)
brd[pos] = -1
access.append((knightmoves(brd, pos, boardsize' boardsize).len, pos))
brd[pos] = 0
R access
F knights_tour(start, boardsize, _debug = 0B)
[(Int, Int) = Int] board
L(x) 0 .< boardsize
L(y) 0 .< boardsize
board[(x, y)] = 0
V move = 1
V P = chess2index(start, boardsize)
board[P] = move
move++
I _debug
print(boardstring(board, boardsize' boardsize))
L move <= board.len
P = min(accessibility(board, P, boardsize))[1]
board[P] = move
move++
I _debug
print(boardstring(board, boardsize' boardsize))
input("\n#2 next: ".format(move))
R board
L(boardsize, start) [(5, c3), (8, h8), (10, e6)]
print(boardsize: boardsize)
print(Start position: start)
V board = knights_tour(start, boardsize)
print(boardstring(board, boardsize' boardsize))
print()

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* Knight's tour 20/03/2017
KNIGHT CSECT
USING KNIGHT,R13 base registers
B 72(R15) skip savearea
DC 17F'0' savearea
STM R14,R12,12(R13) save previous context
ST R13,4(R15) link backward
ST R15,8(R13) link forward
LR R13,R15 set addressability
MVC PG(20),=CL20'Knight''s tour ..x..'
L R1,NN n
XDECO R1,XDEC edit
MVC PG+14(2),XDEC+10 n
MVC PG+17(2),XDEC+10 n
XPRNT PG,L'PG print buffer
LA R0,1 1
ST R0,X x=1
ST R0,Y y=1
SR R0,R0 0
ST R0,TOTAL total=0
LOOP EQU * do loop
L R1,X x
BCTR R1,0 -1
MH R1,NNH *n
L R0,Y y
BCTR R0,0 -1
AR R1,R0 (x-1)*n+y-1
SLA R1,1 ((x-1)*n+y-1)*2
LA R0,1 1
STH R0,BOARD(R1) board(x,y)=1
L R2,TOTAL total
LA R2,1(R2) total+1
STH R2,DISP(R1) disp(x,y)=total+1
ST R2,TOTAL total=total+1
L R1,X x
L R2,Y y
BAL R14,CHOOSEMV call choosemv(x,y)
C R0,=F'0' until(choosemv(x,y)=0)
BNE LOOP loop
LA R2,KN*KN n*n
IF C,R2,NE,TOTAL THEN if total<>n*n then
XPRNT =C'error!!',7 print error
ENDIF , endif
LA R6,1 i=1
DO WHILE=(C,R6,LE,NN) do i=1 to n
MVC PG,=CL128' ' init buffer
LA R10,PG pgi=0
LA R7,1 j=1
DO WHILE=(C,R7,LE,NN) do j=1 to n
LR R1,R6 i
BCTR R1,0 -1
MH R1,NNH *n
LR R0,R7 j
BCTR R0,0 -1
AR R1,R0 (i-1)*n+j-1
SLA R1,1 ((i-1)*n+j-1)*2
LH R2,DISP(R1) disp(i,j)
XDECO R2,XDEC edit
MVC 0(4,R10),XDEC+8 output
LA R10,4(R10) pgi+=4
LA R7,1(R7) j++
ENDDO , enddo j
XPRNT PG,L'PG print buffer
LA R6,1(R6) i++
ENDDO , enddo i
L R13,4(0,R13) restore previous savearea pointer
LM R14,R12,12(R13) restore previous context
XR R15,R15 return_code=0
BR R14 exit
*------- ---- ----------------------------------------
CHOOSEMV EQU * choosemv(xc,yc)
ST R14,SAVEACMV save return point
ST R1,XC store xc
ST R2,YC store yc
MVC MM,=F'9' m=9
L R1,XC xc
LA R1,1(R1)
L R2,YC yc
LA R2,2(R2)
BAL R14,TRYMV call trymv(xc+1,yc+2)
L R1,XC xc
LA R1,1(R1)
L R2,YC yc
SH R2,=H'2'
BAL R14,TRYMV call trymv(xc+1,yc-2)
L R1,XC xc
BCTR R1,0
L R2,YC yc
LA R2,2(R2)
BAL R14,TRYMV call trymv(xc-1,yc+2)
L R1,XC xc
BCTR R1,0
L R2,YC yc
SH R2,=H'2'
BAL R14,TRYMV call trymv(xc-1,yc-2)
L R1,XC xc
LA R1,2(R1)
L R2,YC yc
LA R2,1(R2)
BAL R14,TRYMV call trymv(xc+2,yc+1)
L R1,XC xc
LA R1,2(R1)
L R2,YC yc
BCTR R2,0
BAL R14,TRYMV call trymv(xc+2,yc-1)
L R1,XC xc
SH R1,=H'2'
L R2,YC yc
LA R2,1(R2)
BAL R14,TRYMV call trymv(xc-2,yc+1)
L R1,XC xc
SH R1,=H'2'
L R2,YC yc
BCTR R2,0
BAL R14,TRYMV call trymv(xc-2,yc-1)
L R4,MM m
IF C,R4,EQ,=F'9' THEN if m=9 then
LA R0,0 return(0)
ELSE , else
MVC X,NEWX x=newx
MVC Y,NEWY y=newy
LA R0,1 return(1)
ENDIF , endif
L R14,SAVEACMV restore return point
BR R14 return
SAVEACMV DS A return point
*------- ---- ----------------------------------------
TRYMV EQU * trymv(xt,yt)
ST R14,SAVEATMV save return point
ST R1,XT store xt
ST R2,YT store yt
SR R10,R10 n=0
BAL R14,VALIDMV
IF LTR,R0,Z,R0 THEN if validmv(xt,yt)=0 then
LA R0,0 return(0)
B RETURTMV
ENDIF , endif
L R1,XT
LA R1,1(R1) xt+1
L R2,YT
LA R2,2(R2) yt+2
BAL R14,VALIDMV
IF C,R0,EQ,=F'1' THEN if validmv(xt+1,yt+2)=1 then
LA R10,1(R10) n=n+1;
ENDIF , endif
L R1,XT
LA R1,1(R1) xt+1
L R2,YT
SH R2,=H'2' yt-2
BAL R14,VALIDMV
IF C,R0,EQ,=F'1' THEN if validmv(xt+1,yt-2)=1 then
LA R10,1(R10) n=n+1;
ENDIF , endif
L R1,XT
BCTR R1,0 xt-1
L R2,YT
LA R2,2(R2) yt+2
BAL R14,VALIDMV
IF C,R0,EQ,=F'1' THEN if validmv(xt-1,yt+2)=1 then
LA R10,1(R10) n=n+1;
ENDIF , endif
L R1,XT
BCTR R1,0 xt-1
L R2,YT
SH R2,=H'2' yt-2
BAL R14,VALIDMV
IF C,R0,EQ,=F'1' THEN if validmv(xt-1,yt-2)=1 then
LA R10,1(R10) n=n+1;
ENDIF , endif
L R1,XT
LA R1,2(R1) xt+2
L R2,YT
LA R2,1(R2) yt+1
BAL R14,VALIDMV
IF C,R0,EQ,=F'1' THEN if validmv(xt+2,yt+1)=1 then
LA R10,1(R10) n=n+1;
ENDIF , endif
L R1,XT
LA R1,2(R1) xt+2
L R2,YT
BCTR R2,0 yt-1
BAL R14,VALIDMV
IF C,R0,EQ,=F'1' THEN if validmv(xt+2,yt-1)=1 then
LA R10,1(R10) n=n+1;
ENDIF , endif
L R1,XT
SH R1,=H'2' xt-2
L R2,YT
LA R2,1(R2) yt+1
BAL R14,VALIDMV
IF C,R0,EQ,=F'1' THEN if validmv(xt-2,yt+1)=1 then
LA R10,1(R10) n=n+1;
ENDIF , endif
L R1,XT
SH R1,=H'2' xt-2
L R2,YT
BCTR R2,0 yt-1
BAL R14,VALIDMV
IF C,R0,EQ,=F'1' THEN if validmv(xt-2,yt-1)=1 then
LA R10,1(R10) n=n+1;
ENDIF , endif
IF C,R10,LT,MM THEN if n<m then
ST R10,MM m=n
MVC NEWX,XT newx=xt
MVC NEWY,YT newy=yt
ENDIF , endif
RETURTMV L R14,SAVEATMV restore return point
BR R14 return
SAVEATMV DS A return point
*------- ---- ----------------------------------------
VALIDMV EQU * validmv(xv,yv)
C R1,=F'1' if xv<1 then
BL RET0
C R1,NN if xv>nn then
BH RET0
C R2,=F'1' if yv<1 then
BL RET0
C R2,NN if yv>nn then
BNH OK
RET0 SR R0,R0 return(0)
B RETURVMV
OK LR R3,R1 xv
BCTR R3,0
MH R3,NNH *n
LR R0,R2 yv
BCTR R0,0
AR R3,R0
SLA R3,1
LH R4,BOARD(R3) board(xv,yv)
IF LTR,R4,Z,R4 THEN if board(xv,yv)=0 then
LA R0,1 return(1)
ELSE , else
SR R0,R0 return(0)
ENDIF , endif
RETURVMV BR R14 return
* ---- ----------------------------------------
KN EQU 8 n compile-time
NN DC A(KN) n fullword
NNH DC AL2(KN) n halfword
BOARD DC (KN*KN)H'0' dim board(n,n) init 0
DISP DC (KN*KN)H'0' dim disp(n,n) init 0
X DS F
Y DS F
TOTAL DS F
XC DS F
YC DS F
MM DS F
NEWX DS F
NEWY DS F
XT DS F
YT DS F
XDEC DS CL12
PG DC CL128' ' buffer
YREGS
END KNIGHT

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# Non-recursive Knight's Tour with Warnsdorff's algorithm #
# If there are multiple choices, backtrack if the first choice doesn't #
# find a solution #
# the size of the board #
INT board size = 8;
# directions for moves #
INT nne = 1, nee = 2, see = 3, sse = 4, ssw = 5, sww = 6, nww = 7, nnw = 8;
INT lowest move = nne;
INT highest move = nnw;
# the vertical position changes of the moves #
# nne, nee, see, sse, ssw, sww, nww, nnw #
[]INT offset v = ( -2, -1, 1, 2, 2, 1, -1, -2 );
# the horizontal position changes of the moves #
# nne, nee, see, sse, ssw, sww, nww, nnw #
[]INT offset h = ( 1, 2, 2, 1, -1, -2, -2, -1 );
MODE SQUARE = STRUCT( INT move # the number of the move that caused #
# the knight to reach this square #
, INT direction # the direction of the move that #
# brought the knight here - one of #
# nne, nee, see, sse, ssw, sww, nww #
# or nnw - used for backtracking #
# zero for the first move #
);
# the board #
[ board size, board size ]SQUARE board;
# initialises the board so there are no used squares #
PROC initialise board = VOID:
FOR row FROM 1 LWB board TO 1 UPB board
DO
FOR col FROM 2 LWB board TO 2 UPB board
DO
board[ row, col ] := ( 0, 0 )
OD
OD; # initialise board #
INT iterations := 0;
INT backtracks := 0;
# prints the board #
PROC print tour = VOID:
BEGIN
print( ( " a b c d e f g h", newline ) );
print( ( " +--------------------------------", newline ) );
FOR row FROM 1 UPB board BY -1 TO 1 LWB board
DO
print( ( whole( row, -3 ) ) );
print( ( "|" ) );
FOR col FROM 2 LWB board TO 2 UPB board
DO
print( ( " " ) );
print( ( whole( move OF board[ row, col ], -3 ) ) )
OD;
print( ( newline ) )
OD
END; # print tour #
# determines whether a move to the specified row and column is possible #
PROC can move to = ( INT row, INT col )BOOL:
IF row > 1 UPB board
OR row < 1 LWB board
OR col > 2 UPB board
OR col < 2 LWB board
THEN
# the position is not on the board #
FALSE
ELSE
# the move is legal, check the square is unoccupied #
move OF board[ row, col ] = 0
FI;
# used to hold counts of the number of moves that could be made in each #
# direction from the current square #
[ lowest move : highest move ]INT possible move count;
# sets the elements of possible move count to the number of moves that #
# could be made in each direction from the specified row and col #
PROC count moves in each direction from = ( INT row, INT col )VOID:
FOR move direction FROM lowest move TO highest move
DO
INT new row = row + offset v[ move direction ];
INT new col = col + offset h[ move direction ];
IF NOT can move to( new row, new col )
THEN
# can't move to this square #
possible move count[ move direction ] := -1
ELSE
# a move in this direction is possible #
# - count the number of moves that could be made from it #
possible move count[ move direction ] := 0;
FOR subsequent move FROM lowest move TO highest move
DO
IF can move to( new row + offset v[ subsequent move ]
, new col + offset h[ subsequent move ]
)
THEN
# have a possible subsequent move #
possible move count[ move direction ] +:= 1
FI
OD
FI
OD;
# update the board to the first knight's tour found starting from #
# "start row" and "start col". #
# return TRUE if one was found, FALSE otherwise #
PROC find tour = ( INT start row, INT start col )BOOL:
BEGIN
initialise board;
BOOL result := TRUE;
INT move number := 1;
INT row := start row;
INT col := start col;
# the tour will be complete when we have made as many moves #
# as there squares on the board #
INT final move = ( ( ( 1 UPB board ) + 1 ) - 1 LWB board )
* ( ( ( 2 UPB board ) + 1 ) - 2 LWB board )
;
# the first move is to place the knight on the starting square #
board[ row, col ] := ( move number, lowest move - 1 );
# start off with an unknown direction for the best move #
INT best direction := lowest move - 1;
# attempt to find a sequence of moves that will reach each square once #
WHILE
move number < final move AND result
DO
iterations +:= 1;
# count the number of moves possible from each possible move #
# from this square #
count moves in each direction from( row, col );
# find the direction with the lowest number of subsequent moves #
IF best direction < lowest move
THEN
# must find the best direction to move in #
INT lowest move count := highest move + 1;
FOR move direction FROM lowest move TO highest move
DO
IF possible move count[ move direction ] >= 0
AND possible move count[ move direction ] < lowest move count
THEN
# have a move with fewer possible subsequent moves #
best direction := move direction;
lowest move count := possible move count[ move direction ]
FI
OD
ELSE
# following a backtrack - find an alternative with the same #
# lowest number of possible moves - if there are any #
# if there aren't, we will backtrack again #
INT lowest move count := possible move count[ best direction ];
WHILE
best direction +:= 1;
IF best direction > highest move
THEN
# no more possible moves with the lowest number of #
# subsequent moves #
FALSE
ELSE
# keep looking if the number of moves from this square #
# isn't the lowest #
possible move count[ best direction ] /= lowest move count
FI
DO
SKIP
OD
FI;
IF best direction <= highest move
AND best direction >= lowest move
THEN
# we found a best possible move #
INT new row = row + offset v[ best direction ];
INT new col = col + offset h[ best direction ];
row := new row;
col := new col;
move number +:= 1;
board[ row, col ] := ( move number, best direction );
best direction := lowest move - 1
ELSE
# no more moves from this position - backtrack #
IF move number = 1
THEN
# at the starting position - no solution #
result := FALSE
ELSE
# not at the starting position - undo the latest move #
backtracks +:= 1;
move number -:= 1;
INT curr row := row;
INT curr col := col;
best direction := direction OF board[ curr row, curr col ];
row -:= offset v[ best direction ];
col -:= offset h[ best direction ];
# reset the square we just backtracked from #
board[ curr row, curr col ] := ( 0, 0 )
FI
FI
OD;
result
END; # find tour #
main:(
# get the starting position #
CHAR row;
CHAR col;
WHILE
print( ( "Enter starting row(1-8) and col(a-h): " ) );
read ( ( row, col, newline ) );
row < "1" OR row > "8" OR col < "a" OR col > "h"
DO
SKIP
OD;
# calculate the tour from that position, if possible #
IF find tour( ABS row - ABS "0", ( ABS col - ABS "a" ) + 1 )
THEN
# found a solution #
print tour
ELSE
# couldn't find a solution #
print( ( "Solution not found - iterations: ", iterations
, ", backtracks: ", backtracks
, newline
)
)
FI
)

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100 DECLARE EXTERNAL FUNCTION choosemove
110 !
120 RANDOMIZE
130 PUBLIC NUMERIC X, Y, TRUE, FALSE
140 LET TRUE = -1
150 LET FALSE = 0
160 !
170 SET WINDOW 1,512,1,512
180 SET AREA COLOR "black"
190 FOR x=0 TO 512-128 STEP 128
200 FOR y=0 TO 512-128 STEP 128
210 PLOT AREA:x+64,y;x+128,y;x+128,y+64;x+64,y+64
220 PLOT AREA:x,y+64;x+64,y+64;x+64,y+128;x,y+128
230 NEXT y
240 NEXT x
250 !
260 SET LINE COLOR "red"
270 SET LINE WIDTH 6
280 !
290 PUBLIC NUMERIC Board(0 TO 7,0 TO 7)
300 LET X = 0
310 LET Y = 0
320 LET Total = 0
330 DO
340 LET Board(X,Y) = TRUE
350 PLOT LINES: X*64+32,Y*64+32;
360 LET Total = Total + 1
370 LOOP UNTIL choosemove(X, Y) = FALSE
380 IF Total <> 64 THEN STOP
390 END
400 !
410 EXTERNAL FUNCTION choosemove(X1, Y1)
420 DECLARE EXTERNAL SUB trymove
430 LET M = 9
440 CALL trymove(X1+1, Y1+2, M, newx, newy)
450 CALL trymove(X1+1, Y1-2, M, newx, newy)
460 CALL trymove(X1-1, Y1+2, M, newx, newy)
470 CALL trymove(X1-1, Y1-2, M, newx, newy)
480 CALL trymove(X1+2, Y1+1, M, newx, newy)
490 CALL trymove(X1+2, Y1-1, M, newx, newy)
500 CALL trymove(X1-2, Y1+1, M, newx, newy)
510 CALL trymove(X1-2, Y1-1, M, newx, newy)
520 IF M=9 THEN
530 LET choosemove = FALSE
540 EXIT FUNCTION
550 END IF
560 LET X = newx
570 LET Y = newy
580 LET choosemove = TRUE
590 END FUNCTION
600 !
610 EXTERNAL SUB trymove(X, Y, M, newx, newy)
620 !
630 DECLARE EXTERNAL FUNCTION validmove
640 IF validmove(X,Y) = 0 THEN EXIT SUB
650 IF validmove(X+1,Y+2) <> 0 THEN LET N = N + 1
660 IF validmove(X+1,Y-2) <> 0 THEN LET N = N + 1
670 IF validmove(X-1,Y+2) <> 0 THEN LET N = N + 1
680 IF validmove(X-1,Y-2) <> 0 THEN LET N = N + 1
690 IF validmove(X+2,Y+1) <> 0 THEN LET N = N + 1
700 IF validmove(X+2,Y-1) <> 0 THEN LET N = N + 1
710 IF validmove(X-2,Y+1) <> 0 THEN LET N = N + 1
720 IF validmove(X-2,Y-1) <> 0 THEN LET N = N + 1
730 IF N>M THEN EXIT SUB
740 IF N=M AND RND<.5 THEN EXIT SUB
750 LET M = N
760 LET newx = X
770 LET newy = Y
780 END SUB
790 !
800 EXTERNAL FUNCTION validmove(X,Y)
810 LET validmove = FALSE
820 IF X<0 OR X>7 OR Y<0 OR Y>7 THEN EXIT FUNCTION
830 IF Board(X,Y)=FALSE THEN LET validmove = TRUE
840 END FUNCTION

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(*
Find Knights Tours.
Using Warnsdorffs heuristic, find multiple solutions.
Optionally accept only closed tours.
Compile with:
patscc -O3 -DATS_MEMALLOC_GCBDW -o knights_tour knights_tour.dats -lgc
Usage: ./knights_tour [START_POSITION [MAX_TOURS [closed]]]
Examples:
./knights_tour (prints one tour starting from a1)
./knights_tour c5
./knights_tour c5 2000
./knights_tour c5 2000 closed
*)
#define ATS_DYNLOADFLAG 0 (* No initialization is needed. *)
#include "share/atspre_define.hats"
#include "share/atspre_staload.hats"
#define EMPTY_SQUARE ~1
macdef nil_move = @(~1, ~1)
fn
int_right_justified
{i : int}
{n : int | 0 <= n; n < 100}
(i : int i,
n : int n) :
string =
let
var buffer : @[char][100] = @[char][100] ('\0')
val _ = $extfcall (int, "snprintf", buffer, 100, "%*i", n, i)
in
strnptr2string (string1_copy ($UNSAFE.cast{string n} buffer))
end
typedef move_t (i : int,
j : int) =
@(int i, int j)
typedef move_t =
[i, j : int]
move_t (i, j)
fn
move_t_is_nil (move : move_t) :<>
bool =
let
val @(i, j) = move
val @(i_nil, j_nil) = nil_move
in
(i = i_nil && j = j_nil)
end
fn
move_t_fprint (f : FILEref,
move : move_t) :
void =
let
val @(i, j) = move
val letter = char2i 'a' + j - 1
val digit = char2i '0' + i
in
fileref_putc (f, letter);
fileref_putc (f, digit);
end
vtypedef chessboard_vt (t : t@ype,
n_ranks : int,
n_files : int,
p : addr) =
@{
pf_board = @[t][n_ranks * n_files] @ p |
n_ranks = uint n_ranks,
n_files = uint n_files,
n_squares = uint (n_ranks * n_files),
p_board = ptr p
}
vtypedef chessboard_vt (t : t@ype,
n_ranks : int,
n_files : int) =
[p : addr]
chessboard_vt (t, n_ranks, n_files, p)
vtypedef chessboard_vt (t : t@ype) =
[n_ranks, n_files : int]
chessboard_vt (t, n_ranks, n_files)
fn {t : t@ype}
chessboard_vt_make
{n_ranks, n_files : pos}
(n_ranks : uint n_ranks,
n_files : uint n_files,
fill : t) :
chessboard_vt (t, n_ranks, n_files) =
let
val size = u2sz (n_ranks * n_files)
val @(pf, pfgc | p) = array_ptr_alloc<t> (size)
val _ = array_initize_elt<t> (!p, size, fill)
prval _ = mfree_gc_v_elim pfgc (* Let the memory leak. *)
in
@{
pf_board = pf |
n_ranks = n_ranks,
n_files = n_files,
n_squares = n_ranks * n_files,
p_board = p
}
end
fn {t : t@ype}
chessboard_vt_get
{n_ranks, n_files : pos}
{i, j : int}
(chessboard : !chessboard_vt (t, n_ranks, n_files),
i : int i,
j : int j) :
t =
let
val index = (i - 1) + (u2i (chessboard.n_ranks) * (j - 1))
val _ = assertloc (0 <= index)
val _ = assertloc (index < u2i (chessboard.n_squares))
in
array_get_at (!(chessboard.p_board), index)
end
fn {t : t@ype}
chessboard_vt_set
{n_ranks, n_files : pos}
{i, j : int}
(chessboard : !chessboard_vt (t, n_ranks, n_files),
i : int i,
j : int j,
value : t) :
void =
let
val index = (i - 1) + (u2i (chessboard.n_ranks) * (j - 1))
val _ = assertloc (0 <= index)
val _ = assertloc (index < u2i (chessboard.n_squares))
in
array_set_at (!(chessboard.p_board), index, value)
end
extern fn {t : t@ype}
find_nth_position$equal (x : t,
y : t) :
bool
fn {t : t@ype}
find_nth_position
{n_ranks, n_files : pos}
(chessboard : !chessboard_vt (t, n_ranks, n_files),
n : t) :
[i, j : int]
move_t (i, j) =
let
val n_ranks = chessboard.n_ranks
val n_files = chessboard.n_files
fun
outer_loop {i : pos | i <= n_ranks + 1} .<n_ranks + 1 - i>.
(chessboard : !chessboard_vt (t, n_ranks, n_files),
i : int i) :
[i, j : int]
move_t (i, j) =
let
fun
inner_loop {j : pos | j <= n_files + 1} .<n_files + 1 - j>.
(chessboard : !chessboard_vt (t, n_ranks, n_files),
j : int j) :
[j : int]
int j =
if u2i n_files < j then
j
else
let
val v = chessboard_vt_get<t> (chessboard, i, j)
in
if find_nth_position$equal<t> (n, v) then
j
else
inner_loop (chessboard, succ j)
end
in
if u2i n_ranks < i then
nil_move
else
let
val j = inner_loop (chessboard, 1)
in
if j <= u2i n_files then
@(i, j)
else
outer_loop (chessboard, succ i)
end
end
in
outer_loop (chessboard, 1)
end
implement
find_nth_position$equal<int> (x, y) =
x = y
fn
knights_tour_is_closed
{n_ranks, n_files : pos}
(chessboard : !chessboard_vt (int, n_ranks, n_files)) :
bool =
let
val n_squares = chessboard.n_squares
val @(i1, j1) = find_nth_position<int> (chessboard, 1)
val @(i2, j2) = find_nth_position<int> (chessboard, u2i n_squares)
val i_diff = abs (i1 - i2)
val j_diff = abs (j1 - j2)
in
(i_diff = 1 && j_diff = 2) || (i_diff = 2 && j_diff = 1)
end
fn
knights_tour_board_fprint
{n_ranks, n_files : pos}
(f : FILEref,
chessboard : !chessboard_vt (int, n_ranks, n_files)) :
void =
{
val n_ranks = chessboard.n_ranks
val n_files = chessboard.n_files
fun
outer_loop {i : int | 0 <= i; i <= n_ranks} .<i>.
(chessboard : !chessboard_vt (int, n_ranks, n_files),
i : int i) :
void =
if 0 < i then
{
val _ = fileref_puts (f, " ")
val _ =
let
var j : [j : int] int j
in
for (j := 1; j <= u2i n_files; j := succ j)
fileref_puts (f, "+----")
end
val _ = fileref_puts (f, "+\n")
val _ = fileref_puts (f, int_right_justified (i, 2))
val _ = fileref_puts (f, " ")
fun
inner_loop {j : int | 1 <= j; j <= n_files + 1}
(chessboard : !chessboard_vt (int, n_ranks,
n_files),
j : int j) :
void =
if j <= u2i n_files then
{
val v = chessboard_vt_get<int> (chessboard, i, j)
val v = g1ofg0 v
val _ = fileref_puts (f, " | ")
val _ =
if v = EMPTY_SQUARE then
fileref_puts (f, " ")
else
fileref_puts (f, int_right_justified (g1ofg0 v, 2))
val _ = inner_loop (chessboard, succ j)
}
val _ = inner_loop (chessboard, 1)
val _ = fileref_puts (f, " |\n")
val _ = outer_loop (chessboard, pred i)
}
val _ = outer_loop (chessboard, u2i n_ranks)
val _ = fileref_puts (f, " ")
val _ =
let
var j : [j : int] int j
in
for (j := 1; j <= u2i n_files; j := succ j)
fileref_puts (f, "+----")
end
val _ = fileref_puts (f, "+\n")
val _ = fileref_puts (f, " ")
val _ =
let
var j : [j : int] int j
in
for (j := 1; j <= u2i n_files; j := succ j)
let
val letter = char2i 'a' + j - 1
in
fileref_puts (f, " ");
fileref_putc (f, letter)
end
end
}
fn
knights_tour_moves_fprint
{n_ranks, n_files : pos}
(f : FILEref,
chessboard : !chessboard_vt (int, n_ranks, n_files)) :
void =
{
prval _ = mul_pos_pos_pos (mul_make {n_ranks, n_files} ())
val n_ranks = chessboard.n_ranks
val n_files = chessboard.n_files
val n_squares = chessboard.n_squares
val @(pf, pfgc | p_positions) =
array_ptr_alloc<move_t> (u2sz n_squares)
val _ = array_initize_elt<move_t> (!p_positions, u2sz n_squares,
nil_move)
macdef positions = !p_positions
fun
loop {k : int | 0 <= k; k <= n_ranks * n_files}
.<n_ranks * n_files - k>.
(positions : &(@[move_t][n_ranks * n_files]),
chessboard : !chessboard_vt (int, n_ranks, n_files),
k : int k) :
void =
if k < u2i n_squares then
{
val i = u2i ((i2u k) mod n_ranks) + 1
val j = u2i ((i2u k) / n_ranks) + 1
val v = chessboard_vt_get<int> (chessboard, i, j)
val v = g1ofg0 v
val _ = assertloc (1 <= v)
val _ = assertloc (v <= u2i n_squares)
val _ = positions[v - 1] := @(i, j)
val _ = loop (positions, chessboard, succ k)
}
val _ = loop (positions, chessboard, 0)
fun
loop {k : int | 0 <= k; k < n_ranks * n_files}
.<n_ranks * n_files - k>.
(positions : &(@[move_t][n_ranks * n_files]),
k : int k) :
void =
if k < u2i (pred n_squares) then
{
val _ = move_t_fprint (f, positions[k])
val line_end = (((i2u (k + 1)) mod n_files) = 0U)
val _ =
fileref_puts (f, (if line_end then " ->\n" else " -> "))
val _ = loop (positions, succ k)
}
val _ = loop (positions, 0)
val _ = move_t_fprint (f, positions[pred n_squares])
val _ =
if knights_tour_is_closed (chessboard) then
fileref_puts (f, " -> cycle")
val _ = array_ptr_free (pf, pfgc | p_positions)
}
typedef knights_moves_t =
@(move_t, move_t, move_t, move_t,
move_t, move_t, move_t, move_t)
fn
possible_moves {n_ranks, n_files : pos}
{i, j : int}
(chessboard : !chessboard_vt (int, n_ranks, n_files),
i : int i,
j : int j) :
knights_moves_t =
let
fn
try_move {istride, jstride : int}
(chessboard : !chessboard_vt (int, n_ranks, n_files),
istride : int istride,
jstride : int jstride) :
move_t =
let
val i1 = i + istride
val j1 = j + jstride
in
if i1 < 1 then
nil_move
else if u2i (chessboard.n_ranks) < i1 then
nil_move
else if j1 < 1 then
nil_move
else if u2i (chessboard.n_files) < j1 then
nil_move
else
let
val v = chessboard_vt_get (chessboard, i1, j1) : int
in
if v <> EMPTY_SQUARE then
nil_move
else
@(i1, j1)
end
end
val move0 = try_move (chessboard, 1, 2)
val move1 = try_move (chessboard, 2, 1)
val move2 = try_move (chessboard, 1, ~2)
val move3 = try_move (chessboard, 2, ~1)
val move4 = try_move (chessboard, ~1, 2)
val move5 = try_move (chessboard, ~2, 1)
val move6 = try_move (chessboard, ~1, ~2)
val move7 = try_move (chessboard, ~2, ~1)
in
@(move0, move1, move2, move3, move4, move5, move6, move7)
end
fn
count_following_moves
{n_ranks, n_files : pos}
{i, j : int}
{n_position : int}
(chessboard : !chessboard_vt (int, n_ranks, n_files),
move : move_t (i, j),
n_position : int n_position) :
uint =
if move_t_is_nil move then
0U
else
let
fn
succ_if_move_is_not_nil
{i, j : int}
(w : uint,
move : move_t (i, j)) :<>
uint =
if move_t_is_nil move then
w
else
succ w
val @(i, j) = move
val _ = chessboard_vt_set<int> (chessboard, i, j,
succ n_position)
val following_moves = possible_moves (chessboard, i, j)
val w = 0U
val w = succ_if_move_is_not_nil (w, following_moves.0)
val w = succ_if_move_is_not_nil (w, following_moves.1)
val w = succ_if_move_is_not_nil (w, following_moves.2)
val w = succ_if_move_is_not_nil (w, following_moves.3)
val w = succ_if_move_is_not_nil (w, following_moves.4)
val w = succ_if_move_is_not_nil (w, following_moves.5)
val w = succ_if_move_is_not_nil (w, following_moves.6)
val w = succ_if_move_is_not_nil (w, following_moves.7)
val _ = chessboard_vt_set<int> (chessboard, i, j, EMPTY_SQUARE)
in
w
end
fn
pick_w (w0 : uint,
w1 : uint,
w2 : uint,
w3 : uint,
w4 : uint,
w5 : uint,
w6 : uint,
w7 : uint) :<>
uint =
let
fn
next_pick (u : uint,
v : uint) :<>
uint =
if v = 0U then
u
else if u = 0U then
v
else
min (u, v)
val w = 0U
val w = next_pick (w, w0)
val w = next_pick (w, w1)
val w = next_pick (w, w2)
val w = next_pick (w, w3)
val w = next_pick (w, w4)
val w = next_pick (w, w5)
val w = next_pick (w, w6)
val w = next_pick (w, w7)
in
w
end
fn
next_moves {n_ranks, n_files : pos}
{i, j : int}
{n_position : int}
(chessboard : !chessboard_vt (int, n_ranks, n_files),
i : int i,
j : int j,
n_position : int n_position) :
knights_moves_t =
(* Prune and sort the moves according to Warnsdorffs heuristic,
keeping only moves that have the minimum number of legal
following moves. *)
let
val moves = possible_moves (chessboard, i, j)
val w0 = count_following_moves (chessboard, moves.0, n_position)
val w1 = count_following_moves (chessboard, moves.1, n_position)
val w2 = count_following_moves (chessboard, moves.2, n_position)
val w3 = count_following_moves (chessboard, moves.3, n_position)
val w4 = count_following_moves (chessboard, moves.4, n_position)
val w5 = count_following_moves (chessboard, moves.5, n_position)
val w6 = count_following_moves (chessboard, moves.6, n_position)
val w7 = count_following_moves (chessboard, moves.7, n_position)
val w = pick_w (w0, w1, w2, w3, w4, w5, w6, w7)
in
if w = 0U then
@(nil_move, nil_move, nil_move, nil_move,
nil_move, nil_move, nil_move, nil_move)
else
@(if w0 = w then moves.0 else nil_move,
if w1 = w then moves.1 else nil_move,
if w2 = w then moves.2 else nil_move,
if w3 = w then moves.3 else nil_move,
if w4 = w then moves.4 else nil_move,
if w5 = w then moves.5 else nil_move,
if w6 = w then moves.6 else nil_move,
if w7 = w then moves.7 else nil_move)
end
fn
make_and_fprint_tours
{n_ranks, n_files : int}
{i, j : int}
{max_tours : int}
(f : FILEref,
n_ranks : int n_ranks,
n_files : int n_files,
i : int i,
j : int j,
max_tours : int max_tours,
closed_only : bool) :
void =
{
val n_ranks = max (1, n_ranks)
val n_files = max (1, n_files)
val i = max (1, min (n_ranks, i))
val j = max (1, min (n_files, j))
val max_tours = max (1, max_tours)
val n_ranks = i2u n_ranks
val n_files = i2u n_files
val i_start = i
val j_start = j
var tours_printed : int = 0
val chessboard =
chessboard_vt_make<int> (n_ranks, n_files, g1ofg0 EMPTY_SQUARE)
fun
explore {n_ranks, n_files : pos}
{i, j : int}
{n_position : int}
(chessboard : !chessboard_vt (int, n_ranks, n_files),
i : int i,
j : int j,
n_position : int n_position,
tours_printed : &int) :
void =
if tours_printed < max_tours then
let
fn
print_board {i1, j1 : int}
(chessboard : !chessboard_vt (int, n_ranks,
n_files),
tours_printed : &int) :
void =
begin
tours_printed := succ tours_printed;
fprintln! (f, "Tour number ", tours_printed);
knights_tour_moves_fprint (f, chessboard);
fprintln! (f);
knights_tour_board_fprint (f, chessboard);
fprintln! (f);
fprintln! (f)
end
fn
satisfies_closedness
{i1, j1 : int}
(move : move_t (i1, j1)) :
bool =
if closed_only then
let
val @(i1, j1) = move
val i_diff = abs (i1 - i_start)
val j_diff = abs (j1 - j_start)
in
(i_diff = 1 && j_diff = 2)
|| (i_diff = 2 && j_diff = 1)
end
else
true
fn
try_last_move
{i1, j1 : int}
(chessboard : !chessboard_vt (int, n_ranks,
n_files),
move : move_t (i1, j1),
tours_printed : &int) :
void =
if ~move_t_is_nil move && satisfies_closedness move then
let
val @(i1, j1) = move
in
chessboard_vt_set<int> (chessboard, i1, j1,
n_position + 1);
print_board (chessboard, tours_printed);
chessboard_vt_set<int> (chessboard, i1, j1,
EMPTY_SQUARE)
end
fun
explore_inner (chessboard : !chessboard_vt (int, n_ranks,
n_files),
tours_printed : &int) :
void =
if u2i (chessboard.n_squares) - n_position = 1 then
(* Is the last move possible? If so, make it and print
the board. (Only zero or one of the moves can be
non-nil.) *)
let
val moves = possible_moves (chessboard, i, j)
in
try_last_move (chessboard, moves.0, tours_printed);
try_last_move (chessboard, moves.1, tours_printed);
try_last_move (chessboard, moves.2, tours_printed);
try_last_move (chessboard, moves.3, tours_printed);
try_last_move (chessboard, moves.4, tours_printed);
try_last_move (chessboard, moves.5, tours_printed);
try_last_move (chessboard, moves.6, tours_printed);
try_last_move (chessboard, moves.7, tours_printed)
end
else
let
val moves = next_moves (chessboard, i, j, n_position)
macdef explore_move (move) =
begin
if ~move_t_is_nil ,(move) then
explore (chessboard, (,(move)).0, (,(move)).1,
succ n_position, tours_printed)
end
in
explore_move (moves.0);
explore_move (moves.1);
explore_move (moves.2);
explore_move (moves.3);
explore_move (moves.4);
explore_move (moves.5);
explore_move (moves.6);
explore_move (moves.7)
end
in
chessboard_vt_set<int> (chessboard, i, j, n_position);
explore_inner (chessboard, tours_printed);
chessboard_vt_set<int> (chessboard, i, j, EMPTY_SQUARE)
end
val _ = explore (chessboard, i, j, 1, tours_printed)
val _ = $UNSAFE.castvwtp0{void} chessboard
}
fn
algebraic_notation_to_move (s : string) :
move_t =
let
val s = g1ofg0 s
val n = string_length s
in
if n = 2 then
let
val i = g1ofg0 (char2i (s[1]) - char2i ('0'))
val j = g1ofg0 (char2i (s[0]) - char2i ('a') + 1)
in
@(i, j)
end
else
@(1, 1)
end
implement
main0 (argc, argv) =
{
val @(i, j) =
begin
if 2 <= argc then
algebraic_notation_to_move (argv[1])
else
@(1, 1)
end : move_t
val max_tours =
begin
if 3 <= argc then
$extfcall (int, "atoi", argv[2])
else
1
end : int
val max_tours = g1ofg0 max_tours
val closed_only =
begin
if 4 <= argc then
argv[3] = "closed"
else
false
end : bool
val _ = make_and_fprint_tours (stdout_ref, 8, 8, i, j, max_tours,
closed_only)
}

