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Task/Maze-solving/PureBasic/maze-solving.basic
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110
Task/Maze-solving/PureBasic/maze-solving.basic
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;code from the maze generation task is place here in its entirety before the rest of the code
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Procedure displayMazePath(Array maze(2), List Path.POINT())
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Protected x, y, vWall.s, hWall.s
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Protected mazeWidth = ArraySize(maze(), 1), mazeHeight = ArraySize(maze(), 2)
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Protected Dim mazeOutput.mazeOutput(mazeHeight)
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Protected Dim mazeRow.mazeOutput(0)
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Static pathChars.s = "@^>v<"
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For y = 0 To mazeHeight
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makeDisplayMazeRow(mazeRow(), maze(), y): mazeOutput(y) = mazeRow(0)
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Next
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If ListSize(path())
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FirstElement(path())
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Protected prevPath.POINT = path()
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While NextElement(path())
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x = path()\x - prevPath\x
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y = path()\y - prevPath\y
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Select x
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Case -1: dirTaken = #dir_W
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Case 1: dirTaken = #dir_E
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Default
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If y < 0
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dirTaken = #dir_N
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Else
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dirTaken = #dir_S
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EndIf
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EndSelect
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hWall = mazeOutput(prevPath\y)\hWall
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mazeOutput(prevPath\y)\hWall = Left(hWall, prevPath\x * #cellDWidth + 2) + Mid(pathChars, dirTaken + 1, 1) + Right(hWall, Len(hWall) - (prevPath\x * #cellDWidth + 3))
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prevPath = path()
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Wend
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hWall = mazeOutput(prevPath\y)\hWall
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mazeOutput(prevPath\y)\hWall = Left(hWall, prevPath\x * #cellDWidth + 2) + Mid(pathChars, #dir_ID + 1, 1) + Right(hWall, Len(hWall) - (prevPath\x * #cellDWidth + 3))
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For y = 0 To mazeHeight
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PrintN(mazeOutput(y)\vWall): PrintN(mazeOutput(y)\hWall)
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Next
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EndIf
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EndProcedure
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Procedure solveMaze(Array maze(2), *start.POINT, *finish.POINT, List Path.POINT())
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Protected mazeWidth = ArraySize(maze(), 1), mazeHeight = ArraySize(maze(), 2)
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Dim visited(mazeWidth + 1, mazeHeight + 1) ;includes padding for easy border detection
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Protected i
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;mark outside border as already visited (off limits)
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For i = 1 To mazeWidth
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visited(i, 0) = #True: visited(i, mazeHeight + 1) = #True
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Next
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For i = 1 To mazeHeight
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visited(0, i) = #True: visited(mazeWidth + 1, i) = #True
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Next
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Protected x = *start\x, y = *start\y, nextCellDir
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visited(x + offset(#visited, #dir_ID)\x, y + offset(#visited, #dir_ID)\y) = #True
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ClearList(path())
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Repeat
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If x = *finish\x And y = *finish\y
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AddElement(path())
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path()\x = x: path()\y = y
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Break ;success
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EndIf
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nextCellDir = #firstDir - 1
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For i = #firstDir To #numDirs
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If Not visited(x + offset(#visited, i)\x, y + offset(#visited, i)\y)
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If maze(x + offset(#wall, i)\x, y + offset(#wall, i)\y) & wallvalue(i) <> #Null
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nextCellDir = i: Break ;exit for/next search
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EndIf
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EndIf
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Next
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If nextCellDir >= #firstDir
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visited(x + offset(#visited, nextCellDir)\x, y + offset(#visited, nextCellDir)\y) = #True
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AddElement(path())
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path()\x = x: path()\y = y
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x + offset(#maze, nextCellDir)\x: y + offset(#maze, nextCellDir)\y
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ElseIf ListSize(path()) > 0
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x = path()\x: y = path()\y
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DeleteElement(path())
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Else
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Break
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EndIf
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ForEver
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EndProcedure
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;demonstration
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If OpenConsole()
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Define.POINT start, finish
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start\x = Random(mazeWidth - 1): start\y = Random(mazeHeight - 1)
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finish\x = Random(mazeWidth - 1): finish\y = Random(mazeHeight - 1)
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NewList Path.POINT()
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solveMaze(maze(), start, finish, path())
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If ListSize(path()) > 0
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PrintN("Solution found for path between (" + Str(start\x) + ", " + Str(start\y) + ") and (" + Str(finish\x) + ", " + Str(finish\y) + ")")
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displayMazePath(maze(), path())
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Else
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PrintN("No solution found for path between (" + Str(start\x) + ", " + Str(start\y) + ") and (" + Str(finish\x) + ", " + Str(finish\y) + ")")
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EndIf
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Print(#CRLF$ + #CRLF$ + "Press ENTER to exit"): Input()
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CloseConsole()
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EndIf
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