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Ingy döt Net 2023-07-01 11:58:00 -04:00
parent 7387c8f97b
commit cb5bb5e222
199093 changed files with 3378972 additions and 0 deletions

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import java.io.*;
import java.util.*;
public class MazeSolver
{
/**
* Reads a file into an array of strings, one per line.
*/
private static String[] readLines (InputStream f) throws IOException
{
BufferedReader r =
new BufferedReader (new InputStreamReader (f, "US-ASCII"));
ArrayList<String> lines = new ArrayList<String>();
String line;
while ((line = r.readLine()) != null)
lines.add (line);
return lines.toArray(new String[0]);
}
/**
* Makes the maze half as wide (i. e. "+---+" becomes "+-+"), so that
* each cell in the maze is the same size horizontally as vertically.
* (Versus the expanded version, which looks better visually.)
* Also, converts each line of the maze from a String to a
* char[], because we'll want mutability when drawing the solution later.
*/
private static char[][] decimateHorizontally (String[] lines)
{
final int width = (lines[0].length() + 1) / 2;
char[][] c = new char[lines.length][width];
for (int i = 0 ; i < lines.length ; i++)
for (int j = 0 ; j < width ; j++)
c[i][j] = lines[i].charAt (j * 2);
return c;
}
/**
* Given the maze, the x and y coordinates (which must be odd),
* and the direction we came from, return true if the maze is
* solvable, and draw the solution if so.
*/
private static boolean solveMazeRecursively (char[][] maze,
int x, int y, int d)
{
boolean ok = false;
for (int i = 0 ; i < 4 && !ok ; i++)
if (i != d)
switch (i)
{
// 0 = up, 1 = right, 2 = down, 3 = left
case 0:
if (maze[y-1][x] == ' ')
ok = solveMazeRecursively (maze, x, y - 2, 2);
break;
case 1:
if (maze[y][x+1] == ' ')
ok = solveMazeRecursively (maze, x + 2, y, 3);
break;
case 2:
if (maze[y+1][x] == ' ')
ok = solveMazeRecursively (maze, x, y + 2, 0);
break;
case 3:
if (maze[y][x-1] == ' ')
ok = solveMazeRecursively (maze, x - 2, y, 1);
break;
}
// check for end condition
if (x == 1 && y == 1)
ok = true;
// once we have found a solution, draw it as we unwind the recursion
if (ok)
{
maze[y][x] = '*';
switch (d)
{
case 0:
maze[y-1][x] = '*';
break;
case 1:
maze[y][x+1] = '*';
break;
case 2:
maze[y+1][x] = '*';
break;
case 3:
maze[y][x-1] = '*';
break;
}
}
return ok;
}
/**
* Solve the maze and draw the solution. For simplicity,
* assumes the starting point is the lower right, and the
* ending point is the upper left.
*/
private static void solveMaze (char[][] maze)
{
solveMazeRecursively (maze, maze[0].length - 2, maze.length - 2, -1);
}
/**
* Opposite of decimateHorizontally(). Adds extra characters to make
* the maze "look right", and converts each line from char[] to
* String at the same time.
*/
private static String[] expandHorizontally (char[][] maze)
{
char[] tmp = new char[3];
String[] lines = new String[maze.length];
for (int i = 0 ; i < maze.length ; i++)
{
StringBuilder sb = new StringBuilder(maze[i].length * 2);
for (int j = 0 ; j < maze[i].length ; j++)
if (j % 2 == 0)
sb.append (maze[i][j]);
else
{
tmp[0] = tmp[1] = tmp[2] = maze[i][j];
if (tmp[1] == '*')
tmp[0] = tmp[2] = ' ';
sb.append (tmp);
}
lines[i] = sb.toString();
}
return lines;
}
/**
* Accepts a maze as generated by:
* http://rosettacode.org/wiki/Maze_generation#Java
* in a file whose name is specified as a command-line argument,
* or on standard input if no argument is specified.