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@ -0,0 +1,68 @@
# syntax: GAWK -f KNIGHTS_TOUR.AWK [-v sr=x] [-v sc=x]
#
# examples:
# GAWK -f KNIGHTS_TOUR.AWK (default)
# GAWK -f KNIGHTS_TOUR.AWK -v sr=1 -v sc=1 start at top left (default)
# GAWK -f KNIGHTS_TOUR.AWK -v sr=1 -v sc=8 start at top right
# GAWK -f KNIGHTS_TOUR.AWK -v sr=8 -v sc=8 start at bottom right
# GAWK -f KNIGHTS_TOUR.AWK -v sr=8 -v sc=1 start at bottom left
#
BEGIN {
N = 8 # board size
if (sr == "") { sr = 1 } # starting row
if (sc == "") { sc = 1 } # starting column
split("2 2 -2 -2 1 1 -1 -1",X," ")
split("1 -1 1 -1 2 -2 2 -2",Y," ")
printf("\n%dx%d board: starting row=%d col=%d\n",N,N,sr,sc)
move(sr,sc,0)
exit(1)
}
function move(x,y,m) {
if (cantMove(x,y)) {
return(0)
}
P[x,y] = ++m
if (m == N ^ 2) {
printBoard()
exit(0)
}
tryBestMove(x,y,m)
}
function cantMove(x,y) {
return( P[x,y] || x<1 || x>N || y<1 || y>N )
}
function tryBestMove(x,y,m, i) {
i = bestMove(x,y)
move(x+X[i],y+Y[i],m)
}
function bestMove(x,y, arg1,arg2,c,i,min,out) {
# Warnsdorff's rule: go to where there are fewest next moves
min = N ^ 2 + 1
for (i in X) {
arg1 = x + X[i]
arg2 = y + Y[i]
if (!cantMove(arg1,arg2)) {
c = countNext(arg1,arg2)
if (c < min) {
min = c
out = i
}
}
}
return(out)
}
function countNext(x,y, i,out) {
for (i in X) {
out += (!cantMove(x+X[i],y+Y[i]))
}
return(out)
}
function printBoard( i,j,leng) {
leng = length(N*N)
for (i=1; i<=N; i++) {
for (j=1; j<=N; j++) {
printf(" %*d",leng,P[i,j])
}
printf("\n")
}
}

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@ -0,0 +1,22 @@
generic
Size: Integer;
package Knights_Tour is
subtype Index is Integer range 1 .. Size;
type Tour is array (Index, Index) of Natural;
Empty: Tour := (others => (others => 0));
function Get_Tour(Start_X, Start_Y: Index; Scene: Tour := Empty) return Tour;
-- finds tour via backtracking
-- either no tour has been found, i.e., Get_Tour returns Scene
-- or the Result(X,Y)=K if and only if I,J is visited at the K-th move
-- for all X, Y, Scene(X,Y) must be either 0 or Natural'Last,
-- where Scene(X,Y)=Natural'Last means "don't visit coordiates (X,Y)!"
function Count_Moves(Board: Tour) return Natural;
-- counts the number of possible moves, i.e., the number of 0's on the board
procedure Tour_IO(The_Tour: Tour; Width: Natural := 4);
-- writes The_Tour to the output using Ada.Text_IO;
end Knights_Tour;

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@ -0,0 +1,85 @@
with Ada.Text_IO, Ada.Integer_Text_IO;
package body Knights_Tour is
type Pair is array(1..2) of Integer;
type Pair_Array is array (Positive range <>) of Pair;
Pairs: constant Pair_Array (1..8)
:= ((-2,1),(-1,2),(1,2),(2,1),(2,-1),(1,-2),(-1,-2),(-2,-1));
-- places for the night to go (relative to the current position)
function Count_Moves(Board: Tour) return Natural is
N: Natural := 0;
begin
for I in Index loop
for J in Index loop
if Board(I,J) < Natural'Last then
N := N + 1;
end if;
end loop;
end loop;
return N;
end Count_Moves;
function Get_Tour(Start_X, Start_Y: Index; Scene: Tour := Empty)
return Tour is
Done: Boolean;
Move_Count: Natural := Count_Moves(Scene);
Visited: Tour;
-- Visited(I, J) = 0: not yet visited
-- Visited(I, J) = K: visited at the k-th move
-- Visited(I, J) = Integer'Last: never visit
procedure Visit(X, Y: Index; Move_Number: Positive; Found: out Boolean) is
XX, YY: Integer;
begin
Found := False;
Visited(X, Y) := Move_Number;
if Move_Number = Move_Count then
Found := True;
else
for P in Pairs'Range loop
XX := X + Pairs(P)(1);
YY := Y + Pairs(P)(2);
if (XX in Index) and then (YY in Index)
and then Visited(XX, YY) = 0 then
Visit(XX, YY, Move_Number+1, Found); -- recursion
if Found then
return; -- no need to search further
end if;
end if;
end loop;
Visited(X, Y) := 0; -- undo previous mark
end if;
end Visit;
begin
Visited := Scene;
Visit(Start_X, Start_Y, 1, Done);
if not Done then
Visited := Scene;
end if;
return Visited;
end Get_Tour;
procedure Tour_IO(The_Tour: Tour; Width: Natural := 4) is
begin
for I in Index loop
for J in Index loop
if The_Tour(I, J) < Integer'Last then
Ada.Integer_Text_IO.Put(The_Tour(I, J), Width);
else
for W in 1 .. Width-1 loop
Ada.Text_IO.Put(" ");
end loop;
Ada.Text_IO.Put("-"); -- deliberately not visited
end if;
end loop;
Ada.Text_IO.New_Line;
end loop;
end Tour_IO;
end Knights_Tour;

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@ -0,0 +1,11 @@
with Knights_Tour, Ada.Command_Line;
procedure Test_Knight is
Size: Positive := Positive'Value(Ada.Command_Line.Argument(1));
package KT is new Knights_Tour(Size => Size);
begin
KT.Tour_IO(KT.Get_Tour(1, 1));
end Test_Knight;

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@ -0,0 +1,4 @@
function Warnsdorff_Get_Tour(Start_X, Start_Y: Index; Scene: Tour := Empty)
return Tour;
-- uses Warnsdorff heurisitic to find a tour faster
-- same interface as Get_Tour

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@ -0,0 +1,86 @@
function Warnsdorff_Get_Tour(Start_X, Start_Y: Index; Scene: Tour := Empty)
return Tour is
Done: Boolean;
Visited: Tour; -- see comments from Get_Tour above
Move_Count: Natural := Count_Moves(Scene);
function Neighbors(X, Y: Index) return Natural is
Result: Natural := 0;
begin
for P in Pairs'Range loop
if X+Pairs(P)(1) in Index and then Y+Pairs(P)(2) in Index and then
Visited(X+Pairs(P)(1), Y+Pairs(P)(2)) = 0 then
Result := Result + 1;
end if;
end loop;
return Result;
end Neighbors;
procedure Sort(Options: in out Pair_Array) is
N_Bors: array(Options'Range) of Natural;
K: Positive range Options'Range;
N: Natural;
P: Pair;
begin
for Opt in Options'Range loop
N_Bors(Opt) := Neighbors(Options(Opt)(1), Options(Opt)(2));
end loop;
for Opt in Options'Range loop
K := Opt;
for Alternative in Opt+1 .. Options'Last loop
if N_Bors(Alternative) < N_Bors(Opt) then
K := Alternative;
end if;
end loop;
N := N_Bors(Opt);
N_Bors(Opt) := N_Bors(K);
N_Bors(K) := N;
P := Options(Opt);
Options(Opt) := Options(K);
Options(K) := P;
end loop;
end Sort;
procedure Visit(X, Y: Index; Move: Positive; Found: out Boolean) is
Next_Count: Natural range 0 .. 8 := 0;
Next_Steps: Pair_Array(1 .. 8);
XX, YY: Integer;
begin
Found := False;
Visited(X, Y) := Move;
if Move = Move_Count then
Found := True;
else
-- consider all possible places to go
for P in Pairs'Range loop
XX := X + Pairs(P)(1);
YY := Y + Pairs(P)(2);
if (XX in Index) and then (YY in Index)
and then Visited(XX, YY) = 0 then
Next_Count := Next_Count+1;
Next_Steps(Next_Count) := (XX, YY);
end if;
end loop;
Sort(Next_Steps(1 .. Next_Count));
for N in 1 .. Next_Count loop
Visit(Next_Steps(N)(1), Next_Steps(N)(2), Move+1, Found);
if Found then
return; -- no need to search further
end if;
end loop;
-- if we didn't return above, we have to undo our move
Visited(X, Y) := 0;
end if;
end Visit;
begin
Visited := Scene;
Visit(Start_X, Start_Y, 1, Done);
if not Done then
Visited := Scene;
end if;
return Visited;
end Warnsdorff_Get_Tour;

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@ -0,0 +1,11 @@
with Knights_Tour, Ada.Command_Line;
procedure Test_Fast is
Size: Positive := Positive'Value(Ada.Command_Line.Argument(1));
package KT is new Knights_Tour(Size => Size);
begin
KT.Tour_IO(KT.Warnsdorff_Get_Tour(1, 1));
end Test_Fast;

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@ -0,0 +1,96 @@
#SingleInstance, Force
#NoEnv
SetBatchLines, -1
; Uncomment if Gdip.ahk is not in your standard library
;#Include, Gdip.ahk
If !pToken := Gdip_Startup(){
MsgBox, 48, Gdiplus error!, Gdiplus failed to start. Please ensure you have Gdiplus on your system.
ExitApp
}
; I've added a simple new function here, just to ensure if anyone is having any problems then to make sure they are using the correct library version
if (Gdip_LibraryVersion() < 1.30)
{
MsgBox, 48, Version error!, Please download the latest version of the gdi+ library
ExitApp
}
OnExit, Exit
tour := "a1 b3 d2 c4 a5 b7 d8 e6 d4 b5 c7 a8 b6 c8 a7 c6 b8 a6 b4 d5 e3 d1 b2 a4 c5 d7 f8 h7 f6 g8 h6 f7 h8 g6 e7 f5 h4 g2 e1 d3 e5 g4 f2 h1 g3 f1 h2 f3 g1 h3 g5 e4 d6 e8 g7 h5 f4 e2 c1 a2 c3 b1 a3 c2 "
; Knight's tour with maximum symmetry by George Jelliss, http://www.mayhematics.com/t/8f.htm
; I know, I know, but I followed the task outline to the letter! Besides, this path is the prettiest.
; Input: starting square
InputBox, start, Knight's Tour Start, Enter Knight's starting location in algebraic notation:, , , , , , , , b3
i := InStr(tour, start)
If i=0
{
Msgbox Error, please try again.
Reload
}
; Output: move sequence
Msgbox % tour := SubStr(tour, i) . SubStr(tour, 1, i-1)
; Animation
tour .= SubStr(tour, 1, 3)
, CellSize := 30 ; pixels
, Width := Height := 9*CellSize
, TopLeftX := (A_ScreenWidth - Width) // 2
, TopLeftY := (A_ScreenHeight - Height) // 2
Gui, -Caption +E0x80000 +LastFound +AlwaysOnTop +ToolWindow +OwnDialogs
Gui, Show, NA ; show board (currently transparent)
hwnd1 := WinExist() ; required for Gdip
OnMessage(0x201, "WM_LBUTTONDOWN")
, hbm := CreateDIBSection(Width, Height)
, hdc := CreateCompatibleDC()
, obm := SelectObject(hdc, hbm)
, G := Gdip_GraphicsFromHDC(hdc)
, Gdip_SetSmoothingMode(G, 4)
Loop 1 ; remove '1' and uncomment next line to loop infinitely
{
;Gdip_GraphicsClear(G) ; uncomment to loop infinitely
cOdd := "0xFFFFCE9E" ; create brushes
, cEven := "0xFFD18B47"
, pBrushOdd := Gdip_BrushCreateSolid(cOdd)
, pBrushEven := Gdip_BrushCreateSolid(cEven)
Loop 64 ; layout board
{
Row := mod(A_Index-1,8)+1
, Col := (A_Index-1)//8+1
, Gdip_FillRectangle(G, mod(Row+Col,2) ? pBrushOdd : pBrushEven, Col * CellSize + 1, Row * CellSize + 1, CellSize - 2, CellSize - 2)
}
Gdip_DeleteBrush(pBrushOdd) ; cleanup memory
, Gdip_DeleteBrush(pBrushEven)
, UpdateLayeredWindow(hwnd1, hdc, TopLeftX, TopLeftY, Width, Height) ; update board
, pPen := Gdip_CreatePen(0x66FF0000, CellSize/10) ; create pen
, Algebraic := SubStr(tour,1,2) ; get starting coordinates
, x := (Asc(SubStr(Algebraic, 1, 1))-96+0.5)*CellSize
, y := (9.5-SubStr(Algebraic, 2, 1))*CellSize
Loop 64 ; trace path
{
Sleep, 0.5*1000
xold := x, yold := y ; a line has start and end points
, Algebraic := SubStr(tour,(A_Index)*3+1,2) ; get new coordinates
, x := (Asc(SubStr(Algebraic, 1, 1))-96+0.5)*CellSize
, y := (9.5-SubStr(Algebraic, 2, 1))*CellSize
, Gdip_DrawLine(G, pPen, xold, yold, x, y)
, UpdateLayeredWindow(hwnd1, hdc, TopLeftX, TopLeftY, Width, Height) ; update board
}
Gdip_DeletePen(pPen)
}
Return
GuiEscape:
ExitApp
Exit:
Gdip_Shutdown(pToken)
ExitApp
WM_LBUTTONDOWN()
{
If (A_Gui = 1)
PostMessage, 0xA1, 2
}

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@ -0,0 +1,60 @@
VDU 23,22,256;256;16,16,16,128
VDU 23,23,4;0;0;0;
OFF
GCOL 4,15
FOR x% = 0 TO 512-128 STEP 128
RECTANGLE FILL x%,0,64,512
NEXT
FOR y% = 0 TO 512-128 STEP 128
RECTANGLE FILL 0,y%,512,64
NEXT
GCOL 9
DIM Board%(7,7)
X% = 0
Y% = 0
Total% = 0
REPEAT
Board%(X%,Y%) = TRUE
IF Total% DRAW X%*64+32,Y%*64+32 ELSE MOVE X%*64+32,Y%*64+32
Total% += 1
UNTIL NOT FNchoosemove(X%, Y%)
IF Total%<>64 STOP
REPEAT WAIT 1 : UNTIL FALSE
END
DEF FNchoosemove(RETURN X%, RETURN Y%)
LOCAL M%, newx%, newy%
M% = 9
PROCtrymove(X%+1, Y%+2, M%, newx%, newy%)
PROCtrymove(X%+1, Y%-2, M%, newx%, newy%)
PROCtrymove(X%-1, Y%+2, M%, newx%, newy%)
PROCtrymove(X%-1, Y%-2, M%, newx%, newy%)
PROCtrymove(X%+2, Y%+1, M%, newx%, newy%)
PROCtrymove(X%+2, Y%-1, M%, newx%, newy%)
PROCtrymove(X%-2, Y%+1, M%, newx%, newy%)
PROCtrymove(X%-2, Y%-1, M%, newx%, newy%)
IF M%=9 THEN = FALSE
X% = newx% : Y% = newy%
= TRUE
DEF PROCtrymove(X%, Y%, RETURN M%, RETURN newx%, RETURN newy%)
LOCAL N%
IF NOT FNvalidmove(X%,Y%) THEN ENDPROC
IF FNvalidmove(X%+1,Y%+2) N% += 1
IF FNvalidmove(X%+1,Y%-2) N% += 1
IF FNvalidmove(X%-1,Y%+2) N% += 1
IF FNvalidmove(X%-1,Y%-2) N% += 1
IF FNvalidmove(X%+2,Y%+1) N% += 1
IF FNvalidmove(X%+2,Y%-1) N% += 1
IF FNvalidmove(X%-2,Y%+1) N% += 1
IF FNvalidmove(X%-2,Y%-1) N% += 1
IF N%>M% THEN ENDPROC
IF N%=M% IF RND(2)=1 THEN ENDPROC
M% = N%
newx% = X% : newy% = Y%
ENDPROC
DEF FNvalidmove(X%,Y%)
IF X%<0 OR X%>7 OR Y%<0 OR Y%>7 THEN = FALSE
= NOT(Board%(X%,Y%))

View file

@ -0,0 +1,105 @@
( knightsTour
= validmoves WarnsdorffSort algebraicNotation init solve
, x y fieldsToVisit
. ~
| ( validmoves
= x y jumps moves
. !arg:(?x.?y)
& :?moves
& ( jumps
= dx dy Fs fxs fys fx fy
. !arg:(?dx.?dy)
& 1 -1:?Fs
& !Fs:?fxs
& whl
' ( !fxs:%?fx ?fxs
& !Fs:?fys
& whl
' ( !fys:%?fy ?fys
& ( (!x+!fx*!dx.!y+!fy*!dy)
: (>0:<9.>0:<9)
|
)
!moves
: ?moves
)
)
)
& jumps$(1.2)
& jumps$(2.1)
& !moves
)
& ( init
= fields x y
. :?fields
& 0:?x
& whl
' ( 1+!x:<9:?x
& 0:?y
& whl
' ( 1+!y:<9:?y
& (!x.!y) !fields:?fields
)
)
& !fields
)
& init$:?fieldsToVisit
& ( WarnsdorffSort
= sum moves elm weightedTerms
. ( weightedTerms
= pos alts fieldsToVisit moves move weight
. !arg:(%?pos ?alts.?fieldsToVisit)
& ( !fieldsToVisit:!pos
& (0.!pos)
| !fieldsToVisit:? !pos ?
& validmoves$!pos:?moves
& 0:?weight
& whl
' ( !moves:%?move ?moves
& ( !fieldsToVisit:? !move ?
& !weight+1:?weight
|
)
)
& (!weight.!pos)
| 0
)
+ weightedTerms$(!alts.!fieldsToVisit)
| 0
)
& weightedTerms$!arg:?sum
& :?moves
& whl
' ( !sum:(#.?elm)+?sum
& !moves !elm:?moves
)
& !moves
)
& ( solve
= pos alts fieldsToVisit A Z tailOfSolution
. !arg:(%?pos ?alts.?fieldsToVisit)
& ( !fieldsToVisit:?A !pos ?Z
& ( !A !Z:&
| solve
$ ( WarnsdorffSort$(validmoves$!pos.!A !Z)
. !A !Z
)
)
| solve$(!alts.!fieldsToVisit)
)
: ?tailOfSolution
& !pos !tailOfSolution
)
& ( algebraicNotation
= x y
. !arg:(?x.?y) ?arg
& str$(chr$(asc$a+!x+-1) !y " ")
algebraicNotation$!arg
|
)
& @(!arg:?x #?y)
& asc$!x+-1*asc$a+1:?x
& str
$ (algebraicNotation$(solve$((!x.!y).!fieldsToVisit)))
)
& out$(knightsTour$a1);

View file

@ -0,0 +1,144 @@
#include <iostream>
#include <iomanip>
#include <array>
#include <string>
#include <tuple>
#include <algorithm>
using namespace std;
template<int N = 8>
class Board
{
public:
array<pair<int, int>, 8> moves;
array<array<int, N>, N> data;
Board()
{
moves[0] = make_pair(2, 1);
moves[1] = make_pair(1, 2);
moves[2] = make_pair(-1, 2);
moves[3] = make_pair(-2, 1);
moves[4] = make_pair(-2, -1);
moves[5] = make_pair(-1, -2);
moves[6] = make_pair(1, -2);
moves[7] = make_pair(2, -1);
}
array<int, 8> sortMoves(int x, int y) const
{
array<tuple<int, int>, 8> counts;
for(int i = 0; i < 8; ++i)
{
int dx = get<0>(moves[i]);
int dy = get<1>(moves[i]);
int c = 0;
for(int j = 0; j < 8; ++j)
{
int x2 = x + dx + get<0>(moves[j]);
int y2 = y + dy + get<1>(moves[j]);
if (x2 < 0 || x2 >= N || y2 < 0 || y2 >= N)
continue;
if(data[y2][x2] != 0)
continue;
c++;
}
counts[i] = make_tuple(c, i);
}
// Shuffle to randomly break ties
random_shuffle(counts.begin(), counts.end());
// Lexicographic sort
sort(counts.begin(), counts.end());
array<int, 8> out;
for(int i = 0; i < 8; ++i)
out[i] = get<1>(counts[i]);
return out;
}
void solve(string start)
{
for(int v = 0; v < N; ++v)
for(int u = 0; u < N; ++u)
data[v][u] = 0;
int x0 = start[0] - 'a';
int y0 = N - (start[1] - '0');
data[y0][x0] = 1;
array<tuple<int, int, int, array<int, 8>>, N*N> order;
order[0] = make_tuple(x0, y0, 0, sortMoves(x0, y0));
int n = 0;
while(n < N*N-1)
{
int x = get<0>(order[n]);
int y = get<1>(order[n]);
bool ok = false;
for(int i = get<2>(order[n]); i < 8; ++i)
{
int dx = moves[get<3>(order[n])[i]].first;
int dy = moves[get<3>(order[n])[i]].second;
if(x+dx < 0 || x+dx >= N || y+dy < 0 || y+dy >= N)
continue;
if(data[y + dy][x + dx] != 0)
continue;
get<2>(order[n]) = i + 1;
++n;
data[y+dy][x+dx] = n + 1;
order[n] = make_tuple(x+dx, y+dy, 0, sortMoves(x+dx, y+dy));
ok = true;
break;
}
if(!ok) // Failed. Backtrack.
{
data[y][x] = 0;
--n;
}
}
}
template<int N>
friend ostream& operator<<(ostream &out, const Board<N> &b);
};
template<int N>
ostream& operator<<(ostream &out, const Board<N> &b)
{
for (int v = 0; v < N; ++v)
{
for (int u = 0; u < N; ++u)
{
if (u != 0) out << ",";
out << setw(3) << b.data[v][u];
}
out << endl;
}
return out;
}
int main()
{
Board<5> b1;
b1.solve("c3");
cout << b1 << endl;
Board<8> b2;
b2.solve("b5");
cout << b2 << endl;
Board<31> b3; // Max size for <1000 squares
b3.solve("a1");
cout << b3 << endl;
return 0;
}

View file

@ -0,0 +1,84 @@
using System;
using System.Collections.Generic;
namespace prog
{
class MainClass
{
const int N = 8;
readonly static int[,] moves = { {+1,-2},{+2,-1},{+2,+1},{+1,+2},
{-1,+2},{-2,+1},{-2,-1},{-1,-2} };
struct ListMoves
{
public int x, y;
public ListMoves( int _x, int _y ) { x = _x; y = _y; }
}
public static void Main (string[] args)
{
int[,] board = new int[N,N];
board.Initialize();
int x = 0, // starting position
y = 0;
List<ListMoves> list = new List<ListMoves>(N*N);
list.Add( new ListMoves(x,y) );
do
{
if ( Move_Possible( board, x, y ) )
{
int move = board[x,y];
board[x,y]++;
x += moves[move,0];
y += moves[move,1];
list.Add( new ListMoves(x,y) );
}
else
{
if ( board[x,y] >= 8 )
{
board[x,y] = 0;
list.RemoveAt(list.Count-1);
if ( list.Count == 0 )
{
Console.WriteLine( "No solution found." );
return;
}
x = list[list.Count-1].x;
y = list[list.Count-1].y;
}
board[x,y]++;
}
}
while( list.Count < N*N );
int last_x = list[0].x,
last_y = list[0].y;
string letters = "ABCDEFGH";
for( int i=1; i<list.Count; i++ )
{
Console.WriteLine( string.Format("{0,2}: ", i) + letters[last_x] + (last_y+1) + " - " + letters[list[i].x] + (list[i].y+1) );
last_x = list[i].x;
last_y = list[i].y;
}
}
static bool Move_Possible( int[,] board, int cur_x, int cur_y )
{
if ( board[cur_x,cur_y] >= 8 )
return false;
int new_x = cur_x + moves[board[cur_x,cur_y],0],
new_y = cur_y + moves[board[cur_x,cur_y],1];
if ( new_x >= 0 && new_x < N && new_y >= 0 && new_y < N && board[new_x,new_y] == 0 )
return true;
return false;
}
}
}

View file

@ -0,0 +1,103 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
typedef unsigned char cell;
int dx[] = { -2, -2, -1, 1, 2, 2, 1, -1 };
int dy[] = { -1, 1, 2, 2, 1, -1, -2, -2 };
void init_board(int w, int h, cell **a, cell **b)
{
int i, j, k, x, y, p = w + 4, q = h + 4;
/* b is board; a is board with 2 rows padded at each side */
a[0] = (cell*)(a + q);
b[0] = a[0] + 2;
for (i = 1; i < q; i++) {
a[i] = a[i-1] + p;
b[i] = a[i] + 2;
}
memset(a[0], 255, p * q);
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
for (k = 0; k < 8; k++) {
x = j + dx[k], y = i + dy[k];
if (b[i+2][j] == 255) b[i+2][j] = 0;
b[i+2][j] += x >= 0 && x < w && y >= 0 && y < h;
}
}
}
}
#define E "\033["
int walk_board(int w, int h, int x, int y, cell **b)
{
int i, nx, ny, least;
int steps = 0;
printf(E"H"E"J"E"%d;%dH"E"32m[]"E"m", y + 1, 1 + 2 * x);
while (1) {
/* occupy cell */
b[y][x] = 255;
/* reduce all neighbors' neighbor count */
for (i = 0; i < 8; i++)
b[ y + dy[i] ][ x + dx[i] ]--;
/* find neighbor with lowest neighbor count */
least = 255;
for (i = 0; i < 8; i++) {
if (b[ y + dy[i] ][ x + dx[i] ] < least) {
nx = x + dx[i];
ny = y + dy[i];
least = b[ny][nx];
}
}
if (least > 7) {
printf(E"%dH", h + 2);
return steps == w * h - 1;
}
if (steps++) printf(E"%d;%dH[]", y + 1, 1 + 2 * x);
x = nx, y = ny;
printf(E"%d;%dH"E"31m[]"E"m", y + 1, 1 + 2 * x);
fflush(stdout);
usleep(120000);
}
}
int solve(int w, int h)
{
int x = 0, y = 0;
cell **a, **b;
a = malloc((w + 4) * (h + 4) + sizeof(cell*) * (h + 4));
b = malloc((h + 4) * sizeof(cell*));
while (1) {
init_board(w, h, a, b);
if (walk_board(w, h, x, y, b + 2)) {
printf("Success!\n");
return 1;
}
if (++x >= w) x = 0, y++;
if (y >= h) {
printf("Failed to find a solution\n");
return 0;
}
printf("Any key to try next start position");
getchar();
}
}
int main(int c, char **v)
{
int w, h;
if (c < 2 || (w = atoi(v[1])) <= 0) w = 8;
if (c < 3 || (h = atoi(v[2])) <= 0) h = w;
solve(w, h);
return 0;
}

View file

@ -0,0 +1,25 @@
(defn isin? [x li]
(not= [] (filter #(= x %) li)))
(defn options [movements pmoves n]
(let [x (first (last movements)) y (second (last movements))
op (vec (map #(vector (+ x (first %)) (+ y (second %))) pmoves))
vop (filter #(and (>= (first %) 0) (>= (last %) 0)) op)
vop1 (filter #(and (< (first %) n) (< (last %) n)) vop)]
(vec (filter #(not (isin? % movements)) vop1))))
(defn next-move [movements pmoves n]
(let [op (options movements pmoves n)
sp (map #(vector % (count (options (conj movements %) pmoves n))) op)
m (apply min (map last sp))]
(first (rand-nth (filter #(= m (last %)) sp)))))
(defn jumps [n pos]
(let [movements (vector pos)
pmoves [[1 2] [1 -2] [2 1] [2 -1]
[-1 2] [-1 -2] [-2 -1] [-2 1]]]
(loop [mov movements x 1]
(if (= x (* n n))
mov
(let [np (next-move mov pmoves n)]
(recur (conj mov np) (inc x)))))))

View file

@ -0,0 +1,114 @@
graph_tours = (graph, max_num_solutions) ->
# graph is an array of arrays
# graph[3] = [4, 5] means nodes 4 and 5 are reachable from node 3
#
# Returns an array of tours (up to max_num_solutions in size), where
# each tour is an array of nodes visited in order, and where each
# tour visits every node in the graph exactly once.
#
complete_tours = []
visited = (false for node in graph)
dead_ends = ({} for node in graph)
tour = [0]
valid_neighbors = (i) ->
arr = []
for neighbor in graph[i]
continue if visited[neighbor]
continue if dead_ends[i][neighbor]
arr.push neighbor
arr
next_square_to_visit = (i) ->
arr = valid_neighbors i
return null if arr.length == 0
# We traverse to our neighbor who has the fewest neighbors itself.
fewest_neighbors = valid_neighbors(arr[0]).length
neighbor = arr[0]
for i in [1...arr.length]
n = valid_neighbors(arr[i]).length
if n < fewest_neighbors
fewest_neighbors = n
neighbor = arr[i]
neighbor
while tour.length > 0
current_square = tour[tour.length - 1]
visited[current_square] = true
next_square = next_square_to_visit current_square
if next_square?
tour.push next_square
if tour.length == graph.length
complete_tours.push (n for n in tour) # clone
break if complete_tours.length == max_num_solutions
# pessimistically call this a dead end
dead_ends[current_square][next_square] = true
current_square = next_square
else
# we backtrack
doomed_square = tour.pop()
dead_ends[doomed_square] = {}
visited[doomed_square] = false
complete_tours
knight_graph = (board_width) ->
# Turn the Knight's Tour into a pure graph-traversal problem
# by precomputing all the legal moves. Returns an array of arrays,
# where each element in any subarray is the index of a reachable node.
index = (i, j) ->
# index squares from 0 to n*n - 1
board_width * i + j
reachable_squares = (i, j) ->
deltas = [
[ 1, 2]
[ 1, -2]
[ 2, 1]
[ 2, -1]
[-1, 2]
[-1, -2]
[-2, 1]
[-2, -1]
]
neighbors = []
for delta in deltas
[di, dj] = delta
ii = i + di
jj = j + dj
if 0 <= ii < board_width
if 0 <= jj < board_width
neighbors.push index(ii, jj)
neighbors
graph = []
for i in [0...board_width]
for j in [0...board_width]
graph[index(i, j)] = reachable_squares i, j
graph
illustrate_knights_tour = (tour, board_width) ->
pad = (n) ->
return " _" if !n?
return " " + n if n < 10
"#{n}"
console.log "\n------"
moves = {}
for square, i in tour
moves[square] = i + 1
for i in [0...board_width]
s = ''
for j in [0...board_width]
s += " " + pad moves[i*board_width + j]
console.log s
BOARD_WIDTH = 8
MAX_NUM_SOLUTIONS = 100000
graph = knight_graph BOARD_WIDTH
tours = graph_tours graph, MAX_NUM_SOLUTIONS
console.log "#{tours.length} tours found (showing first and last)"
illustrate_knights_tour tours[0], BOARD_WIDTH
illustrate_knights_tour tours.pop(), BOARD_WIDTH

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> time coffee knight.coffee
100000 tours found (showing first and last)
------
1 4 57 20 47 6 49 22
34 19 2 5 58 21 46 7
3 56 35 60 37 48 23 50
18 33 38 55 52 59 8 45
39 14 53 36 61 44 51 24
32 17 40 43 54 27 62 9
13 42 15 30 11 64 25 28
16 31 12 41 26 29 10 63
------
1 4 41 20 63 6 61 22
34 19 2 5 42 21 44 7
3 40 35 64 37 62 23 60
18 33 38 47 56 43 8 45
39 14 57 36 49 46 59 24
32 17 48 55 58 27 50 9
13 54 15 30 11 52 25 28
16 31 12 53 26 29 10 51
real 0m29.741s
user 0m25.656s
sys 0m0.253s

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Solving the knight's tour. ;;;
;;; Warnsdorff's rule with random tie break. ;;;
;;; Optionally outputs a closed tour. ;;;
;;; Options from interactive prompt. ;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defparameter *side* 8)
(defun generate-chessboard (n)
(loop for i below n append
(loop for j below n collect (complex i j))))
(defparameter *chessboard*
(generate-chessboard *side*))
(defun complex->algebraic (n)
;; returns a string like "b2"
(concatenate 'string
;; 'a' is char #97: add it to the offset
(string (character (+ 97 (realpart n))))
;; indices start at 0, but algebraic starts at 1
(string (digit-char (+ 1 (imagpart n))))))
(defun algebraic->complex (string)
;; takes a string like "e4"
(let ((row (char string 0))
(col (char string 1)))
(complex (- (char-code row) 97)
(- (digit-char-p col) 1))))
(defconstant *knight-directions*
(list
(complex 1 2)
(complex 2 1)
(complex 1 -2)
(complex 2 -1)
(complex -1 2)
(complex -2 1)
(complex -1 -2)
(complex -2 -1)))
(defun find-legal-moves (moves-list)
;; 2. the move must not be on a case already visited
(remove-if (lambda (m) (member m moves-list))
;; 1. the move must be within the chessboard
(intersection
(mapcar (lambda (i) (+ (car moves-list) i)) *knight-directions*)
*chessboard*)))
;; Select between two moves by Warnsdorff's rule:
;; pick the one with the lowest index or else
;; randomly break the tie.
;; Takes a cons in the form (n . #C(x y)).
;; This will be the sorting rule for picking the next move.
(defun w-rule (a b)
(cond ((< (car a) (car b)) t)
((> (car a) (car b)) nil)
((= (car a) (car b))
(zerop (random 2)))))
;; For every legal move in a given position,
;; look forward one move and return a cons
;; in the form (n . #C(x y)) where n is
;; how many next free moves follow the first move.
(defun return-weighted-moves (moves)
(let ((candidates (find-legal-moves moves)))
(loop for mv in candidates collect
(cons
(list-length (find-legal-moves (cons mv moves)))
mv))))
;; Given a list of weighted moves (as above),
;; pick one according to the w-rule
(defun pick-among-weighted-moves (moves)
;; prune dead ends one move early
(let ((possible-moves
(remove-if (lambda(m) (zerop (car m))) moves)))
(cdar (sort possible-moves #'w-rule))))
(defun make-move (moves-list)
(let ((next-move
(if (< (list-length moves-list) (1- (list-length *chessboard*)))
(pick-among-weighted-moves (return-weighted-moves moves-list))
(car (find-legal-moves moves-list)))))
(cons next-move moves-list)))
(defun make-tour (moves-list)
;; takes a list of moves as an argument
(if (null (car moves-list)) ; last move not found: start over
(make-tour (last moves-list))
(if (= (list-length moves-list) (list-length *chessboard*))
moves-list
(make-tour (make-move moves-list)))))
(defun make-closed-tour (moves-list)
(let ((tour (make-tour moves-list)))
(if (tour-closed-p tour)
tour
(make-closed-tour moves-list))))
(defun tour-closed-p (tour)
;; takes a full tour as an argument
(let ((start (car (last tour)))
(end (car tour)))
;; is the first position a legal move, when
;; viewed from the last move?
(if (member start (find-legal-moves (list end))) ; find-legal-moves takes a list
t nil)))
(defun print-tour-linear (tour)
;; takes a tour (moves list) with the last move first
;; and prints it nicely in algebraic notation
(let ((moves (mapcar #'complex->algebraic (reverse tour))))
(format t "~{~A~^ -> ~}" moves)))
(defun tour->matrix (tour)
;; takes a tour and makes a row-by-row 2D matrix
;; from top to bottom (for further formatting & printing)
(flet ((index-tour (tour) ; 1st local function
(loop for i below (length tour)
;; starting from index 1, not 0, so add 1;
;; reverse because the last move is still in the car
collect (cons (nth i (reverse tour)) (1+ i))))
(get-row (n tour) ; 2nd local function
;; in every row, the imaginary part (vertical offset) stays the same
(remove-if-not (lambda (e) (= n (imagpart (car e)))) tour)))
(let* ((indexed-tour (index-tour tour))
(ordered-indexed-tour
;; make a list of ordered rows
(loop for i from (1- *side*) downto 0 collect
(sort (get-row i indexed-tour)
(lambda (a b) (< (realpart (car a)) (realpart (car b))))))))
;; clean up, leaving only the indices
(mapcar (lambda (e) (mapcar #'cdr e)) ordered-indexed-tour))))
(defun print-tour-matrix (tour)
(mapcar (lambda (row)
(format t "~{~3d~}~&" row)) (tour->matrix tour)))
;;; Handling options
(defstruct options
closed
start
grid)
(defparameter *opts* (make-options))
;;; Interactive part
(defun prompt()
(format t "Starting case (leave blank for random)? ")
(let ((start (string (read-line))))
(if (member start (mapcar #'complex->algebraic *chessboard*) :test #'equal)
(setf (options-start *opts*) start))
(format t "Require a closed tour (yes or default to no)? ")
(let ((closed (read-line)))
(if (or (equal closed "y") (equal closed "yes"))
(setf (options-closed *opts*) t)))))
(defun main ()
(let* ((start
(if (options-start *opts*)
(algebraic->complex (options-start *opts*))
(complex (random *side*) (random *side*))))
(closed (options-closed *opts*))
(tour
(if closed
(make-closed-tour (list start))
(make-tour (list start)))))
(fresh-line)
(if closed (princ "Closed "))
(princ "Knight's tour")
(if (options-start *opts*)
(princ ":")
(princ " (starting on a random case):"))
(fresh-line)
(print-tour-linear tour)
(princ #\newline)
(princ #\newline)
(print-tour-matrix tour)))
;;; Good to go: invocation!
(prompt)
(main)

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import std.stdio, std.algorithm, std.random, std.range,
std.conv, std.typecons, std.typetuple;
int[N][N] knightTour(size_t N=8)(in string start)
in {
assert(start.length >= 2);
} body {
static struct P { int x, y; }
immutable P[8] moves = [P(2,1), P(1,2), P(-1,2), P(-2,1),
P(-2,-1), P(-1,-2), P(1,-2), P(2,-1)];
int[N][N] data;
int[8] sortMoves(in int x, in int y) {
int[2][8] counts;
foreach (immutable i, immutable ref d1; moves) {
int c = 0;
foreach (immutable ref d2; moves) {
immutable p = P(x + d1.x + d2.x, y + d1.y + d2.y);
if (p.x >= 0 && p.x < N && p.y >= 0 && p.y < N &&
data[p.y][p.x] == 0)
c++;
}
counts[i] = [c, i];
}
counts[].randomShuffle; // Shuffle to randomly break ties.
counts[].sort(); // Lexicographic sort.
int[8] result = void;
transversal(counts[], 1).copy(result[]);
return result;
}
immutable p0 = P(start[0] - 'a', N - to!int(start[1 .. $]));
data[p0.y][p0.x] = 1;
Tuple!(int, int, int, int[8])[N * N] order;
order[0] = tuple(p0.x, p0.y, 0, sortMoves(p0.x, p0.y));
int n = 0;
while (n < (N * N - 1)) {
immutable int x = order[n][0];
immutable int y = order[n][1];
bool ok = false;
foreach (immutable i; order[n][2] .. 8) {
immutable P d = moves[order[n][3][i]];
if (x+d.x < 0 || x+d.x >= N || y+d.y < 0 || y+d.y >= N)
continue;
if (data[y + d.y][x + d.x] == 0) {
order[n][2] = i + 1;
n++;
data[y + d.y][x + d.x] = n + 1;
order[n] = tuple(x+d.x,y+d.y,0,sortMoves(x+d.x,y+d.y));
ok = true;
break;
}
}
if (!ok) { // Failed. Backtrack.
data[y][x] = 0;
n--;
}
}
return data;
}
void main() {
foreach (immutable i, side; TypeTuple!(5, 8, 31, 101)) {
immutable form = "%(%" ~ text(side ^^ 2).length.text ~ "d %)";
foreach (ref row; ["c3", "b5", "a1", "a1"][i].knightTour!side)
writefln(form, row);
writeln();
}
}

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import std.stdio, std.math, std.algorithm, std.range, std.typecons;
alias Square = Tuple!(int,"x", int,"y");
const(Square)[] knightTour(in Square[] board, in Square[] moves) pure @safe nothrow {
enum findMoves = (in Square sq) pure nothrow @safe =>
cartesianProduct([1, -1, 2, -2], [1, -1, 2, -2])
.filter!(ij => ij[0].abs != ij[1].abs)
.map!(ij => Square(sq.x + ij[0], sq.y + ij[1]))
.filter!(s => board.canFind(s) && !moves.canFind(s));
auto newMoves = findMoves(moves.back);
if (newMoves.empty)
return moves;
//alias warnsdorff = min!(s => findMoves(s).walkLength);
//immutable newSq = newMoves.dropOne.fold!warnsdorff(newMoves.front);
auto pairs = newMoves.map!(s => tuple(findMoves(s).walkLength, s));
immutable newSq = reduce!min(pairs.front, pairs.dropOne)[1];
return board.knightTour(moves ~ newSq);
}
void main(in string[] args) {
enum toSq = (in string xy) => Square(xy[0] - '`', xy[1] - '0');
immutable toAlg = (in Square s) => [dchar(s.x + '`'), dchar(s.y + '0')];
immutable sq = toSq((args.length == 2) ? args[1] : "e5");
const board = iota(1, 9).cartesianProduct(iota(1, 9)).map!Square.array;
writefln("%(%-(%s -> %)\n%)", board.knightTour([sq]).map!toAlg.chunks(8));
}

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{ These routines would normally be in a library,
but are presented here for clarity }
function PointAdd(V1,V2: TPoint): TPoint;
{Add V1 and V2}
begin
Result.X:= V1.X+V2.X;
Result.Y:= V1.Y+V2.Y;
end;
const KnightMoves: array [0..7] of TPoint = (
(X: 2; Y:1),(X: 2; Y:-1),
(X:-2; Y:1),(X:-2; Y:-1),
(X:1; Y: 2),(X:-1; Y: 2),
(X:1; Y:-2),(X:-1; Y:-2));
var Board: array [0..7,0..7] of boolean;
var Path: array of TPoint;
var CellSize,BoardSize: integer;
var CurPos: TPoint;
var BestPath: integer;
{-------------------------------------------------------------}
procedure DrawBestPath(Image: TImage);
begin
Image.Canvas.TextOut(BoardSize+5,5, IntToStr(BestPath));
end;
procedure PushPath(P: TPoint);
begin
SetLength(Path,Length(Path)+1);
Path[High(Path)]:=P;
if Length(Path)>BestPath then BestPath:=Length(Path);
end;
function PopPath: TPoint;
begin
if Length(Path)<1 then exit;
Result:=Path[High(Path)];
SetLength(Path,Length(Path)-1);
end;
procedure ClearPath;
begin
SetLength(Path,0);
end;
{-------- Routines to draw chess board and path --------------}
function GetCellCenter(P: TPoint): TPoint;
{Get pixel position of the center of cell}
begin
Result.X:=CellSize div 2 + CellSize * P.X;
Result.Y:=CellSize div 2 + CellSize * P.Y;
end;
procedure DrawPoint(Canvas: TCanvas; P: TPoint);
{Draw a point on the board}
begin
Canvas.Pen.Color:=clYellow;
Canvas.MoveTo(P.X-1,P.Y-1);
Canvas.LineTo(P.X+1,P.Y+1);
Canvas.MoveTo(P.X+1,P.Y-1);
Canvas.LineTo(P.X-1,P.Y+1);
end;
procedure DrawPathLine(Canvas: TCanvas; P1,P2: TPoint);
{Draw the path line}
var PS1,PS2: TPoint;
begin
PS1:=GetCellCenter(P1);
PS2:=GetCellCenter(P2);
Canvas.Pen.Width:=5;
Canvas.Pen.Color:=clRed;
Canvas.MoveTo(PS1.X,PS1.Y);
Canvas.LineTo(PS2.X,PS2.Y);
DrawPoint(Canvas,PS1);
DrawPoint(Canvas,PS2);
end;
procedure DrawPath(Canvas: TCanvas);
{Draw all points on the path}
var I: integer;
begin
for I:=0 to High(Path)-1 do
begin
DrawPathLine(Canvas, Path[I],Path[I+1]);
end;
end;
procedure DrawBoard(Canvas: TCanvas);
{Draw the chess board}
var R,R2: TRect;
var X,Y: integer;
var Color: TColor;
begin
Canvas.Pen.Color:=clBlack;
R:=Rect(0,0,BoardSize,BoardSize);
Canvas.Rectangle(R);
R:=Rect(0,0,CellSize,CellSize);
for Y:=0 to High(Board[0]) do
for X:=0 to High(Board) do
begin
R2:=R;
if ((X+Y) mod 2)=0 then Color:=clWhite
else Color:=clBlack;
Canvas.Brush.Color:=Color;
OffsetRect(R2,X * CellSize, Y * CellSize);
Canvas.Rectangle(R2);
end;
DrawPath(Canvas);
end;
function AllVisited: boolean;
{Test if all squares have been visit by path}
var X,Y: integer;
begin
Result:=False;
for Y:=0 to High(Board[0]) do
for X:=0 to High(Board) do
if not Board[X,Y] then exit;
Result:=True;
end;
procedure ClearBoard;
{Clear all board positions}
var X,Y: integer;
begin
for Y:=0 to High(Board[0]) do
for X:=0 to High(Board) do
Board[X,Y]:=False;
end;
function IsValidMove(Pos,Move: TPoint): boolean;
{Test if potential move is valid}
var NP: TPoint;
begin
Result:=False;
NP:=PointAdd(Pos,Move);
if (NP.X<0) or (NP.X>High(Board)) or
(NP.Y<0) or (NP.Y>High(Board[0])) then exit;
if Board[NP.X,NP.Y] then exit;
Result:=True;
end;
procedure ConfigureScreen(Image: TImage);
{Configure screen size}
begin
if Image.Width<Image.Height then BoardSize:=Image.Width
else BoardSize:=Image.Height;
CellSize:=BoardSize div 8;
end;
procedure SetPosition(Image: TImage; P: TPoint; Value: boolean);
{Set a new position by adding it to path}
{Marking position as used and redrawing board}
begin
if Value then PushPath(P)
else P:=PopPath;
Board[P.X,P.Y]:=Value;
DrawBoard(Image.Canvas);
DrawBestPath(Image);
Image.Repaint;
end;
procedure TryAllMoves(Image: TImage; Pos: TPoint);
{Recursively try all moves}
var I: integer;
var NewPos: TPoint;
begin
SetPosition(Image,Pos,True);
if AllVisited then exit;
for I:=0 to High(KnightMoves) do
begin
if AbortFlag then Exit;
if IsValidMove(Pos,KnightMoves[I]) then
begin
NewPos:=PointAdd(Pos,KnightMoves[I]);
TryAllMoves(Image,NewPos);
end;
end;
SetPosition(Image,Pos,False);
Application.ProcessMessages;
end;
procedure DoKnightsTour(Image: TImage);
{Solve Knights tour by testing all paths}
begin
BestPath:=0;
ConfigureScreen(Image);
ClearPath;
ClearBoard;
DrawBoard(Image.Canvas);
TryAllMoves(Image, Point(0,0));
end;

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! **********************************************************************
! * *
! * IL GIRO DEL CAVALLO - come collocare un cavallo su di una *
! * scacchiera n*n passando una sola volta *
! * per ogni casella. *
! * *
! **********************************************************************
! ----------------------------------------------------------------------
! Inizializzazione dei parametri
! ----------------------------------------------------------------------
PROGRAM KNIGHT
!$INTEGER
!$KEY
DIM H[25,25],A[8],B[8],P0[8],P1[8]
!$INCLUDE="PC.LIB"
PROCEDURE INIT_SCACCHIERA
! **********************************************************************
! * Routine di inizializzazione scacchiera *
! **********************************************************************
FOR I1=1 TO 8 DO
U=X+A[I1] V=Y+B[I1]
IF (U>0 AND U<=N) AND (V>0 AND V<=N) THEN
H[U,V]=H[U,V]-1
END IF
END FOR
END PROCEDURE
PROCEDURE MOSTRA_SCACCHIERA
! *********************************************************************
! * Routine di visualizzazione della scacchiera *
! *********************************************************************
LOCATE(5,1) COLOR(0,7) PRINT(" Mossa num.";NMOS) COLOR(7,0)
L2=N
FOR I2=1 TO N DO
PRINT
FOR L1=1 TO N DO
IF H[L1,L2]>0 THEN COLOR(15,0) END IF
WRITE("####";H[L1,L2];)
COLOR(7,0)
END FOR
L2=L2-1
END FOR
END PROCEDURE
PROCEDURE AGGIORNA_SCACCHIERA
! *********************************************************************
! * Routine di Aggiornamento Scacchiera *
! *********************************************************************
B=1
FOR I1=1 TO 8 DO
U=X+A[I1] V=Y+B[I1]
IF (U>0 AND U<=N) AND (V>0 AND V<=N) THEN
IF H[U,V]<=0 THEN
H[U,V]=H[U,V]+1 B=0
END IF
END IF
END FOR
IF B=1 THEN Q1=0 END IF
END PROCEDURE
PROCEDURE MOSSA_MAX_PESO
! *********************************************************************
! * Cerca la prossima mossa con il massimo peso *
! *********************************************************************
M1=0 RO=1
FOR W=1 TO 8 DO
U=Z1+A[W] V=Z2+B[W]
IF (U>0 AND U<=N) AND (V>0 AND V<=N) THEN
IF H[U,V]<=0 AND H[U,V]<=M1 THEN
IF H[U,V]=M1 THEN
RO=RO+1 P0[RO]=W
ELSE
M1=H[U,V] Q1=1 T1=U T2=V RO=1 P0[1]=W
END IF
END IF
END IF
END FOR
END PROCEDURE
PROCEDURE MOSSA_MIN_PESO
! *********************************************************************
! * Cerca la prossima mossa con il minimo peso *
! *********************************************************************
M1=-9 RO=1
FOR W=1 TO 8 DO
U=Z1+A[W] V=Z2+B[W]
IF (U>0 AND U<=N) AND (V>0 AND V<=N) THEN
IF H[U,V]<=0 AND H[U,V]>=M1 THEN
IF H[U,V]=M1 THEN
RO=RO+1 P0[RO]=W
ELSE
M1=H[U,V] Q1=1 T1=U T2=V RO=1 P0[1]=W
END IF
END IF
END IF
END FOR
END PROCEDURE
BEGIN
A[1]=1 A[2]=2 A[3]=2 A[4]=1
A[5]=-1 A[6]=-2 A[7]=-2 A[8]=-1
B[1]=2 B[2]=1 B[3]=-1 B[4]=-2
B[5]=-2 B[6]=-1 B[7]=1 B[8]=2
CLS
PRINT(" *** LA GALOPPATA DEL CAVALIERE ***")
PRINT
PRINT("Inserire la dimensione della scacchiera (max. 25)";)
INPUT(N)
PRINT("Inserire la caselle di partenza (x,y) ";)
INPUT(X1,Y1)
NMOS=1 A1=1 N1=N*N ESCAPE=FALSE
! ----------------------------------------------------------------------
! Set della scacchiera
! ----------------------------------------------------------------------
WHILE NOT ESCAPE DO
FOR I=1 TO N DO
FOR J=1 TO N DO
H[I,J]=0
END FOR
END FOR
FOR I=1 TO N DO
FOR J=1 TO N DO
X=I Y=J
INIT_SCACCHIERA
END FOR
END FOR
! ----------------------------------------------------------------------
! Effettua la prima mossa
! ----------------------------------------------------------------------
X=X1 Y=Y1 H[X,Y]=1 L=2
AGGIORNA_SCACCHIERA
Q1=1 Q2=1
! -----------------------------------------------------------------------
! Trova la prossima mossa
! -----------------------------------------------------------------------
WHILE Q1<>0 AND Q2<>0 DO
Q1=0 Z1=X Z2=Y
MOSSA_MIN_PESO
IF RO<=1 THEN
C1=T1 C2=T2
ELSE
! ------------------------------------------------------------------------
! Esamina tutti i vincoli
! ------------------------------------------------------------------------
FOR K=1 TO RO DO
P1[K]=P0[K]
END FOR
R1=RO
IF A1=1 THEN M2=-9 ELSE M2=0 END IF
FOR K=1 TO R1 DO
F1=P1[K] Z1=X+A[F1] Z2=Y+B[F1]
IF A1=1 THEN
MOSSA_MAX_PESO
IF M1<=M2 THEN
!$NULL
ELSE
M2=M1 C1=Z1 C2=Z2
END IF
ELSE
MOSSA_MIN_PESO
IF M1>=M2 THEN
!$NULL
ELSE
M2=M1 C1=Z1 C2=Z2
END IF
END IF
END FOR
! ------------------------------------------------------------------------
! Prossima mossa trovata:aggiorna la scacchiera
! ------------------------------------------------------------------------
END IF
IF Q1<>0 THEN
X=C1 Y=C2 H[X,Y]=L
AGGIORNA_SCACCHIERA
IF L=N1 THEN Q2=0 END IF
END IF
L=L+1
MOSTRA_SCACCHIERA
NMOS=NMOS+1
END WHILE
! ------------------------------------------------------------------------
! La ricerca è terminata: visualizza i risultati
! ------------------------------------------------------------------------
PRINT PRINT
IF Q2<>1 THEN
PRINT("*** Trovata la soluzione! ***")
MOSTRA_SCACCHIERA
ESCAPE=TRUE
ELSE
IF A1=0 THEN
PRINT("Nessuna soluzione.")
ESCAPE=TRUE
ELSE
BEEP
A1=0
END IF
END IF
END WHILE
REPEAT
GET(A$)
UNTIL A$<>""
END PROGRAM

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@ -0,0 +1,68 @@
(require 'plot)
(define *knight-moves*
'((2 . 1)(2 . -1 ) (1 . -2) (-1 . -2 )(-2 . -1) (-2 . 1) (-1 . 2) (1 . 2)))
(define *hit-squares* null)
(define *legal-moves* null)
(define *tries* 0)
(define (square x y n ) (+ y (* x n)))
(define (dim n) (1- (* n n))) ; n^2 - 1
;; check legal knight move from sq
;; return null or (list destination-square)
(define (legal-disp n sq k-move)
(let ((x (+ (quotient sq n) (first k-move)))
(y (+ (modulo sq n) (rest k-move))))
(if (and (>= x 0) (< x n) (>= y 0) (< y n))
(list (square x y n)) null)))
;; list of legal destination squares from sq
(define (legal-moves sq k-moves n )
(if (null? k-moves) null
(append (legal-moves sq (rest k-moves) n) (legal-disp n sq (first k-moves)))))
;; square freedom = number of destination squares not already reached
(define (freedom sq)
(for/sum ((dest (vector-ref *legal-moves* sq)))
(if (vector-ref *hit-squares* dest) 0 1)))
;; The chess adage" A knight on the rim is dim" is false here :
;; choose to move to square with smallest freedom : Warnsdorf's rule
(define (square-sort a b)
(< (freedom a) (freedom b)))
;; knight tour engine
(define (play sq step starter last-one wants-open)
(set! *tries* (1+ *tries*))
(vector-set! *hit-squares* sq step) ;; flag used square
(if (= step last-one) (throw 'HIT last-one)) ;; stop on first path found
(when (or wants-open ;; cut search iff closed path
(and (< step last-one) (> (freedom starter) 0))) ;; this ensures a closed path
(for ((target (list-sort square-sort (vector-ref *legal-moves* sq))))
(unless (vector-ref *hit-squares* target)
(play target (1+ step) starter last-one wants-open))))
(vector-set! *hit-squares* sq #f)) ;; unflag used square
(define (show-steps n wants-open)
(string-delimiter "")
(if wants-open
(printf "♘-tour: %d tries." *tries*)
(printf "♞-closed-tour: %d tries." *tries*))
(for ((x n))
(writeln)
(for((y n))
(write (string-pad-right (vector-ref *hit-squares* (square x y n)) 4)))))
(define (k-tour (n 8) (starter 0) (wants-open #t))
(set! *hit-squares* (make-vector (* n n) #f))
;; build vector of legal moves for squares 0..n^2-1
(set! *legal-moves*
(build-vector (* n n) (lambda(sq) (legal-moves sq *knight-moves* n))))
(set! *tries* 0) ; counter
(try
(play starter 0 starter (dim n) wants-open)
(catch (hit mess) (show-steps n wants-open))))

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@ -0,0 +1,33 @@
(k-tour 8 0 #f)
♞-closed-tour: 66 tries.
0 47 14 31 62 27 12 29
15 32 63 54 13 30 57 26
48 1 46 61 56 59 28 11
33 16 55 50 53 44 25 58
2 49 42 45 60 51 10 39
17 34 19 52 43 40 7 24
20 3 36 41 22 5 38 9
35 18 21 4 37 8 23 6
(k-tour 20 57)
♘-tour: 400 tries.
31 34 29 104 209 36 215 300 211 38 213 354 343 40 345 386 383 42 1 388
28 103 32 35 216 299 210 37 214 335 342 39 346 385 382 41 390 387 396 43
33 30 105 208 201 308 301 336 323 212 353 340 355 344 391 384 395 0 389 2
102 27 202 219 298 217 322 309 334 341 356 347 358 351 376 381 378 399 44 397
203 106 207 200 307 228 311 302 337 324 339 352 373 364 379 392 375 394 3 368
26 101 220 229 218 297 304 321 310 333 348 357 350 359 374 377 380 367 398 45
107 204 199 206 227 306 231 312 303 338 325 330 363 372 365 328 393 254 369 4
100 25 122 221 230 233 296 305 320 313 332 349 326 329 360 371 366 251 46 253
121 108 205 198 145 226 237 232 295 286 319 314 331 362 327 316 255 370 5 178
24 99 144 123 222 129 234 279 236 281 294 289 318 315 256 361 250 179 252 47
109 120 111 130 197 146 225 238 285 278 287 272 293 290 317 180 257 162 177 6
98 23 124 143 128 223 276 235 280 239 282 291 288 265 270 249 176 181 48 161
115 110 119 112 131 196 147 224 277 284 273 266 271 292 245 258 163 174 7 58
22 97 114 125 142 127 140 275 194 267 240 283 264 269 248 175 182 59 160 49
87 116 95 118 113 132 195 148 187 274 263 268 191 244 259 246 173 164 57 8
96 21 88 133 126 141 150 139 262 193 190 241 260 247 172 183 60 159 50 65
77 86 117 94 89 138 135 188 149 186 261 192 171 184 243 156 165 64 9 56
20 81 78 85 134 93 90 151 136 189 170 185 242 155 166 61 158 53 66 51
79 76 83 18 91 74 137 16 169 72 153 14 167 70 157 12 63 68 55 10
82 19 80 75 84 17 92 73 152 15 168 71 154 13 62 69 54 11 52 67

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@ -0,0 +1,9 @@
(define (step-color x y n last-one)
(letrec ((sq (square (floor x) (floor y) n))
(step (vector-ref *hit-squares* sq) n n))
(cond ((= 0 step) (rgb 1 0 0)) ;; red starter
((= last-one step) (rgb 0 1 0)) ;; green end
(else (gray (// step n n))))))
(define ( k-plot n)
(plot-rgb (lambda (x y) (step-color x y n (dim n))) (- n epsilon) (- n epsilon)))

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@ -0,0 +1,64 @@
defmodule Board do
import Integer, only: [is_odd: 1]
defmodule Cell do
defstruct [:value, :adj]
end
@adjacent [[-1,-2],[-2,-1],[-2,1],[-1,2],[1,2],[2,1],[2,-1],[1,-2]]
defp initialize(rows, cols) do
board = for i <- 1..rows, j <- 1..cols, into: %{}, do: {{i,j}, true}
for i <- 1..rows, j <- 1..cols, into: %{} do
adj = for [di,dj] <- @adjacent, board[{i+di, j+dj}], do: {i+di, j+dj}
{{i,j}, %Cell{value: 0, adj: adj}}
end
end
defp solve(board, ij, num, goal) do
board = Map.update!(board, ij, fn cell -> %{cell | value: num} end)
if num == goal do
throw({:ok, board})
else
wdof(board, ij)
|> Enum.each(fn k -> solve(board, k, num+1, goal) end)
end
end
defp wdof(board, ij) do # Warnsdorf's rule
board[ij].adj
|> Enum.filter(fn k -> board[k].value == 0 end)
|> Enum.sort_by(fn k ->
Enum.count(board[k].adj, fn x -> board[x].value == 0 end)
end)
end
defp to_string(board, rows, cols) do
width = to_string(rows * cols) |> String.length
format = String.duplicate("~#{width}w ", cols)
Enum.map_join(1..rows, "\n", fn i ->
:io_lib.fwrite format, (for j <- 1..cols, do: board[{i,j}].value)
end)
end
def knight_tour(rows, cols, sx, sy) do
IO.puts "\nBoard (#{rows} x #{cols}), Start: [#{sx}, #{sy}]"
if is_odd(rows*cols) and is_odd(sx+sy) do
IO.puts "No solution"
else
try do
initialize(rows, cols)
|> solve({sx,sy}, 1, rows*cols)
IO.puts "No solution"
catch
{:ok, board} -> IO.puts to_string(board, rows, cols)
end
end
end
end
Board.knight_tour(8,8,4,2)
Board.knight_tour(5,5,3,3)
Board.knight_tour(4,9,1,1)
Board.knight_tour(5,5,1,2)
Board.knight_tour(12,12,2,2)

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@ -0,0 +1,345 @@
module Main exposing (main)
import Browser exposing (element)
import Html as H
import Html.Attributes as HA
import List exposing (filter, head, length, map, map2, member, tail)
import List.Extra exposing (andThen, minimumBy)
import String exposing (join)
import Svg exposing (g, line, rect, svg)
import Svg.Attributes exposing (fill, height, style, version, viewBox, width, x, x1, x2, y, y1, y2)
import Svg.Events exposing (onClick)
import Time exposing (every)
import Tuple
type alias Cell =
( Int, Int )
type alias BoardSize =
( Int, Int )
type alias Model =
{ path : List Cell
, board : List Cell
, pause_ms : Float
, size : BoardSize
}
type Msg
= Tick Time.Posix
| SetStart Cell
| SetSize BoardSize
| SetPause Float
boardsize_width: BoardSize -> Int
boardsize_width bs =
Tuple.second bs
boardsize_height: BoardSize -> Int
boardsize_height bs =
Tuple.first bs
boardsize_dec: Int -> Int
boardsize_dec n =
let
minimum_size = 3
in
if n <= minimum_size then
minimum_size
else
n - 1
boardsize_inc: Int -> Int
boardsize_inc n =
let
maximum_size = 40
in
if n >= maximum_size then
maximum_size
else
n + 1
pause_inc: Float -> Float
pause_inc n =
n + 10
-- decreasing pause time (ms) increases speed
pause_dec: Float -> Float
pause_dec n =
let
minimum_pause = 0
in
if n <= minimum_pause then
minimum_pause
else
n - 10
board_init : BoardSize -> List Cell
board_init board_size =
List.range 0 (boardsize_height board_size - 1)
|> andThen
(\r ->
List.range 0 (boardsize_width board_size - 1)
|> andThen
(\c ->
[ ( r, c ) ]
)
)
nextMoves : Model -> Cell -> List Cell
nextMoves model ( stRow, stCol ) =
let
c =
[ 1, 2, -1, -2 ]
km =
c
|> andThen
(\cRow ->
c
|> andThen
(\cCol ->
if abs cRow == abs cCol then
[]
else
[ ( cRow, cCol ) ]
)
)
jumps =
List.map (\( kmRow, kmCol ) -> ( kmRow + stRow, kmCol + stCol )) km
in
List.filter (\j -> List.member j model.board && not (List.member j model.path)) jumps
bestMove : Model -> Maybe Cell
bestMove model =
case List.head model.path of
Just mph ->
minimumBy (List.length << nextMoves model) (nextMoves model mph)
_ ->
Nothing
-- Initialize the application - https://guide.elm-lang.org/effects/
init : () -> ( Model, Cmd Msg )
init _ =
let
-- Initial board height and width
initial_size =
8
-- Initial chess board
initial_board =
board_init (initial_size, initial_size)
initial_path =
[]
initial_pause =
10
in
( Model initial_path initial_board initial_pause (initial_size, initial_size), Cmd.none )
-- View the model - https://guide.elm-lang.org/effects/
view : Model -> H.Html Msg
view model =
let
showChecker row col =
rect
[ x <| String.fromInt col
, y <| String.fromInt row
, width "1"
, height "1"
, fill <|
if modBy 2 (row + col) == 0 then
"blue"
else
"grey"
, onClick <| SetStart ( row, col )
]
[]
showMove ( row0, col0 ) ( row1, col1 ) =
line
[ x1 <| String.fromFloat (toFloat col0 + 0.5)
, y1 <| String.fromFloat (toFloat row0 + 0.5)
, x2 <| String.fromFloat (toFloat col1 + 0.5)
, y2 <| String.fromFloat (toFloat row1 + 0.5)
, style "stroke:yellow;stroke-width:0.05"
]
[]
render mdl =
let
checkers =
mdl.board
|> andThen
(\( r, c ) ->
[ showChecker r c ]
)
moves =
case List.tail mdl.path of
Nothing ->
[]
Just tl ->
List.map2 showMove mdl.path tl
in
checkers ++ moves
unvisited =
length model.board - length model.path
center =
[ HA.style "text-align" "center" ]
table =
[ HA.style "text-align" "center", HA.style "display" "table", HA.style "width" "auto", HA.style "margin" "auto" ]
table_row =
[ HA.style "display" "table-row", HA.style "width" "auto" ]
table_cell =
[ HA.style "display" "table-cell", HA.style "width" "auto", HA.style "padding" "1px 3px" ]
rows =
boardsize_height model.size
cols =
boardsize_width model.size
in
H.div
[]
[ H.h1 center [ H.text "Knight's Tour" ]
-- controls
, H.div
table
[ H.div -- labels
table_row
[ H.div
table_cell
[ H.text "Rows"]
, H.div
table_cell
[ H.text "Columns"]
, H.div
table_cell
[ H.text ""]
, H.div
table_cell
[ H.text "Pause (ms)"]
]
, H.div
table_row
[ H.div -- Increase
table_cell
[ H.button [onClick <| SetSize ( boardsize_inc rows, cols )] [ H.text ""] ]
, H.div
table_cell
[ H.button [onClick <| SetSize ( rows, boardsize_inc cols )] [ H.text ""] ]
, H.div
table_cell
[ H.text ""]
, H.div
table_cell
[ H.button [onClick <| SetPause ( pause_inc model.pause_ms )] [ H.text ""] ]
]
, H.div
table_row
[ H.div -- Value
table_cell
[ H.text <| String.fromInt rows ]
, H.div
table_cell
[ H.text <| String.fromInt cols]
, H.div
table_cell
[ H.text ""]
, H.div
table_cell
[ H.text <| String.fromFloat model.pause_ms]
]
, H.div
table_row
[ H.div -- Decrease
table_cell
[ H.button [onClick <| SetSize ( boardsize_dec rows, cols )] [ H.text ""] ]
, H.div
table_cell
[ H.button [onClick <| SetSize ( rows, boardsize_dec cols )] [ H.text ""] ]
, H.div
table_cell
[ H.text ""]
, H.div
table_cell
[ H.button [onClick <| SetPause ( pause_dec model.pause_ms )] [ H.text ""] ]
]
]
, H.h2 center [ H.text "(pick a square)" ]
, H.div -- chess board
center
[ svg
[ version "1.1"
, width (String.fromInt (25 * cols))
, height (String.fromInt (25 * rows))
, viewBox
(join " "
[ String.fromInt 0
, String.fromInt 0
, String.fromInt cols
, String.fromInt rows
]
)
]
[ g [] <| render model ]
]
, H.h3 center [ H.text <| "Unvisited count : " ++ String.fromInt unvisited ]
]
-- Update the model - https://guide.elm-lang.org/effects/
update : Msg -> Model -> ( Model, Cmd Msg )
update msg model =
let
mo =
case msg of
SetPause pause ->
{ model | pause_ms = pause }
SetSize board_size ->
{ model | board = board_init board_size, path = [], size = board_size }
SetStart start ->
{ model | path = [ start ] }
Tick _ ->
case model.path of
[] ->
model
_ ->
case bestMove model of
Nothing ->
model
Just best ->
{ model | path = best :: model.path }
in
( mo, Cmd.none )
-- Subscribe to https://guide.elm-lang.org/effects/
subscriptions : Model -> Sub Msg
subscriptions model =
Time.every model.pause_ms Tick
-- Application entry point
main: Program () Model Msg
main =
element -- https://package.elm-lang.org/packages/elm/browser/latest/Browser#element
{ init = init
, view = view
, update = update
, subscriptions = subscriptions
}

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@ -0,0 +1,78 @@
-module( knights_tour ).
-export( [display/1, solve/1, task/0] ).
display( Moves ) ->
%% The knigh walks the moves {Position, Step_nr} order.
%% Top left corner is {$a, 8}, Bottom right is {$h, 1}.
io:fwrite( "Moves:" ),
lists:foldl( fun display_moves/2, erlang:length(Moves), lists:keysort(2, Moves) ),
io:nl(),
[display_row(Y, Moves) || Y <- lists:seq(8, 1, -1)].
solve( First_square ) ->
try
bt_loop( 1, next_moves(First_square), [{First_square, 1}] )
catch
_:{ok, Moves} -> Moves
end.
task() ->
io:fwrite( "Starting {a, 1}~n" ),
Moves = solve( {$a, 1} ),
display( Moves ).
bt( N, Move, Moves ) -> bt_reject( is_not_allowed_knight_move(Move, Moves), N, Move, [{Move, N} | Moves] ).
bt_accept( true, _N, _Move, Moves ) -> erlang:throw( {ok, Moves} );
bt_accept( false, N, Move, Moves ) -> bt_loop( N, next_moves(Move), Moves ).
bt_loop( N, New_moves, Moves ) -> [bt( N+1, X, Moves ) || X <- New_moves].
bt_reject( true, _N, _Move, _Moves ) -> backtrack;
bt_reject( false, N, Move, Moves ) -> bt_accept( is_all_knights(Moves), N, Move, Moves ).
display_moves( {{X, Y}, 1}, Max ) ->
io:fwrite(" ~p. N~c~p", [1, X, Y]),
Max;
display_moves( {{X, Y}, Max}, Max ) ->
io:fwrite(" N~c~p~n", [X, Y]),
Max;
display_moves( {{X, Y}, Step_nr}, Max ) when Step_nr rem 8 =:= 0 ->
io:fwrite(" N~c~p~n~p. N~c~p", [X, Y, Step_nr, X, Y]),
Max;
display_moves( {{X, Y}, Step_nr}, Max ) ->
io:fwrite(" N~c~p ~p. N~c~p", [X, Y, Step_nr, X, Y]),
Max.
display_row( Row, Moves ) ->
[io:fwrite(" ~2b", [proplists:get_value({X, Row}, Moves)]) || X <- [$a, $b, $c, $d, $e, $f, $g, $h]],
io:nl().
is_all_knights( Moves ) when erlang:length(Moves) =:= 64 -> true;
is_all_knights( _Moves ) -> false.
is_asymetric( Start_column, Start_row, Stop_column, Stop_row ) ->
erlang:abs( Start_column - Stop_column ) =/= erlang:abs( Start_row - Stop_row ).
is_not_allowed_knight_move( Move, Moves ) ->
no_such_move =/= proplists:get_value( Move, Moves, no_such_move ).
next_moves( {Column, Row} ) ->
[{X, Y} || X <- next_moves_column(Column), Y <- next_moves_row(Row), is_asymetric(Column, Row, X, Y)].
next_moves_column( $a ) -> [$b, $c];
next_moves_column( $b ) -> [$a, $c, $d];
next_moves_column( $g ) -> [$e, $f, $h];
next_moves_column( $h ) -> [$g, $f];
next_moves_column( C ) -> [C - 2, C - 1, C + 1, C + 2].
next_moves_row( 1 ) -> [2, 3];
next_moves_row( 2 ) -> [1, 3, 4];
next_moves_row( 7 ) -> [5, 6, 8];
next_moves_row( 8 ) -> [6, 7];
next_moves_row( N ) -> [N - 2, N - 1, N + 1, N + 2].

