Data commit
This commit is contained in:
parent
7387c8f97b
commit
cb5bb5e222
199093 changed files with 3378972 additions and 0 deletions
91
Task/OpenGL/Go/opengl.go
Normal file
91
Task/OpenGL/Go/opengl.go
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
gl "github.com/chsc/gogl/gl21"
|
||||
"github.com/go-gl/glfw/v3.2/glfw"
|
||||
"log"
|
||||
"runtime"
|
||||
)
|
||||
|
||||
// Window dimensions.
|
||||
const (
|
||||
Width = 640
|
||||
Height = 480
|
||||
)
|
||||
|
||||
func check(err error) {
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
||||
|
||||
func main() {
|
||||
// OpenGL requires a dedicated OS thread.
|
||||
runtime.LockOSThread()
|
||||
defer runtime.UnlockOSThread()
|
||||
|
||||
err := glfw.Init()
|
||||
check(err)
|
||||
defer glfw.Terminate()
|
||||
|
||||
// Open window with the specified dimensions.
|
||||
window, err := glfw.CreateWindow(Width, Height, "Triangle", nil, nil)
|
||||
check(err)
|
||||
|
||||
window.MakeContextCurrent()
|
||||
|
||||
err = gl.Init()
|
||||
check(err) /* may need to comment out this line for this program to work on Windows 10 */
|
||||
|
||||
// Initiate viewport.
|
||||
resize(Width, Height)
|
||||
|
||||
// Register that we are interested in receiving close and resize events.
|
||||
window.SetCloseCallback(func(w *glfw.Window) {
|
||||
return
|
||||
})
|
||||
window.SetSizeCallback(func(w *glfw.Window, width, height int) {
|
||||
resize(width, height)
|
||||
})
|
||||
|
||||
for !window.ShouldClose() {
|
||||
draw()
|
||||
window.SwapBuffers()
|
||||
glfw.PollEvents()
|
||||
}
|
||||
}
|
||||
|
||||
// resize resizes the window to the specified dimensions.
|
||||
func resize(width, height int) {
|
||||
gl.Viewport(0, 0, gl.Sizei(width), gl.Sizei(height))
|
||||
gl.MatrixMode(gl.PROJECTION)
|
||||
gl.LoadIdentity()
|
||||
gl.Ortho(-30.0, 30.0, -30.0, 30.0, -30.0, 30.0)
|
||||
gl.MatrixMode(gl.MODELVIEW)
|
||||
}
|
||||
|
||||
// draw draws the triangle.
|
||||
func draw() {
|
||||
gl.ClearColor(0.3, 0.3, 0.3, 0.0)
|
||||
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
|
||||
|
||||
gl.ShadeModel(gl.SMOOTH)
|
||||
|
||||
gl.LoadIdentity()
|
||||
gl.Translatef(-15.0, -15.0, 0.0)
|
||||
|
||||
gl.Begin(gl.TRIANGLES)
|
||||
|
||||
gl.Color3f(1.0, 0.0, 0.0)
|
||||
gl.Vertex2f(0.0, 0.0)
|
||||
|
||||
gl.Color3f(0.0, 1.0, 0.0)
|
||||
gl.Vertex2f(30.0, 0.0)
|
||||
|
||||
gl.Color3f(0.0, 0.0, 1.0)
|
||||
gl.Vertex2f(0.0, 30.0)
|
||||
|
||||
gl.End()
|
||||
|
||||
gl.Flush()
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue