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Task/Maze-solving/Wren/maze-solving.wren
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119
Task/Maze-solving/Wren/maze-solving.wren
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import "os" for Process
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import "/ioutil" for File, FileUtil
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/*
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* Makes the maze half as wide (i. e. "+---+" becomes "+-+"), so that
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* each cell in the maze is the same size horizontally as vertically.
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* (Versus the expanded version, which looks better visually.)
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* Also, converts each line of the maze from a string to a
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* character list, because we'll want mutability when drawing the solution later.
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*/
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var decimateHorizontally = Fn.new { |lines|
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var width = ((lines[0].count + 1)/2).floor
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var c = List.filled(lines.count, null)
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for (i in 0...lines.count) {
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c[i] = List.filled(width, null)
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for (j in 0...width) c[i][j] = lines[i][j*2]
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}
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return c
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}
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/*
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* Given the maze, the x and y coordinates (which must be odd),
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* and the direction we came from, return true if the maze is
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* solvable, and draw the solution if so.
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*/
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var solveMazeRecursively // recursive function
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solveMazeRecursively = Fn.new { |maze, x, y, d|
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var ok = false
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var i = 0
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while (i < 4 && !ok) {
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if (i != d) {
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// 0 = up, 1 = right, 2 = down, 3 = left
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if (i == 0) {
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if (maze[y - 1][x] == " ") ok = solveMazeRecursively.call(maze, x, y - 2, 2)
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} else if (i == 1) {
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if (maze[y][x + 1] == " ") ok = solveMazeRecursively.call(maze, x + 2, y, 3)
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} else if (i == 2) {
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if (maze[y + 1][x] == " ") ok = solveMazeRecursively.call(maze, x, y + 2, 0)
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} else if (i == 3) {
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if (maze[y][x - 1] == " ") ok = solveMazeRecursively.call(maze, x - 2, y, 1)
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}
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}
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i = i + 1
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}
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// check for end condition
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if (x == 1 && y == 1) ok = true
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// once we have found a solution, draw it as we unwind the recursion
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if (ok) {
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maze[y][x] = "*"
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if (d == 0) {
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maze[y - 1][x] = "*"
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} else if (d == 1) {
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maze[y][x + 1] = "*"
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} else if (d == 2) {
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maze[y + 1][x] = "*"
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} else if (d == 3) {
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maze[y][x - 1] = "*"
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}
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}
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return ok
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}
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/*
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* Solve the maze and draw the solution. For simplicity,
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* assumes the starting point is the lower right, and the
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* ending point is the upper left.
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*/
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var solveMaze = Fn.new { |maze|
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solveMazeRecursively.call(maze, maze[0].count - 2, maze.count - 2, -1)
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}
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/*
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* Opposite of decimateHorizontally(). Adds extra characters to make
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* the maze "look right", and converts each line from a char list to a
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* string at the same time.
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*/
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var expandHorizontally = Fn.new { |maze|
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var tmp = List.filled(3, " ")
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var lines = List.filled(maze.count, null)
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for (i in 0...maze.count) {
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var sb = ""
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for (j in 0...maze[i].count) {
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if (j % 2 == 0) {
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sb = sb + maze[i][j]
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} else {
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for (k in 0..2) tmp[k] = maze[i][j]
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if (tmp[1] == "*") {
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tmp[0] = " "
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tmp[2] = " "
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}
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sb = sb + tmp.join()
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}
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}
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lines[i] = sb
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}
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return lines
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}
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/*
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* Accepts a maze as generated by:
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* http://rosettacode.org/wiki/Maze_generation#Wren
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* in a file whose name is specified as a command-line argument.
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*/
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var args = Process.arguments
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if (args.count != 1) {
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System.print("The maze file to be read should be passed as a single command line argument.")
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return
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}
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if (!File.exists(args[0])) {
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System.print("Sorry %(args[0]) does not exist.")
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return
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}
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var lines = FileUtil.readLines(args[0]).where { |l| l != "" }.toList
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var maze = decimateHorizontally.call(lines)
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solveMaze.call(maze)
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var solvedLines = expandHorizontally.call(maze)
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System.print(solvedLines.join("\n"))
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