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@ -0,0 +1,651 @@
C-----------------------------------------------------------------------
C
C Find Knights Tours.
C
C Using Warnsdorffs heuristic, find multiple solutions.
C Optionally accept only closed tours.
C
C This program is migrated from my implementation for ATS/Postiats.
C Arrays with dimension 1:64 take the place of stack frames.
C
C Compile with, for instance:
C
C gfortran -O2 -g -std=legacy -o knights_tour knights_tour.f
C
C or
C
C f2c knights_tour.f
C cc -O -o knights_tour knights_tour.c -lf2c
C
C Usage examples:
C
C One tour starting at a1, either open or closed:
C
C echo "a1 1 F" | ./knights_tour
C
C No more than 2000 closed tours starting at c5:
C
C echo "c5 2000 T" | ./knights_tour
C
C-----------------------------------------------------------------------
program ktour
implicit none
character*2 alg
integer i, j
integer mxtour
logical closed
read (*,*) alg, mxtour, closed
call alg2ij (alg, i, j)
call explor (i, j, mxtour, closed)
end
C-----------------------------------------------------------------------
subroutine explor (istart, jstart, mxtour, closed)
implicit none
C Explore the space of 'Warnsdorffian' knights paths, looking for
C and printing complete tours.
integer istart, jstart ! The starting position.
integer mxtour ! The maximum number of tours to print.
logical closed ! Closed tours only?
integer board(1:8,1:8)
integer imove(1:8,1:64)
integer jmove(1:8,1:64)
integer nmove(1:64)
integer n
integer itours
logical goodmv
logical isclos
itours = 0
call initbd (board)
n = 1
nmove(1) = 8
imove(8, 1) = istart
jmove(8, 1) = jstart
1000 if (itours .lt. mxtour .and. n .ne. 0) then
if (nmove(n) .eq. 9) then
n = n - 1
if (n .ne. 0) then
call unmove (board, imove, jmove, nmove, n)
nmove(n) = nmove(n) + 1
end if
else if (goodmv (imove, nmove, n)) then
call mkmove (board, imove, jmove, nmove, n)
if (n .eq. 64) then
if (.not. closed) then
itours = itours + 1
call prnt (board, itours)
else if (isclos (board)) then
itours = itours + 1
call prnt (board, itours)
end if
call unmove (board, imove, jmove, nmove, n)
nmove(n) = 9
else if (n .eq. 63) then
call possib (board, n, imove, jmove, nmove)
n = n + 1
nmove(n) = 1
else
call nxtmov (board, n, imove, jmove, nmove)
n = n + 1
nmove(n) = 1
end if
else
nmove(n) = nmove(n) + 1
end if
goto 1000
end if
end
C-----------------------------------------------------------------------
subroutine initbd (board)
implicit none
C Initialize a chessboard with empty squares.
integer board(1:8,1:8)
integer i, j
do 1010 j = 1, 8
do 1000 i = 1, 8
board(i, j) = -1
1000 continue
1010 continue
end
C-----------------------------------------------------------------------
subroutine mkmove (board, imove, jmove, nmove, n)
implicit none
C Fill a square with a move number.
integer board(1:8, 1:8)
integer imove(1:8, 1:64)
integer jmove(1:8, 1:64)
integer nmove(1:64)
integer n
board(imove(nmove(n), n), jmove(nmove(n), n)) = n
end
C-----------------------------------------------------------------------
subroutine unmove (board, imove, jmove, nmove, n)
implicit none
C Unmake a mkmove.
integer board(1:8, 1:8)
integer imove(1:8, 1:64)
integer jmove(1:8, 1:64)
integer nmove(1:64)
integer n
board(imove(nmove(n), n), jmove(nmove(n), n)) = -1
end
C-----------------------------------------------------------------------
function goodmv (imove, nmove, n)
implicit none
logical goodmv
integer imove(1:8, 1:64)
integer nmove(1:64)
integer n
goodmv = (imove(nmove(n), n) .ne. -1)
end
C-----------------------------------------------------------------------
subroutine prnt (board, itours)
implicit none
C Print a knight's tour.
integer board(1:8,1:8)
integer itours
10000 format (1X)
C The following plethora of format statements seemed a simple way to
C get this working with f2c. (For gfortran, the 'I0' format
C sufficed.)
10010 format (1X, "Tour number ", I1)
10020 format (1X, "Tour number ", I2)
10030 format (1X, "Tour number ", I3)
10040 format (1X, "Tour number ", I4)
10050 format (1X, "Tour number ", I5)
10060 format (1X, "Tour number ", I6)
10070 format (1X, "Tour number ", I20)
if (itours .lt. 10) then
write (*, 10010) itours
else if (itours .lt. 100) then
write (*, 10020) itours
else if (itours .lt. 1000) then
write (*, 10030) itours
else if (itours .lt. 10000) then
write (*, 10040) itours
else if (itours .lt. 100000) then
write (*, 10050) itours
else if (itours .lt. 1000000) then
write (*, 10060) itours
else
write (*, 10070) itours
end if
call prntmv (board)
call prntbd (board)
write (*, 10000)
end
C-----------------------------------------------------------------------
subroutine prntbd (board)
implicit none
C Print a chessboard with the move number in each square.
integer board(1:8,1:8)
integer i, j
10000 format (1X, " ", 8("+----"), "+")
10010 format (1X, I2, " ", 8(" | ", I2), " | ")
10020 format (1X, " ", 8(" ", A1))
do 1000 i = 8, 1, -1
write (*, 10000)
write (*, 10010) i, (board(i, j), j = 1, 8)
1000 continue
write (*, 10000)
write (*, 10020) 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h'
end
C-----------------------------------------------------------------------
subroutine prntmv (board)
implicit none
C Print the moves of a knight's path, in algebraic notation.
integer board(1:8,1:8)
integer ipos(1:64)
integer jpos(1:64)
integer numpos
character*2 alg(1:64)
integer columns(1:8)
integer k
integer m
character*72 lines(1:8)
10000 format (1X, A)
call bd2pos (board, ipos, jpos, numpos)
C Convert the positions to algebraic notation.
do 1000 k = 1, numpos
call ij2alg (ipos(k), jpos(k), alg(k))
1000 continue
C Fill lines with algebraic notations.
do 1020 m = 1, 8
columns(m) = 1
1020 continue
m = 1
do 1100 k = 1, numpos
lines(m)(columns(m) : columns(m) + 1) = alg(k)(1:2)
columns(m) = columns(m) + 2
if (k .ne. numpos) then
lines(m)(columns(m) : columns(m) + 3) = " -> "
columns(m) = columns(m) + 4
else if (numpos .eq. 64 .and.
$ ((abs (ipos(numpos) - ipos(1)) .eq. 2
$ .and. abs (jpos(numpos) - jpos(1)) .eq. 1) .or.
$ ((abs (ipos(numpos) - ipos(1)) .eq. 1
$ .and. abs (jpos(numpos) - jpos(1)) .eq. 2)))) then
lines(m)(columns(m) : columns(m) + 8) = " -> cycle"
columns(m) = columns(m) + 9
endif
if (mod (k, 8) .eq. 0) m = m + 1
1100 continue
C Print the lines that have stuff in them.
do 1200 m = 1, 8
if (columns(m) .ne. 1) then
write (*, 10000) lines(m)(1 : columns(m) - 1)
end if
1200 continue
end
C-----------------------------------------------------------------------
function isclos (board)
implicit none
C Is a board a closed tour?
logical isclos
integer board(1:8,1:8)
integer ipos(1:64) ! The i-positions in order.
integer jpos(1:64) ! The j-positions in order.
integer numpos ! The number of positions so far.
call bd2pos (board, ipos, jpos, numpos)
isclos = (numpos .eq. 64 .and.
$ ((abs (ipos(numpos) - ipos(1)) .eq. 2
$ .and. abs (jpos(numpos) - jpos(1)) .eq. 1) .or.
$ ((abs (ipos(numpos) - ipos(1)) .eq. 1
$ .and. abs (jpos(numpos) - jpos(1)) .eq. 2))))
end
C-----------------------------------------------------------------------
subroutine bd2pos (board, ipos, jpos, numpos)
implicit none
C Convert from a board to a list of board positions.
integer board(1:8,1:8)
integer ipos(1:64) ! The i-positions in order.
integer jpos(1:64) ! The j-positions in order.
integer numpos ! The number of positions so far.
integer i, j
numpos = 0
do 1010 i = 1, 8
do 1000 j = 1, 8
if (board(i, j) .ne. -1) then
numpos = max (board(i, j), numpos)
ipos(board(i, j)) = i
jpos(board(i, j)) = j
end if
1000 continue
1010 continue
end
C-----------------------------------------------------------------------
subroutine nxtmov (board, n, imove, jmove, nmove)
implicit none
C Find possible next moves. Prune and sort the moves according to
C Warnsdorff's heuristic, keeping only those that have the minimum
C number of legal following moves.
integer board(1:8,1:8)
integer n
integer imove(1:8,1:64)
integer jmove(1:8,1:64)
integer nmove(1:64)
integer w1, w2, w3, w4, w5, w6, w7, w8
integer w
integer n1
integer pickw
call possib (board, n, imove, jmove, nmove)
n1 = n + 1
nmove(n1) = 1
call countf (board, n1, imove, jmove, nmove, w1)
nmove(n1) = 2
call countf (board, n1, imove, jmove, nmove, w2)
nmove(n1) = 3
call countf (board, n1, imove, jmove, nmove, w3)
nmove(n1) = 4
call countf (board, n1, imove, jmove, nmove, w4)
nmove(n1) = 5
call countf (board, n1, imove, jmove, nmove, w5)
nmove(n1) = 6
call countf (board, n1, imove, jmove, nmove, w6)
nmove(n1) = 7
call countf (board, n1, imove, jmove, nmove, w7)
nmove(n1) = 8
call countf (board, n1, imove, jmove, nmove, w8)
w = pickw (w1, w2, w3, w4, w5, w6, w7, w8)
if (w .eq. 0) then
call disabl (imove(1, n1), jmove(1, n1))
call disabl (imove(2, n1), jmove(2, n1))
call disabl (imove(3, n1), jmove(3, n1))
call disabl (imove(4, n1), jmove(4, n1))
call disabl (imove(5, n1), jmove(5, n1))
call disabl (imove(6, n1), jmove(6, n1))
call disabl (imove(7, n1), jmove(7, n1))
call disabl (imove(8, n1), jmove(8, n1))
else
if (w .ne. w1) call disabl (imove(1, n1), jmove(1, n1))
if (w .ne. w2) call disabl (imove(2, n1), jmove(2, n1))
if (w .ne. w3) call disabl (imove(3, n1), jmove(3, n1))
if (w .ne. w4) call disabl (imove(4, n1), jmove(4, n1))
if (w .ne. w5) call disabl (imove(5, n1), jmove(5, n1))
if (w .ne. w6) call disabl (imove(6, n1), jmove(6, n1))
if (w .ne. w7) call disabl (imove(7, n1), jmove(7, n1))
if (w .ne. w8) call disabl (imove(8, n1), jmove(8, n1))
end if
end
C-----------------------------------------------------------------------
subroutine countf (board, n, imove, jmove, nmove, w)
implicit none
C Count the number of moves possible after an nth move.
integer board(1:8,1:8)
integer n
integer imove(1:8,1:64)
integer jmove(1:8,1:64)
integer nmove(1:64)
integer w
logical goodmv
integer n1
if (goodmv (imove, nmove, n)) then
call mkmove (board, imove, jmove, nmove, n)
call possib (board, n, imove, jmove, nmove)
n1 = n + 1
w = 0
if (imove(1, n1) .ne. -1) w = w + 1
if (imove(2, n1) .ne. -1) w = w + 1
if (imove(3, n1) .ne. -1) w = w + 1
if (imove(4, n1) .ne. -1) w = w + 1
if (imove(5, n1) .ne. -1) w = w + 1
if (imove(6, n1) .ne. -1) w = w + 1
if (imove(7, n1) .ne. -1) w = w + 1
if (imove(8, n1) .ne. -1) w = w + 1
call unmove (board, imove, jmove, nmove, n)
else
C The nth move itself is impossible.
w = 0
end if
end
C-----------------------------------------------------------------------
function pickw (w1, w2, w3, w4, w5, w6, w7, w8)
implicit none
C From w1..w8, pick out the least nonzero value (or zero if they all
C equal zero).
integer pickw
integer w1, w2, w3, w4, w5, w6, w7, w8
integer w
integer pickw1
w = 0
w = pickw1 (w, w1)
w = pickw1 (w, w2)
w = pickw1 (w, w3)
w = pickw1 (w, w4)
w = pickw1 (w, w5)
w = pickw1 (w, w6)
w = pickw1 (w, w7)
w = pickw1 (w, w8)
pickw = w
end
C-----------------------------------------------------------------------
function pickw1 (u, v)
implicit none
C A small function used by pickw.
integer pickw1
integer u, v
if (v .eq. 0) then
pickw1 = u
else if (u .eq. 0) then
pickw1 = v
else
pickw1 = min (u, v)
end if
end
C-----------------------------------------------------------------------
subroutine possib (board, n, imove, jmove, nmove)
implicit none
C Find moves that are possible from an nth-move position.
integer board(1:8,1:8)
integer n
integer imove(1:8,1:64)
integer jmove(1:8,1:64)
integer nmove(1:64)
integer i, j
integer n1
i = imove(nmove(n), n)
j = jmove(nmove(n), n)
n1 = n + 1
call trymov (board, i + 1, j + 2, imove(1, n1), jmove(1, n1))
call trymov (board, i + 2, j + 1, imove(2, n1), jmove(2, n1))
call trymov (board, i + 1, j - 2, imove(3, n1), jmove(3, n1))
call trymov (board, i + 2, j - 1, imove(4, n1), jmove(4, n1))
call trymov (board, i - 1, j + 2, imove(5, n1), jmove(5, n1))
call trymov (board, i - 2, j + 1, imove(6, n1), jmove(6, n1))
call trymov (board, i - 1, j - 2, imove(7, n1), jmove(7, n1))
call trymov (board, i - 2, j - 1, imove(8, n1), jmove(8, n1))
end
C-----------------------------------------------------------------------
subroutine trymov (board, i, j, imove, jmove)
implicit none
C Try a move to square (i, j).
integer board(1:8,1:8)
integer i, j
integer imove, jmove
call disabl (imove, jmove)
if (1 .le. i .and. i .le. 8 .and. 1 .le. j .and. j .le. 8) then
if (board(i,j) .eq. -1) then
call enable (i, j, imove, jmove)
end if
end if
end
C-----------------------------------------------------------------------
subroutine enable (i, j, imove, jmove)
implicit none
C Enable a potential move.
integer i, j
integer imove, jmove
imove = i
jmove = j
end
C-----------------------------------------------------------------------
subroutine disabl (imove, jmove)
implicit none
C Disable a potential move.
integer imove, jmove
imove = -1
jmove = -1
end
C-----------------------------------------------------------------------
subroutine alg2ij (alg, i, j)
implicit none
C Convert, for instance, 'c5' to i=3,j=5.
character*2 alg
integer i, j
if (alg(1:1) .eq. 'a') j = 1
if (alg(1:1) .eq. 'b') j = 2
if (alg(1:1) .eq. 'c') j = 3
if (alg(1:1) .eq. 'd') j = 4
if (alg(1:1) .eq. 'e') j = 5
if (alg(1:1) .eq. 'f') j = 6
if (alg(1:1) .eq. 'g') j = 7
if (alg(1:1) .eq. 'h') j = 8
if (alg(2:2) .eq. '1') i = 1
if (alg(2:2) .eq. '2') i = 2
if (alg(2:2) .eq. '3') i = 3
if (alg(2:2) .eq. '4') i = 4
if (alg(2:2) .eq. '5') i = 5
if (alg(2:2) .eq. '6') i = 6
if (alg(2:2) .eq. '7') i = 7
if (alg(2:2) .eq. '8') i = 8
end
C-----------------------------------------------------------------------
subroutine ij2alg (i, j, alg)
implicit none
C Convert, for instance, i=3,j=5 to 'c5'.
integer i, j
character*2 alg
character alg1
character alg2
if (j .eq. 1) alg1 = 'a'
if (j .eq. 2) alg1 = 'b'
if (j .eq. 3) alg1 = 'c'
if (j .eq. 4) alg1 = 'd'
if (j .eq. 5) alg1 = 'e'
if (j .eq. 6) alg1 = 'f'
if (j .eq. 7) alg1 = 'g'
if (j .eq. 8) alg1 = 'h'
if (i .eq. 1) alg2 = '1'
if (i .eq. 2) alg2 = '2'
if (i .eq. 3) alg2 = '3'
if (i .eq. 4) alg2 = '4'
if (i .eq. 5) alg2 = '5'
if (i .eq. 6) alg2 = '6'
if (i .eq. 7) alg2 = '7'
if (i .eq. 8) alg2 = '8'
alg(1:1) = alg1
alg(2:2) = alg2
end
C-----------------------------------------------------------------------

View file

@ -0,0 +1,561 @@
!-----------------------------------------------------------------------
!
! Find Knights Tours.
!
! Using Warnsdorffs heuristic, find multiple solutions.
! Optionally accept only closed tours.
!
! This program is migrated from my implementation for
! ATS/Postiats. Unlike my FORTRAN 77 implementation (which simply
! cannot do so), it uses a recursive call.
!
! Compile with, for instance:
!
! gfortran -O2 -g -std=f95 -o knights_tour knights_tour.f90
!
! Usage examples:
!
! One tour starting at a1, either open or closed:
!
! echo "a1 1 F" | ./knights_tour
!
! No more than 2000 closed tours starting at c5:
!
! echo "c5 2000 T" | ./knights_tour
!
!-----------------------------------------------------------------------
program knights_tour
implicit none
character(len = 2) inp__alg
integer inp__istart
integer inp__jstart
integer inp__max_tours
logical inp__closed
read (*,*) inp__alg, inp__max_tours, inp__closed
call alg2ij (inp__alg, inp__istart, inp__jstart)
call main (inp__istart, inp__jstart, inp__max_tours, inp__closed)
contains
subroutine main (istart, jstart, max_tours, closed)
integer, intent(in) :: istart, jstart ! The starting position.
integer, intent(in) :: max_tours ! The max. no. of tours to print.
logical, intent(in) :: closed ! Closed tours only?
integer board(1:8,1:8)
integer num_tours_printed
num_tours_printed = 0
call init_board (board)
call explore (board, 1, istart, jstart, max_tours, &
& num_tours_printed, closed)
end subroutine main
recursive subroutine explore (board, n, i, j, max_tours, &
& num_tours_printed, closed)
! Recursively the space of 'Warnsdorffian' knights paths, looking
! for and printing complete tours.
integer, intent(inout) :: board(1:8,1:8)
integer, intent(in) :: n
integer, intent(in) :: i, j
integer, intent(in) :: max_tours
integer, intent(inout) :: num_tours_printed
logical, intent(in) :: closed
integer imove(1:8)
integer jmove(1:8)
integer k
if (num_tours_printed < max_tours .and. n /= 0) then
if (is_good_move (i, j)) then
call mkmove (board, i, j, n)
if (n == 63) then
call find_possible_moves (board, i, j, imove, jmove)
call try_last_move (board, n + 1, imove(1), jmove(1), &
& num_tours_printed, closed)
call try_last_move (board, n + 1, imove(2), jmove(2), &
& num_tours_printed, closed)
call try_last_move (board, n + 1, imove(3), jmove(3), &
& num_tours_printed, closed)
call try_last_move (board, n + 1, imove(4), jmove(4), &
& num_tours_printed, closed)
call try_last_move (board, n + 1, imove(5), jmove(5), &
& num_tours_printed, closed)
call try_last_move (board, n + 1, imove(6), jmove(6), &
& num_tours_printed, closed)
call try_last_move (board, n + 1, imove(7), jmove(7), &
& num_tours_printed, closed)
call try_last_move (board, n + 1, imove(8), jmove(8), &
& num_tours_printed, closed)
else
call find_next_moves (board, n, i, j, imove, jmove)
do k = 1, 8
if (is_good_move (imove(k), jmove(k))) then
!
! Here is the recursive call.
!
call explore (board, n + 1, imove(k), jmove(k), &
& max_tours, num_tours_printed, closed)
end if
end do
end if
call unmove (board, i, j)
end if
end if
end subroutine explore
subroutine try_last_move (board, n, i, j, num_tours_printed, closed)
integer, intent(inout) :: board(1:8,1:8)
integer, intent(in) :: n
integer, intent(in) :: i, j
integer, intent(inout) :: num_tours_printed
logical, intent(in) :: closed
integer ipos(1:64)
integer jpos(1:64)
integer numpos
integer idiff
integer jdiff
if (is_good_move (i, j)) then
call mkmove (board, i, j, n)
if (.not. closed) then
num_tours_printed = num_tours_printed + 1
call print_tour (board, num_tours_printed)
else
call board2positions (board, ipos, jpos, numpos)
idiff = abs (i - ipos(1))
jdiff = abs (j - jpos(1))
if ((idiff == 1 .and. jdiff == 2) .or. &
(idiff == 2 .and. jdiff == 1)) then
num_tours_printed = num_tours_printed + 1
call print_tour (board, num_tours_printed)
end if
end if
call unmove (board, i, j)
end if
end subroutine try_last_move
subroutine init_board (board)
! Initialize a chessboard with empty squares.
integer, intent(out) :: board(1:8,1:8)
integer i, j
do j = 1, 8
do i = 1, 8
board(i, j) = -1
end do
end do
end subroutine init_board
subroutine mkmove (board, i, j, n)
! Fill a square with a move number.
integer, intent(inout) :: board(1:8, 1:8)
integer, intent(in) :: i, j
integer, intent(in) :: n
board(i, j) = n
end subroutine mkmove
subroutine unmove (board, i, j)
! Unmake a mkmove.
integer, intent(inout) :: board(1:8, 1:8)
integer, intent(in) :: i, j
board(i, j) = -1
end subroutine unmove
function is_good_move (i, j)
logical is_good_move
integer, intent(in) :: i, j
is_good_move = (i /= -1 .and. j /= -1)
end function is_good_move
subroutine print_tour (board, num_tours_printed)
! Print a knight's tour.
integer, intent(in) :: board(1:8,1:8)
integer, intent(in) :: num_tours_printed
write (*, '("Tour number ", I0)') num_tours_printed
call print_moves (board)
call print_board (board)
write (*, '()')
end subroutine print_tour
subroutine print_board (board)
! Print a chessboard with the move number in each square.
integer, intent(in) :: board(1:8,1:8)
integer i, j
do i = 8, 1, -1
write (*, '(" ", 8("+----"), "+")')
write (*, '(I2, " ", 8(" | ", I2), " | ")') &
i, (board(i, j), j = 1, 8)
end do
write (*, '(" ", 8("+----"), "+")')
write (*, '(" ", 8(" ", A1))') &
'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h'
end subroutine print_board
subroutine print_moves (board)
! Print the moves of a knight's path, in algebraic notation.
integer, intent(in) :: board(1:8,1:8)
integer ipos(1:64)
integer jpos(1:64)
integer numpos
character(len = 2) alg(1:64)
integer columns(1:8)
integer k
integer m
character(len = 72) lines(1:8)
call board2positions (board, ipos, jpos, numpos)
! Convert the positions to algebraic notation.
do k = 1, numpos
call ij2alg (ipos(k), jpos(k), alg(k))
end do
! Fill lines with algebraic notations.
do m = 1, 8
columns(m) = 1
end do
m = 1
do k = 1, numpos
lines(m)(columns(m) : columns(m) + 1) = alg(k)(1:2)
columns(m) = columns(m) + 2
if (k /= numpos) then
lines(m)(columns(m) : columns(m) + 3) = " -> "
columns(m) = columns(m) + 4
else if (numpos == 64 .and. &
((abs (ipos(numpos) - ipos(1)) == 2 &
.and. abs (jpos(numpos) - jpos(1)) == 1) .or. &
((abs (ipos(numpos) - ipos(1)) == 1 &
.and. abs (jpos(numpos) - jpos(1)) == 2)))) then
lines(m)(columns(m) : columns(m) + 8) = " -> cycle"
columns(m) = columns(m) + 9
endif
if (mod (k, 8) == 0) m = m + 1
end do
! Print the lines that have stuff in them.
do m = 1, 8
if (columns(m) /= 1) then
write (*, '(A)') lines(m)(1 : columns(m) - 1)
end if
end do
end subroutine print_moves
function is_closed (board)
! Is a board a closed tour?
logical is_closed
integer board(1:8,1:8)
integer ipos(1:64) ! The i-positions in order.
integer jpos(1:64) ! The j-positions in order.
integer numpos ! The number of positions so far.
call board2positions (board, ipos, jpos, numpos)
is_closed = (numpos == 64 .and. &
((abs (ipos(numpos) - ipos(1)) == 2 &
.and. abs (jpos(numpos) - jpos(1)) == 1) .or. &
((abs (ipos(numpos) - ipos(1)) == 1 &
.and. abs (jpos(numpos) - jpos(1)) == 2))))
end function is_closed
subroutine board2positions (board, ipos, jpos, numpos)
! Convert from a board to a list of board positions.
integer, intent(in) :: board(1:8,1:8)
integer, intent(out) :: ipos(1:64) ! The i-positions in order.
integer, intent(out) :: jpos(1:64) ! The j-positions in order.
integer, intent(out) :: numpos ! The number of positions so far.
integer i, j
numpos = 0
do i = 1, 8
do j = 1, 8
if (board(i, j) /= -1) then
numpos = max (board(i, j), numpos)
ipos(board(i, j)) = i
jpos(board(i, j)) = j
end if
end do
end do
end subroutine board2positions
subroutine find_next_moves (board, n, i, j, imove, jmove)
! Find possible next moves. Prune and sort the moves according to
! Warnsdorff's heuristic, keeping only those that have the minimum
! number of legal following moves.
integer, intent(inout) :: board(1:8,1:8)
integer, intent(in) :: n
integer, intent(in) :: i, j
integer, intent(inout) :: imove(1:8)
integer, intent(inout) :: jmove(1:8)
integer w1, w2, w3, w4, w5, w6, w7, w8
integer w
call find_possible_moves (board, i, j, imove, jmove)
call count_following (board, n + 1, imove(1), jmove(1), w1)
call count_following (board, n + 1, imove(2), jmove(2), w2)
call count_following (board, n + 1, imove(3), jmove(3), w3)
call count_following (board, n + 1, imove(4), jmove(4), w4)
call count_following (board, n + 1, imove(5), jmove(5), w5)
call count_following (board, n + 1, imove(6), jmove(6), w6)
call count_following (board, n + 1, imove(7), jmove(7), w7)
call count_following (board, n + 1, imove(8), jmove(8), w8)
w = pick_w (w1, w2, w3, w4, w5, w6, w7, w8)
if (w == 0) then
call disable (imove(1), jmove(1))
call disable (imove(2), jmove(2))
call disable (imove(3), jmove(3))
call disable (imove(4), jmove(4))
call disable (imove(5), jmove(5))
call disable (imove(6), jmove(6))
call disable (imove(7), jmove(7))
call disable (imove(8), jmove(8))
else
if (w /= w1) call disable (imove(1), jmove(1))
if (w /= w2) call disable (imove(2), jmove(2))
if (w /= w3) call disable (imove(3), jmove(3))
if (w /= w4) call disable (imove(4), jmove(4))
if (w /= w5) call disable (imove(5), jmove(5))
if (w /= w6) call disable (imove(6), jmove(6))
if (w /= w7) call disable (imove(7), jmove(7))
if (w /= w8) call disable (imove(8), jmove(8))
end if
end subroutine find_next_moves
subroutine count_following (board, n, i, j, w)
! Count the number of moves possible after an nth move.
integer, intent(inout) :: board(1:8,1:8)
integer, intent(in) :: n
integer, intent(in) :: i, j
integer, intent(out) :: w
integer imove(1:8)
integer jmove(1:8)
if (is_good_move (i, j)) then
call mkmove (board, i, j, n)
call find_possible_moves (board, i, j, imove, jmove)
w = 0
if (is_good_move (imove(1), jmove(1))) w = w + 1
if (is_good_move (imove(2), jmove(2))) w = w + 1
if (is_good_move (imove(3), jmove(3))) w = w + 1
if (is_good_move (imove(4), jmove(4))) w = w + 1
if (is_good_move (imove(5), jmove(5))) w = w + 1
if (is_good_move (imove(6), jmove(6))) w = w + 1
if (is_good_move (imove(7), jmove(7))) w = w + 1
if (is_good_move (imove(8), jmove(8))) w = w + 1
call unmove (board, i, j)
else
! The nth move itself is impossible.
w = 0
end if
end subroutine count_following
function pick_w (w1, w2, w3, w4, w5, w6, w7, w8) result (w)
! From w1..w8, pick out the least nonzero value (or zero if they
! all equal zero).
integer, intent(in) :: w1, w2, w3, w4, w5, w6, w7, w8
integer w
w = 0
w = pick_w1 (w, w1)
w = pick_w1 (w, w2)
w = pick_w1 (w, w3)
w = pick_w1 (w, w4)
w = pick_w1 (w, w5)
w = pick_w1 (w, w6)
w = pick_w1 (w, w7)
w = pick_w1 (w, w8)
end function pick_w
function pick_w1 (u, v)
! A small function used by pick_w.
integer pick_w1
integer, intent(in) :: u, v
if (v == 0) then
pick_w1 = u
else if (u == 0) then
pick_w1 = v
else
pick_w1 = min (u, v)
end if
end function pick_w1
subroutine find_possible_moves (board, i, j, imove, jmove)
! Find moves that are possible from a position.
integer, intent(in) :: board(1:8,1:8)
integer, intent(in) :: i, j
integer, intent(out) :: imove(1:8)
integer, intent(out) :: jmove(1:8)
call trymov (board, i + 1, j + 2, imove(1), jmove(1))
call trymov (board, i + 2, j + 1, imove(2), jmove(2))
call trymov (board, i + 1, j - 2, imove(3), jmove(3))
call trymov (board, i + 2, j - 1, imove(4), jmove(4))
call trymov (board, i - 1, j + 2, imove(5), jmove(5))
call trymov (board, i - 2, j + 1, imove(6), jmove(6))
call trymov (board, i - 1, j - 2, imove(7), jmove(7))
call trymov (board, i - 2, j - 1, imove(8), jmove(8))
end subroutine find_possible_moves
subroutine trymov (board, i, j, imove, jmove)
! Try a move to square (i, j).
integer, intent(in) :: board(1:8,1:8)
integer, intent(in) :: i, j
integer, intent(inout) :: imove, jmove
call disable (imove, jmove)
if (1 <= i .and. i <= 8 .and. 1 <= j .and. j <= 8) then
if (square_is_empty (board, i, j)) then
call enable (i, j, imove, jmove)
end if
end if
end subroutine trymov
function square_is_empty (board, i, j)
logical square_is_empty
integer, intent(in) :: board(1:8,1:8)
integer, intent(in) :: i, j
square_is_empty = (board(i, j) == -1)
end function square_is_empty
subroutine enable (i, j, imove, jmove)
! Enable a potential move.
integer, intent(in) :: i, j
integer, intent(inout) :: imove, jmove
imove = i
jmove = j
end subroutine enable
subroutine disable (imove, jmove)
! Disable a potential move.
integer, intent(out) :: imove, jmove
imove = -1
jmove = -1
end subroutine disable
subroutine alg2ij (alg, i, j)
! Convert, for instance, 'c5' to i=3,j=5.
character(len = 2), intent(in) :: alg
integer, intent(out) :: i, j
if (alg(1:1) == 'a') j = 1
if (alg(1:1) == 'b') j = 2
if (alg(1:1) == 'c') j = 3
if (alg(1:1) == 'd') j = 4
if (alg(1:1) == 'e') j = 5
if (alg(1:1) == 'f') j = 6
if (alg(1:1) == 'g') j = 7
if (alg(1:1) == 'h') j = 8
if (alg(2:2) == '1') i = 1
if (alg(2:2) == '2') i = 2
if (alg(2:2) == '3') i = 3
if (alg(2:2) == '4') i = 4
if (alg(2:2) == '5') i = 5
if (alg(2:2) == '6') i = 6
if (alg(2:2) == '7') i = 7
if (alg(2:2) == '8') i = 8
end subroutine alg2ij
subroutine ij2alg (i, j, alg)
! Convert, for instance, i=3,j=5 to 'c5'.
integer, intent(in) :: i, j
character(len = 2), intent(out) :: alg
character alg1
character alg2
if (j == 1) alg1 = 'a'
if (j == 2) alg1 = 'b'
if (j == 3) alg1 = 'c'
if (j == 4) alg1 = 'd'
if (j == 5) alg1 = 'e'
if (j == 6) alg1 = 'f'
if (j == 7) alg1 = 'g'
if (j == 8) alg1 = 'h'
if (i == 1) alg2 = '1'
if (i == 2) alg2 = '2'
if (i == 3) alg2 = '3'
if (i == 4) alg2 = '4'
if (i == 5) alg2 = '5'
if (i == 6) alg2 = '6'
if (i == 7) alg2 = '7'
if (i == 8) alg2 = '8'
alg(1:1) = alg1
alg(2:2) = alg2
end subroutine ij2alg
end program
!-----------------------------------------------------------------------

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@ -0,0 +1,326 @@
!!!
!!! Find a Knights Tour.
!!!
!!! Use Warnsdorffs heuristic, but write the program so it should not
!!! be able to terminate unsuccessfully.
!!!
module knights_tour
use, intrinsic :: iso_fortran_env, only: output_unit, error_unit
implicit none
private
public :: find_a_knights_tour
public :: notation_is_a_square
integer, parameter :: number_of_ranks = 8
integer, parameter :: number_of_files = 8
integer, parameter :: number_of_squares = number_of_ranks * number_of_files
! Algebraic chess notation.
character, parameter :: rank_notation(1:8) = (/ '1', '2', '3', '4', '5', '6', '7', '8' /)
character, parameter :: file_notation(1:8) = (/ 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h' /)
type :: board_square_t
! Squares are represented by their algebraic notation.
character(2) :: algebraic_notation
contains
procedure, pass :: output => board_square_t_output
procedure, pass :: knight_moves => board_square_t_knight_moves
procedure, pass :: equal => board_square_t_equal
generic :: operator(==) => equal
end type board_square_t
type :: knight_moves_t
integer :: number_of_squares
type(board_square_t) :: squares(1:8)
end type knight_moves_t
type :: path_t
integer :: length
type(board_square_t) :: squares(1:number_of_squares)
contains
procedure, pass :: output => path_t_output
end type path_t
contains
pure function notation_is_a_square (notation) result (bool)
character(*), intent(in) :: notation
logical :: bool
integer :: length
integer :: rank_no
integer :: file_no
length = len_trim (notation)
if (length /= 2) then
bool = .false.
else
rank_no = findloc (rank_notation, notation(2:2), 1)
file_no = findloc (file_notation, notation(1:1), 1)
bool = (1 <= rank_no .and. rank_no <= number_of_ranks) &
& .and. (1 <= file_no .and. file_no <= number_of_files)
end if
end function notation_is_a_square
subroutine path_t_output (path, unit)
!
! Print a path in algebraic notation.
!
class(path_t), intent(in) :: path
integer, intent(in) :: unit
integer :: moves_counter
integer :: i
moves_counter = 1
if (1 <= path%length) then
call path%squares(1)%output(unit)
do i = 2, path%length
if (moves_counter == 8) then
write (unit, '(" ->")', advance = 'yes')
moves_counter = 1
else
write (unit, '(" -> ")', advance = 'no')
moves_counter = moves_counter + 1
end if
call path%squares(i)%output(unit)
end do
end if
write (output_unit, '()')
end subroutine path_t_output
subroutine board_square_t_output (square, unit)
!
! Print a square in algebraic notation.
!
class(board_square_t), intent(in) :: square
integer, intent(in) :: unit
write (unit, '(A2)', advance = 'no') square%algebraic_notation
end subroutine board_square_t_output
elemental function board_square_t_equal (p, q) result (bool)
class(board_square_t), intent(in) :: p, q
logical :: bool
bool = (p%algebraic_notation == q%algebraic_notation)
end function board_square_t_equal
pure function board_square_t_knight_moves (square) result (moves)
!
! Return all possible moves of a knight from a given square.
!
class(board_square_t), intent(in) :: square
type(knight_moves_t) :: moves
integer, parameter :: rank_stride(1:number_of_ranks) = (/ +1, +2, +1, +2, -1, -2, -1, -2 /)
integer, parameter :: file_stride(1:number_of_files) = (/ +2, +1, -2, -1, +2, +1, -2, -1 /)
integer :: rank_no, file_no
integer :: new_rank_no, new_file_no
integer :: i
character(2) :: notation
rank_no = findloc (rank_notation, square%algebraic_notation(2:2), 1)
file_no = findloc (file_notation, square%algebraic_notation(1:1), 1)
moves%number_of_squares = 0
do i = 1, 8
new_rank_no = rank_no + rank_stride(i)
new_file_no = file_no + file_stride(i)
if (1 <= new_rank_no &
& .and. new_rank_no <= number_of_ranks &
& .and. 1 <= new_file_no &
& .and. new_file_no <= number_of_files) then
moves%number_of_squares = moves%number_of_squares + 1
notation(2:2) = rank_notation(new_rank_no)
notation(1:1) = file_notation(new_file_no)
moves%squares(moves%number_of_squares) = board_square_t (notation)
end if
end do
end function board_square_t_knight_moves
pure function unvisited_knight_moves (path) result (moves)
!
! Return moves of a knight from a given square, but only those
! that have not been visited already.
!
class(path_t), intent(in) :: path
type(knight_moves_t) :: moves
type(knight_moves_t) :: all_moves
integer :: i
all_moves = path%squares(path%length)%knight_moves()
moves%number_of_squares = 0
do i = 1, all_moves%number_of_squares
if (all (.not. all_moves%squares(i) == path%squares(1:path%length))) then
moves%number_of_squares = moves%number_of_squares + 1
moves%squares(moves%number_of_squares) = all_moves%squares(i)
end if
end do
end function unvisited_knight_moves
pure function potential_knight_moves (path) result (moves)
!
! Return moves of a knight from a given square, but only those
! that are unvisited, and from which another unvisited move can be
! made.
!
! Sort the returned moves in nondecreasing order of the number of
! possible moves after the first. (This is how we implement
! Warnsdorffs heuristic.)
!
class(path_t), intent(in) :: path
type(knight_moves_t) :: moves
type(knight_moves_t) :: unvisited_moves
type(knight_moves_t) :: next_moves
type(path_t) :: next_path
type(board_square_t) :: unpruned_squares(1:8)
integer :: warnsdorff_numbers(1:8)
integer :: number_of_unpruned_squares
integer :: i
if (path%length == number_of_squares - 1) then
!
! There is only one square left on the board. Either the knight
! can reach it or it cannot.
!
moves = unvisited_knight_moves (path)
else
!
! Use Warnsdorffs heuristic: return unvisited moves, but try
! first those with the least number of possible moves following
! it.
!
! If the number of possible moves following is zero, prune the
! move, because it is a dead end.
!
number_of_unpruned_squares = 0
unvisited_moves = unvisited_knight_moves (path)
do i = 1, unvisited_moves%number_of_squares
next_path%length = path%length + 1
next_path%squares(1:path%length) = path%squares(1:path%length)
next_path%squares(next_path%length) = unvisited_moves%squares(i)
next_moves = unvisited_knight_moves (next_path)
if (next_moves%number_of_squares /= 0) then
number_of_unpruned_squares = number_of_unpruned_squares + 1
unpruned_squares(number_of_unpruned_squares) = unvisited_moves%squares(i)
warnsdorff_numbers(number_of_unpruned_squares) = next_moves%number_of_squares
end if
end do
! In-place insertion sort of the unpruned squares.
block
type(board_square_t) :: square
integer :: w_number
integer :: i, j
i = 2
do while (i <= number_of_unpruned_squares)
square = unpruned_squares(i)
w_number = warnsdorff_numbers(i)
j = i - 1
do while (1 <= j .and. w_number < warnsdorff_numbers(j))
unpruned_squares(j + 1) = unpruned_squares(j)
warnsdorff_numbers(j + 1) = warnsdorff_numbers(j)
j = j - 1
end do
unpruned_squares(j + 1) = square
warnsdorff_numbers(j + 1) = w_number
i = i + 1
end do
end block
moves%number_of_squares = number_of_unpruned_squares
moves%squares(1:number_of_unpruned_squares) = &
& unpruned_squares(1:number_of_unpruned_squares)
end if
end function potential_knight_moves
subroutine find_a_knights_tour (starting_square)
!
! Find and print a full knights tour.
!
character(2), intent(in) :: starting_square
type(path_t) :: path
path%length = 1
path%squares(1) = board_square_t (starting_square)
path = try_paths (path)
if (path%length /= 0) then
call path%output(output_unit)
else
write (error_unit, '("The program terminated without finding a solution.")')
write (error_unit, '("This is supposed to be impossible for an 8-by-8 board.")')
write (error_unit, '("The program is wrong.")')
error stop
end if
contains
recursive function try_paths (path) result (solution)
!
! Recursively try all possible paths, but using Warnsdorffs
! heuristic to speed up the search.
!
class(path_t), intent(in) :: path
type(path_t) :: solution
type(path_t) :: new_path
type(knight_moves_t) :: moves
integer :: i
if (path%length == number_of_squares) then
solution = path
else
solution%length = 0
moves = potential_knight_moves (path)
if (moves%number_of_squares /= 0) then
new_path%length = path%length + 1
new_path%squares(1:path%length) = path%squares(1:path%length)
i = 1
do while (solution%length == 0 .and. i <= moves%number_of_squares)
new_path%squares(new_path%length) = moves%squares(i)
solution = try_paths (new_path)
i = i + 1
end do
end if
end if
end function try_paths
end subroutine find_a_knights_tour
end module knights_tour
program knights_tour_main
use, intrinsic :: iso_fortran_env, only: output_unit
use, non_intrinsic :: knights_tour
implicit none
character(200) :: arg
integer :: arg_count
integer :: i
arg_count = command_argument_count ()
do i = 1, arg_count
call get_command_argument (i, arg)
arg = adjustl (arg)
if (1 < i) write (output_unit, '()')
if (notation_is_a_square (arg)) then
call find_a_knights_tour (arg)
else
write (output_unit, '("This is not algebraic notation: ", A)') arg
end if
end do
end program knights_tour_main

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@ -0,0 +1,57 @@
Dim Shared As Integer tamano, xc, yc, nm
Dim As Integer f, qm, nmov, n = 0
Dim As String posini
Cls : Color 11
Input "Tamaño tablero: ", tamano
Input "Posicion inicial: ", posini
Dim As Integer x = Asc(Mid(posini,1,1))-96
Dim As Integer y = Val(Mid(posini,2,1))
Dim Shared As Integer tablero(tamano,tamano), dx(8), dy(8)
For f = 1 To 8 : Read dx(f), dy(f) : Next f
Data 2,1,1,2,-1,2,-2,1,-2,-1,-1,-2,1,-2,2,-1
Sub FindMoves()
Dim As Integer i, xt, yt
If xc < 1 Or yc < 1 Or xc > tamano Or yc > tamano Then nm = 1000: Return
If tablero(xc,yc) Then nm = 2000: Return
nm = 0
For i = 1 To 8
xt = xc+dx(i)
yt = yc+dy(i)
If xt < 1 Or yt < 1 Or xt > tamano Or yt > tamano Then 'Salta este movimiento
Elseif tablero(xt,yt) Then 'Salta este movimiento
Else
nm += 1
End If
Next i
End Sub
Color 4, 7 'Pinta tablero
For f = 1 To tamano
Locate 15-tamano, 3*f: Print " "; Chr(96+f); " ";
Locate 17-f, 3*(tamano+1)+1: Print Using "##"; f;
Next f
Color 15, 0
Do
n += 1
tablero(x,y) = n
Locate 17-y, 3*x: Print Using "###"; n;
If n = tamano*tamano Then Exit Do
nmov = 100
For f = 1 To 8
xc = x+dx(f)
yc = y+dy(f)
FindMoves()
If nm < nmov Then nmov = nm: qm = f
Next f
x = x+dx(qm)
y = y+dy(qm)
Sleep 1
Loop
Color 14 : Locate Csrlin+tamano, 1
Print " Pulsa cualquier tecla para finalizar..."
Sleep
End