*/
public static void main (String[] args) throws IOException
{
InputStream f = (args.length > 0
? new FileInputStream (args[0])
: System.in);
String[] lines = readLines (f);
char[][] maze = decimateHorizontally (lines);
solveMaze (maze);
String[] solvedLines = expandHorizontally (maze);
for (int i = 0 ; i < solvedLines.length ; i++)
System.out.println (solvedLines[i]);
}
}

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import java.awt.*;
import java.awt.event.*;
import java.awt.geom.Path2D;
import java.util.*;
import javax.swing.*;
public class MazeGenerator extends JPanel {
enum Dir {
N(1, 0, -1), S(2, 0, 1), E(4, 1, 0), W(8, -1, 0);
final int bit;
final int dx;
final int dy;
Dir opposite;
// use the static initializer to resolve forward references
static {
N.opposite = S;
S.opposite = N;
E.opposite = W;
W.opposite = E;
}
Dir(int bit, int dx, int dy) {
this.bit = bit;
this.dx = dx;
this.dy = dy;
}
};
final int nCols;
final int nRows;
final int cellSize = 25;
final int margin = 25;
final int[][] maze;
LinkedList<Integer> solution;
public MazeGenerator(int size) {
setPreferredSize(new Dimension(650, 650));
setBackground(Color.white);
nCols = size;
nRows = size;
maze = new int[nRows][nCols];
solution = new LinkedList<>();
generateMaze(0, 0);
addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
new Thread(() -> {
solve(0);
}).start();
}
});
}
@Override
public void paintComponent(Graphics gg) {
super.paintComponent(gg);
Graphics2D g = (Graphics2D) gg;
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g.setStroke(new BasicStroke(5));
g.setColor(Color.black);
// draw maze
for (int r = 0; r < nRows; r++) {
for (int c = 0; c < nCols; c++) {
int x = margin + c * cellSize;
int y = margin + r * cellSize;
if ((maze[r][c] & 1) == 0) // N
g.drawLine(x, y, x + cellSize, y);
if ((maze[r][c] & 2) == 0) // S
g.drawLine(x, y + cellSize, x + cellSize, y + cellSize);
if ((maze[r][c] & 4) == 0) // E
g.drawLine(x + cellSize, y, x + cellSize, y + cellSize);
if ((maze[r][c] & 8) == 0) // W
g.drawLine(x, y, x, y + cellSize);
}
}
// draw pathfinding animation
int offset = margin + cellSize / 2;
Path2D path = new Path2D.Float();
path.moveTo(offset, offset);
for (int pos : solution) {
int x = pos % nCols * cellSize + offset;
int y = pos / nCols * cellSize + offset;
path.lineTo(x, y);
}
g.setColor(Color.orange);
g.draw(path);
g.setColor(Color.blue);
g.fillOval(offset - 5, offset - 5, 10, 10);
g.setColor(Color.green);
int x = offset + (nCols - 1) * cellSize;
int y = offset + (nRows - 1) * cellSize;
g.fillOval(x - 5, y - 5, 10, 10);
}
void generateMaze(int r, int c) {
Dir[] dirs = Dir.values();
Collections.shuffle(Arrays.asList(dirs));
for (Dir dir : dirs) {
int nc = c + dir.dx;
int nr = r + dir.dy;
if (withinBounds(nr, nc) && maze[nr][nc] == 0) {
maze[r][c] |= dir.bit;
maze[nr][nc] |= dir.opposite.bit;
generateMaze(nr, nc);
}
}
}
boolean withinBounds(int r, int c) {
return c >= 0 && c < nCols && r >= 0 && r < nRows;
}
boolean solve(int pos) {
if (pos == nCols * nRows - 1)
return true;
int c = pos % nCols;
int r = pos / nCols;
for (Dir dir : Dir.values()) {
int nc = c + dir.dx;
int nr = r + dir.dy;
if (withinBounds(nr, nc) && (maze[r][c] & dir.bit) != 0
&& (maze[nr][nc] & 16) == 0) {
int newPos = nr * nCols + nc;
solution.add(newPos);
maze[nr][nc] |= 16;
animate();
if (solve(newPos))
return true;
animate();
solution.removeLast();
maze[nr][nc] &= ~16;
}
}
return false;
}
void animate() {
try {
Thread.sleep(50L);
} catch (InterruptedException ignored) {
}
repaint();
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setTitle("Maze Generator");
f.setResizable(false);
f.add(new MazeGenerator(24), BorderLayout.CENTER);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
});
}
}