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Task/Maze-solving/Raku/maze-solving.raku
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130
Task/Maze-solving/Raku/maze-solving.raku
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constant mapping = :OPEN(' '),
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:N< ╵ >,
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:E< ╶ >,
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:NE< └ >,
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:S< ╷ >,
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:NS< │ >,
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:ES< ┌ >,
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:NES< ├ >,
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:W< ╴ >,
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:NW< ┘ >,
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:EW< ─ >,
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:NEW< ┴ >,
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:SW< ┐ >,
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:NSW< ┤ >,
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:ESW< ┬ >,
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:NESW< ┼ >,
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:TODO< x >,
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:TRIED< · >;
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enum Sym (mapping.map: *.key);
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my @ch = mapping.map: *.value;
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enum Direction <DeadEnd Up Right Down Left>;
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sub gen_maze ( $X,
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$Y,
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$start_x = (^$X).pick * 2 + 1,
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$start_y = (^$Y).pick * 2 + 1 )
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{
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my @maze;
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push @maze, $[ flat ES, -N, (ESW, EW) xx $X - 1, SW ];
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push @maze, $[ flat (NS, TODO) xx $X, NS ];
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for 1 ..^ $Y {
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push @maze, $[ flat NES, EW, (NESW, EW) xx $X - 1, NSW ];
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push @maze, $[ flat (NS, TODO) xx $X, NS ];
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}
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push @maze, $[ flat NE, (EW, NEW) xx $X - 1, -NS, NW ];
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@maze[$start_y][$start_x] = OPEN;
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my @stack;
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my $current = [$start_x, $start_y];
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loop {
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if my $dir = pick_direction( $current ) {
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@stack.push: $current;
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$current = move( $dir, $current );
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}
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else {
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last unless @stack;
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$current = @stack.pop;
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}
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}
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return @maze;
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sub pick_direction([$x,$y]) {
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my @neighbors =
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(Up if @maze[$y - 2][$x]),
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(Down if @maze[$y + 2][$x]),
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(Left if @maze[$y][$x - 2]),
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(Right if @maze[$y][$x + 2]);
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@neighbors.pick or DeadEnd;
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}
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sub move ($dir, @cur) {
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my ($x,$y) = @cur;
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given $dir {
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when Up { @maze[--$y][$x] = OPEN; @maze[$y][$x-1] -= E; @maze[$y--][$x+1] -= W; }
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when Down { @maze[++$y][$x] = OPEN; @maze[$y][$x-1] -= E; @maze[$y++][$x+1] -= W; }
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when Left { @maze[$y][--$x] = OPEN; @maze[$y-1][$x] -= S; @maze[$y+1][$x--] -= N; }
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when Right { @maze[$y][++$x] = OPEN; @maze[$y-1][$x] -= S; @maze[$y+1][$x++] -= N; }
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}
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@maze[$y][$x] = 0;
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[$x,$y];
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}
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}
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sub display (@maze) {
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for @maze -> @y {
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for @y.rotor(2) -> ($w, $c) {
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print @ch[abs $w];
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if $c >= 0 { print @ch[$c] x 3 }
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else { print ' ', @ch[abs $c], ' ' }
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}
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say @ch[@y[*-1]];
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}
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}
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sub solve (@maze is copy, @from = [1, 1], @to = [@maze[0] - 2, @maze - 2]) {
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my ($x, $y) = @from;
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my ($xto, $yto) = @to;
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my @stack;
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sub drop-crumb($x,$y,$c) { @maze[$y][$x] = -$c }
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drop-crumb($x,$y,N);
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loop {
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my $dir = pick_direction([$x,$y]);
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if $dir {
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($x, $y) = move($dir, [$x,$y]);
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return @maze if $x == $xto and $y == $yto;
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}
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else {
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@maze[$y][$x] = -TRIED;
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($x,$y) = @stack.pop;
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@maze[$y][$x] = -TRIED;
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($x,$y) = @stack.pop;
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}
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}
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sub pick_direction([$x,$y]) {
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my @neighbors =
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(Up unless @maze[$y - 1][$x]),
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(Down unless @maze[$y + 1][$x]),
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(Left unless @maze[$y][$x - 1]),
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(Right unless @maze[$y][$x + 1]);
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@neighbors.pick or DeadEnd;
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}
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sub move ($dir, @cur) {
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my ($x,$y) = @cur;
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given $dir {
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when Up { for ^2 { push @stack, $[$x,$y--]; drop-crumb $x,$y,S; } }
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when Down { for ^2 { push @stack, $[$x,$y++]; drop-crumb $x,$y,N; } }
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when Left { for ^2 { push @stack, $[$x--,$y]; drop-crumb $x,$y,E; } }
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when Right { for ^2 { push @stack, $[$x++,$y]; drop-crumb $x,$y,W; } }
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}
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$x,$y;
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}
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}
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display solve gen_maze( 29, 19 );
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