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@ -0,0 +1,108 @@
package main
import (
"fmt"
"math/rand"
"time"
)
// input, 0-based start position
const startRow = 0
const startCol = 0
func main() {
rand.Seed(time.Now().Unix())
for !knightTour() {
}
}
var moves = []struct{ dr, dc int }{
{2, 1},
{2, -1},
{1, 2},
{1, -2},
{-1, 2},
{-1, -2},
{-2, 1},
{-2, -1},
}
// Attempt knight tour starting at startRow, startCol using Warnsdorff's rule
// and random tie breaking. If a tour is found, print it and return true.
// Otherwise no backtracking, just return false.
func knightTour() bool {
// 8x8 board. squares hold 1-based visit order. 0 means unvisited.
board := make([][]int, 8)
for i := range board {
board[i] = make([]int, 8)
}
r := startRow
c := startCol
board[r][c] = 1 // first move
for move := 2; move <= 64; move++ {
minNext := 8
var mr, mc, nm int
candidateMoves:
for _, cm := range moves {
cr := r + cm.dr
if cr < 0 || cr >= 8 { // off board
continue
}
cc := c + cm.dc
if cc < 0 || cc >= 8 { // off board
continue
}
if board[cr][cc] > 0 { // already visited
continue
}
// cr, cc candidate legal move.
p := 0 // count possible next moves.
for _, m2 := range moves {
r2 := cr + m2.dr
if r2 < 0 || r2 >= 8 {
continue
}
c2 := cc + m2.dc
if c2 < 0 || c2 >= 8 {
continue
}
if board[r2][c2] > 0 {
continue
}
p++
if p > minNext { // bail out as soon as it's eliminated
continue candidateMoves
}
}
if p < minNext { // it's better. keep it.
minNext = p // new min possible next moves
nm = 1 // number of candidates with this p
mr = cr // best candidate move
mc = cc
continue
}
// it ties for best so far.
// keep it with probability 1/(number of tying moves)
nm++ // number of tying moves
if rand.Intn(nm) == 0 { // one chance to keep it
mr = cr
mc = cc
}
}
if nm == 0 { // no legal move
return false
}
// make selected move
r = mr
c = mc
board[r][c] = move
}
// tour complete. print board.
for _, r := range board {
for _, m := range r {
fmt.Printf("%3d", m)
}
fmt.Println()
}
return true
}

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@ -0,0 +1,192 @@
/* Adapted from "Enumerating Knight's Tours using an Ant Colony Algorithm"
by Philip Hingston and Graham Kendal,
PDF at http://www.cs.nott.ac.uk/~gxk/papers/cec05knights.pdf. */
package main
import (
"fmt"
"math/rand"
"sync"
"time"
)
const boardSize = 8
const nSquares = boardSize * boardSize
const completeTour = nSquares - 1
// task input: starting square. These are 1 based, but otherwise 0 based
// row and column numbers are used througout the program.
const rStart = 2
const cStart = 3
// pheromone representation read by ants
var tNet = make([]float64, nSquares*8)
// row, col deltas of legal moves
var drc = [][]int{{1, 2}, {2, 1}, {2, -1}, {1, -2},
{-1, -2}, {-2, -1}, {-2, 1}, {-1, 2}}
// get square reached by following edge k from square (r, c)
func dest(r, c, k int) (int, int, bool) {
r += drc[k][0]
c += drc[k][1]
return r, c, r >= 0 && r < boardSize && c >= 0 && c < boardSize
}
// struct represents a pheromone amount associated with a move
type rckt struct {
r, c, k int
t float64
}
func main() {
fmt.Println("Starting square: row", rStart, "column", cStart)
// initialize board
for r := 0; r < boardSize; r++ {
for c := 0; c < boardSize; c++ {
for k := 0; k < 8; k++ {
if _, _, ok := dest(r, c, k); ok {
tNet[(r*boardSize+c)*8+k] = 1e-6
}
}
}
}
// waitGroups for ant release clockwork
var start, reset sync.WaitGroup
start.Add(1)
// channel for ants to return tours with pheremone updates
tch := make(chan []rckt)
// create an ant for each square
for r := 0; r < boardSize; r++ {
for c := 0; c < boardSize; c++ {
go ant(r, c, &start, &reset, tch)
}
}
// accumulator for new pheromone amounts
tNew := make([]float64, nSquares*8)
// each iteration is a "cycle" as described in the paper
for {
// evaporate pheromones
for i := range tNet {
tNet[i] *= .75
}
reset.Add(nSquares) // number of ants to release
start.Done() // release them
reset.Wait() // wait for them to begin searching
start.Add(1) // reset start signal for next cycle
// gather tours from ants
for i := 0; i < nSquares; i++ {
tour := <-tch
// watch for a complete tour from the specified starting square
if len(tour) == completeTour &&
tour[0].r == rStart-1 && tour[0].c == cStart-1 {
// task output: move sequence in a grid.
seq := make([]int, nSquares)
for i, sq := range tour {
seq[sq.r*boardSize+sq.c] = i + 1
}
last := tour[len(tour)-1]
r, c, _ := dest(last.r, last.c, last.k)
seq[r*boardSize+c] = nSquares
fmt.Println("Move sequence:")
for r := 0; r < boardSize; r++ {
for c := 0; c < boardSize; c++ {
fmt.Printf(" %3d", seq[r*boardSize+c])
}
fmt.Println()
}
return // task only requires finding a single tour
}
// accumulate pheromone amounts from all ants
for _, move := range tour {
tNew[(move.r*boardSize+move.c)*8+move.k] += move.t
}
}
// update pheromone amounts on network, reset accumulator
for i, tn := range tNew {
tNet[i] += tn
tNew[i] = 0
}
}
}
type square struct {
r, c int
}
func ant(r, c int, start, reset *sync.WaitGroup, tourCh chan []rckt) {
rnd := rand.New(rand.NewSource(time.Now().UnixNano()))
tabu := make([]square, nSquares)
moves := make([]rckt, nSquares)
unexp := make([]rckt, 8)
tabu[0].r = r
tabu[0].c = c
for {
// cycle initialization
moves = moves[:0]
tabu = tabu[:1]
r := tabu[0].r
c := tabu[0].c
// wait for start signal
start.Wait()
reset.Done()
for {
// choose next move
unexp = unexp[:0]
var tSum float64
findU:
for k := 0; k < 8; k++ {
dr, dc, ok := dest(r, c, k)
if !ok {
continue
}
for _, t := range tabu {
if t.r == dr && t.c == dc {
continue findU
}
}
tk := tNet[(r*boardSize+c)*8+k]
tSum += tk
// note: dest r, c stored here
unexp = append(unexp, rckt{dr, dc, k, tk})
}
if len(unexp) == 0 {
break // no moves
}
rn := rnd.Float64() * tSum
var move rckt
for _, move = range unexp {
if rn <= move.t {
break
}
rn -= move.t
}
// move to new square
move.r, r = r, move.r
move.c, c = c, move.c
tabu = append(tabu, square{r, c})
moves = append(moves, move)
}
// compute pheromone amount to leave
for i := range moves {
moves[i].t = float64(len(moves)-i) / float64(completeTour-i)
}
// return tour found for this cycle
tourCh <- moves
}
}

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import Data.Bifunctor (bimap)
import Data.Char (chr, ord)
import Data.List (intercalate, minimumBy, sort, (\\))
import Data.Ord (comparing)
import Control.Monad (join)
---------------------- KNIGHT'S TOUR ---------------------
type Square = (Int, Int)
knightTour :: [Square] -> [Square]
knightTour moves
| null possibilities = reverse moves
| otherwise = knightTour $ newSquare : moves
where
newSquare =
minimumBy
(comparing (length . findMoves))
possibilities
possibilities = findMoves $ head moves
findMoves = (\\ moves) . knightOptions
knightOptions :: Square -> [Square]
knightOptions (x, y) =
knightMoves >>= go . bimap (+ x) (+ y)
where
go move
| uncurry (&&) (both onBoard move) = [move]
| otherwise = []
knightMoves :: [(Int, Int)]
knightMoves =
((>>=) <*> (\deltas n -> deltas >>= go n)) [1, 2, -1, -2]
where
go i x
| abs i /= abs x = [(i, x)]
| otherwise = []
onBoard :: Int -> Bool
onBoard = (&&) . (0 <) <*> (9 >)
both :: (a -> b) -> (a, a) -> (b, b)
both = join bimap
--------------------------- TEST -------------------------
startPoint :: String
startPoint = "e5"
algebraic :: (Int, Int) -> String
algebraic (x, y) = [chr (x + 96), chr (y + 48)]
main :: IO ()
main =
printTour $
algebraic
<$> knightTour
[(\[x, y] -> (ord x - 96, ord y - 48)) startPoint]
where
printTour [] = return ()
printTour tour = do
putStrLn $ intercalate " -> " $ take 8 tour
printTour $ drop 8 tour

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link printf
procedure main(A)
ShowTour(KnightsTour(Board(8)))
end
procedure KnightsTour(B,sq,tbrk,debug) #: Warnsdorffs algorithm
/B := Board(8) # create 8x8 board if none given
/sq := ?B.files || ?B.ranks # random initial position (default)
sq2fr(sq,B) # validate initial sq
if type(tbrk) == "procedure" then
B.tiebreak := tbrk # override tie-breaker
if \debug then write("Debug log : move#, move : (accessibility) choices")
choices := [] # setup to track moves and choices
every (movesto := table())[k := key(B.movesto)] := copy(B.movesto[k])
B.tour := [] # new tour
repeat {
put(B.tour,sq) # record move
ac := 9 # accessibility counter > maximum
while get(choices) # empty choices for tiebreak
every delete(movesto[nextsq := !movesto[sq]],sq) do { # make sq unavailable
if ac >:= *movesto[nextsq] then # reset to lower accessibility count
while get(choices) # . re-empty choices
if ac = *movesto[nextsq] then
put(choices,nextsq) # keep least accessible sq and any ties
}
if \debug then { # move#, move, (accessibility), choices
writes(sprintf("%d. %s : (%d) ",*B.tour,sq,ac))
every writes(" ",!choices|"\n")
}
sq := B.tiebreak(choices,B) | break # choose next sq until out of choices
}
return B
end
procedure RandomTieBreaker(S,B) # random choice
return ?S
end
procedure FirstTieBreaker(S,B) # first one in the list
return !S
end
procedure RothTieBreaker(S,B) # furthest from the center
if *S = 0 then fail # must fail if []
every fr := sq2fr(s := !S,B) do {
d := sqrt(abs(fr[1]-1 - (B.N-1)*0.5)^2 + abs(fr[2]-1 - (B.N-1)*0.5)^2)
if (/md := d) | ( md >:= d) then msq := s # save sq
}
return msq
end
record board(N,ranks,files,movesto,tiebreak,tour) # structure for board
procedure Board(N) #: create board
N := *&lcase >=( 0 < integer(N)) | stop("N=",image(N)," is out of range.")
B := board(N,[],&lcase[1+:N],table(),RandomTieBreaker) # setup
every put(B.ranks,N to 1 by -1) # add rank #s
every sq := !B.files || !B.ranks do # for each sq add
every insert(B.movesto[sq] := set(), KnightMoves(sq,B)) # moves to next sq
return B
end
procedure sq2fr(sq,B) #: return numeric file & rank
f := find(sq[1],B.files) | runerr(205,sq)
r := integer(B.ranks[sq[2:0]]) | runerr(205,sq)
return [f,r]
end
procedure KnightMoves(sq,B) #: generate all Kn accessible moves from sq
fr := sq2fr(sq,B)
every ( i := -2|-1|1|2 ) & ( j := -2|-1|1|2 ) do
if (abs(i)~=abs(j)) & (0<(ri:=fr[2]+i)<=B.N) & (0<(fj:=fr[1]+j)<=B.N) then
suspend B.files[fj]||B.ranks[ri]
end
procedure ShowTour(B) #: show the tour
write("Board size = ",B.N)
write("Tour length = ",*B.tour)
write("Tie Breaker = ",image(B.tiebreak))
every !(squares := list(B.N)) := list(B.N,"-")
every fr := sq2fr(B.tour[m := 1 to *B.tour],B) do
squares[fr[2],fr[1]] := m
every (hdr1 := " ") ||:= right(!B.files,3)
every (hdr2 := " +") ||:= repl((1 to B.N,"-"),3) | "-+"
every write(hdr1|hdr2)
every r := 1 to B.N do {
writes(right(B.ranks[r],3)," |")
every writes(right(squares[r,f := 1 to B.N],3))
write(" |",right(B.ranks[r],3))
}
every write(hdr2|hdr1|&null)
end

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procedure DumpBoard(B) #: Dump Board internals
write("Board size=",B.N)
write("Available Moves at start of tour:", ImageMovesTo(B.movesto))
end
procedure ImageMovesTo(movesto) #: image of available moves
every put(K := [],key(movesto))
every (s := "\n") ||:= (k := !sort(K)) || " : " do
every s ||:= " " || (!sort(movesto[k])|"\n")
return s
end

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NB. knight moves for each square of a (y,y) board
kmoves=: monad define
t=. (>,{;~i.y) +"1/ _2]\2 1 2 _1 1 2 1 _2 _1 2 _1 _2 _2 1 _2 _1
(*./"1 t e. i.y) <@#"1 y#.t
)
ktourw=: monad define
M=. >kmoves y
p=. k=. 0
b=. 1 $~ *:y
for. i.<:*:y do.
b=. 0 k}b
p=. p,k=. ((i.<./) +/"1 b{~j{M){j=. ({&b # ]) k{M
end.
assert. ~:p
(,~y)$/:p
)

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@ -0,0 +1,22 @@
ktourw 8 NB. solution for an 8 x 8 board
0 25 14 23 28 49 12 31
15 22 27 50 13 30 63 48
26 1 24 29 62 59 32 11
21 16 51 58 43 56 47 60
2 41 20 55 52 61 10 33
17 38 53 42 57 44 7 46
40 3 36 19 54 5 34 9
37 18 39 4 35 8 45 6
9!:37]0 64 4 4 NB. truncate lines longer than 64 characters and only show first and last four lines
ktourw 202 NB. 202x202 board -- this implementation failed for 200 and 201
0 401 414 405 398 403 424 417 396 419 43...
413 406 399 402 425 416 397 420 439 430 39...
400 1 426 415 404 423 448 429 418 437 4075...
409 412 407 446 449 428 421 440 40739 40716 43...
...
550 99 560 569 9992 779 786 773 10002 9989 78...
555 558 553 778 563 570 775 780 785 772 1000...
100 551 556 561 102 777 572 771 104 781 57...
557 554 101 552 571 562 103 776 573 770 10...

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import java.util.*;
public class KnightsTour {
private final static int base = 12;
private final static int[][] moves = {{1,-2},{2,-1},{2,1},{1,2},{-1,2},
{-2,1},{-2,-1},{-1,-2}};
private static int[][] grid;
private static int total;
public static void main(String[] args) {
grid = new int[base][base];
total = (base - 4) * (base - 4);
for (int r = 0; r < base; r++)
for (int c = 0; c < base; c++)
if (r < 2 || r > base - 3 || c < 2 || c > base - 3)
grid[r][c] = -1;
int row = 2 + (int) (Math.random() * (base - 4));
int col = 2 + (int) (Math.random() * (base - 4));
grid[row][col] = 1;
if (solve(row, col, 2))
printResult();
else System.out.println("no result");
}
private static boolean solve(int r, int c, int count) {
if (count > total)
return true;
List<int[]> nbrs = neighbors(r, c);
if (nbrs.isEmpty() && count != total)
return false;
Collections.sort(nbrs, new Comparator<int[]>() {
public int compare(int[] a, int[] b) {
return a[2] - b[2];
}
});
for (int[] nb : nbrs) {
r = nb[0];
c = nb[1];
grid[r][c] = count;
if (!orphanDetected(count, r, c) && solve(r, c, count + 1))
return true;
grid[r][c] = 0;
}
return false;
}
private static List<int[]> neighbors(int r, int c) {
List<int[]> nbrs = new ArrayList<>();
for (int[] m : moves) {
int x = m[0];
int y = m[1];
if (grid[r + y][c + x] == 0) {
int num = countNeighbors(r + y, c + x);
nbrs.add(new int[]{r + y, c + x, num});
}
}
return nbrs;
}
private static int countNeighbors(int r, int c) {
int num = 0;
for (int[] m : moves)
if (grid[r + m[1]][c + m[0]] == 0)
num++;
return num;
}
private static boolean orphanDetected(int cnt, int r, int c) {
if (cnt < total - 1) {
List<int[]> nbrs = neighbors(r, c);
for (int[] nb : nbrs)
if (countNeighbors(nb[0], nb[1]) == 0)
return true;
}
return false;
}
private static void printResult() {
for (int[] row : grid) {
for (int i : row) {
if (i == -1) continue;
System.out.printf("%2d ", i);
}
System.out.println();
}
}
}

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package com.knight.tour;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
public class KT {
private int baseSize = 12; // virtual board size including unreachable out-of-board nodes. i.e. base 12 = 8X8 board
int actualBoardSize = baseSize - 4;
private static final int[][] moves = { { 1, -2 }, { 2, -1 }, { 2, 1 }, { 1, 2 }, { -1, 2 }, { -2, 1 }, { -2, -1 },
{ -1, -2 } };
private static int[][] grid;
private static int totalNodes;
private ArrayList<int[]> travelledNodes = new ArrayList<>();
public KT(int baseNumber) {
this.baseSize = baseNumber;
this.actualBoardSize = baseSize - 4;
}
public static void main(String[] args) {
new KT(12).tour(); // find a solution for 8X8 board
// new KT(24).tour(); // then for 20X20 board
// new KT(104).tour(); // then for 100X100 board
}
private void tour() {
totalNodes = actualBoardSize * actualBoardSize;
travelledNodes.clear();
grid = new int[baseSize][baseSize];
for (int r = 0; r < baseSize; r++)
for (int c = 0; c < baseSize; c++) {
if (r < 2 || r > baseSize - 3 || c < 2 || c > baseSize - 3) {
grid[r][c] = -1; // mark as out-of-board nodes
} else {
grid[r][c] = 0; // nodes within chess board.
}
}
// start from a random node
int startRow = 2 + (int) (Math.random() * actualBoardSize);
int startCol = 2 + (int) (Math.random() * actualBoardSize);
int[] start = { startRow, startCol, 0, 1 };
grid[startRow][startCol] = 1; // mark the first traveled node
travelledNodes.add(start); // add to partial solution chain, which will only have one node.
// Start traveling forward
autoKnightTour(start, 2);
}
// non-backtracking touring methods. Re-chain the partial solution when all neighbors are traveled to avoid back-tracking.
private void autoKnightTour(int[] start, int nextCount) {
List<int[]> nbrs = neighbors(start[0], start[1]);
if (nbrs.size() > 0) {
Collections.sort(nbrs, new Comparator<int[]>() {
public int compare(int[] a, int[] b) {
return a[2] - b[2];
}
}); // sort the list
int[] next = nbrs.get(0); // the one with the less available neighbors - Warnsdorff's algorithm
next[3] = nextCount;
travelledNodes.add(next);
grid[next[0]][next[1]] = nextCount;
if (travelledNodes.size() == totalNodes) {
System.out.println("Found a path for " + actualBoardSize + " X " + actualBoardSize + " chess board.");
StringBuilder sb = new StringBuilder();
sb.append(System.lineSeparator());
for (int idx = 0; idx < travelledNodes.size(); idx++) {
int[] item = travelledNodes.get(idx);
sb.append("->(" + (item[0] - 2) + "," + (item[1] - 2) + ")");
if ((idx + 1) % 15 == 0) {
sb.append(System.lineSeparator());
}
}
System.out.println(sb.toString() + "\n");
} else { // continuing the travel
autoKnightTour(next, ++nextCount);
}
} else { // no travelable neighbors next - need to rechain the partial chain
int[] last = travelledNodes.get(travelledNodes.size() - 1);
travelledNodes = reChain(travelledNodes);
if (travelledNodes.get(travelledNodes.size() - 1).equals(last)) {
travelledNodes = reChain(travelledNodes);
if (travelledNodes.get(travelledNodes.size() - 1).equals(last)) {
System.out.println("Re-chained twice but no travllable node found. Quiting...");
} else {
int[] end = travelledNodes.get(travelledNodes.size() - 1);
autoKnightTour(end, nextCount);
}
} else {
int[] end = travelledNodes.get(travelledNodes.size() - 1);
autoKnightTour(end, nextCount);
}
}
}
private ArrayList<int[]> reChain(ArrayList<int[]> alreadyTraveled) {
int[] last = alreadyTraveled.get(alreadyTraveled.size() - 1);
List<int[]> candidates = neighborsInChain(last[0], last[1]);
int cutIndex;
int[] randomPicked = candidates.get((int) Math.random() * candidates.size());
cutIndex = grid[randomPicked[0]][randomPicked[1]] - 1;
ArrayList<int[]> result = new ArrayList<int[]>(); //create empty list to copy already traveled nodes to
for (int k = 0; k <= cutIndex; k++) {
result.add(result.size(), alreadyTraveled.get(k));
}
for (int j = alreadyTraveled.size() - 1; j > cutIndex; j--) {
alreadyTraveled.get(j)[3] = result.size();
result.add(result.size(), alreadyTraveled.get(j));
}
return result; // re-chained partial solution with different end node
}
private List<int[]> neighborsInChain(int r, int c) {
List<int[]> nbrs = new ArrayList<>();
for (int[] m : moves) {
int x = m[0];
int y = m[1];
if (grid[r + y][c + x] > 0 && grid[r + y][c + x] != grid[r][c] - 1) {
int num = countNeighbors(r + y, c + x);
nbrs.add(new int[] { r + y, c + x, num, 0 });
}
}
return nbrs;
}
private static List<int[]> neighbors(int r, int c) {
List<int[]> nbrs = new ArrayList<>();
for (int[] m : moves) {
int x = m[0];
int y = m[1];
if (grid[r + y][c + x] == 0) {
int num = countNeighbors(r + y, c + x);
nbrs.add(new int[] { r + y, c + x, num, 0 }); // not-traveled neighbors and number of their neighbors
}
}
return nbrs;
}
private List<int[]> extendableNeighbors(List<int[]> neighbors) {
List<int[]> nbrs = new ArrayList<>();
for (int[] node : neighbors) {
if (node[2] > 0)
nbrs.add(node);
}
return nbrs;
}
private static int countNeighbors(int r, int c) {
int num = 0;
for (int[] m : moves) {
if (grid[r + m[1]][c + m[0]] == 0) {
num++;
}
}
return num;
}
}

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@ -0,0 +1,215 @@
class KnightTour {
constructor() {
this.width = 856;
this.height = 856;
this.cellCount = 8;
this.size = 0;
this.knightPiece = "\u2658";
this.knightPos = {
x: 0,
y: 0
};
this.ctx = null;
this.step = this.width / this.cellCount;
this.lastTime = 0;
this.wait;
this.delay;
this.success;
this.jumps;
this.directions = [];
this.visited = [];
this.path = [];
document.getElementById("start").addEventListener("click", () => {
this.startHtml();
});
this.init();
this.drawBoard();
}
drawBoard() {
let a = false, xx, yy;
for (let y = 0; y < this.cellCount; y++) {
for (let x = 0; x < this.cellCount; x++) {
if (a) {
this.ctx.fillStyle = "#607db8";
} else {
this.ctx.fillStyle = "#aecaf0";
}
a = !a;
xx = x * this.step;
yy = y * this.step;
this.ctx.fillRect(xx, yy, xx + this.step, yy + this.step);
}
if (!(this.cellCount & 1)) a = !a;
}
if (this.path.length) {
const s = this.step >> 1;
this.ctx.lineWidth = 3;
this.ctx.fillStyle = "black";
this.ctx.beginPath();
this.ctx.moveTo(this.step * this.knightPos.x + s, this.step * this.knightPos.y + s);
let a, b, v = this.path.length - 1;
for (; v > -1; v--) {
a = this.path[v].pos.x * this.step + s;
b = this.path[v].pos.y * this.step + s;
this.ctx.lineTo(a, b);
this.ctx.fillRect(a - 5, b - 5, 10, 10);
}
this.ctx.stroke();
}
}
createMoves(pos) {
const possibles = [];
let x = 0,
y = 0,
m = 0,
l = this.directions.length;
for (; m < l; m++) {
x = pos.x + this.directions[m].x;
y = pos.y + this.directions[m].y;
if (x > -1 && x < this.cellCount && y > -1 && y < this.cellCount && !this.visited[x + y * this.cellCount]) {
possibles.push({
x,
y
})
}
}
return possibles;
}
warnsdorff(pos) {
const possibles = this.createMoves(pos);
if (possibles.length < 1) return [];
const moves = [];
for (let p = 0, l = possibles.length; p < l; p++) {
let ps = this.createMoves(possibles[p]);
moves.push({
len: ps.length,
pos: possibles[p]
});
}
moves.sort((a, b) => {
return b.len - a.len;
});
return moves;
}
startHtml() {
this.cellCount = parseInt(document.getElementById("cellCount").value);
this.size = Math.floor(this.width / this.cellCount)
this.wait = this.delay = parseInt(document.getElementById("delay").value);
this.step = this.width / this.cellCount;
this.ctx.font = this.size + "px Arial";
document.getElementById("log").innerText = "";
document.getElementById("path").innerText = "";
this.path = [];
this.jumps = 1;
this.success = true;
this.visited = [];
const cnt = this.cellCount * this.cellCount;
for (let a = 0; a < cnt; a++) {
this.visited.push(false);
}
const kx = parseInt(document.getElementById("knightx").value),
ky = parseInt(document.getElementById("knighty").value);
this.knightPos = {
x: (kx > this.cellCount || kx < 0) ? Math.floor(Math.random() * this.cellCount) : kx,
y: (ky > this.cellCount || ky < 0) ? Math.floor(Math.random() * this.cellCount) : ky
};
this.mainLoop = (time = 0) => {
const dif = time - this.lastTime;
this.lastTime = time;
this.wait -= dif;
if (this.wait > 0) {
requestAnimationFrame(this.mainLoop);
return;
}
this.wait = this.delay;
let moves;
if (this.success) {
moves = this.warnsdorff(this.knightPos);
} else {
if (this.path.length > 0) {
const path = this.path[this.path.length - 1];
moves = path.m;
if (moves.length < 1) this.path.pop();
this.knightPos = path.pos
this.visited[this.knightPos.x + this.knightPos.y * this.cellCount] = false;
this.jumps--;
this.wait = this.delay;
} else {
document.getElementById("log").innerText = "Can't find a solution!";
return;
}
}
this.drawBoard();
const ft = this.step - (this.step >> 3);
this.ctx.fillStyle = "#000";
this.ctx.fillText(this.knightPiece, this.knightPos.x * this.step, this.knightPos.y * this.step + ft);
if (moves.length < 1) {
if (this.jumps === this.cellCount * this.cellCount) {
document.getElementById("log").innerText = "Tour finished!";
let str = "";
for (let z of this.path) {
str += `${1 + z.pos.x + z.pos.y * this.cellCount}, `;
}
str += `${1 + this.knightPos.x + this.knightPos.y * this.cellCount}`;
document.getElementById("path").innerText = str;
return;
} else {
this.success = false;
}
} else {
this.visited[this.knightPos.x + this.knightPos.y * this.cellCount] = true;
const move = moves.pop();
this.path.push({
pos: this.knightPos,
m: moves
});
this.knightPos = move.pos
this.success = true;
this.jumps++;
}
requestAnimationFrame(this.mainLoop);
};
this.mainLoop();
}
init() {
const canvas = document.createElement("canvas");
canvas.id = "cv";
canvas.width = this.width;
canvas.height = this.height;
this.ctx = canvas.getContext("2d");
document.getElementById("out").appendChild(canvas);
this.directions = [{
x: -1,
y: -2
}, {
x: -2,
y: -1
}, {
x: 1,
y: -2
}, {
x: 2,
y: -1
},
{
x: -1,
y: 2
}, {
x: -2,
y: 1
}, {
x: 1,
y: 2
}, {
x: 2,
y: 1
}
];
}
}
new KnightTour();

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@ -0,0 +1,294 @@
(() => {
'use strict';
// knightsTour :: Int -> [(Int, Int)] -> [(Int, Int)]
const knightsTour = rowLength => moves => {
const go = path => {
const
findMoves = xy => difference(knightMoves(xy), path),
warnsdorff = minimumBy(
comparing(compose(length, findMoves))
),
options = findMoves(path[0]);
return 0 < options.length ? (
go([warnsdorff(options)].concat(path))
) : reverse(path);
};
// board :: [[(Int, Int)]]
const board = concatMap(
col => concatMap(
row => [
[col, row]
],
enumFromTo(1, rowLength)),
enumFromTo(1, rowLength)
);
// knightMoves :: (Int, Int) -> [(Int, Int)]
const knightMoves = ([x, y]) =>
concatMap(
([dx, dy]) => {
const ab = [x + dx, y + dy];
return elem(ab, board) ? (
[ab]
) : [];
}, [
[-2, -1],
[-2, 1],
[-1, -2],
[-1, 2],
[1, -2],
[1, 2],
[2, -1],
[2, 1]
]
);
return go(moves);
};
// TEST -----------------------------------------------
// main :: IO()
const main = () => {
// boardSize :: Int
const boardSize = 8;
// tour :: [(Int, Int)]
const tour = knightsTour(boardSize)(
[fromAlgebraic('e5')]
);
// report :: String
const report = '(Board size ' +
boardSize + '*' + boardSize + ')\n\n' +
'Route: \n\n' +
showRoute(boardSize)(tour) + '\n\n' +
'Coverage and order: \n\n' +
showCoverage(boardSize)(tour) + '\n\n';
return (
console.log(report),
report
);
}
// DISPLAY --------------------------------------------
// algebraic :: (Int, Int) -> String
const algebraic = ([x, y]) =>
chr(x + 96) + y.toString();
// fromAlgebraic :: String -> (Int, Int)
const fromAlgebraic = s =>
2 <= s.length ? (
[ord(s[0]) - 96, parseInt(s.slice(1))]
) : undefined;
// showCoverage :: Int -> [(Int, Int)] -> String
const showCoverage = rowLength => xys => {
const
intMax = xys.length,
w = 1 + intMax.toString().length
return unlines(map(concat,
chunksOf(
rowLength,
map(composeList([justifyRight(w, ' '), str, fst]),
sortBy(
mappendComparing([
compose(fst, snd),
compose(snd, snd)
]),
zip(enumFromTo(1, intMax), xys)
)
)
)
));
};
// showRoute :: Int -> [(Int, Int)] -> String
const showRoute = rowLength => xys => {
const w = 1 + rowLength.toString().length;
return unlines(map(
xs => xs.join(' -> '),
chunksOf(
rowLength,
map(compose(justifyRight(w, ' '), algebraic), xys)
)
));
};
// GENERIC FUNCTIONS ----------------------------------
// Tuple (,) :: a -> b -> (a, b)
const Tuple = (a, b) => ({
type: 'Tuple',
'0': a,
'1': b,
length: 2
});
// chr :: Int -> Char
const chr = x => String.fromCodePoint(x);
// chunksOf :: Int -> [a] -> [[a]]
const chunksOf = (n, xs) =>
enumFromThenTo(0, n, xs.length - 1)
.reduce(
(a, i) => a.concat([xs.slice(i, (n + i))]),
[]
);
// compare :: a -> a -> Ordering
const compare = (a, b) =>
a < b ? -1 : (a > b ? 1 : 0);
// comparing :: (a -> b) -> (a -> a -> Ordering)
const comparing = f =>
(x, y) => {
const
a = f(x),
b = f(y);
return a < b ? -1 : (a > b ? 1 : 0);
};
// compose (<<<) :: (b -> c) -> (a -> b) -> a -> c
const compose = (f, g) => x => f(g(x));
// composeList :: [(a -> a)] -> (a -> a)
const composeList = fs =>
x => fs.reduceRight((a, f) => f(a), x, fs);
// concat :: [[a]] -> [a]
// concat :: [String] -> String
const concat = xs =>
0 < xs.length ? (() => {
const unit = 'string' !== typeof xs[0] ? (
[]
) : '';
return unit.concat.apply(unit, xs);
})() : [];
// concatMap :: (a -> [b]) -> [a] -> [b]
const concatMap = (f, xs) =>
xs.reduce((a, x) => a.concat(f(x)), []);
// difference :: Eq a => [a] -> [a] -> [a]
const difference = (xs, ys) => {
const s = new Set(ys.map(str));
return xs.filter(x => !s.has(str(x)));
};
// elem :: Eq a => a -> [a] -> Bool
const elem = (x, xs) => xs.some(eq(x))
// enumFromThenTo :: Int -> Int -> Int -> [Int]
const enumFromThenTo = (x1, x2, y) => {
const d = x2 - x1;
return Array.from({
length: Math.floor(y - x2) / d + 2
}, (_, i) => x1 + (d * i));
};
// enumFromTo :: Int -> Int -> [Int]
const enumFromTo = (m, n) =>
Array.from({
length: 1 + n - m
}, (_, i) => m + i);
// eq (==) :: Eq a => a -> a -> Bool
const eq = a => b => {
const t = typeof a;
return t !== typeof b ? (
false
) : 'object' !== t ? (
'function' !== t ? (
a === b
) : a.toString() === b.toString()
) : (() => {
const kvs = Object.entries(a);
return kvs.length !== Object.keys(b).length ? (
false
) : kvs.every(([k, v]) => eq(v)(b[k]));
})();
};
// fst :: (a, b) -> a
const fst = tpl => tpl[0];
// justifyRight :: Int -> Char -> String -> String
const justifyRight = (n, cFiller) => s =>
n > s.length ? (
s.padStart(n, cFiller)
) : s;
// length :: [a] -> Int
const length = xs =>
(Array.isArray(xs) || 'string' === typeof xs) ? (
xs.length
) : Infinity;
// map :: (a -> b) -> [a] -> [b]
const map = (f, xs) =>
(Array.isArray(xs) ? (
xs
) : xs.split('')).map(f);
// mappendComparing :: [(a -> b)] -> (a -> a -> Ordering)
const mappendComparing = fs =>
(x, y) => fs.reduce(
(ordr, f) => (ordr || compare(f(x), f(y))),
0
);
// minimumBy :: (a -> a -> Ordering) -> [a] -> a
const minimumBy = f => xs =>
xs.reduce((a, x) => undefined === a ? x : (
0 > f(x, a) ? x : a
), undefined);
// ord :: Char -> Int
const ord = c => c.codePointAt(0);
// reverse :: [a] -> [a]
const reverse = xs =>
'string' !== typeof xs ? (
xs.slice(0).reverse()
) : xs.split('').reverse().join('');
// snd :: (a, b) -> b
const snd = tpl => tpl[1];
// sortBy :: (a -> a -> Ordering) -> [a] -> [a]
const sortBy = (f, xs) =>
xs.slice()
.sort(f);
// str :: a -> String
const str = x => x.toString();
// take :: Int -> [a] -> [a]
// take :: Int -> String -> String
const take = (n, xs) =>
xs.slice(0, n);
// unlines :: [String] -> String
const unlines = xs => xs.join('\n');
// Use of `take` and `length` here allows for zipping with non-finite
// lists - i.e. generators like cycle, repeat, iterate.
// zip :: [a] -> [b] -> [(a, b)]
const zip = (xs, ys) => {
const lng = Math.min(length(xs), length(ys));
const bs = take(lng, ys);
return take(lng, xs).map((x, i) => Tuple(x, bs[i]));
};
// MAIN ---
return main();
})();

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@ -0,0 +1,18 @@
using .Hidato # Note that the . here means to look locally for the module rather than in the libraries
const chessboard = """
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 """
const knightmoves = [[-2, -1], [-2, 1], [-1, -2], [-1, 2], [1, -2], [1, 2], [2, -1], [2, 1]]
board, maxmoves, fixed, starts = hidatoconfigure(chessboard)
printboard(board, " 0", " ")
hidatosolve(board, maxmoves, knightmoves, fixed, starts[1][1], starts[1][2], 1)
printboard(board)

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@ -0,0 +1,29 @@
data class Square(val x : Int, val y : Int)
val board = Array(8 * 8, { Square(it / 8 + 1, it % 8 + 1) })
val axisMoves = arrayOf(1, 2, -1, -2)
fun <T> allPairs(a: Array<T>) = a.flatMap { i -> a.map { j -> Pair(i, j) } }
fun knightMoves(s : Square) : List<Square> {
val moves = allPairs(axisMoves).filter{ Math.abs(it.first) != Math.abs(it.second) }
fun onBoard(s : Square) = board.any {it == s}
return moves.map { Square(s.x + it.first, s.y + it.second) }.filter(::onBoard)
}
fun knightTour(moves : List<Square>) : List<Square> {
fun findMoves(s: Square) = knightMoves(s).filterNot { m -> moves.any { it == m } }
val newSquare = findMoves(moves.last()).minBy { findMoves(it).size }
return if (newSquare == null) moves else knightTour(moves + newSquare)
}
fun knightTourFrom(start : Square) = knightTour(listOf(start))
fun main(args : Array<String>) {
var col = 0
for ((x, y) in knightTourFrom(Square(1, 1))) {
System.out.print("$x,$y")
System.out.print(if (col == 7) "\n" else " ")
col = (col + 1) % 8
}
}

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@ -0,0 +1,47 @@
10 mode 1:defint a-z
20 input "Board size: ",size
30 input "Start position: ",a$
40 x=asc(mid$(a$,1,1))-96
50 y=val(mid$(a$,2,1))
60 dim play(size,size)
70 for q=1 to 8
80 read dx(q),dy(q)
90 next
100 data 2,1,1,2,-1,2,-2,1,-2,-1,-1,-2,1,-2,2,-1
110 pen 0:paper 1
120 for q=1 to size
130 locate 3*q+1,24-size
140 print chr$(96+q);
150 locate 3*(size+1)+1,26-q
160 print using "#"; q;
170 next
180 pen 1:paper 0
190 ' main loop
200 n=n+1
210 play(x,y)=n
220 locate 3*x,26-y
230 print using "##"; n;
240 if n=size*size then call &bb06:end
250 nmov=100
260 for q=1 to 8
270 xc=x+dx(q)
280 yc=y+dy(q)
290 gosub 360
300 if nm<nmov then nmov=nm:qm=q
310 next
320 x=x+dx(qm)
330 y=y+dy(qm)
340 goto 200
350 ' find moves
360 if xc<1 or yc<1 or xc>size or yc>size then nm=1000:return
370 if play(xc,yc) then nm=2000:return
380 nm=0
390 for q2=1 to 8
400 xt=xc+dx(q2)
410 yt=yc+dy(q2)
420 if xt<1 or yt<1 or xt>size or yt>size then 460
430 if play(xt,yt) then 460
440 nm=nm+1
450 ' skip this move
460 next
470 return

