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Ingy döt Net 2023-07-01 11:58:00 -04:00
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NB. minefield.ijs script
NB. =========================================================
NB. Game engine
NB.require 'guid'
NB.([ 9!:1) _2 (3!:4) , guids 1 NB. randomly set initial random seed
coclass 'mineswpeng'
newMinefield=: 3 : 0
if. 0=#y do. y=. 9 9 end.
Marked=: Cleared=: y$0
NMines=: <. */(0.01*10+?20),y NB. 10..20% of tiles are mines
mines=. (i. e. NMines ? */) y NB. place mines
Map=: (9*mines) >. y{. (1,:3 3) +/@,;.3 (-1+y){.mines
)
markTiles=: 3 : 0
Marked=: (<"1 <:y) (-.@{)`[`]} Marked NB. toggle marked state of cell(s)
)
clearTiles=: clearcell@:<: NB. decrement coords - J arrays are 0-based
clearcell=: verb define
if. #y do.
free=. (#~ (Cleared < 0 = Map) {~ <"1) y
Cleared=: 1 (<"1 y)} Cleared NB. set cell(s) as cleared
if. #free do.
clearcell (#~ Cleared -.@{~ <"1) ~. (<:$Map) (<."1) 0 >. getNbrs free
end.
end.
)
getNbrs=: [: ,/^:(3=#@$) +"1/&(<: 3 3#: i.9)
eval=: verb define
if. 9 e. Cleared #&, Map do. NB. cleared mine(s)?
1; 'KABOOM!!'
elseif. *./ 9 = (-.Cleared) #&, Map do. NB. all cleared except mines?
1; 'Minefield cleared.'
elseif. do. NB. else...
0; (": +/, Marked>Cleared),' of ',(":NMines),' mines marked.'
end. NB. result: isEnd; message
)
showField=: 4 : 0
idx=. y{ (2 <. Marked + +:Cleared) ,: 2
|: idx} (11&{ , 12&{ ,: Map&{) x NB. transpose result - J arrays are row,column
)
NB. =========================================================
NB. User interface
Minesweeper_z_=: conew&'mineswp'
coclass 'mineswp'
coinsert 'mineswpeng' NB. insert game engine locale in copath
Tiles=: ' 12345678**.?'
create=: verb define
smoutput Instructions
startgame y
)
destroy=: codestroy
quit=: destroy
startgame=: update@newMinefield
clear=: update@clearTiles
mark=: update@markTiles
update=: 3 : 0
'isend msg'=. eval ''
smoutput msg
smoutput < Tiles showField isend
if. isend do.
msg=. ('K'={.msg) {:: 'won';'lost'
smoutput 'You ',msg,'! Try again?'
destroy ''
end.
empty''
)
Instructions=: 0 : 0
=== MineSweeper ===
Object:
Uncover (clear) all the tiles that are not mines.
How to play:
- the left, top tile is: 1 1
- clear an uncleared tile (.) using the command:
clear__fld <column index> <row index>
- mark and uncleared tile (?) as a suspected mine using the command:
mark__fld <column index> <row index>
- if you uncover a number, that is the number of mines adjacent
to the tile
- if you uncover a mine (*) the game ends (you lose)
- if you uncover all tiles that are not mines the game ends (you win).
- quit a game before winning or losing using the command:
quit__fld ''
- start a new game using the command:
fld=: MineSweeper <num columns> <num rows>
)

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load 'minefield.ijs'
fld=: Minesweeper 6 4
=== MineSweeper ===
Object:
Uncover (clear) all the tiles that are not mines.
How to play:
- the left, top tile is: 1 1
- clear an uncleared tile (.) using the command:
clear__fld <column index> <row index>
- mark and uncleared tile (?) as a suspected mine using the command:
mark__fld <column index> <row index>
- if you uncover a number, that is the number of mines adjacent
to the tile
- if you uncover a mine (*) the game ends (you lose)
- if you uncover all tiles that are not mines the game ends (you win).
- quit a game before winning or losing using the command:
quit__fld ''
- start a new game using the command:
fld=: MineSweeper <num columns> <num rows>
0 of 5 mines marked.
┌──────┐
│......│
│......│
│......│
│......│
└──────┘
clear__fld 1 1
0 of 5 mines marked.
┌──────┐
│2.....│
│......│
│......│
│......│
└──────┘
clear__fld 6 4
0 of 5 mines marked.
┌──────┐
│2..2 │
│...2 │
│..31 │
│..1 │
└──────┘
mark__fld 3 1 ,: 3 2 NB. mark and clear both accept lists of coordinates
2 of 5 mines marked.
┌──────┐
│2.?2 │
│..?2 │
│..31 │
│..1 │
└──────┘
clear__fld 1 2 , 1 3 ,: 1 4
2 of 5 mines marked.
┌──────┐
│2.?2 │
│3.?2 │
│2.31 │
│1.1 │
└──────┘
clear__fld 2 1
KABOOM!!
┌──────┐
│2**2 │
│3**2 │
│2*31 │
│111 │
└──────┘
You lost! Try again?
fld=: Minesweeper 20 10 NB. create bigger minefield
... NB. instructions elided
0 of 50 mines marked.
┌────────────────────┐
│....................│
│....................│
│....................│
│....................│
│....................│
│....................│
│....................│
│....................│
│....................│
│....................│
└────────────────────┘
clear__fld >: 4$.$. 9 > Map__fld NB. Autosolve ;-)
Minefield cleared.
┌────────────────────┐
│1***2**2**2*2*2*1111│
│123222222221212222*1│
│11 1223*421│
│*3321 11223**5**1 │
│3***211 1*2**6**432 │
│2*433*222223**423*2 │
│1111*4*4*2 13*2 3*41│
│11112*3**321211 2**1│
│3*3112334*3*211 1332│
│***1 1*12*312*1 1*1│
└────────────────────┘
You won! Try again?