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#90 = Time_Tick // seed for random number generator
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#91 = 3 // random numbers in range 0 to 2
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#1 = 0 // wins for "always stay" strategy
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#2 = 0 // wins for "always switch" strategy
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for (#10 = 0; #10 < 10000; #10++) { // 10,000 iterations
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Call("RANDOM")
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#3 = Return_Value // #3 = winning door
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Call("RANDOM")
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#4 = Return_Value // #4 = players choice
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do {
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Call("RANDOM")
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#5 = Return_Value // #5 = door to open
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} while (#5 == #3 || #5 == #4)
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if (#3 == #4) { // original choice was correct
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#1++
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}
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if (#3 == 3 - #4 - #5) { // switched choice was correct
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#2++
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}
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}
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Ins_Text("Staying wins: ") Num_Ins(#1)
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Ins_Text("Switching wins: ") Num_Ins(#2)
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return
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//--------------------------------------------------------------
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// Generate random numbers in range 0 <= Return_Value < #91
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// #90 = Seed (0 to 0x7fffffff)
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// #91 = Scaling (0 to 0xffff)
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:RANDOM:
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#92 = 0x7fffffff / 48271
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#93 = 0x7fffffff % 48271
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#90 = (48271 * (#90 % #92) - #93 * (#90 / #92)) & 0x7fffffff
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return ((#90 & 0xffff) * #91 / 0x10000)
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