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@ -0,0 +1,51 @@
N = 8
moves = { {1,-2},{2,-1},{2,1},{1,2},{-1,2},{-2,1},{-2,-1},{-1,-2} }
function Move_Allowed( board, x, y )
if board[x][y] >= 8 then return false end
local new_x, new_y = x + moves[board[x][y]+1][1], y + moves[board[x][y]+1][2]
if new_x >= 1 and new_x <= N and new_y >= 1 and new_y <= N and board[new_x][new_y] == 0 then return true end
return false
end
board = {}
for i = 1, N do
board[i] = {}
for j = 1, N do
board[i][j] = 0
end
end
x, y = 1, 1
lst = {}
lst[1] = { x, y }
repeat
if Move_Allowed( board, x, y ) then
board[x][y] = board[x][y] + 1
x, y = x+moves[board[x][y]][1], y+moves[board[x][y]][2]
lst[#lst+1] = { x, y }
else
if board[x][y] >= 8 then
board[x][y] = 0
lst[#lst] = nil
if #lst == 0 then
print "No solution found."
os.exit(1)
end
x, y = lst[#lst][1], lst[#lst][2]
end
board[x][y] = board[x][y] + 1
end
until #lst == N^2
last = lst[1]
for i = 2, #lst do
print( string.format( "%s%d - %s%d", string.sub("ABCDEFGH",last[1],last[1]), last[2], string.sub("ABCDEFGH",lst[i][1],lst[i][1]), lst[i][2] ) )
last = lst[i]
end

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@ -0,0 +1,102 @@
Function KnightTour$(StartW=1, StartH=1){
def boolean swapH, swapV=True
if startW<=4 then swapH=true: StartW=8+1-StartW
if startH>4 then swapV=False: StartH=8+1-StartH
Let final=8*8, last=final-1, HighValue=final+1
Dim Board(1 to 8, 1 to 8), Moves(1 to 8, 1 to 8)=HighValue
f=stack:=1,2,3,4,5,6,7,8
if 8-StartW=2 and StartH=2 then stack f {shift 1,-8}
Function KnightMove(x,w,h) {
a=2:b=1:z=1:p=1
if x mod 2=1 then swap a,b
if x>2 then p-! : if x>4 then swap z, p : if x>6 then p-!
w+=z*a
h+=p*b
if w>=1 and w<=8 and h>=1 and h<=8 then =(w, h) else =(,)
}
For j=1 to 8 :For i=1 to 8
s=stack
For k=1 to 8
m=KnightMove(stackitem(f, k),i, j)
if len(m)>1 then Stack s {data m}
Next : Board(i,j)=s : Next
stack f {shift 1,-8}
Next
For i=1 to 8 :For j=1 to 8
s=Board(i, j)
if len(s)>2 then
so=queue
For k=1 to len(s)
m=stackitem(s, k)
Append so, Len(Board(m#val(0), m#val(1))) :=m
Next
sort ascending so as number
s=stack
stack s {for k=0 to len(so)-1:data so(k!):next}
Board(i,j)=s
end if
Next : Next
s= Board(StartW, StartH)
n=0
BackTrack=Stack
Moves=1
Moves(StartW, StartH)=1
Repeat
n++
While n>len(s) {
if Len(BackTrack)=0 then Print "Break", moves : Break
Moves--
Stack BackTrack {Read s, n}
m=stackitem(s, n)
Moves(m#val(0), m#val(1))=HighValue
n++
}
m=stackitem(s, n)
w=m#val(0)
h=m#val(1)
if Moves(w, h)>=Moves then
if Moves<last then
s1=Board(w, h) :ii=-1
for i=1 to len(s1){m1=stackitem(s1, i) :if Moves(m1#val(0),m1#val(1))>moves then ii=i-1 : exit
}
if ii>=0 then
Moves++
Moves(w,h)=Moves
Stack BackTrack {Push n, s}
s=s1: n=ii
end if
else
Moves++
Moves(w,h)=Moves
end if
end if
until Moves=final
Document export$
Inventory Tour
letters=stack:="a","b","c","d","e","f","g","h"
f=stack:=1,2,3,4,5,6,7,8
if swapV Else stack f {Shift 1,-8}
if swapH then stack letters {Shift 1,-8}
For j=1 to 8:For i=1 to 8
Append Tour, Moves(i,j) :=stackitem$(letters, i)+str$(stackitem(f, j),"")
Next : Next
Sort ascending Tour as number
one=each(Tour)
While one {
export$=Eval$(one)
if not one^=last then export$="->"
If (one^+1) mod 8=0 then
export$={
}
End if
}
=export$
}
Document ex$
ex$= {Knight's Tour from a1
}+KnightTour$()+{Knight's Tour from h1
}+KnightTour$(8,1)+{Knight's Tour from a8
}+KnightTour$(1, 8)+{Knight's Tour from h8
}+KnightTour$(8, 8)
Clipboard ex$
Report ex$

View file

@ -0,0 +1,179 @@
divert(-1)
----------------------------------------------------------------------
This is free and unencumbered software released into the public
domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
----------------------------------------------------------------------
Find a Knight's tour, via Warnsdorff's rule.
For very old or 'Heirloom' m4, you may need to increase the sizes of
internal structures, with, say,
m4 -S 1000 -B 100000 knights_tour.m4
But I would use one of OpenBSD m4, GNU m4, etc., instead.
----------------------------------------------------------------------
dnl Get a random number from 0 to one less than $1.
dnl (Note that this is not a very good RNG. Also it writes a file.)
define(`randnum',
`syscmd(`echo $RANDOM > __random_number__')eval(include(__random_number__) % ( $1 ))')
dnl The left deconstructors for strings.
define(`string_car',`substr($1,0,1)')
define(`string_cdr',`substr($1,1)')
dnl Algebraic notation to 'i0j0', with i the ranks and j the files. Bad
dnl algebraic notation gets tranformed to '99999999'.
define(`alg2ij',
`ifelse($1,`a1',`1010',$1,`a2',`2010',$1,`a3',`3010',$1,`a4',`4010',
$1,`a5',`5010',$1,`a6',`6010',$1,`a7',`7010',$1,`a8',`8010',
$1,`b1',`1020',$1,`b2',`2020',$1,`b3',`3020',$1,`b4',`4020',
$1,`b5',`5020',$1,`b6',`6020',$1,`b7',`7020',$1,`b8',`8020',
$1,`c1',`1030',$1,`c2',`2030',$1,`c3',`3030',$1,`c4',`4030',
$1,`c5',`5030',$1,`c6',`6030',$1,`c7',`7030',$1,`c8',`8030',
$1,`d1',`1040',$1,`d2',`2040',$1,`d3',`3040',$1,`d4',`4040',
$1,`d5',`5040',$1,`d6',`6040',$1,`d7',`7040',$1,`d8',`8040',
$1,`e1',`1050',$1,`e2',`2050',$1,`e3',`3050',$1,`e4',`4050',
$1,`e5',`5050',$1,`e6',`6050',$1,`e7',`7050',$1,`e8',`8050',
$1,`f1',`1060',$1,`f2',`2060',$1,`f3',`3060',$1,`f4',`4060',
$1,`f5',`5060',$1,`f6',`6060',$1,`f7',`7060',$1,`f8',`8060',
$1,`g1',`1070',$1,`g2',`2070',$1,`g3',`3070',$1,`g4',`4070',
$1,`g5',`5070',$1,`g6',`6070',$1,`g7',`7070',$1,`g8',`8070',
$1,`h1',`1080',$1,`h2',`2080',$1,`h3',`3080',$1,`h4',`4080',
$1,`h5',`5080',$1,`h6',`6080',$1,`h7',`7080',$1,`h8',`8080',
`99999999')')
dnl The reverse of alg2ij. Bad 'i0j0' get transformed to 'z0'.
define(`ij2alg',
`ifelse($1,`1010',`a1',$1,`2010',`a2',$1,`3010',`a3',$1,`4010',`a4',
$1,`5010',`a5',$1,`6010',`a6',$1,`7010',`a7',$1,`8010',`a8',
$1,`1020',`b1',$1,`2020',`b2',$1,`3020',`b3',$1,`4020',`b4',
$1,`5020',`b5',$1,`6020',`b6',$1,`7020',`b7',$1,`8020',`b8',
$1,`1030',`c1',$1,`2030',`c2',$1,`3030',`c3',$1,`4030',`c4',
$1,`5030',`c5',$1,`6030',`c6',$1,`7030',`c7',$1,`8030',`c8',
$1,`1040',`d1',$1,`2040',`d2',$1,`3040',`d3',$1,`4040',`d4',
$1,`5040',`d5',$1,`6040',`d6',$1,`7040',`d7',$1,`8040',`d8',
$1,`1050',`e1',$1,`2050',`e2',$1,`3050',`e3',$1,`4050',`e4',
$1,`5050',`e5',$1,`6050',`e6',$1,`7050',`e7',$1,`8050',`e8',
$1,`1060',`f1',$1,`2060',`f2',$1,`3060',`f3',$1,`4060',`f4',
$1,`5060',`f5',$1,`6060',`f6',$1,`7060',`f7',$1,`8060',`f8',
$1,`1070',`g1',$1,`2070',`g2',$1,`3070',`g3',$1,`4070',`g4',
$1,`5070',`g5',$1,`6070',`g6',$1,`7070',`g7',$1,`8070',`g8',
$1,`1080',`h1',$1,`2080',`h2',$1,`3080',`h3',$1,`4080',`h4',
$1,`5080',`h5',$1,`6080',`h6',$1,`7080',`h7',$1,`8080',`h8',
`z0')')
dnl Move a knight from one square to another by an ij-vector. Both input
dnl and output are algebraic notation. If the move is illegal, it comes
dnl out as 'z0'.
define(`move_by',`ij2alg(eval(alg2ij($3) + 1000 * ( $1 ) + 10 * ( $2 )))')
dnl For example, a1d3c5 -> 3
define(`path_length',`eval(len($1) / 2)')
dnl The left deconstructors for paths.
define(`path_car',`substr($1,0,2)')
define(`path_cdr',`substr($1,2)')
dnl The right deconstructors for paths.
define(`path_last',`substr($1,eval(len($1) - 2))')
define(`path_drop_last',`substr($1,0,eval(len($1) - 2))')
dnl Extract the nth position from the path.
define(`path_nth',`substr($1,eval(( $2 ) * 2),2)')
define(`random_move',`path_nth($1,randnum(path_length($1)))')
dnl Is the position $1 contained in the path $2?
define(`path_contains',`ifelse(index($2,$1),-1,0,1)')
dnl Find all moves from position $1 that are not already in
dnl the path $2.
define(`possible_moves',
`ifelse(path_contains(move_by(1,2,$1),$2`'z0),`0',move_by(1,2,$1))`'dnl
ifelse(path_contains(move_by(2,1,$1),$2`'z0),`0',move_by(2,1,$1))`'dnl
ifelse(path_contains(move_by(1,-2,$1),$2`'z0),`0',move_by(1,-2,$1))`'dnl
ifelse(path_contains(move_by(2,-1,$1),$2`'z0),`0',move_by(2,-1,$1))`'dnl
ifelse(path_contains(move_by(-1,2,$1),$2`'z0),`0',move_by(-1,2,$1))`'dnl
ifelse(path_contains(move_by(-2,1,$1),$2`'z0),`0',move_by(-2,1,$1))`'dnl
ifelse(path_contains(move_by(-1,-2,$1),$2`'z0),`0',move_by(-1,-2,$1))`'dnl
ifelse(path_contains(move_by(-2,-1,$1),$2`'z0),`0',move_by(-2,-1,$1))')
dnl Count how many moves can follow each move in $1.
define(`follows_counts',
`ifelse($1,`',`',
`path_length(possible_moves(path_car($1),$2))`'follows_counts(path_cdr($1),$2)')')
dnl Find the smallest positive digit, or zero.
define(`min_positive',
`ifelse($1,`',0,
`pushdef(`min1',min_positive(string_cdr($1)))`'dnl
pushdef(`val1',string_car($1))`'dnl
ifelse(min1,0,val1,
val1,0,min1,
eval(val1 < min1),1,val1,min1)`'dnl
popdef(`min1',`val1')')')
dnl Change everything to zero that is not the minimum positive.
define(`apply_warnsdorff',`_$0(min_positive($1),$1)')
define(`_apply_warnsdorff',
`ifelse($2,`',`',`ifelse(string_car($2),$1,$1,0)`'$0($1,string_cdr($2))')')
dnl Find potential next moves that satisfy Warnsdorff's rule.
define(`warnsdorff_moves',
`pushdef(`moves',`possible_moves($1,$2)')`'dnl
pushdef(`selections',`apply_warnsdorff(follows_counts(moves))')`'dnl
_$0(moves,selections)`'dnl
popdef(`moves',`selections')')
define(`_warnsdorff_moves',
`ifelse($1,`',`',
`ifelse(string_car($2),0,`$0(path_cdr($1),string_cdr($2))',
`path_car($1)`'$0(path_cdr($1),string_cdr($2))')')')
dnl Find potential next moves for the given path.
define(`next_moves',
`ifelse(path_length($1),63,`possible_moves(path_last($1),$1)',
`warnsdorff_moves(path_last($1),$1)')')
define(`find_tour',
`ifelse($2,`',`find_tour($1,$1)',
path_length($2),64,$2,
`pushdef(`moves',next_moves($2))`'dnl
ifelse(moves,`',`find_tour($1)',
`find_tour($1,$2`'random_move(next_moves($2)))')`'dnl
popdef(`moves')')')
divert`'dnl
dnl
find_tour(a1)
find_tour(c5)
find_tour(h8)

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knightsTourMoves[start_] :=
Module[{
vertexLabels = (# -> ToString@c[[Quotient[# - 1, 8] + 1]] <> ToString[Mod[# - 1, 8] + 1]) & /@ Range[64], knightsGraph,
hamiltonianCycle, end},
knightsGraph = KnightTourGraph[i, i, VertexLabels -> vertexLabels, ImagePadding -> 15];
hamiltonianCycle = ((FindHamiltonianCycle[knightsGraph] /. UndirectedEdge -> DirectedEdge) /. labels)[[1]];
end = Cases[hamiltonianCycle, (x_ \[DirectedEdge] start) :> x][[1]];
FindShortestPath[g, start, end]]

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knightsTourMoves["d8"]
(* out *)
{"d8", "e6", "d4", "c2", "a1", "b3", "a5", "b7", "c5", "a4", "b2", "c4", "a3", "b1", "c3", "a2", "b4", "a6", "b8", "c6", "a7", "b5", \
"c7", "a8", "b6", "c8", "d6", "e4", "d2", "f1", "e3", "d1", "f2", "h1", "g3", "e2", "c1", "d3", "e1", "g2", "h4", "f5", "e7", "d5", \
"f4", "h5", "g7", "e8", "f6", "g8", "h6", "g4", "h2", "f3", "g1", "h3", "g5", "h7", "f8", "d7", "e5", "g6", "h8", "f7"}

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vertexLabels = (# -> ToString@c[[Quotient[# - 1, 8] + 1]] <> ToString[Mod[# - 1, 8] + 1]) & /@ Range[64]
(* out *)
{1 -> "a1", 2 -> "a2", 3 -> "a3", 4 -> "a4", 5 -> "a5", 6 -> "a6", 7 -> "a7", 8 -> "a8",
9 -> "b1", 10 -> "b2", 11 -> "b3", 12 -> "b4", 13 -> "b5", 14 -> "b6", 15 -> "b7", 16 -> "b8",
17 -> "c1", 18 -> "c2", 19 -> "c3", 20 -> "c4", 21 -> "c5", 22 -> "c6", 23 -> "c7", 24 -> "c8",
25 -> "d1", 26 -> "d2", 27 -> "d3", 28 -> "d4", 29 -> "d5", 30 -> "d6", 31 -> "d7", 32 -> "d8",
33 -> "e1", 34 -> "e2", 35 -> "e3", 36 -> "e4", 37 -> "e5", 38 -> "e6", 39 -> "e7", 40 -> "e8",
41 -> "f1", 42 -> "f2", 43 -> "f3", 44 -> "f4", 45 -> "f5", 46 -> "f6", 47 -> "f7", 48 -> "f8",
49 -> "g1", 50 -> "g2", 51 -> "g3", 52 -> "g4", 53 -> "g5", 54 -> "g6",55 -> "g7", 56 -> "g8",
57 -> "h1", 58 -> "h2", 59 -> "h3", 60 -> "h4", 61 -> "h5", 62 -> "h6", 63 -> "h7", 64 -> "h8"}

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knightsGraph = KnightTourGraph[i, i, VertexLabels -> vertexLabels, ImagePadding -> 15];

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hamiltonianCycle = ((FindHamiltonianCycle[knightsGraph] /. UndirectedEdge -> DirectedEdge) /. labels)[[1]];

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end = Cases[hamiltonianCycle, (x_ \[DirectedEdge] start) :> x][[1]];

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FindShortestPath[g, start, end]]

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/*Knights.mathprog
Find a Knights Tour
Nigel_Galloway
January 11th., 2012
*/
param ZBLS;
param ROWS;
param COLS;
param D := 2;
set ROWSR := 1..ROWS;
set COLSR := 1..COLS;
set ROWSV := (1-D)..(ROWS+D);
set COLSV := (1-D)..(COLS+D);
param Iz{ROWSR,COLSR}, integer, default 0;
set ZBLSV := 1..(ZBLS+1);
set ZBLSR := 1..ZBLS;
var BR{ROWSV,COLSV,ZBLSV}, binary;
void0{r in ROWSV, z in ZBLSR,c in (1-D)..0}: BR[r,c,z] = 0;
void1{r in ROWSV, z in ZBLSR,c in (COLS+1)..(COLS+D)}: BR[r,c,z] = 0;
void2{c in COLSV, z in ZBLSR,r in (1-D)..0}: BR[r,c,z] = 0;
void3{c in COLSV, z in ZBLSR,r in (ROWS+1)..(ROWS+D)}: BR[r,c,z] = 0;
void4{r in ROWSV,c in (1-D)..0}: BR[r,c,ZBLS+1] = 1;
void5{r in ROWSV,c in (COLS+1)..(COLS+D)}: BR[r,c,ZBLS+1] = 1;
void6{c in COLSV,r in (1-D)..0}: BR[r,c,ZBLS+1] = 1;
void7{c in COLSV,r in (ROWS+1)..(ROWS+D)}: BR[r,c,ZBLS+1] = 1;
Izfree{r in ROWSR, c in COLSR, z in ZBLSR : Iz[r,c] = -1}: BR[r,c,z] = 0;
Iz1{Izr in ROWSR, Izc in COLSR, r in ROWSR, c in COLSR, z in ZBLSR : Izr=r and Izc=c and Iz[Izr,Izc]=z}: BR[r,c,z] = 1;
rule1{z in ZBLSR}: sum{r in ROWSR, c in COLSR} BR[r,c,z] = 1;
rule2{r in ROWSR, c in COLSR}: sum{z in ZBLSV} BR[r,c,z] = 1;
rule3{r in ROWSR, c in COLSR, z in ZBLSR}: BR[0,0,z+1] + BR[r-1,c-2,z+1] + BR[r-1,c+2,z+1] + BR[r-2,c-1,z+1] + BR[r-2,c+1,z+1] + BR[r+1,c+2,z+1] + BR[r+1,c-2,z+1] + BR[r+2,c-1,z+1] + BR[r+2,c+1,z+1] - BR[r,c,z] >= 0;
solve;
for {r in ROWSR} {
for {c in COLSR} {
printf " %2d", sum{z in ZBLSR} BR[r,c,z]*z;
}
printf "\n";
}
data;
param ROWS := 5;
param COLS := 5;
param ZBLS := 25;
param
Iz: 1 2 3 4 5 :=
1 . . . . .
2 . 19 2 . .
3 . . . . .
4 . . . . .
5 . . . . .
;
end;

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GLPSOL: GLPK LP/MIP Solver, v4.47
Parameter(s) specified in the command line:
--minisat --math Knights.mathprog
Reading model section from Knights.mathprog...
Reading data section from Knights.mathprog...
62 lines were read
Generating void0...
Generating void1...
Generating void2...
Generating void3...
Generating void4...
Generating void5...
Generating void6...
Generating void7...
Generating Izfree...
Generating Iz1...
Generating rule1...
Generating rule2...
Generating rule3...
Model has been successfully generated
Will search for ANY feasible solution
Translating to CNF-SAT...
Original problem has 2549 rows, 2106 columns, and 9349 non-zeros
575 covering inequalities
1924 partitioning equalities
Solving CNF-SAT problem...
Instance has 3356 variables, 10874 clauses, and 34549 literals
==================================[MINISAT]===================================
| Conflicts | ORIGINAL | LEARNT | Progress |
| | Clauses Literals | Limit Clauses Literals Lit/Cl | |
==============================================================================
| 0 | 9000 32675 | 3000 0 0 0.0 | 0.000 % |
| 101 | 6025 21551 | 3300 93 1620 17.4 | 57.688 % |
| 251 | 6025 21551 | 3630 243 4961 20.4 | 57.688 % |
==============================================================================
SATISFIABLE
Objective value = 0.000000000e+000
Time used: 0.0 secs
Memory used: 6.5 Mb (6775701 bytes)
1 12 7 18 3
6 19 2 13 8
11 22 15 4 17
20 5 24 9 14
23 10 21 16 25
Model has been successfully processed

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/*Knights.mathprog
Find a Knights Tour
Nigel_Galloway
January 11th., 2012
*/
param ZBLS;
param ROWS;
param COLS;
param D := 2;
set ROWSR := 1..ROWS;
set COLSR := 1..COLS;
set ROWSV := (1-D)..(ROWS+D);
set COLSV := (1-D)..(COLS+D);
param Iz{ROWSR,COLSR}, integer, default 0;
set ZBLSV := 1..(ZBLS+1);
set ZBLSR := 1..ZBLS;
var BR{ROWSV,COLSV,ZBLSV}, binary;
void0{r in ROWSV, z in ZBLSR,c in (1-D)..0}: BR[r,c,z] = 0;
void1{r in ROWSV, z in ZBLSR,c in (COLS+1)..(COLS+D)}: BR[r,c,z] = 0;
void2{c in COLSV, z in ZBLSR,r in (1-D)..0}: BR[r,c,z] = 0;
void3{c in COLSV, z in ZBLSR,r in (ROWS+1)..(ROWS+D)}: BR[r,c,z] = 0;
void4{r in ROWSV,c in (1-D)..0}: BR[r,c,ZBLS+1] = 1;
void5{r in ROWSV,c in (COLS+1)..(COLS+D)}: BR[r,c,ZBLS+1] = 1;
void6{c in COLSV,r in (1-D)..0}: BR[r,c,ZBLS+1] = 1;
void7{c in COLSV,r in (ROWS+1)..(ROWS+D)}: BR[r,c,ZBLS+1] = 1;
Izfree{r in ROWSR, c in COLSR, z in ZBLSR : Iz[r,c] = -1}: BR[r,c,z] = 0;
Iz1{Izr in ROWSR, Izc in COLSR, r in ROWSR, c in COLSR, z in ZBLSR : Izr=r and Izc=c and Iz[Izr,Izc]=z}: BR[r,c,z] = 1;
rule1{z in ZBLSR}: sum{r in ROWSR, c in COLSR} BR[r,c,z] = 1;
rule2{r in ROWSR, c in COLSR}: sum{z in ZBLSV} BR[r,c,z] = 1;
rule3{r in ROWSR, c in COLSR, z in ZBLSR}: BR[0,0,z+1] + BR[r-1,c-2,z+1] + BR[r-1,c+2,z+1] + BR[r-2,c-1,z+1] + BR[r-2,c+1,z+1] + BR[r+1,c+2,z+1] + BR[r+1,c-2,z+1] + BR[r+2,c-1,z+1] + BR[r+2,c+1,z+1] - BR[r,c,z] >= 0;
solve;
for {r in ROWSR} {
for {c in COLSR} {
printf " %2d", sum{z in ZBLSR} BR[r,c,z]*z;
}
printf "\n";
}
data;
param ROWS := 8;
param COLS := 8;
param ZBLS := 64;
param
Iz: 1 2 3 4 5 6 7 8 :=
1 . . . . . . . .
2 . . . . . . 48 .
3 . . . . . . . .
4 . . . . . . . .
5 . . . . . . . .
6 . . . . . . . .
7 . 58 . . . . . .
8 . . . . . . . .
;
end;

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GLPSOL: GLPK LP/MIP Solver, v4.47
Parameter(s) specified in the command line:
--minisat --math Knights.mathprog
Reading model section from Knights.mathprog...
Reading data section from Knights.mathprog...
65 lines were read
Generating void0...
Generating void1...
Generating void2...
Generating void3...
Generating void4...
Generating void5...
Generating void6...
Generating void7...
Generating Izfree...
Generating Iz1...
Generating rule1...
Generating rule2...
Generating rule3...
Model has been successfully generated
Will search for ANY feasible solution
Translating to CNF-SAT...
Original problem has 10466 rows, 9360 columns, and 55330 non-zeros
3968 covering inequalities
6370 partitioning equalities
Solving CNF-SAT problem...
Instance has 15056 variables, 46754 clauses, and 149794 literals
==================================[MINISAT]===================================
| Conflicts | ORIGINAL | LEARNT | Progress |
| | Clauses Literals | Limit Clauses Literals Lit/Cl | |
==============================================================================
| 0 | 40512 143552 | 13504 0 0 0.0 | 0.000 % |
| 100 | 32458 114610 | 14854 89 5138 57.7 | 46.633 % |
| 250 | 32458 114610 | 16340 239 18544 77.6 | 46.633 % |
| 475 | 27499 102956 | 17974 424 42212 99.6 | 46.892 % |
| 813 | 27366 102490 | 19771 757 73184 96.7 | 51.541 % |
| 1322 | 27366 102490 | 21748 1264 137991 109.2 | 52.245 % |
| 2083 | 23226 92730 | 23923 2010 250286 124.5 | 53.620 % |
| 3227 | 22239 90284 | 26315 3138 460582 146.8 | 53.620 % |
| 4937 | 22239 90284 | 28947 4848 769486 158.7 | 53.620 % |
| 7499 | 22206 90168 | 31842 7404 1258240 169.9 | 55.167 % |
| 11346 | 21067 87284 | 35026 11248 2085553 185.4 | 55.167 % |
| 17113 | 21067 87284 | 38528 17015 3625910 213.1 | 55.167 % |
| 25763 | 21067 87284 | 42381 25665 5906283 230.1 | 55.167 % |
| 38738 | 21051 87252 | 46619 38638 9316878 241.1 | 55.679 % |
| 58199 | 21051 87252 | 51281 16434 3967196 241.4 | 55.685 % |
| 87393 | 20707 86474 | 56410 45624 13013357 285.2 | 56.277 % |
| 131184 | 20180 84834 | 62051 37252 8996727 241.5 | 56.542 % |
| 196871 | 20180 84834 | 68256 49392 13807861 279.6 | 56.542 % |
| 295399 | 20180 84834 | 75081 22688 5827696 256.9 | 56.542 % |
==============================================================================
SATISFIABLE
Objective value = 0.000000000e+000
Time used: 333.0 secs
Memory used: 28.2 Mb (29609617 bytes)
51 24 31 6 49 26 33 64
30 5 50 25 32 63 48 43
23 52 7 4 27 44 15 34
8 29 60 45 62 47 42 17
59 22 53 28 3 16 35 14
54 9 56 61 46 39 18 41
21 58 11 38 19 2 13 36
10 55 20 57 12 37 40 1
Model has been successfully processed

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import algorithm, options, random, parseutils, strutils, strformat
type
Board[N: static Positive] = array[N, array[N, int]]
Move = tuple[x, y: int]
MoveList = array[8, Move]
MoveIndexes = array[8, int]
const Moves: MoveList = [(2, 1), (1, 2), (-1, 2), (-2, 1), (-2, -1), (-1, -2), (1, -2), (2, -1)]
proc `$`(board: Board): string =
## Display the board.
let size = len($(board.N * board.N)) + 1
for row in board:
for val in row:
stdout.write ($val).align(size)
echo ""
proc sortedMoves(board: Board; x, y: int): MoveIndexes =
## Return the list of moves sorted by count of possible moves.
var counts: array[8, tuple[value, index: int]]
for i, d1 in Moves:
var count = 0
for d2 in Moves:
let x2 = x + d1.x + d2.x
let y2 = y + d1.y + d2.y
if x2 in 0..<board.N and y2 in 0..<board.N and board[y2][x2] == 0:
inc count
counts[i] = (count, i)
counts.shuffle() # Shuffle to randomly break ties.
counts.sort() # Lexicographic sort.
for i, count in counts:
result[i] = count.index
proc knightTour[N: static Positive](start: string): Option[Board[N]] =
## Return the knight tour for a board of size N x N and the starting
## position "start.
## If no solution is found, return "node" else return "some".
# Initialize the board with the starting position.
var board: Board[N]
var startx, starty: int
startx = ord(start[0]) - ord('a')
if startx notin 0..<N:
raise newException(ValueError, "wrong column.")
if parseInt(start, starty, 1) != start.len - 1 or starty notin 1..N:
raise newException(ValueError, "wrong line.")
starty = N - starty
board[starty][startx] = 1
type OrderItem = tuple[x, y, idx: int; mi: MoveIndexes]
var order: array[N * N, OrderItem]
order[0] = (startx, starty, 0, board.sortedMoves(startx, starty))
# Search a tour.
var n = 0
while n < N * N - 1:
let x = order[n].x
let y = order[n].y
var ok = false
for i in order[n].idx..7:
let d = Moves[order[n].mi[i]]
if x + d.x notin 0..<N or y + d.y notin 0..<N: continue
if board[y + d.y][x + d.x] == 0:
order[n].idx = i + 1
inc n
board[y + d.y][x + d.x] = n + 1
order[n] = (x + d.x, y + d.y, 0, board.sortedMoves(x + d.x, y + d.y))
ok = true
break
if not ok:
# Failed: backtrack.
echo "backtrack"
board[y][x] = 0
dec n
if n < 0: return none(Board[N]) # No solution found.
result = some(board)
proc run[N: static Positive](start: string) =
## Run the algorithm and display the result.
let result = knightTour[N](start)
echo &"Board size: {N}x{N}, starting position: {start}."
if result.isSome(): echo result.get()
else: echo "No solution found.\n"
when isMainModule:
randomize()
run[5]("c3")
#run[5]("c4") # No solution, so very slow compared to other cases.
run[8]("b5")
run[31]("a1")

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#
# Find Knights Tours.
#
# Using Warnsdorffs heuristic, find multiple solutions.
#
# Based on my ATS/Postiats program.
#
# The main difference from the ATS is this program uses a
# co-expression pair to make a generator of solutions, whereas the ATS
# simply prints solutions where they are found.
#
# Usage: ./knights_tour [START_POSITION [MAX_TOURS [closed]]]
# Examples:
# ./knights_tour (prints one tour starting from a1)
# ./knights_tour c5
# ./knights_tour c5 2000
# ./knights_tour c5 2000 closed
#
$define DEFAULT_NUMBER_OF_RANKS 8
$define DEFAULT_NUMBER_OF_FILES 8
import io
procedure main(args)
local f_out
local tours
local tour_board
local n_tour
local starting_position
local i, j
local max_tours
local closed_only
starting_position := \algebraic_notation_to_i_j(args[1]) | [1, 1]
i := starting_position[1]
j := starting_position[2]
max_tours := integer(args[2]) | 1
closed_only := if \args[3] === "closed" then &yes else &no
f_out := FileStream.stdout
tours := KnightsTours()
n_tour := 0
if n_tour < max_tours then
every tour_board := tours.generate(i, j, closed_only) do
{
n_tour +:= 1
write("Tour number ", n_tour)
f_out.write(tour_board.make_moves_display())
f_out.write(tour_board.make_board_display())
f_out.write()
if max_tours <= n_tour then
break
}
end
procedure algebraic_notation_to_i_j(s)
return [integer(s[2]), ord(s[1]) - ord('a') + 1]
end
class Move()
public const i
public const j
public new(rank, file)
i := rank
j := file
return
end
public make_display(n_ranks)
return char(ord('a') + j - 1) || i
end
end
class Chessboard()
public const n_ranks
public const n_files
public const n_squares
private board
public new(num_ranks, num_files)
/num_ranks := DEFAULT_NUMBER_OF_RANKS
/num_files := DEFAULT_NUMBER_OF_FILES
n_files := num_files
n_ranks := num_ranks
n_squares := n_ranks * n_files
board := list(n_squares)
return
end
public copy()
local new_board
local i
new_board := Chessboard(n_files, n_ranks)
every i := 1 to n_squares do
new_board.board[i] := board[i]
return new_board
end
public square(i, j)
# The board is stored in column-major order.
return board[i + (n_ranks * (j - 1))]
end
public try(i, j, value)
# Backtracking assignment. Though we use it for ordinary
# assignment.
#
# The board is stored in column-major order.
suspend board[i + (n_ranks * (j - 1))] <- value
end
public make_board_display()
local s
local i, j
s := ""
every i := n_ranks to 1 by -1 do
{
s ||:= " "
every j := 1 to n_files do
s ||:= "+----"
s ||:= "+\n"
s ||:= right(i, 2) || " "
every j := 1 to n_files do
s ||:= " | " || (\right(square(i, j), 2))
s ||:= " |\n"
}
s ||:= " "
every j := 1 to n_files do
s ||:= "+----"
s ||:= "+\n"
s ||:= " "
every j := 1 to n_files do
s ||:= " " || char(ord('a') + j - 1)
return s
end
public make_moves_display()
local positions
local i, j
local s
local first_position, last_position
positions := list(n_squares)
every i := 1 to n_ranks do
every j := 1 to n_files do
positions[square(i, j)] := Move(i, j)
s := ""
every j := 1 to n_squares - 1 do
{
s ||:= positions[j].make_display()
s ||:= (if j % n_files = 0 then " ->\n" else " -> ")
}
s ||:= positions[n_squares].make_display()
first_position := find_nth_position(1)
last_position := find_nth_position(n_squares)
if knight_positions_are_attacking(first_position.i,
first_position.j,
last_position.i,
last_position.j) then
s ||:= " -> cycle"
return s
end
public find_nth_position(n)
local i, j
local position
position := &null
i := 1
while /position & i <= n_ranks do
{
j := 1
while /position & j <= n_files do
{
if square(i, j) = n then
position := Move(i, j)
j +:= 1
}
i +:= 1
}
return position
end
end
class KnightsTours()
public const n_ranks
public const n_files
public const n_squares
private board
public new(num_ranks, num_files, i, j, closed_only)
board := Chessboard(num_ranks, num_files)
n_ranks := board.n_ranks
n_files := board.n_files
n_squares := board.n_squares
return
end
public generate(i, j, closed_only)
# i,j = starting position.
local consumer
local explorer
local tour_board
# Simple coroutines. The consumer receives complete tours (each in
# the form of a Chessboard) from the explorer.
consumer := &current
explorer := create explore(consumer, i, j, 1,
closed_only, i, j)
while tour_board := @explorer do
suspend tour_board
end
private explore(consumer, i, j, n_position,
closed_only, i_start, j_start)
# i,j = starting position.
board.try(i, j, n_position)
explore_inner(consumer, i, j, n_position,
closed_only, i_start, j_start)
board.try(i, j, &null)
end
private explore_inner(consumer, i, j, n_position,
closed_only, i_start, j_start)
local moves, mv
if n_squares - n_position = 1 then
{
# Is the last move possible? If so, make it and output the
# board. (Only zero or one of the moves can be non-null.)
moves := possible_moves(i, j)
every try_last_move(consumer, moves[1 to 8],
closed_only, i_start, j_start)
}
else
{
moves := next_moves(i, j, n_position)
every mv := !moves do
if \mv then
explore(consumer, mv.i, mv.j, n_position + 1,
closed_only, i_start, j_start)
}
end
private try_last_move(consumer, move, closed_only, i_start, j_start)
if \move then
if (/closed_only |
knight_positions_are_attacking(move.i, move.j,
i_start, j_start)) then
{
board.try(move.i, move.j, n_squares)
(board.copy())@consumer
board.try(move.i, move.j, &null)
}
end
private next_moves(i, j, n_position)
local moves
local w_list, w
local k
moves := possible_moves(i, j)
w_list := list(8)
every k := 1 to 8 do
w_list[k] := count_following_moves(moves[k], n_position)
w := pick_w(w_list)
if w = 0 then
# A dead end.
moves := list(8, &null)
else
# w is least positive number of following moves. Nullify any
# move that has either zero following moves (it is a dead end)
# or more than w following moves (it violates Warnsdorffs
# heuristic).
every k := 1 to 8 do
if w_list[k] ~= w then
moves[k] := &null
return moves
end
private count_following_moves(move, n_position)
local w
local following_moves
w := 0
if \move then
{
board.try(move.i, move.j, n_position + 1)
following_moves := possible_moves(move.i, move.j)
every ( \following_moves[1 to 8] & w +:= 1 )
board.try(move.i, move.j, &null)
}
return w
end
private pick_w(w_list)
local w
w := 0
every w := next_pick (w, w_list[1 to 8])
return w
end
private next_pick(u, v)
local w
if v = 0 then
w := u
else if u = 0 then
w := v
else
w := min (u, v)
return w
end
private possible_moves(i, j)
local move1, move2, move3, move4
local move5, move6, move7, move8
move1 := try_move(i + 1, j + 2)
move2 := try_move(i + 2, j + 1)
move3 := try_move(i + 1, j - 2)
move4 := try_move(i + 2, j - 1)
move5 := try_move(i - 1, j + 2)
move6 := try_move(i - 2, j + 1)
move7 := try_move(i - 1, j - 2)
move8 := try_move(i - 2, j - 1)
return [move1, move2, move3, move4,
move5, move6, move7, move8]
end
private try_move(i1, j1)
return (1 <= i1 <= n_ranks &
1 <= j1 <= n_files &
/board.square(i1, j1) &
Move(i1, j1)) | &null
end
end
procedure knight_positions_are_attacking(i1, j1, i2, j2)
local i_diff, j_diff
i_diff := abs(i1 - i2)
j_diff := abs(j1 - j2)
return (((i_diff = 2 & j_diff = 1) |
(i_diff = 1 & j_diff = 2)) & &yes) | fail
end

