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117
Task/Maze-solving/Kotlin/maze-solving.kotlin
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117
Task/Maze-solving/Kotlin/maze-solving.kotlin
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// Version 1.2.31
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import java.io.File
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typealias Maze = List<CharArray>
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/**
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* Makes the maze half as wide (i. e. "+---+" becomes "+-+"), so that
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* each cell in the maze is the same size horizontally as vertically.
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* (Versus the expanded version, which looks better visually.)
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* Also, converts each line of the maze from a String to a
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* char[], because we'll want mutability when drawing the solution later.
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*/
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fun decimateHorizontally(lines: List<String>): Maze {
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val width = (lines[0].length + 1) / 2
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val c = List(lines.size) { CharArray(width) }
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for (i in 0 until lines.size) {
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for (j in 0 until width) c[i][j] = lines[i][j * 2]
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}
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return c
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}
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/**
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* Given the maze, the x and y coordinates (which must be odd),
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* and the direction we came from, return true if the maze is
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* solvable, and draw the solution if so.
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*/
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fun solveMazeRecursively(maze: Maze, x: Int, y: Int, d: Int): Boolean {
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var ok = false
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var i = 0
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while (i < 4 && !ok) {
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if (i != d) {
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// 0 = up, 1 = right, 2 = down, 3 = left
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when(i) {
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0 -> if (maze[y - 1][x] == ' ') ok = solveMazeRecursively (maze, x, y - 2, 2)
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1 -> if (maze[y][x + 1] == ' ') ok = solveMazeRecursively (maze, x + 2, y, 3)
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2 -> if (maze[y + 1][x] == ' ') ok = solveMazeRecursively (maze, x, y + 2, 0)
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3 -> if (maze[y][x - 1] == ' ') ok = solveMazeRecursively (maze, x - 2, y, 1)
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else -> {}
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}
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}
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i++
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}
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// check for end condition
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if (x == 1 && y == 1) ok = true
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// once we have found a solution, draw it as we unwind the recursion
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if (ok) {
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maze[y][x] = '*'
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when (d) {
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0 -> maze[y - 1][x] = '*'
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1 -> maze[y][x + 1] = '*'
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2 -> maze[y + 1][x] = '*'
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3 -> maze[y][x - 1] = '*'
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else -> {}
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}
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}
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return ok
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}
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/**
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* Solve the maze and draw the solution. For simplicity,
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* assumes the starting point is the lower right, and the
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* ending point is the upper left.
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*/
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fun solveMaze(maze: Maze) =
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solveMazeRecursively(maze, maze[0].size - 2, maze.size - 2, -1)
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/**
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* Opposite of decimateHorizontally(). Adds extra characters to make
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* the maze "look right", and converts each line from char[] to
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* String at the same time.
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*/
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fun expandHorizontally(maze: Maze): Array<String> {
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val tmp = CharArray(3)
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val lines = Array<String>(maze.size) { "" }
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for (i in 0 until maze.size) {
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val sb = StringBuilder(maze[i].size * 2)
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for (j in 0 until maze[i].size) {
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if (j % 2 == 0)
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sb.append(maze[i][j])
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else {
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for (k in 0..2) tmp[k] = maze[i][j]
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if (tmp[1] == '*') {
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tmp[0] = ' '
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tmp[2] = ' '
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}
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sb.append(tmp)
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}
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}
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lines[i] = sb.toString()
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}
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return lines
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}
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/**
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* Accepts a maze as generated by:
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* http://rosettacode.org/wiki/Maze_generation#Kotlin
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* in a file whose name is specified as a command-line argument.
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*/
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fun main(args: Array<String>) {
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if (args.size != 1) {
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println("The maze file to be read should be passed as a single command line argument.")
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return
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}
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val f = File(args[0])
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if (!f.exists()) {
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println("Sorry ${args[0]} does not exist.")
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return
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}
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val lines = f.readLines(Charsets.US_ASCII)
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val maze = decimateHorizontally(lines)
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solveMaze(maze)
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val solvedLines = expandHorizontally(maze)
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println(solvedLines.joinToString("\n"))
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}
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