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@ -0,0 +1,87 @@
use strict;
use warnings;
# Find a knight's tour
my @board;
# Choose starting position - may be passed in on command line; if
# not, choose random square.
my ($i, $j);
if (my $sq = shift @ARGV) {
die "$0: illegal start square '$sq'\n" unless ($i, $j) = from_algebraic($sq);
} else {
($i, $j) = (int rand 8, int rand 8);
}
# Move sequence
my @moves = ();
foreach my $move (1..64) {
# Record current move
push @moves, to_algebraic($i,$j);
$board[$i][$j] = $move;
# Get list of possible next moves
my @targets = possible_moves($i,$j);
# Find the one with the smallest degree
my @min = (9);
foreach my $target (@targets) {
my ($ni, $nj) = @$target;
my $next = possible_moves($ni,$nj);
@min = ($next, $ni, $nj) if $next < $min[0];
}
# And make it
($i, $j) = @min[1,2];
}
# Print the move list
for (my $i=0; $i<4; ++$i) {
for (my $j=0; $j<16; ++$j) {
my $n = $i*16+$j;
print $moves[$n];
print ', ' unless $n+1 >= @moves;
}
print "\n";
}
print "\n";
# And the board, with move numbers
for (my $i=0; $i<8; ++$i) {
for (my $j=0; $j<8; ++$j) {
# Assumes (1) ANSI sequences work, and (2) output
# is light text on a dark background.
print "\e[7m" if ($i%2==$j%2);
printf " %2d", $board[$i][$j];
print "\e[0m";
}
print "\n";
}
# Find the list of positions the knight can move to from the given square
sub possible_moves
{
my ($i, $j) = @_;
return grep { $_->[0] >= 0 && $_->[0] < 8
&& $_->[1] >= 0 && $_->[1] < 8
&& !$board[$_->[0]][$_->[1]] } (
[$i-2,$j-1], [$i-2,$j+1], [$i-1,$j-2], [$i-1,$j+2],
[$i+1,$j-2], [$i+1,$j+2], [$i+2,$j-1], [$i+2,$j+1]);
}
# Return the algebraic name of the square identified by the coordinates
# i=rank, 0=black's home row; j=file, 0=white's queen's rook
sub to_algebraic
{
my ($i, $j) = @_;
chr(ord('a') + $j) . (8-$i);
}
# Return the coordinates matching the given algebraic name
sub from_algebraic
{
my $square = shift;
return unless $square =~ /^([a-h])([1-8])$/;
return (8-$2, ord($1) - ord('a'));
}

View file

@ -0,0 +1,86 @@
(phixonline)-->
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
<span style="color: #008080;">constant</span> <span style="color: #000000;">size</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">8</span><span style="color: #0000FF;">,</span>
<span style="color: #000000;">nchars</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">sprintf</span><span style="color: #0000FF;">(</span><span style="color: #008000;">" %d"</span><span style="color: #0000FF;">,</span><span style="color: #000000;">size</span><span style="color: #0000FF;">*</span><span style="color: #000000;">size</span><span style="color: #0000FF;">)),</span>
<span style="color: #000000;">fmt</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">sprintf</span><span style="color: #0000FF;">(</span><span style="color: #008000;">" %%%dd"</span><span style="color: #0000FF;">,</span><span style="color: #000000;">nchars</span><span style="color: #0000FF;">-</span><span style="color: #000000;">1</span><span style="color: #0000FF;">),</span>
<span style="color: #000000;">blank</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #008000;">' '</span><span style="color: #0000FF;">,</span><span style="color: #000000;">nchars</span><span style="color: #0000FF;">)</span>
<span style="color: #000080;font-style:italic;">-- to simplify output, each square is nchars</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">board</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #008000;">' '</span><span style="color: #0000FF;">,</span><span style="color: #000000;">size</span><span style="color: #0000FF;">*</span><span style="color: #000000;">nchars</span><span style="color: #0000FF;">),</span><span style="color: #000000;">size</span><span style="color: #0000FF;">)</span>
<span style="color: #000080;font-style:italic;">-- keep current counts, immediately backtrack if any hit 0
-- (in line with the above, we only use every nth entry)</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">warnsdorffs</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">size</span><span style="color: #0000FF;">*</span><span style="color: #000000;">nchars</span><span style="color: #0000FF;">),</span><span style="color: #000000;">size</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">constant</span> <span style="color: #000000;">ROW</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">COL</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">2</span><span style="color: #0000FF;">,</span>
<span style="color: #000000;">moves</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{{-</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,-</span><span style="color: #000000;">2</span><span style="color: #0000FF;">},{-</span><span style="color: #000000;">2</span><span style="color: #0000FF;">,-</span><span style="color: #000000;">1</span><span style="color: #0000FF;">},{-</span><span style="color: #000000;">2</span><span style="color: #0000FF;">,</span><span style="color: #000000;">1</span><span style="color: #0000FF;">},{-</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">2</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">2</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">2</span><span style="color: #0000FF;">,</span><span style="color: #000000;">1</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">2</span><span style="color: #0000FF;">,-</span><span style="color: #000000;">1</span><span style="color: #0000FF;">},{</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,-</span><span style="color: #000000;">2</span><span style="color: #0000FF;">}}</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">onboard</span><span style="color: #0000FF;">(</span><span style="color: #004080;">integer</span> <span style="color: #000000;">row</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">integer</span> <span style="color: #000000;">col</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">return</span> <span style="color: #000000;">row</span><span style="color: #0000FF;">>=</span><span style="color: #000000;">1</span> <span style="color: #008080;">and</span> <span style="color: #000000;">row</span><span style="color: #0000FF;"><=</span><span style="color: #000000;">size</span> <span style="color: #008080;">and</span> <span style="color: #000000;">col</span><span style="color: #0000FF;">>=</span><span style="color: #000000;">nchars</span> <span style="color: #008080;">and</span> <span style="color: #000000;">col</span><span style="color: #0000FF;"><=</span><span style="color: #000000;">nchars</span><span style="color: #0000FF;">*</span><span style="color: #000000;">size</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">init_warnsdorffs</span><span style="color: #0000FF;">()</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">row</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #000000;">size</span> <span style="color: #008080;">do</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">col</span><span style="color: #0000FF;">=</span><span style="color: #000000;">nchars</span> <span style="color: #008080;">to</span> <span style="color: #000000;">nchars</span><span style="color: #0000FF;">*</span><span style="color: #000000;">size</span> <span style="color: #008080;">by</span> <span style="color: #000000;">nchars</span> <span style="color: #008080;">do</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">move</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">moves</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
<span style="color: #004080;">integer</span> <span style="color: #000000;">nrow</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">row</span><span style="color: #0000FF;">+</span><span style="color: #000000;">moves</span><span style="color: #0000FF;">[</span><span style="color: #000000;">move</span><span style="color: #0000FF;">][</span><span style="color: #000000;">ROW</span><span style="color: #0000FF;">],</span>
<span style="color: #000000;">ncol</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">col</span><span style="color: #0000FF;">+</span><span style="color: #000000;">moves</span><span style="color: #0000FF;">[</span><span style="color: #000000;">move</span><span style="color: #0000FF;">][</span><span style="color: #000000;">COL</span><span style="color: #0000FF;">]*</span><span style="color: #000000;">nchars</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">onboard</span><span style="color: #0000FF;">(</span><span style="color: #000000;">nrow</span><span style="color: #0000FF;">,</span><span style="color: #000000;">ncol</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">then</span>
<span style="color: #000000;">warnsdorffs</span><span style="color: #0000FF;">[</span><span style="color: #000000;">nrow</span><span style="color: #0000FF;">][</span><span style="color: #000000;">ncol</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">1</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #004080;">atom</span> <span style="color: #000000;">t0</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">time</span><span style="color: #0000FF;">(),</span>
<span style="color: #000000;">t1</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">time</span><span style="color: #0000FF;">()+</span><span style="color: #000000;">1</span>
<span style="color: #004080;">integer</span> <span style="color: #000000;">tries</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">0</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">solve</span><span style="color: #0000FF;">(</span><span style="color: #004080;">integer</span> <span style="color: #000000;">row</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">integer</span> <span style="color: #000000;">col</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">integer</span> <span style="color: #000000;">n</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">if</span> <span style="color: #7060A8;">time</span><span style="color: #0000FF;">()></span><span style="color: #000000;">t1</span> <span style="color: #008080;">and</span> <span style="color: #7060A8;">platform</span><span style="color: #0000FF;">()!=</span><span style="color: #004600;">JS</span> <span style="color: #008080;">then</span>
<span style="color: #0000FF;">?{</span><span style="color: #000000;">row</span><span style="color: #0000FF;">,</span><span style="color: #7060A8;">floor</span><span style="color: #0000FF;">(</span><span style="color: #000000;">col</span><span style="color: #0000FF;">/</span><span style="color: #000000;">nchars</span><span style="color: #0000FF;">),</span><span style="color: #000000;">n</span><span style="color: #0000FF;">,</span><span style="color: #000000;">tries</span><span style="color: #0000FF;">}</span>
<span style="color: #7060A8;">puts</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #7060A8;">join</span><span style="color: #0000FF;">(</span><span style="color: #000000;">board</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"\n"</span><span style="color: #0000FF;">))</span>
<span style="color: #000000;">t1</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">time</span><span style="color: #0000FF;">()+</span><span style="color: #000000;">1</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #000000;">tries</span><span style="color: #0000FF;">+=</span> <span style="color: #000000;">1</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">n</span><span style="color: #0000FF;">></span><span style="color: #000000;">size</span><span style="color: #0000FF;">*</span><span style="color: #000000;">size</span> <span style="color: #008080;">then</span> <span style="color: #008080;">return</span> <span style="color: #000000;">1</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">wmoves</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{}</span>
<span style="color: #004080;">integer</span> <span style="color: #000000;">nrow</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">ncol</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">move</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">moves</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
<span style="color: #000000;">nrow</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">row</span><span style="color: #0000FF;">+</span><span style="color: #000000;">moves</span><span style="color: #0000FF;">[</span><span style="color: #000000;">move</span><span style="color: #0000FF;">][</span><span style="color: #000000;">ROW</span><span style="color: #0000FF;">]</span>
<span style="color: #000000;">ncol</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">col</span><span style="color: #0000FF;">+</span><span style="color: #000000;">moves</span><span style="color: #0000FF;">[</span><span style="color: #000000;">move</span><span style="color: #0000FF;">][</span><span style="color: #000000;">COL</span><span style="color: #0000FF;">]*</span><span style="color: #000000;">nchars</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">onboard</span><span style="color: #0000FF;">(</span><span style="color: #000000;">nrow</span><span style="color: #0000FF;">,</span><span style="color: #000000;">ncol</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">and</span> <span style="color: #000000;">board</span><span style="color: #0000FF;">[</span><span style="color: #000000;">nrow</span><span style="color: #0000FF;">][</span><span style="color: #000000;">ncol</span><span style="color: #0000FF;">]=</span><span style="color: #008000;">' '</span> <span style="color: #008080;">then</span>
<span style="color: #000000;">wmoves</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">append</span><span style="color: #0000FF;">(</span><span style="color: #000000;">wmoves</span><span style="color: #0000FF;">,{</span><span style="color: #000000;">warnsdorffs</span><span style="color: #0000FF;">[</span><span style="color: #000000;">nrow</span><span style="color: #0000FF;">][</span><span style="color: #000000;">ncol</span><span style="color: #0000FF;">],</span><span style="color: #000000;">nrow</span><span style="color: #0000FF;">,</span><span style="color: #000000;">ncol</span><span style="color: #0000FF;">})</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #000000;">wmoves</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">sort</span><span style="color: #0000FF;">(</span><span style="color: #000000;">wmoves</span><span style="color: #0000FF;">)</span>
<span style="color: #000080;font-style:italic;">-- avoid creating orphans</span>
<span style="color: #008080;">if</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">wmoves</span><span style="color: #0000FF;">)<</span><span style="color: #000000;">2</span> <span style="color: #008080;">or</span> <span style="color: #000000;">wmoves</span><span style="color: #0000FF;">[</span><span style="color: #000000;">2</span><span style="color: #0000FF;">][</span><span style="color: #000000;">1</span><span style="color: #0000FF;">]></span><span style="color: #000000;">1</span> <span style="color: #008080;">then</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">m</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">wmoves</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
<span style="color: #0000FF;">{?,</span><span style="color: #000000;">nrow</span><span style="color: #0000FF;">,</span><span style="color: #000000;">ncol</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">wmoves</span><span style="color: #0000FF;">[</span><span style="color: #000000;">m</span><span style="color: #0000FF;">]</span>
<span style="color: #000000;">warnsdorffs</span><span style="color: #0000FF;">[</span><span style="color: #000000;">nrow</span><span style="color: #0000FF;">][</span><span style="color: #000000;">ncol</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">-=</span> <span style="color: #000000;">1</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">m</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">wmoves</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
<span style="color: #0000FF;">{?,</span><span style="color: #000000;">nrow</span><span style="color: #0000FF;">,</span><span style="color: #000000;">ncol</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">wmoves</span><span style="color: #0000FF;">[</span><span style="color: #000000;">m</span><span style="color: #0000FF;">]</span>
<span style="color: #004080;">integer</span> <span style="color: #000000;">scol</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">ncol</span><span style="color: #0000FF;">-</span><span style="color: #000000;">nchars</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span>
<span style="color: #000000;">board</span><span style="color: #0000FF;">[</span><span style="color: #000000;">nrow</span><span style="color: #0000FF;">][</span><span style="color: #000000;">scol</span><span style="color: #0000FF;">..</span><span style="color: #000000;">ncol</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">sprintf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">fmt</span><span style="color: #0000FF;">,</span><span style="color: #000000;">n</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">solve</span><span style="color: #0000FF;">(</span><span style="color: #000000;">nrow</span><span style="color: #0000FF;">,</span><span style="color: #000000;">ncol</span><span style="color: #0000FF;">,</span><span style="color: #000000;">n</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">then</span> <span style="color: #008080;">return</span> <span style="color: #000000;">1</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #000000;">board</span><span style="color: #0000FF;">[</span><span style="color: #000000;">nrow</span><span style="color: #0000FF;">][</span><span style="color: #000000;">scol</span><span style="color: #0000FF;">..</span><span style="color: #000000;">ncol</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">blank</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">m</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">wmoves</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
<span style="color: #0000FF;">{?,</span><span style="color: #000000;">nrow</span><span style="color: #0000FF;">,</span><span style="color: #000000;">ncol</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">wmoves</span><span style="color: #0000FF;">[</span><span style="color: #000000;">m</span><span style="color: #0000FF;">]</span>
<span style="color: #000000;">warnsdorffs</span><span style="color: #0000FF;">[</span><span style="color: #000000;">nrow</span><span style="color: #0000FF;">][</span><span style="color: #000000;">ncol</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">1</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">return</span> <span style="color: #000000;">0</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #000000;">init_warnsdorffs</span><span style="color: #0000FF;">()</span>
<span style="color: #000000;">board</span><span style="color: #0000FF;">[</span><span style="color: #000000;">1</span><span style="color: #0000FF;">][</span><span style="color: #000000;">nchars</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">=</span> <span style="color: #008000;">'1'</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">solve</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">nchars</span><span style="color: #0000FF;">,</span><span style="color: #000000;">2</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">then</span>
<span style="color: #7060A8;">puts</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #7060A8;">join</span><span style="color: #0000FF;">(</span><span style="color: #000000;">board</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"\n"</span><span style="color: #0000FF;">))</span>
<span style="color: #7060A8;">printf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"\nsolution found in %d tries (%3.2fs)\n"</span><span style="color: #0000FF;">,{</span><span style="color: #000000;">tries</span><span style="color: #0000FF;">,</span><span style="color: #7060A8;">time</span><span style="color: #0000FF;">()-</span><span style="color: #000000;">t0</span><span style="color: #0000FF;">})</span>
<span style="color: #008080;">else</span>
<span style="color: #7060A8;">puts</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"no solutions found\n"</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<!--

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@ -0,0 +1,35 @@
import cp.
main =>
N = 8,
A = new_array(N,N),
foreach (R in 1..N, C in 1..N)
Connected = [(R+1, C+2),
(R+1, C-2),
(R-1, C+2),
(R-1, C-2),
(R+2, C+1),
(R+2, C-1),
(R-2, C+1),
(R-2, C-1)],
A[R,C] :: [(R1-1)*N+C1 : (R1,C1) in Connected, R1 >= 1, R1 =< N, C1 >= 1, C1 =< N]
end,
V = vars(A),
circuit(V),
solve([ff],V),
OutputM = new_array(N,N),
fill_output_matrix(N,OutputM,V,1,1),
foreach (R in 1..N)
foreach (C in 1..N)
printf("%3d ", OutputM[R,C])
end,
nl
end.
fill_output_matrix(N,OutputM,V,I,Count) =>
if Count =< N*N then
R = (I-1) div N + 1,
C = (I-1) mod N + 1,
OutputM[R,C] = Count,
fill_output_matrix(N,OutputM,V,V[I],Count+1)
end.

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@ -0,0 +1,30 @@
(load "@lib/simul.l")
# Build board
(grid 8 8)
# Generate legal moves for a given position
(de moves (Tour)
(extract
'((Jump)
(let? Pos (Jump (car Tour))
(unless (memq Pos Tour)
Pos ) ) )
(quote # (taken from "games/chess.l")
((This) (: 0 1 1 0 -1 1 0 -1 1)) # South Southwest
((This) (: 0 1 1 0 -1 1 0 1 1)) # West Southwest
((This) (: 0 1 1 0 -1 -1 0 1 1)) # West Northwest
((This) (: 0 1 1 0 -1 -1 0 -1 -1)) # North Northwest
((This) (: 0 1 -1 0 -1 -1 0 -1 -1)) # North Northeast
((This) (: 0 1 -1 0 -1 -1 0 1 -1)) # East Northeast
((This) (: 0 1 -1 0 -1 1 0 1 -1)) # East Southeast
((This) (: 0 1 -1 0 -1 1 0 -1 1)) ) ) ) # South Southeast
# Build a list of moves, using Warnsdorffs algorithm
(let Tour '(b1) # Start at b1
(while
(mini
'((P) (length (moves (cons P Tour))))
(moves Tour) )
(push 'Tour @) )
(flip Tour) )

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%!PS-Adobe-3.0
%%BoundingBox: 0 0 300 300
/s { 300 n div } def
/l { rlineto } def
% draws a square
/bx { s mul exch s mul moveto s 0 l 0 s l s neg 0 l 0 s neg l } def
% draws checker board
/xbd { 1 setgray
0 0 moveto 300 0 l 0 300 l -300 0 l fill
.7 1 .6 setrgbcolor
0 1 n1 { dup 2 mod 2 n1 { 1 index bx fill } for pop } for
0 setgray
} def
/ar1 { [ exch { 0 } repeat ] } def
/ar2 { [ exch dup { dup ar1 exch } repeat pop ] } def
/neighbors {
-1 2 0
1 2 0
2 1 0
2 -1 0
1 -2 0
-1 -2 0
-2 -1 0
-2 1 0
%24 x y add 3 mul roll
} def
/func { 0 dict begin mark } def
/var { counttomark -1 1 { 2 add -1 roll def } for cleartomark } def
% x y can_goto -> bool
/can_goto {
func /x /y var
x 0 ge
x n lt
y 0 ge
y n lt
and and and {
occupied x get y get 0 eq
} { false } ifelse
end
} def
% x y num_access -> number of cells reachable from (x,y)
/num_access {
func /x /y var
/count 0 def
x y can_goto {
neighbors
8 { pop y add exch x add exch can_goto {
/count count 1 add def
} if
} repeat
count 0 gt { count } { 9 } ifelse
} { 10 } ifelse
end
} def
% a circle
/marker { x s mul y s mul s 20 div 0 360 arc fill } def
% n solve -> draws board of size n x n, calcs path and draws it
/solve {
func /n var
/n1 n 1 sub def
/c false def
8 n div setlinewidth
gsave
0 1 n1 { /x exch def c not {
0 1 n1 {
/occupied n ar2 def
c not {
/c true def
/y exch def
grestore xbd gsave
s 2 div dup translate
n n mul 2 sub -1 0 { /iter exch def
c {
0 setgray marker x s mul y s mul moveto
occupied x get y 1 put
neighbors
8 { pop y add exch x add exch 2 copy num_access 24 3 roll } repeat
7 { dup 4 index lt { 6 3 roll } if pop pop pop } repeat
9 ge iter 0 gt and { /c false def } if
/y exch def
/x exch def
.2 setgray x s mul y s mul lineto stroke
} if } for
% to be nice, draw box at final position
.5 0 0 setrgbcolor marker
y .5 sub x .5 sub bx 1 setlinewidth stroke
stroke
} if
} for } if } for showpage
grestore
end
} def
3 1 100 { solve } for
%%EOF

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% N is the number of lines of the chessboard
knight(N) :-
Max is N * N,
length(L, Max),
knight(N, 0, Max, 0, 0, L),
display(N, 0, L).
% knight(NbCol, Coup, Max, Lig, Col, L),
% NbCol : number of columns per line
% Coup : number of the current move
% Max : maximum number of moves
% Lig/ Col : current position of the knight
% L : the "chessboard"
% the game is over
knight(_, Max, Max, _, _, _) :- !.
knight(NbCol, N, MaxN, Lg, Cl, L) :-
% Is the move legal
Lg >= 0, Cl >= 0, Lg < NbCol, Cl < NbCol,
Pos is Lg * NbCol + Cl,
N1 is N+1,
% is the place free
nth0(Pos, L, N1),
LgM1 is Lg - 1, LgM2 is Lg - 2, LgP1 is Lg + 1, LgP2 is Lg + 2,
ClM1 is Cl - 1, ClM2 is Cl - 2, ClP1 is Cl + 1, ClP2 is Cl + 2,
maplist(best_move(NbCol, L),
[(LgP1, ClM2), (LgP2, ClM1), (LgP2, ClP1),(LgP1, ClP2),
(LgM1, ClM2), (LgM2, ClM1), (LgM2, ClP1),(LgM1, ClP2)],
R),
sort(R, RS),
pairs_values(RS, Moves),
move(NbCol, N1, MaxN, Moves, L).
move(NbCol, N1, MaxN, [(Lg, Cl) | R], L) :-
knight(NbCol, N1, MaxN, Lg, Cl, L);
move(NbCol, N1, MaxN, R, L).
%% An illegal move is scored 1000
best_move(NbCol, _L, (Lg, Cl), 1000-(Lg, Cl)) :-
( Lg < 0 ; Cl < 0; Lg >= NbCol; Cl >= NbCol), !.
best_move(NbCol, L, (Lg, Cl), 1000-(Lg, Cl)) :-
Pos is Lg*NbCol+Cl,
nth0(Pos, L, V),
\+var(V), !.
%% a legal move is scored with the number of moves a knight can make
best_move(NbCol, L, (Lg, Cl), R-(Lg, Cl)) :-
LgM1 is Lg - 1, LgM2 is Lg - 2, LgP1 is Lg + 1, LgP2 is Lg + 2,
ClM1 is Cl - 1, ClM2 is Cl - 2, ClP1 is Cl + 1, ClP2 is Cl + 2,
include(possible_move(NbCol, L),
[(LgP1, ClM2), (LgP2, ClM1), (LgP2, ClP1),(LgP1, ClP2),
(LgM1, ClM2), (LgM2, ClM1), (LgM2, ClP1),(LgM1, ClP2)],
Res),
length(Res, Len),
( Len = 0 -> R = 1000; R = Len).
% test if a place is enabled
possible_move(NbCol, L, (Lg, Cl)) :-
% move must be legal
Lg >= 0, Cl >= 0, Lg < NbCol, Cl < NbCol,
Pos is Lg * NbCol + Cl,
% place must be free
nth0(Pos, L, V),
var(V).
display(_, _, []).
display(N, N, L) :-
nl,
display(N, 0, L).
display(N, M, [H | T]) :-
writef('%3r', [H]),
M1 is M + 1,
display(N, M1, T).

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:- initialization(main).
board_size(8).
in_board(X*Y) :- board_size(N), between(1,N,Y), between(1,N,X).
% express jump-graph in dynamic "move"-rules
make_graph :-
findall(_, (in_board(P), assert_moves(P)), _).
% where
assert_moves(P) :-
findall(_, (can_move(P,Q), asserta(move(P,Q))), _).
can_move(X*Y,Q) :-
( one(X,X1), two(Y,Y1) ; two(X,X1), one(Y,Y1) )
, Q = X1*Y1, in_board(Q)
. % where
one(M,N) :- succ(M,N) ; succ(N,M).
two(M,N) :- N is M + 2 ; N is M - 2.
hamiltonian(P,Pn) :-
board_size(N), Size is N * N
, hamiltonian(P,Size,[],Ps), enumerate(Size,Ps,Pn)
.
% where
enumerate(_, [] , [] ).
enumerate(N, [P|Ps], [N:P|Pn]) :- succ(M,N), enumerate(M,Ps,Pn).
hamiltonian(P,N,Ps,Res) :-
N =:= 1 -> Res = [P|Ps]
; warnsdorff(Ps,P,Q), succ(M,N)
, hamiltonian(Q,M,[P|Ps],Res)
.
% where
warnsdorff(Ps,P,Q) :-
moves(Ps,P,Qs), maplist(next_moves(Ps), Qs, Xs)
, keysort(Xs,Ys), member(_-Q,Ys)
.
next_moves(Ps,Q,L-Q) :- moves(Ps,Q,Rs), length(Rs,L).
moves(Ps,P,Qs) :-
findall(Q, (move(P,Q), \+ member(Q,Ps)), Qs).
show_path(Pn) :- findall(_, (in_board(P), show_cell(Pn,P)), _).
% where
show_cell(Pn,X*Y) :-
member(N:X*Y,Pn), format('%3.0d',[N]), board_size(X), nl.
main :- make_graph, hamiltonian(5*3,Pn), show_path(Pn), halt.

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import copy
boardsize=6
_kmoves = ((2,1), (1,2), (-1,2), (-2,1), (-2,-1), (-1,-2), (1,-2), (2,-1))
def chess2index(chess, boardsize=boardsize):
'Convert Algebraic chess notation to internal index format'
chess = chess.strip().lower()
x = ord(chess[0]) - ord('a')
y = boardsize - int(chess[1:])
return (x, y)
def boardstring(board, boardsize=boardsize):
r = range(boardsize)
lines = ''
for y in r:
lines += '\n' + ','.join('%2i' % board[(x,y)] if board[(x,y)] else ' '
for x in r)
return lines
def knightmoves(board, P, boardsize=boardsize):
Px, Py = P
kmoves = set((Px+x, Py+y) for x,y in _kmoves)
kmoves = set( (x,y)
for x,y in kmoves
if 0 <= x < boardsize
and 0 <= y < boardsize
and not board[(x,y)] )
return kmoves
def accessibility(board, P, boardsize=boardsize):
access = []
brd = copy.deepcopy(board)
for pos in knightmoves(board, P, boardsize=boardsize):
brd[pos] = -1
access.append( (len(knightmoves(brd, pos, boardsize=boardsize)), pos) )
brd[pos] = 0
return access
def knights_tour(start, boardsize=boardsize, _debug=False):
board = {(x,y):0 for x in range(boardsize) for y in range(boardsize)}
move = 1
P = chess2index(start, boardsize)
board[P] = move
move += 1
if _debug:
print(boardstring(board, boardsize=boardsize))
while move <= len(board):
P = min(accessibility(board, P, boardsize))[1]
board[P] = move
move += 1
if _debug:
print(boardstring(board, boardsize=boardsize))
input('\n%2i next: ' % move)
return board
if __name__ == '__main__':
while 1:
boardsize = int(input('\nboardsize: '))
if boardsize < 5:
continue
start = input('Start position: ')
board = knights_tour(start, boardsize)
print(boardstring(board, boardsize=boardsize))

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#!/usr/bin/Rscript
# M x N Chess Board.
M = 8; N = 8; board = matrix(0, nrow = M, ncol = N)
# Get/Set value on a board position.
getboard = function (position) { board[position[1], position[2]] }
setboard = function (position, x) { board[position[1], position[2]] <<- x }
# (Relative) Hops of a Knight.
hops = cbind(c(-2, -1), c(-1, -2), c(+1, -2), c(+2, -1),
c(+2, +1), c(+1, +2), c(-1, +2), c(-2, +1))
# Validate a move.
valid = function (move) {
all(1 <= move & move <= c(M, N)) && (getboard(move) == 0)
}
# Moves possible from a given position.
explore = function (position) {
moves = position + hops
cbind(moves[, apply(moves, 2, valid)])
}
# Possible moves sorted according to their Wornsdorff cost.
candidates = function (position) {
moves = explore(position)
# No candidate moves available.
if (ncol(moves) == 0) { return(moves) }
wcosts = apply(moves, 2, function (position) { ncol(explore(position)) })
cbind(moves[, order(wcosts)])
}
# Recursive function for touring the chess board.
knightTour = function (position, moveN) {
# Tour Complete.
if (moveN > (M * N)) {
print(board)
quit()
}
# Available moves.
moves = candidates(position)
# None possible. Backtrack.
if (ncol(moves) == 0) { return() }
# Make a move, and continue the tour.
apply(moves, 2, function (position) {
setboard(position, moveN)
knightTour(position, moveN + 1)
setboard(position, 0)
})
}
# User Input: Starting position (in algebraic notation).
square = commandArgs(trailingOnly = TRUE)
# Convert into board co-ordinates.
row = M + 1 - as.integer(substr(square, 2, 2))
ascii = function (ch) { as.integer(charToRaw(ch)) }
col = 1 + ascii(substr(square, 1, 1)) - ascii('a')
position = c(row, col)
# Begin tour.
setboard(position, 1); knightTour(position, 2)

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/*REXX program solves the knight's tour problem for a (general) NxN chessboard.*/
parse arg N sRank sFile . /*obtain optional arguments from the CL*/
if N=='' | N=="," then N=8 /*No boardsize specified? Use default.*/
if sRank=='' | sRank=="," then sRank=N /*No starting rank given? " " */
if sFile=='' | sFile=="," then sFile=1 /* " " file " " " */
NN=N**2; NxN='a ' N"x"N ' chessboard' /*file [↓] [↓] r=rank */
@.=; do r=1 for N; do f=1 for N; @.r.f=.; end /*f*/; end /*r*/
beg= '-1-' /*[↑] create an empty NxN chessboard.*/
Kr = '2 1 -1 -2 -2 -1 1 2' /*the legal "rank" moves for a knight.*/
Kf = '1 2 2 1 -1 -2 -2 -1' /* " " "file" " " " " */
kr.M=words(Kr) /*number of possible moves for a Knight*/
parse var Kr Kr.1 Kr.2 Kr.3 Kr.4 Kr.5 Kr.6 Kr.7 Kr.8 /*parse the legal moves by hand*/
parse var Kf Kf.1 Kf.2 Kf.3 Kf.4 Kf.5 Kf.6 Kf.7 Kf.8 /* " " " " " " */
@.sRank.sFile= beg /*the knight's starting position. */
@kt= "knight's tour" /*a handy-dandy literal for the SAYs. */
if \move(2, sRank, sFile) & \(N==1) then say 'No' @kt "solution for" NxN'.'
else say 'A solution for the' @kt "on" NxN':'
!=left('', 9 * (n<18) ) /*used for indentation of chessboard. */
_=substr(copies("┼───",N),2); say; say ! translate(''_"", '', "") /*a square.*/
/* [↓] build a display for chessboard.*/
do r=N for N by -1; if r\==N then say ! ''_""; L=@.
do f=1 for N; ?=@.r.f; if ?==NN then ?='end'; L=L''center(?, 3) /*is "end"?*/
end /*f*/ /*done with rank of the chessboard.*/
say ! translate(L'', , .) /*display a " " " " */
end /*r*/ /*19x19 chessboard can be shown 80 cols*/
say ! translate(''_"", '', "") /*show the last rank of the chessboard.*/
exit /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
move: procedure expose @. Kr. Kf. NN; parse arg #,rank,file /*obtain move,rank,file.*/
do t=1 for Kr.M; nr=rank+Kr.t; nf=file+Kf.t /*position of the knight*/
if @.nr.nf==. then do; @.nr.nf=# /*Empty? Knight can move*/
if #==NN then return 1 /*is this the last move?*/
if move(#+1,nr,nf) then return 1 /* " " " " " */
@.nr.nf=. /*undo the above move. */
end /*try different move. */
end /*t*/ /* [↑] all moves tried.*/
return 0 /*tour is not possible. */

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@ -0,0 +1,24 @@
#lang racket
(define N 8)
(define nexts ; construct the graph
(let ([ds (for*/list ([x 2] [x* '(+1 -1)] [y* '(+1 -1)])
(cons (* x* (+ 1 x)) (* y* (- 2 x))))])
(for*/vector ([i N] [j N])
(filter values (for/list ([d ds])
(let ([i (+ i (car d))] [j (+ j (cdr d))])
(and (< -1 i N) (< -1 j N) (+ j (* N i)))))))))
(define (tour x y)
(define xy (+ x (* N y)))
(let loop ([seen (list xy)] [ns (vector-ref nexts xy)] [n (sub1 (* N N))])
(if (zero? n) (reverse seen)
(for/or ([next (sort (map (λ(n) (cons n (remq* seen (vector-ref nexts n)))) ns)
< #:key length #:cache-keys? #t)])
(loop (cons (car next) seen) (cdr next) (sub1 n))))))
(define (draw tour)
(define v (make-vector (* N N)))
(for ([n tour] [i (in-naturals 1)]) (vector-set! v n i))
(for ([i N])
(displayln (string-join (for/list ([j (in-range i (* N N) N)])
(~a (vector-ref v j) #:width 2 #:align 'right))
" "))))
(draw (tour (random N) (random N)))

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@ -0,0 +1,73 @@
my @board;
my $I = 8;
my $J = 8;
my $F = $I*$J > 99 ?? "%3d" !! "%2d";
# Choose starting position - may be passed in on command line; if
# not, choose random square.
my ($i, $j);
if my $sq = shift @*ARGS {
die "$*PROGRAM_NAME: illegal start square '$sq'\n" unless ($i, $j) = from_algebraic($sq);
}
else {
($i, $j) = (^$I).pick, (^$J).pick;
}
# Move sequence
my @moves = ();
for 1 .. $I * $J -> $move {
# Record current move
push @moves, to_algebraic($i,$j);
@board[$i][$j] = $move;
# Find move with the smallest degree
my @min = (9);
for possible_moves($i,$j) -> @target {
my ($ni, $nj) = @target;
my $next = possible_moves($ni,$nj);
@min = $next, $ni, $nj if $next < @min[0];
}
# And make it
($i, $j) = @min[1,2];
}
# Print the move list
for @moves.kv -> $i, $m {
print ',', $i %% 16 ?? "\n" !! " " if $i;
print $m;
}
say "\n";
# And the board, with move numbers
for ^$I -> $i {
for ^$J -> $j {
# Assumes (1) ANSI sequences work, and (2) output
# is light text on a dark background.
print "\e[7m" if $i % 2 == $j % 2;
printf $F, @board[$i][$j];
print "\e[0m";
}
print "\n";
}
# Find the list of positions the knight can move to from the given square
sub possible_moves($i,$j) {
grep -> [$ni, $nj] { $ni ~~ ^$I and $nj ~~ ^$J and !@board[$ni][$nj] },
[$i-2,$j-1], [$i-2,$j+1], [$i-1,$j-2], [$i-1,$j+2],
[$i+1,$j-2], [$i+1,$j+2], [$i+2,$j-1], [$i+2,$j+1];
}
# Return the algebraic name of the square identified by the coordinates
# i=rank, 0=black's home row; j=file, 0=white's queen's rook
sub to_algebraic($i,$j) {
chr(ord('a') + $j) ~ ($I - $i);
}
# Return the coordinates matching the given algebraic name
sub from_algebraic($square where /^ (<[a..z]>) (\d+) $/) {
$I - $1, ord(~$0) - ord('a');
}

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@ -0,0 +1,650 @@
#-----------------------------------------------------------------------
#
# Find Knights Tours.
#
# Using Warnsdorffs heuristic, find multiple solutions.
# Optionally accept only closed tours.
#
# This program is migrated from my implementation for ATS/Postiats.
# Arrays with dimension 1:64 take the place of stack frames.
#
# Compile with, for instance:
#
# ratfor77 knights_tour.r > knights_tour.f
# gfortran -O2 -g -std=legacy -o knights_tour knights_tour.f
#
# or
#
# ratfor77 knights_tour.r > knights_tour.f
# f2c knights_tour.f
# cc -O -o knights_tour knights_tour.c -lf2c
#
# Usage examples:
#
# One tour starting at a1, either open or closed:
#
# echo "a1 1 F" | ./knights_tour
#
# No more than 2000 closed tours starting at c5:
#
# echo "c5 2000 T" | ./knights_tour
#
#-----------------------------------------------------------------------
program ktour
implicit none
character*2 alg
integer i, j
integer mxtour
logical closed
read (*,*) alg, mxtour, closed
call alg2ij (alg, i, j)
call explor (i, j, mxtour, closed)
end
#-----------------------------------------------------------------------
subroutine explor (istart, jstart, mxtour, closed)
implicit none
# Explore the space of 'Warnsdorffian' knights paths, looking for
# and printing complete tours.
integer istart, jstart # The starting position.
integer mxtour # The maximum number of tours to print.
logical closed # Closed tours only?
integer board(1:8,1:8)
integer imove(1:8,1:64)
integer jmove(1:8,1:64)
integer nmove(1:64)
integer n
integer itours
logical goodmv
logical isclos
itours = 0
call initbd (board)
n = 1
nmove(1) = 8
imove(8, 1) = istart
jmove(8, 1) = jstart
while (itours < mxtour && n != 0) {
if (nmove(n) == 9) {
n = n - 1
if (n != 0) {
call unmove (board, imove, jmove, nmove, n)
nmove(n) = nmove(n) + 1
}
} else if (goodmv (imove, nmove, n)) {
call mkmove (board, imove, jmove, nmove, n)
if (n == 64) {
if (.not. closed) {
itours = itours + 1
call prnt (board, itours)
} else if (isclos (board)) {
itours = itours + 1
call prnt (board, itours)
}
call unmove (board, imove, jmove, nmove, n)
nmove(n) = 9
} else if (n == 63) {
call possib (board, n, imove, jmove, nmove)
n = n + 1
nmove(n) = 1
} else {
call nxtmov (board, n, imove, jmove, nmove)
n = n + 1
nmove(n) = 1
}
} else {
nmove(n) = nmove(n) + 1
}
}
end
#-----------------------------------------------------------------------
subroutine initbd (board)
implicit none
# Initialize a chessboard with empty squares.
integer board(1:8,1:8)
integer i, j
do j = 1, 8 {
do i = 1, 8 {
board(i, j) = -1
}
}
end
#-----------------------------------------------------------------------
subroutine mkmove (board, imove, jmove, nmove, n)
implicit none
# Fill a square with a move number.
integer board(1:8, 1:8)
integer imove(1:8, 1:64)
integer jmove(1:8, 1:64)
integer nmove(1:64)
integer n
board(imove(nmove(n), n), jmove(nmove(n), n)) = n
end
#-----------------------------------------------------------------------
subroutine unmove (board, imove, jmove, nmove, n)
implicit none
# Unmake a mkmove.
integer board(1:8, 1:8)
integer imove(1:8, 1:64)
integer jmove(1:8, 1:64)
integer nmove(1:64)
integer n
board(imove(nmove(n), n), jmove(nmove(n), n)) = -1
end
#-----------------------------------------------------------------------
function goodmv (imove, nmove, n)
implicit none
logical goodmv
integer imove(1:8, 1:64)
integer nmove(1:64)
integer n
goodmv = (imove(nmove(n), n) != -1)
end
#-----------------------------------------------------------------------
subroutine prnt (board, itours)
implicit none
# Print a knight's tour.
integer board(1:8,1:8)
integer itours
10000 format (1X)
# The following plethora of format statements seemed a simple way to
# get this working with f2c. (For gfortran, the 'I0' format
# sufficed.)
10010 format (1X, "Tour number ", I1)
10020 format (1X, "Tour number ", I2)
10030 format (1X, "Tour number ", I3)
10040 format (1X, "Tour number ", I4)
10050 format (1X, "Tour number ", I5)
10060 format (1X, "Tour number ", I6)
10070 format (1X, "Tour number ", I20)
if (itours < 10) {
write (*, 10010) itours
} else if (itours < 100) {
write (*, 10020) itours
} else if (itours < 1000) {
write (*, 10030) itours
} else if (itours < 10000) {
write (*, 10040) itours
} else if (itours < 100000) {
write (*, 10050) itours
} else if (itours < 1000000) {
write (*, 10060) itours
} else {
write (*, 10070) itours
}
call prntmv (board)
call prntbd (board)
write (*, 10000)
end
#-----------------------------------------------------------------------
subroutine prntbd (board)
implicit none
# Print a chessboard with the move number in each square.
integer board(1:8,1:8)
integer i, j
10000 format (1X, " ", 8("+----"), "+")
10010 format (1X, I2, " ", 8(" | ", I2), " | ")
10020 format (1X, " ", 8(" ", A1))
do i = 8, 1, -1 {
write (*, 10000)
write (*, 10010) i, (board(i, j), j = 1, 8)
}
write (*, 10000)
write (*, 10020) 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h'
end
#-----------------------------------------------------------------------
subroutine prntmv (board)
implicit none
# Print the moves of a knight's path, in algebraic notation.
integer board(1:8,1:8)
integer ipos(1:64)
integer jpos(1:64)
integer numpos
character*2 alg(1:64)
integer columns(1:8)
integer k
integer m
character*72 lines(1:8)
10000 format (1X, A)
call bd2pos (board, ipos, jpos, numpos)
# Convert the positions to algebraic notation.
do k = 1, numpos {
call ij2alg (ipos(k), jpos(k), alg(k))
}
# Fill lines with algebraic notations.
do m = 1, 8 {
columns(m) = 1
}
m = 1
do k = 1, numpos {
lines(m)(columns(m) : columns(m) + 1) = alg(k)(1:2)
columns(m) = columns(m) + 2
if (k != numpos) {
lines(m)(columns(m) : columns(m) + 3) = " -> "
columns(m) = columns(m) + 4
} else if (numpos == 64 && _
((abs (ipos(numpos) - ipos(1)) == 2 _
&& abs (jpos(numpos) - jpos(1)) == 1) _
|| ((abs (ipos(numpos) - ipos(1)) == 1 _
&& abs (jpos(numpos) - jpos(1)) == 2)))) {
lines(m)(columns(m) : columns(m) + 8) = " -> cycle"
columns(m) = columns(m) + 9
}
if (mod (k, 8) == 0) m = m + 1
}
# Print the lines that have stuff in them.
do m = 1, 8 {
if (columns(m) != 1) {
write (*, 10000) lines(m)(1 : columns(m) - 1)
}
}
end
#-----------------------------------------------------------------------
function isclos (board)
implicit none
# Is a board a closed tour?
logical isclos
integer board(1:8,1:8)
integer ipos(1:64) # The i-positions in order.
integer jpos(1:64) # The j-positions in order.
integer numpos # The number of positions so far.
call bd2pos (board, ipos, jpos, numpos)
isclos = (numpos == 64 && _
((abs (ipos(numpos) - ipos(1)) == 2 _
&& abs (jpos(numpos) - jpos(1)) == 1) _
|| ((abs (ipos(numpos) - ipos(1)) == 1 _
&& abs (jpos(numpos) - jpos(1)) == 2))))
end
#-----------------------------------------------------------------------
subroutine bd2pos (board, ipos, jpos, numpos)
implicit none
# Convert from a board to a list of board positions.
integer board(1:8,1:8)
integer ipos(1:64) # The i-positions in order.
integer jpos(1:64) # The j-positions in order.
integer numpos # The number of positions so far.
integer i, j
numpos = 0
do i = 1, 8 {
do j = 1, 8 {
if (board(i, j) != -1) {
numpos = max (board(i, j), numpos)
ipos(board(i, j)) = i
jpos(board(i, j)) = j
}
}
}
end
#-----------------------------------------------------------------------
subroutine nxtmov (board, n, imove, jmove, nmove)
implicit none
# Find possible next moves. Prune and sort the moves according to
# Warnsdorff's heuristic, keeping only those that have the minimum
# number of legal following moves.
integer board(1:8,1:8)
integer n
integer imove(1:8,1:64)
integer jmove(1:8,1:64)
integer nmove(1:64)
integer w1, w2, w3, w4, w5, w6, w7, w8
integer w
integer n1
integer pickw
call possib (board, n, imove, jmove, nmove)
n1 = n + 1
nmove(n1) = 1
call countf (board, n1, imove, jmove, nmove, w1)
nmove(n1) = 2
call countf (board, n1, imove, jmove, nmove, w2)
nmove(n1) = 3
call countf (board, n1, imove, jmove, nmove, w3)
nmove(n1) = 4
call countf (board, n1, imove, jmove, nmove, w4)
nmove(n1) = 5
call countf (board, n1, imove, jmove, nmove, w5)
nmove(n1) = 6
call countf (board, n1, imove, jmove, nmove, w6)
nmove(n1) = 7
call countf (board, n1, imove, jmove, nmove, w7)
nmove(n1) = 8
call countf (board, n1, imove, jmove, nmove, w8)
w = pickw (w1, w2, w3, w4, w5, w6, w7, w8)
if (w == 0) {
call disabl (imove(1, n1), jmove(1, n1))
call disabl (imove(2, n1), jmove(2, n1))
call disabl (imove(3, n1), jmove(3, n1))
call disabl (imove(4, n1), jmove(4, n1))
call disabl (imove(5, n1), jmove(5, n1))
call disabl (imove(6, n1), jmove(6, n1))
call disabl (imove(7, n1), jmove(7, n1))
call disabl (imove(8, n1), jmove(8, n1))
} else {
if (w != w1) call disabl (imove(1, n1), jmove(1, n1))
if (w != w2) call disabl (imove(2, n1), jmove(2, n1))
if (w != w3) call disabl (imove(3, n1), jmove(3, n1))
if (w != w4) call disabl (imove(4, n1), jmove(4, n1))
if (w != w5) call disabl (imove(5, n1), jmove(5, n1))
if (w != w6) call disabl (imove(6, n1), jmove(6, n1))
if (w != w7) call disabl (imove(7, n1), jmove(7, n1))
if (w != w8) call disabl (imove(8, n1), jmove(8, n1))
}
end
#-----------------------------------------------------------------------
subroutine countf (board, n, imove, jmove, nmove, w)
implicit none
# Count the number of moves possible after an nth move.
integer board(1:8,1:8)
integer n
integer imove(1:8,1:64)
integer jmove(1:8,1:64)
integer nmove(1:64)
integer w
logical goodmv
integer n1
if (goodmv (imove, nmove, n)) {
call mkmove (board, imove, jmove, nmove, n)
call possib (board, n, imove, jmove, nmove)
n1 = n + 1
w = 0
if (imove(1, n1) != -1) w = w + 1
if (imove(2, n1) != -1) w = w + 1
if (imove(3, n1) != -1) w = w + 1
if (imove(4, n1) != -1) w = w + 1
if (imove(5, n1) != -1) w = w + 1
if (imove(6, n1) != -1) w = w + 1
if (imove(7, n1) != -1) w = w + 1
if (imove(8, n1) != -1) w = w + 1
call unmove (board, imove, jmove, nmove, n)
} else {
# The nth move itself is impossible.
w = 0
}
end
#-----------------------------------------------------------------------
function pickw (w1, w2, w3, w4, w5, w6, w7, w8)
implicit none
# From w1..w8, pick out the least nonzero value (or zero if they all
# equal zero).
integer pickw
integer w1, w2, w3, w4, w5, w6, w7, w8
integer w
integer pickw1
w = 0
w = pickw1 (w, w1)
w = pickw1 (w, w2)
w = pickw1 (w, w3)
w = pickw1 (w, w4)
w = pickw1 (w, w5)
w = pickw1 (w, w6)
w = pickw1 (w, w7)
w = pickw1 (w, w8)
pickw = w
end
#-----------------------------------------------------------------------
function pickw1 (u, v)
implicit none
# A small function used by pickw.
integer pickw1
integer u, v
if (v == 0) {
pickw1 = u
} else if (u == 0) {
pickw1 = v
} else {
pickw1 = min (u, v)
}
end
#-----------------------------------------------------------------------
subroutine possib (board, n, imove, jmove, nmove)
implicit none
# Find moves that are possible from an nth-move position.
integer board(1:8,1:8)
integer n
integer imove(1:8,1:64)
integer jmove(1:8,1:64)
integer nmove(1:64)
integer i, j
integer n1
i = imove(nmove(n), n)
j = jmove(nmove(n), n)
n1 = n + 1
call trymov (board, i + 1, j + 2, imove(1, n1), jmove(1, n1))
call trymov (board, i + 2, j + 1, imove(2, n1), jmove(2, n1))
call trymov (board, i + 1, j - 2, imove(3, n1), jmove(3, n1))
call trymov (board, i + 2, j - 1, imove(4, n1), jmove(4, n1))
call trymov (board, i - 1, j + 2, imove(5, n1), jmove(5, n1))
call trymov (board, i - 2, j + 1, imove(6, n1), jmove(6, n1))
call trymov (board, i - 1, j - 2, imove(7, n1), jmove(7, n1))
call trymov (board, i - 2, j - 1, imove(8, n1), jmove(8, n1))
end
#-----------------------------------------------------------------------
subroutine trymov (board, i, j, imove, jmove)
implicit none
# Try a move to square (i, j).
integer board(1:8,1:8)
integer i, j
integer imove, jmove
call disabl (imove, jmove)
if (1 <= i && i <= 8 && 1 <= j && j <= 8) {
if (board(i,j) == -1) {
call enable (i, j, imove, jmove)
}
}
end
#-----------------------------------------------------------------------
subroutine enable (i, j, imove, jmove)
implicit none
# Enable a potential move.
integer i, j
integer imove, jmove
imove = i
jmove = j
end
#-----------------------------------------------------------------------
subroutine disabl (imove, jmove)
implicit none
# Disable a potential move.
integer imove, jmove
imove = -1
jmove = -1
end
#-----------------------------------------------------------------------
subroutine alg2ij (alg, i, j)
implicit none
# Convert, for instance, 'c5' to i=3,j=5.
character*2 alg
integer i, j
if (alg(1:1) == 'a') j = 1
if (alg(1:1) == 'b') j = 2
if (alg(1:1) == 'c') j = 3
if (alg(1:1) == 'd') j = 4
if (alg(1:1) == 'e') j = 5
if (alg(1:1) == 'f') j = 6
if (alg(1:1) == 'g') j = 7
if (alg(1:1) == 'h') j = 8
if (alg(2:2) == '1') i = 1
if (alg(2:2) == '2') i = 2
if (alg(2:2) == '3') i = 3
if (alg(2:2) == '4') i = 4
if (alg(2:2) == '5') i = 5
if (alg(2:2) == '6') i = 6
if (alg(2:2) == '7') i = 7
if (alg(2:2) == '8') i = 8
end
#-----------------------------------------------------------------------
subroutine ij2alg (i, j, alg)
implicit none
# Convert, for instance, i=3,j=5 to 'c5'.
integer i, j
character*2 alg
character alg1
character alg2
if (j == 1) alg1 = 'a'
if (j == 2) alg1 = 'b'
if (j == 3) alg1 = 'c'
if (j == 4) alg1 = 'd'
if (j == 5) alg1 = 'e'
if (j == 6) alg1 = 'f'
if (j == 7) alg1 = 'g'
if (j == 8) alg1 = 'h'
if (i == 1) alg2 = '1'
if (i == 2) alg2 = '2'
if (i == 3) alg2 = '3'
if (i == 4) alg2 = '4'
if (i == 5) alg2 = '5'
if (i == 6) alg2 = '6'
if (i == 7) alg2 = '7'
if (i == 8) alg2 = '8'
alg(1:1) = alg1
alg(2:2) = alg2
end
#-----------------------------------------------------------------------

View file

@ -0,0 +1,72 @@
class Board
Cell = Struct.new(:value, :adj) do
def self.end=(end_val)
@@end = end_val
end
def try(seq_num)
self.value = seq_num
return true if seq_num==@@end
a = []
adj.each_with_index do |cell, n|
a << [wdof(cell.adj)*10+n, cell] if cell.value.zero?
end
a.sort.each {|_, cell| return true if cell.try(seq_num+1)}
self.value = 0
false
end
def wdof(adj)
adj.count {|cell| cell.value.zero?}
end
end
def initialize(rows, cols)
@rows, @cols = rows, cols
unless defined? ADJACENT # default move (Knight)
eval("ADJACENT = [[-1,-2],[-2,-1],[-2,1],[-1,2],[1,2],[2,1],[2,-1],[1,-2]]")
end
frame = ADJACENT.flatten.map(&:abs).max
@board = Array.new(rows+frame) do |i|
Array.new(cols+frame) do |j|
(i<rows and j<cols) ? Cell.new(0) : nil # frame (Sentinel value : nil)
end
end
rows.times do |i|
cols.times do |j|
@board[i][j].adj = ADJACENT.map{|di,dj| @board[i+di][j+dj]}.compact
end
end
Cell.end = rows * cols
@format = " %#{(rows * cols).to_s.size}d"
end
def solve(sx, sy)
if (@rows*@cols).odd? and (sx+sy).odd?
puts "No solution"
else
puts (@board[sx][sy].try(1) ? to_s : "No solution")
end
end
def to_s
(0...@rows).map do |x|
(0...@cols).map{|y| @format % @board[x][y].value}.join
end
end
end
def knight_tour(rows=8, cols=rows, sx=rand(rows), sy=rand(cols))
puts "\nBoard (%d x %d), Start:[%d, %d]" % [rows, cols, sx, sy]
Board.new(rows, cols).solve(sx, sy)
end
knight_tour(8,8,3,1)
knight_tour(5,5,2,2)
knight_tour(4,9,0,0)
knight_tour(5,5,0,1)
knight_tour(12,12,1,1)

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@ -0,0 +1,111 @@
use std::fmt;
const SIZE: usize = 8;
const MOVES: [(i32, i32); 8] = [
(2, 1),
(1, 2),
(-1, 2),
(-2, 1),
(-2, -1),
(-1, -2),
(1, -2),
(2, -1),
];
#[derive(Copy, Clone, Eq, PartialEq, PartialOrd, Ord)]
struct Point {
x: i32,
y: i32,
}
impl Point {
fn mov(&self, &(dx, dy): &(i32, i32)) -> Self {
Self {
x: self.x + dx,
y: self.y + dy,
}
}
}
struct Board {
field: [[i32; SIZE]; SIZE],
}
impl Board {
fn new() -> Self {
Self {
field: [[0; SIZE]; SIZE],
}
}
fn available(&self, p: Point) -> bool {
0 <= p.x
&& p.x < SIZE as i32
&& 0 <= p.y
&& p.y < SIZE as i32
&& self.field[p.x as usize][p.y as usize] == 0
}
// calculate the number of possible moves
fn count_degree(&self, p: Point) -> i32 {
let mut count = 0;
for dir in MOVES.iter() {
let next = p.mov(dir);
if self.available(next) {
count += 1;
}
}
count
}
}
impl fmt::Display for Board {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
for row in self.field.iter() {
for x in row.iter() {
write!(f, "{:3} ", x)?;
}
write!(f, "\n")?;
}
Ok(())
}
}
fn knights_tour(x: i32, y: i32) -> Option<Board> {
let mut board = Board::new();
let mut p = Point { x: x, y: y };
let mut step = 1;
board.field[p.x as usize][p.y as usize] = step;
step += 1;
while step <= (SIZE * SIZE) as i32 {
// choose next square by Warnsdorf's rule
let mut candidates = vec![];
for dir in MOVES.iter() {
let adj = p.mov(dir);
if board.available(adj) {
let degree = board.count_degree(adj);
candidates.push((degree, adj));
}
}
match candidates.iter().min() {
// move to next square
Some(&(_, adj)) => p = adj,
// can't move
None => return None,
};
board.field[p.x as usize][p.y as usize] = step;
step += 1;
}
Some(board)
}
fn main() {
let (x, y) = (3, 1);
println!("Board size: {}", SIZE);
println!("Starting position: ({}, {})", x, y);
match knights_tour(x, y) {
Some(b) => print!("{}", b),
None => println!("Fail!"),
}
}

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@ -0,0 +1,3 @@
val b=Seq.tabulate(8,8,8,8)((x,y,z,t)=>(1L<<(x*8+y),1L<<(z*8+t),f"${97+z}%c${49+t}%c",(x-z)*(x-z)+(y-t)*(y-t)==5)).flatten.flatten.flatten.filter(_._4).groupBy(_._1)
def f(p:Long,s:Long,v:Any){if(-1L!=s)b(p).foreach(x=>if((s&x._2)==0)f(x._2,s|x._2,v+x._3))else println(v)}
f(1,1,"a1")

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@ -0,0 +1,46 @@
;;/usr/bin/petite
;;encoding:utf-8
;;Author:Panda
;;Mail:panbaoxiang@hotmail.com
;;Created Time:Thu 29 Jan 2015 10:18:49 AM CST
;;Description:
;;size of the chessboard
(define X 8)
(define Y 8)
;;position is an integer that could be decoded into the x coordinate and y coordinate
(define(decode position)
(cons (div position Y) (remainder position Y)))
;;record the paths and number of territories you have conquered
(define dictionary '())
(define counter 1)
;;define the forbiddend territories(conquered and cul-de-sac)
(define forbiddened '())
;;renew when havn't conquered the world.
(define (renew position)
(define possible
(let ((rules (list (+ (* 2 Y) 1 position)
(+ (* 2 Y) -1 position)
(+ (* -2 Y) 1 position)
(+ (* -2 Y) -1 position)
(+ Y 2 position)
(+ Y -2 position)
(- position Y 2)
(- position Y -2))))
(filter (lambda(x) (not (or (member x forbiddened) (< x 0) (>= x (* X Y))))) rules)))
(if (null? possible)
(begin (set! forbiddened (cons (car dictionary) forbiddened))
(set! dictionary (cdr dictionary))
(set! counter (- counter 1))
(car dictionary))
(begin (set! dictionary (cons (car possible) dictionary))
(set! forbiddened dictionary)
(set! counter (+ counter 1))
(car possible))))
;;go to search
(define (go position)
(if (= counter (* X Y))
(begin
(set! result (reverse dictionary))
(display (map (lambda(x) (decode x)) result)))
(go (renew position))))

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@ -0,0 +1,50 @@
import <Utilities/Sequence.sl>;
import <Utilities/Conversion.sl>;
main(args(2)) :=
let
N := stringToInt(args[1]) when size(args) > 0 else 8;
M := stringToInt(args[2]) when size(args) > 1 else N;
startX := stringToInt(args[3]) when size(args) > 2 else 1;
startY := stringToInt(args[4]) when size(args) > 3 else 1;
board[i,j] := 0 foreach i within 1 ... N, j within 1 ... M;
spacing := size(toString(N*M)) + 1;
in
join(printRow(
tour(setBoard(board, startX, startX, 1), [startX,startY], 2),
spacing));
potentialMoves := [[2,1], [2,-1], [1,2], [1,-2], [-1,2], [-1,-2], [-2,1], [-2,-1]];
printRow(row(1), spacing) := join(printSquare(row, spacing)) ++ "\n";
printSquare(val, spacing) :=
let
str := toString(val);
in
duplicate(' ', spacing - size(str)) ++ str;
tour(board(2), current(1), move) :=
let
validMoves := validMove(board, current + potentialMoves);
numMoves[i] := size(validMove(board, validMoves[i] + potentialMoves));
chosenMove := minPosition(numMoves);
in
board when move > size(board) * size(board[1]) else
[] when size(validMoves) = 0 else
[] when move < size(board) * size(board[1]) and numMoves[chosenMove] = 0 else
tour(setBoard(board, validMoves[chosenMove][1], validMoves[chosenMove][2], move), validMoves[chosenMove], move + 1);
validMove(board(2), position(1)) :=
(position when board[position[1], position[2]] = 0)
when position[1] >= 1 and position[1] <= size(board) and position[2] >= 1 and position[2] <= size(board);
minPosition(x(1)) := minPositionHelper(x, 2, 1, x[1]);
minPositionHelper(x(1), i, minPos, minVal) :=
minPos when i > size(x) else
minPositionHelper(x, i + 1, minPos, minVal) when x[i] > minVal else
minPositionHelper(x, i + 1, i, x[i]);
setBoard(board(2), x, y, value)[i,j] :=
value when x = i and y = j else
board[i,j] foreach i within 1 ... size(board), j within 1 ... size(board[1]);

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@ -0,0 +1,61 @@
var board = []
var I = 8
var J = 8
var F = (I*J > 99 ? '%3d' : '%2d')
var (i, j) = (I.irand, J.irand)
func from_algebraic(square) {
if (var match = square.match(/^([a-z])([0-9])\z/)) {
return(I - Num(match[1]), match[0].ord - 'a'.ord)
}
die "Invalid block square: #{square}"
}
func possible_moves(i,j) {
gather {
for ni,nj in [
[i-2,j-1], [i-2,j+1], [i-1,j-2], [i-1,j+2],
[i+1,j-2], [i+1,j+2], [i+2,j-1], [i+2,j+1],
] {
if ((ni ~~ ^I) && (nj ~~ ^J) && !board[ni][nj]) {
take([ni, nj])
}
}
}
}
func to_algebraic(i,j) {
('a'.ord + j).chr + Str(I - i)
}
if (ARGV[0]) {
(i, j) = from_algebraic(ARGV[0])
}
var moves = []
for move in (1 .. I*J) {
moves << to_algebraic(i, j)
board[i][j] = move
var min = [9]
for target in possible_moves(i, j) {
var (ni, nj) = target...
var nxt = possible_moves(ni, nj).len
if (nxt < min[0]) {
min = [nxt, ni, nj]
}
}
(i, j) = min[1,2]
}
say (moves/4 -> map { .join(', ') }.join("\n") + "\n")
for i in ^I {
for j in ^J {
(i%2 == j%2) && print "\e[7m"
F.printf(board[i][j])
print "\e[0m"
}
print "\n"
}

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@ -0,0 +1,130 @@
public struct CPoint {
public var x: Int
public var y: Int
public init(x: Int, y: Int) {
(self.x, self.y) = (x, y)
}
public func move(by: (dx: Int, dy: Int)) -> CPoint {
return CPoint(x: self.x + by.dx, y: self.y + by.dy)
}
}
extension CPoint: Comparable {
public static func <(lhs: CPoint, rhs: CPoint) -> Bool {
if lhs.x == rhs.x {
return lhs.y < rhs.y
} else {
return lhs.x < rhs.x
}
}
}
public class KnightsTour {
public var size: Int { board.count }
private var board: [[Int]]
public init(size: Int) {
board = Array(repeating: Array(repeating: 0, count: size), count: size)
}
public func countMoves(forPoint point: CPoint) -> Int {
return KnightsTour.knightMoves.lazy
.map(point.move)
.reduce(0, {count, movedTo in
return squareAvailable(movedTo) ? count + 1 : count
})
}
public func printBoard() {
for row in board {
for x in row {
print("\(x) ", terminator: "")
}
print()
}
print()
}
private func reset() {
for i in 0..<size {
for j in 0..<size {
board[i][j] = 0
}
}
}
public func squareAvailable(_ p: CPoint) -> Bool {
return 0 <= p.x
&& p.x < size
&& 0 <= p.y
&& p.y < size
&& board[p.x][p.y] == 0
}
public func tour(startingAt point: CPoint = CPoint(x: 0, y: 0)) -> Bool {
var step = 2
var p = point
reset()
board[p.x][p.y] = 1
while step <= size * size {
let candidates = KnightsTour.knightMoves.lazy
.map(p.move)
.map({moved in (moved, self.countMoves(forPoint: moved), self.squareAvailable(moved)) })
.filter({ $0.2 })
guard let bestMove = candidates.sorted(by: bestChoice).first else {
return false
}
p = bestMove.0
board[p.x][p.y] = step
step += 1
}
return true
}
}
private func bestChoice(_ choice1: (CPoint, Int, Bool), _ choice2: (CPoint, Int, Bool)) -> Bool {
if choice1.1 == choice2.1 {
return choice1.0 < choice2.0
}
return choice1.1 < choice2.1
}
extension KnightsTour {
fileprivate static let knightMoves = [
(2, 1),
(1, 2),
(-1, 2),
(-2, 1),
(-2, -1),
(-1, -2),
(1, -2),
(2, -1),
]
}
let b = KnightsTour(size: 8)
print()
let completed = b.tour(startingAt: CPoint(x: 3, y: 1))
if completed {
print("Completed tour")
} else {
print("Did not complete tour")
}
b.printBoard()

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@ -0,0 +1,107 @@
package require Tcl 8.6; # For object support, which makes coding simpler
oo::class create KnightsTour {
variable width height visited
constructor {{w 8} {h 8}} {
set width $w
set height $h
set visited {}
}
method ValidMoves {square} {
lassign $square c r
set moves {}
foreach {dx dy} {-1 -2 -2 -1 -2 1 -1 2 1 2 2 1 2 -1 1 -2} {
set col [expr {($c % $width) + $dx}]
set row [expr {($r % $height) + $dy}]
if {$row >= 0 && $row < $height && $col >=0 && $col < $width} {
lappend moves [list $col $row]
}
}
return $moves
}
method CheckSquare {square} {
set moves 0
foreach site [my ValidMoves $square] {
if {$site ni $visited} {
incr moves
}
}
return $moves
}
method Next {square} {
set minimum 9
set nextSquare {-1 -1}
foreach site [my ValidMoves $square] {
if {$site ni $visited} {
set count [my CheckSquare $site]
if {$count < $minimum} {
set minimum $count
set nextSquare $site
} elseif {$count == $minimum} {
set nextSquare [my Edgemost $nextSquare $site]
}
}
}
return $nextSquare
}
method Edgemost {a b} {
lassign $a ca ra
lassign $b cb rb
# Calculate distances to edge
set da [expr {min($ca, $width - 1 - $ca, $ra, $height - 1 - $ra)}]
set db [expr {min($cb, $width - 1 - $cb, $rb, $height - 1 - $rb)}]
if {$da < $db} {return $a} else {return $b}
}
method FormatSquare {square} {
lassign $square c r
format %c%d [expr {97 + $c}] [expr {1 + $r}]
}
method constructFrom {initial} {
while 1 {
set visited [list $initial]
set square $initial
while 1 {
set square [my Next $square]
if {$square eq {-1 -1}} {
break
}
lappend visited $square
}
if {[llength $visited] == $height*$width} {
return
}
puts stderr "rejecting path of length [llength $visited]..."
}
}
method constructRandom {} {
my constructFrom [list \
[expr {int(rand()*$width)}] [expr {int(rand()*$height)}]]
}
method print {} {
set s " "
foreach square $visited {
puts -nonewline "$s[my FormatSquare $square]"
if {[incr i]%12} {
set s " -> "
} else {
set s "\n -> "
}
}
puts ""
}
method isClosed {} {
set a [lindex $visited 0]
set b [lindex $visited end]
expr {$a in [my ValidMoves $b]}
}
}

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@ -0,0 +1,8 @@
set kt [KnightsTour new]
$kt constructRandom
$kt print
if {[$kt isClosed]} {
puts "This is a closed tour"
} else {
puts "This is an open tour"
}

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@ -0,0 +1,8 @@
set kt [KnightsTour new 7 7]
$kt constructFrom {0 0}
$kt print
if {[$kt isClosed]} {
puts "This is a closed tour"
} else {
puts "This is an open tour"
}

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@ -0,0 +1,58 @@
class Square {
construct new(x, y) {
_x = x
_y = y
}
x { _x }
y { _y }
==(other) { _x == other.x && _y == other.y }
}
var board = List.filled(8 * 8, null)
for (i in 0...board.count) board[i] = Square.new((i/8).floor + 1, i%8 + 1)
var axisMoves = [1, 2, -1, -2]
var allPairs = Fn.new { |a|
var pairs = []
for (i in a) {
for (j in a) pairs.add([i, j])
}
return pairs
}
var knightMoves = Fn.new { |s|
var moves = allPairs.call(axisMoves).where { |p| p[0].abs != p[1].abs }
var onBoard = Fn.new { |s| board.any { |i| i == s } }
return moves.map { |p| Square.new(s.x + p[0], s.y + p[1]) }.where(onBoard)
}
var knightTour // recursive
knightTour = Fn.new { |moves|
var findMoves = Fn.new { |s|
return knightMoves.call(s).where { |m| !moves.any { |m2| m2 == m } }.toList
}
var fm = findMoves.call(moves[-1])
if (fm.isEmpty) return moves
var lowest = findMoves.call(fm[0]).count
var lowestIndex = 0
for (i in 1...fm.count) {
var count = findMoves.call(fm[i]).count
if (count < lowest) {
lowest = count
lowestIndex = i
}
}
var newSquare = fm[lowestIndex]
return knightTour.call(moves + [newSquare])
}
var knightTourFrom = Fn.new { |start| knightTour.call([start]) }
var col = 0
for (p in knightTourFrom.call(Square.new(1, 1))) {
System.write("%(p.x),%(p.y)")
System.write((col == 7) ? "\n" : " ")
col = (col + 1) % 8
}

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@ -0,0 +1,51 @@
int Board(8+2+2, 8+2+2); \board array with borders
int LegalX, LegalY; \arrays of legal moves
def IntSize=4; \number of bytes in an integer (4 or 2)
include c:\cxpl\codes; \intrinsic 'code' declarations
func Try(I, X, Y); \Make a tentative move from X,Y
int I, X, Y;
int K, U, V;
[for K:= 0 to 8-1 do \for all possible moves...
[U:= X + LegalX(K); \U and V are next square
V:= Y + LegalY(K);
if Board(U,V) = 0 then \if square has not been visited then
[Board(U,V):= I; \ mark square with sequence number
if I = 8*8 then return true;
if Try(I+1, U, V) then return true \led to solution?
else Board(U,V):= 0; \no, undo tenative move
];
];
return false;
]; \Try
int I, J;
[LegalX:= [2, 1, -1, -2, -2, -1, 1, 2];
LegalY:= [1, 2, 2, 1, -1, -2, -2, -1];
for J:= 0 to 8+2+2-1 do \set up surrounding border for speed
for I:= 0 to 8+2+2-1 do
Board(I,J):= 1;
for J:= 0 to 8+2+2-1 do \reposition Board(0,0) to Board(2,2)
Board(J):= Board(J) + 2*IntSize;
Board:= Board + 2*IntSize;
for J:= 0 to 8-1 do \empty board
for I:= 0 to 8-1 do
Board(I,J):= 0;
Text(0, "Starting square (1-8,1-8): "); I:= IntIn(0)-1; J:= IntIn(0)-1;
Board(I,J):= 1; \starting location is 0,0
if Try(2, I, J) then \try to find second square
[for J:= 0 to 8-1 do \draw board with knight's move sequence
[for I:= 0 to 8-1 do
[if Board(I,J) < 10 then ChOut(0, ^ );
IntOut(0, Board(I,J));
ChOut(0, ^ );
];
CrLf(0);
];
]
else Text(0, "No Solution.^M^J");
]

View file

@ -0,0 +1,56 @@
<xsl:package xsl:version="3.0"
xmlns:xsl="http://www.w3.org/1999/XSL/Transform"
xmlns:xs="http://www.w3.org/2001/XMLSchema"
xmlns:fn="http://www.w3.org/2005/xpath-functions"
xmlns:tour="http://www.seanbdurkin.id.au/tour"
name="tour:tours">
<xsl:stylesheet>
<xsl:function name="tour:manufacture-square"
as="element(square)" visibility="public">
<xsl:param name="rank" as="xs:integer" />
<xsl:param name="file" as="xs:integer" />
<square file="$file" rank="$rank" />
</xsl:function>
<xsl:function name="tour:on-board" as="xs:boolean" visibility="public">
<xsl:param name="rank" as="xs:integer" />
<xsl:param name="file" as="xs:integer" />
<xsl:copy-of select="($rank ge 1) and ($rank le 8) and
($file ge 1) and ($file le 8)" />
</xsl:function>
<xsl:function name="tour:solve-tour" as="item()*" visibility="public">
<!-- Solves the tour for any specified piece. -->
<!-- Outputs either a full solution of 64 squares, of if fail,
a copy of the $state input. -->
<xsl:param name="state" as="item()+" />
<xsl:variable name="compute-possible-moves"
select="$state[. instance of function(*)]"
as="function(element(square)) as element(square)*">
<xsl:variable name="way-points" select="$state/self::square" />
<xsl:choose>
<xsl:when test="count($way-points) eq 64">
<xsl:sequence ="$state" />
</xsl:when>
<xsl:otherwise>
<xsl:sequence select="
let $try-move := function( $state as item()*, $move as item()) as item()*)
{
if $state/self::square[@file=$move/@file]
[@rank=$move/@rank]
then $state
else tour:solve-tour( ( $state, $move) )
},
$possible-moves := $compute-possible-moves( $way-points[last()])
return if empty( $possible-moves) then $state
else fn:fold-left( $try-move, $state, $possible-moves)" />
</xsl:otherwise>
</xsl:choose>
</xsl:variable></xsl:function>
</xsl:stylesheet>
<xsl:expose component="function"
names="tour:manufacture-square tour:on-board tour:solve-tour"
visibility="public" />
</xsl:package>

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@ -0,0 +1,38 @@
<xsl:stylesheet version="3.0"
xmlns:xsl="http://www.w3.org/1999/XSL/Transform"
xmlns:xs="http://www.w3.org/2001/XMLSchema"
xmlns:fn="http://www.w3.org/2005/xpath-functions"
xmlns:tour="http://www.seanbdurkin.id.au/tour"
exclude-result-prefixes="xsl fn xs tour">
<xsl:use-package name="tour:tours" />
<xsl:output indent="yes" encoding="UTF-8" omit-xml-declaration="yes" />
<xsl:mode on-no-match="shallow-copy" streamable="yes"/>
<xsl:template match="knight[square]">
<xsl:variable name="error">
<error>Failed to find solution to Knight's Tour.</error>
</xsl:variable>
<xsl:copy>
<xsl:copy-of select="
let $final-state := tour:solve-tour((
function( $piece-position as element(square)) as element(square)*
{ (: This function defines a knight's move. :)
let $r0 := number( $piece-position/@rank),
let $f0 := number( $piece-position/@file),
for $r in -2..2, $f in -2..2 return
if (abs($r) + abs($f) eq 3) and
tour:on-board($r+$r0, $f+$f0) then
tour:manufacture-square($r+$r0, $f+$f0)
else ()
}
, current()/square)),
$solution := $final-state/self::square
return if count($solution) eq 64 then $solution
else $error/*" />
</xsl:copy>
</xsl:template>
<!-- Add templates for other piece types if you want to solve
their tours too. Solve by calling tour:solve-tour() . -->
</xsl:stylesheet>

View file

@ -0,0 +1,5 @@
<tt>
<knight>
<square file="1" rank="1" />
</knight>
</tt>

View file

@ -0,0 +1,8 @@
<tt>
<knight>
<square file="1" rank="1" />
<square file="2" rank="3" />
<square file="1" rank="5" />
... etc for 64 squares.
</knight>
</tt>

View file

@ -0,0 +1,48 @@
// Use Warnsdorff's rule to perform a knights tour of a 8x8 board in
// linear time.
// See Pohl, Ira (July 1967),
// "A method for finding Hamilton paths and Knight's tours"
// http://portal.acm.org/citation.cfm?id=363463
// Uses back tracking as a tie breaker (for the few cases in a 8x8 tour)
class Board{
var[const]deltas=[[(dx,dy); T(-2,2); T(-1,1); _]].extend(
[[(dx,dy); T(-1,1); T(-2,2); _]]);
fcn init{
var board=L();
(0).pump(64,board.append.fpM("1-",Void)); // fill board with Void
}
fcn idx(x,y) { x*8+y }
fcn isMoveOK(x,y){ (0<=x<8) and (0<=y<8) and Void==board[idx(x,y)] }
fcn gyrate(x,y,f){ // walk all legal moves from (a,b)
deltas.pump(List,'wrap([(dx,dy)]){
x+=dx; y+=dy; if(isMoveOK(x,y)) f(x,y); else Void.Skip
});
}
fcn count(x,y){ n:=Ref(0); gyrate(x,y,n.inc); n.value }
fcn moves(x,y){ gyrate(x,y,fcn(x,y){ T(x,y,count(x,y)) })}
fcn knightsTour(x=0,y=0,n=1){ // using Warnsdorff's rule
board[idx(x,y)]=n;
while(m:=moves(x,y)){
min:=m.reduce('wrap(pc,[(_,_,c)]){ (pc<c) and pc or c },9);
m=m.filter('wrap([(_,_,c)]){ c==min }); // moves with same min moves
if(m.len()>1){ // tie breaker time, may need to backtrack
bs:=board.copy();
if (64==m.pump(Void,'wrap([(a,b)]){
board[idx(a,b)]=n;
n2:=knightsTour(a,b,n+1);
if (n2==64) return(Void.Stop,n2); // found a solution
board=bs.copy();
})) return(64);
return(0);
}
else{
x,y=m[0]; n+=1;
board[idx(x,y)]=n;
}
} //while
return(n);
}
fcn toString{ board.pump(String,T(Void.Read,7),
fcn(ns){ vm.arglist.apply("%2s".fmt).concat(",")+"\n" });
}
}

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@ -0,0 +1,2 @@
b:=Board(); b.knightsTour(3,3);
b.println();

View file

@ -0,0 +1,2 @@
[[(x,y); [0..7]; [0..7];
{ b:=Board(); n:=b.knightsTour(x,y); if(n!=64) b.println(">>>",x,",",y) } ]];